eqemu-server/zone/StringIDs.h
mackal 353d7cede0 Bards can now use instant cast AAs while singing (Fading Memories, Boastful Bellow)
AA reuse timers now start before the spell is cast and reset upon failure or canceling
2013-04-01 17:19:45 -04:00

346 lines
24 KiB
C

#ifndef STRING_IDS
#define STRING_IDS
//These strings are loaded from eqstr_us.txt, but may vary between client versions. Maybe we could make this an enum that's dependent on the client version?
#define GENERIC_9_STRINGS 1 //%1 %2 %3 %4 %5 %6 %7 %8 %9
#define TARGET_OUT_OF_RANGE 100 //Your target is out of range, get closer!
#define TARGET_NOT_FOUND 101 //Target player not found.
#define CANNOT_BIND 105 //You cannot form an affinity with this area. Try a city.
#define SPELL_DOES_NOT_WORK_HERE 106 //This spell does not work here.
#define SPELL_DOES_NOT_WORK_PLANE 107 //This spell does not work on this plane.
#define CANT_SEE_TARGET 108 //You cannot see your target.
#define MGB_STRING 113 //The next group buff you cast will hit all targets in range.
#define ABILITY_FAILED 116 //Your ability failed. Timer has been reset.
#define ESCAPE 114 //You escape from combat, hiding yourself from view.
#define TARGET_TOO_FAR 124 //Your target is too far away, get closer!
#define PROC_TOOLOW 126 //Your will is not sufficient to command this weapon.
#define PROC_PETTOOLOW 127 //Your pet's will is not sufficient to command its weapon.
#define DOORS_LOCKED 130 //It's locked and you're not holding the key.
#define DOORS_CANT_PICK 131 //This lock cannot be picked.
#define DOORS_INSUFFICIENT_SKILL 132 //You are not sufficiently skilled to pick this lock.
#define DOORS_GM 133 //You opened the locked door with your magic GM key.
#define ITEMS_INSUFFICIENT_LEVEL 136 //You are not sufficient level to use this item.
#define GAIN_XP 138 //You gain experience!!
#define GAIN_GROUPXP 139 //You gain party experience!!
#define BOW_DOUBLE_DAMAGE 143 //Your bow shot did double dmg.
#define FORAGE_GRUBS 150 //You have scrounged up some fishing grubs.
#define FORAGE_WATER 151 //You have scrounged up some water.
#define FORAGE_FOOD 152 //You have scrounged up some food.
#define FORAGE_DRINK 153 //You have scrounged up some drink.
#define FORAGE_NOEAT 154 //You have scrounged up something that doesn't look edible.
#define FORAGE_FAILED 155 //You fail to locate any food nearby.
#define ALREADY_FISHING 156 //You are already fishing!
#define FISHING_NO_POLE 160 //You can't fish without a fishing pole, go buy one.
#define FISHING_EQUIP_POLE 161 //You need to put your fishing pole in your primary hand.
#define FISHING_NO_BAIT 162 //You can't fish without fishing bait, go buy some.
#define FISHING_CAST 163 //You cast your line.
#define NOT_SCARING 164 //You're not scaring anyone.
#define FISHING_STOP 165 //You stop fishing and go on your way.
#define FISHING_LAND 166 //Trying to catch land sharks perhaps?
#define FISHING_LAVA 167 //Trying to catch a fire elemental or something?
#define FISHING_FAILED 168 //You didn't catch anything.
#define FISHING_POLE_BROKE 169 //Your fishing pole broke!
#define FISHING_SUCCESS 170 //You caught, something...
#define FISHING_SPILL_BEER 171 //You spill your beer while bringing in your line.
#define FISHING_LOST_BAIT 172 //You lost your bait!
#define SPELL_FIZZLE 173 //Your spell fizzles!
#define MUST_EQUIP_ITEM 179 //You cannot use this item unless it is equipped.
#define MISS_NOTE 180 //You miss a note, bringing your song to a close!
#define CANNOT_USE_ITEM 181 //Your race, class, or deity cannot use this item.
#define ITEM_OUT_OF_CHARGES 182 //Item is out of charges.
