mirror of
https://github.com/EQEmu/Server.git
synced 2025-12-11 21:01:29 +00:00
2249 lines
71 KiB
C++
2249 lines
71 KiB
C++
#ifdef LUA_EQEMU
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#include "lua.hpp"
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#include <luabind/luabind.hpp>
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#include "client.h"
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#include "npc.h"
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#include "lua_item.h"
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#include "lua_iteminst.h"
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#include "lua_mob.h"
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#include "lua_hate_list.h"
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#include "lua_client.h"
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struct SpecialAbilities { };
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const char *Lua_Mob::GetName() {
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Lua_Safe_Call_String();
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return self->GetName();
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}
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void Lua_Mob::Depop() {
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Lua_Safe_Call_Void();
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return self->Depop();
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}
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void Lua_Mob::Depop(bool start_spawn_timer) {
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Lua_Safe_Call_Void();
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return self->Depop(start_spawn_timer);
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}
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bool Lua_Mob::BehindMob() {
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Lua_Safe_Call_Bool();
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return self->BehindMob();
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}
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bool Lua_Mob::BehindMob(Lua_Mob other) {
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Lua_Safe_Call_Bool();
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return self->BehindMob(other);
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}
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bool Lua_Mob::BehindMob(Lua_Mob other, float x) {
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Lua_Safe_Call_Bool();
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return self->BehindMob(other, x);
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}
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bool Lua_Mob::BehindMob(Lua_Mob other, float x, float y) {
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Lua_Safe_Call_Bool();
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return self->BehindMob(other, x, y);
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}
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void Lua_Mob::SetLevel(int level) {
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Lua_Safe_Call_Void();
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self->SetLevel(level);
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}
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void Lua_Mob::SetLevel(int level, bool command) {
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Lua_Safe_Call_Void();
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self->SetLevel(level, command);
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}
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void Lua_Mob::SendWearChange(int material_slot) {
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Lua_Safe_Call_Void();
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self->SendWearChange(material_slot);
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}
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bool Lua_Mob::IsMoving() {
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Lua_Safe_Call_Bool();
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return self->IsMoving();
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}
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void Lua_Mob::GotoBind() {
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Lua_Safe_Call_Void();
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self->GoToBind();
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}
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void Lua_Mob::Gate() {
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Lua_Safe_Call_Void();
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self->Gate();
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}
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bool Lua_Mob::Attack(Lua_Mob other) {
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Lua_Safe_Call_Bool();
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return self->Attack(other);
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}
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bool Lua_Mob::Attack(Lua_Mob other, int hand) {
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Lua_Safe_Call_Bool();
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return self->Attack(other, hand);
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}
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bool Lua_Mob::Attack(Lua_Mob other, int hand, bool from_riposte) {
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Lua_Safe_Call_Bool();
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return self->Attack(other, hand, from_riposte);
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}
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bool Lua_Mob::Attack(Lua_Mob other, int hand, bool from_riposte, bool is_strikethrough) {
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Lua_Safe_Call_Bool();
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return self->Attack(other, hand, from_riposte, is_strikethrough);
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}
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bool Lua_Mob::Attack(Lua_Mob other, int hand, bool from_riposte, bool is_strikethrough, bool is_from_spell) {
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Lua_Safe_Call_Bool();
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return self->Attack(other, hand, from_riposte, is_strikethrough, is_from_spell);
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}
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bool Lua_Mob::Attack(Lua_Mob other, int hand, bool from_riposte, bool is_strikethrough, bool is_from_spell, luabind::adl::object opts) {
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Lua_Safe_Call_Bool();
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ExtraAttackOptions options;
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if(luabind::type(opts) == LUA_TTABLE) {
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auto cur = opts["armor_pen_flat"];
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if(luabind::type(cur) != LUA_TNIL) {
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try {
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options.armor_pen_flat = luabind::object_cast<int>(cur);
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} catch(luabind::cast_failed) {
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}
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}
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cur = opts["crit_flat"];
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if(luabind::type(cur) != LUA_TNIL) {
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try {
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options.crit_flat = luabind::object_cast<float>(cur);
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} catch(luabind::cast_failed) {
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}
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}
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cur = opts["damage_flat"];
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if(luabind::type(cur) != LUA_TNIL) {
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try {
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options.damage_flat = luabind::object_cast<int>(cur);
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} catch(luabind::cast_failed) {
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}
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}
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cur = opts["hate_flat"];
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if(luabind::type(cur) != LUA_TNIL) {
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try {
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options.hate_flat = luabind::object_cast<int>(cur);
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} catch(luabind::cast_failed) {
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}
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}
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cur = opts["armor_pen_percent"];
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if(luabind::type(cur) != LUA_TNIL) {
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try {
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options.armor_pen_percent = luabind::object_cast<float>(cur);
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} catch(luabind::cast_failed) {
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}
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}
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cur = opts["crit_percent"];
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if(luabind::type(cur) != LUA_TNIL) {
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try {
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options.crit_percent = luabind::object_cast<float>(cur);
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} catch(luabind::cast_failed) {
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}
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}
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cur = opts["damage_percent"];
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if(luabind::type(cur) != LUA_TNIL) {
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try {
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options.damage_percent = luabind::object_cast<float>(cur);
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} catch(luabind::cast_failed) {
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}
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}
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cur = opts["hate_percent"];
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if(luabind::type(cur) != LUA_TNIL) {
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try {
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options.hate_percent = luabind::object_cast<float>(cur);
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} catch(luabind::cast_failed) {
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}
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}
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}
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return self->Attack(other, hand, from_riposte, is_strikethrough, is_from_spell, &options);
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}
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void Lua_Mob::Damage(Lua_Mob from, int damage, int spell_id, int attack_skill) {
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Lua_Safe_Call_Void();
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return self->Damage(from, damage, spell_id, static_cast<SkillUseTypes>(attack_skill));
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}
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void Lua_Mob::Damage(Lua_Mob from, int damage, int spell_id, int attack_skill, bool avoidable) {
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Lua_Safe_Call_Void();
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return self->Damage(from, damage, spell_id, static_cast<SkillUseTypes>(attack_skill), avoidable);
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}
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void Lua_Mob::Damage(Lua_Mob from, int damage, int spell_id, int attack_skill, bool avoidable, int buffslot) {
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Lua_Safe_Call_Void();
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return self->Damage(from, damage, spell_id, static_cast<SkillUseTypes>(attack_skill), avoidable, buffslot);
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}
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void Lua_Mob::Damage(Lua_Mob from, int damage, int spell_id, int attack_skill, bool avoidable, int buffslot, bool buff_tic) {
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Lua_Safe_Call_Void();
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return self->Damage(from, damage, spell_id, static_cast<SkillUseTypes>(attack_skill), avoidable, buffslot, buff_tic);
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}
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void Lua_Mob::RangedAttack(Lua_Mob other) {
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Lua_Safe_Call_Void();
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self->RangedAttack(other);
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}
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void Lua_Mob::ThrowingAttack(Lua_Mob other) {
