mirror of
https://github.com/EQEmu/Server.git
synced 2025-12-11 21:01:29 +00:00
Server side we now have 63 total buff slots for clients They match RoF/RoF2 and are mapped as 42 long, 20 short, 1 disc The player is limited to what their clients supports, so Tit players can have 25 buffs and 12 songs, while other can have more When you log in, we only load up to the max your client supports, the rest of the buffs are thrown away Also changed is the default Max Buff slots for NPCs, they now match Tit (60) If you are thinking about raising that, here are what some other clients support Tit - SoF 60, SoD - UF 85, RoF - RoF2 97 (although UI only has 85 slots, you can edit it if you want more) Also SoD+ the pet limits match the NPC limits. This will increase memory usage a bit, but I don't see a solution to that Plus I think most people want this.
6104 lines
176 KiB
C++
6104 lines
176 KiB
C++
/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "../global_define.h"
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#include "../eqemu_config.h"
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#include "../eqemu_logsys.h"
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#include "rof.h"
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#include "../opcodemgr.h"
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#include "../eq_stream_ident.h"
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#include "../crc32.h"
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#include "../eq_packet_structs.h"
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#include "../misc_functions.h"
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#include "../string_util.h"
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#include "../inventory_profile.h"
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#include "rof_structs.h"
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#include "../rulesys.h"
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#include <iostream>
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#include <sstream>
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#include <numeric>
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#include <cassert>
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namespace RoF
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{
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static const char *name = "RoF";
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static OpcodeManager *opcodes = nullptr;
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static Strategy struct_strategy;
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void SerializeItem(EQEmu::OutBuffer& ob, const EQEmu::ItemInstance *inst, int16 slot_id, uint8 depth);
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// server to client inventory location converters
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static inline structs::InventorySlot_Struct ServerToRoFSlot(uint32 serverSlot);
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static inline structs::TypelessInventorySlot_Struct ServerToRoFTypelessSlot(uint32 serverSlot);
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static inline uint32 ServerToRoFCorpseSlot(uint32 serverCorpseSlot);
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// client to server inventory location converters
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static inline uint32 RoFToServerSlot(structs::InventorySlot_Struct rofSlot);
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static inline uint32 RoFToServerTypelessSlot(structs::TypelessInventorySlot_Struct rofSlot);
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static inline uint32 RoFToServerCorpseSlot(uint32 rofCorpseSlot);
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// server to client text link converter
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static inline void ServerToRoFTextLink(std::string& rofTextLink, const std::string& serverTextLink);
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// client to server text link converter
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static inline void RoFToServerTextLink(std::string& serverTextLink, const std::string& rofTextLink);
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static inline CastingSlot ServerToRoFCastingSlot(EQEmu::CastingSlot slot);
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static inline EQEmu::CastingSlot RoFToServerCastingSlot(CastingSlot slot);
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static inline int ServerToRoFBuffSlot(int index);
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static inline int RoFToServerBuffSlot(int index);
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void Register(EQStreamIdentifier &into)
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{
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//create our opcode manager if we havent already
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if (opcodes == nullptr) {
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//TODO: get this file name from the config file
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auto Config = EQEmuConfig::get();
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std::string opfile = Config->PatchDir;
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opfile += "patch_";
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opfile += name;
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opfile += ".conf";
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//load up the opcode manager.
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//TODO: figure out how to support shared memory with multiple patches...
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opcodes = new RegularOpcodeManager();
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if (!opcodes->LoadOpcodes(opfile.c_str())) {
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Log.Out(Logs::General, Logs::Netcode, "[OPCODES] Error loading opcodes file %s. Not registering patch %s.", opfile.c_str(), name);
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return;
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}
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}
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//ok, now we have what we need to register.
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EQStream::Signature signature;
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std::string pname;
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//register our world signature.
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pname = std::string(name) + "_world";
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signature.ignore_eq_opcode = 0;
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signature.first_length = sizeof(structs::LoginInfo_Struct);
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signature.first_eq_opcode = opcodes->EmuToEQ(OP_SendLoginInfo);
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into.RegisterPatch(signature, pname.c_str(), &opcodes, &struct_strategy);
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//register our zone signature.
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pname = std::string(name) + "_zone";
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signature.ignore_eq_opcode = opcodes->EmuToEQ(OP_AckPacket);
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signature.first_length = sizeof(structs::ClientZoneEntry_Struct);
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signature.first_eq_opcode = opcodes->EmuToEQ(OP_ZoneEntry);
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into.RegisterPatch(signature, pname.c_str(), &opcodes, &struct_strategy);
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Log.Out(Logs::General, Logs::Netcode, "[IDENTIFY] Registered patch %s", name);
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}
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void Reload()
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{
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//we have a big problem to solve here when we switch back to shared memory
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//opcode managers because we need to change the manager pointer, which means
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//we need to go to every stream and replace it's manager.
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if (opcodes != nullptr) {
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//TODO: get this file name from the config file
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auto Config = EQEmuConfig::get();
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std::string opfile = Config->PatchDir;
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opfile += "patch_";
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opfile += name;
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opfile += ".conf";
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if (!opcodes->ReloadOpcodes(opfile.c_str())) {
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Log.Out(Logs::General, Logs::Netcode, "[OPCODES] Error reloading opcodes file %s for patch %s.", opfile.c_str(), name);
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return;
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}
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Log.Out(Logs::General, Logs::Netcode, "[OPCODES] Reloaded opcodes for patch %s", name);
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}
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}
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Strategy::Strategy() : StructStrategy()
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{
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//all opcodes default to passthrough.
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#include "ss_register.h"
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#include "rof_ops.h"
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}
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std::string Strategy::Describe() const
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{
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std::string r;
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r += "Patch ";
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r += name;
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return(r);
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}
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const EQEmu::versions::ClientVersion Strategy::ClientVersion() const
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{
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return EQEmu::versions::ClientVersion::RoF;
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}
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#include "ss_define.h"
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// ENCODE methods
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ENCODE(OP_Action)
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{
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ENCODE_LENGTH_EXACT(Action_Struct);
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SETUP_DIRECT_ENCODE(Action_Struct, structs::ActionAlt_Struct);
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OUT(target);
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OUT(source);
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OUT(level);
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eq->unknown06 = 0;
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eq->instrument_mod = 1.0f + (emu->instrument_mod - 10) / 10.0f;
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eq->bard_focus_id = emu->bard_focus_id;
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eq->knockback_angle = emu->sequence;
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eq->unknown22 = 0;
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OUT(type);
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eq->damage = 0;
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eq->unknown31 = 0;
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OUT(spell);
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eq->level2 = eq->level;
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eq->effect_flag = emu->buff_unknown;
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eq->unknown39 = 14;
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eq->unknown43 = 0;
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eq->unknown44 = 17;
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eq->unknown45 = 0;
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eq->unknown46 = -1;
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eq->unknown50 = 0;
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eq->unknown54 = 0;
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FINISH_ENCODE();
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}
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ENCODE(OP_AdventureMerchantSell)
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{
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ENCODE_LENGTH_EXACT(Adventure_Sell_Struct);
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SETUP_DIRECT_ENCODE(Adventure_Sell_Struct, structs::Adventure_Sell_Struct);
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eq->unknown000 = 1;
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OUT(npcid);
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eq->inventory_slot = ServerToRoFTypelessSlot(emu->slot);
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OUT(charges);
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OUT(sell_price);
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FINISH_ENCODE();
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}
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ENCODE(OP_AltCurrency)
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{
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EQApplicationPacket *in = *p;
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*p = nullptr;
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unsigned char *emu_buffer = in->pBuffer;
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uint32 opcode = *((uint32*)emu_buffer);
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if (opcode == 8) {
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AltCurrencyPopulate_Struct *populate = (AltCurrencyPopulate_Struct*)emu_buffer;
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auto outapp = new EQApplicationPacket(
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OP_AltCurrency, sizeof(structs::AltCurrencyPopulate_Struct) +
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sizeof(structs::AltCurrencyPopulateEntry_Struct) * populate->count);
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structs::AltCurrencyPopulate_Struct *out_populate = (structs::AltCurrencyPopulate_Struct*)outapp->pBuffer;
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out_populate->opcode = populate->opcode;
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out_populate->count = populate->count;
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for (uint32 i = 0; i < populate->count; ++i) {
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out_populate->entries[i].currency_number = populate->entries[i].currency_number;
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out_populate->entries[i].unknown00 = populate->entries[i].unknown00;
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out_populate->entries[i].currency_number2 = populate->entries[i].currency_number2;
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out_populate->entries[i].item_id = populate->entries[i].item_id;
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out_populate->entries[i].item_icon = populate->entries[i].item_icon;
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out_populate->entries[i].stack_size = populate->entries[i].stack_size;
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out_populate->entries[i].display = ((populate->entries[i].stack_size > 0) ? 1 : 0);
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}
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dest->FastQueuePacket(&outapp, ack_req);
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}
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else {
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auto outapp = new EQApplicationPacket(OP_AltCurrency, sizeof(AltCurrencyUpdate_Struct));
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memcpy(outapp->pBuffer, emu_buffer, sizeof(AltCurrencyUpdate_Struct));
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dest->FastQueuePacket(&outapp, ack_req);
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}
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//dest->FastQueuePacket(&outapp, ack_req);
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delete in;
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}
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ENCODE(OP_AltCurrencySell)
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{
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ENCODE_LENGTH_EXACT(AltCurrencySellItem_Struct);
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SETUP_DIRECT_ENCODE(AltCurrencySellItem_Struct, structs::AltCurrencySellItem_Struct);
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OUT(merchant_entity_id);
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eq->inventory_slot = ServerToRoFTypelessSlot(emu->slot_id);
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OUT(charges);
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OUT(cost);
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FINISH_ENCODE();
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}
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ENCODE(OP_Animation)
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{
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ENCODE_LENGTH_EXACT(Animation_Struct);
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SETUP_DIRECT_ENCODE(Animation_Struct, structs::Animation_Struct);
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OUT(spawnid);
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OUT(action);
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OUT(speed);
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FINISH_ENCODE();
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}
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ENCODE(OP_ApplyPoison)
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{
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ENCODE_LENGTH_EXACT(ApplyPoison_Struct);
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SETUP_DIRECT_ENCODE(ApplyPoison_Struct, structs::ApplyPoison_Struct);
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eq->inventory_slot = ServerToRoFTypelessSlot(emu->inventorySlot);
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OUT(success);
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FINISH_ENCODE();
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}
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ENCODE(OP_AugmentInfo)
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{
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ENCODE_LENGTH_EXACT(AugmentInfo_Struct);
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SETUP_DIRECT_ENCODE(AugmentInfo_Struct, structs::AugmentInfo_Struct);
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OUT(itemid);
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OUT(window);
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strn0cpy(eq->augment_info, emu->augment_info, 64);
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FINISH_ENCODE();
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}
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ENCODE(OP_Barter)
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{
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EQApplicationPacket *in = *p;
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*p = nullptr;
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char *Buffer = (char *)in->pBuffer;
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uint32 SubAction = VARSTRUCT_DECODE_TYPE(uint32, Buffer);
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if (SubAction != Barter_BuyerAppearance)
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{
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dest->FastQueuePacket(&in, ack_req);
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return;
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}
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unsigned char *__emu_buffer = in->pBuffer;
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in->size = 80;
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in->pBuffer = new unsigned char[in->size];
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char *OutBuffer = (char *)in->pBuffer;
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char Name[64];
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VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, SubAction);
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uint32 EntityID = VARSTRUCT_DECODE_TYPE(uint32, Buffer);
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VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, EntityID);
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uint8 Toggle = VARSTRUCT_DECODE_TYPE(uint8, Buffer);
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VARSTRUCT_DECODE_STRING(Name, Buffer);
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VARSTRUCT_ENCODE_STRING(OutBuffer, Name);
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OutBuffer = (char *)in->pBuffer + 72;
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VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, Toggle);
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delete[] __emu_buffer;
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dest->FastQueuePacket(&in, ack_req);
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}
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ENCODE(OP_BazaarSearch)
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{
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EQApplicationPacket *in = *p;
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*p = nullptr;
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char *Buffer = (char *)in->pBuffer;
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uint8 SubAction = VARSTRUCT_DECODE_TYPE(uint8, Buffer);
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if (SubAction != BazaarSearchResults)
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{
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dest->FastQueuePacket(&in, ack_req);
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return;
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}
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unsigned char *__emu_buffer = in->pBuffer;
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BazaarSearchResults_Struct *emu = (BazaarSearchResults_Struct *)__emu_buffer;
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int EntryCount = in->size / sizeof(BazaarSearchResults_Struct);
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if (EntryCount == 0 || (in->size % sizeof(BazaarSearchResults_Struct)) != 0)
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{
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Log.Out(Logs::General, Logs::Netcode, "[STRUCTS] Wrong size on outbound %s: Got %d, expected multiple of %d", opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(BazaarSearchResults_Struct));
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delete in;
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return;
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}
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in->size = EntryCount * sizeof(structs::BazaarSearchResults_Struct);
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in->pBuffer = new unsigned char[in->size];
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memset(in->pBuffer, 0, in->size);
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structs::BazaarSearchResults_Struct *eq = (structs::BazaarSearchResults_Struct *)in->pBuffer;
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for (int i = 0; i < EntryCount; ++i, ++emu, ++eq)
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{
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OUT(Beginning.Action);
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OUT(SellerID);
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memcpy(eq->SellerName, emu->SellerName, sizeof(eq->SellerName));
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OUT(NumItems);
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OUT(ItemID);
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OUT(SerialNumber);
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memcpy(eq->ItemName, emu->ItemName, sizeof(eq->ItemName));
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OUT(Cost);
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OUT(ItemStat);
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}
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delete[] __emu_buffer;
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dest->FastQueuePacket(&in, ack_req);
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}
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ENCODE(OP_BeginCast)
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{
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SETUP_DIRECT_ENCODE(BeginCast_Struct, structs::BeginCast_Struct);
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OUT(spell_id);
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OUT(caster_id);
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OUT(cast_time);
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FINISH_ENCODE();
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}
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ENCODE(OP_BlockedBuffs)
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{
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ENCODE_LENGTH_EXACT(BlockedBuffs_Struct);
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SETUP_DIRECT_ENCODE(BlockedBuffs_Struct, structs::BlockedBuffs_Struct);
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for (uint32 i = 0; i < BLOCKED_BUFF_COUNT; ++i)
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eq->SpellID[i] = emu->SpellID[i];
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// -1 for the extra 10 added in RoF. We should really be encoding for the older clients, not RoF, but
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// we can sort that out later.
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for (uint32 i = BLOCKED_BUFF_COUNT; i < structs::BLOCKED_BUFF_COUNT; ++i)
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eq->SpellID[i] = -1;
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OUT(Count);
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OUT(Pet);
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OUT(Initialise);
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OUT(Flags);
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FINISH_ENCODE();
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}
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ENCODE(OP_Buff)
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{
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ENCODE_LENGTH_EXACT(SpellBuffPacket_Struct);
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SETUP_DIRECT_ENCODE(SpellBuffPacket_Struct, structs::SpellBuffPacket_Struct);
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OUT(entityid);
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OUT(buff.effect_type);
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OUT(buff.level);
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// just so we're 100% sure we get a 1.0f ...
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eq->buff.bard_modifier = emu->buff.bard_modifier == 10 ? 1.0f : emu->buff.bard_modifier / 10.0f;
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OUT(buff.spellid);
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OUT(buff.duration);
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OUT(buff.player_id);
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OUT(buff.num_hits);
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OUT(buff.y);
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OUT(buff.x);
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OUT(buff.z);
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// TODO: implement slot_data stuff
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eq->slotid = ServerToRoFBuffSlot(emu->slotid);
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if (emu->bufffade == 1)
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eq->bufffade = 1;
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else
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eq->bufffade = 2;
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// Bit of a hack. OP_Buff appears to add/remove the buff while OP_BuffCreate adds/removes the actual buff icon
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EQApplicationPacket *outapp = nullptr;
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if (eq->bufffade == 1)
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{
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outapp = new EQApplicationPacket(OP_BuffCreate, 29);
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outapp->WriteUInt32(emu->entityid);
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outapp->WriteUInt32(0); // tic timer
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outapp->WriteUInt8(0); // Type of OP_BuffCreate packet ?
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outapp->WriteUInt16(1); // 1 buff in this packet
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outapp->WriteUInt32(eq->slotid);
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outapp->WriteUInt32(0xffffffff); // SpellID (0xffff to remove)
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outapp->WriteUInt32(0); // Duration
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outapp->WriteUInt32(0); // numhits
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outapp->WriteUInt8(0); // Caster name
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outapp->WriteUInt8(0); // Type
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}
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FINISH_ENCODE();
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if (outapp)
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dest->FastQueuePacket(&outapp); // Send the OP_BuffCreate to remove the buff
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}
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ENCODE(OP_BuffCreate)
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{
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SETUP_VAR_ENCODE(BuffIcon_Struct);
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uint32 sz = 12 + (17 * emu->count);
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__packet->size = sz;
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__packet->pBuffer = new unsigned char[sz];
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memset(__packet->pBuffer, 0, sz);
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__packet->WriteUInt32(emu->entity_id);
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__packet->WriteUInt32(emu->tic_timer);
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__packet->WriteUInt8(emu->all_buffs); // 1 indicates all buffs on the player (0 to add or remove a single buff)
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__packet->WriteUInt16(emu->count);
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for (int i = 0; i < emu->count; ++i)
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{
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__packet->WriteUInt32(emu->type == 0 ? ServerToRoFBuffSlot(emu->entries[i].buff_slot) : emu->entries[i].buff_slot);
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__packet->WriteUInt32(emu->entries[i].spell_id);
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__packet->WriteUInt32(emu->entries[i].tics_remaining);
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__packet->WriteUInt32(emu->entries[i].num_hits); // Unknown
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__packet->WriteString("");
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}
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__packet->WriteUInt8(emu->type); // Unknown
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|
|
FINISH_ENCODE();
|
|
}
|
|
|
|
ENCODE(OP_CancelTrade)
|
|
{
|
|
ENCODE_LENGTH_EXACT(CancelTrade_Struct);
|
|
SETUP_DIRECT_ENCODE(CancelTrade_Struct, structs::CancelTrade_Struct);
|
|
|
|
OUT(fromid);
|
|
OUT(action);
|
|
|
|
FINISH_ENCODE();
|
|
}
|
|
|
|
ENCODE(OP_CastSpell)
|
|
{
|
|
ENCODE_LENGTH_EXACT(CastSpell_Struct);
|
|
SETUP_DIRECT_ENCODE(CastSpell_Struct, structs::CastSpell_Struct);
|
|
|
|
eq->slot = static_cast<uint32>(ServerToRoFCastingSlot(static_cast<EQEmu::CastingSlot>(emu->slot)));
|
|
|
|
OUT(spell_id);
|
|
eq->inventory_slot = ServerToRoFSlot(emu->inventoryslot);
|
|
//OUT(inventoryslot);
|
|
OUT(target_id);
|
|
|
|
FINISH_ENCODE();
|
|
}
|
|
|
|
ENCODE(OP_ChannelMessage)
|
|
{
|
|
EQApplicationPacket *in = *p;
|
|
*p = nullptr;
|
|
|
|
ChannelMessage_Struct *emu = (ChannelMessage_Struct *)in->pBuffer;
|
|
|
|
unsigned char *__emu_buffer = in->pBuffer;
|
|
|
|
std::string old_message = emu->message;
|
|
std::string new_message;
|
|
ServerToRoFTextLink(new_message, old_message);
|
|
|
|
//in->size = strlen(emu->sender) + 1 + strlen(emu->targetname) + 1 + strlen(emu->message) + 1 + 36;
|
|
in->size = strlen(emu->sender) + strlen(emu->targetname) + new_message.length() + 39;
|
|
|
|
in->pBuffer = new unsigned char[in->size];
|
|
|
|
char *OutBuffer = (char *)in->pBuffer;
|
|
|
|
VARSTRUCT_ENCODE_STRING(OutBuffer, emu->sender);
|
|
VARSTRUCT_ENCODE_STRING(OutBuffer, emu->targetname);
|
|
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, 0); // Unknown
|
|
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, emu->language);
|
|
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, emu->chan_num);
|
|
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, 0); // Unknown
|
|
VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, 0); // Unknown
|
|
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, emu->skill_in_language);
|
|
VARSTRUCT_ENCODE_STRING(OutBuffer, new_message.c_str());
|
|
|
|
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, 0); // Unknown
|
|
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, 0); // Unknown
|
|
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, 0); // Unknown
|
|
VARSTRUCT_ENCODE_TYPE(uint16, OutBuffer, 0); // Unknown
|
|
VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, 0); // Unknown
|
|
|
|
delete[] __emu_buffer;
|
|
dest->FastQueuePacket(&in, ack_req);
|
|
}
|
|
|
|
ENCODE(OP_CharInventory)
|
|
{
|
|
//consume the packet
|
|
EQApplicationPacket* in = *p;
|
|
*p = nullptr;
|
|
|
|
if (!in->size) {
|
|
in->size = 4;
|
|
in->pBuffer = new uchar[in->size];
|
|
memset(in->pBuffer, 0, in->size);
|
|
|
|
dest->FastQueuePacket(&in, ack_req);
|
|
return;
|
|
}
|
|
|
|
//store away the emu struct
|
|
uchar* __emu_buffer = in->pBuffer;
|
|
|
|
int item_count = in->size / sizeof(EQEmu::InternalSerializedItem_Struct);
|
|
if (!item_count || (in->size % sizeof(EQEmu::InternalSerializedItem_Struct)) != 0) {
|
|
Log.Out(Logs::General, Logs::Netcode, "[STRUCTS] Wrong size on outbound %s: Got %d, expected multiple of %d",
|
|
opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(EQEmu::InternalSerializedItem_Struct));
|
|
|
|
delete in;
|
|
return;
|
|
}
|
|
|
|
EQEmu::InternalSerializedItem_Struct* eq = (EQEmu::InternalSerializedItem_Struct*)in->pBuffer;
|
|
|
|
EQEmu::OutBuffer ob;
|
|
EQEmu::OutBuffer::pos_type last_pos = ob.tellp();
|
|
|
|
ob.write((const char*)&item_count, sizeof(uint32));
|
|
|
|
for (int index = 0; index < item_count; ++index, ++eq) {
|
|
SerializeItem(ob, (const EQEmu::ItemInstance*)eq->inst, eq->slot_id, 0);
|
|
if (ob.tellp() == last_pos)
|
|
Log.Out(Logs::General, Logs::Netcode, "[STRUCTS] Serialization failed on item slot %d during OP_CharInventory. Item skipped.", eq->slot_id);
|
|
|
|
last_pos = ob.tellp();
|
|
}
|
|
|
|
in->size = ob.size();
|
|
in->pBuffer = ob.detach();
|
|
|
|
delete[] __emu_buffer;
|
|
|
|
dest->FastQueuePacket(&in, ack_req);
|
|
}
|
|
|
|
ENCODE(OP_ClickObjectAction)
|
|
{
|
|
ENCODE_LENGTH_EXACT(ClickObjectAction_Struct);
|
|
SETUP_DIRECT_ENCODE(ClickObjectAction_Struct, structs::ClickObjectAction_Struct);
|
|
|
|
OUT(drop_id);
|
|
eq->unknown04 = -1;
|
|
eq->unknown08 = -1;
|
|
OUT(type);
|
|
OUT(icon);
|
|
eq->unknown16 = 0;
|
|
OUT_str(object_name);
|
|
|
|
FINISH_ENCODE();
|
|
}
|
|
|
|
ENCODE(OP_ClientUpdate)
|
|
{
|
|
ENCODE_LENGTH_EXACT(PlayerPositionUpdateServer_Struct);
|
|
SETUP_DIRECT_ENCODE(PlayerPositionUpdateServer_Struct, structs::PlayerPositionUpdateServer_Struct);
|
|
|
|
OUT(spawn_id);
|
|
OUT(x_pos);
|
|
OUT(delta_x);
|
|
OUT(delta_y);
|
|
OUT(z_pos);
|
|
OUT(delta_heading);
|
|
OUT(y_pos);
|
|
OUT(delta_z);
|
|
OUT(animation);
|
|
OUT(heading);
|
|
|
|
FINISH_ENCODE();
|
|
}
|
|
|
|
ENCODE(OP_Consider)
|
|
{
|
|
ENCODE_LENGTH_EXACT(Consider_Struct);
|
|
SETUP_DIRECT_ENCODE(Consider_Struct, structs::Consider_Struct);
|
|
|
|
OUT(playerid);
|
|
OUT(targetid);
|
|
OUT(faction);
|
|
OUT(level);
|
|
OUT(pvpcon);
|
|
|
|
FINISH_ENCODE();
|
|
}
|
|
|
|
ENCODE(OP_Damage)
|
|
{
|
|
ENCODE_LENGTH_EXACT(CombatDamage_Struct);
|
|
SETUP_DIRECT_ENCODE(CombatDamage_Struct, structs::CombatDamage_Struct);
|
|
|
|
OUT(target);
|
|
OUT(source);
|
|
OUT(type);
|
|
OUT(spellid);
|
|
OUT(damage);
|
|
OUT(force);
|
|
OUT(meleepush_xy);
|
|
OUT(meleepush_z);
|
|
OUT(special);
|
|
|
|
FINISH_ENCODE();
|
|
}
|
|
|
|
ENCODE(OP_DeleteCharge) { ENCODE_FORWARD(OP_MoveItem); }
|
|
|
|
ENCODE(OP_DeleteItem)
|
|
{
|
|
ENCODE_LENGTH_EXACT(DeleteItem_Struct);
|
|
SETUP_DIRECT_ENCODE(DeleteItem_Struct, structs::DeleteItem_Struct);
|
|
|
|
eq->from_slot = ServerToRoFSlot(emu->from_slot);
|
|
eq->to_slot = ServerToRoFSlot(emu->to_slot);
|
|
OUT(number_in_stack);
|
|
|
|
FINISH_ENCODE();
|
|
}
|
|
|
|
ENCODE(OP_DeleteSpawn)
|
|
{
|
|
ENCODE_LENGTH_EXACT(DeleteSpawn_Struct);
|
|
SETUP_DIRECT_ENCODE(DeleteSpawn_Struct, structs::DeleteSpawn_Struct);
|
|
|
|
OUT(spawn_id);
|
|
eq->unknown04 = 1; // Observed
|
|
|
|
FINISH_ENCODE();
|
|
}
|
|
|
|
ENCODE(OP_DisciplineUpdate)
|
|
{
|
|
ENCODE_LENGTH_EXACT(Disciplines_Struct);
|
|
SETUP_DIRECT_ENCODE(Disciplines_Struct, structs::Disciplines_Struct);
|
|
|
|
memcpy(&eq->values, &emu->values, sizeof(Disciplines_Struct));
|
|
|
|
FINISH_ENCODE();
|
|
}
|
|
|
|
ENCODE(OP_DzCompass)
|
|
{
|
|
SETUP_VAR_ENCODE(ExpeditionCompass_Struct);
|
|
ALLOC_VAR_ENCODE(structs::ExpeditionCompass_Struct, sizeof(structs::ExpeditionInfo_Struct) + sizeof(structs::ExpeditionCompassEntry_Struct) * emu->count);
|
|
|
|
OUT(count);
|
|
|
|
for (uint32 i = 0; i < emu->count; ++i)
|
|
{
|
|
OUT(entries[i].x);
|
|
OUT(entries[i].y);
|
|
OUT(entries[i].z);
|
|
}
|
|
|
|
FINISH_ENCODE();
|
|
}
|
|
|
|
ENCODE(OP_DzExpeditionEndsWarning)
|
|
{
|
|
ENCODE_LENGTH_EXACT(ExpeditionExpireWarning);
|
|
SETUP_DIRECT_ENCODE(ExpeditionExpireWarning, structs::ExpeditionExpireWarning);
|
|
|
|
OUT(minutes_remaining);
|
|
|
|
FINISH_ENCODE();
|
|
}
|
|
|
|
ENCODE(OP_DzExpeditionInfo)
|
|
{
|
|
ENCODE_LENGTH_EXACT(ExpeditionInfo_Struct);
|
|
SETUP_DIRECT_ENCODE(ExpeditionInfo_Struct, structs::ExpeditionInfo_Struct);
|
|
|
|
OUT(max_players);
|
|
eq->unknown004 = 785316192;
|
|
eq->unknown008 = 435601;
|
|
strncpy(eq->expedition_name, emu->expedition_name, sizeof(eq->expedition_name));
|
|
strncpy(eq->leader_name, emu->leader_name, sizeof(eq->leader_name));
|
|
|
|
FINISH_ENCODE();
|
|
}
|
|
|
|
ENCODE(OP_DzExpeditionList)
|
|
{
|
|
SETUP_VAR_ENCODE(ExpeditionLockoutList_Struct);
|
|
|
|
std::stringstream ss(std::stringstream::in | std::stringstream::out | std::stringstream::binary);
|
|
uint32 client_id = 0;
|
|
uint8 null_term = 0;
|
|
ss.write((const char*)&client_id, sizeof(uint32));
|
|
ss.write((const char*)&emu->count, sizeof(uint32));
|
|
for (uint32 i = 0; i < emu->count; ++i)
|
|
{
|
|
ss.write(emu->entries[i].expedition, strlen(emu->entries[i].expedition));
|
|
ss.write((const char*)&null_term, sizeof(char));
|
|
ss.write((const char*)&emu->entries[i].time_left, sizeof(uint32));
|
|
ss.write((const char*)&client_id, sizeof(uint32));
|
|
ss.write(emu->entries[i].expedition_event, strlen(emu->entries[i].expedition_event));
|
|
ss.write((const char*)&null_term, sizeof(char));
|
|
}
|
|
|
|
__packet->size = ss.str().length();
|
|
__packet->pBuffer = new unsigned char[__packet->size];
|
|
memcpy(__packet->pBuffer, ss.str().c_str(), __packet->size);
|
|
|
|
FINISH_ENCODE();
|
|
}
|
|
|
|
ENCODE(OP_DzJoinExpeditionConfirm)
|
|
{
|
|
ENCODE_LENGTH_EXACT(ExpeditionJoinPrompt_Struct);
|
|
SETUP_DIRECT_ENCODE(ExpeditionJoinPrompt_Struct, structs::ExpeditionJoinPrompt_Struct);
|
|
|
|
strncpy(eq->expedition_name, emu->expedition_name, sizeof(eq->expedition_name));
|
|
strncpy(eq->player_name, emu->player_name, sizeof(eq->player_name));
|
|
|
|
FINISH_ENCODE();
|
|
}
|
|
|
|
ENCODE(OP_DzLeaderStatus)
|
|
{
|
|
SETUP_VAR_ENCODE(ExpeditionLeaderSet_Struct);
|
|
|
|
std::stringstream ss(std::stringstream::in | std::stringstream::out | std::stringstream::binary);
|
|
uint32 client_id = 0;
|
|
uint8 null_term = 0;
|
|
|
|
ss.write((const char*)&client_id, sizeof(uint32));
|
|
ss.write((const char*)&client_id, sizeof(uint32));
|
|
ss.write(emu->leader_name, strlen(emu->leader_name));
|
|
ss.write((const char*)&null_term, sizeof(char));
|
|
ss.write((const char*)&client_id, sizeof(uint32));
|
|
ss.write((const char*)&client_id, sizeof(uint32));//0xffffffff
|
|
ss.write((const char*)&client_id, sizeof(uint32));
|
|
ss.write((const char*)&client_id, sizeof(uint32));
|
|
ss.write((const char*)&client_id, sizeof(uint32));
|
|
ss.write((const char*)&client_id, sizeof(uint32));
|
|
ss.write((const char*)&client_id, sizeof(uint32));
|
|
ss.write((const char*)&client_id, sizeof(uint32));
|
|
ss.write((const char*)&client_id, sizeof(uint32));
|
|
ss.write((const char*)&client_id, sizeof(uint32));
|
|
ss.write((const char*)&client_id, sizeof(uint32));
|
|
ss.write((const char*)&client_id, sizeof(uint32));//1
|
|
ss.write((const char*)&client_id, sizeof(uint32));
|
|
|
|
__packet->size = ss.str().length();
|
|
__packet->pBuffer = new unsigned char[__packet->size];
|
|
memcpy(__packet->pBuffer, ss.str().c_str(), __packet->size);
|
|
|
|
FINISH_ENCODE();
|
|
}
|
|
|
|
ENCODE(OP_DzMemberList)
|
|
{
|
|
SETUP_VAR_ENCODE(ExpeditionMemberList_Struct);
|
|
|
|
std::stringstream ss(std::stringstream::in | std::stringstream::out | std::stringstream::binary);
|
|
|
|
uint32 client_id = 0;
|
|
uint8 null_term = 0;
|
|
ss.write((const char*)&client_id, sizeof(uint32));
|
|
ss.write((const char*)&emu->count, sizeof(uint32));
|
|
for (uint32 i = 0; i < emu->count; ++i)
|
|
{
|
|
ss.write(emu->entries[i].name, strlen(emu->entries[i].name));
|
|
ss.write((const char*)&null_term, sizeof(char));
|
|
ss.write((const char*)&emu->entries[i].status, sizeof(char));
|
|
}
|
|
|
|
__packet->size = ss.str().length();
|
|
__packet->pBuffer = new unsigned char[__packet->size];
|
|
memcpy(__packet->pBuffer, ss.str().c_str(), __packet->size);
|
|
|
|
FINISH_ENCODE();
|
|
}
|
|
|
|
ENCODE(OP_Emote)
|
|
{
|
|
EQApplicationPacket *in = *p;
|
|
*p = nullptr;
|
|
|
|
Emote_Struct *emu = (Emote_Struct *)in->pBuffer;
|
|
|
|
unsigned char *__emu_buffer = in->pBuffer;
|
|
|
|
std::string old_message = emu->message;
|
|
std::string new_message;
|
|
ServerToRoFTextLink(new_message, old_message);
|
|
|
|
//if (new_message.length() > 512) // length restricted in packet building function due vari-length name size (no nullterm)
|
|
// new_message = new_message.substr(0, 512);
|
|
|
|
in->size = new_message.length() + 5;
|
|
in->pBuffer = new unsigned char[in->size];
|
|
|
|
char *OutBuffer = (char *)in->pBuffer;
|
|
|
|
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, emu->type);
|
|
VARSTRUCT_ENCODE_STRING(OutBuffer, new_message.c_str());
|
|
|
|
delete[] __emu_buffer;
|
|
dest->FastQueuePacket(&in, ack_req);
|
|
}
|
|
|
|
ENCODE(OP_ExpansionInfo)
|
|
{
|
|
ENCODE_LENGTH_EXACT(ExpansionInfo_Struct);
|
|
SETUP_DIRECT_ENCODE(ExpansionInfo_Struct, structs::ExpansionInfo_Struct);
|
|
|
|
OUT(Expansions);
|
|
|
|
FINISH_ENCODE();
|
|
}
|
|
|
|
ENCODE(OP_FormattedMessage)
|
|
{
|
|
EQApplicationPacket *in = *p;
|
|
*p = nullptr;
|
|
|
|
FormattedMessage_Struct *emu = (FormattedMessage_Struct *)in->pBuffer;
|
|
|
|
unsigned char *__emu_buffer = in->pBuffer;
|
|
|
|
char *old_message_ptr = (char *)in->pBuffer;
|
|
old_message_ptr += sizeof(FormattedMessage_Struct);
|
|
|
|
std::string old_message_array[9];
|
|
|
|
for (int i = 0; i < 9; ++i) {
|
|
if (*old_message_ptr == 0) { break; }
|
|
old_message_array[i] = old_message_ptr;
|
|
old_message_ptr += old_message_array[i].length() + 1;
|
|
}
|
|
|
|
uint32 new_message_size = 0;
|
|
std::string new_message_array[9];
|
|
|
|
for (int i = 0; i < 9; ++i) {
|
|
if (old_message_array[i].length() == 0) { break; }
|
|
ServerToRoFTextLink(new_message_array[i], old_message_array[i]);
|
|
new_message_size += new_message_array[i].length() + 1;
|
|
}
|
|
|
|
in->size = sizeof(FormattedMessage_Struct) + new_message_size + 1;
|
|
in->pBuffer = new unsigned char[in->size];
|
|
|
|
char *OutBuffer = (char *)in->pBuffer;
|
|
|
|
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, emu->unknown0);
|
|
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, emu->string_id);
|
|
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, emu->type);
|
|
|
|
for (int i = 0; i < 9; ++i) {
|
|
if (new_message_array[i].length() == 0) { break; }
|
|
VARSTRUCT_ENCODE_STRING(OutBuffer, new_message_array[i].c_str());
|
|
}
|
|
|
|
VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, 0);
|
|
|
|
delete[] __emu_buffer;
|
|
dest->FastQueuePacket(&in, ack_req);
|
|
}
|
|
|
|
ENCODE(OP_GMLastName)
|
|
{
|
|
ENCODE_LENGTH_EXACT(GMLastName_Struct);
|
|
SETUP_DIRECT_ENCODE(GMLastName_Struct, structs::GMLastName_Struct);
|
|
|
|
OUT_str(name);
|
|
OUT_str(gmname);
|
|
OUT_str(lastname);
|
|
for (int i = 0; i<4; i++)
|
|
{
|
|
eq->unknown[i] = emu->unknown[i];
|
|
}
|
|
|
|
FINISH_ENCODE();
|
|
}
|
|
|
|
ENCODE(OP_GMTrainSkillConfirm)
|
|
{
|
|
ENCODE_LENGTH_EXACT(GMTrainSkillConfirm_Struct);
|
|
SETUP_DIRECT_ENCODE(GMTrainSkillConfirm_Struct, structs::GMTrainSkillConfirm_Struct);
|
|
|
|
OUT(SkillID);
|
|
OUT(Cost);
|
|
OUT(NewSkill);
|
|
OUT_str(TrainerName);
|
|
|
|
FINISH_ENCODE();
|
|
}
|
|
|
|
ENCODE(OP_GroundSpawn)
|
|
{
|
|
// We are not encoding the spawn_id field here, but it doesn't appear to matter.
