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* [Commands] Cleanup #reloadzps Command. - Cleanup messages and logic. - Make reloading of zone points global instead of zone specific. * Further cleanup. - Add zone->GetZoneDescription(). - Add mob->GetTargetDescription(mob). * Final cleanup. * Typo.
56 lines
1.4 KiB
C++
Executable File
56 lines
1.4 KiB
C++
Executable File
#include "../client.h"
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void command_setskill(Client *c, const Seperator *sep)
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{
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Client *target = c;
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if (c->GetTarget() && c->GetTarget()->IsClient()) {
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target = c->GetTarget()->CastToClient();
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}
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auto skill_id = sep->IsNumber(1) ? std::stoi(sep->arg[1]) : -1;
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auto skill_value = sep->IsNumber(2) ? std::stoi(sep->arg[2]) : -1;
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if (
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skill_id < 0 ||
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skill_id > EQ::skills::HIGHEST_SKILL ||
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skill_value < 0 ||
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skill_value > HIGHEST_CAN_SET_SKILL
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) {
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c->Message(Chat::White, "Usage: #setskill [Skill ID] [Skill Value]");
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c->Message(Chat::White, fmt::format("Skill ID = 0 to {}", EQ::skills::HIGHEST_SKILL).c_str());
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c->Message(Chat::White, fmt::format("Skill Value = 0 to {}", HIGHEST_CAN_SET_SKILL).c_str());
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}
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else {
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LogInfo(
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"Set skill request from [{}], Target: [{}] Skill ID: [{}] Skill Value: [{}]",
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c->GetCleanName(),
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c->GetTargetDescription(target),
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skill_id,
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skill_value
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);
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if (
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skill_id >= EQ::skills::Skill1HBlunt &&
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skill_id <= EQ::skills::HIGHEST_SKILL
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) {
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target->SetSkill(
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(EQ::skills::SkillType) skill_id,
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skill_value
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);
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if (c != target) {
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c->Message(
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Chat::White,
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fmt::format(
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"Set {} ({}) to {} for {}.",
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EQ::skills::GetSkillName((EQ::skills::SkillType) skill_id),
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skill_id,
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skill_value,
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c->GetTargetDescription(target)
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).c_str()
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);
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}
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}
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}
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}
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