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Lua_Safe_Call_Void();
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self->ThrowingAttack(other);
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}
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void Lua_Mob::Heal() {
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Lua_Safe_Call_Void();
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self->Heal();
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}
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void Lua_Mob::HealDamage(uint32 amount) {
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Lua_Safe_Call_Void();
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self->HealDamage(amount);
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}
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void Lua_Mob::HealDamage(uint32 amount, Lua_Mob other) {
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Lua_Safe_Call_Void();
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self->HealDamage(amount, other);
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}
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uint32 Lua_Mob::GetLevelCon(int other) {
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Lua_Safe_Call_Int();
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return self->GetLevelCon(other);
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}
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uint32 Lua_Mob::GetLevelCon(int my, int other) {
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Lua_Safe_Call_Int();
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return self->GetLevelCon(my, other);
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}
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void Lua_Mob::SetHP(int hp) {
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Lua_Safe_Call_Void();
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self->SetHP(hp);
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}
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void Lua_Mob::DoAnim(int anim_num) {
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Lua_Safe_Call_Void();
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self->DoAnim(anim_num);
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}
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void Lua_Mob::DoAnim(int anim_num, int type) {
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Lua_Safe_Call_Void();
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self->DoAnim(anim_num, type);
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}
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void Lua_Mob::DoAnim(int anim_num, int type, bool ackreq) {
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Lua_Safe_Call_Void();
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self->DoAnim(anim_num, type, ackreq);
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}
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void Lua_Mob::DoAnim(int anim_num, int type, bool ackreq, int filter) {
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Lua_Safe_Call_Void();
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self->DoAnim(anim_num, type, ackreq, static_cast<eqFilterType>(filter));
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}
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void Lua_Mob::ChangeSize(double in_size) {
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Lua_Safe_Call_Void();
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self->ChangeSize(static_cast<float>(in_size));
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}
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void Lua_Mob::ChangeSize(double in_size, bool no_restriction) {
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Lua_Safe_Call_Void();
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self->ChangeSize(static_cast<float>(in_size), no_restriction);
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}
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void Lua_Mob::GMMove(double x, double y, double z) {
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Lua_Safe_Call_Void();
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self->GMMove(static_cast<float>(x), static_cast<float>(y), static_cast<float>(z));
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}
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void Lua_Mob::GMMove(double x, double y, double z, double heading) {
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Lua_Safe_Call_Void();
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self->GMMove(static_cast<float>(x), static_cast<float>(y), static_cast<float>(z), static_cast<float>(heading));
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}
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void Lua_Mob::GMMove(double x, double y, double z, double heading, bool send_update) {
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Lua_Safe_Call_Void();
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self->GMMove(static_cast<float>(x), static_cast<float>(y), static_cast<float>(z), static_cast<float>(heading), send_update);
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}
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bool Lua_Mob::HasProcs() {
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Lua_Safe_Call_Bool();
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return self->HasProcs();
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}
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bool Lua_Mob::IsInvisible() {
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Lua_Safe_Call_Bool();
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return self->IsInvisible();
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}
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bool Lua_Mob::IsInvisible(Lua_Mob other) {
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Lua_Safe_Call_Bool();
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return self->IsInvisible(other);
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}
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void Lua_Mob::SetInvisible(int state) {
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Lua_Safe_Call_Void();
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self->SetInvisible(state);
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}
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bool Lua_Mob::FindBuff(int spell_id) {
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Lua_Safe_Call_Bool();
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return self->FindBuff(spell_id);
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}
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bool Lua_Mob::FindType(int type) {
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Lua_Safe_Call_Bool();
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return self->FindType(type);
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}
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bool Lua_Mob::FindType(int type, bool offensive) {
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Lua_Safe_Call_Bool();
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return self->FindType(type, offensive);
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}
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bool Lua_Mob::FindType(int type, bool offensive, int threshold) {
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Lua_Safe_Call_Bool();
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return self->FindType(type, offensive, threshold);
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}
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int Lua_Mob::GetBuffSlotFromType(int slot) {
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Lua_Safe_Call_Bool();
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return self->GetBuffSlotFromType(slot);
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}
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int Lua_Mob::GetBaseRace() {
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Lua_Safe_Call_Int();
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return self->GetBaseRace();
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}
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int Lua_Mob::GetBaseGender() {
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Lua_Safe_Call_Int();
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return self->GetBaseGender();
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}
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int Lua_Mob::GetDeity() {
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Lua_Safe_Call_Int();
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return self->GetDeity();
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}
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int Lua_Mob::GetRace() {
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Lua_Safe_Call_Int();
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return self->GetRace();
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}
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int Lua_Mob::GetGender() {
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Lua_Safe_Call_Int();
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return self->GetGender();
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}
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int Lua_Mob::GetTexture() {
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Lua_Safe_Call_Int();
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return self->GetTexture();
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}
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int Lua_Mob::GetHelmTexture() {
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Lua_Safe_Call_Int();
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return self->GetHelmTexture();
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}
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int Lua_Mob::GetHairColor() {
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Lua_Safe_Call_Int();
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return self->GetHairColor();
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}
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int Lua_Mob::GetBeardColor() {
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Lua_Safe_Call_Int();
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return self->GetBeardColor();
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}
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int Lua_Mob::GetEyeColor1() {
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Lua_Safe_Call_Int();
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return self->GetEyeColor1();
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}
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int Lua_Mob::GetEyeColor2() {
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Lua_Safe_Call_Int();
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return self->GetEyeColor2();
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}
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int Lua_Mob::GetHairStyle() {
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Lua_Safe_Call_Int();
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return self->GetHairStyle();
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}
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int Lua_Mob::GetLuclinFace() {
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Lua_Safe_Call_Int();
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return self->GetLuclinFace();
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}
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int Lua_Mob::GetBeard() {
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Lua_Safe_Call_Int();
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return self->GetBeard();
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}
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int Lua_Mob::GetDrakkinHeritage() {
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Lua_Safe_Call_Int();
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return self->GetDrakkinHeritage();
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}
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int Lua_Mob::GetDrakkinTattoo() {
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Lua_Safe_Call_Int();
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return self->GetDrakkinTattoo();
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}
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int Lua_Mob::GetDrakkinDetails() {
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Lua_Safe_Call_Int();
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return self->GetDrakkinDetails();
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}
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int Lua_Mob::GetClass() {
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Lua_Safe_Call_Int();
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return self->GetClass();
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}
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int Lua_Mob::GetLevel() {
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Lua_Safe_Call_Int();
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return self->GetLevel();
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}
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const char *Lua_Mob::GetCleanName() {
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Lua_Safe_Call_String();
