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* [Feature] Add additional Guild Features This adds the following guild features and design pattern - the existing guild system was used - guild features are based on RoF2 within source with translaters used to converted between client differences - backward compatible with Ti and UF, and allows for mixed client servers - Guild Back for Ti and UF is based on RoF2 Permissions for banking if Guild Leader does not use Ti/UF - Guild Ranks and Permissions are enabled. - Guild Tributes are enabled. - Event logging via rules for donating tribute items and plat - Rules to limit Guild Tributes based on max level of server - Rewrote guild communications to client using specific opcodes -- Server no longer sends a guild member list on each zone -- Guild window is updated when a member levels, rank changes, zone changes, banker/alt status using individual opcodes -- When a member is removed or added to a guild, a single opcode is sent to each guild member -- This reduces network traffic considerably Known issues: - Visual bug only. Guild Tributes window will display a 0 for level if tribute is above max level rule setting. - Visual bug only. Guild Mgmt Window will not display an online member if the player has 'show offline' unchecked and a guild member zones within the Notes/Tribute tab. This is resolved by selecting and de-selecting the 'Show Offline' checkbox. * Updated RoF2 Guild Comms Updated RoF2 Guild Comms Update RoF2 Opcodes Rewrote RoF2 Guild Communications using specific opcodes. Added database changes - they are irreversible * Formatting * Update base_guild_members_repository.h * Format GuildInfo * Format GuildAction enum * Formatting in clientlist * quantity vs quantity * desc vs description * Format structs * Inline struct values * Formatting * Formatting * Formatting fixes * Formatting items * Formatting * Formatting * struct formatting updates * Updated formatting * Updated - std:string items - naming conventions - magic numbers * Repo refactors Other formatting updates * Remove test guild commands * Updated #guild info command * Add new repo methods for Neckolla ReplaceOne and ReplaceMany * Fix guild_tributes repo * Update database_update_manifest.cpp * Phase 1 of final testing with RoF2 -> RoF2. Next phase will be inter compatibility review * Remove #guild testing commands * Fix uf translator error Rewrite LoadGuilds * Use extended repository * FIx guild window on member add * LoadGuild Changes * Update guild_base.cpp * Few small fixes for display issue with UF * Update guild_base.cpp * Update guild_members_repository.h * Update zoneserver.cpp * Update guild.cpp * Update entity.h * Switch formatting * Formatting * Update worldserver.cpp * Switch formatting * Formatting switch statement * Update guild.cpp * Formatting in guild_base * We don't need to validate m_db everywhere * More formatting / spacing issues * Switch format * Update guild_base.cpp * Fix an UF issue displaying incorrect guildtag as <> * Updated several constants, fixed a few issues with Ti/UF and guild tributes not being removed or sent when a member is removed/disbands from a guild. * Formatting and logging updates * Fix for Loadguilds and permissions after repo updates. * Cleanup unnecessary m_db checks * Updated logging to use player_event_logs * Updated to use the single opcodes for guild traffic for Ti/UF/RoF2. Several enhancements for guild functionality for more reusable code and readability. * Update to fix Demote Self and guild invites declining when option set to not accept guild invites * Potential fix for guild notes/tribute display issues when client has 'Show Offline' unchecked. * Updates to fox recent master changes Updates to fix recent master changes * Updates in response to comments * Further Updates in response to comments * Comment updates and refactor for SendAppearance functions * Comment updates * Update client spawn process for show guild name Add show guild tag to default spawn process * Update to use zone spawn packets for RoF2 Removed several unused functions as a result Updated MemberRankUpdate to properly update guild_show on rank change. Updated OP_GuildURLAndChannel opcode for UF/RoF2 * Cleanup of world changes Created function for repetitive zonelist sendpackets to only booted zones Re-Inserted accidental delete of scanclosemobs * Fixes * Further world cleanup * Fix a few test guild bank cases for backward compat Removed a duplicate db call Fixed a fallthrough issue * Update guild_mgr.cpp * Cleanup --------- Co-authored-by: Akkadius <akkadius1@gmail.com>
454 lines
10 KiB
C++
454 lines
10 KiB
C++
/**
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* DO NOT MODIFY THIS FILE
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*
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* This repository was automatically generated and is NOT to be modified directly.
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* Any repository modifications are meant to be made to the repository extending the base.