|
|
//
|
|
EQApplicationPacket *in = *p;
|
|
*p = nullptr;
|
|
|
|
Object_Struct *emu = (Object_Struct *)in->pBuffer;
|
|
|
|
unsigned char *__emu_buffer = in->pBuffer;
|
|
|
|
in->size = strlen(emu->object_name) + sizeof(Object_Struct)-1;
|
|
in->pBuffer = new unsigned char[in->size];
|
|
|
|
char *OutBuffer = (char *)in->pBuffer;
|
|
|
|
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, emu->drop_id);
|
|
VARSTRUCT_ENCODE_STRING(OutBuffer, emu->object_name);
|
|
VARSTRUCT_ENCODE_TYPE(uint16, OutBuffer, emu->zone_id);
|
|
VARSTRUCT_ENCODE_TYPE(uint16, OutBuffer, emu->zone_instance);
|
|
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, emu->drop_id); // Some unique id
|
|
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, 0); // Same for all objects in the zone
|
|
VARSTRUCT_ENCODE_TYPE(float, OutBuffer, emu->heading);
|
|
VARSTRUCT_ENCODE_TYPE(float, OutBuffer, emu->tilt_x); // X tilt
|
|
VARSTRUCT_ENCODE_TYPE(float, OutBuffer, emu->tilt_y); // Y tilt
|
|
VARSTRUCT_ENCODE_TYPE(float, OutBuffer, emu->size != 0 && (float)emu->size < 5000.f ? (float)((float)emu->size / 100.0f) : 1.f ); // This appears to be the size field. Hackish logic because some PEQ DB items were corrupt.
|
|
VARSTRUCT_ENCODE_TYPE(float, OutBuffer, emu->y);
|
|
VARSTRUCT_ENCODE_TYPE(float, OutBuffer, emu->x);
|
|
VARSTRUCT_ENCODE_TYPE(float, OutBuffer, emu->z);
|
|
VARSTRUCT_ENCODE_TYPE(int32, OutBuffer, emu->object_type); // Unknown, observed 0x00000014
|
|
|
|
delete[] __emu_buffer;
|
|
dest->FastQueuePacket(&in, ack_req);
|
|
}
|
|
|
|
ENCODE(OP_GroupCancelInvite)
|
|
{
|
|
ENCODE_LENGTH_EXACT(GroupCancel_Struct);
|
|
SETUP_DIRECT_ENCODE(GroupCancel_Struct, structs::GroupCancel_Struct);
|
|
|
|
memcpy(eq->name1, emu->name1, sizeof(eq->name1));
|
|
memcpy(eq->name2, emu->name2, sizeof(eq->name2));
|
|
OUT(toggle);
|
|
|
|
FINISH_ENCODE();
|
|
}
|
|
|
|
ENCODE(OP_GroupFollow)
|
|
{
|
|
ENCODE_LENGTH_EXACT(GroupGeneric_Struct);
|
|
SETUP_DIRECT_ENCODE(GroupGeneric_Struct, structs::GroupFollow_Struct);
|
|
|
|
memcpy(eq->name1, emu->name1, sizeof(eq->name1));
|
|
memcpy(eq->name2, emu->name2, sizeof(eq->name2));
|
|
|
|
FINISH_ENCODE();
|
|
}
|
|
|
|
ENCODE(OP_GroupFollow2)
|
|
{
|
|
ENCODE_LENGTH_EXACT(GroupGeneric_Struct);
|
|
SETUP_DIRECT_ENCODE(GroupGeneric_Struct, structs::GroupFollow_Struct);
|
|
|
|
memcpy(eq->name1, emu->name1, sizeof(eq->name1));
|
|
memcpy(eq->name2, emu->name2, sizeof(eq->name2));
|
|
|
|
FINISH_ENCODE();
|
|
}
|
|
|
|
ENCODE(OP_GroupInvite)
|
|
{
|
|
ENCODE_LENGTH_EXACT(GroupGeneric_Struct);
|
|
SETUP_DIRECT_ENCODE(GroupGeneric_Struct, structs::GroupInvite_Struct);
|
|
|
|
memcpy(eq->invitee_name, emu->name1, sizeof(eq->invitee_name));
|
|
memcpy(eq->inviter_name, emu->name2, sizeof(eq->inviter_name));
|
|
|
|
FINISH_ENCODE();
|
|
}
|
|
|
|
ENCODE(OP_GroupUpdate)
|
|
{
|
|
//Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] OP_GroupUpdate");
|
|
EQApplicationPacket *in = *p;
|
|
GroupJoin_Struct *gjs = (GroupJoin_Struct*)in->pBuffer;
|
|
|
|
//Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Received outgoing OP_GroupUpdate with action code %i", gjs->action);
|
|
if ((gjs->action == groupActLeave) || (gjs->action == groupActDisband))
|
|
{
|
|
if ((gjs->action == groupActDisband) || !strcmp(gjs->yourname, gjs->membername))
|
|
{
|
|
//Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Group Leave, yourname = %s, membername = %s", gjs->yourname, gjs->membername);
|
|
|
|
auto outapp =
|
|
new EQApplicationPacket(OP_GroupDisbandYou, sizeof(structs::GroupGeneric_Struct));
|
|
|
|
structs::GroupGeneric_Struct *ggs = (structs::GroupGeneric_Struct*)outapp->pBuffer;
|
|
memcpy(ggs->name1, gjs->yourname, sizeof(ggs->name1));
|
|
memcpy(ggs->name2, gjs->membername, sizeof(ggs->name1));
|
|
dest->FastQueuePacket(&outapp);
|
|
|
|
// Make an empty GLAA packet to clear out their useable GLAAs
|
|
//
|
|
outapp = new EQApplicationPacket(OP_GroupLeadershipAAUpdate, sizeof(GroupLeadershipAAUpdate_Struct));
|
|
|
|
dest->FastQueuePacket(&outapp);
|
|
delete in;
|
|
return;
|
|
}
|
|
//if(gjs->action == groupActLeave)
|
|
// Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Group Leave, yourname = %s, membername = %s", gjs->yourname, gjs->membername);
|
|
|
|
auto outapp =
|
|
new EQApplicationPacket(OP_GroupDisbandOther, sizeof(structs::GroupGeneric_Struct));
|
|
|
|
structs::GroupGeneric_Struct *ggs = (structs::GroupGeneric_Struct*)outapp->pBuffer;
|
|
memcpy(ggs->name1, gjs->yourname, sizeof(ggs->name1));
|
|
memcpy(ggs->name2, gjs->membername, sizeof(ggs->name2));
|
|
//Log.Hex(Logs::Netcode, outapp->pBuffer, outapp->size);
|
|
dest->FastQueuePacket(&outapp);
|
|
|
|
delete in;
|
|
return;
|
|
}
|
|
|
|
if (in->size == sizeof(GroupUpdate2_Struct))
|
|
{
|
|
// Group Update2
|
|
//Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Struct is GroupUpdate2");
|
|
|
|
unsigned char *__emu_buffer = in->pBuffer;
|
|
GroupUpdate2_Struct *gu2 = (GroupUpdate2_Struct*)__emu_buffer;
|
|
|
|
//Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Yourname is %s", gu2->yourname);
|
|
|
|
int MemberCount = 1;
|
|
int PacketLength = 8 + strlen(gu2->leadersname) + 1 + 22 + strlen(gu2->yourname) + 1;
|
|
|
|
for (int i = 0; i < 5; ++i)
|
|
{
|
|
//Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Membername[%i] is %s", i, gu2->membername[i]);
|
|
if (gu2->membername[i][0] != '\0')
|
|
{
|
|
PacketLength += (22 + strlen(gu2->membername[i]) + 1);
|
|
++MemberCount;
|
|
}
|
|
}
|
|
|
|
//Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Leadername is %s", gu2->leadersname);
|
|
|
|
auto outapp = new EQApplicationPacket(OP_GroupUpdateB, PacketLength);
|
|
|
|
char *Buffer = (char *)outapp->pBuffer;
|
|
|
|
// Header
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); // Think this should be SpawnID, but it doesn't seem to matter
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, MemberCount);
|
|
VARSTRUCT_ENCODE_STRING(Buffer, gu2->leadersname);
|
|
|
|
// Leader
|
|
//
|
|
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
|
|
VARSTRUCT_ENCODE_STRING(Buffer, gu2->yourname);
|
|
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0);
|
|
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0);
|
|
//VARSTRUCT_ENCODE_STRING(Buffer, "");
|
|
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); // This is a string
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0x46); // Observed 0x41 and 0x46 here
|
|
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0);
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
|
|
VARSTRUCT_ENCODE_TYPE(uint16, Buffer, 0);
|
|
|
|
int MemberNumber = 1;
|
|
|
|
for (int i = 0; i < 5; ++i)
|
|
{
|
|
if (gu2->membername[i][0] == '\0')
|
|
continue;
|
|
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, MemberNumber++);
|
|
VARSTRUCT_ENCODE_STRING(Buffer, gu2->membername[i]);
|
|
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0);
|
|
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0);
|
|
//VARSTRUCT_ENCODE_STRING(Buffer, "");
|
|
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); // This is a string
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0x41); // Observed 0x41 and 0x46 here
|
|
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0);
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); // Low byte is Main Assist Flag
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
|
|
VARSTRUCT_ENCODE_TYPE(uint16, Buffer, 0);
|
|
}
|
|
|
|
//Log.Hex(Logs::Netcode, outapp->pBuffer, outapp->size);
|
|
dest->FastQueuePacket(&outapp);
|
|
|
|
outapp = new EQApplicationPacket(OP_GroupLeadershipAAUpdate, sizeof(GroupLeadershipAAUpdate_Struct));
|
|
|
|
GroupLeadershipAAUpdate_Struct *GLAAus = (GroupLeadershipAAUpdate_Struct*)outapp->pBuffer;
|
|
|
|
GLAAus->NPCMarkerID = gu2->NPCMarkerID;
|
|
memcpy(&GLAAus->LeaderAAs, &gu2->leader_aas, sizeof(GLAAus->LeaderAAs));
|
|
|
|
dest->FastQueuePacket(&outapp);
|
|
delete in;
|
|
|
|
return;
|
|
|
|
}
|
|
//Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Generic GroupUpdate, yourname = %s, membername = %s", gjs->yourname, gjs->membername);
|
|
ENCODE_LENGTH_EXACT(GroupJoin_Struct);
|
|
SETUP_DIRECT_ENCODE(GroupJoin_Struct, structs::GroupJoin_Struct);
|
|
|
|
memcpy(eq->membername, emu->membername, sizeof(eq->membername));
|
|
|
|
auto outapp =
|
|
new EQApplicationPacket(OP_GroupLeadershipAAUpdate, sizeof(GroupLeadershipAAUpdate_Struct));
|
|
GroupLeadershipAAUpdate_Struct *GLAAus = (GroupLeadershipAAUpdate_Struct*)outapp->pBuffer;
|
|
|
|
GLAAus->NPCMarkerID = emu->NPCMarkerID;
|
|
|
|
memcpy(&GLAAus->LeaderAAs, &emu->leader_aas, sizeof(GLAAus->LeaderAAs));
|
|
//Log.Hex(Logs::Netcode, __packet->pBuffer, __packet->size);
|
|
|
|
FINISH_ENCODE();
|
|
|
|
dest->FastQueuePacket(&outapp);
|
|
}
|
|
|
|
ENCODE(OP_GuildBank)
|
|
{
|
|
auto in = *p;
|
|
*p = nullptr;
|
|
auto outapp = new EQApplicationPacket(OP_GuildBank, in->size + 4); // all of them are 4 bytes bigger
|
|
|
|
// The first action in the enum was removed, everything 1 less
|
|
// Normally we cast them to their structs, but there are so many here! will only do when it's easier
|
|
switch (in->ReadUInt32()) {
|
|
case 10: // GuildBankAcknowledge
|
|
outapp->WriteUInt32(9);
|
|
outapp->WriteUInt32(in->ReadUInt32());
|
|
outapp->WriteUInt32(0);
|
|
break;
|
|
case 5: // GuildBankDeposit (ack)
|
|
outapp->WriteUInt32(4);
|
|
outapp->WriteUInt32(in->ReadUInt32());
|
|
outapp->WriteUInt32(0);
|
|
outapp->WriteUInt32(in->ReadUInt32());
|
|
break;
|
|
case 1: { // GuildBankItemUpdate
|
|
auto emu = (GuildBankItemUpdate_Struct *)in->pBuffer;
|
|
auto eq = (structs::GuildBankItemUpdate_Struct *)outapp->pBuffer;
|
|
eq->Action = 0;
|
|
OUT(Unknown004);
|
|
eq->Unknown08 = 0;
|
|
OUT(SlotID);
|
|
OUT(Area);
|
|
OUT(Unknown012);
|
|
OUT(ItemID);
|
|
OUT(Icon);
|
|
OUT(Quantity);
|
|
OUT(Permissions);
|
|
OUT(AllowMerge);
|
|
OUT(Useable);
|
|
OUT_str(ItemName);
|
|
OUT_str(Donator);
|
|
OUT_str(WhoFor);
|
|
OUT(Unknown226);
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
delete in;
|
|
dest->FastQueuePacket(&outapp);
|
|
}
|
|
|
|
ENCODE(OP_GuildMemberList)
|
|
{
|
|
//consume the packet
|
|
EQApplicationPacket *in = *p;
|
|
*p = nullptr;
|
|
|
|
//store away the emu struct
|
|
unsigned char *__emu_buffer = in->pBuffer;
|
|
Internal_GuildMembers_Struct *emu = (Internal_GuildMembers_Struct *)in->pBuffer;
|
|
|
|
//make a new EQ buffer.
|
|
uint32 pnl = strlen(emu->player_name);
|
|
uint32 length = sizeof(structs::GuildMembers_Struct) + pnl +
|
|
emu->count*sizeof(structs::GuildMemberEntry_Struct)
|
|
+ emu->name_length + emu->note_length;
|
|
in->pBuffer = new uint8[length];
|
|
in->size = length;
|
|
//no memset since we fill every byte.
|
|
|
|
uint8 *buffer;
|
|
buffer = in->pBuffer;
|
|
|
|
//easier way to setup GuildMembers_Struct
|
|
//set prefix name
|
|
strcpy((char *)buffer, emu->player_name);
|
|
buffer += pnl;
|
|
*buffer = '\0';
|
|
buffer++;
|
|
|
|
// Guild ID
|
|
buffer += sizeof(uint32);
|
|
|
|
//add member count.
|
|
*((uint32 *)buffer) = htonl(emu->count);
|
|
buffer += sizeof(uint32);
|
|
|
|
if (emu->count > 0) {
|
|
Internal_GuildMemberEntry_Struct *emu_e = emu->member;
|
|
const char *emu_name = (const char *)(__emu_buffer +
|
|
sizeof(Internal_GuildMembers_Struct)+ //skip header
|
|
emu->count * sizeof(Internal_GuildMemberEntry_Struct) //skip static length member data
|
|
);
|
|
const char *emu_note = (emu_name +
|
|
emu->name_length + //skip name contents
|
|
emu->count //skip string terminators
|
|
);
|
|
|
|
structs::GuildMemberEntry_Struct *e = (structs::GuildMemberEntry_Struct *) buffer;
|
|
|
|
uint32 r;
|
|
for (r = 0; r < emu->count; r++, emu_e++) {
|
|
|
|
//the order we set things here must match the struct
|
|
|
|
//nice helper macro
|
|
#define SlideStructString(field, str) \
|
|
{ \
|
|
int sl = strlen(str); \
|
|
memcpy(e->field, str, sl+1); \
|
|
e = (structs::GuildMemberEntry_Struct *) ( ((uint8 *)e) + sl ); \
|
|
str += sl + 1; \
|
|
}
|
|
#define PutFieldN(field) e->field = htonl(emu_e->field)
|
|
|
|
SlideStructString(name, emu_name);
|
|
PutFieldN(level);
|
|
PutFieldN(banker);
|
|
PutFieldN(class_);
|
|
|
|
/* Translate older ranks to new values */
|
|
switch (emu_e->rank) {
|
|
case 0: { e->rank = htonl(5); break; } // GUILD_MEMBER 0
|
|
case 1: { e->rank = htonl(3); break; } // GUILD_OFFICER 1
|
|
case 2: { e->rank = htonl(1); break; } // GUILD_LEADER 2
|
|
default: { e->rank = htonl(emu_e->rank); break; } // GUILD_NONE
|
|
}
|
|
|
|
PutFieldN(time_last_on);
|
|
PutFieldN(tribute_enable);
|
|
e->unknown01 = 0;
|
|
PutFieldN(total_tribute);
|
|
PutFieldN(last_tribute);
|
|
e->unknown_one = htonl(1);
|
|
SlideStructString(public_note, emu_note);
|
|
e->zoneinstance = 0;
|
|
e->zone_id = htons(emu_e->zone_id);
|
|
e->unknown_one2 = htonl(1);
|
|
e->unknown04 = 0;
|
|
|
|
#undef SlideStructString
|
|
#undef PutFieldN
|
|
|
|
e++;
|
|
}
|
|
}
|
|
|
|
delete[] __emu_buffer;
|
|
dest->FastQueuePacket(&in, ack_req);
|
|
}
|
|
|
|
ENCODE(OP_GuildMemberUpdate)
|
|
{
|
|
SETUP_DIRECT_ENCODE(GuildMemberUpdate_Struct, structs::GuildMemberUpdate_Struct);
|
|
|
|
OUT(GuildID);
|
|
memcpy(eq->MemberName, emu->MemberName, sizeof(eq->MemberName));
|
|
OUT(ZoneID);
|
|
OUT(InstanceID);
|
|
OUT(LastSeen);
|
|
eq->Unknown76 = 0;
|
|
|
|
FINISH_ENCODE();
|
|
}
|
|
|
|
ENCODE(OP_GuildsList)
|
|
{
|
|
EQApplicationPacket *in = *p;
|
|
*p = nullptr;
|
|
|
|
uint32 NumberOfGuilds = in->size / 64;
|
|
uint32 PacketSize = 68; // 64 x 0x00 + a uint32 that I am guessing is the highest guild ID in use.
|
|
|
|
unsigned char *__emu_buffer = in->pBuffer;
|
|
|
|
char *InBuffer = (char *)__emu_buffer;
|
|
|
|
uint32 HighestGuildID = 0;
|
|
|
|
for (unsigned int i = 0; i < NumberOfGuilds; ++i)
|
|
{
|
|
if (InBuffer[0])
|
|
{
|
|
PacketSize += (5 + strlen(InBuffer));
|
|
HighestGuildID = i - 1;
|
|
}
|
|
InBuffer += 64;
|
|
}
|
|
|
|
PacketSize++; // Appears to be an extra 0x00 at the very end.
|
|
|
|
in->size = PacketSize;
|
|
in->pBuffer = new unsigned char[in->size];
|
|
|
|
InBuffer = (char *)__emu_buffer;
|
|
|
|
char *OutBuffer = (char *)in->pBuffer;
|
|
|
|
// Init the first 64 bytes to zero, as per live.
|
|
//
|
|
memset(OutBuffer, 0, 64);
|
|
|
|
OutBuffer += 64;
|
|
|
|
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, HighestGuildID);
|
|
|
|
for (unsigned int i = 0; i < NumberOfGuilds; ++i)
|
|
{
|
|
if (InBuffer[0])
|
|
{
|
|
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, i - 1);
|
|
VARSTRUCT_ENCODE_STRING(OutBuffer, InBuffer);
|
|
}
|
|
InBuffer += 64;
|
|
}
|
|
|
|
VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, 0x00);
|
|
|
|
delete[] __emu_buffer;
|
|
dest->FastQueuePacket(&in, ack_req);
|
|
}
|
|
|
|
ENCODE(OP_HPUpdate)
|
|
{
|
|
SETUP_DIRECT_ENCODE(SpawnHPUpdate_Struct, structs::SpawnHPUpdate_Struct);
|
|
|
|
OUT(spawn_id);
|
|
OUT(cur_hp);
|
|
OUT(max_hp);
|
|
|
|
FINISH_ENCODE();
|
|
}
|
|
|
|
ENCODE(OP_Illusion)
|
|
{
|
|
ENCODE_LENGTH_EXACT(Illusion_Struct);
|
|
SETUP_DIRECT_ENCODE(Illusion_Struct, structs::Illusion_Struct);
|
|
|
|
OUT(spawnid);
|
|
OUT_str(charname);
|
|
OUT(race);
|
|
OUT(unknown006[0]);
|
|
OUT(unknown006[1]);
|
|
OUT(gender);
|
|
OUT(texture);
|
|
OUT(helmtexture);
|
|
OUT(face);
|
|
OUT(hairstyle);
|
|
OUT(haircolor);
|
|
OUT(beard);
|
|
OUT(beardcolor);
|
|
OUT(size);
|
|
OUT(drakkin_heritage);
|
|
OUT(drakkin_tattoo);
|
|
OUT(drakkin_details);
|
|
eq->unknown316 = -1; // Observed
|
|
|
|
FINISH_ENCODE();
|
|
}
|
|
|
|
/*ENCODE(OP_InspectAnswer)
|
|
{
|
|
ENCODE_LENGTH_EXACT(InspectResponse_Struct);
|
|
SETUP_DIRECT_ENCODE(InspectResponse_Struct, structs::InspectResponse_Struct);
|
|
|
|
OUT(TargetID);
|
|
OUT(playerid);
|
|
|
|
int r;
|
|
for (r = 0; r < 21; r++) {
|
|
strn0cpy(eq->itemnames[r], emu->itemnames[r], sizeof(eq->itemnames[r]));
|
|
}
|
|
// Swap last 2 slots for Arrow and Power Source
|
|
strn0cpy(eq->itemnames[21], emu->itemnames[22], sizeof(eq->itemnames[21]));
|
|
strn0cpy(eq->unknown_zero, emu->itemnames[21], sizeof(eq->unknown_zero));
|
|
|
|
int k;
|
|
for (k = 0; k < 21; k++) {
|
|
OUT(itemicons[k]);
|
|
}
|
|
// Swap last 2 slots for Arrow and Power Source
|
|
eq->itemicons[21] = emu->itemicons[22];
|
|
eq->unknown_zero2 = emu->itemicons[21];
|
|
strn0cpy(eq->text, emu->text, sizeof(eq->text));
|
|
|
|
FINISH_ENCODE();
|
|
}*/
|
|
|
|
ENCODE(OP_InspectBuffs)
|
|
{
|
|
ENCODE_LENGTH_EXACT(InspectBuffs_Struct);
|
|
SETUP_DIRECT_ENCODE(InspectBuffs_Struct, structs::InspectBuffs_Struct);
|
|
|
|
// we go over the internal 25 instead of the packet's since no entry is 0, which it will be already
|
|
for (int i = 0; i < BUFF_COUNT; i++) {
|
|
OUT(spell_id[i]);
|
|
OUT(tics_remaining[i]);
|
|
}
|
|
|
|
FINISH_ENCODE();
|
|
}
|
|
|
|
ENCODE(OP_InspectRequest)
|
|
{
|
|
ENCODE_LENGTH_EXACT(Inspect_Struct);
|
|
SETUP_DIRECT_ENCODE(Inspect_Struct, structs::Inspect_Struct);
|
|
|
|
OUT(TargetID);
|
|
OUT(PlayerID);
|
|
|
|
FINISH_ENCODE();
|
|
}
|
|
|
|
ENCODE(OP_InterruptCast)
|
|
{
|
|
ENCODE_LENGTH_EXACT(InterruptCast_Struct);
|
|
SETUP_DIRECT_ENCODE(InterruptCast_Struct, structs::InterruptCast_Struct);
|
|
|
|
OUT(spawnid);
|
|
OUT(messageid);
|
|
|
|
FINISH_ENCODE();
|
|
}
|
|
|
|
ENCODE(OP_ItemLinkResponse) { ENCODE_FORWARD(OP_ItemPacket); }
|
|
|
|
ENCODE(OP_ItemPacket)
|
|
{
|
|
//consume the packet
|
|
EQApplicationPacket* in = *p;
|
|
*p = nullptr;
|
|
|
|
//store away the emu struct
|
|
uchar* __emu_buffer = in->pBuffer;
|
|
|
|
EQEmu::InternalSerializedItem_Struct* int_struct = (EQEmu::InternalSerializedItem_Struct*)(&__emu_buffer[4]);
|
|
|
|
EQEmu::OutBuffer ob;
|
|
EQEmu::OutBuffer::pos_type last_pos = ob.tellp();
|
|
|
|
ob.write((const char*)__emu_buffer, 4);
|
|
|
|
SerializeItem(ob, (const EQEmu::ItemInstance*)int_struct->inst, int_struct->slot_id, 0);
|
|
if (ob.tellp() == last_pos) {
|
|
Log.Out(Logs::General, Logs::Netcode, "[STRUCTS] Serialization failed on item slot %d.", int_struct->slot_id);
|
|
delete in;
|
|
return;
|
|
}
|
|
|
|
in->size = ob.size();
|
|
in->pBuffer = ob.detach();
|
|
|
|
delete[] __emu_buffer;
|
|
|
|
dest->FastQueuePacket(&in, ack_req);
|
|
}
|
|
|
|
ENCODE(OP_ItemVerifyReply)
|
|
{
|
|
ENCODE_LENGTH_EXACT(ItemVerifyReply_Struct);
|
|
SETUP_DIRECT_ENCODE(ItemVerifyReply_Struct, structs::ItemVerifyReply_Struct);
|
|
|
|
eq->inventory_slot = ServerToRoFSlot(emu->slot);
|
|
OUT(spell);
|
|
OUT(target);
|
|
|
|
FINISH_ENCODE();
|
|
}
|
|
|
|
ENCODE(OP_LeadershipExpUpdate)
|
|
{
|
|
SETUP_DIRECT_ENCODE(LeadershipExpUpdate_Struct, structs::LeadershipExpUpdate_Struct);
|
|
|
|
OUT(group_leadership_exp);
|
|
OUT(group_leadership_points);
|
|
OUT(raid_leadership_exp);
|
|
OUT(raid_leadership_points);
|
|
|
|
FINISH_ENCODE();
|
|
}
|
|
|
|
ENCODE(OP_LogServer)
|
|
{
|
|
ENCODE_LENGTH_EXACT(LogServer_Struct);
|
|
SETUP_DIRECT_ENCODE(LogServer_Struct, structs::LogServer_Struct);
|
|
|
|
strncpy(eq->worldshortname, emu->worldshortname, sizeof(eq->worldshortname));
|
|
|
|
//OUT(enablevoicemacros); // These two are lost, but must be one of the 1s in unknown[249]
|
|
//OUT(enablemail);
|
|
OUT(enable_pvp);
|
|
OUT(enable_FV);
|
|
|
|
eq->unknown016 = 1;
|
|
eq->unknown020[0] = 1;
|
|
|
|
eq->unknown249[0] = 1;
|
|
eq->unknown249[1] = 1;
|
|
eq->unknown249[8] = 1;
|
|
eq->unknown249[9] = 1;
|
|
eq->unknown249[12] = 1;
|
|
eq->unknown249[14] = 1;
|
|
eq->unknown249[15] = 1;
|
|
eq->unknown249[16] = 1;
|
|
|
|
eq->unknown276[0] = 1.0f;
|
|
eq->unknown276[1] = 1.0f;
|
|
eq->unknown276[6] = 1.0f;
|
|
|
|
FINISH_ENCODE();
|
|
}
|
|
|
|
ENCODE(OP_LootItem)
|
|
{
|
|
ENCODE_LENGTH_EXACT(LootingItem_Struct);
|
|
SETUP_DIRECT_ENCODE(LootingItem_Struct, structs::LootingItem_Struct);
|
|
|
|
OUT(lootee);
|
|
OUT(looter);
|
|
eq->slot_id = ServerToRoFCorpseSlot(emu->slot_id);
|
|
OUT(auto_loot);
|
|
|
|
FINISH_ENCODE();
|
|
}
|
|
|
|
ENCODE(OP_ManaChange)
|
|
{
|
|
ENCODE_LENGTH_EXACT(ManaChange_Struct);
|
|
SETUP_DIRECT_ENCODE(ManaChange_Struct, structs::ManaChange_Struct);
|
|
|
|
OUT(new_mana);
|
|
OUT(stamina);
|
|
OUT(spell_id);
|
|
OUT(keepcasting);
|
|
eq->slot = -1; // this is spell gem slot. It's -1 in normal operation
|
|
|
|
FINISH_ENCODE();
|
|
}
|
|
|
|
ENCODE(OP_MercenaryDataResponse)
|
|
{
|
|
//consume the packet
|
|
EQApplicationPacket *in = *p;
|
|
*p = nullptr;
|
|
|
|
//store away the emu struct
|
|
unsigned char *__emu_buffer = in->pBuffer;
|
|
MercenaryMerchantList_Struct *emu = (MercenaryMerchantList_Struct *)__emu_buffer;
|
|
|
|
char *Buffer = (char *)in->pBuffer;
|
|
|
|
int PacketSize = sizeof(structs::MercenaryMerchantList_Struct) - 4 + emu->MercTypeCount * 4;
|
|
PacketSize += (sizeof(structs::MercenaryListEntry_Struct) - sizeof(structs::MercenaryStance_Struct)) * emu->MercCount;
|
|
|
|
uint32 r;
|
|
uint32 k;
|
|
for (r = 0; r < emu->MercCount; r++)
|
|
{
|
|
PacketSize += sizeof(structs::MercenaryStance_Struct) * emu->Mercs[r].StanceCount;
|
|
}
|
|
|
|
auto outapp = new EQApplicationPacket(OP_MercenaryDataResponse, PacketSize);
|
|
Buffer = (char *)outapp->pBuffer;
|
|
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercTypeCount);
|
|
|
|
for (r = 0; r < emu->MercTypeCount; r++)
|
|
{
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercGrades[r]);
|
|
}
|
|
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercCount);
|
|
|
|
for (r = 0; r < emu->MercCount; r++)
|
|
{
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->Mercs[r].MercID);
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->Mercs[r].MercType);
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->Mercs[r].MercSubType);
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->Mercs[r].PurchaseCost);
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->Mercs[r].UpkeepCost);
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->Mercs[r].Status);
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->Mercs[r].AltCurrencyCost);
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->Mercs[r].AltCurrencyUpkeep);
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->Mercs[r].AltCurrencyType);
|
|
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->Mercs[r].MercUnk01);
|
|
VARSTRUCT_ENCODE_TYPE(int32, Buffer, emu->Mercs[r].TimeLeft);
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->Mercs[r].MerchantSlot);
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->Mercs[r].MercUnk02);
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->Mercs[r].StanceCount);
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->Mercs[r].MercUnk03);
|
|
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->Mercs[r].MercUnk04);
|
|
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); // MercName
|
|
for (k = 0; k < emu->Mercs[r].StanceCount; k++)
|
|
{
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->Mercs[r].Stances[k].StanceIndex);
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->Mercs[r].Stances[k].Stance);
|
|
}
|
|
}
|
|
|
|
dest->FastQueuePacket(&outapp, ack_req);
|
|
delete in;
|
|
}
|
|
|
|
ENCODE(OP_MercenaryDataUpdate)
|
|
{
|
|
//consume the packet
|
|
EQApplicationPacket *in = *p;
|
|
*p = nullptr;
|
|
|
|
//store away the emu struct
|
|
unsigned char *__emu_buffer = in->pBuffer;
|
|
MercenaryDataUpdate_Struct *emu = (MercenaryDataUpdate_Struct *)__emu_buffer;
|
|
|
|
char *Buffer = (char *)in->pBuffer;
|
|
|
|
EQApplicationPacket *outapp;
|
|
|
|
uint32 PacketSize = 0;
|
|
|
|
// There are 2 different sized versions of this packet depending if a merc is hired or not
|
|
if (emu->MercStatus >= 0)
|
|
{
|
|
PacketSize += sizeof(structs::MercenaryDataUpdate_Struct) + (sizeof(structs::MercenaryData_Struct) - sizeof(structs::MercenaryStance_Struct)) * emu->MercCount;
|
|
|
|
uint32 r;
|
|
uint32 k;
|
|
for (r = 0; r < emu->MercCount; r++)
|
|
{
|
|
PacketSize += sizeof(structs::MercenaryStance_Struct) * emu->MercData[r].StanceCount;
|
|
PacketSize += strlen(emu->MercData[r].MercName); // Null Terminator size already accounted for in the struct
|
|
}
|
|
|
|
outapp = new EQApplicationPacket(OP_MercenaryDataUpdate, PacketSize);
|
|
Buffer = (char *)outapp->pBuffer;
|
|
|
|
VARSTRUCT_ENCODE_TYPE(int32, Buffer, emu->MercStatus);
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercCount);
|
|
|
|
for (r = 0; r < emu->MercCount; r++)
|
|
{
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercData[r].MercID);
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercData[r].MercType);
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercData[r].MercSubType);
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercData[r].PurchaseCost);
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercData[r].UpkeepCost);
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercData[r].Status);
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercData[r].AltCurrencyCost);
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercData[r].AltCurrencyUpkeep);
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercData[r].AltCurrencyType);
|
|
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->MercData[r].MercUnk01);
|
|
VARSTRUCT_ENCODE_TYPE(int32, Buffer, emu->MercData[r].TimeLeft);
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercData[r].MerchantSlot);
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercData[r].MercUnk02);
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercData[r].StanceCount);
|
|
VARSTRUCT_ENCODE_TYPE(int32, Buffer, emu->MercData[r].MercUnk03);
|
|
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->MercData[r].MercUnk04);
|
|
//VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); // MercName
|
|
VARSTRUCT_ENCODE_STRING(Buffer, emu->MercData[r].MercName);
|
|
for (k = 0; k < emu->MercData[r].StanceCount; k++)
|
|
{
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercData[r].Stances[k].StanceIndex);
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercData[r].Stances[k].Stance);
|
|
}
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 1); // MercUnk05
|
|
}
|
|
}
|
|
else
|
|
{
|
|
PacketSize += sizeof(structs::NoMercenaryHired_Struct);
|
|
|
|
outapp = new EQApplicationPacket(OP_MercenaryDataUpdate, PacketSize);
|
|
Buffer = (char *)outapp->pBuffer;
|
|
|
|
VARSTRUCT_ENCODE_TYPE(int32, Buffer, emu->MercStatus);
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercCount);
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 1);
|
|
}
|
|
|
|
dest->FastQueuePacket(&outapp, ack_req);
|
|
delete in;
|
|
}
|
|
|
|
ENCODE(OP_MoveItem)
|
|
{
|
|
ENCODE_LENGTH_EXACT(MoveItem_Struct);
|
|
SETUP_DIRECT_ENCODE(MoveItem_Struct, structs::MoveItem_Struct);
|
|
|
|
eq->from_slot = ServerToRoFSlot(emu->from_slot);
|
|
eq->to_slot = ServerToRoFSlot(emu->to_slot);
|
|
OUT(number_in_stack);
|
|
|
|
FINISH_ENCODE();
|
|
}
|
|
|
|
ENCODE(OP_NewSpawn) { ENCODE_FORWARD(OP_ZoneSpawns); }
|
|
|
|
ENCODE(OP_NewZone)
|
|
{
|
|
SETUP_DIRECT_ENCODE(NewZone_Struct, structs::NewZone_Struct);
|
|
|
|
OUT_str(char_name);
|
|
OUT_str(zone_short_name);
|
|
OUT_str(zone_long_name);
|
|
OUT(ztype);
|
|
int r;
|
|
for (r = 0; r < 4; r++) {
|
|
OUT(fog_red[r]);
|
|
OUT(fog_green[r]);
|
|
OUT(fog_blue[r]);
|
|
OUT(fog_minclip[r]);
|
|
OUT(fog_maxclip[r]);
|
|
}
|
|
OUT(gravity);
|
|
OUT(time_type);
|
|
for (r = 0; r < 4; r++) {
|
|
OUT(rain_chance[r]);
|
|
}
|
|
for (r = 0; r < 4; r++) {
|
|
OUT(rain_duration[r]);
|
|
}
|
|
for (r = 0; r < 4; r++) {
|
|
OUT(snow_chance[r]);
|
|
}
|
|
for (r = 0; r < 4; r++) {
|
|
OUT(snow_duration[r]);
|
|
}
|
|
for (r = 0; r < 32; r++) {
|
|
eq->unknown537[r] = 0xFF; //observed
|
|
}
|
|
OUT(sky);
|
|
OUT(zone_exp_multiplier);
|
|
OUT(safe_y);
|
|
OUT(safe_x);
|
|
OUT(safe_z);
|
|
OUT(max_z);
|
|
OUT(underworld);
|
|
OUT(minclip);
|
|
OUT(maxclip);
|
|
OUT_str(zone_short_name2);
|
|
OUT(zone_id);
|
|
OUT(zone_instance);
|
|
OUT(SuspendBuffs);
|
|
|
|
eq->FogDensity = emu->fog_density;
|
|
|
|
/*fill in some unknowns with observed values, hopefully it will help */
|
|
eq->unknown800 = -1;
|
|
eq->unknown844 = 600;
|
|
eq->unknown880 = 50;
|
|
eq->unknown884 = 10;
|
|
eq->unknown888 = 1;
|
|
eq->unknown889 = 0;
|
|
eq->unknown890 = 1;
|
|
eq->unknown891 = 0;
|
|
eq->unknown892 = 0;
|
|
eq->unknown893 = 0;
|
|
eq->fall_damage = 0; // 0 = Fall Damage on, 1 = Fall Damage off
|
|
eq->unknown895 = 0;
|
|
eq->unknown896 = 180;
|
|
eq->unknown900 = 180;
|
|
eq->unknown904 = 180;
|
|
eq->unknown908 = 2;
|
|
eq->unknown912 = 2;
|
|
eq->unknown932 = -1; // Set from PoK Example
|
|
eq->unknown936 = -1; // Set from PoK Example
|
|
eq->unknown944 = 1.0; // Set from PoK Example
|
|
|
|
FINISH_ENCODE();
|
|
}
|
|
|
|
ENCODE(OP_OnLevelMessage)
|
|
{
|
|
ENCODE_LENGTH_EXACT(OnLevelMessage_Struct);
|
|
SETUP_DIRECT_ENCODE(OnLevelMessage_Struct, structs::OnLevelMessage_Struct);
|
|
|
|
// This packet is variable sized now, but forcing it to the old packet size for now.
