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* Fix for GENERIC_9_STRINGS * Add Bot Heal Message Display Creates a new rule to display Bot heal messages to the Bot Owner * 2021-03-25 11L04pm Spell and Heal Rule added to allow for Bot spell and heal damage to be sent to the Bot Owner's Group. Also added a check to remove duplicate message for #damage on self. * Update .gitignore * BOT work Added BOT logging damage/heals to owner Added BOT message to owner for harmony fails Made var Critical global to remove duplicate crit messages Added a NULL check to Mob:GetCleanname() * Bot Group Work Fixed botid=charid spawn on zone issue Added a group_list update on zone to refresh from database to fix a dangling pointer to a Bot object that was camped but was previously in a group within the zone being entered. Modified Bot::ProcessBotGroupInvite to use the client of the bot when doing the Bot initialization so that a leader can invite another owner's Bot * Jan 4 Basic structure in place for Raid::AddBot though not working * Basement Jan 5 * End of day Jan 5 Working Raid Invite to a Bot. * Update to Client::QueuePacket to not attempt to send a packet to a BoT. Not clean, but a broad solution. * Updated Raid::VerifyRaid * Some Bot Raid working * Before VS Crash * Use Case 1, 2, 3,4,7 working. Need to fix 5, 6, 8 * Work on usecase 5 * A few more use cases working * New work on Raid invite with a invitor having a group * Bot Raid inviting working for all use cases * A few changes * end of day jan 10 * Jan 11 * end of day Jan 11 * Bot Invite/Accept cleanup * Start of moving raid bot functions to their own methods * More bot raid changes * More raid spell work * end of day Jan 16 * spawn work * Spawn on login working * End of Day Jan 18 * Raid leader and mana/hp updates fixed * Spell Tracking * Issue with Bot Death in raid when casted upon. 1741 raid.cpp * Bot Death fixed and few other crashes * Working on botgroup removal * Bot Disbanding Work 90% * Looks like BOTs are working * Fixed a bot crash * bug tracing on entity list mismatch * safe_delete resoves problem. No to track down leak * seems to be working * Memory corruption found - sending packets to BoTs using Client class * added Raid::IsRaidMemberBot() * Update p_raid_instance * g3 * Final - Bot Raid Working * Fixed IsRaidMemberBot to remove memory leak Fixed altcombat crash though RaidMainAssist (428) needs fixing * add RaidMember.IsBot * Repaired IsBot function to be more preformant. Now works on standard performance machine * Fixed Bard AE Target Spells Removed assert for buffs * updated based on Feb 2022 master updates * Added bot_db_updates and version increment * Cleanup of bot raid work and inclusion of bot_raid in cmake * Delete .gitignore * Revert "Delete .gitignore" This reverts commit 8523658d3bacdc068bcafaa652d2100afecddfc2. * Fixed a packet issue * Merged upstream/master Merged upstream/master and removed ifdef BOTS as per recent dev approach for BOTS. Functionality is there, compiles and tests ok. A few problems to be resolved though this is a good baseline. * Added sql update for raid_members to add isbot * Updated Bot Follow Function Bot will now follow the Group Leader if IsClient, otherwise follows the Bot Owner * Updates to Bot Raid System When camping a client, remove them from the raid. If they are leader, place leadership to the next client. Update a few crash checks in bot_raid.cpp * [BOTS] Added RuleB Enabled checks and updated base repo for raid_members Updated several RuleB(Bots, Enabled) checks Updated the base repo to be autogenerated. Raid functionality should work with a non-bots enabled database. * Few quick updates * Updates Corrected a number of comments. Compiled and tested against bot and non-bot database though requires the isbot column in raid_members for both. Moved the db update out of the bot stream to make bot check code easier. * Formatting and other small updates * A few more RuleB(Bots, Enabled) additions * Fix issue with conflict of bot ID versus character ID. * Delete CMakeSettings.json * Comment Updates and other Several updates including - fixed comments from PR - added id to raid_members and unique index on name to avoid botid and charid conflicts - updated a few raid functions for iterators - reordered several raid operations to ensure send leader packet to be the last item to ensure proper updating on the client - update sql to use Replace instead of Insert for botid conflicting with charid * Exploit fix for Raid Bots Added item from @Nite to disallow spawning or camping bots if Raid is engaged. Avoids abusive situations. * Initial Commit * fix Raid Window after zoning The raid window was not fully updating for clients not in the zone. * Cleanup * Update Fixed comments * Resolve crash for MOTD Fixed a crash situation sending a raid MOTD to BOTS. * Update ruletypes.h * Updated to resolve a few recent comments Fixed some comments within attack.cpp * fix sql query * update repository * prevent duplicate entries in raid after group invite, and cleanup * fixes for botgroups not following, and add already in raid messages. * fix messagestring * fixes * Cleanup, and resolving issues with disbanding * refactoring * more cleanup/fixing. * fixes for removing from ground in raid * Refactoring/fixing multiple clients * fix for compiling * Bugs from refactoring fixed * Testing completed, cleaning up unwanted items/duplicate code. * Cleaned up AICastSpell * fix typos * Refactoring * Adding Raid checks to AI_Process/cleanup * Fix a typo Was getting a SQL error on BOT spawn. Fixed typo. * fix for crash * Fixed crash when inviting player, more refactoring * AI_Process Refactoring work * More Refactoring/fixes for follow * Finish Refactoring AI_Process * cleanup * cleanup * cleanup * cleanup * fix melee attack loop * fix for leashowner. * fix for leashowner. * Bots persist in raid after client death/LD/Camp * Fix Bot Groups when zoning after death. * Fix Bots in group following after client death * remove unnecessary query * Allow Raid members to invite Bots if owner is in raid. cleanup * optimization of raid verification * remove this * Code Cleanup * formatting * formatting * formatting * fix for macro * add return for TryClassAttacks * fix query * fix for crash * restrict camping/spawn in combat. * Fix other crash issue. * update learnmembers to use Strings::To, cleanup magic numbers * fix for merge. --------- Co-authored-by: Kinglykrab <kinglykrab@gmail.com> Co-authored-by: Alex King <89047260+Kinglykrab@users.noreply.github.com> Co-authored-by: Aeadoin <109764533+Aeadoin@users.noreply.github.com>
159 lines
4.5 KiB
C++
159 lines
4.5 KiB
C++
/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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// This class will split up a string smartly at the div character (default is space and tab)
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// Seperator.arg[i] is a copy of the string chopped at the divs
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// Seperator.argplus[i] is a pointer to the original string so it doesnt end at the div
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// Written by Quagmire
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#ifndef SEPERATOR_H
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#define SEPERATOR_H
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#include "types.h"
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#include <stdlib.h>
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#include <string.h>
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class Seperator
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{
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public:
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Seperator(const char* message_in, char div = ' ', uint16 in_maxargnum = 10, uint16 arglen = 100, bool iObeyQuotes = false, char div2 = '\t', char div3 = 0, bool iSkipEmpty = true) {
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int i;
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argnum = 0;
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int len = static_cast<int>(strlen(message_in));
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if(arglen > len)
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arglen = len+1;
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//msg = strdup(message);
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msg = new char[len+1];
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strcpy(msg, message_in);
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const char *message = msg;