#define TARGET_NO_MANA 191 //Your target has no mana to affect
#define TARGET_GROUP_MEMBER 196 //You must first target a group member.
#define INSUFFICIENT_MANA 199 //Insufficient Mana to cast this spell!
#define SAC_TOO_LOW 203 //This being is not a worthy sacrifice.
#define SAC_TOO_HIGH 204 //This being is too powerful to be a sacrifice.
#define CANNOT_SAC_SELF 205 //You cannot sacrifice yourself.
#define SILENCED_STRING 207 //You *CANNOT* cast spells, you have been silenced!
#define CANNOT_AFFECT_PC 210 //That spell can not affect this target PC.
#define SPELL_NEED_TAR 214 //You must first select a target for this spell!
#define ONLY_ON_CORPSES 221 //This spell only works on corpses.
#define CANT_DRAIN_SELF 224 //You can't drain yourself!
#define CORPSE_NOT_VALID 230 //This corpse is not valid.
#define CORPSE_TOO_OLD 231 //This player cannot be resurrected. The corpse is too old.
#define CAST_OUTDOORS 234 //You can only cast this spell in the outdoors.
#define SPELL_RECAST 236 //Spell recast time not yet met.
#define SPELL_RECOVERY 237 //Spell recovery time not yet met.
#define CANNOT_MEZ 239 //Your target cannot be mesmerized.
#define CANNOT_MEZ_WITH_SPELL 240 //Your target cannot be mesmerized (with this spell).
#define IMMUNE_STUN 241 //Your target is immune to the stun portion of this effect.
#define IMMUNE_ATKSPEED 242 //Your target is immune to changes in its attack speed.
#define IMMUNE_FEAR 243 //Your target is immune to fear spells.
#define IMMUNE_MOVEMENT 244 //Your target is immune to changes in its run speed.
#define ONLY_ONE_PET 246 //You cannot have more than one pet at a time.
#define CANNOT_CHARM_YET 248 //Your target is too high of a level for your charm spell.
#define CANNOT_AFFECT_NPC 251 //That spell can not affect this target NPC.
#define SUSPEND_MINION_HAS_AGGRO 256 //Your pet is the focus of something's attention.
#define NO_PET 255 //You do not have a pet.
#define CORPSE_CANT_SENSE 262 //You cannot sense any corpses for this PC in this zone.
#define SPELL_NO_HOLD 263 //Your spell did not take hold.
#define CANNOT_CHARM 267 //This NPC cannot be charmed.
#define SPELL_NO_EFFECT 268 //Your target looks unaffected.
#define NO_INSTRUMENT_SKILL 269 //Stick to singing until you learn to play this instrument.
#define REGAIN_AND_CONTINUE 270 //You regain your concentration and continue your casting.
#define SPELL_WOULDNT_HOLD 271 //Your spell would not have taken hold on your target.
#define MISSING_SPELL_COMP 272 //You are missing some required spell components.
#define INVIS_BEGIN_BREAK 275 //You feel yourself starting to appear.
#define DISCIPLINE_CONLOST 278 //You lose the concentration to remain in your fighting discipline.
#define REZ_REGAIN 289 //You regain some experience from resurrection.
#define DUP_LORE 290 //Duplicate lore items are not allowed.
#define TGB_ON 293 //Target other group buff is *ON*.
#define TGB_OFF 294 //Target other group buff is *OFF*.
#define LDON_SENSE_TRAP1 306 //You do not Sense any traps.
#define TRADESKILL_NOCOMBINE 334 //You cannot combine these items in this container type!
#define TRADESKILL_FAILED 336 //You lacked the skills to fashion the items together.
#define TRADESKILL_TRIVIAL 338 //You can no longer advance your skill from making this item.
#define TRADESKILL_SUCCEED 339 //You have fashioned the items together to create something new!
#define MEND_CRITICAL 349 //You magically mend your wounds and heal considerable damage.
#define MEND_SUCCESS 350 //You mend your wounds and heal some damage.
#define MEND_WORSEN 351 //You have worsened your wounds!
#define MEND_FAIL 352 //You have failed to mend your wounds.