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return self->GetCleanName();
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}
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Lua_Mob Lua_Mob::GetTarget() {
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Lua_Safe_Call_Class(Lua_Mob);
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return Lua_Mob(self->GetTarget());
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}
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void Lua_Mob::SetTarget(Lua_Mob t) {
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Lua_Safe_Call_Void();
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self->SetTarget(t);
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}
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double Lua_Mob::GetHPRatio() {
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Lua_Safe_Call_Real();
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return self->GetHPRatio();
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}
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bool Lua_Mob::IsWarriorClass() {
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Lua_Safe_Call_Bool();
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return self->IsWarriorClass();
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}
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int Lua_Mob::GetHP() {
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Lua_Safe_Call_Int();
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return self->GetHP();
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}
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int Lua_Mob::GetMaxHP() {
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Lua_Safe_Call_Int();
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return self->GetMaxHP();
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}
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int Lua_Mob::GetItemHPBonuses() {
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Lua_Safe_Call_Int();
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return self->GetItemHPBonuses();
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}
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int Lua_Mob::GetSpellHPBonuses() {
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Lua_Safe_Call_Int();
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return self->GetSpellHPBonuses();
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}
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double Lua_Mob::GetWalkspeed() {
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Lua_Safe_Call_Real();
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return self->GetWalkspeed();
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}
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double Lua_Mob::GetRunspeed() {
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Lua_Safe_Call_Real();
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return self->GetRunspeed();
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}
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int Lua_Mob::GetCasterLevel(int spell_id) {
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Lua_Safe_Call_Int();
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return self->GetCasterLevel(spell_id);
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}
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int Lua_Mob::GetMaxMana() {
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Lua_Safe_Call_Int();
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return self->GetMaxMana();
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}
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int Lua_Mob::GetMana() {
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Lua_Safe_Call_Int();
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return self->GetMana();
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}
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int Lua_Mob::SetMana(int mana) {
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Lua_Safe_Call_Int();
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return self->SetMana(mana);
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}
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double Lua_Mob::GetManaRatio() {
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Lua_Safe_Call_Real();
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return self->GetManaRatio();
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}
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int Lua_Mob::GetAC() {
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Lua_Safe_Call_Int();
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return self->GetAC();
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}
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int Lua_Mob::GetATK() {
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Lua_Safe_Call_Int();
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return self->GetATK();
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}
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int Lua_Mob::GetSTR() {
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Lua_Safe_Call_Int();
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return self->GetSTR();
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}
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int Lua_Mob::GetSTA() {
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Lua_Safe_Call_Int();
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return self->GetSTA();
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}
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int Lua_Mob::GetDEX() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetDEX();
|
|
}
|
|
|
|
int Lua_Mob::GetAGI() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetAGI();
|
|
}
|
|
|
|
int Lua_Mob::GetINT() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetINT();
|
|
}
|
|
|
|
int Lua_Mob::GetWIS() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetWIS();
|
|
}
|
|
|
|
int Lua_Mob::GetCHA() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetCHA();
|
|
}
|
|
|
|
int Lua_Mob::GetMR() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetMR();
|
|
}
|
|
|
|
int Lua_Mob::GetFR() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetFR();
|
|
}
|
|
|
|
int Lua_Mob::GetDR() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetDR();
|
|
}
|
|
|
|
int Lua_Mob::GetPR() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetPR();
|
|
}
|
|
|
|
int Lua_Mob::GetCR() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetCR();
|
|
}
|
|
|
|
int Lua_Mob::GetCorruption() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetCorrup();
|
|
}
|
|
|
|
int Lua_Mob::GetPhR() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetPhR();
|
|
}
|
|
|
|
int Lua_Mob::GetMaxSTR() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetMaxSTR();
|
|
}
|
|
|
|
int Lua_Mob::GetMaxSTA() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetMaxSTA();
|
|
}
|
|
|
|
int Lua_Mob::GetMaxDEX() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetMaxDEX();
|
|
}
|
|
|
|
int Lua_Mob::GetMaxAGI() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetMaxAGI();
|
|
}
|
|
|
|
int Lua_Mob::GetMaxINT() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetMaxINT();
|
|
}
|
|
|
|
int Lua_Mob::GetMaxWIS() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetMaxWIS();
|
|
}
|
|
|
|
int Lua_Mob::GetMaxCHA() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetMaxCHA();
|
|
}
|
|
|
|
double Lua_Mob::ResistSpell(int resist_type, int spell_id, Lua_Mob caster) {
|
|
Lua_Safe_Call_Real();
|
|
return self->ResistSpell(resist_type, spell_id, caster);
|
|
}
|
|
|
|
double Lua_Mob::ResistSpell(int resist_type, int spell_id, Lua_Mob caster, bool use_resist_override) {
|
|
Lua_Safe_Call_Real();
|
|
return self->ResistSpell(resist_type, spell_id, caster, use_resist_override);
|
|
}
|
|
|
|
double Lua_Mob::ResistSpell(int resist_type, int spell_id, Lua_Mob caster, bool use_resist_override, int resist_override) {
|
|
Lua_Safe_Call_Real();
|
|
return self->ResistSpell(resist_type, spell_id, caster, use_resist_override, resist_override);
|
|
}
|
|
|
|
double Lua_Mob::ResistSpell(int resist_type, int spell_id, Lua_Mob caster, bool use_resist_override, int resist_override,
|
|
bool charisma_check) {
|
|
Lua_Safe_Call_Real();
|
|
return self->ResistSpell(resist_type, spell_id, caster, use_resist_override, resist_override, charisma_check);
|
|
}
|
|
|
|
int Lua_Mob::GetSpecializeSkillValue(int spell_id) {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetSpecializeSkillValue(spell_id);
|
|
}
|
|
|
|
int Lua_Mob::GetNPCTypeID() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetNPCTypeID();
|
|
}
|
|
|
|
bool Lua_Mob::IsTargeted() {
|
|
Lua_Safe_Call_Bool();
|
|
return self->IsTargeted();
|
|
}
|
|
|
|
double Lua_Mob::GetX() {
|
|
Lua_Safe_Call_Real();
|
|
return self->GetX();
|
|
}
|
|
|
|
double Lua_Mob::GetY() {
|
|
Lua_Safe_Call_Real();
|
|
return self->GetY();
|
|
}
|
|
|
|
double Lua_Mob::GetZ() {
|
|
Lua_Safe_Call_Real();
|
|
return self->GetZ();
|
|
}
|
|
|
|
double Lua_Mob::GetHeading() {
|
|
Lua_Safe_Call_Real();
|
|
return self->GetHeading();
|
|
}
|
|
|
|
double Lua_Mob::GetWaypointX() {
|
|
Lua_Safe_Call_Real();
|
|
return self->GetCurrentWayPoint().x;
|
|
}
|
|
|
|
double Lua_Mob::GetWaypointY() {
|
|
Lua_Safe_Call_Real();
|
|
return self->GetCurrentWayPoint().y;
|
|
}
|
|
|
|
double Lua_Mob::GetWaypointZ() {
|
|
Lua_Safe_Call_Real();
|
|
return self->GetCurrentWayPoint().z;
|
|
}
|
|
|
|
double Lua_Mob::GetWaypointH() {
|
|
Lua_Safe_Call_Real();
|
|
return self->GetCurrentWayPoint().w;
|
|
}
|
|
|
|
double Lua_Mob::GetWaypointPause() {
|
|
Lua_Safe_Call_Real();
|
|
return self->GetCWPP();
|
|
}
|
|
|
|
int Lua_Mob::GetWaypointID() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetCWP();
|
|
}
|
|
|
|
void Lua_Mob::SetCurrentWP(int wp) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetCurrentWP(wp);
|
|
}
|
|
|
|
double Lua_Mob::GetSize() {
|
|
Lua_Safe_Call_Real();
|
|
return self->GetSize();
|
|
}
|
|
|
|
void Lua_Mob::Message(int type, const char *message) {
|
|
Lua_Safe_Call_Void();
|
|
self->Message(type, message);
|
|
}
|
|
|
|
void Lua_Mob::Message_StringID(int type, int string_id, uint32 distance) {
|
|
Lua_Safe_Call_Void();
|
|
self->Message_StringID(type, string_id, distance);
|
|
}
|
|
|
|
void Lua_Mob::Say(const char *message) {
|
|
Lua_Safe_Call_Void();
|
|
self->Say(message);
|
|
}
|
|
|
|
void Lua_Mob::QuestSay(Lua_Client client, const char *message) {
|
|
Lua_Safe_Call_Void();
|
|
self->QuestJournalledSay(client, message);
|
|
}
|
|
|
|
void Lua_Mob::Shout(const char *message) {
|
|
Lua_Safe_Call_Void();
|
|
self->Shout(message);
|
|
}
|
|
|
|
void Lua_Mob::Emote(const char *message) {
|
|
Lua_Safe_Call_Void();
|
|
self->Emote(message);
|
|
}
|
|
|
|
void Lua_Mob::InterruptSpell() {
|
|
Lua_Safe_Call_Void();
|
|
self->InterruptSpell();
|
|
}
|
|
|
|
void Lua_Mob::InterruptSpell(int spell_id) {
|
|
Lua_Safe_Call_Void();
|
|
self->InterruptSpell(spell_id);
|
|
}
|
|
|
|
bool Lua_Mob::CastSpell(int spell_id, int target_id) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->CastSpell(spell_id, target_id);
|
|
}
|
|
|
|
bool Lua_Mob::CastSpell(int spell_id, int target_id, int slot) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->CastSpell(spell_id, target_id, slot);
|
|
}
|
|
|
|
bool Lua_Mob::CastSpell(int spell_id, int target_id, int slot, int cast_time) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->CastSpell(spell_id, target_id, slot, cast_time);
|
|
}
|
|
|
|
bool Lua_Mob::CastSpell(int spell_id, int target_id, int slot, int cast_time, int mana_cost) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->CastSpell(spell_id, target_id, slot, cast_time, mana_cost);
|
|
}
|
|
|
|
bool Lua_Mob::CastSpell(int spell_id, int target_id, int slot, int cast_time, int mana_cost, int item_slot) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->CastSpell(spell_id, target_id, slot, cast_time, mana_cost, nullptr, static_cast<uint32>(item_slot));
|
|
}
|
|
|
|
bool Lua_Mob::CastSpell(int spell_id, int target_id, int slot, int cast_time, int mana_cost, int item_slot, int timer,
|
|
int timer_duration) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->CastSpell(spell_id, target_id, slot, cast_time, mana_cost, nullptr, static_cast<uint32>(item_slot),
|
|
static_cast<uint32>(timer), static_cast<uint32>(timer_duration));
|
|
}
|
|
|
|
bool Lua_Mob::CastSpell(int spell_id, int target_id, int slot, int cast_time, int mana_cost, int item_slot, int timer,
|
|
int timer_duration, int resist_adjust) {
|
|
Lua_Safe_Call_Bool();
|
|
int16 res = resist_adjust;
|
|
|
|
return self->CastSpell(spell_id, target_id, slot, cast_time, mana_cost, nullptr, static_cast<uint32>(item_slot),
|
|
static_cast<uint32>(timer), static_cast<uint32>(timer_duration), &res);
|
|
}
|
|
|
|
bool Lua_Mob::SpellFinished(int spell_id, Lua_Mob target) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->SpellFinished(spell_id, target);
|
|
}
|
|
|
|
bool Lua_Mob::SpellFinished(int spell_id, Lua_Mob target, int slot) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->SpellFinished(spell_id, target, slot);
|
|
}
|
|
|
|
bool Lua_Mob::SpellFinished(int spell_id, Lua_Mob target, int slot, int mana_used) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->SpellFinished(spell_id, target, slot, mana_used);
|
|
}
|
|
|
|
bool Lua_Mob::SpellFinished(int spell_id, Lua_Mob target, int slot, int mana_used, uint32 inventory_slot) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->SpellFinished(spell_id, target, slot, mana_used, inventory_slot);
