Chris Miles 0550fcfd3f
[GM Commands] Split GM Commands Into Separate Files (#1766)
* Split GM commands into their own files

* Code cleanup
2021-11-14 22:48:47 -06:00

233 lines
8.0 KiB
C++
Executable File

#include "../client.h"
void command_rules(Client *c, const Seperator *sep)
{
//super-command for managing rules settings
if (sep->arg[1][0] == '\0' || !strcasecmp(sep->arg[1], "help")) {
c->Message(Chat::White, "Syntax: #rules [subcommand].");
c->Message(Chat::White, "-- Rule Set Manipulation --");
c->Message(Chat::White, "...listsets - List avaliable rule sets");
c->Message(Chat::White, "...current - gives the name of the ruleset currently running in this zone");
c->Message(Chat::White, "...reload - Reload the selected ruleset in this zone");
c->Message(Chat::White, "...switch (ruleset name) - Change the selected ruleset and load it");
c->Message(
Chat::White,
"...load (ruleset name) - Load a ruleset in just this zone without changing the selected set"
);
//too lazy to write this right now:
// c->Message(Chat::White, "...wload (ruleset name) - Load a ruleset in all zones without changing the selected set");
c->Message(Chat::White, "...store [ruleset name] - Store the running ruleset as the specified name");
c->Message(Chat::White, "---------------------");
c->Message(Chat::White, "-- Running Rule Manipulation --");
c->Message(Chat::White, "...reset - Reset all rules to their default values");
c->Message(Chat::White, "...get [rule] - Get the specified rule's local value");
c->Message(Chat::White, "...set (rule) (value) - Set the specified rule to the specified value locally only");
c->Message(
Chat::White,
"...setdb (rule) (value) - Set the specified rule to the specified value locally and in the DB"
);
c->Message(
Chat::White,
"...list [catname] - List all rules in the specified category (or all categiries if omitted)"
);
c->Message(Chat::White, "...values [catname] - List the value of all rules in the specified category");
return;
}
if (!strcasecmp(sep->arg[1], "current")) {
c->Message(
Chat::White, "Currently running ruleset '%s' (%d)", RuleManager::Instance()->GetActiveRuleset(),
RuleManager::Instance()->GetActiveRulesetID());
}
else if (!strcasecmp(sep->arg[1], "listsets")) {
std::map<int, std::string> sets;
if (!RuleManager::Instance()->ListRulesets(&database, sets)) {
c->Message(Chat::Red, "Failed to list rule sets!");
return;
}
c->Message(Chat::White, "Avaliable rule sets:");
std::map<int, std::string>::iterator cur, end;
cur = sets.begin();
end = sets.end();
for (; cur != end; ++cur) {
c->Message(Chat::White, "(%d) %s", cur->first, cur->second.c_str());
}
}
else if (!strcasecmp(sep->arg[1], "reload")) {
RuleManager::Instance()->LoadRules(&database, RuleManager::Instance()->GetActiveRuleset(), true);
c->Message(
Chat::White, "The active ruleset (%s (%d)) has been reloaded", RuleManager::Instance()->GetActiveRuleset(),
RuleManager::Instance()->GetActiveRulesetID());
}
else if (!strcasecmp(sep->arg[1], "switch")) {
//make sure this is a valid rule set..
int rsid = RuleManager::Instance()->GetRulesetID(&database, sep->arg[2]);
if (rsid < 0) {
c->Message(Chat::Red, "Unknown rule set '%s'", sep->arg[2]);
return;
}
if (!database.SetVariable("RuleSet", sep->arg[2])) {
c->Message(Chat::Red, "Failed to update variables table to change selected rule set");
return;
}
//TODO: we likely want to reload this ruleset everywhere...
RuleManager::Instance()->LoadRules(&database, sep->arg[2], true);
c->Message(
Chat::White,
"The selected ruleset has been changed to (%s (%d)) and reloaded locally",
sep->arg[2],
rsid
);
}
else if (!strcasecmp(sep->arg[1], "load")) {
//make sure this is a valid rule set..
int rsid = RuleManager::Instance()->GetRulesetID(&database, sep->arg[2]);
if (rsid < 0) {
c->Message(Chat::Red, "Unknown rule set '%s'", sep->arg[2]);
return;
}
RuleManager::Instance()->LoadRules(&database, sep->arg[2], true);
