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# Notes - Add `#finddeity` command. - Remove `ConvertDeityTypeBitToDeityType` as it's unused. - Rename `ConvertDeityTypeToDeityTypeBit` to `GetDeityBitmask`.
100 lines
3.0 KiB
C++
100 lines
3.0 KiB
C++
/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "deity.h"
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EQ::deity::DeityTypeBit EQ::deity::GetDeityBitmask(DeityType deity_type)
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{
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switch (deity_type) {
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case DeityBertoxxulous:
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return bit_DeityBertoxxulous;
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case DeityBrellSirilis:
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return bit_DeityBrellSirilis;
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case DeityCazicThule:
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return bit_DeityCazicThule;
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case DeityErollisiMarr:
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return bit_DeityErollisiMarr;
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case DeityBristlebane:
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return bit_DeityBristlebane;
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case DeityInnoruuk:
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return bit_DeityInnoruuk;
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case DeityKarana:
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return bit_DeityKarana;
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case DeityMithanielMarr:
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return bit_DeityMithanielMarr;
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case DeityPrexus:
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return bit_DeityPrexus;
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case DeityQuellious:
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return bit_DeityQuellious;
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case DeityRallosZek:
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return bit_DeityRallosZek;
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case DeityRodcetNife:
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return bit_DeityRodcetNife;
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case DeitySolusekRo:
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return bit_DeitySolusekRo;
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case DeityTheTribunal:
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return bit_DeityTheTribunal;
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case DeityTunare:
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return bit_DeityTunare;
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case DeityVeeshan:
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return bit_DeityVeeshan;
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case DeityAgnostic_LB:
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case DeityAgnostic:
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return bit_DeityAgnostic;
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default:
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return bit_DeityAll;
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}
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}
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const std::map<EQ::deity::DeityType, std::string>& EQ::deity::GetDeityMap()
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{
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static const std::map<EQ::deity::DeityType, std::string> deity_map = {
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{ DeityAgnostic, "Agnostic" },
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{ DeityAgnostic_LB, "Agnostic" },
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{ DeityBertoxxulous, "Bertoxxulous" },
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{ DeityBrellSirilis, "Brell Serilis" },
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{ DeityBristlebane, "Bristlebane" },
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{ DeityCazicThule, "Cazic-Thule" },
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{ DeityErollisiMarr, "Erollisi Marr" },
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{ DeityInnoruuk, "Innoruuk" },
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{ DeityKarana, "Karana" },
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{ DeityMithanielMarr, "Mithaniel Marr" },
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{ DeityPrexus, "Prexus" },
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{ DeityQuellious, "Quellious" },
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{ DeityRallosZek, "Rallos Zek" },
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{ DeityRodcetNife, "Rodcet Nife" },
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{ DeitySolusekRo, "Solusek Ro" },
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{ DeityTheTribunal, "The Tribunal" },
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{ DeityTunare, "Tunare" },
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{ DeityVeeshan, "Veeshan" }
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};
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return deity_map;
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}
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std::string EQ::deity::GetDeityName(DeityType deity_type)
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{
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if (EQ::deity::GetDeityMap().find(deity_type) != EQ::deity::GetDeityMap().end()) {
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return EQ::deity::GetDeityMap().find(deity_type)->second;
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}
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return std::string();
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}
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