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* Added mintime and maxtime to spawnentry. This will prevent a NPC from spawning outside of the times specified. NPCs spawned in this way will then behave like normal NPCs. They will not despawn on their own, unlike spawn_events/spawn_conditions. NPCs using this that are alone in their spawngroup will attempt to spawn after their respawn timer has expired if the time of day is outside their range. Otherwise, another NPC in the spawngroup will be chosen to spawn. The normal rules (chance, spawn_limit) still apply to these NPCs, this is just another rule added to the system. mintime and maxtime both represent the in-game EQ Hour. Valid values are 1-24. If either or both of the values are 0, then the NPC will not have any time restriction. Added a new rule World:BootHour. This allows server admins to specify the EQ hour the server will boot to. Valid options are 1-24. Setting this rule to 0 (default) disables it and world will use whatever time is specified in the DB. * generated base_spawnentry_repository.h from script * removed the rule insert from database_update_manifest.cpp. * Add logging, initializers, minor cleanup * Remove if/else branch * Update eqtime.cpp * Initializers, logging --------- Co-authored-by: Akkadius <akkadius1@gmail.com>
247 lines
5.8 KiB
C++
247 lines
5.8 KiB
C++
/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include <fstream>
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#include "../common/global_define.h"
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#include "../common/eqemu_logsys.h"
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#include "../common/eqtime.h"
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#include "../common/eq_packet_structs.h"
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#include <memory.h>
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#include <iostream>
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/*#ifdef _CRTDBG_MAP_ALLOC
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#undef new
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#endif*/
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/*#ifdef _CRTDBG_MAP_ALLOC
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#define new new(_NORMAL_BLOCK, __FILE__, __LINE__)
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#endif*/
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#define EQT_VERSION 1000
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//Constructor
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//Input: Starting EQ Time, Starting Real Time.
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EQTime::EQTime(TimeOfDay_Struct start_eq, time_t start_real)
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{
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eqTime.start_eqtime=start_eq;
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eqTime.start_realtime=start_real;
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timezone=0;
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}
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EQTime::EQTime()
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{
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timezone = 0;
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memset(&eqTime, 0, sizeof(eqTime));
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//Defaults for time
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TimeOfDay_Struct t{};
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t.day = 1;
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t.hour = 9;
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t.minute = 0;
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t.month = 1;
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t.year = 3100;
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//Set default time zone
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timezone = 0;
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//Start EQTimer
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SetCurrentEQTimeOfDay(t, time(nullptr));
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}
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//getEQTimeOfDay - Reads timeConvert and writes the result to eqTimeOfDay
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//This function was written by the ShowEQ Project.
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//Input: Current Time (as a time_t), a pointer to the TimeOfDay_Struct that will be written to.
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//Output: 0=Error, 1=Sucess
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int EQTime::GetCurrentEQTimeOfDay(time_t timeConvert, struct TimeOfDay_Struct *eqTimeOfDay)
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{
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/* check to see if we have a reference time to go by. */
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if (eqTime.start_realtime == 0)
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return 0;
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unsigned long diff = timeConvert - eqTime.start_realtime;
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/* There are 3 seconds per 1 EQ Minute */
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diff /= 3;
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/* Start off timezone offset */
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int32 ntz = timezone;
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/* The minutes range from 0 - 59 */
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diff += eqTime.start_eqtime.minute + (ntz % 60);
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eqTimeOfDay->minute = diff % 60;
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diff /= 60;
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ntz /= 60;
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// The hours range from 1-24
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// 1 = 1am
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// 2 = 2am
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// ...
