eqemu-server/common/repositories/base/base_guild_tributes_repository.h
Mitch Freeman 91f5932c6d
[Feature] Add RoF2 Guild features (#3699)
* [Feature] Add additional Guild Features

This adds the following guild features and design pattern
- the existing guild system was used
- guild features are based on RoF2 within source with translaters used to converted between client differences
- backward compatible with Ti and UF, and allows for mixed client servers
- Guild Back for Ti and UF is based on RoF2 Permissions for banking if Guild Leader does not use Ti/UF
- Guild Ranks and Permissions are enabled.
- Guild Tributes are enabled.
- Event logging via rules for donating tribute items and plat
- Rules to limit Guild Tributes based on max level of server
- Rewrote guild communications to client using specific opcodes
-- Server no longer sends a guild member list on each zone
-- Guild window is updated when a member levels, rank changes, zone changes, banker/alt status using individual opcodes
-- When a member is removed or added to a guild, a single opcode is sent to each guild member
-- This reduces network traffic considerably

Known issues:
- Visual bug only. Guild Tributes window will display a 0 for level if tribute is above max level rule setting.
- Visual bug only. Guild Mgmt Window will not display an online member if the player has 'show offline' unchecked and a guild member zones within the Notes/Tribute tab.  This is resolved by selecting and de-selecting the 'Show Offline' checkbox.

* Updated RoF2 Guild Comms

Updated RoF2 Guild Comms
Update RoF2 Opcodes
Rewrote RoF2 Guild Communications using specific opcodes.
Added database changes - they are irreversible

* Formatting

* Update base_guild_members_repository.h

* Format GuildInfo

* Format GuildAction enum

* Formatting in clientlist

* quantity vs quantity

* desc vs description

* Format structs

* Inline struct values

* Formatting

* Formatting

* Formatting fixes

* Formatting items

* Formatting

* Formatting

* struct formatting updates

* Updated formatting

* Updated
- std:string items
- naming conventions
- magic numbers

* Repo refactors
Other formatting updates

* Remove test guild commands

* Updated #guild info command

* Add new repo methods for Neckolla ReplaceOne and ReplaceMany

* Fix guild_tributes repo

* Update database_update_manifest.cpp

* Phase 1 of final testing with RoF2 -> RoF2.
Next phase will be inter compatibility review

* Remove #guild testing commands

* Fix uf translator error
Rewrite LoadGuilds

* Use extended repository

* FIx guild window on member add

* LoadGuild Changes

* Update guild_base.cpp

* Few small fixes for display issue with UF

* Update guild_base.cpp

* Update guild_members_repository.h

* Update zoneserver.cpp

* Update guild.cpp

* Update entity.h

* Switch formatting

* Formatting

* Update worldserver.cpp

* Switch formatting

* Formatting switch statement

* Update guild.cpp

* Formatting in guild_base

* We don't need to validate m_db everywhere

* More formatting / spacing issues

* Switch format

* Update guild_base.cpp

* Fix an UF issue displaying incorrect guildtag as <>

* Updated several constants, fixed a few issues with Ti/UF and guild tributes not being removed or sent when a member is removed/disbands from a guild.

* Formatting and logging updates

* Fix for Loadguilds and permissions after repo updates.

* Cleanup unnecessary m_db checks

* Updated logging to use player_event_logs

* Updated to use the single opcodes for guild traffic for Ti/UF/RoF2.  Several enhancements for guild functionality for more reusable code and readability.

* Update to fix Demote Self and guild invites declining when option set to not accept guild invites

* Potential fix for guild notes/tribute display issues when client has 'Show Offline' unchecked.

