eqemu-server/common/repositories/adventure_stats_repository.h

109 lines
2.8 KiB
C++

#ifndef EQEMU_ADVENTURE_STATS_REPOSITORY_H
#define EQEMU_ADVENTURE_STATS_REPOSITORY_H
#include "../database.h"
#include "../strings.h"
#include "base/base_adventure_stats_repository.h"
class AdventureStatsRepository: public BaseAdventureStatsRepository {
public:
/**
* This file was auto generated and can be modified and extended upon
*
* Base repository methods are automatically
* generated in the "base" version of this repository. The base repository
* is immutable and to be left untouched, while methods in this class
* are used as extension methods for more specific persistence-layer
* accessors or mutators.
*
* Base Methods (Subject to be expanded upon in time)
*
* Note: Not all tables are designed appropriately to fit functionality with all base methods
*
* InsertOne
* UpdateOne
* DeleteOne
* FindOne
* GetWhere(std::string where_filter)
* DeleteWhere(std::string where_filter)
* InsertMany
* All
*
* Example custom methods in a repository
*
* AdventureStatsRepository::GetByZoneAndVersion(int zone_id, int zone_version)
* AdventureStatsRepository::GetWhereNeverExpires()
* AdventureStatsRepository::GetWhereXAndY()
* AdventureStatsRepository::DeleteWhereXAndY()
*
* Most of the above could be covered by base methods, but if you as a developer
* find yourself re-using logic for other parts of the code, its best to just make a
* method that can be re-used easily elsewhere especially if it can use a base repository
* method and encapsulate filters there
*/
// Custom extended repository methods here
static void UpdateAdventureStatsEntry(Database& db, uint32 character_id, uint8 theme_id, bool is_win, bool is_remove)
{
std::string field;
switch (theme_id) {
case LDoNTheme::GUK: {
field = "guk_";
break;
}
case LDoNTheme::MIR: {
field = "mir_";
break;
}
case LDoNTheme::MMC: {
field = "mmc_";
break;
}
case LDoNTheme::RUJ: {
field = "ruj_";
break;
}
case LDoNTheme::TAK: {
field = "tak_";
break;
}
}
field += is_win ? "wins" : "losses";
auto e = FindOne(db, character_id);
if (!e.player_id && !is_remove) {
const std::string& query = fmt::format(
"INSERT INTO `{}` SET `{}` = 1, `{}` = {}",
TableName(),
field,
PrimaryKey(),
character_id
);
db.QueryDatabase(query);
return;
}
const std::string& field_operation = is_remove ? "-" : "+";
const std::string& query = fmt::format(
"UPDATE `{}` SET `{}` = {} {} 1 WHERE `{}` = {}",
TableName(),
field,
field,
field_operation,
PrimaryKey(),
character_id
);
db.QueryDatabase(query);
}
};
#endif //EQEMU_ADVENTURE_STATS_REPOSITORY_H