|
|
eq->Title_Count = 128;
|
|
memcpy(eq->Title, emu->Title, sizeof(eq->Title));
|
|
eq->Text_Count = 4096;
|
|
memcpy(eq->Text, emu->Text, sizeof(eq->Text));
|
|
OUT(Buttons);
|
|
OUT(Duration);
|
|
OUT(PopupID);
|
|
OUT(NegativeID);
|
|
// These two field names are used if Buttons == 1. We should add an interface to them via Perl.
|
|
eq->ButtonName0_Count = 25;
|
|
OUT_str(ButtonName0);
|
|
eq->ButtonName1_Count = 25;
|
|
OUT_str(ButtonName1);
|
|
|
|
FINISH_ENCODE();
|
|
}
|
|
|
|
/*
|
|
ENCODE(OP_OpenNewTasksWindow)
|
|
{
|
|
AvailableTaskHeader_Struct* __emu_AvailableTaskHeader;
|
|
AvailableTaskData1_Struct* __emu_AvailableTaskData1;
|
|
AvailableTaskData2_Struct* __emu_AvailableTaskData2;
|
|
AvailableTaskTrailer_Struct* __emu_AvailableTaskTrailer;
|
|
|
|
structs::AvailableTaskHeader_Struct* __eq_AvailableTaskHeader;
|
|
structs::AvailableTaskData1_Struct* __eq_AvailableTaskData1;
|
|
structs::AvailableTaskData2_Struct* __eq_AvailableTaskData2;
|
|
structs::AvailableTaskTrailer_Struct* __eq_AvailableTaskTrailer;
|
|
|
|
EQApplicationPacket *in = *p;
|
|
*p = nullptr;
|
|
|
|
unsigned char *__emu_buffer = in->pBuffer;
|
|
|
|
__emu_AvailableTaskHeader = (AvailableTaskHeader_Struct*)__emu_buffer;
|
|
|
|
// For each task, SoF has an extra uint32 and what appears to be space for a null terminated string.
|
|
//
|
|
in->size = in->size + (__emu_AvailableTaskHeader->TaskCount * 5);
|
|
|
|
in->pBuffer = new unsigned char[in->size];
|
|
|
|
unsigned char *__eq_buffer = in->pBuffer;
|
|
|
|
__eq_AvailableTaskHeader = (structs::AvailableTaskHeader_Struct*)__eq_buffer;
|
|
|
|
char *__eq_ptr, *__emu_Ptr;
|
|
|
|
// Copy Header
|
|
//
|
|
//
|
|
|
|
__eq_AvailableTaskHeader->TaskCount = __emu_AvailableTaskHeader->TaskCount;
|
|
__eq_AvailableTaskHeader->unknown1 = __emu_AvailableTaskHeader->unknown1;
|
|
__eq_AvailableTaskHeader->TaskGiver = __emu_AvailableTaskHeader->TaskGiver;
|
|
|
|
__emu_Ptr = (char *) __emu_AvailableTaskHeader + sizeof(AvailableTaskHeader_Struct);
|
|
__eq_ptr = (char *) __eq_AvailableTaskHeader + sizeof(structs::AvailableTaskHeader_Struct);
|
|
|
|
for(uint32 i=0; i<__emu_AvailableTaskHeader->TaskCount; i++) {
|
|
|
|
__emu_AvailableTaskData1 = (AvailableTaskData1_Struct*)__emu_Ptr;
|
|
__eq_AvailableTaskData1 = (structs::AvailableTaskData1_Struct*)__eq_ptr;
|
|
|
|
__eq_AvailableTaskData1->TaskID = __emu_AvailableTaskData1->TaskID;
|
|
// This next unknown seems to affect the colour of the task title. 0x3f80000 is what I have seen
|
|
// in RoF packets. Changing it to 0x3f000000 makes the title red.
|
|
__eq_AvailableTaskData1->unknown1 = 0x3f800000;
|
|
__eq_AvailableTaskData1->TimeLimit = __emu_AvailableTaskData1->TimeLimit;
|
|
__eq_AvailableTaskData1->unknown2 = __emu_AvailableTaskData1->unknown2;
|
|
|
|
__emu_Ptr += sizeof(AvailableTaskData1_Struct);
|
|
__eq_ptr += sizeof(structs::AvailableTaskData1_Struct);
|
|
|
|
strcpy(__eq_ptr, __emu_Ptr); // Title
|
|
|
|
__emu_Ptr += strlen(__emu_Ptr) + 1;
|
|
__eq_ptr += strlen(__eq_ptr) + 1;
|
|
|
|
strcpy(__eq_ptr, __emu_Ptr); // Description
|
|
|
|
__emu_Ptr += strlen(__emu_Ptr) + 1;
|
|
__eq_ptr += strlen(__eq_ptr) + 1;
|
|
|
|
__eq_ptr[0] = 0;
|
|
__eq_ptr += strlen(__eq_ptr) + 1;
|
|
|
|
__emu_AvailableTaskData2 = (AvailableTaskData2_Struct*)__emu_Ptr;
|
|
__eq_AvailableTaskData2 = (structs::AvailableTaskData2_Struct*)__eq_ptr;
|
|
|
|
__eq_AvailableTaskData2->unknown1 = __emu_AvailableTaskData2->unknown1;
|
|
__eq_AvailableTaskData2->unknown2 = __emu_AvailableTaskData2->unknown2;
|
|
__eq_AvailableTaskData2->unknown3 = __emu_AvailableTaskData2->unknown3;
|
|
__eq_AvailableTaskData2->unknown4 = __emu_AvailableTaskData2->unknown4;
|
|
|
|
__emu_Ptr += sizeof(AvailableTaskData2_Struct);
|
|
__eq_ptr += sizeof(structs::AvailableTaskData2_Struct);
|
|
|
|
strcpy(__eq_ptr, __emu_Ptr); // Unknown string
|
|
|
|
__emu_Ptr += strlen(__emu_Ptr) + 1;
|
|
__eq_ptr += strlen(__eq_ptr) + 1;
|
|
|
|
strcpy(__eq_ptr, __emu_Ptr); // Unknown string
|
|
|
|
__emu_Ptr += strlen(__emu_Ptr) + 1;
|
|
__eq_ptr += strlen(__eq_ptr) + 1;
|
|
|
|
__emu_AvailableTaskTrailer = (AvailableTaskTrailer_Struct*)__emu_Ptr;
|
|
__eq_AvailableTaskTrailer = (structs::AvailableTaskTrailer_Struct*)__eq_ptr;
|
|
|
|
__eq_AvailableTaskTrailer->ItemCount = __emu_AvailableTaskTrailer->ItemCount;
|
|
__eq_AvailableTaskTrailer->unknown1 = __emu_AvailableTaskTrailer->unknown1;
|
|
__eq_AvailableTaskTrailer->unknown2 = __emu_AvailableTaskTrailer->unknown2;
|
|
__eq_AvailableTaskTrailer->StartZone = __emu_AvailableTaskTrailer->StartZone;
|
|
|
|
__emu_Ptr += sizeof(AvailableTaskTrailer_Struct);
|
|
__eq_ptr += sizeof(structs::AvailableTaskTrailer_Struct);
|
|
|
|
strcpy(__eq_ptr, __emu_Ptr); // Unknown string
|
|
|
|
__emu_Ptr += strlen(__emu_Ptr) + 1;
|
|
__eq_ptr += strlen(__eq_ptr) + 1;
|
|
}
|
|
|
|
delete[] __emu_buffer;
|
|
dest->FastQueuePacket(&in, ack_req);
|
|
}
|
|
*/
|
|
|
|
ENCODE(OP_PetBuffWindow)
|
|
{
|
|
// The format of the RoF packet is identical to the OP_BuffCreate packet.
|
|
|
|
SETUP_VAR_ENCODE(PetBuff_Struct);
|
|
|
|
uint32 sz = 12 + (17 * emu->buffcount);
|
|
__packet->size = sz;
|
|
__packet->pBuffer = new unsigned char[sz];
|
|
memset(__packet->pBuffer, 0, sz);
|
|
|
|
__packet->WriteUInt32(emu->petid);
|
|
__packet->WriteUInt32(0); // PlayerID ?
|
|
__packet->WriteUInt8(1); // 1 indicates all buffs on the pet (0 to add or remove a single buff)
|
|
__packet->WriteUInt16(emu->buffcount);
|
|
|
|
for (uint16 i = 0; i < PET_BUFF_COUNT; ++i)
|
|
{
|
|
if (emu->spellid[i])
|
|
{
|
|
__packet->WriteUInt32(i);
|
|
__packet->WriteUInt32(emu->spellid[i]);
|
|
__packet->WriteUInt32(emu->ticsremaining[i]);
|
|
__packet->WriteUInt32(0); // numhits
|
|
__packet->WriteString("");
|
|
}
|
|
}
|
|
__packet->WriteUInt8(0); // some sort of type
|
|
|
|
FINISH_ENCODE();
|
|
}
|
|
|
|
ENCODE(OP_PlayerProfile)
|
|
{
|
|
EQApplicationPacket *in = *p;
|
|
*p = nullptr;
|
|
|
|
unsigned char *__emu_buffer = in->pBuffer;
|
|
PlayerProfile_Struct *emu = (PlayerProfile_Struct *)__emu_buffer;
|
|
|
|
uint32 PacketSize = 40000; // Calculate this later
|
|
|
|
auto outapp = new EQApplicationPacket(OP_PlayerProfile, PacketSize);
|
|
|
|
outapp->WriteUInt32(0); // Checksum, we will update this later
|
|
outapp->WriteUInt32(0); // Checksum size, we will update this later
|
|
|
|
outapp->WriteUInt32(0); // Unknown
|
|
outapp->WriteUInt32(0); // Unknown
|
|
|
|
|
|
outapp->WriteUInt8(emu->gender); // Gender
|
|
outapp->WriteUInt32(emu->race); // Race
|
|
outapp->WriteUInt8(emu->class_); // Class
|
|
outapp->WriteUInt8(emu->level); // Level
|
|
outapp->WriteUInt8(emu->level); // Level1
|
|
|
|
|
|
outapp->WriteUInt32(5); // Bind count
|
|
|
|
for (int r = 0; r < 5; r++)
|
|
{
|
|
outapp->WriteUInt32(emu->binds[r].zoneId);
|
|
outapp->WriteFloat(emu->binds[r].x);
|
|
outapp->WriteFloat(emu->binds[r].y);
|
|
outapp->WriteFloat(emu->binds[r].z);
|
|
outapp->WriteFloat(emu->binds[r].heading);
|
|
}
|
|
|
|
outapp->WriteUInt32(emu->deity);
|
|
outapp->WriteUInt32(emu->intoxication);
|
|
|
|
outapp->WriteUInt32(10); // Unknown count
|
|
|
|
for (int r = 0; r < 10; r++)
|
|
{
|
|
outapp->WriteUInt32(0); // Unknown
|
|
}
|
|
|
|
outapp->WriteUInt32(22); // Equipment count
|
|
|
|
for (int r = EQEmu::textures::textureBegin; r < EQEmu::textures::materialCount; r++)
|
|
{
|
|
outapp->WriteUInt32(emu->item_material.Slot[r].Material);
|
|
outapp->WriteUInt32(0);
|
|
outapp->WriteUInt32(0);
|
|
outapp->WriteUInt32(0);
|
|
outapp->WriteUInt32(0);
|
|
}
|
|
|
|
// Write zeroes for the next 13 equipment slots
|
|
|
|
for (int r = 0; r < 13; r++)
|
|
{
|
|
outapp->WriteUInt32(0);
|
|
outapp->WriteUInt32(0);
|
|
outapp->WriteUInt32(0);
|
|
outapp->WriteUInt32(0);
|
|
outapp->WriteUInt32(0);
|
|
}
|
|
|
|
outapp->WriteUInt32(EQEmu::textures::materialCount); // Equipment2 count
|
|
|
|
for (int r = EQEmu::textures::textureBegin; r < EQEmu::textures::materialCount; r++)
|
|
{
|
|
outapp->WriteUInt32(0);
|
|
outapp->WriteUInt32(0);
|
|
outapp->WriteUInt32(0);
|
|
outapp->WriteUInt32(0);
|
|
outapp->WriteUInt32(0);
|
|
}
|
|
|
|
outapp->WriteUInt32(EQEmu::textures::materialCount); // Tint Count
|
|
|
|
for (int r = 0; r < 7; r++)
|
|
{
|
|
outapp->WriteUInt32(emu->item_tint.Slot[r].Color);
|
|
}
|
|
// Write zeroes for extra two tint values
|
|
outapp->WriteUInt32(0);
|
|
outapp->WriteUInt32(0);
|
|
|
|
outapp->WriteUInt32(EQEmu::textures::materialCount); // Tint2 Count
|
|
|
|
for (int r = 0; r < 7; r++)
|
|
{
|
|
outapp->WriteUInt32(emu->item_tint.Slot[r].Color);
|
|
}
|
|
// Write zeroes for extra two tint values
|
|
outapp->WriteUInt32(0);
|
|
outapp->WriteUInt32(0);
|
|
|
|
outapp->WriteUInt8(emu->haircolor);
|
|
outapp->WriteUInt8(emu->beardcolor);
|
|
outapp->WriteUInt32(0); // Unknown
|
|
outapp->WriteUInt8(emu->eyecolor1);
|
|
outapp->WriteUInt8(emu->eyecolor2);
|
|
outapp->WriteUInt8(emu->hairstyle);
|
|
outapp->WriteUInt8(emu->beard);
|
|
outapp->WriteUInt8(emu->face);
|
|
|
|
// Think there should be an extra byte before the drakkin stuff (referred to as oldface in client)
|
|
// Then one of the five bytes following the drakkin stuff needs removing.
|
|
|
|
outapp->WriteUInt32(emu->drakkin_heritage);
|
|
outapp->WriteUInt32(emu->drakkin_tattoo);
|
|
outapp->WriteUInt32(emu->drakkin_details);
|
|
|
|
outapp->WriteUInt8(0); // Unknown
|
|
outapp->WriteUInt8(0); // Unknown
|
|
outapp->WriteUInt8(0); // Unknown
|
|
outapp->WriteUInt8(0); // Unknown
|
|
outapp->WriteUInt8(0); // Unknown
|
|
|
|
outapp->WriteFloat(5.0f); // Height ?
|
|
|
|
outapp->WriteFloat(3.0f); // Unknown
|
|
outapp->WriteFloat(2.5f); // Unknown
|
|
outapp->WriteFloat(5.5f); // Unknown
|
|
|
|
outapp->WriteUInt32(0); // Primary ?
|
|
outapp->WriteUInt32(0); // Secondary ?
|
|
|
|
outapp->WriteUInt32(emu->points); // Unspent skill points
|
|
outapp->WriteUInt32(emu->mana);
|
|
outapp->WriteUInt32(emu->cur_hp);
|
|
|
|
outapp->WriteUInt32(emu->STR);
|
|
outapp->WriteUInt32(emu->STA);
|
|
outapp->WriteUInt32(emu->CHA);
|
|
outapp->WriteUInt32(emu->DEX);
|
|
outapp->WriteUInt32(emu->INT);
|
|
outapp->WriteUInt32(emu->AGI);
|
|
outapp->WriteUInt32(emu->WIS);
|
|
|
|
outapp->WriteUInt32(0); // Unknown
|
|
outapp->WriteUInt32(0); // Unknown
|
|
outapp->WriteUInt32(0); // Unknown
|
|
outapp->WriteUInt32(0); // Unknown
|
|
outapp->WriteUInt32(0); // Unknown
|
|
outapp->WriteUInt32(0); // Unknown
|
|
outapp->WriteUInt32(0); // Unknown
|
|
|
|
outapp->WriteUInt32(300); // AA Count
|
|
|
|
for (uint32 r = 0; r < MAX_PP_AA_ARRAY; r++)
|
|
{
|
|
outapp->WriteUInt32(emu->aa_array[r].AA);
|
|
outapp->WriteUInt32(emu->aa_array[r].value);
|
|
outapp->WriteUInt32(emu->aa_array[r].charges);
|
|
}
|
|
|
|
// Fill the other 60 AAs with zeroes
|
|
|
|
for (uint32 r = 0; r < structs::MAX_PP_AA_ARRAY - MAX_PP_AA_ARRAY; r++)
|
|
{
|
|
outapp->WriteUInt32(0);
|
|
outapp->WriteUInt32(0);
|
|
outapp->WriteUInt32(0);
|
|
}
|
|
|
|
outapp->WriteUInt32(structs::MAX_PP_SKILL);
|
|
|
|
for (uint32 r = 0; r < structs::MAX_PP_SKILL; r++)
|
|
{
|
|
outapp->WriteUInt32(emu->skills[r]);
|
|
}
|
|
|
|
outapp->WriteUInt32(25); // Unknown count
|
|
|
|
for (uint32 r = 0; r < 25; r++)
|
|
{
|
|
outapp->WriteUInt32(0); // Unknown
|
|
}
|
|
|
|
outapp->WriteUInt32(structs::MAX_PP_DISCIPLINES); // Discipline count
|
|
|
|
for (uint32 r = 0; r < MAX_PP_DISCIPLINES; r++)
|
|
{
|
|
outapp->WriteUInt32(emu->disciplines.values[r]);
|
|
}
|
|
|
|
// Write zeroes for the rest of the disciplines
|
|
for (uint32 r = 0; r < structs::MAX_PP_DISCIPLINES - MAX_PP_DISCIPLINES; r++)
|
|
{
|
|
outapp->WriteUInt32(0);
|
|
}
|
|
|
|
outapp->WriteUInt32(20); // Timestamp count
|
|
|
|
for (uint32 r = 0; r < 20; r++)
|
|
{
|
|
outapp->WriteUInt32(0);
|
|
}
|
|
|
|
outapp->WriteUInt32(MAX_RECAST_TYPES); // Timestamp count
|
|
|
|
for (uint32 r = 0; r < MAX_RECAST_TYPES; r++)
|
|
{
|
|
outapp->WriteUInt32(emu->recastTimers[r]);
|
|
}
|
|
|
|
outapp->WriteUInt32(100); // Timestamp2 count
|
|
|
|
for (uint32 r = 0; r < 100; r++)
|
|
{
|
|
outapp->WriteUInt32(0);
|
|
}
|
|
|
|
outapp->WriteUInt32(structs::MAX_PP_SPELLBOOK); // Spellbook slots
|
|
|
|
for (uint32 r = 0; r < MAX_PP_SPELLBOOK; r++)
|
|
{
|
|
outapp->WriteUInt32(emu->spell_book[r]);
|
|
}
|
|
// zeroes for the rest of the spellbook slots
|
|
for (uint32 r = 0; r < structs::MAX_PP_SPELLBOOK - MAX_PP_SPELLBOOK; r++)
|
|
{
|
|
outapp->WriteUInt32(0xFFFFFFFFU);
|
|
}
|
|
|
|
outapp->WriteUInt32(structs::MAX_PP_MEMSPELL); // Memorised spell slots
|
|
|
|
for (uint32 r = 0; r < MAX_PP_MEMSPELL; r++) // first 12
|
|
{
|
|
outapp->WriteUInt32(emu->mem_spells[r]);
|
|
}
|
|
// zeroes for the rest of the slots -- the other 4 which don't work at all!
|
|
for (uint32 r = 0; r < structs::MAX_PP_MEMSPELL - MAX_PP_MEMSPELL; r++)
|
|
{
|
|
outapp->WriteUInt32(0xFFFFFFFFU);
|
|
}
|
|
|
|
outapp->WriteUInt32(13); // gem refresh count
|
|
|
|
for (uint32 r = 0; r < MAX_PP_MEMSPELL; r++)
|
|
{
|
|
outapp->WriteUInt32(emu->spellSlotRefresh[r]); // spell gem refresh
|
|
}
|
|
outapp->WriteUInt32(0); // also refresh -- historically HT/LoH :P
|
|
|
|
outapp->WriteUInt8(0); // Unknown
|
|
|
|
outapp->WriteUInt32(structs::BUFF_COUNT);
|
|
|
|
for (uint32 r = 0; r < BUFF_COUNT; r++)
|
|
{
|
|
float instrument_mod = 0.0f;
|
|
uint8 effect_type = emu->buffs[r].effect_type;
|
|
uint32 player_id = emu->buffs[r].player_id;;
|
|
|
|
if (emu->buffs[r].spellid != 0xFFFF && emu->buffs[r].spellid != 0)
|
|
{
|
|
instrument_mod = 1.0f + (emu->buffs[r].bard_modifier - 10) / 10.0f;
|
|
effect_type = 2;
|
|
player_id = 0x000717fd;
|
|
}
|
|
else
|
|
{
|
|
effect_type = 0;
|
|
}
|
|
// this is different than the client struct for some reason :P
|
|
// missing a few things, shuffled around
|
|
outapp->WriteUInt8(0); // this is an unknown
|
|
outapp->WriteFloat(instrument_mod);
|
|
outapp->WriteUInt32(player_id);
|
|
outapp->WriteUInt8(0);
|
|
outapp->WriteUInt32(emu->buffs[r].counters);
|
|
outapp->WriteUInt32(emu->buffs[r].duration);
|
|
outapp->WriteUInt8(emu->buffs[r].level);
|
|
outapp->WriteUInt32(emu->buffs[r].spellid);
|
|
outapp->WriteUInt8(effect_type); // Only ever seen 2
|
|
outapp->WriteUInt32(emu->buffs[r].num_hits);
|
|
outapp->WriteUInt32(0);
|
|
outapp->WriteUInt32(emu->buffs[r].counters); // Appears twice ?
|
|
|
|
for (uint32 j = 0; j < 44; ++j)
|
|
outapp->WriteUInt8(0); // Unknown
|
|
}
|
|
|
|
for (uint32 r = 0; r < structs::BUFF_COUNT - BUFF_COUNT; r++)
|
|
{
|
|
// 80 bytes of zeroes
|
|
for (uint32 j = 0; j < 20; ++j)
|
|
outapp->WriteUInt32(0);
|
|
|
|
}
|
|
|
|
outapp->WriteUInt32(emu->platinum);
|
|
outapp->WriteUInt32(emu->gold);
|
|
outapp->WriteUInt32(emu->silver);
|
|
outapp->WriteUInt32(emu->copper);
|
|
|
|
outapp->WriteUInt32(emu->platinum_cursor);
|
|
outapp->WriteUInt32(emu->gold_cursor);
|
|
outapp->WriteUInt32(emu->silver_cursor);
|
|
outapp->WriteUInt32(emu->copper_cursor);
|
|
|
|
outapp->WriteUInt32(0); // Unknown
|
|
|
|
outapp->WriteUInt32(0); // This is the cooldown timer for the monk 'Mend' skill. Client will add 6 minutes to this value the first time the
|
|
// player logs in. After that it will honour whatever value we send here.
|
|
|
|
outapp->WriteUInt32(0); // Unknown
|
|
|
|
outapp->WriteUInt32(emu->thirst_level);
|
|
outapp->WriteUInt32(emu->hunger_level);
|
|
|
|
outapp->WriteUInt32(emu->aapoints_spent);
|
|
|
|
outapp->WriteUInt32(5); // AA Points count ??
|
|
outapp->WriteUInt32(1234); // AA Points assigned
|
|
outapp->WriteUInt32(0); // AA Points in General ?
|
|
outapp->WriteUInt32(0); // AA Points in Class ?
|
|
outapp->WriteUInt32(0); // AA Points in Archetype ?
|
|
outapp->WriteUInt32(0); // AA Points in Special ?
|
|
outapp->WriteUInt32(emu->aapoints); // AA Points unspent
|
|
|
|
outapp->WriteUInt8(0); // Unknown
|
|
outapp->WriteUInt8(0); // Unknown
|
|
|
|
outapp->WriteUInt32(profile::BandoliersSize);
|
|
|
|
// Copy bandoliers where server and client indexes converge
|
|
for (uint32 r = 0; r < EQEmu::legacy::BANDOLIERS_SIZE && r < profile::BandoliersSize; ++r) {
|
|
outapp->WriteString(emu->bandoliers[r].Name);
|
|
for (uint32 j = 0; j < profile::BandolierItemCount; ++j) { // Will need adjusting if 'server != client' is ever true
|
|
outapp->WriteString(emu->bandoliers[r].Items[j].Name);
|
|
outapp->WriteUInt32(emu->bandoliers[r].Items[j].ID);
|
|
if (emu->bandoliers[r].Items[j].Icon) {
|
|
outapp->WriteSInt32(emu->bandoliers[r].Items[j].Icon);
|
|
}
|
|
else {
|
|
// If no icon, it must send -1 or Treasure Chest Icon (836) is displayed
|
|
outapp->WriteSInt32(-1);
|
|
}
|
|
}
|
|
}
|
|
// Nullify bandoliers where server and client indexes diverge, with a client bias
|
|
for (uint32 r = EQEmu::legacy::BANDOLIERS_SIZE; r < profile::BandoliersSize; ++r) {
|
|
outapp->WriteString("");
|
|
for (uint32 j = 0; j < profile::BandolierItemCount; ++j) { // Will need adjusting if 'server != client' is ever true
|
|
outapp->WriteString("");
|
|
outapp->WriteUInt32(0);
|
|
outapp->WriteSInt32(-1);
|
|
}
|
|
}
|
|
|
|
outapp->WriteUInt32(profile::PotionBeltSize);
|
|
|
|
// Copy potion belt where server and client indexes converge
|
|
for (uint32 r = 0; r < EQEmu::legacy::POTION_BELT_ITEM_COUNT && r < profile::PotionBeltSize; ++r) {
|
|
outapp->WriteString(emu->potionbelt.Items[r].Name);
|
|
outapp->WriteUInt32(emu->potionbelt.Items[r].ID);
|
|
if (emu->potionbelt.Items[r].Icon) {
|
|
outapp->WriteSInt32(emu->potionbelt.Items[r].Icon);
|
|
}
|
|
else {
|
|
// If no icon, it must send -1 or Treasure Chest Icon (836) is displayed
|
|
outapp->WriteSInt32(-1);
|
|
}
|
|
}
|
|
// Nullify potion belt where server and client indexes diverge, with a client bias
|
|
for (uint32 r = EQEmu::legacy::POTION_BELT_ITEM_COUNT; r < profile::PotionBeltSize; ++r) {
|
|
outapp->WriteString("");
|
|
outapp->WriteUInt32(0);
|
|
outapp->WriteSInt32(-1);
|
|
}
|
|
|
|
outapp->WriteSInt32(-1); // Unknown;
|
|
outapp->WriteSInt32(123); // HP Total ?
