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https://github.com/EQEmu/Server.git
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* First pass of pulling loot out of shared memory, functional * More code cleanup * More cleanup * More cleanup * More cleanup * Add loot reload type * Reload, logging * Update npc.h * Cleanup * Logging, don't load attempt to load loottable id 0 * Update worldserver.cpp * Update client.cpp * Update zone_loot.cpp * PR feedback * Update zone.cpp * Memory leak suggestion * Update CMakeLists.txt * Post rebase issues
138 lines
5.2 KiB
C++
138 lines
5.2 KiB
C++
/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef COMMON_SAY_LINK_H
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#define COMMON_SAY_LINK_H
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#include "types.h"
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#include <string>
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#include "repositories/saylink_repository.h"
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#include "loot.h"
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struct LootItem;
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namespace EQ
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{
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struct ItemData;
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class ItemInstance;
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struct SayLinkBody_Struct;
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namespace saylink {
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enum SayLinkType {
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SayLinkBlank = 0,
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SayLinkItemData,
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SayLinkLootItem,
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SayLinkItemInst
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};
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extern bool DegenerateLinkBody(SayLinkBody_Struct& say_Link_body_struct, const std::string& say_link_body);
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extern bool GenerateLinkBody(std::string& say_link_body, const SayLinkBody_Struct& say_link_body_struct);
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} /*saylink*/
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struct SayLinkBody_Struct {
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uint8 action_id; /* %1X */
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uint32 item_id; /* %05X */
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uint32 augment_1; /* %05X */
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uint32 augment_2; /* %05X */
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uint32 augment_3; /* %05X */
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uint32 augment_4; /* %05X */
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uint32 augment_5; /* %05X */
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uint32 augment_6; /* %05X */
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uint8 is_evolving; /* %1X */
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uint32 evolve_group; /* %04X */
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uint8 evolve_level; /* %02X */
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uint32 ornament_icon; /* %05X */
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uint32 hash; /* %08X */
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};
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struct SayLinkProxy_Struct : SayLinkBody_Struct {
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const char* text;
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};
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class SayLinkEngine {
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// TODO: consider methods for direct 'saylink' assignments
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public:
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SayLinkEngine();
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void SetLinkType(saylink::SayLinkType link_type) { m_LinkType = link_type; }
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void SetItemData(const EQ::ItemData* item_data) { m_ItemData = item_data; }
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void SetLootData(const LootItem* loot_data) { m_LootData = loot_data; }
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void SetItemInst(const ItemInstance* item_inst) { m_ItemInst = item_inst; }
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// mainly for saylinks..but, not limited to
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void SetProxyActionID(uint8 proxy_action_id) { m_LinkProxyStruct.action_id = proxy_action_id; } // should always be '0'
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void SetProxyItemID(uint32 proxy_item_id) { m_LinkProxyStruct.item_id = proxy_item_id; }
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void SetProxyAugment1ID(uint32 proxy_augment_id) { m_LinkProxyStruct.augment_1 = proxy_augment_id; }
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void SetProxyAugment2ID(uint32 proxy_augment_id) { m_LinkProxyStruct.augment_2 = proxy_augment_id; }
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void SetProxyAugment3ID(uint32 proxy_augment_id) { m_LinkProxyStruct.augment_3 = proxy_augment_id; }
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void SetProxyAugment4ID(uint32 proxy_augment_id) { m_LinkProxyStruct.augment_4 = proxy_augment_id; }
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void SetProxyAugment5ID(uint32 proxy_augment_id) { m_LinkProxyStruct.augment_5 = proxy_augment_id; }
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void SetProxyAugment6ID(uint32 proxy_augment_id) { m_LinkProxyStruct.augment_6 = proxy_augment_id; }
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void SetProxyIsEvolving(uint8 proxy_is_evolving) { m_LinkProxyStruct.is_evolving = proxy_is_evolving; }
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void SetProxyEvolveGroup(uint32 proxy_evolve_group) { m_LinkProxyStruct.evolve_group = proxy_evolve_group; }
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void SetProxyEvolveLevel(uint8 proxy_evolve_level) { m_LinkProxyStruct.evolve_level = proxy_evolve_level; }
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void SetProxyOrnamentIcon(uint32 proxy_ornament_icon) { m_LinkProxyStruct.ornament_icon = proxy_ornament_icon; }
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void SetProxyHash(uint32 proxy_hash) { m_LinkProxyStruct.hash = proxy_hash; }
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void SetProxyText(const char* proxy_text) { m_LinkProxyStruct.text = proxy_text; } // overrides standard text use
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void SetTaskUse() { m_TaskUse = true; }
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const std::string& GenerateLink();
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bool LinkError() { return m_Error; }
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const std::string& Link() { return m_Link; } // contains full string format: '\x12' '<LinkBody>' '<LinkText>' '\x12'
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const std::string& LinkBody() { return m_LinkBody; } // contains string format: '<LinkBody>'
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const std::string& LinkText() { return m_LinkText; } // contains string format: '<LinkText>'
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static std::string GenerateQuestSaylink(const std::string& saylink_text, bool silent, const std::string& link_name);
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void Reset();
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static std::string InjectSaylinksIfNotExist(const char *message);
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static void LoadCachedSaylinks();
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private:
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void generate_body();
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void generate_text();
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int m_LinkType;
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const ItemData * m_ItemData;
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const LootItem * m_LootData;
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const ItemInstance * m_ItemInst;
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SayLinkBody_Struct m_LinkBodyStruct;
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SayLinkProxy_Struct m_LinkProxyStruct;
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bool m_TaskUse;
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std::string m_Link;
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std::string m_LinkBody;
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std::string m_LinkText;
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bool m_Error;
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static SaylinkRepository::Saylink GetOrSaveSaylink(std::string saylink_text);
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};
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} /*EQEmu*/
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class Saylink {
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public:
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static std::string Create(const std::string &saylink_text, bool silent, const std::string &link_name = "");
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static std::string Silent(const std::string &saylink_text, const std::string &link_name = "");
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};
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#endif /*COMMON_SAY_LINK_H*/
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