#define LDON_SENSE_TRAP2 367 //You have not detected any traps.
#define LOOT_LORE_ERROR 371 //You cannot loot this Lore Item. You already have one.
#define PICK_LORE 379 //You cannot pick up a lore item you already possess.
#define CONSENT_DENIED 390 //You do not have consent to summon that corpse.
#define DISCIPLINE_RDY 393 //You are ready to use a new discipline now.
#define CONSENT_INVALID_NAME 397 //Not a valid consent name.
#define CONSENT_NPC 398 //You cannot consent NPC\'s.
#define CONSENT_YOURSELF 399 //You cannot consent yourself.
#define SONG_NEEDS_DRUM 405 //You need to play a percussion instrument for this song
#define SONG_NEEDS_WIND 406 //You need to play a wind instrument for this song
#define SONG_NEEDS_STRINGS 407 //You need to play a stringed instrument for this song
#define SONG_NEEDS_BRASS 408 //You need to play a brass instrument for this song
#define AA_GAIN_ABILITY 410 //You have gained the ability "%T1" at a cost of %2 ability %T3.
#define AA_IMPROVE 411 //You have improved %T1 %2 at a cost of %3 ability %T4.
#define AA_REUSE_MSG 413 //You can use the ability %B1(1) again in %2 hour(s) %3 minute(s) %4 seconds.
#define AA_REUSE_MSG2 414 //You can use the ability %B1(1) again in %2 minute(s) %3 seconds.
#define YOU_HEALED 419 //%1 has healed you for %2 points of damage.
#define BEGINS_TO_GLOW 422 //Your %1 begins to glow.
#define ALREADY_INVIS 423 //%1 tries to cast an invisibility spell on you, but you are already invisible.
#define YOU_ARE_PROTECTED 424 //%1 tries to cast a spell on you, but you are protected.
#define TARGET_RESISTED 425 //Your target resisted the %1 spell.
#define YOU_RESIST 426 //You resist the %1 spell!
#define SUMMONING_CORPSE 429 //Summoning your corpse.
#define SUMMONING_CORPSE_OTHER 430 //Summoning %1's corpse.
#define MISSING_SPELL_COMP_ITEM 433 //You are missing %1.
#define OTHER_HIT_NONMELEE 434 //%1 was hit by non-melee for %2 points of damage.
#define SPELL_WORN_OFF_OF 436 //Your %1 spell has worn off of %2.
#define SPELL_WORN_OFF 437 //Your %1 spell has worn off.
#define PET_TAUNTING 438 //Taunting attacker, Master.
#define INTERRUPT_SPELL 439 //Your spell is interrupted.
#define LOSE_LEVEL 442 //You LOST a level! You are now level %1!
#define GAIN_ABILITY_POINT 446 //You have gained an ability point! You now have %1 ability point%2.
#define GAIN_LEVEL 447 //You have gained a level! Welcome to level %1!
#define LANG_SKILL_IMPROVED 449 //Your language skills have improved.
#define OTHER_LOOTED_MESSAGE 466 //--%1 has looted a %2--
#define LOOTED_MESSAGE 467 //--You have looted a %1--
#define FACTION_WORST 469 //Your faction standing with %1 could not possibly get any worse.
#define FACTION_WORSE 470 //Your faction standing with %1 got worse.
#define FACTION_BEST 471 //Your faction standing with %1 could not possibly get any better.
#define FACTION_BETTER 472 //Your faction standing with %1 got better.
#define PET_REPORT_HP 488 //I have %1 percent of my hit points left.
#define PET_NO_TAUNT 489 //No longer taunting attackers, Master.
#define PET_DO_TAUNT 490 //Taunting attackers as normal, Master.
#define CORPSE_DECAY1 495 //This corpse will decay in %1 minute(s) %2 seconds.
#define DISC_LEVEL_ERROR 503 //You must be a level %1 ... to use this discipline.
#define DISCIPLINE_CANUSEIN 504 //You can use a new discipline in %1 minutes %2 seconds.
#define PVP_ON 552 //You are now player kill and follow the ways of Discord.