|
|
outapp->WriteSInt32(234); // Endurance Total ?
|
|
outapp->WriteSInt32(345); // Mana Total ?
|
|
|
|
// these are needed to fix display bugs
|
|
outapp->WriteUInt32(0x19); // base CR
|
|
outapp->WriteUInt32(0x19); // base FR
|
|
outapp->WriteUInt32(0x19); // base MR
|
|
outapp->WriteUInt32(0xf); // base DR
|
|
outapp->WriteUInt32(0xf); // base PR
|
|
outapp->WriteUInt32(0xf); // base PhR?
|
|
outapp->WriteUInt32(0xf); // base Corrup
|
|
outapp->WriteUInt32(0); // Unknown
|
|
outapp->WriteUInt32(0); // Unknown
|
|
outapp->WriteUInt32(0); // Unknown
|
|
outapp->WriteUInt32(0); // Unknown
|
|
outapp->WriteUInt32(0); // Unknown
|
|
|
|
outapp->WriteUInt32(20); // Unknown - Expansion count ?
|
|
|
|
outapp->WriteUInt32(0); // Unknown
|
|
outapp->WriteUInt32(0); // Unknown
|
|
outapp->WriteUInt32(0); // Unknown
|
|
outapp->WriteUInt32(0); // Unknown
|
|
outapp->WriteUInt32(emu->endurance);
|
|
outapp->WriteUInt32(0); // Unknown - Observed 0x7cde - This is also seen in guild packets sent to this character.
|
|
outapp->WriteUInt32(0); // Unknown - Observed 0x64
|
|
|
|
outapp->WriteUInt32(64); // Name Length
|
|
|
|
uint32 CurrentPosition = outapp->GetWritePosition();
|
|
|
|
outapp->WriteString(emu->name);
|
|
|
|
outapp->SetWritePosition(CurrentPosition + 64);
|
|
|
|
outapp->WriteUInt32(32); // Last Name Length
|
|
|
|
CurrentPosition = outapp->GetWritePosition();
|
|
|
|
outapp->WriteString(emu->last_name);
|
|
|
|
outapp->SetWritePosition(CurrentPosition + 32);
|
|
|
|
outapp->WriteUInt32(emu->birthday);
|
|
outapp->WriteUInt32(emu->birthday); // Account start date ?
|
|
outapp->WriteUInt32(emu->lastlogin);
|
|
outapp->WriteUInt32(emu->timePlayedMin);
|
|
outapp->WriteUInt32(emu->timeentitledonaccount);
|
|
outapp->WriteUInt32(0x0007ffff); // Expansion bitmask
|
|
|
|
outapp->WriteUInt32(structs::MAX_PP_LANGUAGE);
|
|
|
|
for (uint32 r = 0; r < MAX_PP_LANGUAGE; r++)
|
|
{
|
|
outapp->WriteUInt8(emu->languages[r]);
|
|
}
|
|
|
|
for (uint32 r = 0; r < structs::MAX_PP_LANGUAGE - MAX_PP_LANGUAGE; r++)
|
|
{
|
|
outapp->WriteUInt8(0);
|
|
}
|
|
|
|
outapp->WriteUInt16(emu->zone_id);
|
|
outapp->WriteUInt16(emu->zoneInstance);
|
|
|
|
outapp->WriteFloat(emu->y);
|
|
outapp->WriteFloat(emu->x);
|
|
outapp->WriteFloat(emu->z);
|
|
outapp->WriteFloat(emu->heading);
|
|
|
|
outapp->WriteUInt8(0); // Unknown
|
|
outapp->WriteUInt8(emu->pvp);
|
|
outapp->WriteUInt8(0); // Unknown
|
|
outapp->WriteUInt8(emu->gm);
|
|
|
|
outapp->WriteUInt32(emu->guild_id);
|
|
outapp->WriteUInt8(emu->guildrank); // guildrank
|
|
outapp->WriteUInt32(0); // Unknown - observed 1 in a live packet.
|
|
outapp->WriteUInt8(0); // Unknown - observed 1 in a live packet.
|
|
outapp->WriteUInt32(0); // Unknown
|
|
|
|
outapp->WriteUInt64(emu->exp);
|
|
outapp->WriteUInt8(0); // Unknown
|
|
|
|
outapp->WriteUInt32(emu->platinum_bank);
|
|
outapp->WriteUInt32(emu->gold_bank);
|
|
outapp->WriteUInt32(emu->silver_bank);
|
|
outapp->WriteUInt32(emu->copper_bank);
|
|
|
|
outapp->WriteUInt32(emu->platinum_shared);
|
|
outapp->WriteUInt32(0); // Unknown
|
|
outapp->WriteUInt32(0); // Unknown
|
|
outapp->WriteUInt32(0); // Unknown
|
|
|
|
outapp->WriteUInt32(42); // The meaning of life ?
|
|
|
|
for (uint32 r = 0; r < 42; r++)
|
|
{
|
|
outapp->WriteUInt32(0); // Unknown
|
|
outapp->WriteUInt32(0); // Unknown
|
|
}
|
|
|
|
outapp->WriteUInt32(0); // Unknown
|
|
outapp->WriteUInt32(0); // Unknown
|
|
|
|
outapp->WriteUInt32(emu->career_tribute_points);
|
|
outapp->WriteUInt32(0); // Unknown
|
|
outapp->WriteUInt32(emu->tribute_points);
|
|
outapp->WriteUInt32(0); // Unknown
|
|
|
|
outapp->WriteUInt8(0); // Unknown
|
|
outapp->WriteUInt8(0); // Unknown
|
|
|
|
outapp->WriteUInt32(EQEmu::legacy::TRIBUTE_SIZE);
|
|
|
|
for (uint32 r = 0; r < EQEmu::legacy::TRIBUTE_SIZE; r++)
|
|
{
|
|
outapp->WriteUInt32(emu->tributes[r].tribute);
|
|
outapp->WriteUInt32(emu->tributes[r].tier);
|
|
}
|
|
|
|
outapp->WriteUInt32(10); // Guild Tribute Count ?
|
|
|
|
for (uint32 r = 0; r < 10; r++)
|
|
{
|
|
outapp->WriteUInt32(0xffffffff);
|
|
outapp->WriteUInt32(0);
|
|
}
|
|
|
|
outapp->WriteUInt32(0); // Unknown
|
|
outapp->WriteUInt32(0); // Unknown
|
|
outapp->WriteUInt32(0); // Unknown
|
|
outapp->WriteUInt32(0); // Unknown
|
|
outapp->WriteUInt32(0); // Unknown
|
|
outapp->WriteUInt32(0); // Unknown
|
|
|
|
// Block of 121 unknown bytes
|
|
for (uint32 r = 0; r < 121; r++)
|
|
outapp->WriteUInt8(0); // Unknown
|
|
|
|
outapp->WriteUInt32(0); // Unknown
|
|
outapp->WriteUInt32(0); // Unknown
|
|
outapp->WriteUInt32(emu->currentRadCrystals);
|
|
outapp->WriteUInt32(emu->careerRadCrystals);
|
|
outapp->WriteUInt32(emu->currentEbonCrystals);
|
|
outapp->WriteUInt32(emu->careerEbonCrystals);
|
|
outapp->WriteUInt32(0); // Unknown
|
|
outapp->WriteUInt32(0); // Unknown
|
|
outapp->WriteUInt32(0); // Unknown
|
|
|
|
// Unknown String ?
|
|
outapp->WriteUInt32(64); // Unknown
|
|
for (uint32 r = 0; r < 64; r++)
|
|
outapp->WriteUInt8(0); // Unknown
|
|
|
|
outapp->WriteUInt8(0); // Unknown
|
|
outapp->WriteUInt8(0); // Unknown
|
|
outapp->WriteUInt8(0); // Unknown
|
|
|
|
outapp->WriteUInt32(0); // Unknown
|
|
outapp->WriteUInt32(0); // Unknown
|
|
|
|
outapp->WriteUInt8(0); // Unknown
|
|
outapp->WriteUInt8(0); // Unknown
|
|
outapp->WriteUInt8(0); // Unknown
|
|
|
|
outapp->WriteUInt32(0); // Unknown
|
|
|
|
outapp->WriteUInt8(0); // Unknown
|
|
outapp->WriteUInt8(0); // Unknown
|
|
outapp->WriteUInt8(0); // Unknown
|
|
|
|
outapp->WriteUInt32(0); // Unknown
|
|
|
|
outapp->WriteUInt8(0); // Unknown
|
|
|
|
outapp->WriteUInt32(0); // Unknown
|
|
|
|
// Unknown String ?
|
|
outapp->WriteUInt32(64); // Unknown
|
|
for (uint32 r = 0; r < 64; r++)
|
|
outapp->WriteUInt8(0); // Unknown
|
|
|
|
// Unknown String ?
|
|
outapp->WriteUInt32(64); // Unknown
|
|
for (uint32 r = 0; r < 64; r++)
|
|
outapp->WriteUInt8(0); // Unknown
|
|
|
|
outapp->WriteUInt32(0); // Unknown
|
|
|
|
// Block of 320 unknown bytes
|
|
for (uint32 r = 0; r < 320; r++)
|
|
outapp->WriteUInt8(0); // Unknown
|
|
|
|
// Block of 343 unknown bytes
|
|
for (uint32 r = 0; r < 343; r++)
|
|
outapp->WriteUInt8(0); // Unknown
|
|
|
|
outapp->WriteUInt32(0); // Unknown
|
|
|
|
outapp->WriteUInt8(emu->leadAAActive);
|
|
|
|
outapp->WriteUInt32(6); // Count ... of LDoN stats ?
|
|
outapp->WriteUInt32(0); // Unknown
|
|
outapp->WriteUInt32(emu->ldon_points_guk);
|
|
outapp->WriteUInt32(emu->ldon_points_mir);
|
|
outapp->WriteUInt32(emu->ldon_points_mmc);
|
|
outapp->WriteUInt32(emu->ldon_points_ruj);
|
|
outapp->WriteUInt32(emu->ldon_points_tak);
|
|
|
|
outapp->WriteUInt32(emu->ldon_points_available);
|
|
|
|
outapp->WriteDouble(emu->group_leadership_exp);
|
|
outapp->WriteDouble(emu->raid_leadership_exp);
|
|
|
|
outapp->WriteUInt32(emu->group_leadership_points);
|
|
outapp->WriteUInt32(emu->raid_leadership_points);
|
|
|
|
outapp->WriteUInt32(64); // Group of 64 int32s follow Group/Raid Leadership abilities ?
|
|
|
|
for (uint32 r = 0; r < MAX_LEADERSHIP_AA_ARRAY; r++)
|
|
outapp->WriteUInt32(emu->leader_abilities.ranks[r]);
|
|
|
|
for (uint32 r = 0; r < 64 - MAX_LEADERSHIP_AA_ARRAY; r++)
|
|
outapp->WriteUInt32(0); // Unused/unsupported Leadership abilities
|
|
|
|
outapp->WriteUInt32(emu->air_remaining); // ?
|
|
|
|
// PVP Stats
|
|
|
|
outapp->WriteUInt32(emu->PVPKills);
|
|
outapp->WriteUInt32(emu->PVPDeaths);
|
|
outapp->WriteUInt32(emu->PVPCurrentPoints);
|
|
outapp->WriteUInt32(emu->PVPCareerPoints);
|
|
outapp->WriteUInt32(emu->PVPBestKillStreak);
|
|
outapp->WriteUInt32(emu->PVPWorstDeathStreak);
|
|
outapp->WriteUInt32(emu->PVPCurrentKillStreak);
|
|
|
|
// Last PVP Kill
|
|
|
|
outapp->WriteString(emu->PVPLastKill.Name);
|
|
outapp->WriteUInt32(emu->PVPLastKill.Level);
|
|
outapp->WriteUInt32(emu->PVPLastKill.Race);
|
|
outapp->WriteUInt32(emu->PVPLastKill.Class);
|
|
outapp->WriteUInt32(emu->PVPLastKill.Zone);
|
|
outapp->WriteUInt32(emu->PVPLastKill.Time);
|
|
outapp->WriteUInt32(emu->PVPLastKill.Points);
|
|
|
|
// Last PVP Death
|
|
|
|
outapp->WriteString(emu->PVPLastDeath.Name);
|
|
outapp->WriteUInt32(emu->PVPLastDeath.Level);
|
|
outapp->WriteUInt32(emu->PVPLastDeath.Race);
|
|
outapp->WriteUInt32(emu->PVPLastDeath.Class);
|
|
outapp->WriteUInt32(emu->PVPLastDeath.Zone);
|
|
outapp->WriteUInt32(emu->PVPLastDeath.Time);
|
|
outapp->WriteUInt32(emu->PVPLastDeath.Points);
|
|
|
|
outapp->WriteUInt32(emu->PVPNumberOfKillsInLast24Hours);
|
|
|
|
// Last 50 Kills
|
|
outapp->WriteUInt32(50);
|
|
for (uint32 r = 0; r < 50; ++r)
|
|
{
|
|
outapp->WriteString(emu->PVPRecentKills[r].Name);
|
|
outapp->WriteUInt32(emu->PVPRecentKills[r].Level);
|
|
outapp->WriteUInt32(emu->PVPRecentKills[r].Race);
|
|
outapp->WriteUInt32(emu->PVPRecentKills[r].Class);
|
|
outapp->WriteUInt32(emu->PVPRecentKills[r].Zone);
|
|
outapp->WriteUInt32(emu->PVPRecentKills[r].Time);
|
|
outapp->WriteUInt32(emu->PVPRecentKills[r].Points);
|
|
}
|
|
|
|
outapp->WriteUInt32(emu->expAA);
|
|
outapp->WriteUInt32(0); // Unknown
|
|
outapp->WriteUInt32(0); // Unknown
|
|
|
|
outapp->WriteUInt8(emu->groupAutoconsent);
|
|
outapp->WriteUInt8(emu->raidAutoconsent);
|
|
outapp->WriteUInt8(emu->guildAutoconsent);
|
|
|
|
outapp->WriteUInt8(0); // Unknown
|
|
|
|
outapp->WriteUInt32(emu->level); // Level3 ?
|
|
|
|
outapp->WriteUInt8(emu->showhelm);
|
|
|
|
outapp->WriteUInt32(emu->RestTimer);
|
|
|
|
outapp->WriteUInt32(1024); // Unknown Count
|
|
|
|
// Block of 1024 unknown bytes
|
|
outapp->WriteUInt8(31); // Unknown
|
|
|
|
for (uint32 r = 0; r < 1023; r++)
|
|
outapp->WriteUInt8(0); // Unknown
|
|
|
|
outapp->WriteUInt32(0); // Unknown
|
|
outapp->WriteUInt32(0); // Unknown
|
|
|
|
// Think we need 1 byte of padding at the end
|
|
|
|
outapp->WriteUInt8(0); // Unknown
|
|
|
|
Log.Out(Logs::General, Logs::Netcode, "[STRUCTS] Player Profile Packet is %i bytes", outapp->GetWritePosition());
|
|
|
|
auto NewBuffer = new unsigned char[outapp->GetWritePosition()];
|
|
memcpy(NewBuffer, outapp->pBuffer, outapp->GetWritePosition());
|
|
safe_delete_array(outapp->pBuffer);
|
|
outapp->pBuffer = NewBuffer;
|
|
outapp->size = outapp->GetWritePosition();
|
|
outapp->SetWritePosition(4);
|
|
outapp->WriteUInt32(outapp->size - 9);
|
|
|
|
CRC32::SetEQChecksum(outapp->pBuffer, outapp->size - 1, 8);
|
|
//Log.Hex(Logs::Netcode, outapp->pBuffer, outapp->size);
|
|
|
|
dest->FastQueuePacket(&outapp, ack_req);
|
|
delete in;
|
|
return;
|
|
}
|
|
|
|
ENCODE(OP_RaidJoin)
|
|
{
|
|
EQApplicationPacket *inapp = *p;
|
|
unsigned char * __emu_buffer = inapp->pBuffer;
|
|
RaidCreate_Struct *raid_create = (RaidCreate_Struct*)__emu_buffer;
|
|
|
|
auto outapp_create = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidGeneral_Struct));
|
|
structs::RaidGeneral_Struct *general = (structs::RaidGeneral_Struct*)outapp_create->pBuffer;
|
|
|
|
general->action = 8;
|
|
general->parameter = 1;
|
|
strn0cpy(general->leader_name, raid_create->leader_name, 64);
|
|
strn0cpy(general->player_name, raid_create->leader_name, 64);
|
|
|
|
dest->FastQueuePacket(&outapp_create);
|
|
safe_delete(inapp);
|
|
}
|
|
|
|
ENCODE(OP_RaidUpdate)
|
|
{
|
|
EQApplicationPacket *inapp = *p;
|
|
*p = nullptr;
|
|
unsigned char * __emu_buffer = inapp->pBuffer;
|
|
RaidGeneral_Struct *raid_gen = (RaidGeneral_Struct*)__emu_buffer;
|
|
|
|
if (raid_gen->action == 0) // raid add has longer length than other raid updates
|
|
{
|
|
RaidAddMember_Struct* in_add_member = (RaidAddMember_Struct*)__emu_buffer;
|
|
|
|
auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidAddMember_Struct));
|
|
structs::RaidAddMember_Struct *add_member = (structs::RaidAddMember_Struct*)outapp->pBuffer;
|
|
|
|
add_member->raidGen.action = in_add_member->raidGen.action;
|
|
add_member->raidGen.parameter = in_add_member->raidGen.parameter;
|
|
strn0cpy(add_member->raidGen.leader_name, in_add_member->raidGen.leader_name, 64);
|
|
strn0cpy(add_member->raidGen.player_name, in_add_member->raidGen.player_name, 64);
|
|
add_member->_class = in_add_member->_class;
|
|
add_member->level = in_add_member->level;
|
|
add_member->isGroupLeader = in_add_member->isGroupLeader;
|
|
add_member->flags[0] = in_add_member->flags[0];
|
|
add_member->flags[1] = in_add_member->flags[1];
|
|
add_member->flags[2] = in_add_member->flags[2];
|
|
add_member->flags[3] = in_add_member->flags[3];
|
|
add_member->flags[4] = in_add_member->flags[4];
|
|
dest->FastQueuePacket(&outapp);
|
|
}
|
|
else if (raid_gen->action == 35)
|
|
{
|
|
RaidMOTD_Struct *inmotd = (RaidMOTD_Struct *)__emu_buffer;
|
|
auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidMOTD_Struct) +
|
|
strlen(inmotd->motd) + 1);
|
|
structs::RaidMOTD_Struct *outmotd = (structs::RaidMOTD_Struct *)outapp->pBuffer;
|
|
|
|
outmotd->general.action = inmotd->general.action;
|
|
strn0cpy(outmotd->general.player_name, inmotd->general.player_name, 64);
|
|
strn0cpy(outmotd->motd, inmotd->motd, strlen(inmotd->motd) + 1);
|
|
dest->FastQueuePacket(&outapp);
|
|
}
|
|
else if (raid_gen->action == 14 || raid_gen->action == 30)
|
|
{
|
|
RaidLeadershipUpdate_Struct *inlaa = (RaidLeadershipUpdate_Struct *)__emu_buffer;
|
|
auto outapp =
|
|
new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidLeadershipUpdate_Struct));
|
|
structs::RaidLeadershipUpdate_Struct *outlaa = (structs::RaidLeadershipUpdate_Struct *)outapp->pBuffer;
|
|
|
|
outlaa->action = inlaa->action;
|
|
strn0cpy(outlaa->player_name, inlaa->player_name, 64);
|
|
strn0cpy(outlaa->leader_name, inlaa->leader_name, 64);
|
|
memcpy(&outlaa->raid, &inlaa->raid, sizeof(RaidLeadershipAA_Struct));
|
|
dest->FastQueuePacket(&outapp);
|
|
}
|
|
else
|
|
{
|
|
RaidGeneral_Struct* in_raid_general = (RaidGeneral_Struct*)__emu_buffer;
|
|
|
|
auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidGeneral_Struct));
|
|
structs::RaidGeneral_Struct *raid_general = (structs::RaidGeneral_Struct*)outapp->pBuffer;
|
|
strn0cpy(raid_general->leader_name, in_raid_general->leader_name, 64);
|
|
strn0cpy(raid_general->player_name, in_raid_general->player_name, 64);
|
|
raid_general->action = in_raid_general->action;
|
|
raid_general->parameter = in_raid_general->parameter;
|
|
dest->FastQueuePacket(&outapp);
|
|
}
|
|
|
|
safe_delete(inapp);
|
|
}
|
|
|
|
ENCODE(OP_ReadBook)
|
|
{
|
|
ENCODE_LENGTH_ATLEAST(BookText_Struct);
|
|
SETUP_DIRECT_ENCODE(BookText_Struct, structs::BookRequest_Struct);
|
|
|
|
if (emu->window == 0xFF)
|
|
eq->window = 0xFFFFFFFF;
|
|
else
|
|
eq->window = emu->window;
|
|
OUT(type);
|
|
OUT(invslot);
|
|
strn0cpy(eq->txtfile, emu->booktext, sizeof(eq->txtfile));
|
|
|
|
FINISH_ENCODE();
|
|
}
|
|
|
|
ENCODE(OP_RecipeAutoCombine)
|
|
{
|
|
ENCODE_LENGTH_EXACT(RecipeAutoCombine_Struct);
|
|
SETUP_DIRECT_ENCODE(RecipeAutoCombine_Struct, structs::RecipeAutoCombine_Struct);
|
|
|
|
OUT(object_type);
|
|
OUT(some_id);
|
|
eq->container_slot = ServerToRoFSlot(emu->unknown1);
|
|
structs::InventorySlot_Struct RoFSlot;
|
|
RoFSlot.Type = 8; // Observed
|
|
RoFSlot.Unknown02 = 0;
|
|
RoFSlot.Slot = 0xffff;
|
|
RoFSlot.SubIndex = 0xffff;
|
|
RoFSlot.AugIndex = 0xffff;
|
|
RoFSlot.Unknown01 = 0;
|
|
eq->unknown_slot = RoFSlot;
|
|
OUT(recipe_id);
|
|
OUT(reply_code);
|
|
|
|
FINISH_ENCODE();
|
|
}
|
|
|
|
ENCODE(OP_RemoveBlockedBuffs) { ENCODE_FORWARD(OP_BlockedBuffs); }
|
|
|
|
ENCODE(OP_RequestClientZoneChange)
|
|
{
|
|
ENCODE_LENGTH_EXACT(RequestClientZoneChange_Struct);
|
|
SETUP_DIRECT_ENCODE(RequestClientZoneChange_Struct, structs::RequestClientZoneChange_Struct);
|
|
|
|
OUT(zone_id);
|
|
OUT(instance_id);
|
|
OUT(y);
|
|
OUT(x);
|
|
OUT(z);
|
|
OUT(heading);
|
|
eq->type = 0x0b;
|
|
eq->unknown004 = 0xffffffff;
|
|
eq->unknown172 = 0x0168b500;
|
|
|
|
FINISH_ENCODE();
|
|
}
|
|
|
|
ENCODE(OP_RespondAA)
|
|
{
|
|
SETUP_DIRECT_ENCODE(AATable_Struct, structs::AATable_Struct);
|
|
|
|
eq->aa_spent = emu->aa_spent;
|
|
// These fields may need to be correctly populated at some point
|
|
eq->aapoints_assigned = emu->aa_spent;
|
|
eq->aa_spent_general = 0;
|
|
eq->aa_spent_archetype = 0;
|
|
eq->aa_spent_class = 0;
|
|
eq->aa_spent_special = 0;
|
|
|
|
for (uint32 i = 0; i < MAX_PP_AA_ARRAY; ++i)
|
|
{
|
|
eq->aa_list[i].AA = emu->aa_list[i].AA;
|
|
eq->aa_list[i].value = emu->aa_list[i].value;
|
|
eq->aa_list[i].charges = emu->aa_list[i].charges;
|
|
}
|
|
|
|
FINISH_ENCODE();
|
|
}
|
|
|
|
ENCODE(OP_RezzRequest)
|
|
{
|
|
SETUP_DIRECT_ENCODE(Resurrect_Struct, structs::Resurrect_Struct);
|
|
|
|
OUT(zone_id);
|
|
OUT(instance_id);
|
|
OUT(y);
|
|
OUT(x);
|
|
OUT(z);
|
|
OUT_str(your_name);
|
|
OUT_str(rezzer_name);
|
|
OUT(spellid);
|
|
OUT_str(corpse_name);
|
|
OUT(action);
|
|
|
|
FINISH_ENCODE();
|
|
}
|
|
|
|
ENCODE(OP_SendAATable)
|
|
{
|
|
EQApplicationPacket *inapp = *p;
|
|
*p = nullptr;
|
|
AARankInfo_Struct *emu = (AARankInfo_Struct*)inapp->pBuffer;
|
|
|
|
// the structs::SendAA_Struct includes enough space for 1 prereq which is the min even if it has no prereqs
|
|
auto prereq_size = emu->total_prereqs > 1 ? (emu->total_prereqs - 1) * 8 : 0;
|
|
auto outapp = new EQApplicationPacket(OP_SendAATable, sizeof(structs::SendAA_Struct) + emu->total_effects * sizeof(structs::AA_Ability) + prereq_size);
|
|
inapp->SetReadPosition(sizeof(AARankInfo_Struct)+emu->total_effects * sizeof(AARankEffect_Struct));
|
|
|
|
|
|
std::vector<int32> skill;
|
|
std::vector<int32> points;
|
|
for(auto i = 0; i < emu->total_prereqs; ++i) {
|
|
skill.push_back(inapp->ReadUInt32());
|
|
points.push_back(inapp->ReadUInt32());
|
|
}
|
|
|
|
outapp->WriteUInt32(emu->id);
|
|
outapp->WriteUInt8(1);
|
|
outapp->WriteSInt32(emu->upper_hotkey_sid);
|
|
outapp->WriteSInt32(emu->lower_hotkey_sid);
|
|
outapp->WriteSInt32(emu->title_sid);
|
|
outapp->WriteSInt32(emu->desc_sid);
|
|
outapp->WriteSInt32(emu->level_req);
|
|
outapp->WriteSInt32(emu->cost);
|
|
outapp->WriteUInt32(emu->seq);
|
|
outapp->WriteUInt32(emu->current_level);
|
|
|
|
if(emu->total_prereqs) {
|
|
outapp->WriteUInt32(emu->total_prereqs);
|
|
for(auto &e : skill)
|
|
outapp->WriteSInt32(e);
|
|
outapp->WriteUInt32(emu->total_prereqs);
|
|
for(auto &e : points)
|
|
outapp->WriteSInt32(e);
|
|
}
|
|
else {
|
|
outapp->WriteUInt32(1);
|
|
outapp->WriteUInt32(0);
|
|
outapp->WriteUInt32(1);
|
|
outapp->WriteUInt32(0);
|
|
}
|
|
|
|
outapp->WriteSInt32(emu->type);
|
|
outapp->WriteSInt32(emu->spell);
|
|
outapp->WriteSInt32(1);
|
|
outapp->WriteSInt32(emu->spell_type);
|
|
outapp->WriteSInt32(emu->spell_refresh);
|
|
outapp->WriteSInt32(emu->classes);
|
|
outapp->WriteSInt32(emu->max_level);
|
|
outapp->WriteSInt32(emu->prev_id);
|
|
outapp->WriteSInt32(emu->next_id);
|
|
outapp->WriteSInt32(emu->total_cost);
|
|
outapp->WriteUInt8(0);
|
|
outapp->WriteUInt8(emu->grant_only);
|
|
outapp->WriteUInt8(0);
|
|
outapp->WriteUInt32(emu->charges);
|
|
outapp->WriteSInt32(emu->expansion);
|
|
outapp->WriteSInt32(emu->category);
|
|
outapp->WriteUInt8(0); // shroud
|
|
outapp->WriteUInt8(0); // unknown109
|
|
outapp->WriteUInt8(0); // loh
|
|
outapp->WriteUInt8(0); // unknown111
|
|
outapp->WriteUInt32(emu->total_effects);
|
|
|
|
inapp->SetReadPosition(sizeof(AARankInfo_Struct));
|
|
for(auto i = 0; i < emu->total_effects; ++i) {
|
|
outapp->WriteUInt32(inapp->ReadUInt32()); // skill_id
|
|
outapp->WriteUInt32(inapp->ReadUInt32()); // base1
|
|
outapp->WriteUInt32(inapp->ReadUInt32()); // base2
|
|
outapp->WriteUInt32(inapp->ReadUInt32()); // slot
|
|
}
|
|
|
|
dest->FastQueuePacket(&outapp);
|
|
delete inapp;
|
|
}
|
|
|
|
ENCODE(OP_SendCharInfo)
|
|
{
|
|
ENCODE_LENGTH_ATLEAST(CharacterSelect_Struct);
|
|
SETUP_VAR_ENCODE(CharacterSelect_Struct);
|
|
|
|
// Zero-character count shunt
|
|
if (emu->CharCount == 0) {
|
|
ALLOC_VAR_ENCODE(structs::CharacterSelect_Struct, sizeof(structs::CharacterSelect_Struct));
|
|
eq->CharCount = emu->CharCount;
|
|
|
|
FINISH_ENCODE();
|
|
return;
|
|
}
|
|
|
|
unsigned char *emu_ptr = __emu_buffer;
|
|
emu_ptr += sizeof(CharacterSelect_Struct);
|
|
CharacterSelectEntry_Struct *emu_cse = (CharacterSelectEntry_Struct *)nullptr;
|
|
|
|
size_t names_length = 0;
|
|
size_t character_count = 0;
|
|
for (; character_count < emu->CharCount && character_count < constants::SayLinkBodySize; ++character_count) {
|
|
emu_cse = (CharacterSelectEntry_Struct *)emu_ptr;
|
|
names_length += strlen(emu_cse->Name);
|
|
emu_ptr += sizeof(CharacterSelectEntry_Struct);
|
|
}
|
|
|
|
size_t total_length = sizeof(structs::CharacterSelect_Struct)
|
|
+ character_count * sizeof(structs::CharacterSelectEntry_Struct)
|
|
+ names_length;
|
|
|
|
ALLOC_VAR_ENCODE(structs::CharacterSelect_Struct, total_length);
|
|
structs::CharacterSelectEntry_Struct *eq_cse = (structs::CharacterSelectEntry_Struct *)nullptr;
|
|
|
|
eq->CharCount = character_count;
|
|
//eq->TotalChars = emu->TotalChars;
|
|
|
|
//if (eq->TotalChars > consts::CHARACTER_CREATION_LIMIT)
|
|
// eq->TotalChars = consts::CHARACTER_CREATION_LIMIT;
|
|
|
|
emu_ptr = __emu_buffer;
|
|
emu_ptr += sizeof(CharacterSelect_Struct);
|
|
|
|
unsigned char *eq_ptr = __packet->pBuffer;
|
|
eq_ptr += sizeof(structs::CharacterSelect_Struct);
|
|
|
|
for (int counter = 0; counter < character_count; ++counter) {
|
|
emu_cse = (CharacterSelectEntry_Struct *)emu_ptr;
|
|
eq_cse = (structs::CharacterSelectEntry_Struct *)eq_ptr; // base address
|
|
|
|
strcpy(eq_cse->Name, emu_cse->Name);
|
|
eq_ptr += strlen(emu_cse->Name);
|
|
eq_cse = (structs::CharacterSelectEntry_Struct *)eq_ptr; // offset address (base + name length offset)
|
|
eq_cse->Name[0] = '\0'; // (offset)eq_cse->Name[0] = (base)eq_cse->Name[strlen(emu_cse->Name)]
|
|
|
|
eq_cse->Class = emu_cse->Class;
|
|
eq_cse->Race = emu_cse->Race;
|
|
eq_cse->Level = emu_cse->Level;
|
|
eq_cse->ShroudClass = emu_cse->ShroudClass;
|
|
eq_cse->ShroudRace = emu_cse->ShroudRace;
|
|
eq_cse->Zone = emu_cse->Zone;
|
|
eq_cse->Instance = emu_cse->Instance;
|
|
eq_cse->Gender = emu_cse->Gender;
|
|
eq_cse->Face = emu_cse->Face;
|
|
|
|
for (int equip_index = 0; equip_index < EQEmu::textures::materialCount; equip_index++) {
|
|
eq_cse->Equip[equip_index].Material = emu_cse->Equip[equip_index].Material;
|
|
eq_cse->Equip[equip_index].Unknown1 = emu_cse->Equip[equip_index].Unknown1;
|
|
eq_cse->Equip[equip_index].EliteMaterial = emu_cse->Equip[equip_index].EliteModel;
|
|
eq_cse->Equip[equip_index].HeroForgeModel = emu_cse->Equip[equip_index].HerosForgeModel;
|
|
eq_cse->Equip[equip_index].Material2 = emu_cse->Equip[equip_index].Unknown2;
|
|
eq_cse->Equip[equip_index].Color = emu_cse->Equip[equip_index].Color;
|
|
}
|
|
|
|
eq_cse->Unknown15 = emu_cse->Unknown15;
|
|
eq_cse->Unknown19 = emu_cse->Unknown19;
|
|
eq_cse->DrakkinTattoo = emu_cse->DrakkinTattoo;
|
|
eq_cse->DrakkinDetails = emu_cse->DrakkinDetails;
|
|
eq_cse->Deity = emu_cse->Deity;
|
|
eq_cse->PrimaryIDFile = emu_cse->PrimaryIDFile;
|
|
eq_cse->SecondaryIDFile = emu_cse->SecondaryIDFile;
|
|
eq_cse->HairColor = emu_cse->HairColor;
|
|
eq_cse->BeardColor = emu_cse->BeardColor;
|
|
eq_cse->EyeColor1 = emu_cse->EyeColor1;
|
|
eq_cse->EyeColor2 = emu_cse->EyeColor2;
|
|
eq_cse->HairStyle = emu_cse->HairStyle;
|
|
eq_cse->Beard = emu_cse->Beard;
|
|
eq_cse->GoHome = emu_cse->GoHome;
|
|
eq_cse->Tutorial = emu_cse->Tutorial;
|
|
eq_cse->DrakkinHeritage = emu_cse->DrakkinHeritage;
|
|
eq_cse->Unknown1 = emu_cse->Unknown1;
|
|
eq_cse->Enabled = emu_cse->Enabled;
|
|
eq_cse->LastLogin = emu_cse->LastLogin;
|
|
eq_cse->Unknown2 = emu_cse->Unknown2;
|
|
|
|
emu_ptr += sizeof(CharacterSelectEntry_Struct);
|
|
eq_ptr += sizeof(structs::CharacterSelectEntry_Struct);
|
|
}
|
|
|
|
FINISH_ENCODE();
|
|
}
|
|
|
|
ENCODE(OP_SendMembership)
|
|
{
|
|
ENCODE_LENGTH_EXACT(Membership_Struct);
|
|
SETUP_DIRECT_ENCODE(Membership_Struct, structs::Membership_Struct);
|
|
|
|
eq->membership = emu->membership;
|
|
eq->races = emu->races;
|
|
eq->classes = emu->classes;
|
|
eq->entrysize = 22;
|
|
for (int i = 0; i<21; i++)
|
|
{
|
|
eq->entries[i] = emu->entries[i];
|
|
}
|
|
eq->entries[21] = 1;
|
|
|
|
FINISH_ENCODE();
|
|
}
|
|
|
|
ENCODE(OP_SendZonepoints)
|
|
{
|
|
SETUP_VAR_ENCODE(ZonePoints);
|
|
ALLOC_VAR_ENCODE(structs::ZonePoints, sizeof(structs::ZonePoints) + sizeof(structs::ZonePoint_Entry) * (emu->count + 1));
|
|
|
|
eq->count = emu->count;
|
|
for (uint32 i = 0; i < emu->count; ++i)
|
|
{
|
|
eq->zpe[i].iterator = emu->zpe[i].iterator;
|
|
eq->zpe[i].x = emu->zpe[i].x;
|
|
eq->zpe[i].y = emu->zpe[i].y;
|
|
eq->zpe[i].z = emu->zpe[i].z;
|
|
eq->zpe[i].heading = emu->zpe[i].heading;
|
|
eq->zpe[i].zoneid = emu->zpe[i].zoneid;
|
|
eq->zpe[i].zoneinstance = emu->zpe[i].zoneinstance;
|
|
}
|
|
|
|
FINISH_ENCODE();
|
|
}
|
|
|
|
ENCODE(OP_SetGuildRank)
|
|
{
|
|
ENCODE_LENGTH_EXACT(GuildSetRank_Struct);
|
|
SETUP_DIRECT_ENCODE(GuildSetRank_Struct, structs::GuildSetRank_Struct);
|
|
|
|
eq->GuildID = emu->Unknown00;
|
|
|
|
/* Translate older ranks to new values */
|
|
switch (emu->Rank) {
|
|
case 0: { eq->Rank = 5; break; } // GUILD_MEMBER 0
|
|
case 1: { eq->Rank = 3; break; } // GUILD_OFFICER 1
|
|
case 2: { eq->Rank = 1; break; } // GUILD_LEADER 2
|
|
default: { eq->Rank = emu->Rank; break; }
|
|
}
|
|
|
|
memcpy(eq->MemberName, emu->MemberName, sizeof(eq->MemberName));
|
|
OUT(Banker);
|
|
eq->Unknown76 = 1;
|
|
|
|
FINISH_ENCODE();
|
|
}
|
|
|
|
ENCODE(OP_ShopPlayerBuy)
|
|
{
|
|
ENCODE_LENGTH_EXACT(Merchant_Sell_Struct);
|
|
SETUP_DIRECT_ENCODE(Merchant_Sell_Struct, structs::Merchant_Sell_Struct);
|
|
|
|
OUT(npcid);
|
|
OUT(playerid);
|
|
OUT(itemslot);
|
|
OUT(quantity);
|
|
OUT(price);
|
|
|
|
FINISH_ENCODE();
|
|
}
|
|
|
|
ENCODE(OP_ShopPlayerSell)
|
|
{
|
|
ENCODE_LENGTH_EXACT(Merchant_Purchase_Struct);
|
|
SETUP_DIRECT_ENCODE(Merchant_Purchase_Struct, structs::Merchant_Purchase_Struct);
|
|
|
|
OUT(npcid);
|
|
eq->inventory_slot = ServerToRoFTypelessSlot(emu->itemslot);
|
|
//OUT(itemslot);
|
|
OUT(quantity);
|
|
OUT(price);
|
|
|
|
FINISH_ENCODE();
|
|
}
|
|
|
|
ENCODE(OP_ShopRequest)
|
|
{
|
|
ENCODE_LENGTH_EXACT(Merchant_Click_Struct);
|
|
SETUP_DIRECT_ENCODE(Merchant_Click_Struct, structs::Merchant_Click_Struct);
|
|
|
|
OUT(npcid);
|
|
OUT(playerid);
|
|
OUT(command);
|
|
OUT(rate);
|
|
eq->unknown01 = 3; // Not sure what these values do yet, but list won't display without them
|
|
eq->unknown02 = 2592000;
|
|
|
|
FINISH_ENCODE();
|
|
}
|
|
|
|
ENCODE(OP_SkillUpdate)
|
|
{
|
|
ENCODE_LENGTH_EXACT(SkillUpdate_Struct);
|
|
SETUP_DIRECT_ENCODE(SkillUpdate_Struct, structs::SkillUpdate_Struct);
|
|
|
|
OUT(skillId);
|
|
OUT(value);
|
|
eq->unknown08 = 1; // Observed
|
|
eq->unknown09 = 80; // Observed
|
|
eq->unknown10 = 136; // Observed
|
|
eq->unknown11 = 54; // Observed
|
|
|
|
FINISH_ENCODE();
|
|
}
|
|
|
|
ENCODE(OP_SomeItemPacketMaybe)
|
|
{
|
|
// This Opcode is not named very well. It is used for the animation of arrows leaving the player's bow
|
|
// and flying to the target.
