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* Add Parcel Feature Add the parcel system for RoF2 client * Fixed a duplicate define * Reformat reformating and review changes * Further Formatting * Memory Mgmt Updates Refactored to using unique_ptr/make_unique/etc to avoid manual memory mgmt. Other format changes * Refactor db structure Refactor for db structure of parcels to character_parcels Removal of parcel_merchants Addition of npc_types.is_parcel_merchant Cleanup as a result * Refactor to use item id 99990 for money transfers. Removed the money string function as a result, though simplified the messaging related to money. Other updates based on feedback. * Move prune routine out of scheduler and into a world process. Removed RuleI from #define * Update * Update database.cpp * Update database_update_manifest.cpp * Update main.cpp * Update client_process.cpp * Update parcels.cpp * Remove parcel merchant content to optional sql instead of manifest. --------- Co-authored-by: Akkadius <akkadius1@gmail.com>
58 lines
2.2 KiB
C++
58 lines
2.2 KiB
C++
#ifndef EQEMU_SERVER_EVENT_SCHEDULER_H
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#define EQEMU_SERVER_EVENT_SCHEDULER_H
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#include "../common/repositories/server_scheduled_events_repository.h"
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#include <time.h>
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#include <chrono>
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namespace ServerEvents {
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static const std::string EVENT_TYPE_HOT_ZONE_ACTIVE = "hot_zone_activate";
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static const std::string EVENT_TYPE_BROADCAST = "broadcast";
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static const std::string EVENT_TYPE_RELOAD_WORLD = "reload_world";
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static const std::string EVENT_TYPE_RULE_CHANGE = "rule_change";
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static const std::string EVENT_TYPE_CONTENT_FLAG_CHANGE = "content_flag_change";
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} // namespace ServerEvents
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class ServerEventScheduler {
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public:
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virtual ~ServerEventScheduler();
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ServerEventScheduler();
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ServerEventScheduler *SetDatabase(Database *db);
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void LoadScheduledEvents();
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bool CheckIfEventsChanged();
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protected:
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// events directly from the database
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std::vector<ServerScheduledEventsRepository::ServerScheduledEvents> m_events;
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// used to track only when it is convenient to undo an action from an active event
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// typically there should be two separate events to turn something on / off
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// hotzones use this right now simply to keep us from toggling off the hotzone
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// every minute we trigger and then immediately turning it right back on
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std::vector<ServerScheduledEventsRepository::ServerScheduledEvents> m_active_events;
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// simple ticker used to determine when the last polled minute was so that when the minute
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// changes we fire checking the scheduler
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int m_last_polled_minute;
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// validates an event is currently active or not
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bool ValidateEventReadyToActivate(ServerScheduledEventsRepository::ServerScheduledEvents &e);
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// is event active
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bool IsEventActive(ServerScheduledEventsRepository::ServerScheduledEvents &e);
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// remove active event
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bool RemoveActiveEvent(ServerScheduledEventsRepository::ServerScheduledEvents &e);
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// build time object from event
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std::tm BuildStartTimeFromEvent(ServerScheduledEventsRepository::ServerScheduledEvents &e, tm *now);
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std::tm BuildEndTimeFromEvent(ServerScheduledEventsRepository::ServerScheduledEvents &e, tm *now);
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// reference to database
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Database *m_database;
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bool ValidateDatabaseConnection();
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};
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#endif //EQEMU_SERVER_EVENT_SCHEDULER_H
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