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* [Commands] Cleanup #doanim Command. - Cleanup messages and logic. - Allow you to use animation names or IDs, could possibly extend this to quest API in the future. * Update dialogue_window.h
99 lines
2.0 KiB
C++
Executable File
99 lines
2.0 KiB
C++
Executable File
#include "../client.h"
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#include "../dialogue_window.h"
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void command_doanim(Client *c, const Seperator *sep)
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{
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auto arguments = sep->argnum;
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if (!arguments) {
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c->Message(Chat::White, "Usage: #doanim [Name|Number] [Speed]");
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return;
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}
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Mob* t = c;
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if (c->GetTarget() && c->Admin() >= commandDoAnimOthers) {
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t = c->GetTarget();
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}
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int animation_id = -1;
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std::string animation_name;
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auto animation_speed = 0;
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if (sep->IsNumber(1)) {
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animation_id = std::stoi(sep->arg[1]);
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const auto& a = animation_names_map.find(animation_id);
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if (a != animation_names_map.end()) {
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animation_name = a->second;
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}
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if (animation_name.empty()) {
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c->Message(
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Chat::White,
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fmt::format(
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"Animation ID {} does not exist or is invalid.",
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animation_id
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).c_str()
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);
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return;
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}
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} else {
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const std::string search_criteria = sep->arg[1];
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const auto& a = animations.find(Strings::ToLower(search_criteria));
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if (a != animations.end()) {
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animation_id = a->second;
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const auto& b = animation_names_map.find(animation_id);
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if (b != animation_names_map.end()) {
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animation_name = b->second;
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}
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} else {
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for (const auto& b : animation_names_map) {
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if (Strings::ToLower(b.second).find(Strings::ToLower(search_criteria)) != std::string::npos) {
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animation_id = b.first;
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animation_name = b.second;
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break;
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}
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}
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if (animation_id == -1) {
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c->Message(
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Chat::White,
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fmt::format(
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"No Animation could be found matching '{}'.",
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search_criteria
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).c_str()
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);
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return;
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}
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}
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}
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if (sep->IsNumber(2)) {
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animation_speed = std::stoi(sep->arg[2]);
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}
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const auto speed_message = (
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animation_speed ?
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fmt::format(
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" at speed {}",
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animation_speed
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) :
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""
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);
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c->Message(
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Chat::White,
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fmt::format(
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"{} {} now performing the {} ({}) animation{}.",
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c->GetTargetDescription(t, TargetDescriptionType::UCYou),
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c == t ? "are" : "is",
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animation_name,
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animation_id,
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speed_message
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).c_str()
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);
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t->DoAnim(animation_id, animation_speed);
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}
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