* Updates to fox recent master changes

Updates to fix recent master changes

* Updates in response to comments

* Further Updates in response to comments

* Comment updates and refactor for SendAppearance functions

* Comment updates

* Update client spawn process for show guild name

Add show guild tag to default spawn process

* Update to use zone spawn packets for RoF2
Removed several unused functions as a result
Updated MemberRankUpdate to properly update guild_show on rank change.
Updated OP_GuildURLAndChannel opcode for UF/RoF2

* Cleanup of world changes
Created function for repetitive zonelist sendpackets to only booted zones
Re-Inserted accidental delete of scanclosemobs

* Fixes

* Further world cleanup

* Fix a few test guild bank cases for backward compat
Removed a duplicate db call
Fixed a fallthrough issue

* Update guild_mgr.cpp

* Cleanup

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2024-02-10 03:27:58 -06:00

454 lines
10 KiB
C++

/**
* DO NOT MODIFY THIS FILE
*
* This repository was automatically generated and is NOT to be modified directly.
* Any repository modifications are meant to be made to the repository extending the base.
* Any modifications to base repositories are to be made by the generator only
*
* @generator ./utils/scripts/generators/repository-generator.pl
* @docs https://docs.eqemu.io/developer/repositories
*/
#ifndef EQEMU_BASE_GUILD_TRIBUTES_REPOSITORY_H
#define EQEMU_BASE_GUILD_TRIBUTES_REPOSITORY_H
#include "../../database.h"
#include "../../strings.h"
#include <ctime>
class BaseGuildTributesRepository {
public:
struct GuildTributes {
uint32_t guild_id;
uint32_t tribute_id_1;
uint32_t tribute_id_1_tier;
uint32_t tribute_id_2;
uint32_t tribute_id_2_tier;
uint32_t time_remaining;
uint32_t enabled;
};
static std::string PrimaryKey()
{
return std::string("guild_id");
}
static std::vector<std::string> Columns()
{
return {
"guild_id",
"tribute_id_1",
"tribute_id_1_tier",
"tribute_id_2",
"tribute_id_2_tier",
"time_remaining",
"enabled",
};
}
static std::vector<std::string> SelectColumns()
{
return {
"guild_id",
"tribute_id_1",
"tribute_id_1_tier",
"tribute_id_2",
"tribute_id_2_tier",
"time_remaining",
"enabled",
};
}
static std::string ColumnsRaw()
{
return std::string(Strings::Implode(", ", Columns()));
}
static std::string SelectColumnsRaw()
{
return std::string(Strings::Implode(", ", SelectColumns()));
}
static std::string TableName()
{
return std::string("guild_tributes");
}
static std::string BaseSelect()
{
return fmt::format(
"SELECT {} FROM {}",
SelectColumnsRaw(),
TableName()
);
}
static std::string BaseInsert()
{
return fmt::format(
"INSERT INTO {} ({}) ",
TableName(),
ColumnsRaw()
);
}
static GuildTributes NewEntity()
{
GuildTributes e{};
e.guild_id = 0;
e.tribute_id_1 = 0;
e.tribute_id_1_tier = 0;
e.tribute_id_2 = 0;
e.tribute_id_2_tier = 0;
e.time_remaining = 0;
e.enabled = 0;
return e;
}
static GuildTributes GetGuildTributes(
const std::vector<GuildTributes> &guild_tributess,
int guild_tributes_id
)
{
for (auto &guild_tributes : guild_tributess) {
if (guild_tributes.guild_id == guild_tributes_id) {
return guild_tributes;
}
}
return NewEntity();
}
static GuildTributes FindOne(
Database& db,
int guild_tributes_id
)
{
auto results = db.QueryDatabase(
fmt::format(
"{} WHERE {} = {} LIMIT 1",
BaseSelect(),
PrimaryKey(),
guild_tributes_id
)
);
auto row = results.begin();
if (results.RowCount() == 1) {
GuildTributes e{};
e.guild_id = static_cast<uint32_t>(strtoul(row[0], nullptr, 10));
e.tribute_id_1 = static_cast<uint32_t>(strtoul(row[1], nullptr, 10));