|
|
}
|
|
|
|
bool Lua_Mob::SpellFinished(int spell_id, Lua_Mob target, int slot, int mana_used, uint32 inventory_slot, int resist_adjust) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->SpellFinished(spell_id, target, slot, mana_used, inventory_slot, resist_adjust);
|
|
}
|
|
|
|
bool Lua_Mob::SpellFinished(int spell_id, Lua_Mob target, int slot, int mana_used, uint32 inventory_slot, int resist_adjust, bool proc) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->SpellFinished(spell_id, target, slot, mana_used, inventory_slot, resist_adjust, proc);
|
|
}
|
|
|
|
void Lua_Mob::SpellEffect(Lua_Mob caster, int spell_id, double partial) {
|
|
Lua_Safe_Call_Void();
|
|
self->SpellEffect(caster, spell_id, static_cast<float>(partial));
|
|
}
|
|
|
|
Lua_Mob Lua_Mob::GetPet() {
|
|
Lua_Safe_Call_Class(Lua_Mob);
|
|
return Lua_Mob(self->GetPet());
|
|
}
|
|
|
|
Lua_Mob Lua_Mob::GetOwner() {
|
|
Lua_Safe_Call_Class(Lua_Mob);
|
|
return Lua_Mob(self->GetOwner());
|
|
}
|
|
|
|
Lua_HateList Lua_Mob::GetHateList() {
|
|
Lua_Safe_Call_Class(Lua_HateList);
|
|
Lua_HateList ret;
|
|
|
|
auto h_list = self->GetHateList();
|
|
auto iter = h_list.begin();
|
|
while(iter != h_list.end()) {
|
|
Lua_HateEntry e(*iter);
|
|
ret.entries.push_back(e);
|
|
++iter;
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
Lua_Mob Lua_Mob::GetHateTop() {
|
|
Lua_Safe_Call_Class(Lua_Mob);
|
|
return Lua_Mob(self->GetHateTop());
|
|
}
|
|
|
|
Lua_Mob Lua_Mob::GetHateDamageTop(Lua_Mob other) {
|
|
Lua_Safe_Call_Class(Lua_Mob);
|
|
return Lua_Mob(self->GetHateDamageTop(other));
|
|
}
|
|
|
|
Lua_Mob Lua_Mob::GetHateRandom() {
|
|
Lua_Safe_Call_Class(Lua_Mob);
|
|
return Lua_Mob(self->GetHateRandom());
|
|
}
|
|
|
|
void Lua_Mob::AddToHateList(Lua_Mob other) {
|
|
Lua_Safe_Call_Void();
|
|
self->AddToHateList(other);
|
|
}
|
|
|
|
void Lua_Mob::AddToHateList(Lua_Mob other, int hate) {
|
|
Lua_Safe_Call_Void();
|
|
self->AddToHateList(other, hate);
|
|
}
|
|
|
|
void Lua_Mob::AddToHateList(Lua_Mob other, int hate, int damage) {
|
|
Lua_Safe_Call_Void();
|
|
self->AddToHateList(other, hate, damage);
|
|
}
|
|
|
|
void Lua_Mob::AddToHateList(Lua_Mob other, int hate, int damage, bool yell_for_help) {
|
|
Lua_Safe_Call_Void();
|
|
self->AddToHateList(other, hate, damage, yell_for_help);
|
|
}
|
|
|
|
void Lua_Mob::AddToHateList(Lua_Mob other, int hate, int damage, bool yell_for_help, bool frenzy) {
|
|
Lua_Safe_Call_Void();
|
|
self->AddToHateList(other, hate, damage, yell_for_help, frenzy);
|
|
}
|
|
|
|
void Lua_Mob::AddToHateList(Lua_Mob other, int hate, int damage, bool yell_for_help, bool frenzy, bool buff_tic) {
|
|
Lua_Safe_Call_Void();
|
|
self->AddToHateList(other, hate, damage, yell_for_help, frenzy, buff_tic);
|
|
}
|
|
|
|
void Lua_Mob::SetHate(Lua_Mob other) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetHateAmountOnEnt(other);
|
|
}
|
|
|
|
void Lua_Mob::SetHate(Lua_Mob other, int hate) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetHateAmountOnEnt(other, hate);
|
|
}
|
|
|
|
void Lua_Mob::SetHate(Lua_Mob other, int hate, int damage) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetHateAmountOnEnt(other, hate, damage);
|
|
}
|
|
|
|
void Lua_Mob::HalveAggro(Lua_Mob other) {
|
|
Lua_Safe_Call_Void();
|
|
self->HalveAggro(other);
|
|
}
|
|
|
|
void Lua_Mob::DoubleAggro(Lua_Mob other) {
|
|
Lua_Safe_Call_Void();
|
|
self->DoubleAggro(other);
|
|
}
|
|
|
|
uint32 Lua_Mob::GetHateAmount(Lua_Mob target) {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetHateAmount(target);
|
|
}
|
|
|
|
uint32 Lua_Mob::GetHateAmount(Lua_Mob target, bool is_damage) {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetHateAmount(target, is_damage);
|
|
}
|
|
|
|
uint32 Lua_Mob::GetDamageAmount(Lua_Mob target) {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetDamageAmount(target);
|
|
}
|
|
|
|
void Lua_Mob::WipeHateList() {
|
|
Lua_Safe_Call_Void();
|
|
self->WipeHateList();
|
|
}
|
|
|
|
bool Lua_Mob::CheckAggro(Lua_Mob other) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->CheckAggro(other);
|
|
}
|
|
|
|
void Lua_Mob::Stun(int duration) {
|
|
Lua_Safe_Call_Void();
|
|
self->Stun(duration);
|
|
}
|
|
|
|
void Lua_Mob::UnStun() {
|
|
Lua_Safe_Call_Void();
|
|
self->UnStun();
|
|
}
|
|
|
|
bool Lua_Mob::IsStunned() {
|
|
Lua_Safe_Call_Bool();
|
|
return self->IsStunned();
|
|
}
|
|
|
|
void Lua_Mob::Spin() {
|
|
Lua_Safe_Call_Void();
|
|
self->Spin();
|
|
}
|
|
|
|
void Lua_Mob::Kill() {
|
|
Lua_Safe_Call_Void();
|
|
self->Kill();
|
|
}
|
|
|
|
bool Lua_Mob::CanThisClassDoubleAttack() {
|
|
Lua_Safe_Call_Bool();
|
|
return self->CanThisClassDoubleAttack();
|
|
}
|
|
|
|
bool Lua_Mob::CanThisClassDualWield() {
|
|
Lua_Safe_Call_Bool();
|
|
return self->CanThisClassDualWield();
|
|
}
|
|
|
|
bool Lua_Mob::CanThisClassRiposte() {
|
|
Lua_Safe_Call_Bool();
|
|
return self->CanThisClassRiposte();
|
|
}
|
|
|
|
bool Lua_Mob::CanThisClassDodge() {
|
|
Lua_Safe_Call_Bool();
|
|
return self->CanThisClassDodge();
|
|
}
|
|
|
|
bool Lua_Mob::CanThisClassParry() {
|
|
Lua_Safe_Call_Bool();
|
|
return self->CanThisClassParry();
|
|
}
|
|
|
|
bool Lua_Mob::CanThisClassBlock() {
|
|
Lua_Safe_Call_Bool();
|
|
return self->CanThisClassBlock();
|
|
}
|
|
|
|
void Lua_Mob::SetInvul(bool value) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetInvul(value);
|
|
}
|
|
|
|
bool Lua_Mob::GetInvul() {
|
|
Lua_Safe_Call_Bool();
|
|
return self->GetInvul();
|
|
}
|
|
|
|
void Lua_Mob::SetExtraHaste(int haste) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetExtraHaste(haste);
|
|
}
|
|
|
|
int Lua_Mob::GetHaste() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetHaste();
|
|
}
|
|
|
|
int Lua_Mob::GetMonkHandToHandDamage() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetMonkHandToHandDamage();
|
|
}
|
|
|
|
int Lua_Mob::GetMonkHandToHandDelay() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetMonkHandToHandDelay();
|
|
}
|
|
|
|
void Lua_Mob::Mesmerize() {
|
|
Lua_Safe_Call_Void();
|
|
self->Mesmerize();
|
|
}
|
|
|
|
bool Lua_Mob::IsMezzed() {
|
|
Lua_Safe_Call_Bool();
|
|
return self->IsMezzed();
|
|
}
|
|
|
|
bool Lua_Mob::IsEnraged() {
|
|
Lua_Safe_Call_Bool();
|
|
return self->IsEnraged();
|
|
}
|
|
|
|
int Lua_Mob::GetReverseFactionCon(Lua_Mob other) {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetReverseFactionCon(other);
|
|
}
|
|
|
|
bool Lua_Mob::IsAIControlled() {
|
|
Lua_Safe_Call_Bool();
|
|
return self->IsAIControlled();
|
|
}
|
|
|
|
float Lua_Mob::GetAggroRange() {
|
|
Lua_Safe_Call_Real();
|
|
return self->GetAggroRange();
|
|
}
|
|
|
|
float Lua_Mob::GetAssistRange() {
|
|
Lua_Safe_Call_Real();
|
|
return self->GetAssistRange();
|
|
}
|
|
|
|
void Lua_Mob::SetPetOrder(int order) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetPetOrder(static_cast<Mob::eStandingPetOrder>(order));
|
|
}
|
|
|
|
int Lua_Mob::GetPetOrder() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetPetOrder();
|
|
}
|
|
|
|
bool Lua_Mob::IsRoamer() {
|
|
Lua_Safe_Call_Bool();
|
|
return self->IsRoamer();
|
|
}
|
|
|
|
bool Lua_Mob::IsRooted() {
|
|
Lua_Safe_Call_Bool();
|
|
return self->IsRooted();
|
|
}
|
|
|
|
bool Lua_Mob::IsEngaged() {
|
|
Lua_Safe_Call_Bool();
|
|
return self->IsEngaged();
|
|
}
|
|
|
|
void Lua_Mob::FaceTarget(Lua_Mob target) {
|
|
Lua_Safe_Call_Void();
|
|
self->FaceTarget(target);
|
|
}
|
|
|
|
void Lua_Mob::SetHeading(double in) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetHeading(static_cast<float>(in));
|
|
}
|
|
|
|
double Lua_Mob::CalculateHeadingToTarget(double in_x, double in_y) {
|
|
Lua_Safe_Call_Real();
|
|
return self->CalculateHeadingToTarget(static_cast<float>(in_x), static_cast<float>(in_y));
|
|
}
|
|
|
|
bool Lua_Mob::CalculateNewPosition(double x, double y, double z, double speed) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->CalculateNewPosition(static_cast<float>(x), static_cast<float>(y), static_cast<float>(z), static_cast<float>(speed));
|
|
}
|
|
|
|
bool Lua_Mob::CalculateNewPosition(double x, double y, double z, double speed, bool check_z) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->CalculateNewPosition(static_cast<float>(x), static_cast<float>(y), static_cast<float>(z), static_cast<float>(speed),
|
|
check_z);
|
|
}
|
|
|
|
bool Lua_Mob::CalculateNewPosition2(double x, double y, double z, double speed) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->CalculateNewPosition2(static_cast<float>(x), static_cast<float>(y), static_cast<float>(z), static_cast<float>(speed));
|
|
}
|
|
|
|
bool Lua_Mob::CalculateNewPosition2(double x, double y, double z, double speed, bool check_z) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->CalculateNewPosition2(static_cast<float>(x), static_cast<float>(y), static_cast<float>(z), static_cast<float>(speed),
|
|
check_z);
|
|
}
|
|
|
|
float Lua_Mob::CalculateDistance(double x, double y, double z) {
|
|
Lua_Safe_Call_Real();
|
|
return self->CalculateDistance(static_cast<float>(x), static_cast<float>(y), static_cast<float>(z));
|
|
}
|
|
|
|
void Lua_Mob::SendTo(double x, double y, double z) {
|
|
Lua_Safe_Call_Void();
|
|
self->SendTo(static_cast<float>(x), static_cast<float>(y), static_cast<float>(z));
|
|
}
|
|
|
|
void Lua_Mob::SendToFixZ(double x, double y, double z) {
|
|
Lua_Safe_Call_Void();
|
|
self->SendToFixZ(static_cast<float>(x), static_cast<float>(y), static_cast<float>(z));
|
|
}
|
|
|
|
void Lua_Mob::NPCSpecialAttacks(const char *parse, int perm) {
|
|
Lua_Safe_Call_Void();
|
|
self->NPCSpecialAttacks(parse, perm);
|
|
}
|
|
|
|
void Lua_Mob::NPCSpecialAttacks(const char *parse, int perm, bool reset) {
|
|
Lua_Safe_Call_Void();
|
|
self->NPCSpecialAttacks(parse, perm, reset);
|
|
}
|
|
|
|
void Lua_Mob::NPCSpecialAttacks(const char *parse, int perm, bool reset, bool remove) {
|
|
Lua_Safe_Call_Void();
|
|
self->NPCSpecialAttacks(parse, perm, reset, remove);
|
|
}
|
|
|
|
int Lua_Mob::GetResist(int type) {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetResist(type);
|
|
}
|
|
|
|
bool Lua_Mob::Charmed() {
|
|
Lua_Safe_Call_Bool();
|
|
return self->Charmed();
|
|
}
|
|
|
|
int Lua_Mob::CheckAggroAmount(int spell_id) {
|
|
Lua_Safe_Call_Int();
|
|
return self->CheckAggroAmount(spell_id);
|
|
}
|
|
|
|
int Lua_Mob::CheckAggroAmount(int spell_id, bool is_proc) {
|
|
Lua_Safe_Call_Int();
|
|
return self->CheckAggroAmount(spell_id, is_proc);
|
|
}
|
|
|
|
int Lua_Mob::CheckHealAggroAmount(int spell_id) {
|
|
Lua_Safe_Call_Int();
|
|
return self->CheckHealAggroAmount(spell_id);
|
|
}
|
|
|
|
int Lua_Mob::CheckHealAggroAmount(int spell_id, uint32 heal_possible) {
|
|
Lua_Safe_Call_Int();
|
|
return self->CheckHealAggroAmount(spell_id, heal_possible);
|
|
}
|
|
|
|
int Lua_Mob::GetAA(int id) {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetAA(id);
|
|
}
|
|
|
|
int Lua_Mob::GetAAByAAID(int id) {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetAAByAAID(id);
|
|
}
|
|
|
|
bool Lua_Mob::SetAA(int rank_id, int new_value) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->SetAA(rank_id, new_value);
|
|
}
|
|
|
|
bool Lua_Mob::SetAA(int rank_id, int new_value, int charges) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->SetAA(rank_id, new_value, charges);
|
|
}
|
|
|
|
bool Lua_Mob::DivineAura() {
|
|
Lua_Safe_Call_Bool();
|
|
return self->DivineAura();
|
|
}
|
|
|
|
void Lua_Mob::SetOOCRegen(int regen) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetOOCRegen(regen);
|
|
}
|
|
|
|
const char* Lua_Mob::GetEntityVariable(const char *name) {
|
|
Lua_Safe_Call_String();
|
|
return self->GetEntityVariable(name);
|
|
}
|
|
|
|
void Lua_Mob::SetEntityVariable(const char *name, const char *value) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetEntityVariable(name, value);
|
|
}
|
|
|
|
bool Lua_Mob::EntityVariableExists(const char *name) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->EntityVariableExists(name);
|
|
}
|
|
|
|
void Lua_Mob::Signal(uint32 id) {
|
|
Lua_Safe_Call_Void();
|
|
|
|
if(self->IsClient()) {
|
|
self->CastToClient()->Signal(id);
|
|
} else if(self->IsNPC()) {
|
|
self->CastToNPC()->SignalNPC(id);
|
|
}
|
|
}
|
|
|
|
bool Lua_Mob::CombatRange(Lua_Mob other) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->CombatRange(other);
|
|
}
|
|
|
|
void Lua_Mob::DoSpecialAttackDamage(Lua_Mob other, int skill, int max_damage) {
|
|
Lua_Safe_Call_Void();
|
|
self->DoSpecialAttackDamage(other, static_cast<SkillUseTypes>(skill), max_damage);
|
|
}
|
|
|
|
void Lua_Mob::DoSpecialAttackDamage(Lua_Mob other, int skill, int max_damage, int min_damage) {
|
|
Lua_Safe_Call_Void();
|
|
self->DoSpecialAttackDamage(other, static_cast<SkillUseTypes>(skill), max_damage, min_damage);
|
|
}
|
|
|
|
void Lua_Mob::DoSpecialAttackDamage(Lua_Mob other, int skill, int max_damage, int min_damage, int hate_override) {
|
|
Lua_Safe_Call_Void();
|
|
self->DoSpecialAttackDamage(other, static_cast<SkillUseTypes>(skill), max_damage, min_damage, hate_override);
|
|
}
|
|
|
|
void Lua_Mob::DoSpecialAttackDamage(Lua_Mob other, int skill, int max_damage, int min_damage, int hate_override, int reuse_time) {
|
|
Lua_Safe_Call_Void();
|
|
self->DoSpecialAttackDamage(other, static_cast<SkillUseTypes>(skill), max_damage, min_damage, hate_override, reuse_time);
|
|
}
|
|
|
|
void Lua_Mob::DoSpecialAttackDamage(Lua_Mob other, int skill, int max_damage, int min_damage, int hate_override, int reuse_time,
|
|
bool hit_chance) {
|
|
Lua_Safe_Call_Void();
|
|
self->DoSpecialAttackDamage(other, static_cast<SkillUseTypes>(skill), max_damage, min_damage, hate_override, reuse_time, hit_chance);
|
|
}
|
|
|
|
void Lua_Mob::DoThrowingAttackDmg(Lua_Mob other) {
|
|
Lua_Safe_Call_Void();
|
|
self->DoThrowingAttackDmg(other);
|
|
}
|
|
|
|
void Lua_Mob::DoThrowingAttackDmg(Lua_Mob other, Lua_ItemInst range_weapon) {