#define GENERIC_STRINGID_SAY 554 //%1 says '%T2'
#define CANNOT_WAKE 555 //%1 tells you, 'I am unable to wake %2, master.'
#define GUILD_NAME_IN_USE 711 //You cannot create a guild with that name, that guild already exists on this server.
#define GM_GAINXP 1002 //[GM] You have gained %1 AXP and %2 EXP (%3).
#define FINISHING_BLOW 1009 //%1 scores a Finishing Blow!!
#define ASSASSINATES 1016 //%1 ASSASSINATES their victim!!
#define CRIPPLING_BLOW 1021 //%1 lands a Crippling Blow!(%2)
#define CRITICAL_HIT 1023 //%1 scores a critical hit! (%2)
#define RESISTS_URGE 1025 //%1 resists their urge to flee.
#define BERSERK_START 1027 //%1 goes into a berserker frenzy!
#define DEATH_PACT 1028 //%1's death pact has been benevolently fulfilled!
#define DIVINE_INTERVENTION 1029 //%1 has been rescued by divine intervention!
#define BERSERK_END 1030 //%1 is no longer berserk.
#define GATES 1031 //%1 Gates.
#define GENERIC_SAY 1032 //%1 says '%2'
#define OTHER_REGAIN_CAST 1033 //%1 regains concentration and continues casting.
#define GENERIC_SHOUT 1034 //%1 shouts '%2'
#define GENERIC_EMOTE 1036 //%1 %2
#define NPC_ENRAGE_START 1042 //%1 has become ENRAGED.
#define NPC_ENRAGE_END 1043 //%1 is no longer enraged.
#define NPC_RAMPAGE 1044 //%1 goes on a RAMPAGE!
#define NPC_FLURRY 1045 //%1 executes a FLURRY of attacks on %2!
#define DISCIPLINE_FEARLESS 1076 //%1 becomes fearless.
#define DUEL_FINISHED 1088 //dont know text
#define EATING_MESSAGE 1091 //Chomp, chomp, chomp... %1 takes a bite from a %2.
#define DRINKING_MESSAGE 1093 //Glug, glug, glug... %1 takes a drink from a %2.
#define SUCCESSFUL_TAUNT 1095 //I'll teach you to interfere with me %3.
#define PET_SIT_STRING 1130 //Changing position, Master.
#define PET_CALMING 1131 //Sorry, Master..calming down.
#define PET_FOLLOWING 1132 //Following you, Master.
#define PET_GUARDME_STRING 1133 //Guarding you, Master.
#define PET_GUARDINGLIFE 1134 //Guarding with my life..oh splendid one.
#define PET_GETLOST_STRING 1135 //As you wish, oh great one.
#define PET_LEADERIS 1136 //My leader is %3.
#define I_FOLLOW_NOONE 1137 //I follow no one.
#define PET_ON_HOLD 1138 //Waiting for your order to attack, Master.
#define NOT_LEGAL_TARGET 1139 //I beg forgiveness, Master. That is not a legal target.
#define MERCHANT_BUSY 1143 //I'm sorry, I am busy right now.
#define MERCHANT_GREETING 1144 //Welcome to my shop, %3.
#define MERCHANT_HANDY_ITEM1 1145 //Hello there, %3. How about a nice %4?
#define MERCHANT_HANDY_ITEM2 1146 //Greetings, %3. You look like you could use a %4.
#define MERCHANT_HANDY_ITEM3 1147 //Hi there %3, just browsing? Have you seen the %4 I just got in?
#define MERCHANT_HANDY_ITEM4 1148 //Welcome to my shop, %3. You would probably find a %4 handy.
#define AA_POINT 1197 //point
#define AA_POINTS 1215 //points
#define SPELL_FIZZLE_OTHER 1218 //%1's spell fizzles!
#define MISSED_NOTE_OTHER 1219 //A missed note brings %1's song to a close!
#define CORPSE_DECAY_NOW 1227 //This corpse is waiting to expire.
#define SURNAME_REJECTED 1374 //Your new surname was rejected. Please try a different name.
#define DUEL_DECLINE 1383 //%1 has declined your challenge to duel to the death.