e.tribute_id_1_tier = static_cast<uint32_t>(strtoul(row[2], nullptr, 10));
e.tribute_id_2 = static_cast<uint32_t>(strtoul(row[3], nullptr, 10));
e.tribute_id_2_tier = static_cast<uint32_t>(strtoul(row[4], nullptr, 10));
e.time_remaining = static_cast<uint32_t>(strtoul(row[5], nullptr, 10));
e.enabled = static_cast<uint32_t>(strtoul(row[6], nullptr, 10));
return e;
}
return NewEntity();
}
static int DeleteOne(
Database& db,
int guild_tributes_id
)
{
auto results = db.QueryDatabase(
fmt::format(
"DELETE FROM {} WHERE {} = {}",
TableName(),
PrimaryKey(),
guild_tributes_id
)
);
return (results.Success() ? results.RowsAffected() : 0);
}
static int UpdateOne(
Database& db,
const GuildTributes &e
)
{
std::vector<std::string> v;
auto columns = Columns();
v.push_back(columns[0] + " = " + std::to_string(e.guild_id));
v.push_back(columns[1] + " = " + std::to_string(e.tribute_id_1));
v.push_back(columns[2] + " = " + std::to_string(e.tribute_id_1_tier));
v.push_back(columns[3] + " = " + std::to_string(e.tribute_id_2));
v.push_back(columns[4] + " = " + std::to_string(e.tribute_id_2_tier));
v.push_back(columns[5] + " = " + std::to_string(e.time_remaining));
v.push_back(columns[6] + " = " + std::to_string(e.enabled));
auto results = db.QueryDatabase(
fmt::format(
"UPDATE {} SET {} WHERE {} = {}",
TableName(),
Strings::Implode(", ", v),
PrimaryKey(),
e.guild_id
)
);
return (results.Success() ? results.RowsAffected() : 0);
}
static GuildTributes InsertOne(
Database& db,
GuildTributes e
)
{
std::vector<std::string> v;
v.push_back(std::to_string(e.guild_id));
v.push_back(std::to_string(e.tribute_id_1));
v.push_back(std::to_string(e.tribute_id_1_tier));
v.push_back(std::to_string(e.tribute_id_2));
v.push_back(std::to_string(e.tribute_id_2_tier));
v.push_back(std::to_string(e.time_remaining));
v.push_back(std::to_string(e.enabled));
auto results = db.QueryDatabase(
fmt::format(
"{} VALUES ({})",
BaseInsert(),
Strings::Implode(",", v)
)
);
if (results.Success()) {
e.guild_id = results.LastInsertedID();
return e;
}
e = NewEntity();
return e;
}
static int InsertMany(
Database& db,
const std::vector<GuildTributes> &entries
)
{
std::vector<std::string> insert_chunks;
for (auto &e: entries) {
std::vector<std::string> v;
v.push_back(std::to_string(e.guild_id));
v.push_back(std::to_string(e.tribute_id_1));
v.push_back(std::to_string(e.tribute_id_1_tier));
v.push_back(std::to_string(e.tribute_id_2));
v.push_back(std::to_string(e.tribute_id_2_tier));
v.push_back(std::to_string(e.time_remaining));
v.push_back(std::to_string(e.enabled));
insert_chunks.push_back("(" + Strings::Implode(",", v) + ")");
}
std::vector<std::string> v;
auto results = db.QueryDatabase(
fmt::format(
"{} VALUES {}",
BaseInsert(),
Strings::Implode(",", insert_chunks)
)
);
return (results.Success() ? results.RowsAffected() : 0);
}
static std::vector<GuildTributes> All(Database& db)
{
std::vector<GuildTributes> all_entries;
auto results = db.QueryDatabase(
fmt::format(
"{}",
BaseSelect()
)
);
all_entries.reserve(results.RowCount());
for (auto row = results.begin(); row != results.end(); ++row) {
GuildTributes e{};
e.guild_id = static_cast<uint32_t>(strtoul(row[0], nullptr, 10));
e.tribute_id_1 = static_cast<uint32_t>(strtoul(row[1], nullptr, 10));
e.tribute_id_1_tier = static_cast<uint32_t>(strtoul(row[2], nullptr, 10));
e.tribute_id_2 = static_cast<uint32_t>(strtoul(row[3], nullptr, 10));
e.tribute_id_2_tier = static_cast<uint32_t>(strtoul(row[4], nullptr, 10));
e.time_remaining = static_cast<uint32_t>(strtoul(row[5], nullptr, 10));