|
|
Lua_Safe_Call_Void();
|
|
self->DoThrowingAttackDmg(other, range_weapon);
|
|
}
|
|
|
|
void Lua_Mob::DoThrowingAttackDmg(Lua_Mob other, Lua_ItemInst range_weapon, Lua_Item item) {
|
|
Lua_Safe_Call_Void();
|
|
self->DoThrowingAttackDmg(other, range_weapon, item);
|
|
}
|
|
|
|
void Lua_Mob::DoThrowingAttackDmg(Lua_Mob other, Lua_ItemInst range_weapon, Lua_Item item, int weapon_damage) {
|
|
Lua_Safe_Call_Void();
|
|
self->DoThrowingAttackDmg(other, range_weapon, item, weapon_damage);
|
|
}
|
|
|
|
void Lua_Mob::DoThrowingAttackDmg(Lua_Mob other, Lua_ItemInst range_weapon, Lua_Item item, int weapon_damage, int chance_mod) {
|
|
Lua_Safe_Call_Void();
|
|
self->DoThrowingAttackDmg(other, range_weapon, item, weapon_damage, chance_mod);
|
|
}
|
|
|
|
void Lua_Mob::DoThrowingAttackDmg(Lua_Mob other, Lua_ItemInst range_weapon, Lua_Item item, int weapon_damage, int chance_mod,
|
|
int focus) {
|
|
Lua_Safe_Call_Void();
|
|
self->DoThrowingAttackDmg(other, range_weapon, item, weapon_damage, chance_mod, focus);
|
|
}
|
|
|
|
void Lua_Mob::DoMeleeSkillAttackDmg(Lua_Mob other, int weapon_damage, int skill) {
|
|
Lua_Safe_Call_Void();
|
|
self->DoMeleeSkillAttackDmg(other, weapon_damage, static_cast<SkillUseTypes>(skill));
|
|
}
|
|
|
|
void Lua_Mob::DoMeleeSkillAttackDmg(Lua_Mob other, int weapon_damage, int skill, int chance_mod) {
|
|
Lua_Safe_Call_Void();
|
|
self->DoMeleeSkillAttackDmg(other, weapon_damage, static_cast<SkillUseTypes>(skill), chance_mod);
|
|
}
|
|
|
|
void Lua_Mob::DoMeleeSkillAttackDmg(Lua_Mob other, int weapon_damage, int skill, int chance_mod, int focus) {
|
|
Lua_Safe_Call_Void();
|
|
self->DoMeleeSkillAttackDmg(other, weapon_damage, static_cast<SkillUseTypes>(skill), chance_mod, focus);
|
|
}
|
|
|
|
void Lua_Mob::DoMeleeSkillAttackDmg(Lua_Mob other, int weapon_damage, int skill, int chance_mod, int focus, bool can_riposte) {
|
|
Lua_Safe_Call_Void();
|
|
self->DoMeleeSkillAttackDmg(other, weapon_damage, static_cast<SkillUseTypes>(skill), chance_mod, focus, can_riposte);
|
|
}
|
|
|
|
void Lua_Mob::DoArcheryAttackDmg(Lua_Mob other) {
|
|
Lua_Safe_Call_Void();
|
|
self->DoArcheryAttackDmg(other);
|
|
}
|
|
|
|
void Lua_Mob::DoArcheryAttackDmg(Lua_Mob other, Lua_ItemInst range_weapon) {
|
|
Lua_Safe_Call_Void();
|
|
self->DoArcheryAttackDmg(other, range_weapon);
|
|
}
|
|
|
|
void Lua_Mob::DoArcheryAttackDmg(Lua_Mob other, Lua_ItemInst range_weapon, Lua_ItemInst ammo) {
|
|
Lua_Safe_Call_Void();
|
|
self->DoArcheryAttackDmg(other, range_weapon, ammo);
|
|
}
|
|
|
|
void Lua_Mob::DoArcheryAttackDmg(Lua_Mob other, Lua_ItemInst range_weapon, Lua_ItemInst ammo, int weapon_damage) {
|
|
Lua_Safe_Call_Void();
|
|
self->DoArcheryAttackDmg(other, range_weapon, ammo, weapon_damage);
|
|
}
|
|
|
|
void Lua_Mob::DoArcheryAttackDmg(Lua_Mob other, Lua_ItemInst range_weapon, Lua_ItemInst ammo, int weapon_damage, int chance_mod) {
|
|
Lua_Safe_Call_Void();
|
|
self->DoArcheryAttackDmg(other, range_weapon, ammo, weapon_damage, chance_mod);
|
|
}
|
|
|
|
void Lua_Mob::DoArcheryAttackDmg(Lua_Mob other, Lua_ItemInst range_weapon, Lua_ItemInst ammo, int weapon_damage, int chance_mod,
|
|
int focus) {
|
|
Lua_Safe_Call_Void();
|
|
self->DoArcheryAttackDmg(other, range_weapon, ammo, weapon_damage, chance_mod, focus);
|
|
}
|
|
|
|
bool Lua_Mob::CheckLoS(Lua_Mob other) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->CheckLosFN(other);
|
|
}
|
|
|
|
bool Lua_Mob::CheckLoSToLoc(double x, double y, double z) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->CheckLosFN(static_cast<float>(x), static_cast<float>(y), static_cast<float>(z), 6.0f);
|
|
}
|
|
|
|
bool Lua_Mob::CheckLoSToLoc(double x, double y, double z, double mob_size) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->CheckLosFN(static_cast<float>(x), static_cast<float>(y), static_cast<float>(z), static_cast<float>(mob_size));
|
|
}
|
|
|
|
double Lua_Mob::FindGroundZ(double x, double y) {
|
|
Lua_Safe_Call_Real();
|
|
return self->GetGroundZ(static_cast<float>(x), static_cast<float>(y));
|
|
}
|
|
|
|
double Lua_Mob::FindGroundZ(double x, double y, double z) {
|
|
Lua_Safe_Call_Real();
|
|
return self->GetGroundZ(static_cast<float>(x), static_cast<float>(y), static_cast<float>(z));
|
|
}
|
|
|
|
void Lua_Mob::ProjectileAnimation(Lua_Mob to, int item_id) {
|
|
Lua_Safe_Call_Void();
|
|
self->ProjectileAnimation(to, item_id);
|
|
}
|
|
|
|
void Lua_Mob::ProjectileAnimation(Lua_Mob to, int item_id, bool is_arrow) {
|
|
Lua_Safe_Call_Void();
|
|
self->ProjectileAnimation(to, item_id, is_arrow);
|
|
}
|
|
|
|
void Lua_Mob::ProjectileAnimation(Lua_Mob to, int item_id, bool is_arrow, double speed) {
|
|
Lua_Safe_Call_Void();
|
|
self->ProjectileAnimation(to, item_id, is_arrow, static_cast<float>(speed));
|
|
}
|
|
|
|
void Lua_Mob::ProjectileAnimation(Lua_Mob to, int item_id, bool is_arrow, double speed, double angle) {
|
|
Lua_Safe_Call_Void();
|
|
self->ProjectileAnimation(to, item_id, is_arrow, static_cast<float>(speed), static_cast<float>(angle));
|
|
}
|
|
|
|
void Lua_Mob::ProjectileAnimation(Lua_Mob to, int item_id, bool is_arrow, double speed, double angle, double tilt) {
|
|
Lua_Safe_Call_Void();
|
|
self->ProjectileAnimation(to, item_id, is_arrow, static_cast<float>(speed), static_cast<float>(angle), static_cast<float>(tilt));
|
|
}
|
|
|
|
void Lua_Mob::ProjectileAnimation(Lua_Mob to, int item_id, bool is_arrow, double speed, double angle, double tilt, double arc) {
|
|
Lua_Safe_Call_Void();
|
|
self->ProjectileAnimation(to, item_id, is_arrow, static_cast<float>(speed), static_cast<float>(angle), static_cast<float>(tilt),
|
|
static_cast<float>(arc));
|
|
}
|
|
|
|
bool Lua_Mob::HasNPCSpecialAtk(const char *parse) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->HasNPCSpecialAtk(parse);
|
|
}
|
|
|
|
void Lua_Mob::SendAppearanceEffect(uint32 parm1, uint32 parm2, uint32 parm3, uint32 parm4, uint32 parm5) {
|
|
Lua_Safe_Call_Void();
|
|
self->SendAppearanceEffect(parm1, parm2, parm3, parm4, parm5);
|
|
}
|
|
|
|
void Lua_Mob::SendAppearanceEffect(uint32 parm1, uint32 parm2, uint32 parm3, uint32 parm4, uint32 parm5, Lua_Client specific_target) {
|
|
Lua_Safe_Call_Void();
|
|
self->SendAppearanceEffect(parm1, parm2, parm3, parm4, parm5, specific_target);
|
|
}
|
|
|
|
void Lua_Mob::SetFlyMode(int in) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetFlyMode(in);
|
|
}
|
|
|
|
void Lua_Mob::SetTexture(int in) {
|
|
Lua_Safe_Call_Void();
|
|
self->SendIllusionPacket(self->GetRace(), 0xFF, in);
|
|
}
|
|
|
|
void Lua_Mob::SetRace(int in) {
|
|
Lua_Safe_Call_Void();
|
|
self->SendIllusionPacket(in);
|
|
}
|
|
|
|
void Lua_Mob::SetGender(int in) {
|
|
Lua_Safe_Call_Void();
|
|
self->SendIllusionPacket(self->GetRace(), in);
|
|
}
|
|
|
|
void Lua_Mob::SendIllusionPacket(luabind::adl::object illusion) {
|
|
Lua_Safe_Call_Void();
|
|
|
|
if(luabind::type(illusion) != LUA_TTABLE) {
|
|
return;
|
|
}
|
|
|
|
int race = 0;
|
|
int gender = 255;
|
|
int texture = 255;
|
|
int helmtexture = 255;
|
|
int haircolor = 255;
|
|
int beardcolor = 255;
|
|
int eyecolor1 = 255;
|
|
int eyecolor2 = 255;
|
|
int hairstyle = 255;
|
|
int luclinface = 255;
|
|
int beard = 255;
|
|
int aa_title = 255;
|
|
uint32 drakkin_heritage = 4294967295;
|
|
uint32 drakkin_tattoo = 4294967295;
|
|
uint32 drakkin_details = 4294967295;
|
|
float size = -1.0f;
|
|
|
|
auto cur = illusion["race"];
|
|
if(luabind::type(cur) != LUA_TNIL) {
|
|
try {
|
|
race = luabind::object_cast<int>(cur);
|
|
} catch(luabind::cast_failed) {
|
|
}
|
|
}
|
|
|
|
cur = illusion["gender"];
|
|
if(luabind::type(cur) != LUA_TNIL) {
|
|
try {
|
|
gender = luabind::object_cast<int>(cur);
|
|
} catch(luabind::cast_failed) {
|
|
}
|
|
}
|
|
|
|
cur = illusion["texture"];
|
|
if(luabind::type(cur) != LUA_TNIL) {
|
|
try {
|
|
texture = luabind::object_cast<int>(cur);
|
|
} catch(luabind::cast_failed) {
|
|
}
|
|
}
|
|
|
|
cur = illusion["helmtexture"];
|
|
if(luabind::type(cur) != LUA_TNIL) {
|
|
try {
|
|
helmtexture = luabind::object_cast<int>(cur);
|
|
} catch(luabind::cast_failed) {
|
|
}
|
|
}
|
|
|
|
cur = illusion["haircolor"];
|
|
if(luabind::type(cur) != LUA_TNIL) {
|
|
try {
|
|
haircolor = luabind::object_cast<int>(cur);
|
|
} catch(luabind::cast_failed) {
|
|
}
|
|
}
|
|
|
|
cur = illusion["beardcolor"];
|
|
if(luabind::type(cur) != LUA_TNIL) {
|
|
try {
|
|
beardcolor = luabind::object_cast<int>(cur);
|
|
} catch(luabind::cast_failed) {
|
|
}
|
|
}
|
|
|
|
cur = illusion["eyecolor1"];
|
|
if(luabind::type(cur) != LUA_TNIL) {
|
|
try {
|
|
eyecolor1 = luabind::object_cast<int>(cur);
|
|
} catch(luabind::cast_failed) {
|
|
}
|
|
}
|
|
|
|
cur = illusion["eyecolor2"];
|
|
if(luabind::type(cur) != LUA_TNIL) {
|
|
try {
|
|
eyecolor2 = luabind::object_cast<int>(cur);
|
|
} catch(luabind::cast_failed) {
|
|
}
|
|
}
|
|
|
|
cur = illusion["hairstyle"];
|
|
if(luabind::type(cur) != LUA_TNIL) {
|
|
try {
|
|
hairstyle = luabind::object_cast<int>(cur);
|
|
} catch(luabind::cast_failed) {
|
|
}
|
|
}
|
|
|
|
cur = illusion["luclinface"];
|
|
if(luabind::type(cur) != LUA_TNIL) {
|
|
try {
|
|
luclinface = luabind::object_cast<int>(cur);
|
|
} catch(luabind::cast_failed) {
|
|
}
|
|
}
|
|
|
|
cur = illusion["beard"];
|
|
if(luabind::type(cur) != LUA_TNIL) {
|
|
try {
|
|
beard = luabind::object_cast<int>(cur);
|
|
} catch(luabind::cast_failed) {
|
|
}
|
|
}
|
|
|
|
cur = illusion["aa_title"];
|
|
if(luabind::type(cur) != LUA_TNIL) {
|
|
try {
|
|
aa_title = luabind::object_cast<int>(cur);
|
|
} catch(luabind::cast_failed) {
|
|
}
|
|
}
|
|
|
|
cur = illusion["drakkin_heritage"];
|
|
if(luabind::type(cur) != LUA_TNIL) {
|
|
try {
|
|
drakkin_heritage = luabind::object_cast<int>(cur);
|
|
} catch(luabind::cast_failed) {
|
|
}
|
|
}
|
|
|
|
cur = illusion["drakkin_tattoo"];
|
|
if(luabind::type(cur) != LUA_TNIL) {
|
|
try {
|
|
drakkin_tattoo = luabind::object_cast<int>(cur);
|
|
} catch(luabind::cast_failed) {
|
|
}
|
|
}
|
|
|
|
cur = illusion["drakkin_details"];
|
|
if(luabind::type(cur) != LUA_TNIL) {
|
|
try {
|
|
drakkin_details = luabind::object_cast<int>(cur);
|
|
} catch(luabind::cast_failed) {
|
|
}
|
|
}
|
|
|
|
cur = illusion["size"];
|
|
if(luabind::type(cur) != LUA_TNIL) {
|
|
try {
|
|
size = luabind::object_cast<float>(cur);
|
|
} catch(luabind::cast_failed) {
|
|
}
|
|
}
|
|
|
|
self->SendIllusionPacket(race, gender, texture, helmtexture, haircolor, beardcolor, eyecolor1, eyecolor2, hairstyle, luclinface,
|
|
beard, aa_title, drakkin_heritage, drakkin_tattoo, drakkin_details, size);
|
|
}
|
|
|
|
void Lua_Mob::CameraEffect(uint32 duration, uint32 intensity) {
|
|
Lua_Safe_Call_Void();
|
|
self->CameraEffect(duration, intensity);
|
|
}
|
|
|
|
void Lua_Mob::CameraEffect(uint32 duration, uint32 intensity, Lua_Client c) {
|
|
Lua_Safe_Call_Void();
|
|
self->CameraEffect(duration, intensity, c);
|
|
}
|
|
|
|
void Lua_Mob::CameraEffect(uint32 duration, uint32 intensity, Lua_Client c, bool global) {
|
|
Lua_Safe_Call_Void();
|
|
self->CameraEffect(duration, intensity, c, global);
|
|
}
|
|
|
|
void Lua_Mob::SendSpellEffect(uint32 effect_id, uint32 duration, uint32 finish_delay, bool zone_wide, uint32 unk020) {
|
|
Lua_Safe_Call_Void();
|
|
self->SendSpellEffect(effect_id, duration, finish_delay, zone_wide, unk020);
|
|
}
|
|
|
|
void Lua_Mob::SendSpellEffect(uint32 effect_id, uint32 duration, uint32 finish_delay, bool zone_wide, uint32 unk020, bool perm_effect) {
|
|
Lua_Safe_Call_Void();
|
|
self->SendSpellEffect(effect_id, duration, finish_delay, zone_wide, unk020, perm_effect);
|
|
}
|
|
|
|
void Lua_Mob::SendSpellEffect(uint32 effect_id, uint32 duration, uint32 finish_delay, bool zone_wide, uint32 unk020, bool perm_effect,
|
|
Lua_Client c) {
|
|
Lua_Safe_Call_Void();
|
|
self->SendSpellEffect(effect_id, duration, finish_delay, zone_wide, unk020, perm_effect, c);
|
|
}
|
|
|
|
void Lua_Mob::TempName() {
|
|
Lua_Safe_Call_Void();
|
|
self->TempName();
|
|
}
|
|
|
|
void Lua_Mob::TempName(const char *newname) {
|
|
Lua_Safe_Call_Void();
|
|
self->TempName(newname);
|
|
}
|
|
|
|
std::string Lua_Mob::GetGlobal(const char *varname) {
|
|
Lua_Safe_Call_String();
|
|
return self->GetGlobal(varname);
|
|
}
|
|
|
|
void Lua_Mob::SetGlobal(const char *varname, const char *newvalue, int options, const char *duration) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetGlobal(varname, newvalue, options, duration);
|
|
}
|
|
|
|
void Lua_Mob::SetGlobal(const char *varname, const char *newvalue, int options, const char *duration, Lua_Mob other) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetGlobal(varname, newvalue, options, duration, other);
|
|
}
|
|
|
|
void Lua_Mob::TarGlobal(const char *varname, const char *value, const char *duration, int npc_id, int char_id, int zone_id) {
|
|
Lua_Safe_Call_Void();
|
|
self->TarGlobal(varname, value, duration, npc_id, char_id, zone_id);
|
|
}
|
|
|
|
void Lua_Mob::DelGlobal(const char *varname) {
|
|
Lua_Safe_Call_Void();
|
|
self->DelGlobal(varname);
|
|
}
|
|
|
|
void Lua_Mob::SetSlotTint(int material_slot, int red_tint, int green_tint, int blue_tint) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetSlotTint(material_slot, red_tint, green_tint, blue_tint);
|
|
}
|
|
|
|
void Lua_Mob::WearChange(int material_slot, int texture, uint32 color) {
|
|
Lua_Safe_Call_Void();
|
|
self->WearChange(material_slot, texture, color);
|
|
}
|
|
|
|
void Lua_Mob::DoKnockback(Lua_Mob caster, uint32 pushback, uint32 pushup) {
|
|
Lua_Safe_Call_Void();
|
|
self->DoKnockback(caster, pushback, pushup);
|
|
}
|
|
|
|
void Lua_Mob::RemoveNimbusEffect(int effect_id) {
|
|
Lua_Safe_Call_Void();
|
|
self->RemoveNimbusEffect(effect_id);
|
|
}
|
|
|
|
bool Lua_Mob::IsRunning() {
|
|
Lua_Safe_Call_Bool();
|
|
return self->IsRunning();
|
|
}
|
|
|
|