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* Any modifications to base repositories are to be made by the generator only
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*
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* @generator ./utils/scripts/generators/repository-generator.pl
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* @docs https://docs.eqemu.io/developer/repositories
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*/
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#ifndef EQEMU_BASE_GUILD_TRIBUTES_REPOSITORY_H
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#define EQEMU_BASE_GUILD_TRIBUTES_REPOSITORY_H
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#include "../../database.h"
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#include "../../strings.h"
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#include <ctime>
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class BaseGuildTributesRepository {
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public:
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struct GuildTributes {
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uint32_t guild_id;
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uint32_t tribute_id_1;
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uint32_t tribute_id_1_tier;
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uint32_t tribute_id_2;
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uint32_t tribute_id_2_tier;
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uint32_t time_remaining;
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uint32_t enabled;
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};
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static std::string PrimaryKey()
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{
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return std::string("guild_id");
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}
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static std::vector<std::string> Columns()
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{
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return {
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"guild_id",
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"tribute_id_1",
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"tribute_id_1_tier",
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"tribute_id_2",
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"tribute_id_2_tier",
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"time_remaining",
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"enabled",
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};
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}
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static std::vector<std::string> SelectColumns()
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{
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return {
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"guild_id",
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"tribute_id_1",
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"tribute_id_1_tier",
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"tribute_id_2",
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"tribute_id_2_tier",
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"time_remaining",
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"enabled",
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};
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}
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static std::string ColumnsRaw()
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{
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return std::string(Strings::Implode(", ", Columns()));
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}
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static std::string SelectColumnsRaw()
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{
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return std::string(Strings::Implode(", ", SelectColumns()));
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}
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static std::string TableName()
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{
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return std::string("guild_tributes");
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}
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static std::string BaseSelect()
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{
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return fmt::format(
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"SELECT {} FROM {}",
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SelectColumnsRaw(),
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TableName()
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);
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}
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static std::string BaseInsert()
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{
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return fmt::format(
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"INSERT INTO {} ({}) ",
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TableName(),
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ColumnsRaw()
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);
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}
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static GuildTributes NewEntity()
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{
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GuildTributes e{};
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e.guild_id = 0;
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e.tribute_id_1 = 0;
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e.tribute_id_1_tier = 0;
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e.tribute_id_2 = 0;
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e.tribute_id_2_tier = 0;
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e.time_remaining = 0;
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e.enabled = 0;
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return e;
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}
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static GuildTributes GetGuildTributes(
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const std::vector<GuildTributes> &guild_tributess,
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int guild_tributes_id
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)
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{
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for (auto &guild_tributes : guild_tributess) {
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if (guild_tributes.guild_id == guild_tributes_id) {
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return guild_tributes;
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}
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}
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return NewEntity();
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}
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static GuildTributes FindOne(
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Database& db,
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int guild_tributes_id
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)
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{
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auto results = db.QueryDatabase(
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fmt::format(
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"{} WHERE {} = {} LIMIT 1",
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BaseSelect(),
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PrimaryKey(),
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guild_tributes_id
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)
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);
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auto row = results.begin();
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if (results.RowCount() == 1) {
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GuildTributes e{};
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e.guild_id = static_cast<uint32_t>(strtoul(row[0], nullptr, 10));
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e.tribute_id_1 = static_cast<uint32_t>(strtoul(row[1], nullptr, 10));
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e.tribute_id_1_tier = static_cast<uint32_t>(strtoul(row[2], nullptr, 10));
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e.tribute_id_2 = static_cast<uint32_t>(strtoul(row[3], nullptr, 10));
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e.tribute_id_2_tier = static_cast<uint32_t>(strtoul(row[4], nullptr, 10));
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e.time_remaining = static_cast<uint32_t>(strtoul(row[5], nullptr, 10));
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e.enabled = static_cast<uint32_t>(strtoul(row[6], nullptr, 10));
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return e;
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}
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return NewEntity();
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}
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static int DeleteOne(
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Database& db,