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// 23 = 11 pm
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// 24 = 12 am
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//
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// Modify it so that it works from
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// 0-23 for our calculations
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diff += (eqTime.start_eqtime.hour - 1) + (ntz % 24);
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eqTimeOfDay->hour = (diff % 24) + 1;
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diff /= 24;
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ntz /= 24;
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// The days range from 1-28
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// Modify it so that it works from
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// 0-27 for our calculations
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diff += (eqTime.start_eqtime.day - 1) + (ntz % 28);
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eqTimeOfDay->day = (diff % 28) + 1;
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diff /= 28;
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ntz /= 28;
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// The months range from 1-12
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// Modify it so that it works from
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// 0-11 for our calculations
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diff += (eqTime.start_eqtime.month - 1) + (ntz % 12);
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eqTimeOfDay->month = (diff % 12) + 1;
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diff /= 12;
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ntz /= 12;
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eqTimeOfDay->year = eqTime.start_eqtime.year + diff + ntz;
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return 1;
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}
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//setEQTimeOfDay
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int EQTime::SetCurrentEQTimeOfDay(TimeOfDay_Struct start_eq, time_t start_real)
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{
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if (start_real == 0)
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return 0;
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eqTime.start_eqtime = start_eq;
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eqTime.start_realtime = start_real;
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return 1;
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}
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bool EQTime::IsTimeBefore(TimeOfDay_Struct *base, TimeOfDay_Struct *test) {
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if (base->year > test->year)
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return(true);
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if (base->year < test->year)
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return(false);
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//same years
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if (base->month > test->month)
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return(true);
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if (base->month < test->month)
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return(false);
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//same month
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if (base->day > test->day)
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return(true);
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if (base->day < test->day)
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return(false);
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//same day
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if (base->hour > test->hour)
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return(true);
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if (base->hour < test->hour)
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return(false);
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//same hour...
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return(base->minute > test->minute);
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}
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void EQTime::AddMinutes(uint32 minutes, TimeOfDay_Struct *to) {
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uint32 cur;
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//minutes start at 0, everything else starts at 1
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cur = to->minute;
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cur += minutes;
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if (cur < 60) {
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to->minute = cur;
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return;
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}
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to->minute = cur % 60;
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//carry hours
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cur /= 60;
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cur += to->hour;
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if (cur <= 24) {
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to->hour = cur;
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return;
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}
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to->hour = ((cur - 1) % 24) + 1;
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//carry days
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cur = (cur - 1) / 24;
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cur += to->day;
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if (cur <= 28) {
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to->day = cur;
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return;
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}
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to->day = ((cur - 1) % 28) + 1;
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//carry months
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cur = (cur - 1) / 28;
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cur += to->month;
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if (cur <= 12) {
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to->month = cur;
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return;
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}
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to->month = ((cur - 1) % 12) + 1;
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//carry years
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to->year += (cur - 1) / 12;
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}
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void EQTime::ToString(TimeOfDay_Struct *t, std::string &str) {
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char buf[128];
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snprintf(buf, 128, "%.2d/%.2d/%.4d %.2d:%.2d",
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t->month, t->day, t->year, t->hour, t->minute);
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buf[127] = '\0';
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str = buf;
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}
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bool EQTime::IsDayTime() {
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TimeOfDay_Struct tod{}; //Day time is 5am to 6:59pm (14 hours in-game)
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GetCurrentEQTimeOfDay(&tod); //TODO: what if it fails and returns zero?
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if (tod.hour >= 5 || tod.hour < 19) {
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return true;
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}
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return false;
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}
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bool EQTime::IsNightTime() {
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TimeOfDay_Struct tod{}; //Night time is 7pm to 4:59am (10 hours in-game)
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GetCurrentEQTimeOfDay(&tod); //TODO: what if it fails and returns zero?
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if (tod.hour >= 19 || tod.hour < 5) {
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return true;
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}
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return false;
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}
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bool EQTime::IsInbetweenTime(uint8 min_time, uint8 max_time) {
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TimeOfDay_Struct tod{};
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GetCurrentEQTimeOfDay(&tod);
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if (min_time == 0 || max_time == 0 || min_time > 24 || max_time > 24) {
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return true;
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}
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if (max_time < min_time) {
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if ((tod.hour >= min_time && tod.hour > max_time) || (tod.hour < min_time && tod.hour <= max_time)) {
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return true;
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}
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}
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else {
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if (tod.hour >= min_time && tod.hour <= max_time) {
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return true;
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}
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}
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return false;
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}
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