eqemu-server/zone/gm_commands/traindisc.cpp
Kinglykrab 7df9b2974b
[Commands] Cleanup #reloadzps Command. (#2129)
* [Commands] Cleanup #reloadzps Command.
- Cleanup messages and logic.
- Make reloading of zone points global instead of zone specific.

* Further cleanup.
- Add zone->GetZoneDescription().
- Add mob->GetTargetDescription(mob).

* Final cleanup.

* Typo.
2022-05-07 03:23:15 -04:00

69 lines
1.6 KiB
C++
Executable File

#include "../client.h"
void command_traindisc(Client *c, const Seperator *sep)
{
Client *target = c;
if (c->GetTarget() && c->GetTarget()->IsClient() && c->GetGM()) {
target = c->GetTarget()->CastToClient();
}
if (sep->argnum < 1 || !sep->IsNumber(1)) {
c->Message(Chat::White, "Usage: #traindisc [Max Level] [Min Level]");
return;
}
uint8 rule_max_level = (uint8) RuleI(Character, MaxLevel);
uint8 max_level = (uint8) std::stoi(sep->arg[1]);
uint8 min_level = (
sep->IsNumber(2) ?
(uint8)
std::stoi(sep->arg[2]) :
1
); // Default to Level 1 if there isn't a 2nd argument
if (!c->GetGM()) { // Default to Character:MaxLevel if we're not a GM and Level is higher than the max level
if (max_level > rule_max_level) {
max_level = rule_max_level;
}
if (min_level > rule_max_level) {
min_level = rule_max_level;
}
}
if (max_level < 1 || min_level < 1) {
c->Message(Chat::White, "Level must be greater than or equal to 1.");
return;
}
if (min_level > max_level) {
c->Message(Chat::White, "Minimum Level must be less than or equal to Maximum Level.");
return;
}
uint16 learned_disciplines = target->LearnDisciplines(min_level, max_level);
if (c != target) {
std::string discipline_message = (
learned_disciplines > 0 ?
(
learned_disciplines == 1 ?
"A new discipline" :
fmt::format(
"{} New disciplines",
learned_disciplines
)
) :
"No new disciplines"
);
c->Message(
Chat::White,
fmt::format(
"{} learned for {}.",
discipline_message,
c->GetTargetDescription(target)
).c_str()
);
}
}