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109 lines
2.8 KiB
C++
109 lines
2.8 KiB
C++
#ifndef EQEMU_ADVENTURE_STATS_REPOSITORY_H
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#define EQEMU_ADVENTURE_STATS_REPOSITORY_H
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#include "../database.h"
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#include "../strings.h"
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#include "base/base_adventure_stats_repository.h"
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class AdventureStatsRepository: public BaseAdventureStatsRepository {
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public:
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/**
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* This file was auto generated and can be modified and extended upon
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*
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* Base repository methods are automatically
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* generated in the "base" version of this repository. The base repository
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* is immutable and to be left untouched, while methods in this class
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* are used as extension methods for more specific persistence-layer
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* accessors or mutators.
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*
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* Base Methods (Subject to be expanded upon in time)
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*
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* Note: Not all tables are designed appropriately to fit functionality with all base methods
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*
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* InsertOne
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* UpdateOne
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* DeleteOne
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* FindOne
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* GetWhere(std::string where_filter)
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* DeleteWhere(std::string where_filter)
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* InsertMany
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* All
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*
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* Example custom methods in a repository
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*
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* AdventureStatsRepository::GetByZoneAndVersion(int zone_id, int zone_version)
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* AdventureStatsRepository::GetWhereNeverExpires()
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* AdventureStatsRepository::GetWhereXAndY()
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* AdventureStatsRepository::DeleteWhereXAndY()
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*
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* Most of the above could be covered by base methods, but if you as a developer
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* find yourself re-using logic for other parts of the code, its best to just make a
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* method that can be re-used easily elsewhere especially if it can use a base repository
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* method and encapsulate filters there
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*/
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// Custom extended repository methods here
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static void UpdateAdventureStatsEntry(Database& db, uint32 character_id, uint8 theme_id, bool is_win, bool is_remove)
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{
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std::string field;
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switch (theme_id) {
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case LDoNTheme::GUK: {
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field = "guk_";
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break;
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}
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case LDoNTheme::MIR: {
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field = "mir_";
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break;
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}
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case LDoNTheme::MMC: {
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field = "mmc_";
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break;
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}
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case LDoNTheme::RUJ: {
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field = "ruj_";
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break;
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}
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case LDoNTheme::TAK: {
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field = "tak_";
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break;
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}
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}
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field += is_win ? "wins" : "losses";
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auto e = FindOne(db, character_id);
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if (!e.player_id && !is_remove) {
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const std::string& query = fmt::format(
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"INSERT INTO `{}` SET `{}` = 1, `{}` = {}",
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TableName(),
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field,
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PrimaryKey(),
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character_id
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);
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db.QueryDatabase(query);
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return;
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}
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const std::string& field_operation = is_remove ? "-" : "+";
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const std::string& query = fmt::format(
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"UPDATE `{}` SET `{}` = {} {} 1 WHERE `{}` = {}",
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TableName(),
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field,
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field,
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field_operation,
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PrimaryKey(),
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character_id
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);
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db.QueryDatabase(query);
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}
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};
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#endif //EQEMU_ADVENTURE_STATS_REPOSITORY_H
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