#define DUEL_ACCEPTED 1384 //%1 has already accepted a duel with someone else.
#define DUEL_CONSIDERING 1385 //%1 is considering a duel with someone else.
#define PLAYER_REGAIN 1394 //You have control of yourself again.
#define REZZ_ALREADY_PENDING 1379 //You were unable to restore the corpse to life, but you may have success with a later attempt.
#define IN_USE 1406 //Someone else is using that. Try again later.
#define DUEL_FLED 1408 //%1 has defeated %2 in a duel to the death! %3 has fled like a cowardly dog!
#define MEMBER_OF_YOUR_GUILD 1429
#define OFFICER_OF_YOUR_GUILD 1430
#define LEADER_OF_YOUR_GUILD 1431
#define RECEIVED_PLATINUM 1452 //You receive %1 Platinum from %2.
#define RECEIVED_GOLD 1453 //You receive %1 Gold from %2.
#define RECEIVED_SILVER 1454 //You receive %1 Silver from %2.
#define RECEIVED_COPPER 1455 //You receive %1 Copper from %2.
#define STRING_FEIGNFAILED 1456 //%1 has fallen to the ground.
#define DOORS_SUCCESSFUL_PICK 1457 //You successfully picked the lock.
#define PLAYER_CHARMED 1461 //You lose control of yourself!
#define TRADER_BUSY 1468 //That Trader is currently with a customer. Please wait until their transaction is finished.
#define SENSE_CORPSE_DIRECTION 1563 //You sense a corpse in this direction.
#define SUSPEND_MINION_UNSUSPEND 3267 //%1 tells you, 'I live again...'
#define SUSPEND_MINION_SUSPEND 3268 //%1 tells you, 'By your command, master.'
#define ONLY_SUMMONED_PETS 3269 //3269 This effect only works with summoned pets.
#define SUSPEND_MINION_FIGHTING 3270 //Your pet must be at peace, first.
#define TRADESKILL_MISSING_ITEM 3455 //You are missing a %1.
#define TRADESKILL_MISSING_COMPONENTS 3456 //Sorry, but you don't have everything you need for this recipe in your general inventory.
#define TRADESKILL_LEARN_RECIPE 3457 //You have learned the recipe %1!
#define CORPSEDRAG_LIMIT 4061 //You are already dragging as much as you can!
#define CORPSEDRAG_ALREADY 4062 //You are already dragging %1.
#define CORPSEDRAG_SOMEONE_ELSE 4063 //Someone else is dragging %1.
#define CORPSEDRAG_BEGIN 4064 //You begin to drag %1.
#define CORPSEDRAG_STOPALL 4065 //You stop dragging the corpses.
#define CORPSEDRAG_STOP 4066 //You stop dragging the corpse.
#define WHOALL_NO_RESULTS 5029 //There are no players in EverQuest that match those who filters.
#define PETITION_NO_DELETE 5053 //You do not have a petition in the queue.
#define PETITION_DELETED 5054 //Your petition was successfully deleted.
#define GAIN_RAIDEXP 5085 //You gained raid experience!
#define ADVENTURE_COMPLETE 5147 //You received %1 points for successfully completing the adventure.
#define PET_ATTACKING 5501 //%1 tells you, 'Attacking %2 Master.'
#define FATAL_BOW_SHOT 5745 //%1 performs a FATAL BOW SHOT!!
#define MELEE_SILENCE 5806 //You *CANNOT* use this melee ability, you are suffering from amnesia!
#define DISCIPLINE_REUSE_MSG 5807 //You can use the ability %1 again in %2 hour(s) %3 minute(s) %4 seconds.
#define DISCIPLINE_REUSE_MSG2 5808 //You can use the ability %1 again in %2 minute(s) %3 seconds.
#define FAILED_TAUNT 5811 //You have failed to taunt your target.
#define AA_NO_TARGET 5825 //You must first select a target for this ability!
#define GUILD_BANK_CANNOT_DEPOSIT 6097 // Cannot deposit this item. Containers must be empty, and only one of each LORE and no NO TRADE or TEMPORARY items may be deposited.