|
|
//
|
|
|
|
ENCODE_LENGTH_EXACT(Arrow_Struct);
|
|
SETUP_DIRECT_ENCODE(Arrow_Struct, structs::Arrow_Struct);
|
|
|
|
OUT(src_y);
|
|
OUT(src_x);
|
|
OUT(src_z);
|
|
OUT(velocity);
|
|
OUT(launch_angle);
|
|
OUT(tilt);
|
|
OUT(arc);
|
|
OUT(source_id);
|
|
OUT(target_id);
|
|
OUT(item_id);
|
|
|
|
eq->unknown070 = 175; // This needs to be set to something, else we get a 1HS animation instead of ranged.
|
|
|
|
OUT(item_type);
|
|
OUT(skill);
|
|
|
|
strncpy(eq->model_name, emu->model_name, sizeof(eq->model_name));
|
|
|
|
FINISH_ENCODE();
|
|
}
|
|
|
|
ENCODE(OP_SpawnAppearance)
|
|
{
|
|
EQApplicationPacket *in = *p;
|
|
*p = nullptr;
|
|
|
|
unsigned char *emu_buffer = in->pBuffer;
|
|
|
|
SpawnAppearance_Struct *sas = (SpawnAppearance_Struct *)emu_buffer;
|
|
|
|
if (sas->type != AT_Size)
|
|
{
|
|
dest->FastQueuePacket(&in, ack_req);
|
|
return;
|
|
}
|
|
|
|
auto outapp = new EQApplicationPacket(OP_ChangeSize, sizeof(ChangeSize_Struct));
|
|
|
|
ChangeSize_Struct *css = (ChangeSize_Struct *)outapp->pBuffer;
|
|
|
|
css->EntityID = sas->spawn_id;
|
|
css->Size = (float)sas->parameter;
|
|
css->Unknown08 = 0;
|
|
css->Unknown12 = 1.0f;
|
|
|
|
dest->FastQueuePacket(&outapp, ack_req);
|
|
delete in;
|
|
}
|
|
|
|
ENCODE(OP_SpawnDoor)
|
|
{
|
|
SETUP_VAR_ENCODE(Door_Struct);
|
|
int door_count = __packet->size / sizeof(Door_Struct);
|
|
int total_length = door_count * sizeof(structs::Door_Struct);
|
|
ALLOC_VAR_ENCODE(structs::Door_Struct, total_length);
|
|
|
|
int r;
|
|
for (r = 0; r < door_count; r++) {
|
|
strncpy(eq[r].name, emu[r].name, sizeof(eq[r].name));
|
|
eq[r].xPos = emu[r].xPos;
|
|
eq[r].yPos = emu[r].yPos;
|
|
eq[r].zPos = emu[r].zPos;
|
|
eq[r].heading = emu[r].heading;
|
|
eq[r].incline = emu[r].incline;
|
|
eq[r].size = emu[r].size;
|
|
eq[r].doorId = emu[r].doorId;
|
|
eq[r].opentype = emu[r].opentype;
|
|
eq[r].state_at_spawn = emu[r].state_at_spawn;
|
|
eq[r].invert_state = emu[r].invert_state;
|
|
eq[r].door_param = emu[r].door_param;
|
|
eq[r].unknown0080 = 0;
|
|
eq[r].unknown0081 = 1; // Both must be 1 to allow clicking doors
|
|
eq[r].unknown0082 = 0;
|
|
eq[r].unknown0083 = 1; // Both must be 1 to allow clicking doors
|
|
eq[r].unknown0084 = 0;
|
|
eq[r].unknown0085 = 0;
|
|
eq[r].unknown0086 = 0;
|
|
}
|
|
|
|
FINISH_ENCODE();
|
|
}
|
|
|
|
ENCODE(OP_SpecialMesg)
|
|
{
|
|
EQApplicationPacket *in = *p;
|
|
*p = nullptr;
|
|
|
|
SpecialMesg_Struct *emu = (SpecialMesg_Struct *)in->pBuffer;
|
|
|
|
unsigned char *__emu_buffer = in->pBuffer;
|
|
|
|
std::string old_message = &emu->message[strlen(emu->sayer)];
|
|
std::string new_message;
|
|
|
|
ServerToRoFTextLink(new_message, old_message);
|
|
|
|
//in->size = 3 + 4 + 4 + strlen(emu->sayer) + 1 + 12 + new_message.length() + 1;
|
|
in->size = strlen(emu->sayer) + new_message.length() + 25;
|
|
in->pBuffer = new unsigned char[in->size];
|
|
|
|
char *OutBuffer = (char *)in->pBuffer;
|
|
|
|
VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->header[0]);
|
|
VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->header[1]);
|
|
VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->header[2]);
|
|
|
|
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, emu->msg_type);
|
|
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, emu->target_spawn_id);
|
|
|
|
VARSTRUCT_ENCODE_STRING(OutBuffer, emu->sayer);
|
|
|
|
VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->unknown12[0]);
|
|
VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->unknown12[1]);
|
|
VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->unknown12[2]);
|
|
VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->unknown12[3]);
|
|
VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->unknown12[4]);
|
|
VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->unknown12[5]);
|
|
VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->unknown12[6]);
|
|
VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->unknown12[7]);
|
|
VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->unknown12[8]);
|
|
VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->unknown12[9]);
|
|
VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->unknown12[10]);
|
|
VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->unknown12[11]);
|
|
|
|
VARSTRUCT_ENCODE_STRING(OutBuffer, new_message.c_str());
|
|
|
|
delete[] __emu_buffer;
|
|
dest->FastQueuePacket(&in, ack_req);
|
|
}
|
|
|
|
ENCODE(OP_Stun)
|
|
{
|
|
ENCODE_LENGTH_EXACT(Stun_Struct);
|
|
SETUP_DIRECT_ENCODE(Stun_Struct, structs::Stun_Struct);
|
|
|
|
OUT(duration);
|
|
eq->unknown005 = 163;
|
|
eq->unknown006 = 67;
|
|
|
|
FINISH_ENCODE();
|
|
}
|
|
|
|
ENCODE(OP_TargetBuffs) { ENCODE_FORWARD(OP_BuffCreate); }
|
|
|
|
ENCODE(OP_TaskDescription)
|
|
{
|
|
EQApplicationPacket *in = *p;
|
|
*p = nullptr;
|
|
|
|
unsigned char *__emu_buffer = in->pBuffer;
|
|
|
|
char *InBuffer = (char *)in->pBuffer;
|
|
char *block_start = InBuffer;
|
|
|
|
InBuffer += sizeof(TaskDescriptionHeader_Struct);
|
|
uint32 title_size = strlen(InBuffer) + 1;
|
|
InBuffer += title_size;
|
|
|
|
TaskDescriptionData1_Struct *emu_tdd1 = (TaskDescriptionData1_Struct *)InBuffer;
|
|
emu_tdd1->StartTime = (time(nullptr) - emu_tdd1->StartTime); // RoF has elapsed time here rather than start time
|
|
|
|
InBuffer += sizeof(TaskDescriptionData1_Struct);
|
|
uint32 description_size = strlen(InBuffer) + 1;
|
|
InBuffer += description_size;
|
|
InBuffer += sizeof(TaskDescriptionData2_Struct);
|
|
|
|
std::string old_message = InBuffer; // start 'Reward' as string
|
|
std::string new_message;
|
|
ServerToRoFTextLink(new_message, old_message);
|
|
|
|
in->size = sizeof(TaskDescriptionHeader_Struct) + sizeof(TaskDescriptionData1_Struct)+
|
|
sizeof(TaskDescriptionData2_Struct) + sizeof(TaskDescriptionTrailer_Struct)+
|
|
title_size + description_size + new_message.length() + 1;
|
|
|
|
in->pBuffer = new unsigned char[in->size];
|
|
|
|
char *OutBuffer = (char *)in->pBuffer;
|
|
|
|
memcpy(OutBuffer, block_start, (InBuffer - block_start));
|
|
OutBuffer += (InBuffer - block_start);
|
|
|
|
VARSTRUCT_ENCODE_STRING(OutBuffer, new_message.c_str());
|
|
|
|
InBuffer += strlen(InBuffer) + 1;
|
|
|
|
memcpy(OutBuffer, InBuffer, sizeof(TaskDescriptionTrailer_Struct));
|
|
|
|
delete[] __emu_buffer;
|
|
dest->FastQueuePacket(&in, ack_req);
|
|
|
|
#if 0 // original code
|
|
EQApplicationPacket *in = *p;
|
|
*p = nullptr;
|
|
|
|
EQApplicationPacket *outapp = new EQApplicationPacket(OP_TaskDescription, in->size + 1);
|
|
// Set the Write pointer as we don't know what has been done with the packet before we get it.
|
|
in->SetReadPosition(0);
|
|
// Copy the header
|
|
for (int i = 0; i < 5; ++i)
|
|
outapp->WriteUInt32(in->ReadUInt32());
|
|
|
|
// Copy Title
|
|
while (uint8 c = in->ReadUInt8())
|
|
outapp->WriteUInt8(c);
|
|
outapp->WriteUInt8(0);
|
|
|
|
outapp->WriteUInt32(in->ReadUInt32()); // Duration
|
|
outapp->WriteUInt32(in->ReadUInt32()); // Unknown
|
|
uint32 StartTime = in->ReadUInt32();
|
|
outapp->WriteUInt32(time(nullptr) - StartTime); // RoF has elapsed time here rather than starttime
|
|
|
|
// Copy the rest of the packet verbatim
|
|
uint32 BytesLeftToCopy = in->size - in->GetReadPosition();
|
|
memcpy(outapp->pBuffer + outapp->GetWritePosition(), in->pBuffer + in->GetReadPosition(), BytesLeftToCopy);
|
|
|
|
delete in;
|
|
dest->FastQueuePacket(&outapp, ack_req);
|
|
#endif
|
|
}
|
|
|
|
ENCODE(OP_TaskHistoryReply)
|
|
{
|
|
EQApplicationPacket *in = *p;
|
|
*p = nullptr;
|
|
|
|
// First we need to calculate the length of the new packet
|
|
in->SetReadPosition(4);
|
|
uint32 ActivityCount = in->ReadUInt32();
|
|
|
|
uint32 Text1Length = 0;
|
|
uint32 Text2Length = 0;
|
|
uint32 Text3Length = 0;
|
|
|
|
uint32 OutboundPacketSize = 8;
|
|
|
|
for (uint32 i = 0; i < ActivityCount; ++i)
|
|
{
|
|
Text1Length = 0;
|
|
Text2Length = 0;
|
|
Text3Length = 0;
|
|
|
|
in->ReadUInt32(); // Activity type
|
|
|
|
// Skip past Text1
|
|
while (in->ReadUInt8())
|
|
++Text1Length;
|
|
|
|
// Skip past Text2
|
|
while (in->ReadUInt8())
|
|
++Text2Length;
|
|
|
|
in->ReadUInt32();
|
|
in->ReadUInt32();
|
|
in->ReadUInt32();
|
|
uint32 ZoneID = in->ReadUInt32();
|
|
in->ReadUInt32();
|
|
|
|
// Skip past Text3
|
|
while (in->ReadUInt8())
|
|
++Text3Length;
|
|
|
|
char ZoneNumber[10];
|
|
|
|
sprintf(ZoneNumber, "%i", ZoneID);
|
|
|
|
OutboundPacketSize += (24 + Text1Length + 1 + Text2Length + Text3Length + 1 + 7 + (strlen(ZoneNumber) * 2));
|
|
}
|
|
|
|
in->SetReadPosition(0);
|
|
|
|
auto outapp = new EQApplicationPacket(OP_TaskHistoryReply, OutboundPacketSize);
|
|
|
|
outapp->WriteUInt32(in->ReadUInt32()); // Task index
|
|
outapp->WriteUInt32(in->ReadUInt32()); // Activity count
|
|
|
|
for (uint32 i = 0; i < ActivityCount; ++i)
|
|
{
|
|
Text1Length = 0;
|
|
Text2Length = 0;
|
|
Text3Length = 0;
|
|
|
|
outapp->WriteUInt32(in->ReadUInt32()); // ActivityType
|
|
|
|
// Copy Text1
|
|
while (uint8 c = in->ReadUInt8())
|
|
outapp->WriteUInt8(c);
|
|
|
|
outapp->WriteUInt8(0); // Text1 has a null terminator
|
|
|
|
uint32 CurrentPosition = in->GetReadPosition();
|
|
|
|
// Determine Length of Text2
|
|
while (in->ReadUInt8())
|
|
++Text2Length;
|
|
|
|
outapp->WriteUInt32(Text2Length);
|
|
|
|
in->SetReadPosition(CurrentPosition);
|
|
|
|
// Copy Text2
|
|
while (uint8 c = in->ReadUInt8())
|
|
outapp->WriteUInt8(c);
|
|
|
|
outapp->WriteUInt32(in->ReadUInt32()); // Goalcount
|
|
in->ReadUInt32();
|
|
in->ReadUInt32();
|
|
uint32 ZoneID = in->ReadUInt32();
|
|
in->ReadUInt32();
|
|
|
|
char ZoneNumber[10];
|
|
|
|
sprintf(ZoneNumber, "%i", ZoneID);
|
|
|
|
outapp->WriteUInt32(2);
|
|
outapp->WriteUInt8(0x2d); // "-"
|
|
outapp->WriteUInt8(0x31); // "1"
|
|
|
|
outapp->WriteUInt32(2);
|
|
outapp->WriteUInt8(0x2d); // "-"
|
|
outapp->WriteUInt8(0x31); // "1"
|
|
outapp->WriteString(ZoneNumber);
|
|
|
|
outapp->WriteUInt32(0);
|
|
|
|
// Copy Tex3t
|
|
while (uint8 c = in->ReadUInt8())
|
|
outapp->WriteUInt8(c);
|
|
|
|
outapp->WriteUInt8(0); // Text3 has a null terminator
|
|
|
|
outapp->WriteUInt8(0x31); // "1"
|
|
outapp->WriteString(ZoneNumber);
|
|
}
|
|
|
|
delete in;
|
|
dest->FastQueuePacket(&outapp, ack_req);
|
|
}
|
|
|
|
ENCODE(OP_Track)
|
|
{
|
|
EQApplicationPacket *in = *p;
|
|
*p = nullptr;
|
|
|
|
unsigned char *__emu_buffer = in->pBuffer;
|
|
Track_Struct *emu = (Track_Struct *)__emu_buffer;
|
|
|
|
int EntryCount = in->size / sizeof(Track_Struct);
|
|
|
|
if (EntryCount == 0 || ((in->size % sizeof(Track_Struct))) != 0)
|
|
{
|
|
Log.Out(Logs::General, Logs::Netcode, "[STRUCTS] Wrong size on outbound %s: Got %d, expected multiple of %d", opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(Track_Struct));
|
|
delete in;
|
|
return;
|
|
}
|
|
|
|
int PacketSize = 2;
|
|
|
|
for (int i = 0; i < EntryCount; ++i, ++emu)
|
|
PacketSize += (12 + strlen(emu->name));
|
|
|
|
emu = (Track_Struct *)__emu_buffer;
|
|
|
|
in->size = PacketSize;
|
|
in->pBuffer = new unsigned char[in->size];
|
|
|
|
char *Buffer = (char *)in->pBuffer;
|
|
|
|
VARSTRUCT_ENCODE_TYPE(uint16, Buffer, EntryCount);
|
|
|
|
for (int i = 0; i < EntryCount; ++i, ++emu)
|
|
{
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->entityid);
|
|
VARSTRUCT_ENCODE_TYPE(float, Buffer, emu->distance);
|
|
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->level);
|
|
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->is_npc);
|
|
VARSTRUCT_ENCODE_STRING(Buffer, emu->name);
|
|
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->is_merc);
|
|
}
|
|
|
|
delete[] __emu_buffer;
|
|
dest->FastQueuePacket(&in, ack_req);
|
|
}
|
|
|
|
ENCODE(OP_Trader)
|
|
{
|
|
if ((*p)->size == sizeof(ClickTrader_Struct))
|
|
{
|
|
ENCODE_LENGTH_EXACT(ClickTrader_Struct);
|
|
SETUP_DIRECT_ENCODE(ClickTrader_Struct, structs::ClickTrader_Struct);
|
|
|
|
eq->Code = emu->Code;
|
|
// Live actually has 200 items now, but 80 is the most our internal struct supports
|
|
for (uint32 i = 0; i < 200; i++)
|
|
{
|
|
strncpy(eq->items[i].SerialNumber, "0000000000000000", sizeof(eq->items[i].SerialNumber));
|
|
eq->items[i].Unknown18 = 0;
|
|
if (i < 80) {
|
|
eq->ItemCost[i] = emu->ItemCost[i];
|
|
}
|
|
else {
|
|
eq->ItemCost[i] = 0;
|
|
}
|
|
}
|
|
|
|
FINISH_ENCODE();
|
|
}
|
|
else if ((*p)->size == sizeof(Trader_ShowItems_Struct))
|
|
{
|
|
ENCODE_LENGTH_EXACT(Trader_ShowItems_Struct);
|
|
SETUP_DIRECT_ENCODE(Trader_ShowItems_Struct, structs::Trader_ShowItems_Struct);
|
|
|
|
eq->Code = emu->Code;
|
|
strncpy(eq->SerialNumber, "0000000000000000", sizeof(eq->SerialNumber));
|
|
eq->TraderID = emu->TraderID;
|
|
eq->Stacksize = 0;
|
|
eq->Price = 0;
|
|
|
|
FINISH_ENCODE();
|
|
}
|
|
else if ((*p)->size == sizeof(TraderStatus_Struct))
|
|
{
|
|
ENCODE_LENGTH_EXACT(TraderStatus_Struct);
|
|
SETUP_DIRECT_ENCODE(TraderStatus_Struct, structs::TraderStatus_Struct);
|
|
|
|
eq->Code = emu->Code;
|
|
|
|
FINISH_ENCODE();
|
|
}
|
|
else if ((*p)->size == sizeof(TraderBuy_Struct))
|
|
{
|
|
ENCODE_FORWARD(OP_TraderBuy);
|
|
}
|
|
}
|
|
|
|
ENCODE(OP_TraderBuy)
|
|
{
|
|
ENCODE_LENGTH_EXACT(TraderBuy_Struct);
|
|
SETUP_DIRECT_ENCODE(TraderBuy_Struct, structs::TraderBuy_Struct);
|
|
|
|
OUT(Action);
|
|
OUT(Price);
|
|
OUT(TraderID);
|
|
memcpy(eq->ItemName, emu->ItemName, sizeof(eq->ItemName));
|
|
OUT(ItemID);
|
|
OUT(Quantity);
|
|
OUT(AlreadySold);
|
|
|
|
FINISH_ENCODE();
|
|
}
|
|
|
|
ENCODE(OP_TributeInfo)
|
|
{
|
|
ENCODE_LENGTH_ATLEAST(TributeAbility_Struct);
|
|
SETUP_VAR_ENCODE(TributeAbility_Struct);
|
|
ALLOC_VAR_ENCODE(structs::TributeAbility_Struct, sizeof(structs::TributeAbility_Struct) + strlen(emu->name) + 1);
|
|
|
|
OUT(tribute_id);
|
|
OUT(tier_count);
|
|
|
|
for (uint32 i = 0; i < MAX_TRIBUTE_TIERS; ++i)
|
|
{
|
|
eq->tiers[i].level = emu->tiers[i].level;
|
|
eq->tiers[i].tribute_item_id = emu->tiers[i].tribute_item_id;
|
|
eq->tiers[i].cost = emu->tiers[i].cost;
|
|
}
|
|
|
|
eq->unknown128 = 0;
|
|
|
|
strcpy(eq->name, emu->name);
|
|
|
|
FINISH_ENCODE();
|
|
}
|
|
|
|
ENCODE(OP_TributeItem)
|
|
{
|
|
ENCODE_LENGTH_EXACT(TributeItem_Struct);
|
|
SETUP_DIRECT_ENCODE(TributeItem_Struct, structs::TributeItem_Struct);
|
|
|
|
eq->inventory_slot = ServerToRoFSlot(emu->slot);
|
|
OUT(quantity);
|
|
OUT(tribute_master_id);
|
|
OUT(tribute_points);
|
|
|
|
FINISH_ENCODE();
|
|
}
|
|
|
|
ENCODE(OP_VetClaimReply)
|
|
{
|
|
ENCODE_LENGTH_EXACT(VeteranClaim);
|
|
SETUP_DIRECT_ENCODE(VeteranClaim, structs::VeteranClaim);
|
|
|
|
memcpy(eq->name, emu->name, sizeof(emu->name));
|
|
OUT(claim_id);
|
|
OUT(action);
|
|
|
|
FINISH_ENCODE();
|
|
}
|
|
|
|
ENCODE(OP_VetRewardsAvaliable)
|
|
{
|
|
EQApplicationPacket *inapp = *p;
|
|
auto __emu_buffer = inapp->pBuffer;
|
|
|
|
uint32 count = ((*p)->Size() / sizeof(InternalVeteranReward));
|
|
|
|
// calculate size of names, note the packet DOES NOT have null termed c-strings
|
|
std::vector<uint32> name_lengths;
|
|
for (int i = 0; i < count; ++i) {
|
|
InternalVeteranReward *ivr = (InternalVeteranReward *)__emu_buffer;
|
|
|
|
for (int i = 0; i < ivr->claim_count; i++) {
|
|
uint32 length = strnlen(ivr->items[i].item_name, 63);
|
|
if (length)
|
|
name_lengths.push_back(length);
|
|
}
|
|
|
|
__emu_buffer += sizeof(InternalVeteranReward);
|
|
}
|
|
|
|
uint32 packet_size = std::accumulate(name_lengths.begin(), name_lengths.end(), 0) +
|
|
sizeof(structs::VeteranReward) + (sizeof(structs::VeteranRewardEntry) * count) +
|
|
// size of name_lengths is the same as item count
|
|
(sizeof(structs::VeteranRewardItem) * name_lengths.size());
|
|
|
|
// build packet now!
|
|
auto outapp = new EQApplicationPacket(OP_VetRewardsAvaliable, packet_size);
|
|
__emu_buffer = inapp->pBuffer;
|
|
|
|
outapp->WriteUInt32(count);
|
|
auto name_itr = name_lengths.begin();
|
|
for (int i = 0; i < count; i++) {
|
|
InternalVeteranReward *ivr = (InternalVeteranReward *)__emu_buffer;
|
|
|
|
outapp->WriteUInt32(ivr->claim_id);
|
|
outapp->WriteUInt32(ivr->number_available);
|
|
outapp->WriteUInt32(ivr->claim_count);
|
|
outapp->WriteUInt8(1); // enabled
|
|
|
|
for (int j = 0; j < ivr->claim_count; j++) {
|
|
assert(name_itr != name_lengths.end()); // the way it's written, it should never happen, so just assert
|
|
outapp->WriteUInt32(*name_itr);
|
|
outapp->WriteData(ivr->items[j].item_name, *name_itr);
|
|
outapp->WriteUInt32(ivr->items[j].item_id);
|
|
outapp->WriteUInt32(ivr->items[j].charges);
|
|
++name_itr;
|
|
}
|
|
|
|
__emu_buffer += sizeof(InternalVeteranReward);
|
|
}
|
|
|
|
dest->FastQueuePacket(&outapp);
|
|
delete inapp;
|
|
}
|
|
|
|
ENCODE(OP_WearChange)
|
|
{
|
|
ENCODE_LENGTH_EXACT(WearChange_Struct);
|
|
SETUP_DIRECT_ENCODE(WearChange_Struct, structs::WearChange_Struct);
|
|
|
|
OUT(spawn_id);
|
|
OUT(material);
|
|
OUT(unknown06);
|
|
OUT(elite_material);
|
|
OUT(hero_forge_model);
|
|
OUT(unknown18);
|
|
OUT(color.Color);
|
|
OUT(wear_slot_id);
|
|
|
|
FINISH_ENCODE();
|
|
}
|
|
|
|
ENCODE(OP_WhoAllResponse)
|
|
{
|
|
EQApplicationPacket *in = *p;
|
|
*p = nullptr;
|
|
|
|
char *InBuffer = (char *)in->pBuffer;
|
|
|
|
WhoAllReturnStruct *wars = (WhoAllReturnStruct*)InBuffer;
|
|
|
|
int Count = wars->playercount;
|
|
|
|
auto outapp = new EQApplicationPacket(OP_WhoAllResponse, in->size + (Count * 4));
|
|
|
|
char *OutBuffer = (char *)outapp->pBuffer;
|
|
|
|
// The struct fields were moved around a bit, so adjust values before copying
|
|
wars->unknown44[0] = Count;
|
|
wars->unknown52 = 0;
|
|
|
|
memcpy(OutBuffer, InBuffer, sizeof(WhoAllReturnStruct));
|
|
|
|
OutBuffer += sizeof(WhoAllReturnStruct);
|
|
InBuffer += sizeof(WhoAllReturnStruct);
|
|
|
|
for (int i = 0; i < Count; ++i)
|
|
{
|
|
uint32 x;
|
|
|
|
x = VARSTRUCT_DECODE_TYPE(uint32, InBuffer);
|
|
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, x);
|
|
|
|
InBuffer += 4;
|
|
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, 0);
|
|
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, 0xffffffff);
|
|
|
|
char Name[64];
|
|
|
|
VARSTRUCT_DECODE_STRING(Name, InBuffer); // Char Name
|
|
VARSTRUCT_ENCODE_STRING(OutBuffer, Name);
|
|
|
|
x = VARSTRUCT_DECODE_TYPE(uint32, InBuffer);
|
|
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, x);
|
|
|
|
VARSTRUCT_DECODE_STRING(Name, InBuffer); // Guild Name
|
|
VARSTRUCT_ENCODE_STRING(OutBuffer, Name);
|
|
|
|
for (int j = 0; j < 7; ++j)
|
|
{
|
|
x = VARSTRUCT_DECODE_TYPE(uint32, InBuffer);
|
|
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, x);
|
|
}
|
|
|
|
VARSTRUCT_DECODE_STRING(Name, InBuffer); // Account
|
|
VARSTRUCT_ENCODE_STRING(OutBuffer, Name);
|
|
|
|
x = VARSTRUCT_DECODE_TYPE(uint32, InBuffer);
|
|
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, x);
|
|
}
|
|
|
|
//Log.Hex(Logs::Netcode, outapp->pBuffer, outapp->size);
|
|
dest->FastQueuePacket(&outapp);
|
|
delete in;
|
|
}
|
|
|
|
ENCODE(OP_ZoneChange)
|
|
{
|
|
ENCODE_LENGTH_EXACT(ZoneChange_Struct);
|
|
SETUP_DIRECT_ENCODE(ZoneChange_Struct, structs::ZoneChange_Struct);
|
|
|
|
memcpy(eq->char_name, emu->char_name, sizeof(emu->char_name));
|
|
OUT(zoneID);
|
|
OUT(instanceID);
|
|
OUT(y);
|
|
OUT(x);
|
|
OUT(z)
|
|
OUT(zone_reason);
|
|
OUT(success);
|
|
|
|
FINISH_ENCODE();
|
|
}
|
|
|
|
ENCODE(OP_ZoneEntry) { ENCODE_FORWARD(OP_ZoneSpawns); }
|
|
|
|
ENCODE(OP_ZonePlayerToBind)
|
|
{
|
|
SETUP_VAR_ENCODE(ZonePlayerToBind_Struct);
|
|
ALLOC_LEN_ENCODE(sizeof(structs::ZonePlayerToBind_Struct) + strlen(emu->zone_name));
|
|
|
|
__packet->SetWritePosition(0);
|
|
__packet->WriteUInt16(emu->bind_zone_id);
|
|
__packet->WriteUInt16(emu->bind_instance_id);
|
|
__packet->WriteFloat(emu->x);
|
|
__packet->WriteFloat(emu->y);
|
|
__packet->WriteFloat(emu->z);
|
|
__packet->WriteFloat(emu->heading);
|
|
__packet->WriteString(emu->zone_name);
|
|
__packet->WriteUInt8(1); // save items
|
|
__packet->WriteUInt32(0); // hp
|
|
__packet->WriteUInt32(0); // mana
|
|
__packet->WriteUInt32(0); // endurance
|
|
|
|
FINISH_ENCODE();
|
|
}
|
|
|
|
ENCODE(OP_ZoneServerInfo)
|
|
{
|
|
SETUP_DIRECT_ENCODE(ZoneServerInfo_Struct, ZoneServerInfo_Struct);
|
|
|
|
OUT_str(ip);
|
|
OUT(port);
|
|
|
|
FINISH_ENCODE();
|
|
}
|
|
|
|
ENCODE(OP_ZoneSpawns)
|
|
{
|
|
//consume the packet
|
|
EQApplicationPacket *in = *p;
|
|
*p = nullptr;
|
|
|
|
//store away the emu struct
|
|
unsigned char *__emu_buffer = in->pBuffer;
|
|
Spawn_Struct *emu = (Spawn_Struct *)__emu_buffer;
|
|
|
|
//determine and verify length
|
|
int entrycount = in->size / sizeof(Spawn_Struct);
|
|
if (entrycount == 0 || (in->size % sizeof(Spawn_Struct)) != 0) {
|
|
Log.Out(Logs::General, Logs::Netcode, "[STRUCTS] Wrong size on outbound %s: Got %d, expected multiple of %d", opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(Spawn_Struct));
|
|
delete in;
|
|
return;
|
|
}
|
|
|
|
//Log.LogDebugType(Logs::General, Logs::Netcode, "[STRUCTS] Spawn name is [%s]", emu->name);
|
|
|
|
emu = (Spawn_Struct *)__emu_buffer;
|
|
|
|
//Log.LogDebugType(Logs::General, Logs::Netcode, "[STRUCTS] Spawn packet size is %i, entries = %i", in->size, entrycount);
|
|
|
|
char *Buffer = (char *)in->pBuffer, *BufferStart;
|
|
|
|
int r;
|
|
int k;
|
|
for (r = 0; r < entrycount; r++, emu++) {
|
|
|
|
int PacketSize = 206;
|
|
|
|
PacketSize += strlen(emu->name);
|
|
PacketSize += strlen(emu->lastName);
|
|
|
|
emu->title[31] = 0;
|
|
emu->suffix[31] = 0;
|
|
|
|
if (strlen(emu->title))
|
|
PacketSize += strlen(emu->title) + 1;
|
|
|
|
if (strlen(emu->suffix))
|
|
PacketSize += strlen(emu->suffix) + 1;
|
|
|
|
bool ShowName = 1;
|
|
if (emu->bodytype >= 66)
|
|
{
|
|
emu->race = 127;
|
|
emu->bodytype = 11;
|
|
emu->gender = 0;
|
|
ShowName = 0;
|
|
}
|
|
|
|
float SpawnSize = emu->size;
|
|
if (!((emu->NPC == 0) || (emu->race <= 12) || (emu->race == 128) || (emu->race == 130) || (emu->race == 330) || (emu->race == 522)))
|
|
{
|
|
PacketSize += 60;
|
|
|
|
if (emu->size == 0)
|
|
{
|
|
emu->size = 6;
|
|
SpawnSize = 6;
|
|
}
|
|
}
|
|
else
|
|
PacketSize += 216;
|
|
|
|
if (SpawnSize == 0)
|
|
{
|
|
SpawnSize = 3;
|
|
}
|
|
|
|
auto outapp = new EQApplicationPacket(OP_ZoneEntry, PacketSize);
|
|
Buffer = (char *)outapp->pBuffer;
|
|
BufferStart = Buffer;
|
|
VARSTRUCT_ENCODE_STRING(Buffer, emu->name);
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->spawnId);
|
|
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->level);
|
|
VARSTRUCT_ENCODE_TYPE(float, Buffer, SpawnSize - 0.7); // Eye Height?