void Lua_Mob::SetRunning(bool running) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetRunning(running);
|
|
}
|
|
|
|
void Lua_Mob::SetBodyType(int new_body, bool overwrite_orig) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetBodyType(static_cast<bodyType>(new_body), overwrite_orig);
|
|
}
|
|
|
|
void Lua_Mob::SetTargetable(bool on) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetTargetable(on);
|
|
}
|
|
|
|
void Lua_Mob::ModSkillDmgTaken(int skill, int value) {
|
|
Lua_Safe_Call_Void();
|
|
self->ModSkillDmgTaken(static_cast<SkillUseTypes>(skill), value);
|
|
}
|
|
|
|
int Lua_Mob::GetModSkillDmgTaken(int skill) {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetModSkillDmgTaken(static_cast<SkillUseTypes>(skill));
|
|
}
|
|
|
|
int Lua_Mob::GetSkillDmgTaken(int skill) {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetSkillDmgTaken(static_cast<SkillUseTypes>(skill));
|
|
}
|
|
|
|
void Lua_Mob::SetAllowBeneficial(bool value) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetAllowBeneficial(value);
|
|
}
|
|
|
|
bool Lua_Mob::GetAllowBeneficial() {
|
|
Lua_Safe_Call_Bool();
|
|
return self->GetAllowBeneficial();
|
|
}
|
|
|
|
bool Lua_Mob::IsBeneficialAllowed(Lua_Mob target) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->IsBeneficialAllowed(target);
|
|
}
|
|
|
|
void Lua_Mob::ModVulnerability(int resist, int value) {
|
|
Lua_Safe_Call_Void();
|
|
self->ModVulnerability(resist, value);
|
|
}
|
|
|
|
int Lua_Mob::GetModVulnerability(int resist) {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetModVulnerability(resist);
|
|
}
|
|
|
|
void Lua_Mob::SetDisableMelee(bool disable) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetDisableMelee(disable);
|
|
}
|
|
|
|
bool Lua_Mob::IsMeleeDisabled() {
|
|
Lua_Safe_Call_Bool();
|
|
return IsMeleeDisabled();
|
|
}
|
|
|
|
void Lua_Mob::SetFlurryChance(int value) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetFlurryChance(value);
|
|
}
|
|
|
|
int Lua_Mob::GetFlurryChance() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetFlurryChance();
|
|
}
|
|
|
|
int Lua_Mob::GetSkill(int skill) {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetSkill(static_cast<SkillUseTypes>(skill));
|
|
}
|
|
|
|
int Lua_Mob::GetSpecialAbility(int ability) {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetSpecialAbility(ability);
|
|
}
|
|
|
|
int Lua_Mob::GetSpecialAbilityParam(int ability, int param) {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetSpecialAbilityParam(ability, param);
|
|
}
|
|
|
|
void Lua_Mob::SetSpecialAbility(int ability, int level) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetSpecialAbility(ability, level);
|
|
}
|
|
|
|
void Lua_Mob::SetSpecialAbilityParam(int ability, int param, int value) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetSpecialAbilityParam(ability, param, value);
|
|
}
|
|
|
|
void Lua_Mob::ClearSpecialAbilities() {
|
|
Lua_Safe_Call_Void();
|
|
self->ClearSpecialAbilities();
|
|
}
|
|
|
|
void Lua_Mob::ProcessSpecialAbilities(std::string str) {
|
|
Lua_Safe_Call_Void();
|
|
self->ProcessSpecialAbilities(str);
|
|
}
|
|
|
|
void Lua_Mob::SetAppearance(int app) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetAppearance(static_cast<EmuAppearance>(app));
|
|
}
|
|
|
|
void Lua_Mob::SetAppearance(int app, bool ignore_self) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetAppearance(static_cast<EmuAppearance>(app), ignore_self);
|
|
}
|
|
|
|
void Lua_Mob::SetDestructibleObject(bool set) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetDestructibleObject(set);
|
|
}
|
|
|
|
bool Lua_Mob::IsImmuneToSpell(int spell_id, Lua_Mob caster) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->IsImmuneToSpell(spell_id, caster);
|
|
}
|
|
|
|
void Lua_Mob::BuffFadeBySpellID(int spell_id) {
|
|
Lua_Safe_Call_Void();
|
|
self->BuffFadeBySpellID(spell_id);
|
|
}
|
|
|
|
void Lua_Mob::BuffFadeByEffect(int effect_id) {
|
|
Lua_Safe_Call_Void();
|
|
self->BuffFadeByEffect(effect_id);
|
|
}
|
|
|
|
void Lua_Mob::BuffFadeByEffect(int effect_id, int skipslot) {
|
|
Lua_Safe_Call_Void();
|
|
self->BuffFadeByEffect(effect_id, skipslot);
|
|
}
|
|
|
|
void Lua_Mob::BuffFadeAll() {
|
|
Lua_Safe_Call_Void();
|
|
self->BuffFadeAll();
|
|
}
|
|
|
|
void Lua_Mob::BuffFadeBySlot(int slot) {
|
|
Lua_Safe_Call_Void();
|
|
self->BuffFadeBySlot(slot);
|
|
}
|
|
|
|
void Lua_Mob::BuffFadeBySlot(int slot, bool recalc_bonuses) {
|
|
Lua_Safe_Call_Void();
|
|
self->BuffFadeBySlot(slot, recalc_bonuses);
|
|
}
|
|
|
|
int Lua_Mob::CanBuffStack(int spell_id, int caster_level) {
|
|
Lua_Safe_Call_Int();
|
|
return self->CanBuffStack(spell_id, caster_level);
|
|
}
|
|
|
|
int Lua_Mob::CanBuffStack(int spell_id, int caster_level, bool fail_if_overwrite) {
|
|
Lua_Safe_Call_Int();
|
|
return self->CanBuffStack(spell_id, caster_level, fail_if_overwrite);
|
|
}
|
|
|
|
void Lua_Mob::SetPseudoRoot(bool in) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetPseudoRoot(in);
|
|
}
|
|
|
|
luabind::scope lua_register_mob() {
|
|
return luabind::class_<Lua_Mob, Lua_Entity>("Mob")
|
|
.def(luabind::constructor<>())
|
|
.def("GetName", &Lua_Mob::GetName)
|
|
.def("Depop", (void(Lua_Mob::*)(void))&Lua_Mob::Depop)
|
|
.def("Depop", (void(Lua_Mob::*)(bool))&Lua_Mob::Depop)
|
|
.def("BehindMob", (bool(Lua_Mob::*)(void))&Lua_Mob::BehindMob)
|
|
.def("BehindMob", (bool(Lua_Mob::*)(Lua_Mob))&Lua_Mob::BehindMob)
|
|
.def("BehindMob", (bool(Lua_Mob::*)(Lua_Mob,float))&Lua_Mob::BehindMob)
|
|
.def("BehindMob", (bool(Lua_Mob::*)(Lua_Mob,float,float))&Lua_Mob::BehindMob)
|
|
.def("SetLevel", (void(Lua_Mob::*)(int))&Lua_Mob::SetLevel)
|
|
.def("SetLevel", (void(Lua_Mob::*)(int,bool))&Lua_Mob::SetLevel)
|
|
.def("IsMoving", &Lua_Mob::IsMoving)
|
|
.def("GotoBind", &Lua_Mob::GotoBind)
|
|
.def("Attack", (bool(Lua_Mob::*)(Lua_Mob))&Lua_Mob::Attack)
|
|
.def("Attack", (bool(Lua_Mob::*)(Lua_Mob,int))&Lua_Mob::Attack)
|
|
.def("Attack", (bool(Lua_Mob::*)(Lua_Mob,int,bool))&Lua_Mob::Attack)
|
|
.def("Attack", (bool(Lua_Mob::*)(Lua_Mob,int,bool,bool))&Lua_Mob::Attack)
|
|
.def("Attack", (bool(Lua_Mob::*)(Lua_Mob,int,bool,bool,bool))&Lua_Mob::Attack)
|
|
.def("Attack", (bool(Lua_Mob::*)(Lua_Mob,int,bool,bool,bool,luabind::adl::object))&Lua_Mob::Attack)
|
|
.def("Damage", (void(Lua_Mob::*)(Lua_Mob,int,int,int))&Lua_Mob::Damage)
|
|
.def("Damage", (void(Lua_Mob::*)(Lua_Mob,int,int,int,bool))&Lua_Mob::Damage)
|
|
.def("Damage", (void(Lua_Mob::*)(Lua_Mob,int,int,int,bool,int))&Lua_Mob::Damage)
|
|
.def("Damage", (void(Lua_Mob::*)(Lua_Mob,int,int,int,bool,int,bool))&Lua_Mob::Damage)
|
|
.def("RangedAttack", &Lua_Mob::RangedAttack)
|
|
.def("ThrowingAttack", &Lua_Mob::ThrowingAttack)
|
|
.def("Heal", &Lua_Mob::Heal)
|
|
.def("HealDamage", (void(Lua_Mob::*)(uint32))&Lua_Mob::HealDamage)
|
|
.def("HealDamage", (void(Lua_Mob::*)(uint32,Lua_Mob))&Lua_Mob::HealDamage)
|
|
.def("GetLevelCon", (uint32(Lua_Mob::*)(int))&Lua_Mob::GetLevelCon)
|
|
.def("GetLevelCon", (uint32(Lua_Mob::*)(int,int))&Lua_Mob::GetLevelCon)
|
|
.def("SetHP", &Lua_Mob::SetHP)
|
|
.def("DoAnim", (void(Lua_Mob::*)(int))&Lua_Mob::DoAnim)
|
|
.def("DoAnim", (void(Lua_Mob::*)(int,int))&Lua_Mob::DoAnim)
|
|
.def("DoAnim", (void(Lua_Mob::*)(int,int,bool))&Lua_Mob::DoAnim)
|
|
.def("DoAnim", (void(Lua_Mob::*)(int,int,bool,int))&Lua_Mob::DoAnim)
|
|
.def("ChangeSize", (void(Lua_Mob::*)(double))&Lua_Mob::ChangeSize)
|
|
.def("ChangeSize", (void(Lua_Mob::*)(double,bool))&Lua_Mob::ChangeSize)
|
|
.def("GMMove", (void(Lua_Mob::*)(double,double,double))&Lua_Mob::GMMove)
|
|
.def("GMMove", (void(Lua_Mob::*)(double,double,double,double))&Lua_Mob::GMMove)
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.def("GMMove", (void(Lua_Mob::*)(double,double,double,double,bool))&Lua_Mob::GMMove)
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.def("HasProcs", &Lua_Mob::HasProcs)
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.def("IsInvisible", (bool(Lua_Mob::*)(void))&Lua_Mob::IsInvisible)
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.def("IsInvisible", (bool(Lua_Mob::*)(Lua_Mob))&Lua_Mob::IsInvisible)
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.def("SetInvisible", &Lua_Mob::SetInvisible)
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.def("FindBuff", &Lua_Mob::FindBuff)
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.def("FindType", (bool(Lua_Mob::*)(int))&Lua_Mob::FindType)
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.def("FindType", (bool(Lua_Mob::*)(int,bool))&Lua_Mob::FindType)
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.def("FindType", (bool(Lua_Mob::*)(int,bool,int))&Lua_Mob::FindType)
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.def("GetBuffSlotFromType", &Lua_Mob::GetBuffSlotFromType)
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.def("GetBaseRace", &Lua_Mob::GetBaseRace)
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.def("GetBaseGender", &Lua_Mob::GetBaseGender)
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.def("GetDeity", &Lua_Mob::GetDeity)
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.def("GetRace", &Lua_Mob::GetRace)
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.def("GetGender", &Lua_Mob::GetGender)
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.def("GetTexture", &Lua_Mob::GetTexture)
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.def("GetHelmTexture", &Lua_Mob::GetHelmTexture)
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.def("GetHairColor", &Lua_Mob::GetHairColor)
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.def("GetBeardColor", &Lua_Mob::GetBeardColor)
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.def("GetEyeColor1", &Lua_Mob::GetEyeColor1)
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.def("GetEyeColor2", &Lua_Mob::GetEyeColor2)
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.def("GetHairStyle", &Lua_Mob::GetHairStyle)
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.def("GetLuclinFace", &Lua_Mob::GetLuclinFace)
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.def("GetBeard", &Lua_Mob::GetBeard)
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.def("GetDrakkinHeritage", &Lua_Mob::GetDrakkinHeritage)
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.def("GetDrakkinTattoo", &Lua_Mob::GetDrakkinTattoo)
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.def("GetDrakkinDetails", &Lua_Mob::GetDrakkinDetails)
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.def("GetClass", &Lua_Mob::GetClass)
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.def("GetLevel", &Lua_Mob::GetLevel)
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.def("GetCleanName", &Lua_Mob::GetCleanName)
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.def("GetTarget", &Lua_Mob::GetTarget)
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.def("SetTarget", &Lua_Mob::SetTarget)
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.def("GetHPRatio", &Lua_Mob::GetHPRatio)
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.def("IsWarriorClass", &Lua_Mob::IsWarriorClass)
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.def("GetHP", &Lua_Mob::GetHP)
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.def("GetMaxHP", &Lua_Mob::GetMaxHP)
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.def("GetItemHPBonuses", &Lua_Mob::GetItemHPBonuses)
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.def("GetSpellHPBonuses", &Lua_Mob::GetSpellHPBonuses)
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.def("GetWalkspeed", &Lua_Mob::GetWalkspeed)
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.def("GetRunspeed", &Lua_Mob::GetRunspeed)
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.def("GetCasterLevel", &Lua_Mob::GetCasterLevel)
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.def("GetMaxMana", &Lua_Mob::GetMaxMana)
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.def("GetMana", &Lua_Mob::GetMana)
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.def("SetMana", &Lua_Mob::SetMana)
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.def("GetManaRatio", &Lua_Mob::GetManaRatio)
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.def("GetAC", &Lua_Mob::GetAC)
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.def("GetATK", &Lua_Mob::GetATK)
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.def("GetSTR", &Lua_Mob::GetSTR)
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.def("GetSTA", &Lua_Mob::GetSTA)
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.def("GetDEX", &Lua_Mob::GetDEX)
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.def("GetAGI", &Lua_Mob::GetAGI)
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.def("GetINT", &Lua_Mob::GetINT)
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.def("GetWIS", &Lua_Mob::GetWIS)
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.def("GetCHA", &Lua_Mob::GetCHA)
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.def("GetMR", &Lua_Mob::GetMR)
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.def("GetFR", &Lua_Mob::GetFR)
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.def("GetDR", &Lua_Mob::GetDR)
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.def("GetPR", &Lua_Mob::GetPR)
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.def("GetCR", &Lua_Mob::GetCR)
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.def("GetCorruption", &Lua_Mob::GetCorruption)
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.def("GetPhR", &Lua_Mob::GetPhR)
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.def("GetMaxSTR", &Lua_Mob::GetMaxSTR)
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.def("GetMaxSTA", &Lua_Mob::GetMaxSTA)
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.def("GetMaxDEX", &Lua_Mob::GetMaxDEX)