#define GUILD_BANK_FULL 6098 // There is no more room in the Guild Bank.
#define GUILD_BANK_TRANSFERRED 6100 // '%1' transferred to Guild Bank from Deposits.
#define GUILD_BANK_EMPTY_HANDS 6108 // You must empty your hands to withdraw from the Guild Bank.
#define GENERIC_STRING 6688 //%1 (used to any basic message)
#define SENTINEL_TRIG_YOU 6724 //You have triggered your sentinel.
#define SENTINEL_TRIG_OTHER 6725 //%1 has triggered your sentinel.
#define IDENTIFY_SPELL 6765 //Item Lore: %1.
#define LDON_DONT_KNOW_TRAPPED 7552 //You do not know if this object is trapped.
#define LDON_HAVE_DISARMED 7553 //You have disarmed %1!
#define LDON_ACCIDENT_SETOFF 7554 //You accidentally set off the trap!
#define LDON_HAVE_NOT_DISARMED 7555 //You have not disarmed %1.
#define LDON_ACCIDENT_SETOFF2 7556 //You accidentally set off the trap!
#define LDON_CERTAIN_TRAP 7557 //You are certain that %1 is trapped.
#define LDON_CERTAIN_NOT_TRAP 7558 //You are certain that %1 is not trapped.
#define LDON_CANT_DETERMINE_TRAP 7559 //You are unable to determine if %1 is trapped.
#define LDON_PICKLOCK_SUCCESS 7560 //You have successfully picked %1!
#define LDON_PICKLOCK_FAILURE 7561 //You have failed to pick %1.
#define LDON_STILL_LOCKED 7562 //You cannot open %1, it is locked.
#define LDON_BASH_CHEST 7563 //%1 try to %2 %3, but do no damage.
#define DOORS_NO_PICK 7564 //You must have a lock pick in your inventory to do this.
#define LDON_NO_LOCKPICK 7564 //You must have a lock pick in your inventory to do this.
#define LDON_WAS_NOT_LOCKED 7565 //%1 was not locked.
#define LDON_WAS_NOT_TRAPPED 7566 //%1 was not trapped
#define GAIN_GROUP_LEADERSHIP_POINT 8585 //
#define GAIN_RAID_LEADERSHIP_POINT 8589 //
#define MAX_GROUP_LEADERSHIP_POINTS 8584 //
#define MAX_RAID_LEADERSHIP_POINTS 8591 //
#define LEADERSHIP_EXP_ON 8653 //
#define LEADERSHIP_EXP_OFF 8654 //
#define CURRENT_SPELL_EFFECTS 8757 //%1's current spell effects:
#define GAIN_GROUP_LEADERSHIP_EXP 8788 //
#define GAIN_RAID_LEADERSHIP_EXP 8789 //
#define BUFF_MINUTES_REMAINING 8799 //%1 (%2 minutes remaining)
#define YOU_HEAL 9068 //You have healed %1 for %2 points of damage.
#define OTHER_HIT_DOT 9072 //%1 has taken %2 damage from your %3.
#define HIT_NON_MELEE 9073 //%1 hit %2 for %3 points of non-melee damage.
#define SHAKE_OFF_STUN 9077
#define STRIKETHROUGH_STRING 9078 //You strike through your opponent's defenses!
#define SPELL_REFLECT 9082 //%1's spell has been reflected by %2.
#define NEW_SPELLS_AVAIL 9149 //You have new spells available to you. Check the merchants near your guild master.
#define PET_NOW_FOCUSING 9254 //Focusing on one target, Master.
#define PET_NOT_FOCUSING 9263 //No longer focusing on one target, Master.
#define PET_NOT_CASTING 9264 //Not casting spells, Master.
#define PET_CASTING 9291 //Casting spells normally, Master.
#define AE_RAMPAGE 11015 //%1 goes on a WILD RAMPAGE!
#define FACE_ACCEPTED 12028 //Facial features accepted.
#define SPELL_LEVEL_TO_LOW 12048 //You will have to achieve level %1 before you can scribe the %2.
#define ATTACKFAILED 12158 //%1 try to %2 %3, but %4!