|
|
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->NPC);
|
|
|
|
structs::Spawn_Struct_Bitfields *Bitfields = (structs::Spawn_Struct_Bitfields*)Buffer;
|
|
|
|
Bitfields->gender = emu->gender;
|
|
Bitfields->ispet = emu->is_pet;
|
|
Bitfields->afk = emu->afk;
|
|
Bitfields->anon = emu->anon;
|
|
Bitfields->gm = emu->gm;
|
|
Bitfields->sneak = 0;
|
|
Bitfields->lfg = emu->lfg;
|
|
Bitfields->invis = emu->invis;
|
|
Bitfields->linkdead = 0;
|
|
Bitfields->showhelm = emu->showhelm;
|
|
Bitfields->trader = 0;
|
|
Bitfields->targetable = 1;
|
|
Bitfields->targetable_with_hotkey = emu->targetable_with_hotkey ? 1 : 0;
|
|
Bitfields->showname = ShowName;
|
|
|
|
// Not currently found
|
|
// Bitfields->statue = 0;
|
|
// Bitfields->buyer = 0;
|
|
|
|
Buffer += sizeof(structs::Spawn_Struct_Bitfields);
|
|
|
|
uint8 OtherData = 0;
|
|
|
|
if (strlen(emu->title))
|
|
OtherData = OtherData | 16;
|
|
|
|
if (strlen(emu->suffix))
|
|
OtherData = OtherData | 32;
|
|
|
|
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, OtherData);
|
|
|
|
VARSTRUCT_ENCODE_TYPE(float, Buffer, -1); // unknown3
|
|
VARSTRUCT_ENCODE_TYPE(float, Buffer, 0); // unknown4
|
|
|
|
// Setting this next field to zero will cause a crash. Looking at ShowEQ, if it is zero, the bodytype field is not
|
|
// present. Will sort that out later.
|
|
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 1); // This is a properties count field
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->bodytype);
|
|
|
|
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->curHp);
|
|
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->haircolor);
|
|
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->beardcolor);
|
|
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->eyecolor1);
|
|
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->eyecolor2);
|
|
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->hairstyle);
|
|
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->beard);
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->drakkin_heritage);
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->drakkin_tattoo);
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->drakkin_details);
|
|
|
|
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->equip_chest2); // unknown8
|
|
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); // unknown9
|
|
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); // unknown10
|
|
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->helm); // unknown11
|
|
|
|
VARSTRUCT_ENCODE_TYPE(float, Buffer, emu->size);
|
|
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->face);
|
|
VARSTRUCT_ENCODE_TYPE(float, Buffer, emu->walkspeed);
|
|
VARSTRUCT_ENCODE_TYPE(float, Buffer, emu->runspeed);
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->race);
|
|
|
|
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); // ShowEQ calls this 'Holding'
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->deity);
|
|
if (emu->NPC)
|
|
{
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0xFFFFFFFF);
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0x00000000);
|
|
}
|
|
else
|
|
{
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->guildID);
|
|
|
|
/* Translate older ranks to new values */
|
|
switch (emu->guildrank) {
|
|
case 0: { VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 5); break; } // GUILD_MEMBER 0
|
|
case 1: { VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 3); break; } // GUILD_OFFICER 1
|
|
case 2: { VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 1); break; } // GUILD_LEADER 2
|
|
default: { VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->guildrank); break; } //
|
|
}
|
|
}
|
|
|
|
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->class_);
|
|
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); // pvp
|
|
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->StandState); // standstate
|
|
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->light);
|
|
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->flymode);
|
|
|
|
VARSTRUCT_ENCODE_STRING(Buffer, emu->lastName);
|
|
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); // aatitle ??
|
|
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->NPC ? 0 : 1); // unknown - Must be 1 for guild name to be shown abover players head.
|
|
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); // unknown
|
|
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->petOwnerId);
|
|
|
|
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); // unknown13
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->PlayerState);
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); // unknown15
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); // unknown16
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); // unknown17
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0xffffffff); // unknown18
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0xffffffff); // unknown19
|
|
|
|
if ((emu->NPC == 0) || (emu->race <= 12) || (emu->race == 128) || (emu->race == 130) || (emu->race == 330) || (emu->race == 522))
|
|
{
|
|
for (k = EQEmu::textures::textureBegin; k < EQEmu::textures::materialCount; ++k)
|
|
{
|
|
{
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment_tint.Slot[k].Color);
|
|
}
|
|
}
|
|
|
|
structs::Texture_Struct *Equipment = (structs::Texture_Struct *)Buffer;
|
|
|
|
for (k = EQEmu::textures::textureBegin; k < EQEmu::textures::materialCount; k++) {
|
|
Equipment[k].Material = emu->equipment.Slot[k].Material;
|
|
Equipment[k].Unknown1 = emu->equipment.Slot[k].Unknown1;
|
|
Equipment[k].EliteMaterial = emu->equipment.Slot[k].EliteModel;
|
|
Equipment[k].HeroForgeModel = emu->equipment.Slot[k].HerosForgeModel;
|
|
Equipment[k].Material2 = emu->equipment.Slot[k].Unknown2;
|
|
}
|
|
|
|
Buffer += (sizeof(structs::Texture_Struct) * EQEmu::textures::materialCount);
|
|
}
|
|
else
|
|
{
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
|
|
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment.Primary.Material);
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
|
|
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment.Secondary.Material);
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
|
|
}
|
|
|
|
structs::Spawn_Struct_Position *Position = (structs::Spawn_Struct_Position*)Buffer;
|
|
|
|
Position->deltaX = emu->deltaX;
|
|
Position->deltaHeading = emu->deltaHeading;
|
|
Position->deltaY = emu->deltaY;
|
|
Position->y = emu->y;
|
|
Position->animation = emu->animation;
|
|
Position->heading = emu->heading;
|
|
Position->x = emu->x;
|
|
Position->z = emu->z;
|
|
Position->deltaZ = emu->deltaZ;
|
|
|
|
Buffer += sizeof(structs::Spawn_Struct_Position);
|
|
|
|
if (strlen(emu->title))
|
|
{
|
|
VARSTRUCT_ENCODE_STRING(Buffer, emu->title);
|
|
}
|
|
|
|
if (strlen(emu->suffix))
|
|
{
|
|
VARSTRUCT_ENCODE_STRING(Buffer, emu->suffix);
|
|
}
|
|
|
|
Buffer += 8;
|
|
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->IsMercenary);
|
|
VARSTRUCT_ENCODE_STRING(Buffer, "0000000000000000");
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0xffffffff);
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0xffffffff);
|
|
// 29 zero bytes follow
|
|
Buffer += 29;
|
|
if (Buffer != (BufferStart + PacketSize))
|
|
{
|
|
Log.Out(Logs::General, Logs::Netcode, "[ERROR] SPAWN ENCODE LOGIC PROBLEM: Buffer pointer is now %i from end", Buffer - (BufferStart + PacketSize));
|
|
}
|
|
//Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Sending zone spawn for %s packet is %i bytes", emu->name, outapp->size);
|
|
//Log.Hex(Logs::Netcode, outapp->pBuffer, outapp->size);
|
|
dest->FastQueuePacket(&outapp, ack_req);
|
|
}
|
|
|
|
delete in;
|
|
}
|
|
|
|
// DECODE methods
|
|
DECODE(OP_AdventureMerchantSell)
|
|
{
|
|
DECODE_LENGTH_EXACT(structs::Adventure_Sell_Struct);
|
|
SETUP_DIRECT_DECODE(Adventure_Sell_Struct, structs::Adventure_Sell_Struct);
|
|
|
|
IN(npcid);
|
|
emu->slot = RoFToServerTypelessSlot(eq->inventory_slot);
|
|
IN(charges);
|
|
IN(sell_price);
|
|
|
|
FINISH_DIRECT_DECODE();
|
|
}
|
|
|
|
DECODE(OP_AltCurrencySell)
|
|
{
|
|
DECODE_LENGTH_EXACT(structs::AltCurrencySellItem_Struct);
|
|
SETUP_DIRECT_DECODE(AltCurrencySellItem_Struct, structs::AltCurrencySellItem_Struct);
|
|
|
|
IN(merchant_entity_id);
|
|
emu->slot_id = RoFToServerTypelessSlot(eq->inventory_slot);
|
|
IN(charges);
|
|
IN(cost);
|
|
|
|
FINISH_DIRECT_DECODE();
|
|
}
|
|
|
|
DECODE(OP_AltCurrencySellSelection)
|
|
{
|
|
DECODE_LENGTH_EXACT(structs::AltCurrencySelectItem_Struct);
|
|
SETUP_DIRECT_DECODE(AltCurrencySelectItem_Struct, structs::AltCurrencySelectItem_Struct);
|
|
|
|
IN(merchant_entity_id);
|
|
emu->slot_id = RoFToServerTypelessSlot(eq->inventory_slot);
|
|
|
|
FINISH_DIRECT_DECODE();
|
|
}
|
|
|
|
DECODE(OP_Animation)
|
|
{
|
|
DECODE_LENGTH_EXACT(structs::Animation_Struct);
|
|
SETUP_DIRECT_DECODE(Animation_Struct, structs::Animation_Struct);
|
|
|
|
IN(spawnid);
|
|
IN(action);
|
|
IN(speed);
|
|
|
|
FINISH_DIRECT_DECODE();
|
|
}
|
|
|
|
DECODE(OP_ApplyPoison)
|
|
{
|
|
DECODE_LENGTH_EXACT(structs::ApplyPoison_Struct);
|
|
SETUP_DIRECT_DECODE(ApplyPoison_Struct, structs::ApplyPoison_Struct);
|
|
|
|
emu->inventorySlot = RoFToServerTypelessSlot(eq->inventory_slot);
|
|
IN(success);
|
|
|
|
FINISH_DIRECT_DECODE();
|
|
}
|
|
|
|
DECODE(OP_AugmentInfo)
|
|
{
|
|
DECODE_LENGTH_EXACT(structs::AugmentInfo_Struct);
|
|
SETUP_DIRECT_DECODE(AugmentInfo_Struct, structs::AugmentInfo_Struct);
|
|
|
|
IN(itemid);
|
|
IN(window);
|
|
|
|
FINISH_DIRECT_DECODE();
|
|
}
|
|
|
|
DECODE(OP_AugmentItem)
|
|
{
|
|
DECODE_LENGTH_EXACT(structs::AugmentItem_Struct);
|
|
SETUP_DIRECT_DECODE(AugmentItem_Struct, structs::AugmentItem_Struct);
|
|
|
|
emu->container_slot = RoFToServerSlot(eq->container_slot);
|
|
emu->augment_slot = RoFToServerSlot(eq->augment_slot);
|
|
emu->container_index = eq->container_index;
|
|
emu->augment_index = eq->augment_index;
|
|
emu->dest_inst_id = eq->dest_inst_id;
|
|
emu->augment_action = eq->augment_action;
|
|
|
|
FINISH_DIRECT_DECODE();
|
|
}
|
|
|
|
DECODE(OP_BazaarSearch)
|
|
{
|
|
char *Buffer = (char *)__packet->pBuffer;
|
|
|
|
uint8 SubAction = VARSTRUCT_DECODE_TYPE(uint8, Buffer);
|
|
|
|
if ((SubAction != BazaarInspectItem) || (__packet->size != sizeof(structs::NewBazaarInspect_Struct)))
|
|
return;
|
|
|
|
SETUP_DIRECT_DECODE(NewBazaarInspect_Struct, structs::NewBazaarInspect_Struct);
|
|
MEMSET_IN(structs::NewBazaarInspect_Struct);
|
|
|
|
IN(Beginning.Action);
|
|
memcpy(emu->Name, eq->Name, sizeof(emu->Name));
|
|
IN(SerialNumber);
|
|
|
|
FINISH_DIRECT_DECODE();
|
|
}
|
|
|
|
DECODE(OP_BlockedBuffs)
|
|
{
|
|
DECODE_LENGTH_EXACT(structs::BlockedBuffs_Struct);
|
|
SETUP_DIRECT_DECODE(BlockedBuffs_Struct, structs::BlockedBuffs_Struct);
|
|
|
|
for (uint32 i = 0; i < BLOCKED_BUFF_COUNT; ++i)
|
|
emu->SpellID[i] = eq->SpellID[i];
|
|
|
|
IN(Count);
|
|
IN(Pet);
|
|
IN(Initialise);
|
|
IN(Flags);
|
|
|
|
FINISH_DIRECT_DECODE();
|
|
}
|
|
|
|
DECODE(OP_Buff)
|
|
{
|
|
DECODE_LENGTH_EXACT(structs::SpellBuffPacket_Struct);
|
|
SETUP_DIRECT_DECODE(SpellBuffPacket_Struct, structs::SpellBuffPacket_Struct);
|
|
|
|
IN(entityid);
|
|
IN(buff.effect_type);
|
|
IN(buff.level);
|
|
IN(buff.unknown003);
|
|
IN(buff.spellid);
|
|
IN(buff.duration);
|
|
emu->slotid = RoFToServerBuffSlot(eq->slotid);
|
|
IN(bufffade);
|
|
|
|
FINISH_DIRECT_DECODE();
|
|
}
|
|
|
|
DECODE(OP_BuffRemoveRequest)
|
|
{
|
|
// This is to cater for the fact that short buff box buffs start at 30 as opposed to 25 in prior clients.
|
|
//
|
|
DECODE_LENGTH_EXACT(structs::BuffRemoveRequest_Struct);
|
|
SETUP_DIRECT_DECODE(BuffRemoveRequest_Struct, structs::BuffRemoveRequest_Struct);
|
|
|
|
emu->SlotID = RoFToServerBuffSlot(eq->SlotID);
|
|
|
|
IN(EntityID);
|
|
|
|
FINISH_DIRECT_DECODE();
|
|
}
|
|
|
|
DECODE(OP_CastSpell)
|
|
{
|
|
DECODE_LENGTH_EXACT(structs::CastSpell_Struct);
|
|
SETUP_DIRECT_DECODE(CastSpell_Struct, structs::CastSpell_Struct);
|
|
|
|
emu->slot = static_cast<uint32>(RoFToServerCastingSlot(static_cast<CastingSlot>(eq->slot)));
|
|
|
|
IN(spell_id);
|
|
emu->inventoryslot = RoFToServerSlot(eq->inventory_slot);
|
|
//IN(inventoryslot);
|
|
IN(target_id);
|
|
|
|
IN(y_pos);
|
|
IN(x_pos);
|
|
IN(z_pos);
|
|
|
|
FINISH_DIRECT_DECODE();
|
|
}
|
|
|
|
DECODE(OP_ChannelMessage)
|
|
{
|
|
unsigned char *__eq_buffer = __packet->pBuffer;
|
|
|
|
char *InBuffer = (char *)__eq_buffer;
|
|
|
|
char Sender[64];
|
|
char Target[64];
|
|
|
|
VARSTRUCT_DECODE_STRING(Sender, InBuffer);
|
|
VARSTRUCT_DECODE_STRING(Target, InBuffer);
|
|
|
|
InBuffer += 4;
|
|
|
|
uint32 Language = VARSTRUCT_DECODE_TYPE(uint32, InBuffer);
|
|
uint32 Channel = VARSTRUCT_DECODE_TYPE(uint32, InBuffer);
|
|
|
|
InBuffer += 5;
|
|
|
|
uint32 Skill = VARSTRUCT_DECODE_TYPE(uint32, InBuffer);
|
|
|
|
std::string old_message = InBuffer;
|
|
std::string new_message;
|
|
RoFToServerTextLink(new_message, old_message);
|
|
|
|
//__packet->size = sizeof(ChannelMessage_Struct)+strlen(InBuffer) + 1;
|
|
__packet->size = sizeof(ChannelMessage_Struct) + new_message.length() + 1;
|
|
|
|
__packet->pBuffer = new unsigned char[__packet->size];
|
|
ChannelMessage_Struct *emu = (ChannelMessage_Struct *)__packet->pBuffer;
|
|
|
|
strn0cpy(emu->targetname, Target, sizeof(emu->targetname));
|
|
strn0cpy(emu->sender, Target, sizeof(emu->sender));
|
|
emu->language = Language;
|
|
emu->chan_num = Channel;
|
|
emu->skill_in_language = Skill;
|
|
strcpy(emu->message, new_message.c_str());
|
|
|
|
delete[] __eq_buffer;
|
|
}
|
|
|
|
DECODE(OP_CharacterCreate)
|
|
{
|
|
DECODE_LENGTH_EXACT(structs::CharCreate_Struct);
|
|
SETUP_DIRECT_DECODE(CharCreate_Struct, structs::CharCreate_Struct);
|
|
|
|
IN(gender);
|
|
IN(race);
|
|
IN(class_);
|
|
IN(deity);
|
|
IN(start_zone);
|
|
IN(haircolor);
|
|
IN(beard);
|
|
IN(beardcolor);
|
|
IN(hairstyle);
|
|
IN(face);
|
|
IN(eyecolor1);
|
|
IN(eyecolor2);
|
|
IN(drakkin_heritage);
|
|
IN(drakkin_tattoo);
|
|
IN(drakkin_details);
|
|
IN(STR);
|
|
IN(STA);
|
|
IN(AGI);
|
|
IN(DEX);
|
|
IN(WIS);
|
|
IN(INT);
|
|
IN(CHA);
|
|
IN(tutorial);
|
|
|
|
FINISH_DIRECT_DECODE();
|
|
}
|
|
|
|
DECODE(OP_ClientUpdate)
|
|
{
|
|
// for some odd reason, there is an extra byte on the end of this on occasion..
|
|
DECODE_LENGTH_ATLEAST(structs::PlayerPositionUpdateClient_Struct);
|
|
SETUP_DIRECT_DECODE(PlayerPositionUpdateClient_Struct, structs::PlayerPositionUpdateClient_Struct);
|
|
|
|
IN(spawn_id);
|
|
IN(sequence);
|
|
IN(x_pos);
|
|
IN(y_pos);
|
|
IN(z_pos);
|
|
IN(heading);
|
|
IN(delta_x);
|
|
IN(delta_y);
|
|
IN(delta_z);
|
|
IN(delta_heading);
|
|
IN(animation);
|
|
|
|
FINISH_DIRECT_DECODE();
|
|
}
|
|
|
|
DECODE(OP_Consider)
|
|
{
|
|
DECODE_LENGTH_EXACT(structs::Consider_Struct);
|
|
SETUP_DIRECT_DECODE(Consider_Struct, structs::Consider_Struct);
|
|
|
|
IN(playerid);
|
|
IN(targetid);
|
|
IN(faction);
|
|
IN(level);
|
|
//emu->cur_hp = 1;
|
|
//emu->max_hp = 2;
|
|
//emu->pvpcon = 0;
|
|
|
|
FINISH_DIRECT_DECODE();
|
|
}
|
|
|
|
DECODE(OP_ConsiderCorpse) { DECODE_FORWARD(OP_Consider); }
|
|
|
|
DECODE(OP_Consume)
|
|
{
|
|
DECODE_LENGTH_EXACT(structs::Consume_Struct);
|
|
SETUP_DIRECT_DECODE(Consume_Struct, structs::Consume_Struct);
|
|
|
|
emu->slot = RoFToServerSlot(eq->inventory_slot);
|
|
IN(auto_consumed);
|
|
IN(type);
|
|
|
|
FINISH_DIRECT_DECODE();
|
|
}
|
|
|
|
DECODE(OP_Damage)
|
|
{
|
|
DECODE_LENGTH_EXACT(structs::CombatDamage_Struct);
|
|
SETUP_DIRECT_DECODE(CombatDamage_Struct, structs::CombatDamage_Struct);
|
|
|
|
IN(target);
|
|
IN(source);
|
|
IN(type);
|
|
IN(spellid);
|
|
IN(damage);
|
|
IN(meleepush_xy);
|
|
|
|
FINISH_DIRECT_DECODE();
|
|
}
|
|
|
|
DECODE(OP_DeleteItem)
|
|
{
|
|
DECODE_LENGTH_EXACT(structs::DeleteItem_Struct);
|
|
SETUP_DIRECT_DECODE(DeleteItem_Struct, structs::DeleteItem_Struct);
|
|
|
|
emu->from_slot = RoFToServerSlot(eq->from_slot);
|
|
emu->to_slot = RoFToServerSlot(eq->to_slot);
|
|
IN(number_in_stack);
|
|
|
|
FINISH_DIRECT_DECODE();
|
|
}
|
|
|
|
DECODE(OP_Emote)
|
|
{
|
|
unsigned char *__eq_buffer = __packet->pBuffer;
|
|
|
|
std::string old_message = (char *)&__eq_buffer[4]; // unknown01 offset
|
|
std::string new_message;
|
|
RoFToServerTextLink(new_message, old_message);
|
|
|
|
__packet->size = sizeof(Emote_Struct);
|
|
__packet->pBuffer = new unsigned char[__packet->size];
|
|
|
|
char *InBuffer = (char *)__packet->pBuffer;
|
|
|
|
memcpy(InBuffer, __eq_buffer, 4);
|
|
InBuffer += 4;
|
|
strcpy(InBuffer, new_message.substr(0, 1023).c_str());
|
|
InBuffer[1023] = '\0';
|
|
|
|
delete[] __eq_buffer;
|
|
}
|
|
|
|
DECODE(OP_EnvDamage)
|
|
{
|
|
DECODE_LENGTH_EXACT(structs::EnvDamage2_Struct);
|
|
SETUP_DIRECT_DECODE(EnvDamage2_Struct, structs::EnvDamage2_Struct);
|
|
|
|
IN(id);
|
|
IN(damage);
|
|
IN(dmgtype);
|
|
emu->constant = 0xFFFF;
|
|
|
|
FINISH_DIRECT_DECODE();
|
|
}
|
|
|
|
DECODE(OP_FaceChange)
|
|
{
|
|
DECODE_LENGTH_EXACT(structs::FaceChange_Struct);
|
|
SETUP_DIRECT_DECODE(FaceChange_Struct, structs::FaceChange_Struct);
|
|
|
|
IN(haircolor);
|
|
IN(beardcolor);
|
|
IN(eyecolor1);
|
|
IN(eyecolor2);
|
|
IN(hairstyle);
|
|
IN(beard);
|
|
IN(face);
|
|
IN(drakkin_heritage);
|
|
IN(drakkin_tattoo);
|
|
IN(drakkin_details);
|
|
|
|
FINISH_DIRECT_DECODE();
|
|
}
|
|
|
|
DECODE(OP_FindPersonRequest)
|
|
{
|
|
DECODE_LENGTH_EXACT(structs::FindPersonRequest_Struct);
|
|
SETUP_DIRECT_DECODE(FindPersonRequest_Struct, structs::FindPersonRequest_Struct);
|
|
|
|
IN(npc_id);
|
|
IN(client_pos.x);
|
|
IN(client_pos.y);
|
|
IN(client_pos.z);
|
|
|
|
FINISH_DIRECT_DECODE();
|
|
}
|
|
|
|
DECODE(OP_GMLastName)
|
|
{
|
|
DECODE_LENGTH_EXACT(structs::GMLastName_Struct);
|
|
SETUP_DIRECT_DECODE(GMLastName_Struct, structs::GMLastName_Struct);
|
|
|
|
memcpy(emu->name, eq->name, sizeof(emu->name));
|
|
memcpy(emu->gmname, eq->gmname, sizeof(emu->gmname));
|
|
memcpy(emu->lastname, eq->lastname, sizeof(emu->lastname));
|
|
for (int i = 0; i<4; i++)
|
|
{
|
|
emu->unknown[i] = eq->unknown[i];
|
|
}
|
|
|
|
FINISH_DIRECT_DECODE();
|
|
}
|
|
|
|
DECODE(OP_GroupCancelInvite)
|
|
{
|
|
DECODE_LENGTH_EXACT(structs::GroupCancel_Struct);
|
|
SETUP_DIRECT_DECODE(GroupCancel_Struct, structs::GroupCancel_Struct);
|
|
|
|
memcpy(emu->name1, eq->name1, sizeof(emu->name1));
|
|
memcpy(emu->name2, eq->name2, sizeof(emu->name2));
|
|
IN(toggle);
|
|
|
|
FINISH_DIRECT_DECODE();
|
|
}
|
|
|
|
DECODE(OP_GroupDisband)
|
|
{
|
|
//EQApplicationPacket *in = __packet;
|
|
//Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Received incoming OP_Disband");
|
|
//Log.Hex(Logs::Netcode, in->pBuffer, in->size);
|
|
DECODE_LENGTH_EXACT(structs::GroupGeneric_Struct);
|
|
SETUP_DIRECT_DECODE(GroupGeneric_Struct, structs::GroupGeneric_Struct);
|
|
|
|
memcpy(emu->name1, eq->name1, sizeof(emu->name1));
|
|
memcpy(emu->name2, eq->name2, sizeof(emu->name2));
|
|
|
|
FINISH_DIRECT_DECODE();
|
|
}
|
|
|
|
DECODE(OP_GroupFollow)
|
|
{
|
|
//EQApplicationPacket *in = __packet;
|
|
//Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Received incoming OP_GroupFollow");
|
|
//Log.Hex(Logs::Netcode, in->pBuffer, in->size);
|
|
DECODE_LENGTH_EXACT(structs::GroupFollow_Struct);
|
|
SETUP_DIRECT_DECODE(GroupGeneric_Struct, structs::GroupFollow_Struct);
|
|
|
|
memcpy(emu->name1, eq->name1, sizeof(emu->name1));
|
|
memcpy(emu->name2, eq->name2, sizeof(emu->name2));
|
|
|
|
FINISH_DIRECT_DECODE();
|
|
}
|
|
|
|
DECODE(OP_GroupFollow2)
|
|
{
|
|
//EQApplicationPacket *in = __packet;
|
|
//Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Received incoming OP_GroupFollow2");
|
|
//Log.Hex(Logs::Netcode, in->pBuffer, in->size);
|
|
DECODE_LENGTH_EXACT(structs::GroupFollow_Struct);
|
|
SETUP_DIRECT_DECODE(GroupGeneric_Struct, structs::GroupFollow_Struct);
|
|
|
|
memcpy(emu->name1, eq->name1, sizeof(emu->name1));
|
|
memcpy(emu->name2, eq->name2, sizeof(emu->name2));
|
|
|
|
FINISH_DIRECT_DECODE();
|
|
}
|
|
|
|
DECODE(OP_GroupInvite)
|
|
{
|
|
//EQApplicationPacket *in = __packet;
|
|
//Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Received incoming OP_GroupInvite");
|
|
//Log.Hex(Logs::Netcode, in->pBuffer, in->size);
|
|
DECODE_LENGTH_EXACT(structs::GroupInvite_Struct);
|
|
SETUP_DIRECT_DECODE(GroupGeneric_Struct, structs::GroupInvite_Struct);
|
|
|
|
memcpy(emu->name1, eq->invitee_name, sizeof(emu->name1));
|
|
memcpy(emu->name2, eq->inviter_name, sizeof(emu->name2));
|
|
|
|
FINISH_DIRECT_DECODE();
|
|
}
|
|
|
|
DECODE(OP_GroupInvite2)
|
|
{
|
|
//Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Received incoming OP_GroupInvite2. Forwarding");
|
|
DECODE_FORWARD(OP_GroupInvite);
|
|
}
|
|
|
|
DECODE(OP_GuildBank)
|
|
{
|
|
// all actions are 1 off due to the removal of one of enums
|
|
switch (__packet->ReadUInt32()) {
|
|
case 2: {// GuildBankPromote
|
|
DECODE_LENGTH_EXACT(structs::GuildBankPromote_Struct);
|
|
SETUP_DIRECT_DECODE(GuildBankPromote_Struct, structs::GuildBankPromote_Struct);
|
|
emu->Action = 3;
|
|
IN(Unknown04);
|
|
IN(Slot);
|
|
IN(Slot2);
|
|
FINISH_DIRECT_DECODE();
|
|
return;
|
|
}
|
|
case 3: { // GuildBankViewItem
|
|
DECODE_LENGTH_EXACT(structs::GuildBankViewItem_Struct);
|
|
SETUP_DIRECT_DECODE(GuildBankViewItem_Struct, structs::GuildBankViewItem_Struct);
|
|
emu->Action = 4;
|
|
IN(Unknown04);
|
|
IN(SlotID);
|
|
IN(Area);
|
|
IN(Unknown12);
|
|
IN(Unknown16);
|
|
FINISH_DIRECT_DECODE();
|
|
return;
|
|
}
|
|
case 4: { // GuildBankDeposit
|
|
__packet->WriteUInt32(5);
|
|
return;
|
|
}
|
|
case 5: { // GuildBankPermissions
|
|
DECODE_LENGTH_EXACT(structs::GuildBankPermissions_Struct);
|
|
SETUP_DIRECT_DECODE(GuildBankPermissions_Struct, structs::GuildBankPermissions_Struct);
|
|
emu->Action = 6;
|
|
IN(Unknown04);
|
|
IN(SlotID);
|
|
IN(Unknown10);
|
|
IN(ItemID);
|
|
IN(Permissions);
|
|
strn0cpy(emu->MemberName, eq->MemberName, 64);
|
|
FINISH_DIRECT_DECODE();
|
|
return;
|
|
}
|
|
case 6: { // GuildBankWithdraw
|
|
DECODE_LENGTH_EXACT(structs::GuildBankWithdrawItem_Struct);
|
|
SETUP_DIRECT_DECODE(GuildBankWithdrawItem_Struct, structs::GuildBankWithdrawItem_Struct);
|
|
emu->Action = 7;
|
|
IN(Unknown04);
|
|
IN(SlotID);
|
|
IN(Area);
|
|
IN(Unknown12);
|
|
IN(Quantity);
|
|
FINISH_DIRECT_DECODE();
|
|
return;
|
|
}
|
|
case 7: { // GuildBankSplitStacks
|
|
DECODE_LENGTH_EXACT(structs::GuildBankWithdrawItem_Struct);
|
|
SETUP_DIRECT_DECODE(GuildBankWithdrawItem_Struct, structs::GuildBankWithdrawItem_Struct);
|
|
emu->Action = 8;
|
|
IN(Unknown04);
|
|
IN(SlotID);
|
|
IN(Area);
|
|
IN(Unknown12);
|
|
IN(Quantity);
|
|
FINISH_DIRECT_DECODE();
|
|
return;
|
|
}
|
|
case 8: { // GuildBankMergeStacks
|
|
DECODE_LENGTH_EXACT(structs::GuildBankWithdrawItem_Struct);
|
|
SETUP_DIRECT_DECODE(GuildBankWithdrawItem_Struct, structs::GuildBankWithdrawItem_Struct);
|
|
emu->Action = 9;
|
|
IN(Unknown04);
|
|
IN(SlotID);
|
|
IN(Area);
|
|
IN(Unknown12);
|
|
IN(Quantity);
|
|
FINISH_DIRECT_DECODE();
|
|
return;
|
|
}
|
|
default:
|
|
Log.Out(Logs::Detail, Logs::Netcode, "Unhandled OP_GuildBank action");
|
|
__packet->SetOpcode(OP_Unknown); /* invalidate the packet */
|
|
return;
|
|
}
|
|
}
|
|
|
|
DECODE(OP_GuildDemote)
|
|
{
|
|
DECODE_LENGTH_EXACT(structs::GuildDemoteStruct);
|
|
SETUP_DIRECT_DECODE(GuildDemoteStruct, structs::GuildDemoteStruct);
|
|
|
|
strn0cpy(emu->target, eq->target, sizeof(emu->target));
|
|
strn0cpy(emu->name, eq->name, sizeof(emu->name));
|
|
// IN(rank);
|
|
|
|
FINISH_DIRECT_DECODE();
|
|
}
|
|
|
|
DECODE(OP_GuildRemove)
|
|
{
|
|
DECODE_LENGTH_EXACT(structs::GuildCommand_Struct);
|
|
SETUP_DIRECT_DECODE(GuildCommand_Struct, structs::GuildCommand_Struct);
|
|
|
|
strn0cpy(emu->othername, eq->othername, sizeof(emu->othername));
|
|
strn0cpy(emu->myname, eq->myname, sizeof(emu->myname));
|
|
IN(guildeqid);
|
|
IN(officer);
|
|
|
|
FINISH_DIRECT_DECODE();
|
|
}
|
|
|
|
DECODE(OP_GuildStatus)
|
|
{
|
|
DECODE_LENGTH_EXACT(structs::GuildStatus_Struct);
|
|
SETUP_DIRECT_DECODE(GuildStatus_Struct, structs::GuildStatus_Struct);
|
|
|
|
memcpy(emu->Name, eq->Name, sizeof(emu->Name));
|
|
|
|
FINISH_DIRECT_DECODE();
|
|
}
|
|
|
|
/*DECODE(OP_InspectAnswer)
|
|
{
|
|