e.enabled = static_cast<uint32_t>(strtoul(row[6], nullptr, 10));
all_entries.push_back(e);
}
return all_entries;
}
static std::vector<GuildTributes> GetWhere(Database& db, const std::string &where_filter)
{
std::vector<GuildTributes> all_entries;
auto results = db.QueryDatabase(
fmt::format(
"{} WHERE {}",
BaseSelect(),
where_filter
)
);
all_entries.reserve(results.RowCount());
for (auto row = results.begin(); row != results.end(); ++row) {
GuildTributes e{};
e.guild_id = static_cast<uint32_t>(strtoul(row[0], nullptr, 10));
e.tribute_id_1 = static_cast<uint32_t>(strtoul(row[1], nullptr, 10));
e.tribute_id_1_tier = static_cast<uint32_t>(strtoul(row[2], nullptr, 10));
e.tribute_id_2 = static_cast<uint32_t>(strtoul(row[3], nullptr, 10));
e.tribute_id_2_tier = static_cast<uint32_t>(strtoul(row[4], nullptr, 10));
e.time_remaining = static_cast<uint32_t>(strtoul(row[5], nullptr, 10));
e.enabled = static_cast<uint32_t>(strtoul(row[6], nullptr, 10));
all_entries.push_back(e);
}
return all_entries;
}
static int DeleteWhere(Database& db, const std::string &where_filter)
{
auto results = db.QueryDatabase(
fmt::format(
"DELETE FROM {} WHERE {}",
TableName(),
where_filter
)
);
return (results.Success() ? results.RowsAffected() : 0);
}
static int Truncate(Database& db)
{
auto results = db.QueryDatabase(
fmt::format(
"TRUNCATE TABLE {}",
TableName()
)
);
return (results.Success() ? results.RowsAffected() : 0);
}
static int64 GetMaxId(Database& db)
{
auto results = db.QueryDatabase(
fmt::format(
"SELECT COALESCE(MAX({}), 0) FROM {}",
PrimaryKey(),
TableName()
)
);
return (results.Success() && results.begin()[0] ? strtoll(results.begin()[0], nullptr, 10) : 0);
}
static int64 Count(Database& db, const std::string &where_filter = "")
{
auto results = db.QueryDatabase(
fmt::format(
"SELECT COUNT(*) FROM {} {}",
TableName(),
(where_filter.empty() ? "" : "WHERE " + where_filter)
)
);
return (results.Success() && results.begin()[0] ? strtoll(results.begin()[0], nullptr, 10) : 0);
}
static std::string BaseReplace()
{
return fmt::format(
"REPLACE INTO {} ({}) ",
TableName(),
ColumnsRaw()
);
}
static int ReplaceOne(
Database& db,
const GuildTributes &e
)
{
std::vector<std::string> v;
v.push_back(std::to_string(e.guild_id));
v.push_back(std::to_string(e.tribute_id_1));
v.push_back(std::to_string(e.tribute_id_1_tier));
v.push_back(std::to_string(e.tribute_id_2));
v.push_back(std::to_string(e.tribute_id_2_tier));
v.push_back(std::to_string(e.time_remaining));
v.push_back(std::to_string(e.enabled));
auto results = db.QueryDatabase(
fmt::format(
"{} VALUES ({})",
BaseReplace(),
Strings::Implode(",", v)
)
);
return (results.Success() ? results.RowsAffected() : 0);
}
static int ReplaceMany(
Database& db,
const std::vector<GuildTributes> &entries
)
{
std::vector<std::string> insert_chunks;
for (auto &e: entries) {
std::vector<std::string> v;
v.push_back(std::to_string(e.guild_id));
v.push_back(std::to_string(e.tribute_id_1));
v.push_back(std::to_string(e.tribute_id_1_tier));
v.push_back(std::to_string(e.tribute_id_2));
v.push_back(std::to_string(e.tribute_id_2_tier));
v.push_back(std::to_string(e.time_remaining));
v.push_back(std::to_string(e.enabled));
insert_chunks.push_back("(" + Strings::Implode(",", v) + ")");
}
std::vector<std::string> v;
auto results = db.QueryDatabase(
fmt::format(
"{} VALUES {}",
BaseReplace(),
Strings::Implode(",", insert_chunks)
)
);
return (results.Success() ? results.RowsAffected() : 0);
}
};
#endif //EQEMU_BASE_GUILD_TRIBUTES_REPOSITORY_H