eqemu-server/zone/gm_commands/setstartzone.cpp
Kinglykrab 7df9b2974b
[Commands] Cleanup #reloadzps Command. (#2129)
* [Commands] Cleanup #reloadzps Command.
- Cleanup messages and logic.
- Make reloading of zone points global instead of zone specific.

* Further cleanup.
- Add zone->GetZoneDescription().
- Add mob->GetTargetDescription(mob).

* Final cleanup.

* Typo.
2022-05-07 03:23:15 -04:00

53 lines
1.0 KiB
C++
Executable File

#include "../client.h"
void command_setstartzone(Client *c, const Seperator *sep)
{
int arguments = sep->argnum;
if (!arguments) {
c->Message(Chat::White, "Usage: #setstartzone [Zone ID|Zone Short Name]");
c->Message(
Chat::White,
"Optional Usage: Use '#setstartzone Reset' or '#setstartzone 0' to clear a starting zone. Player can select a starting zone using /setstartcity"
);
return;
}
auto target = c;
if (c->GetTarget() && c->GetTarget()->IsClient()) {
target = c->GetTarget()->CastToClient();
}
auto zone_id = (
sep->IsNumber(1) ?
std::stoul(sep->arg[1]) :
ZoneID(sep->arg[1])
);
target->SetStartZone(zone_id);
bool is_reset = (
!strcasecmp(sep->arg[1], "reset") ||
zone_id == 0
);
c->Message(
Chat::White,
fmt::format(
"Start Zone {} for {} |{}",
is_reset ? "Reset" : "Changed",
c->GetTargetDescription(target, TargetDescriptionType::UCSelf),
(
zone_id ?
fmt::format(
" {} ({}) ID: {}",
ZoneLongName(zone_id),
ZoneName(zone_id),
zone_id
) :
""
)
).c_str()
);
}