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.def("GetMaxAGI", &Lua_Mob::GetMaxAGI)
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.def("GetMaxINT", &Lua_Mob::GetMaxINT)
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.def("GetMaxWIS", &Lua_Mob::GetMaxWIS)
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.def("GetMaxCHA", &Lua_Mob::GetMaxCHA)
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.def("ResistSpell", (double(Lua_Mob::*)(int,int,Lua_Mob))&Lua_Mob::ResistSpell)
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.def("ResistSpell", (double(Lua_Mob::*)(int,int,Lua_Mob,bool))&Lua_Mob::ResistSpell)
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.def("ResistSpell", (double(Lua_Mob::*)(int,int,Lua_Mob,bool,int))&Lua_Mob::ResistSpell)
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.def("ResistSpell", (double(Lua_Mob::*)(int,int,Lua_Mob,bool,int,bool))&Lua_Mob::ResistSpell)
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.def("GetSpecializeSkillValue", &Lua_Mob::GetSpecializeSkillValue)
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.def("GetNPCTypeID", &Lua_Mob::GetNPCTypeID)
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.def("IsTargeted", &Lua_Mob::IsTargeted)
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.def("GetX", &Lua_Mob::GetX)
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.def("GetY", &Lua_Mob::GetY)
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.def("GetZ", &Lua_Mob::GetZ)
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.def("GetHeading", &Lua_Mob::GetHeading)
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.def("GetWaypointX", &Lua_Mob::GetWaypointX)
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.def("GetWaypointY", &Lua_Mob::GetWaypointY)
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.def("GetWaypointZ", &Lua_Mob::GetWaypointZ)
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.def("GetWaypointH", &Lua_Mob::GetWaypointH)
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.def("GetWaypointPause", &Lua_Mob::GetWaypointPause)
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|
.def("GetWaypointID", &Lua_Mob::GetWaypointID)
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.def("SetCurrentWP", &Lua_Mob::SetCurrentWP)
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|
.def("GetSize", &Lua_Mob::GetSize)
|
|
.def("Message", &Lua_Mob::Message)
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|
.def("Message_StringID", &Lua_Mob::Message_StringID)
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.def("Say", &Lua_Mob::Say)
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|
.def("QuestSay", &Lua_Mob::QuestSay)
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|
.def("Shout", &Lua_Mob::Shout)
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|
.def("Emote", &Lua_Mob::Emote)
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|
.def("InterruptSpell", (void(Lua_Mob::*)(void))&Lua_Mob::InterruptSpell)
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.def("InterruptSpell", (void(Lua_Mob::*)(int))&Lua_Mob::InterruptSpell)
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|
.def("CastSpell", (bool(Lua_Mob::*)(int,int))&Lua_Mob::CastSpell)
|
|
.def("CastSpell", (bool(Lua_Mob::*)(int,int,int))&Lua_Mob::CastSpell)
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|
.def("CastSpell", (bool(Lua_Mob::*)(int,int,int,int))&Lua_Mob::CastSpell)
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|
.def("CastSpell", (bool(Lua_Mob::*)(int,int,int,int,int))&Lua_Mob::CastSpell)
|
|
.def("CastSpell", (bool(Lua_Mob::*)(int,int,int,int,int,int))&Lua_Mob::CastSpell)
|
|
.def("CastSpell", (bool(Lua_Mob::*)(int,int,int,int,int,int,int,int))&Lua_Mob::CastSpell)
|
|
.def("CastSpell", (bool(Lua_Mob::*)(int,int,int,int,int,int,int,int,int))&Lua_Mob::CastSpell)
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|
.def("SpellFinished", (bool(Lua_Mob::*)(int,Lua_Mob))&Lua_Mob::SpellFinished)
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|
.def("SpellFinished", (bool(Lua_Mob::*)(int,Lua_Mob,int))&Lua_Mob::SpellFinished)
|
|
.def("SpellFinished", (bool(Lua_Mob::*)(int,Lua_Mob,int,int))&Lua_Mob::SpellFinished)
|
|
.def("SpellFinished", (bool(Lua_Mob::*)(int,Lua_Mob,int,int,uint32))&Lua_Mob::SpellFinished)
|
|
.def("SpellFinished", (bool(Lua_Mob::*)(int,Lua_Mob,int,int,uint32,int))&Lua_Mob::SpellFinished)
|
|
.def("SpellFinished", (bool(Lua_Mob::*)(int,Lua_Mob,int,int,uint32,int,bool))&Lua_Mob::SpellFinished)
|
|
.def("SpellEffect", &Lua_Mob::SpellEffect)
|
|
.def("GetHateList", &Lua_Mob::GetHateList)
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|
.def("GetHateTop", (Lua_Mob(Lua_Mob::*)(void))&Lua_Mob::GetHateTop)
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|
.def("GetHateDamageTop", (Lua_Mob(Lua_Mob::*)(Lua_Mob))&Lua_Mob::GetHateDamageTop)
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|
.def("GetHateRandom", (Lua_Mob(Lua_Mob::*)(void))&Lua_Mob::GetHateRandom)
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|
.def("AddToHateList", (void(Lua_Mob::*)(Lua_Mob))&Lua_Mob::AddToHateList)
|
|
.def("AddToHateList", (void(Lua_Mob::*)(Lua_Mob,int))&Lua_Mob::AddToHateList)
|
|
.def("AddToHateList", (void(Lua_Mob::*)(Lua_Mob,int,int))&Lua_Mob::AddToHateList)
|
|
.def("AddToHateList", (void(Lua_Mob::*)(Lua_Mob,int,int,bool))&Lua_Mob::AddToHateList)
|
|
.def("AddToHateList", (void(Lua_Mob::*)(Lua_Mob,int,int,bool,bool))&Lua_Mob::AddToHateList)
|
|
.def("AddToHateList", (void(Lua_Mob::*)(Lua_Mob,int,int,bool,bool,bool))&Lua_Mob::AddToHateList)
|
|
.def("SetHate", (void(Lua_Mob::*)(Lua_Mob))&Lua_Mob::SetHate)
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|
.def("SetHate", (void(Lua_Mob::*)(Lua_Mob,int))&Lua_Mob::SetHate)
|
|
.def("SetHate", (void(Lua_Mob::*)(Lua_Mob,int,int))&Lua_Mob::SetHate)
|
|
.def("HalveAggro", &Lua_Mob::HalveAggro)
|
|
.def("DoubleAggro", &Lua_Mob::DoubleAggro)
|
|
.def("GetHateAmount", (uint32(Lua_Mob::*)(Lua_Mob))&Lua_Mob::GetHateAmount)
|
|
.def("GetHateAmount", (uint32(Lua_Mob::*)(Lua_Mob,bool))&Lua_Mob::GetHateAmount)
|
|
.def("GetDamageAmount", (uint32(Lua_Mob::*)(Lua_Mob))&Lua_Mob::GetDamageAmount)
|
|
.def("WipeHateList", (void(Lua_Mob::*)(void))&Lua_Mob::WipeHateList)
|
|
.def("CheckAggro", (bool(Lua_Mob::*)(Lua_Mob))&Lua_Mob::CheckAggro)
|
|
.def("Stun", (void(Lua_Mob::*)(int))&Lua_Mob::Stun)
|
|
.def("UnStun", (void(Lua_Mob::*)(void))&Lua_Mob::UnStun)
|
|
.def("IsStunned", (bool(Lua_Mob::*)(void))&Lua_Mob::IsStunned)
|
|
.def("Spin", (void(Lua_Mob::*)(void))&Lua_Mob::Spin)
|
|
.def("Kill", (void(Lua_Mob::*)(void))&Lua_Mob::Kill)
|
|
.def("CanThisClassDoubleAttack", (bool(Lua_Mob::*)(void))&Lua_Mob::CanThisClassDoubleAttack)
|
|
.def("CanThisClassDualWield", (bool(Lua_Mob::*)(void))&Lua_Mob::CanThisClassDualWield)
|
|
.def("CanThisClassRiposte", (bool(Lua_Mob::*)(void))&Lua_Mob::CanThisClassRiposte)
|
|
.def("CanThisClassDodge", (bool(Lua_Mob::*)(void))&Lua_Mob::CanThisClassDodge)
|
|
.def("CanThisClassParry", (bool(Lua_Mob::*)(void))&Lua_Mob::CanThisClassParry)
|
|
.def("CanThisClassBlock", (bool(Lua_Mob::*)(void))&Lua_Mob::CanThisClassBlock)
|
|
.def("SetInvul", (void(Lua_Mob::*)(bool))&Lua_Mob::SetInvul)
|
|
.def("GetInvul", (bool(Lua_Mob::*)(void))&Lua_Mob::GetInvul)
|
|
.def("SetExtraHaste", (void(Lua_Mob::*)(int))&Lua_Mob::SetExtraHaste)
|
|
.def("GetHaste", (int(Lua_Mob::*)(void))&Lua_Mob::GetHaste)
|
|
.def("GetMonkHandToHandDamage", (int(Lua_Mob::*)(void))&Lua_Mob::GetMonkHandToHandDamage)
|
|
.def("GetMonkHandToHandDelay", (int(Lua_Mob::*)(void))&Lua_Mob::GetMonkHandToHandDelay)
|
|
.def("Mesmerize", (void(Lua_Mob::*)(void))&Lua_Mob::Mesmerize)
|
|
.def("IsMezzed", (bool(Lua_Mob::*)(void))&Lua_Mob::IsMezzed)
|
|
.def("IsEnraged", (bool(Lua_Mob::*)(void))&Lua_Mob::IsEnraged)
|
|
.def("GetReverseFactionCon", (int(Lua_Mob::*)(Lua_Mob))&Lua_Mob::GetReverseFactionCon)
|
|
.def("IsAIControlled", (bool(Lua_Mob::*)(void))&Lua_Mob::IsAIControlled)
|
|
.def("GetAggroRange", (float(Lua_Mob::*)(void))&Lua_Mob::GetAggroRange)
|
|
.def("GetAssistRange", (float(Lua_Mob::*)(void))&Lua_Mob::GetAssistRange)
|
|
.def("SetPetOrder", (void(Lua_Mob::*)(int))&Lua_Mob::SetPetOrder)
|
|
.def("GetPetOrder", (int(Lua_Mob::*)(void))&Lua_Mob::GetPetOrder)
|
|
.def("IsRoamer", (bool(Lua_Mob::*)(void))&Lua_Mob::IsRoamer)
|
|
.def("IsRooted", (bool(Lua_Mob::*)(void))&Lua_Mob::IsRooted)
|
|
.def("IsEngaged", (bool(Lua_Mob::*)(void))&Lua_Mob::IsEngaged)
|
|
.def("FaceTarget", (void(Lua_Mob::*)(Lua_Mob))&Lua_Mob::FaceTarget)
|
|
.def("SetHeading", (void(Lua_Mob::*)(double))&Lua_Mob::SetHeading)
|
|
.def("CalculateHeadingToTarget", (double(Lua_Mob::*)(double,double))&Lua_Mob::CalculateHeadingToTarget)
|
|
.def("CalculateNewPosition", (bool(Lua_Mob::*)(double,double,double,double))&Lua_Mob::CalculateNewPosition)
|
|
.def("CalculateNewPosition", (bool(Lua_Mob::*)(double,double,double,double,bool))&Lua_Mob::CalculateNewPosition)
|
|
.def("CalculateNewPosition2", (bool(Lua_Mob::*)(double,double,double,double))&Lua_Mob::CalculateNewPosition2)
|
|
.def("CalculateNewPosition2", (bool(Lua_Mob::*)(double,double,double,double,bool))&Lua_Mob::CalculateNewPosition2)
|
|
.def("CalculateDistance", (float(Lua_Mob::*)(double,double,double))&Lua_Mob::CalculateDistance)
|
|
.def("SendTo", (void(Lua_Mob::*)(double,double,double))&Lua_Mob::SendTo)
|
|
.def("SendToFixZ", (void(Lua_Mob::*)(double,double,double))&Lua_Mob::SendToFixZ)
|
|
.def("NPCSpecialAttacks", (void(Lua_Mob::*)(const char*,int))&Lua_Mob::NPCSpecialAttacks)
|
|
.def("NPCSpecialAttacks", (void(Lua_Mob::*)(const char*,int,bool))&Lua_Mob::NPCSpecialAttacks)
|
|
.def("NPCSpecialAttacks", (void(Lua_Mob::*)(const char*,int,bool,bool))&Lua_Mob::NPCSpecialAttacks)
|
|
.def("GetResist", (int(Lua_Mob::*)(int))&Lua_Mob::GetResist)
|
|
.def("Charmed", (bool(Lua_Mob::*)(void))&Lua_Mob::Charmed)
|
|
.def("CheckAggroAmount", (int(Lua_Mob::*)(int))&Lua_Mob::CheckAggroAmount)
|
|
.def("CheckAggroAmount", (int(Lua_Mob::*)(int,bool))&Lua_Mob::CheckAggroAmount)
|
|
.def("CheckHealAggroAmount", (int(Lua_Mob::*)(int))&Lua_Mob::CheckHealAggroAmount)
|
|
.def("CheckHealAggroAmount", (int(Lua_Mob::*)(int,uint32))&Lua_Mob::CheckHealAggroAmount)
|
|
.def("GetAA", (int(Lua_Mob::*)(int))&Lua_Mob::GetAA)
|
|
.def("GetAAByAAID", (int(Lua_Mob::*)(int))&Lua_Mob::GetAAByAAID)
|
|
.def("SetAA", (bool(Lua_Mob::*)(int,int))&Lua_Mob::SetAA)
|
|
.def("SetAA", (bool(Lua_Mob::*)(int,int,int))&Lua_Mob::SetAA)
|
|
.def("DivineAura", (bool(Lua_Mob::*)(void))&Lua_Mob::DivineAura)
|
|
.def("SetOOCRegen", (void(Lua_Mob::*)(int))&Lua_Mob::SetOOCRegen)
|
|
.def("GetEntityVariable", (const char*(Lua_Mob::*)(const char*))&Lua_Mob::GetEntityVariable)
|
|
.def("SetEntityVariable", (void(Lua_Mob::*)(const char*,const char*))&Lua_Mob::SetEntityVariable)
|
|
.def("EntityVariableExists", (bool(Lua_Mob::*)(const char*))&Lua_Mob::EntityVariableExists)
|
|
.def("Signal", (void(Lua_Mob::*)(uint32))&Lua_Mob::Signal)
|
|
.def("CombatRange", (bool(Lua_Mob::*)(Lua_Mob))&Lua_Mob::CombatRange)
|
|
.def("DoSpecialAttackDamage", (void(Lua_Mob::*)(Lua_Mob,int,int))&Lua_Mob::DoSpecialAttackDamage)
|
|
.def("DoSpecialAttackDamage", (void(Lua_Mob::*)(Lua_Mob,int,int,int))&Lua_Mob::DoSpecialAttackDamage)
|
|
.def("DoSpecialAttackDamage", (void(Lua_Mob::*)(Lua_Mob,int,int,int,int))&Lua_Mob::DoSpecialAttackDamage)
|
|
.def("DoSpecialAttackDamage", (void(Lua_Mob::*)(Lua_Mob,int,int,int,int,int))&Lua_Mob::DoSpecialAttackDamage)
|
|
.def("DoSpecialAttackDamage", (void(Lua_Mob::*)(Lua_Mob,int,int,int,int,int,bool))&Lua_Mob::DoSpecialAttackDamage)
|
|
.def("DoThrowingAttackDmg", (void(Lua_Mob::*)(Lua_Mob))&Lua_Mob::DoThrowingAttackDmg)
|
|
.def("DoThrowingAttackDmg", (void(Lua_Mob::*)(Lua_Mob,Lua_ItemInst))&Lua_Mob::DoThrowingAttackDmg)
|
|
.def("DoThrowingAttackDmg", (void(Lua_Mob::*)(Lua_Mob,Lua_ItemInst,Lua_Item))&Lua_Mob::DoThrowingAttackDmg)
|
|
.def("DoThrowingAttackDmg", (void(Lua_Mob::*)(Lua_Mob,Lua_ItemInst,Lua_Item,int))&Lua_Mob::DoThrowingAttackDmg)
|
|
.def("DoThrowingAttackDmg", (void(Lua_Mob::*)(Lua_Mob,Lua_ItemInst,Lua_Item,int,int))&Lua_Mob::DoThrowingAttackDmg)
|
|
.def("DoThrowingAttackDmg", (void(Lua_Mob::*)(Lua_Mob,Lua_ItemInst,Lua_Item,int,int,int))&Lua_Mob::DoThrowingAttackDmg)
|
|
.def("DoMeleeSkillAttackDmg", (void(Lua_Mob::*)(Lua_Mob,int,int))&Lua_Mob::DoMeleeSkillAttackDmg)
|
|
.def("DoMeleeSkillAttackDmg", (void(Lua_Mob::*)(Lua_Mob,int,int,int))&Lua_Mob::DoMeleeSkillAttackDmg)
|
|
.def("DoMeleeSkillAttackDmg", (void(Lua_Mob::*)(Lua_Mob,int,int,int,int))&Lua_Mob::DoMeleeSkillAttackDmg)
|
|
.def("DoMeleeSkillAttackDmg", (void(Lua_Mob::*)(Lua_Mob,int,int,int,int,bool))&Lua_Mob::DoMeleeSkillAttackDmg)
|
|
.def("DoArcheryAttackDmg", (void(Lua_Mob::*)(Lua_Mob))&Lua_Mob::DoArcheryAttackDmg)
|
|
.def("DoArcheryAttackDmg", (void(Lua_Mob::*)(Lua_Mob,Lua_ItemInst))&Lua_Mob::DoArcheryAttackDmg)
|
|
.def("DoArcheryAttackDmg", (void(Lua_Mob::*)(Lua_Mob,Lua_ItemInst,Lua_ItemInst))&Lua_Mob::DoArcheryAttackDmg)
|
|
.def("DoArcheryAttackDmg", (void(Lua_Mob::*)(Lua_Mob,Lua_ItemInst,Lua_ItemInst,int))&Lua_Mob::DoArcheryAttackDmg)
|
|
.def("DoArcheryAttackDmg", (void(Lua_Mob::*)(Lua_Mob,Lua_ItemInst,Lua_ItemInst,int,int))&Lua_Mob::DoArcheryAttackDmg)
|
|
.def("DoArcheryAttackDmg", (void(Lua_Mob::*)(Lua_Mob,Lua_ItemInst,Lua_ItemInst,int,int,int))&Lua_Mob::DoArcheryAttackDmg)
|
|
.def("CheckLoS", (bool(Lua_Mob::*)(Lua_Mob))&Lua_Mob::CheckLoS)
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.def("CheckLoSToLoc", (bool(Lua_Mob::*)(double,double,double))&Lua_Mob::CheckLoSToLoc)
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.def("CheckLoSToLoc", (bool(Lua_Mob::*)(double,double,double,double))&Lua_Mob::CheckLoSToLoc)
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.def("FindGroundZ", (double(Lua_Mob::*)(double,double))&Lua_Mob::FindGroundZ)
