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* [forage rule feature] add a rule to disabled using common_food_ids from the list in forage.cpp. currently set to enabled. * NPC database emotes now supports basic variables. More than one variable can be used at a time. * Format manifest * Formatting * Formatting * Formatting --------- Co-authored-by: Akkadius <akkadius1@gmail.com>
54 lines
1.0 KiB
C++
54 lines
1.0 KiB
C++
#include "../../client.h"
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void ShowEmotes(Client *c, const Seperator *sep)
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{
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if (!c->GetTarget() || !c->GetTarget()->IsNPC()) {
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c->Message(Chat::White, "You must target an NPC to view their emotes.");
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return;
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}
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const auto t = c->GetTarget()->CastToNPC();
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uint32 emote_count = 0;
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const uint32 emote_id = t->GetEmoteID();
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for (auto& e : zone->npc_emote_list) {
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if (emote_id == e->emoteid) {
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c->Message(
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Chat::White,
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fmt::format(
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"Emote {} | Event: {} ({}) Type: {} ({})",
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e->emoteid,
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EQ::constants::GetEmoteEventTypeName(e->event_),
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e->event_,
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EQ::constants::GetEmoteTypeName(e->type),
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e->type
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).c_str()
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);
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c->Message(
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Chat::White,
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fmt::format(
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"Emote {} | Text: {}",
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e->emoteid,
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e->text
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).c_str()
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);
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emote_count++;
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}
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}
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c->Message(
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Chat::White,
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fmt::format(
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"{} has {} emote{} on Emote ID {}.",
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c->GetTargetDescription(t),
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emote_count,
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emote_count != 1 ? "s" : "",
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emote_id
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).c_str()
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);
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}
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