DECODE_LENGTH_EXACT(structs::InspectResponse_Struct);
|
|
SETUP_DIRECT_DECODE(InspectResponse_Struct, structs::InspectResponse_Struct);
|
|
|
|
IN(TargetID);
|
|
IN(playerid);
|
|
|
|
int r;
|
|
for (r = 0; r < 21; r++) {
|
|
strn0cpy(emu->itemnames[r], eq->itemnames[r], sizeof(emu->itemnames[r]));
|
|
}
|
|
// Swap last 2 slots for Arrow and Power Source
|
|
strn0cpy(emu->itemnames[22], eq->itemnames[21], sizeof(emu->itemnames[22]));
|
|
strn0cpy(emu->itemnames[21], eq->unknown_zero, sizeof(emu->itemnames[21]));
|
|
strn0cpy(emu->unknown_zero, eq->unknown_zero, sizeof(emu->unknown_zero));
|
|
|
|
int k;
|
|
for (k = 0; k < 21; k++) {
|
|
IN(itemicons[k]);
|
|
}
|
|
// Swap last 2 slots for Arrow and Power Source
|
|
emu->itemicons[22] = eq->itemicons[21];
|
|
emu->itemicons[21] = eq->unknown_zero2;
|
|
emu->unknown_zero2 = eq->unknown_zero2;
|
|
strn0cpy(emu->text, eq->text, sizeof(emu->text));
|
|
//emu->unknown1772 = 0;
|
|
|
|
FINISH_DIRECT_DECODE();
|
|
}*/
|
|
|
|
DECODE(OP_InspectRequest)
|
|
{
|
|
DECODE_LENGTH_EXACT(structs::Inspect_Struct);
|
|
SETUP_DIRECT_DECODE(Inspect_Struct, structs::Inspect_Struct);
|
|
|
|
IN(TargetID);
|
|
IN(PlayerID);
|
|
|
|
FINISH_DIRECT_DECODE();
|
|
}
|
|
|
|
DECODE(OP_ItemLinkClick)
|
|
{
|
|
DECODE_LENGTH_EXACT(structs::ItemViewRequest_Struct);
|
|
SETUP_DIRECT_DECODE(ItemViewRequest_Struct, structs::ItemViewRequest_Struct);
|
|
MEMSET_IN(ItemViewRequest_Struct);
|
|
|
|
IN(item_id);
|
|
int r;
|
|
for (r = EQEmu::inventory::socketBegin; r < EQEmu::inventory::SocketCount; r++) {
|
|
IN(augments[r]);
|
|
}
|
|
IN(link_hash);
|
|
IN(icon);
|
|
|
|
FINISH_DIRECT_DECODE();
|
|
}
|
|
|
|
DECODE(OP_ItemVerifyRequest)
|
|
{
|
|
DECODE_LENGTH_EXACT(structs::ItemVerifyRequest_Struct);
|
|
SETUP_DIRECT_DECODE(ItemVerifyRequest_Struct, structs::ItemVerifyRequest_Struct);
|
|
|
|
emu->slot = RoFToServerSlot(eq->inventory_slot);
|
|
IN(target);
|
|
|
|
FINISH_DIRECT_DECODE();
|
|
}
|
|
|
|
DECODE(OP_LoadSpellSet)
|
|
{
|
|
DECODE_LENGTH_EXACT(structs::LoadSpellSet_Struct);
|
|
SETUP_DIRECT_DECODE(LoadSpellSet_Struct, structs::LoadSpellSet_Struct);
|
|
|
|
for (unsigned int i = 0; i < MAX_PP_MEMSPELL; ++i)
|
|
{
|
|
if (eq->spell[i] == 0)
|
|
emu->spell[i] = 0xFFFFFFFF;
|
|
else
|
|
emu->spell[i] = eq->spell[i];
|
|
}
|
|
|
|
FINISH_DIRECT_DECODE();
|
|
}
|
|
|
|
DECODE(OP_LootItem)
|
|
{
|
|
DECODE_LENGTH_EXACT(structs::LootingItem_Struct);
|
|
SETUP_DIRECT_DECODE(LootingItem_Struct, structs::LootingItem_Struct);
|
|
|
|
IN(lootee);
|
|
IN(looter);
|
|
emu->slot_id = RoFToServerCorpseSlot(eq->slot_id);
|
|
IN(auto_loot);
|
|
|
|
FINISH_DIRECT_DECODE();
|
|
}
|
|
|
|
DECODE(OP_MoveItem)
|
|
{
|
|
DECODE_LENGTH_EXACT(structs::MoveItem_Struct);
|
|
SETUP_DIRECT_DECODE(MoveItem_Struct, structs::MoveItem_Struct);
|
|
|
|
//Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Moved item from %u to %u", eq->from_slot.MainSlot, eq->to_slot.MainSlot);
|
|
Log.Out(Logs::General, Logs::Netcode, "[RoF] MoveItem SlotType from %i to %i, MainSlot from %i to %i, SubSlot from %i to %i, AugSlot from %i to %i, Unknown01 from %i to %i, Number %u", eq->from_slot.Type, eq->to_slot.Type, eq->from_slot.Slot, eq->to_slot.Slot, eq->from_slot.SubIndex, eq->to_slot.SubIndex, eq->from_slot.AugIndex, eq->to_slot.AugIndex, eq->from_slot.Unknown01, eq->to_slot.Unknown01, eq->number_in_stack);
|
|
emu->from_slot = RoFToServerSlot(eq->from_slot);
|
|
emu->to_slot = RoFToServerSlot(eq->to_slot);
|
|
IN(number_in_stack);
|
|
|
|
FINISH_DIRECT_DECODE();
|
|
}
|
|
|
|
DECODE(OP_PetCommands)
|
|
{
|
|
DECODE_LENGTH_EXACT(structs::PetCommand_Struct);
|
|
SETUP_DIRECT_DECODE(PetCommand_Struct, structs::PetCommand_Struct);
|
|
|
|
IN(command);
|
|
IN(target);
|
|
|
|
FINISH_DIRECT_DECODE();
|
|
}
|
|
|
|
DECODE(OP_RaidInvite)
|
|
{
|
|
DECODE_LENGTH_ATLEAST(structs::RaidGeneral_Struct);
|
|
|
|
// This is a switch on the RaidGeneral action
|
|
switch (*(uint32 *)__packet->pBuffer) {
|
|
case 35: { // raidMOTD
|
|
// we don't have a nice macro for this
|
|
structs::RaidMOTD_Struct *__eq_buffer = (structs::RaidMOTD_Struct *)__packet->pBuffer;
|
|
__eq_buffer->motd[1023] = '\0';
|
|
size_t motd_size = strlen(__eq_buffer->motd) + 1;
|
|
__packet->size = sizeof(RaidMOTD_Struct) + motd_size;
|
|
__packet->pBuffer = new unsigned char[__packet->size];
|
|
RaidMOTD_Struct *emu = (RaidMOTD_Struct *)__packet->pBuffer;
|
|
structs::RaidMOTD_Struct *eq = (structs::RaidMOTD_Struct *)__eq_buffer;
|
|
strn0cpy(emu->general.player_name, eq->general.player_name, 64);
|
|
strn0cpy(emu->motd, eq->motd, motd_size);
|
|
IN(general.action);
|
|
IN(general.parameter);
|
|
FINISH_DIRECT_DECODE();
|
|
break;
|
|
}
|
|
case 36: { // raidPlayerNote unhandled
|
|
break;
|
|
}
|
|
default: {
|
|
DECODE_LENGTH_EXACT(structs::RaidGeneral_Struct);
|
|
SETUP_DIRECT_DECODE(RaidGeneral_Struct, structs::RaidGeneral_Struct);
|
|
strn0cpy(emu->leader_name, eq->leader_name, 64);
|
|
strn0cpy(emu->player_name, eq->player_name, 64);
|
|
IN(action);
|
|
IN(parameter);
|
|
FINISH_DIRECT_DECODE();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
DECODE(OP_ReadBook)
|
|
{
|
|
DECODE_LENGTH_EXACT(structs::BookRequest_Struct);
|
|
SETUP_DIRECT_DECODE(BookRequest_Struct, structs::BookRequest_Struct);
|
|
|
|
IN(type);
|
|
IN(invslot);
|
|
emu->window = (uint8)eq->window;
|
|
strn0cpy(emu->txtfile, eq->txtfile, sizeof(emu->txtfile));
|
|
|
|
FINISH_DIRECT_DECODE();
|
|
}
|
|
|
|
DECODE(OP_RecipeAutoCombine)
|
|
{
|
|
DECODE_LENGTH_EXACT(structs::RecipeAutoCombine_Struct);
|
|
SETUP_DIRECT_DECODE(RecipeAutoCombine_Struct, structs::RecipeAutoCombine_Struct);
|
|
|
|
IN(object_type);
|
|
IN(some_id);
|
|
emu->unknown1 = RoFToServerSlot(eq->container_slot);
|
|
IN(recipe_id);
|
|
IN(reply_code);
|
|
|
|
FINISH_DIRECT_DECODE();
|
|
}
|
|
|
|
DECODE(OP_RemoveBlockedBuffs) { DECODE_FORWARD(OP_BlockedBuffs); }
|
|
|
|
DECODE(OP_RezzAnswer)
|
|
{
|
|
DECODE_LENGTH_EXACT(structs::Resurrect_Struct);
|
|
SETUP_DIRECT_DECODE(Resurrect_Struct, structs::Resurrect_Struct);
|
|
|
|
IN(zone_id);
|
|
IN(instance_id);
|
|
IN(y);
|
|
IN(x);
|
|
IN(z);
|
|
memcpy(emu->your_name, eq->your_name, sizeof(emu->your_name));
|
|
memcpy(emu->rezzer_name, eq->rezzer_name, sizeof(emu->rezzer_name));
|
|
IN(spellid);
|
|
memcpy(emu->corpse_name, eq->corpse_name, sizeof(emu->corpse_name));
|
|
IN(action);
|
|
|
|
FINISH_DIRECT_DECODE();
|
|
}
|
|
|
|
DECODE(OP_Save)
|
|
{
|
|
DECODE_LENGTH_EXACT(structs::Save_Struct);
|
|
SETUP_DIRECT_DECODE(Save_Struct, structs::Save_Struct);
|
|
|
|
memcpy(emu->unknown00, eq->unknown00, sizeof(emu->unknown00));
|
|
|
|
FINISH_DIRECT_DECODE();
|
|
}
|
|
|
|
DECODE(OP_SetServerFilter)
|
|
{
|
|
DECODE_LENGTH_EXACT(structs::SetServerFilter_Struct);
|
|
SETUP_DIRECT_DECODE(SetServerFilter_Struct, structs::SetServerFilter_Struct);
|
|
|
|
int r;
|
|
for (r = 0; r < 29; r++) {
|
|
// Size 40 in RoF
|
|
IN(filters[r]);
|
|
}
|
|
|
|
FINISH_DIRECT_DECODE();
|
|
}
|
|
|
|
DECODE(OP_ShopPlayerBuy)
|
|
{
|
|
DECODE_LENGTH_EXACT(structs::Merchant_Sell_Struct);
|
|
SETUP_DIRECT_DECODE(Merchant_Sell_Struct, structs::Merchant_Sell_Struct);
|
|
|
|
IN(npcid);
|
|
IN(playerid);
|
|
IN(itemslot);
|
|
IN(quantity);
|
|
IN(price);
|
|
|
|
FINISH_DIRECT_DECODE();
|
|
}
|
|
|
|
DECODE(OP_ShopPlayerSell)
|
|
{
|
|
DECODE_LENGTH_EXACT(structs::Merchant_Purchase_Struct);
|
|
SETUP_DIRECT_DECODE(Merchant_Purchase_Struct, structs::Merchant_Purchase_Struct);
|
|
|
|
IN(npcid);
|
|
emu->itemslot = RoFToServerTypelessSlot(eq->inventory_slot);
|
|
//IN(itemslot);
|
|
IN(quantity);
|
|
IN(price);
|
|
|
|
FINISH_DIRECT_DECODE();
|
|
}
|
|
|
|
DECODE(OP_ShopRequest)
|
|
{
|
|
DECODE_LENGTH_EXACT(structs::Merchant_Click_Struct);
|
|
SETUP_DIRECT_DECODE(Merchant_Click_Struct, structs::Merchant_Click_Struct);
|
|
|
|
IN(npcid);
|
|
IN(playerid);
|
|
IN(command);
|
|
IN(rate);
|
|
|
|
FINISH_DIRECT_DECODE();
|
|
}
|
|
|
|
DECODE(OP_Trader)
|
|
{
|
|
uint32 psize = __packet->size;
|
|
if (psize == sizeof(structs::ClickTrader_Struct))
|
|
{
|
|
DECODE_LENGTH_EXACT(structs::ClickTrader_Struct);
|
|
SETUP_DIRECT_DECODE(ClickTrader_Struct, structs::ClickTrader_Struct);
|
|
MEMSET_IN(ClickTrader_Struct);
|
|
|
|
emu->Code = eq->Code;
|
|
// Live actually has 200 items now, but 80 is the most our internal struct supports
|
|
for (uint32 i = 0; i < 80; i++)
|
|
{
|
|
emu->SerialNumber[i] = 0; // eq->SerialNumber[i];
|
|
emu->ItemCost[i] = eq->ItemCost[i];
|
|
}
|
|
|
|
FINISH_DIRECT_DECODE();
|
|
}
|
|
else if (psize == sizeof(structs::Trader_ShowItems_Struct))
|
|
{
|
|
DECODE_LENGTH_EXACT(structs::Trader_ShowItems_Struct);
|
|
SETUP_DIRECT_DECODE(Trader_ShowItems_Struct, structs::Trader_ShowItems_Struct);
|
|
MEMSET_IN(Trader_ShowItems_Struct);
|
|
|
|
emu->Code = eq->Code;
|
|
emu->TraderID = eq->TraderID;
|
|
|
|
FINISH_DIRECT_DECODE();
|
|
}
|
|
else if (psize == sizeof(structs::TraderStatus_Struct))
|
|
{
|
|
DECODE_LENGTH_EXACT(structs::TraderStatus_Struct);
|
|
SETUP_DIRECT_DECODE(TraderStatus_Struct, structs::TraderStatus_Struct);
|
|
MEMSET_IN(TraderStatus_Struct);
|
|
|
|
emu->Code = eq->Code;
|
|
|
|
FINISH_DIRECT_DECODE();
|
|
}
|
|
}
|
|
|
|
DECODE(OP_TraderBuy)
|
|
{
|
|
DECODE_LENGTH_EXACT(structs::TraderBuy_Struct);
|
|
SETUP_DIRECT_DECODE(TraderBuy_Struct, structs::TraderBuy_Struct);
|
|
MEMSET_IN(TraderBuy_Struct);
|
|
|
|
IN(Action);
|
|
IN(Price);
|
|
IN(TraderID);
|
|
memcpy(emu->ItemName, eq->ItemName, sizeof(emu->ItemName));
|
|
IN(ItemID);
|
|
IN(Quantity);
|
|
|
|
FINISH_DIRECT_DECODE();
|
|
}
|
|
|
|
DECODE(OP_TradeSkillCombine)
|
|
{
|
|
DECODE_LENGTH_EXACT(structs::NewCombine_Struct);
|
|
SETUP_DIRECT_DECODE(NewCombine_Struct, structs::NewCombine_Struct);
|
|
|
|
int16 slot_id = RoFToServerSlot(eq->container_slot);
|
|
if (slot_id == 4000) {
|
|
slot_id = EQEmu::legacy::SLOT_TRADESKILL; // 1000
|
|
}
|
|
emu->container_slot = slot_id;
|
|
emu->guildtribute_slot = RoFToServerSlot(eq->guildtribute_slot); // this should only return INVALID_INDEX until implemented
|
|
|
|
FINISH_DIRECT_DECODE();
|
|
}
|
|
|
|
DECODE(OP_TributeItem)
|
|
{
|
|
DECODE_LENGTH_EXACT(structs::TributeItem_Struct);
|
|
SETUP_DIRECT_DECODE(TributeItem_Struct, structs::TributeItem_Struct);
|
|
|
|
emu->slot = RoFToServerSlot(eq->inventory_slot);
|
|
IN(quantity);
|
|
IN(tribute_master_id);
|
|
IN(tribute_points);
|
|
|
|
FINISH_DIRECT_DECODE();
|
|
}
|
|
|
|
DECODE(OP_WhoAllRequest)
|
|
{
|
|
DECODE_LENGTH_EXACT(structs::Who_All_Struct);
|
|
SETUP_DIRECT_DECODE(Who_All_Struct, structs::Who_All_Struct);
|
|
|
|
memcpy(emu->whom, eq->whom, sizeof(emu->whom));
|
|
IN(wrace);
|
|
IN(wclass);
|
|
IN(lvllow);
|
|
IN(lvlhigh);
|
|
IN(gmlookup);
|
|
IN(guildid);
|
|
IN(type);
|
|
|
|
FINISH_DIRECT_DECODE();
|
|
}
|
|
|
|
DECODE(OP_VetClaimRequest)
|
|
{
|
|
DECODE_LENGTH_EXACT(structs::VeteranClaim);
|
|
SETUP_DIRECT_DECODE(VeteranClaim, structs::VeteranClaim);
|
|
|
|
IN(claim_id);
|
|
|
|
FINISH_DIRECT_DECODE();
|
|
}
|
|
|
|
DECODE(OP_ZoneChange)
|
|
{
|
|
DECODE_LENGTH_EXACT(structs::ZoneChange_Struct);
|
|
SETUP_DIRECT_DECODE(ZoneChange_Struct, structs::ZoneChange_Struct);
|
|
|
|
memcpy(emu->char_name, eq->char_name, sizeof(emu->char_name));
|
|
IN(zoneID);
|
|
IN(instanceID);
|
|
IN(y);
|
|
IN(x);
|
|
IN(z)
|
|
IN(zone_reason);
|
|
IN(success);
|
|
|
|
FINISH_DIRECT_DECODE();
|
|
}
|
|
|
|
DECODE(OP_ZoneEntry)
|
|
{
|
|
DECODE_LENGTH_EXACT(structs::ClientZoneEntry_Struct);
|
|
SETUP_DIRECT_DECODE(ClientZoneEntry_Struct, structs::ClientZoneEntry_Struct);
|
|
|
|
memcpy(emu->char_name, eq->char_name, sizeof(emu->char_name));
|
|
|
|
FINISH_DIRECT_DECODE();
|
|
}
|
|
|
|
// file scope helper methods
|
|
uint32 NextItemInstSerialNumber = 1;
|
|
uint32 MaxInstances = 2000000000;
|
|
|
|
static inline int32 GetNextItemInstSerialNumber()
|
|
{
|
|
if (NextItemInstSerialNumber >= MaxInstances)
|
|
NextItemInstSerialNumber = 1;
|
|
else
|
|
NextItemInstSerialNumber++;
|
|
|
|
return NextItemInstSerialNumber;
|
|
}
|
|
|
|
void SerializeItem(EQEmu::OutBuffer& ob, const EQEmu::ItemInstance *inst, int16 slot_id_in, uint8 depth)
|
|
{
|
|
const EQEmu::ItemData *item = inst->GetUnscaledItem();
|
|
|
|
RoF::structs::ItemSerializationHeader hdr;
|
|
|
|
//sprintf(hdr.unknown000, "06e0002Y1W00");
|
|
|
|
snprintf(hdr.unknown000, sizeof(hdr.unknown000), "%016d", item->ID);
|
|
|
|
hdr.stacksize = (inst->IsStackable() ? ((inst->GetCharges() > 1000) ? 0xFFFFFFFF : inst->GetCharges()) : 1);
|
|
hdr.unknown004 = 0;
|
|
|
|
structs::InventorySlot_Struct slot_id = ServerToRoFSlot(slot_id_in);
|
|
|
|
hdr.slot_type = (inst->GetMerchantSlot() ? invtype::InvTypeMerchant : slot_id.Type);
|
|
hdr.main_slot = (inst->GetMerchantSlot() ? inst->GetMerchantSlot() : slot_id.Slot);
|
|
hdr.sub_slot = (inst->GetMerchantSlot() ? 0xffff : slot_id.SubIndex);
|
|
hdr.aug_slot = (inst->GetMerchantSlot() ? 0xffff : slot_id.AugIndex);
|
|
hdr.price = inst->GetPrice();
|
|
hdr.merchant_slot = (inst->GetMerchantSlot() ? inst->GetMerchantCount() : 1);
|
|
hdr.scaled_value = (inst->IsScaling() ? (inst->GetExp() / 100) : 0);
|
|
hdr.instance_id = (inst->GetMerchantSlot() ? inst->GetMerchantSlot() : inst->GetSerialNumber());
|
|
hdr.unknown028 = 0;
|
|
hdr.last_cast_time = inst->GetRecastTimestamp();
|
|
hdr.charges = (inst->IsStackable() ? (item->MaxCharges ? 1 : 0) : ((inst->GetCharges() > 254) ? 0xFFFFFFFF : inst->GetCharges()));
|
|
hdr.inst_nodrop = (inst->IsAttuned() ? 1 : 0);
|
|
hdr.unknown044 = 0;
|
|
hdr.unknown048 = 0;
|
|
hdr.unknown052 = 0;
|
|
hdr.isEvolving = item->EvolvingItem;
|
|
|
|
ob.write((const char*)&hdr, sizeof(RoF::structs::ItemSerializationHeader));
|
|
|
|
if (item->EvolvingItem > 0) {
|
|
RoF::structs::EvolvingItem evotop;
|
|
|
|
evotop.unknown001 = 0;
|
|
evotop.unknown002 = 0;
|
|
evotop.unknown003 = 0;
|
|
evotop.unknown004 = 0;
|
|
evotop.evoLevel = item->EvolvingLevel;
|
|
evotop.progress = 0;
|
|
evotop.Activated = 1;
|
|
evotop.evomaxlevel = item->EvolvingMax;
|
|
|
|
ob.write((const char*)&evotop, sizeof(RoF::structs::EvolvingItem));
|
|
}
|
|
|
|
//ORNAMENT IDFILE / ICON
|
|
int ornamentationAugtype = RuleI(Character, OrnamentationAugmentType);
|
|
uint32 ornaIcon = 0;
|
|
uint32 heroModel = 0;
|
|
|
|
if (inst->GetOrnamentationIDFile() && inst->GetOrnamentationIcon()) {
|
|
ornaIcon = inst->GetOrnamentationIcon();
|
|
heroModel = inst->GetOrnamentHeroModel(EQEmu::InventoryProfile::CalcMaterialFromSlot(slot_id_in));
|
|
|
|
char tmp[30]; memset(tmp, 0x0, 30); sprintf(tmp, "IT%d", inst->GetOrnamentationIDFile());
|
|
|
|
//Mainhand
|
|
ob.write(tmp, strlen(tmp));
|
|
ob.write("\0", 1);
|
|
|
|
//Offhand
|
|
ob.write(tmp, strlen(tmp));
|
|
ob.write("\0", 1);
|
|
}
|
|
else {
|
|
ob.write("\0", 1); // no main hand Ornamentation
|
|
ob.write("\0", 1); // no off hand Ornamentation
|
|
}
|
|
|
|
RoF::structs::ItemSerializationHeaderFinish hdrf;
|
|
|
|
hdrf.ornamentIcon = ornaIcon;
|
|
hdrf.unknowna1 = 0xffffffff;
|
|
hdrf.ornamentHeroModel = heroModel;
|
|
hdrf.unknown063 = 0;
|
|
hdrf.unknowna3 = 0;
|
|
hdrf.unknowna4 = 0xffffffff;
|
|
hdrf.unknowna5 = 0;
|
|
hdrf.ItemClass = item->ItemClass;
|
|
|
|
ob.write((const char*)&hdrf, sizeof(RoF::structs::ItemSerializationHeaderFinish));
|
|
|
|
if (strlen(item->Name) > 0)
|
|
ob.write(item->Name, strlen(item->Name));
|
|
ob.write("\0", 1);
|
|
|
|
if (strlen(item->Lore) > 0)
|
|
ob.write(item->Lore, strlen(item->Lore));
|
|
ob.write("\0", 1);
|
|
|
|
if (strlen(item->IDFile) > 0)
|
|
ob.write(item->IDFile, strlen(item->IDFile));
|
|
ob.write("\0", 1);
|
|
|
|
ob.write("\0", 1);
|
|
|
|
RoF::structs::ItemBodyStruct ibs;
|
|
memset(&ibs, 0, sizeof(RoF::structs::ItemBodyStruct));
|
|
|
|
ibs.id = item->ID;
|
|
ibs.weight = item->Weight;
|
|
ibs.norent = item->NoRent;
|
|
ibs.nodrop = item->NoDrop;
|
|
ibs.attune = item->Attuneable;
|
|
ibs.size = item->Size;
|
|
ibs.slots = SwapBits21and22(item->Slots);
|
|
ibs.price = item->Price;
|
|
ibs.icon = item->Icon;
|
|
ibs.unknown1 = 1;
|
|
ibs.unknown2 = 1;
|
|
ibs.BenefitFlag = item->BenefitFlag;
|
|
ibs.tradeskills = item->Tradeskills;
|
|
ibs.CR = item->CR;
|
|
ibs.DR = item->DR;
|
|
ibs.PR = item->PR;
|
|
ibs.MR = item->MR;
|
|
ibs.FR = item->FR;
|
|
ibs.SVCorruption = item->SVCorruption;
|
|
ibs.AStr = item->AStr;
|
|
ibs.ASta = item->ASta;
|
|
ibs.AAgi = item->AAgi;
|
|
ibs.ADex = item->ADex;
|
|
ibs.ACha = item->ACha;
|
|
ibs.AInt = item->AInt;
|
|
ibs.AWis = item->AWis;
|
|
|
|
ibs.HP = item->HP;
|
|
ibs.Mana = item->Mana;
|
|
ibs.Endur = item->Endur;
|
|
ibs.AC = item->AC;
|
|
ibs.regen = item->Regen;
|
|
ibs.mana_regen = item->ManaRegen;
|
|
ibs.end_regen = item->EnduranceRegen;
|
|
ibs.Classes = item->Classes;
|
|
ibs.Races = item->Races;
|
|
ibs.Deity = item->Deity;
|
|
ibs.SkillModValue = item->SkillModValue;
|
|
ibs.SkillModMax = item->SkillModMax;
|
|
ibs.SkillModType = (int8)(item->SkillModType);
|
|
ibs.SkillModExtra = 0;
|
|
ibs.BaneDmgRace = item->BaneDmgRace;
|
|
ibs.BaneDmgBody = item->BaneDmgBody;
|
|
ibs.BaneDmgRaceAmt = item->BaneDmgRaceAmt;
|
|
ibs.BaneDmgAmt = item->BaneDmgAmt;
|
|
ibs.Magic = item->Magic;
|
|
ibs.CastTime_ = item->CastTime_;
|
|
ibs.ReqLevel = ((item->ReqLevel > 100) ? 100 : item->ReqLevel);
|
|
ibs.RecLevel = ((item->RecLevel > 100) ? 100 : item->RecLevel);
|
|
ibs.RecSkill = item->RecSkill;
|
|
ibs.BardType = item->BardType;
|
|
ibs.BardValue = item->BardValue;
|
|
ibs.Light = item->Light;
|
|
ibs.Delay = item->Delay;
|
|
ibs.ElemDmgType = item->ElemDmgType;
|
|
ibs.ElemDmgAmt = item->ElemDmgAmt;
|
|
ibs.Range = item->Range;
|
|
ibs.Damage = item->Damage;
|
|
ibs.Color = item->Color;
|
|
ibs.Prestige = 0;
|
|
ibs.ItemType = item->ItemType;
|
|
ibs.Material = item->Material;
|
|
ibs.MaterialUnknown1 = 0;
|
|
ibs.EliteMaterial = item->EliteMaterial;
|
|
ibs.HerosForgeModel = item->HerosForgeModel;
|
|
ibs.MaterialUnknown2 = 0;
|
|
ibs.SellRate = item->SellRate;
|
|
ibs.CombatEffects = item->CombatEffects;
|
|
ibs.Shielding = item->Shielding;
|
|
ibs.StunResist = item->StunResist;
|
|
ibs.StrikeThrough = item->StrikeThrough;
|
|
ibs.ExtraDmgSkill = item->ExtraDmgSkill;
|
|
ibs.ExtraDmgAmt = item->ExtraDmgAmt;
|
|
ibs.SpellShield = item->SpellShield;
|
|
ibs.Avoidance = item->Avoidance;
|
|
ibs.Accuracy = item->Accuracy;
|
|
ibs.CharmFileID = item->CharmFileID;
|
|
ibs.FactionAmt1 = item->FactionAmt1;
|
|
ibs.FactionMod1 = item->FactionMod1;
|
|
ibs.FactionAmt2 = item->FactionAmt2;
|
|
ibs.FactionMod2 = item->FactionMod2;
|
|
ibs.FactionAmt3 = item->FactionAmt3;
|
|
ibs.FactionMod3 = item->FactionMod3;
|
|
ibs.FactionAmt4 = item->FactionAmt4;
|
|
ibs.FactionMod4 = item->FactionMod4;
|
|
|
|
ob.write((const char*)&ibs, sizeof(RoF::structs::ItemBodyStruct));
|
|
|
|
//charm text
|
|
if (strlen(item->CharmFile) > 0)
|
|
ob.write((const char*)item->CharmFile, strlen(item->CharmFile));
|
|
ob.write("\0", 1);
|
|
|
|
RoF::structs::ItemSecondaryBodyStruct isbs;
|
|
memset(&isbs, 0, sizeof(RoF::structs::ItemSecondaryBodyStruct));
|
|
|
|
isbs.augtype = item->AugType;
|
|
isbs.augdistiller = 65535;
|
|
isbs.augrestrict = item->AugRestrict;
|
|
|
|
for (int index = 0; index < invaug::ItemAugSize; ++index) {
|
|
isbs.augslots[index].type = item->AugSlotType[index];
|
|
isbs.augslots[index].visible = item->AugSlotVisible[index];
|
|
isbs.augslots[index].unknown = item->AugSlotUnk2[index];
|
|
}
|
|
|
|
isbs.ldonpoint_type = item->PointType;
|
|
isbs.ldontheme = item->LDoNTheme;
|
|
isbs.ldonprice = item->LDoNPrice;
|
|
isbs.ldonsellbackrate = item->LDoNSellBackRate;
|
|
isbs.ldonsold = item->LDoNSold;
|
|
|
|
isbs.bagtype = item->BagType;
|
|
isbs.bagslots = item->BagSlots;
|
|
isbs.bagsize = item->BagSize;
|
|
isbs.wreduction = item->BagWR;
|
|
|
|
isbs.book = item->Book;
|
|
isbs.booktype = item->BookType;
|
|
|
|
ob.write((const char*)&isbs, sizeof(RoF::structs::ItemSecondaryBodyStruct));
|
|
|
|
if (strlen(item->Filename) > 0)
|
|
ob.write((const char*)item->Filename, strlen(item->Filename));
|
|
ob.write("\0", 1);
|
|
|
|
RoF::structs::ItemTertiaryBodyStruct itbs;
|
|
memset(&itbs, 0, sizeof(RoF::structs::ItemTertiaryBodyStruct));
|
|
|
|
itbs.loregroup = item->LoreGroup;
|
|
itbs.artifact = item->ArtifactFlag;
|
|
itbs.summonedflag = item->SummonedFlag;
|
|
itbs.favor = item->Favor;
|
|
itbs.fvnodrop = item->FVNoDrop;
|
|
itbs.dotshield = item->DotShielding;
|
|
itbs.atk = item->Attack;
|
|
itbs.haste = item->Haste;
|
|
itbs.damage_shield = item->DamageShield;
|
|
itbs.guildfavor = item->GuildFavor;
|
|
itbs.augdistil = item->AugDistiller;
|
|
itbs.unknown3 = 0xffffffff;
|
|
itbs.unknown4 = 0;
|
|
itbs.no_pet = item->NoPet;
|
|
itbs.unknown5 = 0;
|
|
|
|
itbs.potion_belt_enabled = item->PotionBelt;
|
|
itbs.potion_belt_slots = item->PotionBeltSlots;
|
|
itbs.stacksize = (inst->IsStackable() ? item->StackSize : 0);
|
|
itbs.no_transfer = item->NoTransfer;
|
|
itbs.expendablearrow = item->ExpendableArrow;
|
|
|
|
itbs.unknown8 = 0;
|
|
itbs.unknown9 = 0;
|
|
itbs.unknown10 = 0;
|
|
itbs.unknown11 = 0;
|
|
itbs.unknown12 = 0;
|
|
itbs.unknown13 = 0;
|
|
itbs.unknown14 = 0;
|
|
|
|
ob.write((const char*)&itbs, sizeof(RoF::structs::ItemTertiaryBodyStruct));
|
|
|
|
// Effect Structures Broken down to allow variable length strings for effect names
|
|
int32 effect_unknown = 0;
|
|
|
|
RoF::structs::ClickEffectStruct ices;
|
|
memset(&ices, 0, sizeof(RoF::structs::ClickEffectStruct));
|
|
|
|
ices.effect = item->Click.Effect;
|
|
ices.level2 = item->Click.Level2;
|
|
ices.type = item->Click.Type;
|
|
ices.level = item->Click.Level;
|
|
ices.max_charges = item->MaxCharges;
|
|
ices.cast_time = item->CastTime;
|
|
ices.recast = item->RecastDelay;
|
|
ices.recast_type = item->RecastType;
|
|
|
|
ob.write((const char*)&ices, sizeof(RoF::structs::ClickEffectStruct));
|
|
|
|
if (strlen(item->ClickName) > 0)
|
|
ob.write((const char*)item->ClickName, strlen(item->ClickName));
|
|
ob.write("\0", 1);
|
|
|
|
ob.write((const char*)&effect_unknown, sizeof(int32)); // clickunk7
|
|
|
|
RoF::structs::ProcEffectStruct ipes;
|
|
memset(&ipes, 0, sizeof(RoF::structs::ProcEffectStruct));
|
|
|
|
ipes.effect = item->Proc.Effect;
|
|
ipes.level2 = item->Proc.Level2;
|
|
ipes.type = item->Proc.Type;
|
|
ipes.level = item->Proc.Level;
|
|
ipes.procrate = item->ProcRate;
|
|
|
|
ob.write((const char*)&ipes, sizeof(RoF::structs::ProcEffectStruct));
|
|
|
|
if (strlen(item->ProcName) > 0)
|
|
ob.write((const char*)item->ProcName, strlen(item->ProcName));
|
|
ob.write("\0", 1);
|
|
|
|
ob.write((const char*)&effect_unknown, sizeof(int32)); // unknown5
|
|
|
|
RoF::structs::WornEffectStruct iwes;
|
|
memset(&iwes, 0, sizeof(RoF::structs::WornEffectStruct));
|
|
|
|
iwes.effect = item->Worn.Effect;
|
|
iwes.level2 = item->Worn.Level2;
|
|
iwes.type = item->Worn.Type;
|
|
iwes.level = item->Worn.Level;
|
|
|
|
ob.write((const char*)&iwes, sizeof(RoF::structs::WornEffectStruct));
|
|
|
|
if (strlen(item->WornName) > 0)
|
|
ob.write((const char*)item->WornName, strlen(item->WornName));
|
|
ob.write("\0", 1);
|
|
|
|
ob.write((const char*)&effect_unknown, sizeof(int32)); // unknown6
|
|
|
|
RoF::structs::WornEffectStruct ifes;
|
|
memset(&ifes, 0, sizeof(RoF::structs::WornEffectStruct));
|
|
|
|
ifes.effect = item->Focus.Effect;
|
|
ifes.level2 = item->Focus.Level2;
|
|
ifes.type = item->Focus.Type;
|
|
ifes.level = item->Focus.Level;
|
|
|
|
ob.write((const char*)&ifes, sizeof(RoF::structs::WornEffectStruct));
|
|
|
|
if (strlen(item->FocusName) > 0)
|
|
ob.write((const char*)item->FocusName, strlen(item->FocusName));
|
|
ob.write("\0", 1);
|
|
|
|
ob.write((const char*)&effect_unknown, sizeof(int32)); // unknown6
|
|
|
|
RoF::structs::WornEffectStruct ises;
|
|
memset(&ises, 0, sizeof(RoF::structs::WornEffectStruct));
|
|
|
|
ises.effect = item->Scroll.Effect;
|
|
ises.level2 = item->Scroll.Level2;
|
|
ises.type = item->Scroll.Type;
|
|
ises.level = item->Scroll.Level;
|
|
|
|
ob.write((const char*)&ises, sizeof(RoF::structs::WornEffectStruct));
|
|
|
|
if (strlen(item->ScrollName) > 0)
|
|
ob.write((const char*)item->ScrollName, strlen(item->ScrollName));
|
|
ob.write("\0", 1);
|
|
|
|
ob.write((const char*)&effect_unknown, sizeof(int32)); // unknown6
|
|
|
|
// Bard Effect?