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.def("FindGroundZ", (double(Lua_Mob::*)(double,double,double))&Lua_Mob::FindGroundZ)
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.def("ProjectileAnimation", (void(Lua_Mob::*)(Lua_Mob,int))&Lua_Mob::ProjectileAnimation)
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.def("ProjectileAnimation", (void(Lua_Mob::*)(Lua_Mob,int,bool))&Lua_Mob::ProjectileAnimation)
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.def("ProjectileAnimation", (void(Lua_Mob::*)(Lua_Mob,int,bool,double))&Lua_Mob::ProjectileAnimation)
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.def("ProjectileAnimation", (void(Lua_Mob::*)(Lua_Mob,int,bool,double,double))&Lua_Mob::ProjectileAnimation)
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.def("ProjectileAnimation", (void(Lua_Mob::*)(Lua_Mob,int,bool,double,double,double))&Lua_Mob::ProjectileAnimation)
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.def("ProjectileAnimation", (void(Lua_Mob::*)(Lua_Mob,int,bool,double,double,double,double))&Lua_Mob::ProjectileAnimation)
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.def("HasNPCSpecialAtk", (bool(Lua_Mob::*)(const char*))&Lua_Mob::HasNPCSpecialAtk)
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.def("SendAppearanceEffect", (void(Lua_Mob::*)(uint32,uint32,uint32,uint32,uint32))&Lua_Mob::SendAppearanceEffect)
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.def("SendAppearanceEffect", (void(Lua_Mob::*)(uint32,uint32,uint32,uint32,uint32,Lua_Client))&Lua_Mob::SendAppearanceEffect)
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.def("SetFlyMode", (void(Lua_Mob::*)(int))&Lua_Mob::SetFlyMode)
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.def("SetTexture", (void(Lua_Mob::*)(int))&Lua_Mob::SetTexture)
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.def("SetRace", (void(Lua_Mob::*)(int))&Lua_Mob::SetRace)
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.def("SetGender", (void(Lua_Mob::*)(int))&Lua_Mob::SetGender)
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.def("SendIllusionPacket", (void(Lua_Mob::*)(luabind::adl::object))&Lua_Mob::SendIllusionPacket)
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.def("CameraEffect", (void(Lua_Mob::*)(uint32,uint32))&Lua_Mob::CameraEffect)
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.def("CameraEffect", (void(Lua_Mob::*)(uint32,uint32,Lua_Client))&Lua_Mob::CameraEffect)
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.def("CameraEffect", (void(Lua_Mob::*)(uint32,uint32,Lua_Client,bool))&Lua_Mob::CameraEffect)
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.def("SendSpellEffect", (void(Lua_Mob::*)(uint32,uint32,uint32,bool,uint32))&Lua_Mob::SendSpellEffect)
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.def("SendSpellEffect", (void(Lua_Mob::*)(uint32,uint32,uint32,bool,uint32,bool))&Lua_Mob::SendSpellEffect)
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.def("SendSpellEffect", (void(Lua_Mob::*)(uint32,uint32,uint32,bool,uint32,bool,Lua_Client))&Lua_Mob::SendSpellEffect)
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.def("TempName", (void(Lua_Mob::*)(void))&Lua_Mob::TempName)
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.def("TempName", (void(Lua_Mob::*)(const char*))&Lua_Mob::TempName)
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.def("GetGlobal", (std::string(Lua_Mob::*)(const char*))&Lua_Mob::GetGlobal)
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.def("SetGlobal", (void(Lua_Mob::*)(const char*,const char*,int,const char*))&Lua_Mob::SetGlobal)
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.def("SetGlobal", (void(Lua_Mob::*)(const char*,const char*,int,const char*,Lua_Mob))&Lua_Mob::SetGlobal)
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.def("TarGlobal", (void(Lua_Mob::*)(const char*,const char*,const char*,int,int,int))&Lua_Mob::TarGlobal)
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.def("DelGlobal", (void(Lua_Mob::*)(const char*))&Lua_Mob::DelGlobal)
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.def("SetSlotTint", (void(Lua_Mob::*)(int,int,int,int))&Lua_Mob::SetSlotTint)
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.def("WearChange", (void(Lua_Mob::*)(int,int,uint32))&Lua_Mob::WearChange)
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.def("DoKnockback", (void(Lua_Mob::*)(Lua_Mob,uint32,uint32))&Lua_Mob::DoKnockback)
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.def("RemoveNimbusEffect", (void(Lua_Mob::*)(int))&Lua_Mob::RemoveNimbusEffect)
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.def("IsRunning", (bool(Lua_Mob::*)(void))&Lua_Mob::IsRunning)
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.def("SetRunning", (void(Lua_Mob::*)(bool))&Lua_Mob::SetRunning)
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.def("SetBodyType", (void(Lua_Mob::*)(int,bool))&Lua_Mob::SetBodyType)
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.def("SetTargetable", (void(Lua_Mob::*)(bool))&Lua_Mob::SetTargetable)
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.def("ModSkillDmgTaken", (void(Lua_Mob::*)(int,int))&Lua_Mob::ModSkillDmgTaken)
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.def("GetModSkillDmgTaken", (int(Lua_Mob::*)(int))&Lua_Mob::GetModSkillDmgTaken)
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.def("GetSkillDmgTaken", (int(Lua_Mob::*)(int))&Lua_Mob::GetSkillDmgTaken)
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.def("SetAllowBeneficial", (void(Lua_Mob::*)(bool))&Lua_Mob::SetAllowBeneficial)
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.def("GetAllowBeneficial", (bool(Lua_Mob::*)(void))&Lua_Mob::GetAllowBeneficial)
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.def("IsBeneficialAllowed", (bool(Lua_Mob::*)(Lua_Mob))&Lua_Mob::IsBeneficialAllowed)
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.def("ModVulnerability", (void(Lua_Mob::*)(int,int))&Lua_Mob::ModVulnerability)
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.def("GetModVulnerability", (int(Lua_Mob::*)(int))&Lua_Mob::GetModVulnerability)
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.def("SetDisableMelee", (void(Lua_Mob::*)(bool))&Lua_Mob::SetDisableMelee)
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.def("IsMeleeDisabled", (bool(Lua_Mob::*)(void))&Lua_Mob::IsMeleeDisabled)
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.def("SetFlurryChance", (void(Lua_Mob::*)(int))&Lua_Mob::SetFlurryChance)
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.def("GetFlurryChance", (int(Lua_Mob::*)(void))&Lua_Mob::GetFlurryChance)
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.def("GetSkill", (int(Lua_Mob::*)(int))&Lua_Mob::GetSkill)
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.def("GetSpecialAbility", (int(Lua_Mob::*)(int))&Lua_Mob::GetSpecialAbility)
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.def("GetSpecialAbilityParam", (int(Lua_Mob::*)(int,int))&Lua_Mob::GetSpecialAbilityParam)
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.def("SetSpecialAbility", (void(Lua_Mob::*)(int,int))&Lua_Mob::SetSpecialAbility)
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.def("SetSpecialAbilityParam", (void(Lua_Mob::*)(int,int,int))&Lua_Mob::SetSpecialAbilityParam)
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.def("ClearSpecialAbilities", (void(Lua_Mob::*)(void))&Lua_Mob::ClearSpecialAbilities)
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.def("ProcessSpecialAbilities", (void(Lua_Mob::*)(std::string))&Lua_Mob::ProcessSpecialAbilities)
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.def("SetAppearance", (void(Lua_Mob::*)(int))&Lua_Mob::SetAppearance)
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.def("SetAppearance", (void(Lua_Mob::*)(int,bool))&Lua_Mob::SetAppearance)
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.def("SetDestructibleObject", (void(Lua_Mob::*)(bool))&Lua_Mob::SetDestructibleObject)
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.def("IsImmuneToSpell", (bool(Lua_Mob::*)(int,Lua_Mob))&Lua_Mob::IsImmuneToSpell)
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|
.def("BuffFadeBySpellID", (void(Lua_Mob::*)(int))&Lua_Mob::BuffFadeBySpellID)
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.def("BuffFadeByEffect", (void(Lua_Mob::*)(int))&Lua_Mob::BuffFadeByEffect)
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|
.def("BuffFadeByEffect", (void(Lua_Mob::*)(int,int))&Lua_Mob::BuffFadeByEffect)
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.def("BuffFadeAll", (void(Lua_Mob::*)(void))&Lua_Mob::BuffFadeAll)
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|
.def("BuffFadeBySlot", (void(Lua_Mob::*)(int))&Lua_Mob::BuffFadeBySlot)
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|
.def("BuffFadeBySlot", (void(Lua_Mob::*)(int,bool))&Lua_Mob::BuffFadeBySlot)
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|
.def("CanBuffStack", (int(Lua_Mob::*)(int,int))&Lua_Mob::CanBuffStack)
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.def("CanBuffStack", (int(Lua_Mob::*)(int,int,bool))&Lua_Mob::CanBuffStack)
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|
.def("SetPseudoRoot", (void(Lua_Mob::*)(bool))&Lua_Mob::SetPseudoRoot);
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|
}
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luabind::scope lua_register_special_abilities() {
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return luabind::class_<SpecialAbilities>("SpecialAbility")
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|
.enum_("constants")
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|
[
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luabind::value("summon", static_cast<int>(SPECATK_SUMMON)),
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|
luabind::value("enrage", static_cast<int>(SPECATK_ENRAGE)),
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|
luabind::value("rampage", static_cast<int>(SPECATK_RAMPAGE)),
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|
luabind::value("area_rampage", static_cast<int>(SPECATK_AREA_RAMPAGE)),
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|
luabind::value("flurry", static_cast<int>(SPECATK_FLURRY)),
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|
luabind::value("triple_attack", static_cast<int>(SPECATK_TRIPLE)),
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|
luabind::value("quad_attack", static_cast<int>(SPECATK_QUAD)),
|
|
luabind::value("innate_dual_wield", static_cast<int>(SPECATK_INNATE_DW)),
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|
luabind::value("bane_attack", static_cast<int>(SPECATK_BANE)),
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|
luabind::value("magical_attack", static_cast<int>(SPECATK_MAGICAL)),
|
|
luabind::value("ranged_attack", static_cast<int>(SPECATK_RANGED_ATK)),
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|
luabind::value("unslowable", static_cast<int>(UNSLOWABLE)),
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|
luabind::value("unmezable", static_cast<int>(UNMEZABLE)),
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|
luabind::value("uncharmable", static_cast<int>(UNCHARMABLE)),
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|
luabind::value("unstunable", static_cast<int>(UNSTUNABLE)),
|
|
luabind::value("unsnareable", static_cast<int>(UNSNAREABLE)),
|
|
luabind::value("unfearable", static_cast<int>(UNFEARABLE)),
|
|
luabind::value("undispellable", static_cast<int>(UNDISPELLABLE)),
|
|
luabind::value("immune_melee", static_cast<int>(IMMUNE_MELEE)),
|
|
luabind::value("immune_magic", static_cast<int>(IMMUNE_MAGIC)),
|
|
luabind::value("immune_fleeing", static_cast<int>(IMMUNE_FLEEING)),
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|
luabind::value("immune_melee_except_bane", static_cast<int>(IMMUNE_MELEE_EXCEPT_BANE)),
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|
luabind::value("immune_melee_except_magical", static_cast<int>(IMMUNE_MELEE_NONMAGICAL)),
|
|
luabind::value("immune_aggro", static_cast<int>(IMMUNE_AGGRO)),
|
|
luabind::value("immune_aggro_on", static_cast<int>(IMMUNE_AGGRO_ON)),
|
|
luabind::value("immune_casting_from_range", static_cast<int>(IMMUNE_CASTING_FROM_RANGE)),
|
|
luabind::value("immune_feign_death", static_cast<int>(IMMUNE_FEIGN_DEATH)),
|
|
luabind::value("immune_taunt", static_cast<int>(IMMUNE_TAUNT)),
|
|
luabind::value("tunnelvision", static_cast<int>(NPC_TUNNELVISION)),
|
|
luabind::value("dont_buff_friends", static_cast<int>(NPC_NO_BUFFHEAL_FRIENDS)),
|
|
luabind::value("immune_pacify", static_cast<int>(IMMUNE_PACIFY)),
|
|
luabind::value("leash", static_cast<int>(LEASH)),
|
|
luabind::value("tether", static_cast<int>(TETHER)),
|
|
luabind::value("destructible_object", static_cast<int>(DESTRUCTIBLE_OBJECT)),
|
|
luabind::value("no_harm_from_client", static_cast<int>(NO_HARM_FROM_CLIENT)),
|
|
luabind::value("always_flee", static_cast<int>(ALWAYS_FLEE)),
|
|
luabind::value("flee_percent", static_cast<int>(FLEE_PERCENT)),
|
|
luabind::value("allow_beneficial", static_cast<int>(ALLOW_BENEFICIAL)),
|
|
luabind::value("disable_melee", static_cast<int>(DISABLE_MELEE)),
|
|
luabind::value("npc_chase_distance", static_cast<int>(NPC_CHASE_DISTANCE)),
|
|
luabind::value("allow_to_tank", static_cast<int>(ALLOW_TO_TANK)),
|
|
luabind::value("ignore_root_aggro_rules", static_cast<int>(IGNORE_ROOT_AGGRO_RULES)),
|
|
luabind::value("casting_resist_diff", static_cast<int>(CASTING_RESIST_DIFF)),
|
|
luabind::value("counter_avoid_damage", static_cast<int>(COUNTER_AVOID_DAMAGE))
|
|
];
|
|
}
|
|
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|
#endif
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