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int guild_tributes_id
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)
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{
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auto results = db.QueryDatabase(
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fmt::format(
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"DELETE FROM {} WHERE {} = {}",
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TableName(),
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PrimaryKey(),
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guild_tributes_id
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)
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);
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return (results.Success() ? results.RowsAffected() : 0);
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}
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static int UpdateOne(
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Database& db,
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const GuildTributes &e
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)
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{
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std::vector<std::string> v;
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auto columns = Columns();
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v.push_back(columns[0] + " = " + std::to_string(e.guild_id));
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v.push_back(columns[1] + " = " + std::to_string(e.tribute_id_1));
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v.push_back(columns[2] + " = " + std::to_string(e.tribute_id_1_tier));
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v.push_back(columns[3] + " = " + std::to_string(e.tribute_id_2));
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v.push_back(columns[4] + " = " + std::to_string(e.tribute_id_2_tier));
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v.push_back(columns[5] + " = " + std::to_string(e.time_remaining));
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v.push_back(columns[6] + " = " + std::to_string(e.enabled));
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auto results = db.QueryDatabase(
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fmt::format(
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"UPDATE {} SET {} WHERE {} = {}",
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TableName(),
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Strings::Implode(", ", v),
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PrimaryKey(),
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e.guild_id
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)
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);
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return (results.Success() ? results.RowsAffected() : 0);
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}
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static GuildTributes InsertOne(
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Database& db,
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GuildTributes e
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)
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{
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std::vector<std::string> v;
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v.push_back(std::to_string(e.guild_id));
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v.push_back(std::to_string(e.tribute_id_1));
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v.push_back(std::to_string(e.tribute_id_1_tier));
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v.push_back(std::to_string(e.tribute_id_2));
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v.push_back(std::to_string(e.tribute_id_2_tier));
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v.push_back(std::to_string(e.time_remaining));
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v.push_back(std::to_string(e.enabled));
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auto results = db.QueryDatabase(
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fmt::format(
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"{} VALUES ({})",
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BaseInsert(),
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Strings::Implode(",", v)
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)
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);
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if (results.Success()) {
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e.guild_id = results.LastInsertedID();
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return e;
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}
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e = NewEntity();
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return e;
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}
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static int InsertMany(
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Database& db,
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const std::vector<GuildTributes> &entries
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)
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{
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std::vector<std::string> insert_chunks;
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for (auto &e: entries) {
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std::vector<std::string> v;
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v.push_back(std::to_string(e.guild_id));
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v.push_back(std::to_string(e.tribute_id_1));
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v.push_back(std::to_string(e.tribute_id_1_tier));
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v.push_back(std::to_string(e.tribute_id_2));
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v.push_back(std::to_string(e.tribute_id_2_tier));
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v.push_back(std::to_string(e.time_remaining));
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v.push_back(std::to_string(e.enabled));
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insert_chunks.push_back("(" + Strings::Implode(",", v) + ")");
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}
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std::vector<std::string> v;
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auto results = db.QueryDatabase(
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fmt::format(
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"{} VALUES {}",
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BaseInsert(),
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Strings::Implode(",", insert_chunks)
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)
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);
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return (results.Success() ? results.RowsAffected() : 0);
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}
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static std::vector<GuildTributes> All(Database& db)
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{
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std::vector<GuildTributes> all_entries;
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auto results = db.QueryDatabase(
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fmt::format(
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"{}",
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BaseSelect()
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)
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);
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all_entries.reserve(results.RowCount());
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for (auto row = results.begin(); row != results.end(); ++row) {
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GuildTributes e{};
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e.guild_id = static_cast<uint32_t>(strtoul(row[0], nullptr, 10));
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e.tribute_id_1 = static_cast<uint32_t>(strtoul(row[1], nullptr, 10));
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e.tribute_id_1_tier = static_cast<uint32_t>(strtoul(row[2], nullptr, 10));
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e.tribute_id_2 = static_cast<uint32_t>(strtoul(row[3], nullptr, 10));
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e.tribute_id_2_tier = static_cast<uint32_t>(strtoul(row[4], nullptr, 10));
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e.time_remaining = static_cast<uint32_t>(strtoul(row[5], nullptr, 10));
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e.enabled = static_cast<uint32_t>(strtoul(row[6], nullptr, 10));
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all_entries.push_back(e);
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}
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return all_entries;
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}
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static std::vector<GuildTributes> GetWhere(Database& db, const std::string &where_filter)
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{
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std::vector<GuildTributes> all_entries;
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auto results = db.QueryDatabase(
