nytmyr fd3f5cfd29
[Bots] Command Cleanup (#4676)
- Fix ^discipline saying no bots were selected
- Adds more information to certain commands to explain how they function.
- Rewrote ^copysettings and ^defaultsettings to not be so bloated and accept arguments properly.
- Added long names for setting categories
- Add Spell ID output to ^spells
2025-02-15 15:00:14 -06:00

88 lines
2.3 KiB
C++

#include "../bot_command.h"
void bot_command_attack(Client *c, const Seperator *sep)
{
if (helper_command_alias_fail(c, "bot_command_attack", sep->arg[0], "attack")) {
return;
}
if (helper_is_help_or_usage(sep->arg[1])) {
c->Message(Chat::White, "usage: <enemy_target> %s [actionable: byname | ownergroup | ownerraid | namesgroup | healrotation | mmr | byclass | byrace | default: spawned] ([actionable_name])", sep->arg[0]);
c->Message(Chat::White, "note: Orders bots to attack a designated target");
return;
}
const int ab_mask = ActionableBots::ABM_Type2;
Mob* target_mob = ActionableTarget::AsSingle_ByAttackable(c);
if (!target_mob) {
c->Message(Chat::Yellow, "You must <target> an enemy to use this command");
return;
}
if (!c->DoLosChecks(target_mob)) {
c->Message(Chat::Red, "You must have Line of Sight to use this command.");
return;
}
std::string ab_arg(sep->arg[1]);
if (ab_arg.empty()) {
ab_arg = "spawned";
}
std::string class_race_arg(sep->arg[1]);
bool class_race_check = false;
if (!class_race_arg.compare("byclass") || !class_race_arg.compare("byrace")) {
class_race_check = true;
}
std::vector<Bot*> sbl;
if (ActionableBots::PopulateSBL(c, ab_arg.c_str(), sbl, ab_mask, !class_race_check ? sep->arg[2] : nullptr, class_race_check ? atoi(sep->arg[2]) : 0) == ActionableBots::ABT_None) {
return;
}
if (!c->HasBotAttackFlag(target_mob)) {
target_mob->SetBotAttackFlag(c->CharacterID());
target_mob->bot_attack_flag_timer.Start(10000);
}
size_t attacker_count = 0;
Bot *first_attacker = nullptr;
sbl.erase(std::remove(sbl.begin(), sbl.end(), nullptr), sbl.end());
for (auto bot_iter : sbl) {
if (!bot_iter->ValidStateCheck(c)) {
continue;
}
if (!first_attacker) {
first_attacker = bot_iter;
}
++attacker_count;
bot_iter->SetAttackFlag();
}
if (first_attacker) {
std::string message;
if (attacker_count == 1) {
message = fmt::format("Attacking {}.", target_mob->GetCleanName());
} else {
message = fmt::format("{} of your bots are attacking {}.", sbl.size(), target_mob->GetCleanName());
}
c->Message(Chat::Green, message.c_str());
}
else {
c->Message(Chat::Yellow,fmt::format("None of your bots are capable of attacking {}.", target_mob->GetCleanName()).c_str());
}
return;
}