|
|
RoF::structs::WornEffectStruct ibes;
|
|
memset(&ibes, 0, sizeof(RoF::structs::WornEffectStruct));
|
|
|
|
ibes.effect = 0xffffffff;
|
|
ibes.level2 = 0;
|
|
ibes.type = 0;
|
|
ibes.level = 0;
|
|
//ibes.unknown6 = 0xffffffff;
|
|
|
|
ob.write((const char*)&ibes, sizeof(RoF::structs::WornEffectStruct));
|
|
|
|
/*
|
|
if(strlen(item->BardName) > 0)
|
|
{
|
|
ss.write((const char*)item->BardName, strlen(item->BardName));
|
|
ss.write((const char*)&null_term, sizeof(uint8));
|
|
}
|
|
else */
|
|
ob.write("\0", 1);
|
|
|
|
ob.write((const char*)&effect_unknown, sizeof(int32)); // unknown6
|
|
// End of Effects
|
|
|
|
RoF::structs::ItemQuaternaryBodyStruct iqbs;
|
|
memset(&iqbs, 0, sizeof(RoF::structs::ItemQuaternaryBodyStruct));
|
|
|
|
iqbs.scriptfileid = item->ScriptFileID;
|
|
iqbs.quest_item = item->QuestItemFlag;
|
|
iqbs.Power = 0;
|
|
iqbs.Purity = item->Purity;
|
|
iqbs.unknown16 = 0;
|
|
iqbs.BackstabDmg = item->BackstabDmg;
|
|
iqbs.DSMitigation = item->DSMitigation;
|
|
iqbs.HeroicStr = item->HeroicStr;
|
|
iqbs.HeroicInt = item->HeroicInt;
|
|
iqbs.HeroicWis = item->HeroicWis;
|
|
iqbs.HeroicAgi = item->HeroicAgi;
|
|
iqbs.HeroicDex = item->HeroicDex;
|
|
iqbs.HeroicSta = item->HeroicSta;
|
|
iqbs.HeroicCha = item->HeroicCha;
|
|
iqbs.HeroicMR = item->HeroicMR;
|
|
iqbs.HeroicFR = item->HeroicFR;
|
|
iqbs.HeroicCR = item->HeroicCR;
|
|
iqbs.HeroicDR = item->HeroicDR;
|
|
iqbs.HeroicPR = item->HeroicPR;
|
|
iqbs.HeroicSVCorrup = item->HeroicSVCorrup;
|
|
iqbs.HealAmt = item->HealAmt;
|
|
iqbs.SpellDmg = item->SpellDmg;
|
|
iqbs.Clairvoyance = item->Clairvoyance;
|
|
iqbs.unknown28 = 0;
|
|
iqbs.unknown30 = 0;
|
|
iqbs.unknown39 = 1;
|
|
|
|
ob.write((const char*)&iqbs, sizeof(RoF::structs::ItemQuaternaryBodyStruct));
|
|
|
|
EQEmu::OutBuffer::pos_type count_pos = ob.tellp();
|
|
uint32 subitem_count = 0;
|
|
|
|
ob.write((const char*)&subitem_count, sizeof(uint32));
|
|
|
|
for (uint32 index = EQEmu::inventory::containerBegin; index < EQEmu::inventory::ContainerCount; ++index) {
|
|
EQEmu::ItemInstance* sub = inst->GetItem(index);
|
|
if (!sub)
|
|
continue;
|
|
|
|
int SubSlotNumber = INVALID_INDEX;
|
|
if (slot_id_in >= EQEmu::legacy::GENERAL_BEGIN && slot_id_in <= EQEmu::legacy::GENERAL_END)
|
|
SubSlotNumber = (((slot_id_in + 3) * EQEmu::inventory::ContainerCount) + index + 1);
|
|
else if (slot_id_in >= EQEmu::legacy::BANK_BEGIN && slot_id_in <= EQEmu::legacy::BANK_END)
|
|
SubSlotNumber = (((slot_id_in - EQEmu::legacy::BANK_BEGIN) * EQEmu::inventory::ContainerCount) + EQEmu::legacy::BANK_BAGS_BEGIN + index);
|
|
else if (slot_id_in >= EQEmu::legacy::SHARED_BANK_BEGIN && slot_id_in <= EQEmu::legacy::SHARED_BANK_END)
|
|
SubSlotNumber = (((slot_id_in - EQEmu::legacy::SHARED_BANK_BEGIN) * EQEmu::inventory::ContainerCount) + EQEmu::legacy::SHARED_BANK_BAGS_BEGIN + index);
|
|
else
|
|
SubSlotNumber = slot_id_in;
|
|
|
|
ob.write((const char*)&index, sizeof(uint32));
|
|
|
|
SerializeItem(ob, sub, SubSlotNumber, (depth + 1));
|
|
++subitem_count;
|
|
}
|
|
|
|
if (subitem_count)
|
|
ob.overwrite(count_pos, (const char*)&subitem_count, sizeof(uint32));
|
|
}
|
|
|
|
static inline structs::InventorySlot_Struct ServerToRoFSlot(uint32 serverSlot)
|
|
{
|
|
structs::InventorySlot_Struct RoFSlot;
|
|
RoFSlot.Type = INVALID_INDEX;
|
|
RoFSlot.Unknown02 = 0;
|
|
RoFSlot.Slot = INVALID_INDEX;
|
|
RoFSlot.SubIndex = INVALID_INDEX;
|
|
RoFSlot.AugIndex = INVALID_INDEX;
|
|
RoFSlot.Unknown01 = 0;
|
|
|
|
uint32 TempSlot = 0;
|
|
|
|
if (serverSlot < 56 || serverSlot == EQEmu::inventory::slotPowerSource) { // Main Inventory and Cursor
|
|
RoFSlot.Type = invtype::InvTypePossessions;
|
|
RoFSlot.Slot = serverSlot;
|
|
|
|
if (serverSlot == EQEmu::inventory::slotPowerSource)
|
|
RoFSlot.Slot = invslot::PossessionsPowerSource;
|
|
|
|
else if (serverSlot >= EQEmu::inventory::slotCursor) // Cursor and Extended Corpse Inventory
|
|
RoFSlot.Slot += 3;
|
|
|
|
else if (serverSlot >= EQEmu::inventory::slotAmmo) // (> 20)
|
|
RoFSlot.Slot += 1;
|
|
}
|
|
|
|
/*else if (ServerSlot < 51) { // Cursor Buffer
|
|
RoFSlot.SlotType = maps::MapLimbo;
|
|
RoFSlot.MainSlot = ServerSlot - 31;
|
|
}*/
|
|
|
|
else if (serverSlot >= EQEmu::legacy::GENERAL_BAGS_BEGIN && serverSlot <= EQEmu::legacy::CURSOR_BAG_END) { // (> 250 && < 341)
|
|
RoFSlot.Type = invtype::InvTypePossessions;
|
|
TempSlot = serverSlot - 1;
|
|
RoFSlot.Slot = int(TempSlot / EQEmu::inventory::ContainerCount) - 2;
|
|
RoFSlot.SubIndex = TempSlot - ((RoFSlot.Slot + 2) * EQEmu::inventory::ContainerCount);
|
|
|
|
if (RoFSlot.Slot >= invslot::PossessionsGeneral9) // (> 30)
|
|
RoFSlot.Slot = invslot::PossessionsCursor;
|
|
}
|
|
|
|
else if (serverSlot >= EQEmu::legacy::TRIBUTE_BEGIN && serverSlot <= EQEmu::legacy::TRIBUTE_END) { // Tribute
|
|
RoFSlot.Type = invtype::InvTypeTribute;
|
|
RoFSlot.Slot = serverSlot - EQEmu::legacy::TRIBUTE_BEGIN;
|
|
}
|
|
|
|
else if (serverSlot >= EQEmu::legacy::BANK_BEGIN && serverSlot <= EQEmu::legacy::BANK_BAGS_END) {
|
|
RoFSlot.Type = invtype::InvTypeBank;
|
|
TempSlot = serverSlot - EQEmu::legacy::BANK_BEGIN;
|
|
RoFSlot.Slot = TempSlot;
|
|
|
|
if (TempSlot > 30) { // (> 30)
|
|
RoFSlot.Slot = int(TempSlot / EQEmu::inventory::ContainerCount) - 3;
|
|
RoFSlot.SubIndex = TempSlot - ((RoFSlot.Slot + 3) * EQEmu::inventory::ContainerCount);
|
|
}
|
|
}
|
|
|
|
else if (serverSlot >= EQEmu::legacy::SHARED_BANK_BEGIN && serverSlot <= EQEmu::legacy::SHARED_BANK_BAGS_END) {
|
|
RoFSlot.Type = invtype::InvTypeSharedBank;
|
|
TempSlot = serverSlot - EQEmu::legacy::SHARED_BANK_BEGIN;
|
|
RoFSlot.Slot = TempSlot;
|
|
|
|
if (TempSlot > 30) { // (> 30)
|
|
RoFSlot.Slot = int(TempSlot / EQEmu::inventory::ContainerCount) - 3;
|
|
RoFSlot.SubIndex = TempSlot - ((RoFSlot.Slot + 3) * EQEmu::inventory::ContainerCount);
|
|
}
|
|
}
|
|
|
|
else if (serverSlot >= EQEmu::legacy::TRADE_BEGIN && serverSlot <= EQEmu::legacy::TRADE_BAGS_END) {
|
|
RoFSlot.Type = invtype::InvTypeTrade;
|
|
TempSlot = serverSlot - EQEmu::legacy::TRADE_BEGIN;
|
|
RoFSlot.Slot = TempSlot;
|
|
|
|
if (TempSlot > 30) {
|
|
RoFSlot.Slot = int(TempSlot / EQEmu::inventory::ContainerCount) - 3;
|
|
RoFSlot.SubIndex = TempSlot - ((RoFSlot.Slot + 3) * EQEmu::inventory::ContainerCount);
|
|
}
|
|
|
|
/*
|
|
// OLD CODE:
|
|
if (TempSlot > 99) {
|
|
if (TempSlot > 100)
|
|
RoFSlot.MainSlot = int((TempSlot - 100) / 10);
|
|
|
|
else
|
|
RoFSlot.MainSlot = 0;
|
|
|
|
RoFSlot.SubSlot = TempSlot - (100 + RoFSlot.MainSlot);
|
|
}
|
|
*/
|
|
}
|
|
|
|
else if (serverSlot >= EQEmu::legacy::WORLD_BEGIN && serverSlot <= EQEmu::legacy::WORLD_END) {
|
|
RoFSlot.Type = invtype::InvTypeWorld;
|
|
TempSlot = serverSlot - EQEmu::legacy::WORLD_BEGIN;
|
|
RoFSlot.Slot = TempSlot;
|
|
}
|
|
|
|
Log.Out(Logs::General, Logs::Netcode, "[ERROR] Convert Server Slot %i to RoF Slots: Type %i, Unk2 %i, Main %i, Sub %i, Aug %i, Unk1 %i", serverSlot, RoFSlot.Type, RoFSlot.Unknown02, RoFSlot.Slot, RoFSlot.SubIndex, RoFSlot.AugIndex, RoFSlot.Unknown01);
|
|
|
|
return RoFSlot;
|
|
}
|
|
|
|
static inline structs::TypelessInventorySlot_Struct ServerToRoFTypelessSlot(uint32 serverSlot)
|
|
{
|
|
structs::TypelessInventorySlot_Struct RoFSlot;
|
|
RoFSlot.Slot = INVALID_INDEX;
|
|
RoFSlot.SubIndex = INVALID_INDEX;
|
|
RoFSlot.AugIndex = INVALID_INDEX;
|
|
RoFSlot.Unknown01 = 0;
|
|
|
|
uint32 TempSlot = 0;
|
|
|
|
if (serverSlot < 56 || serverSlot == EQEmu::inventory::slotPowerSource) { // (< 52)
|
|
RoFSlot.Slot = serverSlot;
|
|
|
|
if (serverSlot == EQEmu::inventory::slotPowerSource)
|
|
RoFSlot.Slot = invslot::PossessionsPowerSource;
|
|
|
|
else if (serverSlot >= EQEmu::inventory::slotCursor) // Cursor and Extended Corpse Inventory
|
|
RoFSlot.Slot += 3;
|
|
|
|
else if (serverSlot >= EQEmu::inventory::slotAmmo) // Ammo and Personl Inventory
|
|
RoFSlot.Slot += 1;
|
|
|
|
/*else if (ServerSlot >= MainCursor) { // Cursor
|
|
RoFSlot.MainSlot = slots::MainCursor;
|
|
|
|
if (ServerSlot > 30)
|
|
RoFSlot.SubSlot = (ServerSlot + 3) - 33;
|
|
}*/
|
|
}
|
|
|
|
else if (serverSlot >= EQEmu::legacy::GENERAL_BAGS_BEGIN && serverSlot <= EQEmu::legacy::CURSOR_BAG_END) {
|
|
TempSlot = serverSlot - 1;
|
|
RoFSlot.Slot = int(TempSlot / EQEmu::inventory::ContainerCount) - 2;
|
|
RoFSlot.SubIndex = TempSlot - ((RoFSlot.Slot + 2) * EQEmu::inventory::ContainerCount);
|
|
}
|
|
|
|
Log.Out(Logs::General, Logs::Netcode, "[ERROR] Convert Server Slot %i to RoF Slots: Main %i, Sub %i, Aug %i, Unk1 %i", serverSlot, RoFSlot.Slot, RoFSlot.SubIndex, RoFSlot.AugIndex, RoFSlot.Unknown01);
|
|
|
|
return RoFSlot;
|
|
}
|
|
|
|
static inline uint32 ServerToRoFCorpseSlot(uint32 serverCorpseSlot)
|
|
{
|
|
return (serverCorpseSlot + 1);
|
|
}
|
|
|
|
static inline uint32 RoFToServerSlot(structs::InventorySlot_Struct rofSlot)
|
|
{
|
|
uint32 ServerSlot = INVALID_INDEX;
|
|
uint32 TempSlot = 0;
|
|
|
|
if (rofSlot.Type == invtype::InvTypePossessions && rofSlot.Slot < 57) { // Worn/Personal Inventory and Cursor (< 51)
|
|
if (rofSlot.Slot == invslot::PossessionsPowerSource)
|
|
TempSlot = EQEmu::inventory::slotPowerSource;
|
|
|
|
else if (rofSlot.Slot >= invslot::PossessionsCursor) // Cursor and Extended Corpse Inventory
|
|
TempSlot = rofSlot.Slot - 3;
|
|
|
|
/*else if (RoFSlot.MainSlot == slots::MainGeneral9 || RoFSlot.MainSlot == slots::MainGeneral10) { // 9th and 10th RoF inventory/corpse slots
|
|
// Need to figure out what to do when we get these
|
|
|
|
// The slot range of 0 - client_max is cross-utilized between player inventory and corpse inventory.
|
|
// In the case of RoF, player inventory is addressed as 0 - 33 and corpse inventory is addressed as 23 - 56.
|
|
// We 'could' assign the two new inventory slots as 9997 and 9998, and then work around their bag
|
|
// slot assignments, but doing so may disrupt our ability to utilize the corpse looting range properly.
|
|
|
|
// For now, it's probably best to leave as-is and let this work itself out in the inventory rework.
|
|
}*/
|
|
|
|
else if (rofSlot.Slot >= invslot::PossessionsAmmo) // Ammo and Main Inventory
|
|
TempSlot = rofSlot.Slot - 1;
|
|
|
|
else // Worn Slots
|
|
TempSlot = rofSlot.Slot;
|
|
|
|
if (rofSlot.SubIndex >= EQEmu::inventory::containerBegin) // Bag Slots
|
|
TempSlot = ((TempSlot + 3) * EQEmu::inventory::ContainerCount) + rofSlot.SubIndex + 1;
|
|
|
|
ServerSlot = TempSlot;
|
|
}
|
|
|
|
else if (rofSlot.Type == invtype::InvTypeBank) {
|
|
TempSlot = EQEmu::legacy::BANK_BEGIN;
|
|
|
|
if (rofSlot.SubIndex >= EQEmu::inventory::containerBegin)
|
|
TempSlot += ((rofSlot.Slot + 3) * EQEmu::inventory::ContainerCount) + rofSlot.SubIndex + 1;
|
|
|
|
else
|
|
TempSlot += rofSlot.Slot;
|
|
|
|
ServerSlot = TempSlot;
|
|
}
|
|
|
|
else if (rofSlot.Type == invtype::InvTypeSharedBank) {
|
|
TempSlot = EQEmu::legacy::SHARED_BANK_BEGIN;
|
|
|
|
if (rofSlot.SubIndex >= EQEmu::inventory::containerBegin)
|
|
TempSlot += ((rofSlot.Slot + 3) * EQEmu::inventory::ContainerCount) + rofSlot.SubIndex + 1;
|
|
|
|
else
|
|
TempSlot += rofSlot.Slot;
|
|
|
|
ServerSlot = TempSlot;
|
|
}
|
|
|
|
else if (rofSlot.Type == invtype::InvTypeTrade) {
|
|
TempSlot = EQEmu::legacy::TRADE_BEGIN;
|
|
|
|
if (rofSlot.SubIndex >= EQEmu::inventory::containerBegin)
|
|
TempSlot += ((rofSlot.Slot + 3) * EQEmu::inventory::ContainerCount) + rofSlot.SubIndex + 1;
|
|
// OLD CODE:
|
|
//TempSlot += 100 + (RoFSlot.MainSlot * EQEmu::inventory::ContainerCount) + RoFSlot.SubSlot;
|
|
|
|
else
|
|
TempSlot += rofSlot.Slot;
|
|
|
|
ServerSlot = TempSlot;
|
|
}
|
|
|
|
else if (rofSlot.Type == invtype::InvTypeWorld) {
|
|
TempSlot = EQEmu::legacy::WORLD_BEGIN;
|
|
|
|
if (rofSlot.Slot >= EQEmu::inventory::containerBegin)
|
|
TempSlot += rofSlot.Slot;
|
|
|
|
ServerSlot = TempSlot;
|
|
}
|
|
|
|
/*else if (RoFSlot.SlotType == maps::MapLimbo) { // Cursor Buffer
|
|
TempSlot = 31;
|
|
|
|
if (RoFSlot.MainSlot >= 0)
|
|
TempSlot += RoFSlot.MainSlot;
|
|
|
|
ServerSlot = TempSlot;
|
|
}*/
|
|
|
|
else if (rofSlot.Type == invtype::InvTypeGuildTribute) {
|
|
ServerSlot = INVALID_INDEX;
|
|
}
|
|
|
|
Log.Out(Logs::General, Logs::Netcode, "[ERROR] Convert RoF Slots: Type %i, Unk2 %i, Main %i, Sub %i, Aug %i, Unk1 %i to Server Slot %i", rofSlot.Type, rofSlot.Unknown02, rofSlot.Slot, rofSlot.SubIndex, rofSlot.AugIndex, rofSlot.Unknown01, ServerSlot);
|
|
|
|
return ServerSlot;
|
|
}
|
|
|
|
static inline uint32 RoFToServerTypelessSlot(structs::TypelessInventorySlot_Struct rofSlot)
|
|
{
|
|
uint32 ServerSlot = INVALID_INDEX;
|
|
uint32 TempSlot = 0;
|
|
|
|
if (rofSlot.Slot < 57) { // Worn/Personal Inventory and Cursor (< 33)
|
|
if (rofSlot.Slot == invslot::PossessionsPowerSource)
|
|
TempSlot = EQEmu::inventory::slotPowerSource;
|
|
|
|
else if (rofSlot.Slot >= invslot::PossessionsCursor) // Cursor and Extended Corpse Inventory
|
|
TempSlot = rofSlot.Slot - 3;
|
|
|
|
/*else if (RoFSlot.MainSlot == slots::MainGeneral9 || RoFSlot.MainSlot == slots::MainGeneral10) { // 9th and 10th RoF inventory slots
|
|
// Need to figure out what to do when we get these
|
|
|
|
// Same as above
|
|
}*/
|
|
|
|
else if (rofSlot.Slot >= invslot::PossessionsAmmo) // Main Inventory and Ammo Slots
|
|
TempSlot = rofSlot.Slot - 1;
|
|
|
|
else
|
|
TempSlot = rofSlot.Slot;
|
|
|
|
if (rofSlot.SubIndex >= EQEmu::inventory::containerBegin) // Bag Slots
|
|
TempSlot = ((TempSlot + 3) * EQEmu::inventory::ContainerCount) + rofSlot.SubIndex + 1;
|
|
|
|
ServerSlot = TempSlot;
|
|
}
|
|
|
|
Log.Out(Logs::General, Logs::Netcode, "[ERROR] Convert RoF Slots: Main %i, Sub %i, Aug %i, Unk1 %i to Server Slot %i", rofSlot.Slot, rofSlot.SubIndex, rofSlot.AugIndex, rofSlot.Unknown01, ServerSlot);
|
|
|
|
return ServerSlot;
|
|
}
|
|
|
|
static inline uint32 RoFToServerCorpseSlot(uint32 rofCorpseSlot)
|
|
{
|
|
return (rofCorpseSlot - 1);
|
|
}
|
|
|
|
static inline void ServerToRoFTextLink(std::string& rofTextLink, const std::string& serverTextLink)
|
|
{
|
|
if ((constants::SayLinkBodySize == EQEmu::legacy::TEXT_LINK_BODY_LENGTH) || (serverTextLink.find('\x12') == std::string::npos)) {
|
|
rofTextLink = serverTextLink;
|
|
return;
|
|
}
|
|
|
|
auto segments = SplitString(serverTextLink, '\x12');
|
|
|
|
for (size_t segment_iter = 0; segment_iter < segments.size(); ++segment_iter) {
|
|
if (segment_iter & 1) {
|
|
if (segments[segment_iter].length() <= EQEmu::legacy::TEXT_LINK_BODY_LENGTH) {
|
|
rofTextLink.append(segments[segment_iter]);
|
|
// TODO: log size mismatch error
|
|
continue;
|
|
}
|
|
|
|
// Idx: 0 1 6 11 16 21 26 31 36 37 41 43 48 (Source)
|
|
// RoF2: X XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX X XXXX XX XXXXX XXXXXXXX (56)
|
|
// RoF: X XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX X XXXX X XXXXX XXXXXXXX (55)
|
|
// Diff: ^
|
|
|
|
rofTextLink.push_back('\x12');
|
|
rofTextLink.append(segments[segment_iter].substr(0, 41));
|
|
|
|
if (segments[segment_iter][41] == '0')
|
|
rofTextLink.push_back(segments[segment_iter][42]);
|
|
else
|
|
rofTextLink.push_back('F');
|
|
|
|
rofTextLink.append(segments[segment_iter].substr(43));
|
|
rofTextLink.push_back('\x12');
|
|
}
|
|
else {
|
|
rofTextLink.append(segments[segment_iter]);
|
|
}
|
|
}
|
|
}
|
|
|
|
static inline void RoFToServerTextLink(std::string& serverTextLink, const std::string& rofTextLink)
|
|
{
|
|
if ((EQEmu::legacy::TEXT_LINK_BODY_LENGTH == constants::SayLinkBodySize) || (rofTextLink.find('\x12') == std::string::npos)) {
|
|
serverTextLink = rofTextLink;
|
|
return;
|
|
}
|
|
|
|
auto segments = SplitString(rofTextLink, '\x12');
|
|
|
|
for (size_t segment_iter = 0; segment_iter < segments.size(); ++segment_iter) {
|
|
if (segment_iter & 1) {
|
|
if (segments[segment_iter].length() <= constants::SayLinkBodySize) {
|
|
serverTextLink.append(segments[segment_iter]);
|
|
// TODO: log size mismatch error
|
|
continue;
|
|
}
|
|
|
|
// Idx: 0 1 6 11 16 21 26 31 36 37 41 42 47 (Source)
|
|
// RoF: X XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX X XXXX X XXXXX XXXXXXXX (55)
|
|
// RoF2: X XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX X XXXX XX XXXXX XXXXXXXX (56)
|
|
// Diff: ^
|
|
|
|
serverTextLink.push_back('\x12');
|
|
serverTextLink.append(segments[segment_iter].substr(0, 41));
|
|
serverTextLink.push_back('0');
|
|
serverTextLink.append(segments[segment_iter].substr(41));
|
|
serverTextLink.push_back('\x12');
|
|
}
|
|
else {
|
|
serverTextLink.append(segments[segment_iter]);
|
|
}
|
|
}
|
|
}
|
|
|
|
static inline CastingSlot ServerToRoFCastingSlot(EQEmu::CastingSlot slot)
|
|
{
|
|
switch (slot) {
|
|
case EQEmu::CastingSlot::Gem1:
|
|
return CastingSlot::Gem1;
|
|
case EQEmu::CastingSlot::Gem2:
|
|
return CastingSlot::Gem2;
|
|
case EQEmu::CastingSlot::Gem3:
|
|
return CastingSlot::Gem3;
|
|
case EQEmu::CastingSlot::Gem4:
|
|
return CastingSlot::Gem4;
|
|
case EQEmu::CastingSlot::Gem5:
|
|
return CastingSlot::Gem5;
|
|
case EQEmu::CastingSlot::Gem6:
|
|
return CastingSlot::Gem6;
|
|
case EQEmu::CastingSlot::Gem7:
|
|
return CastingSlot::Gem7;
|
|
case EQEmu::CastingSlot::Gem8:
|
|
return CastingSlot::Gem8;
|
|
case EQEmu::CastingSlot::Gem9:
|
|
return CastingSlot::Gem9;
|
|
case EQEmu::CastingSlot::Gem10:
|
|
return CastingSlot::Gem10;
|
|
case EQEmu::CastingSlot::Gem11:
|
|
return CastingSlot::Gem11;
|
|
case EQEmu::CastingSlot::Gem12:
|
|
return CastingSlot::Gem12;
|
|
case EQEmu::CastingSlot::Item:
|
|
case EQEmu::CastingSlot::PotionBelt:
|
|
return CastingSlot::Item;
|
|
case EQEmu::CastingSlot::Discipline:
|
|
return CastingSlot::Discipline;
|
|
case EQEmu::CastingSlot::AltAbility:
|
|
return CastingSlot::AltAbility;
|
|
default: // we shouldn't have any issues with other slots ... just return something
|
|
return CastingSlot::Discipline;
|
|
}
|
|
}
|
|
|
|
static inline EQEmu::CastingSlot RoFToServerCastingSlot(CastingSlot slot)
|
|
{
|
|
switch (slot) {
|
|
case CastingSlot::Gem1:
|
|
return EQEmu::CastingSlot::Gem1;
|
|
case CastingSlot::Gem2:
|
|
return EQEmu::CastingSlot::Gem2;
|
|
case CastingSlot::Gem3:
|
|
return EQEmu::CastingSlot::Gem3;
|
|
case CastingSlot::Gem4:
|
|
return EQEmu::CastingSlot::Gem4;
|
|
case CastingSlot::Gem5:
|
|
return EQEmu::CastingSlot::Gem5;
|
|
case CastingSlot::Gem6:
|
|
return EQEmu::CastingSlot::Gem6;
|
|
case CastingSlot::Gem7:
|
|
return EQEmu::CastingSlot::Gem7;
|
|
case CastingSlot::Gem8:
|
|
return EQEmu::CastingSlot::Gem8;
|
|
case CastingSlot::Gem9:
|
|
return EQEmu::CastingSlot::Gem9;
|
|
case CastingSlot::Gem10:
|
|
return EQEmu::CastingSlot::Gem10;
|
|
case CastingSlot::Gem11:
|
|
return EQEmu::CastingSlot::Gem11;
|
|
case CastingSlot::Gem12:
|
|
return EQEmu::CastingSlot::Gem12;
|
|
case CastingSlot::Discipline:
|
|
return EQEmu::CastingSlot::Discipline;
|
|
case CastingSlot::Item:
|
|
return EQEmu::CastingSlot::Item;
|
|
case CastingSlot::AltAbility:
|
|
return EQEmu::CastingSlot::AltAbility;
|
|
default: // we shouldn't have any issues with other slots ... just return something
|
|
return EQEmu::CastingSlot::Discipline;
|
|
}
|
|
}
|
|
|
|
// these should be optimized out for RoF since they should all boil down to return index :P
|
|
// but lets leave it here for future proofing
|
|
static inline int ServerToRoFBuffSlot(int index)
|
|
{
|
|
// we're a disc
|
|
if (index >= EQEmu::constants::LongBuffs + EQEmu::constants::ShortBuffs)
|
|
return index - EQEmu::constants::LongBuffs - EQEmu::constants::ShortBuffs +
|
|
constants::LongBuffs + constants::ShortBuffs;
|
|
// we're a song
|
|
if (index >= EQEmu::constants::LongBuffs)
|
|
return index - EQEmu::constants::LongBuffs + constants::LongBuffs;
|
|
// we're a normal buff
|
|
return index; // as long as we guard against bad slots server side, we should be fine
|
|
}
|
|
|
|
static inline int RoFToServerBuffSlot(int index)
|
|
{
|
|
// we're a disc
|
|
if (index >= constants::LongBuffs + constants::ShortBuffs)
|
|
return index - constants::LongBuffs - constants::ShortBuffs + EQEmu::constants::LongBuffs +
|
|
EQEmu::constants::ShortBuffs;
|
|
// we're a song
|
|
if (index >= constants::LongBuffs)
|
|
return index - constants::LongBuffs + EQEmu::constants::LongBuffs;
|
|
// we're a normal buff
|
|
return index; // as long as we guard against bad slots server side, we should be fine
|
|
}
|
|
} /*RoF*/
|