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fmt::format(
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"{} WHERE {}",
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BaseSelect(),
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where_filter
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)
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);
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all_entries.reserve(results.RowCount());
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for (auto row = results.begin(); row != results.end(); ++row) {
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GuildTributes e{};
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e.guild_id = static_cast<uint32_t>(strtoul(row[0], nullptr, 10));
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e.tribute_id_1 = static_cast<uint32_t>(strtoul(row[1], nullptr, 10));
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e.tribute_id_1_tier = static_cast<uint32_t>(strtoul(row[2], nullptr, 10));
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e.tribute_id_2 = static_cast<uint32_t>(strtoul(row[3], nullptr, 10));
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e.tribute_id_2_tier = static_cast<uint32_t>(strtoul(row[4], nullptr, 10));
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e.time_remaining = static_cast<uint32_t>(strtoul(row[5], nullptr, 10));
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e.enabled = static_cast<uint32_t>(strtoul(row[6], nullptr, 10));
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all_entries.push_back(e);
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}
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return all_entries;
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}
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static int DeleteWhere(Database& db, const std::string &where_filter)
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{
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auto results = db.QueryDatabase(
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fmt::format(
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"DELETE FROM {} WHERE {}",
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TableName(),
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where_filter
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)
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);
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return (results.Success() ? results.RowsAffected() : 0);
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}
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static int Truncate(Database& db)
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{
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auto results = db.QueryDatabase(
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fmt::format(
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"TRUNCATE TABLE {}",
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TableName()
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)
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);
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return (results.Success() ? results.RowsAffected() : 0);
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}
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static int64 GetMaxId(Database& db)
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{
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auto results = db.QueryDatabase(
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fmt::format(
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"SELECT COALESCE(MAX({}), 0) FROM {}",
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PrimaryKey(),
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TableName()
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)
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);
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return (results.Success() && results.begin()[0] ? strtoll(results.begin()[0], nullptr, 10) : 0);
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}
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static int64 Count(Database& db, const std::string &where_filter = "")
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{
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auto results = db.QueryDatabase(
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fmt::format(
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"SELECT COUNT(*) FROM {} {}",
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TableName(),
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(where_filter.empty() ? "" : "WHERE " + where_filter)
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)
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);
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return (results.Success() && results.begin()[0] ? strtoll(results.begin()[0], nullptr, 10) : 0);
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}
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static std::string BaseReplace()
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{
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return fmt::format(
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"REPLACE INTO {} ({}) ",
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TableName(),
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ColumnsRaw()
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);
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}
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static int ReplaceOne(
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Database& db,
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const GuildTributes &e
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)
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{
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std::vector<std::string> v;
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v.push_back(std::to_string(e.guild_id));
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v.push_back(std::to_string(e.tribute_id_1));
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v.push_back(std::to_string(e.tribute_id_1_tier));
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v.push_back(std::to_string(e.tribute_id_2));
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v.push_back(std::to_string(e.tribute_id_2_tier));
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v.push_back(std::to_string(e.time_remaining));
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v.push_back(std::to_string(e.enabled));
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auto results = db.QueryDatabase(
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fmt::format(
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"{} VALUES ({})",
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BaseReplace(),
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Strings::Implode(",", v)
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)
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);
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return (results.Success() ? results.RowsAffected() : 0);
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}
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static int ReplaceMany(
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Database& db,
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const std::vector<GuildTributes> &entries
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)
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{
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std::vector<std::string> insert_chunks;
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for (auto &e: entries) {
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std::vector<std::string> v;
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v.push_back(std::to_string(e.guild_id));
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v.push_back(std::to_string(e.tribute_id_1));
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v.push_back(std::to_string(e.tribute_id_1_tier));
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v.push_back(std::to_string(e.tribute_id_2));
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v.push_back(std::to_string(e.tribute_id_2_tier));
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v.push_back(std::to_string(e.time_remaining));
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v.push_back(std::to_string(e.enabled));
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insert_chunks.push_back("(" + Strings::Implode(",", v) + ")");
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}
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std::vector<std::string> v;
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auto results = db.QueryDatabase(
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fmt::format(
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"{} VALUES {}",
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BaseReplace(),
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Strings::Implode(",", insert_chunks)
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)
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);
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return (results.Success() ? results.RowsAffected() : 0);
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}
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};
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#endif //EQEMU_BASE_GUILD_TRIBUTES_REPOSITORY_H
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