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this->maxargnum = in_maxargnum;
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argplus = new const char *[maxargnum+1];
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arg = new char *[maxargnum+1];
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for (i=0; i<=maxargnum; i++) {
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argplus[i]=arg[i] = new char[arglen+1];
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memset(arg[i], 0, arglen+1);
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}
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int s = 0, l = 0;
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bool inarg = (!iSkipEmpty || !(message[0] == div || message[0] == div2 || message[0] == div3));
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bool inquote = (iObeyQuotes && (message[0] == '\"' || message[0] == '\''));
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argplus[0] = message;
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if (len == 0)
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return;
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for (i=0; i<len; i++) {
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// std::cout << i << ": 0x" << std::hex << (int) message[i] << std::dec << " " << message[i] << std::endl; // undefined cout [CODEBUG]
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if (inarg) {
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if ((inquote == false && (message[i] == div || message[i] == div2 || message[i] == div3)) || (inquote && (message[i] == '\'' || message[i] == '\"') && (message[i+1] == div || message[i+1] == div2 || message[i+1] == div3 || message[i+1] == 0))) {
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inquote = false;
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l = i-s;
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if (l >= arglen)
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l = arglen;
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if (l)
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memcpy(arg[argnum], argplus[argnum], l);
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arg[argnum][l] = 0;
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argnum++;
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if (iSkipEmpty)
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inarg = false;
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else {
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s=i+1;
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argplus[argnum] = &message[s];
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}
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}
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}
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else if (iObeyQuotes && (message[i] == '\"' || message[i] == '\'')) {
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inquote = true;
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}
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else {
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s = i;
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argplus[argnum] = &message[s];
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if (!(message[i] == div || message[i] == div2 || message[i] == div3)) {
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inarg = true;
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}
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}
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if (argnum > maxargnum)
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break;
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}
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if (inarg && argnum <= maxargnum) {
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l = i-s;
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if (l >= arglen)
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l = arglen;
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if (l)
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memcpy(arg[argnum], argplus[argnum], l);
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}
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}
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~Seperator() {
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for (int i=0; i<=maxargnum; i++) {
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safe_delete_array(arg[i]);
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}
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safe_delete_array(arg);
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safe_delete_array(argplus);
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safe_delete_array(msg);
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}
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uint16 argnum;
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char** arg;
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const char** argplus;
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char * msg;
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bool IsNumber(int num) const {
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return IsNumber(arg[num]);
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}
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bool IsHexNumber(int num) const {
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return IsHexNumber(arg[num]);
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}
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static bool IsNumber(const char* check) {
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bool SeenDec = false;
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int len = static_cast<int>(strlen(check));
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if (len == 0) {
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return false;
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}
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int i;
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for (i = 0; i < len; i++) {
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if (check[i] < '0' || check[i] > '9') {
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if (check[i] == '.' && !SeenDec) {
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SeenDec = true;
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}
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else if (i == 0 && (check[i] == '-' || check[i] == '+') && check[i + 1] != '\0') {
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// this is ok, do nothin
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}
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else {
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return false;
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}
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}
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}
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return true;
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}
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static bool IsHexNumber(char* check) {
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int len = static_cast<int>(strlen(check));
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if (len < 3)
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return false;
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if (check[0] != '0' || (check[1] != 'x' && check[1] != 'X'))
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return false;
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for (int i=2; i<len; i++) {
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if ((check[i] < '0' || check[i] > '9') && (check[i] < 'A' || check[i] > 'F') && (check[i] < 'a' || check[i] > 'f'))
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return false;
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}
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return true;
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}
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inline uint16 GetMaxArgNum() const { return maxargnum; }
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private:
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uint16 maxargnum;
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};
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#endif
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