#define HIT_STRING 12183 //hit
#define CRUSH_STRING 12191 //crush
#define PIERCE_STRING 12193 //pierce
#define KICK_STRING 12195 //kick
#define STRIKE_STRING 12197 //strike
#define BACKSTAB_STRING 12199 //backstab
#define BASH_STRING 12201 //bash
#define GUILD_NOT_MEMBER 12242 //You are not a member of any guild.
#define MEMBER_OF_X_GUILD 12256
#define OFFICER_OF_X_GUILD 12257
#define LEADER_OF_X_GUILD 12258
#define NOT_IN_A_GUILD 12259
#define TARGET_PLAYER_FOR_GUILD_STATUS 12260
#define GROUP_INVITEE_NOT_FOUND 12268 //You must target a player or use /invite <name> to invite someone to your group.
#define GROUP_INVITEE_SELF 12270 //12270 You cannot invite yourself.
#define NOT_IN_CONTROL 12368 //You do not have control of yourself right now.
#define ALREADY_CASTING 12442 //You are already casting a spell!
#define SENSE_CORPSE_NOT_NAME 12446 //You don't sense any corpses of that name.
#define SENSE_CORPSE_NONE 12447 //You don't sense any corpses.
#define NOT_HOLDING_ITEM 12452 //You are not holding an item!
#define SENSE_UNDEAD 12471 //You sense undead in this direction.
#define SENSE_ANIMAL 12472 //You sense an animal in this direction.
#define SENSE_SUMMONED 12473 //You sense a summoned being in this direction.
#define SENSE_NOTHING 12474 //You don't sense anything.
#define LDON_SENSE_TRAP3 12476 //You don't sense any traps.
#define INTERRUPT_SPELL_OTHER 12478 //%1's casting is interrupted!
#define YOU_HIT_NONMELEE 12481 //You were hit by non-melee for %1 damage.
#define TRACK_LOST_TARGET 12681 //You have lost your tracking target.
#define TRACK_STRAIGHT_AHEAD 12676
#define TRACK_AHEAD_AND_TO 12677
#define TRACK_TO_THE 12678
#define TRACK_BEHIND_AND_TO 12679
#define TRACK_BEHIND_YOU 12680
#define BEAM_SMILE 12501 //%1 beams a smile at %2
#define SONG_ENDS_ABRUPTLY 12686 //Your song ends abruptly.
#define SONG_ENDS 12687 //Your song ends.
#define SONG_ENDS_OTHER 12688 //%1's song ends.
#define SONG_ENDS_ABRUPTLY_OTHER 12689 //%1's song ends abruptly.
#define DIVINE_AURA_NO_ATK 12695 //You can't attack while invulnerable!
#define TRY_ATTACKING_SOMEONE 12696 //Try attacking someone other than yourself, it's more productive.
#define BACKSTAB_WEAPON 12874 //You need a piercing weapon as your primary weapon in order to backstab
#define MORE_SKILLED_THAN_I 12931 //%1 tells you, 'You are more skilled than I! What could I possibly teach you?'
#define SURNAME_EXISTS 12939 //You already have a surname. Operation failed.
#define SURNAME_LEVEL 12940 //You can only submit a surname upon reaching the 20th level. Operation failed.
#define SURNAME_TOO_LONG 12942 //Surname must be less than 20 characters in length.
#define REPORT_ONCE 12945 //You may only submit a report once per time that you zone. Thank you.
#define NOW_INVISIBLE 12950 //%1 is now Invisible.
#define NOW_VISIBLE 12951 //%1 is now Visible.
#define GUILD_NOT_MEMBER2 12966 //You are not in a guild.
#define DISC_LEVEL_USE_ERROR 13004 //You are not sufficient level to use this discipline.
#define TOGGLE_ON 13172 //Asking server to turn ON your incoming tells.
#define TOGGLE_OFF 13173 //Asking server to turn OFF all incoming tells for you.
#define DUEL_INPROGRESS 13251 //You have already accepted a duel with someone else cowardly dog.
#define GENERIC_MISS 15041 //%1 missed %2
#endif