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- Add $mob->GetHateRandomBot() to Perl. - Add $mob->GetHateRandomClient() to Perl. - Add $mob->GetHateRandomNPC() to Perl. - Add mob:GetHateRandomBot() to Lua. - Add mob:GetHateRandomClient() to Lua. - Add mob:GetHateRandomNPC() to Lua.
91 lines
3.1 KiB
C++
91 lines
3.1 KiB
C++
/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef HATELIST_H
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#define HATELIST_H
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class Client;
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class Group;
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class Mob;
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class Raid;
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struct ExtraAttackOptions;
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struct struct_HateList
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{
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Mob *entity_on_hatelist;
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int32 hatelist_damage;
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uint32 stored_hate_amount;
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bool is_entity_frenzy;
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int8 oor_count; // count on how long we've been out of range
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uint32 last_modified; // we need to remove this if it gets higher than 10 mins
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};
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class HateList
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{
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public:
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HateList();
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~HateList();
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Mob *GetClosestEntOnHateList(Mob *hater, bool skip_mezzed = false);
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Mob *GetDamageTopOnHateList(Mob *hater); // didn't add 'skip_mezzed' due to calls being in ::Death()
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Mob *GetEntWithMostHateOnList(Mob *center, Mob *skip = nullptr, bool skip_mezzed = false);
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Mob *GetRandomEntOnHateList(bool skip_mezzed = false);
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Mob *GetEntWithMostHateOnList(bool skip_mezzed = false);
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Mob *GetEscapingEntOnHateList(); // returns first eligble entity
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Mob *GetEscapingEntOnHateList(Mob *center, float range = 0.0f, bool first = false);
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#ifdef BOTS
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Bot* GetRandomBotOnHateList(bool skip_mezzed = false);
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#endif
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Client* GetRandomClientOnHateList(bool skip_mezzed = false);
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NPC* GetRandomNPCOnHateList(bool skip_mezzed = false);
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bool IsEntOnHateList(Mob *mob);
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bool IsHateListEmpty();
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bool RemoveEntFromHateList(Mob *ent);
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int AreaRampage(Mob *caster, Mob *target, int count, ExtraAttackOptions *opts);
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int GetSummonedPetCountOnHateList(Mob *hater);
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int GetHateRatio(Mob *top, Mob *other);
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int32 GetEntHateAmount(Mob *ent, bool in_damage = false);
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std::list<struct_HateList*>& GetHateList() { return list; }
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std::list<struct_HateList*> GetHateListByDistance(int distance = 0);
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void AddEntToHateList(Mob *ent, int32 in_hate = 0, int32 in_damage = 0, bool in_is_frenzied = false, bool add_to_hate_list_if_not_exist = true);
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void DoFactionHits(int32 npc_faction_level_id);
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void IsEntityInFrenzyMode();
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void PrintHateListToClient(Client *c);
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void SetHateAmountOnEnt(Mob *other, uint32 in_hate, uint32 in_damage);
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void SetHateOwner(Mob *new_hate_owner) { hate_owner = new_hate_owner; }
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void SpellCast(Mob *caster, uint32 spell_id, float range, Mob *ae_center = nullptr);
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void WipeHateList();
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void RemoveStaleEntries(int time_ms, float dist);
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protected:
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struct_HateList* Find(Mob *ent);
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private:
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std::list<struct_HateList*> list;
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Mob *hate_owner;
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};
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#endif
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