c->Message(Chat::White, "Loaded ruleset '%s' (%d) locally", sep->arg[2], rsid);
}
else if (!strcasecmp(sep->arg[1], "store")) {
if (sep->argnum == 1) {
//store current rule set.
RuleManager::Instance()->SaveRules(&database);
c->Message(Chat::White, "Rules saved");
}
else if (sep->argnum == 2) {
RuleManager::Instance()->SaveRules(&database, sep->arg[2]);
int prersid = RuleManager::Instance()->GetActiveRulesetID();
int rsid = RuleManager::Instance()->GetRulesetID(&database, sep->arg[2]);
if (rsid < 0) {
c->Message(Chat::Red, "Unable to query ruleset ID after store, it most likely failed.");
}
else {
c->Message(Chat::White, "Stored rules as ruleset '%s' (%d)", sep->arg[2], rsid);
if (prersid != rsid) {
c->Message(Chat::White, "Rule set %s (%d) is now active in this zone", sep->arg[2], rsid);
}
}
}
else {
c->Message(Chat::Red, "Invalid argument count, see help.");
return;
}
}
else if (!strcasecmp(sep->arg[1], "reset")) {
RuleManager::Instance()->ResetRules(true);
c->Message(Chat::White, "The running ruleset has been set to defaults");
}
else if (!strcasecmp(sep->arg[1], "get")) {
if (sep->argnum != 2) {
c->Message(Chat::Red, "Invalid argument count, see help.");
return;
}
std::string value;
if (!RuleManager::Instance()->GetRule(sep->arg[2], value)) {
c->Message(Chat::Red, "Unable to find rule %s", sep->arg[2]);
}
else {
c->Message(Chat::White, "%s - %s", sep->arg[2], value.c_str());
}
}
else if (!strcasecmp(sep->arg[1], "set")) {
if (sep->argnum != 3) {
c->Message(Chat::Red, "Invalid argument count, see help.");
return;
}
if (!RuleManager::Instance()->SetRule(sep->arg[2], sep->arg[3], nullptr, false, true)) {
c->Message(Chat::Red, "Failed to modify rule");
}
else {
c->Message(Chat::White, "Rule modified locally.");
}
}
else if (!strcasecmp(sep->arg[1], "setdb")) {
if (sep->argnum != 3) {
c->Message(Chat::Red, "Invalid argument count, see help.");
return;
}
if (!RuleManager::Instance()->SetRule(sep->arg[2], sep->arg[3], &database, true, true)) {
c->Message(Chat::Red, "Failed to modify rule");
}
else {
c->Message(Chat::White, "Rule modified locally and in the database.");
}
}
else if (!strcasecmp(sep->arg[1], "list")) {
if (sep->argnum == 1) {
std::vector<const char *> rule_list;
if (!RuleManager::Instance()->ListCategories(rule_list)) {
c->Message(Chat::Red, "Failed to list categories!");
return;
}
c->Message(Chat::White, "Rule Categories:");
std::vector<const char *>::iterator cur, end;
cur = rule_list.begin();
end = rule_list.end();
for (; cur != end; ++cur) {
c->Message(Chat::White, " %s", *cur);
}
}
else if (sep->argnum == 2) {
const char *catfilt = nullptr;
if (std::string("all") != sep->arg[2]) {
catfilt = sep->arg[2];
}
std::vector<const char *> rule_list;
if (!RuleManager::Instance()->ListRules(catfilt, rule_list)) {
c->Message(Chat::Red, "Failed to list rules!");
return;
}
c->Message(Chat::White, "Rules in category %s:", sep->arg[2]);
std::vector<const char *>::iterator cur, end;
cur = rule_list.begin();
end = rule_list.end();
for (; cur != end; ++cur) {
c->Message(Chat::White, " %s", *cur);
}
}
else {
c->Message(Chat::Red, "Invalid argument count, see help.");
}
}
else if (!strcasecmp(sep->arg[1], "values")) {
if (sep->argnum != 2) {
c->Message(Chat::Red, "Invalid argument count, see help.");
return;
}
else {
const char *catfilt = nullptr;
if (std::string("all") != sep->arg[2]) {
catfilt = sep->arg[2];
}
std::vector<const char *> rule_list;
if (!RuleManager::Instance()->ListRules(catfilt, rule_list)) {
c->Message(Chat::Red, "Failed to list rules!");
return;
}
c->Message(Chat::White, "Rules & values in category %s:", sep->arg[2]);
std::vector<const char *>::iterator cur, end;
cur = rule_list.begin();
end = rule_list.end();
for (std::string tmp_value; cur != end; ++cur) {
if (RuleManager::Instance()->GetRule(*cur, tmp_value)) {
c->Message(Chat::White, " %s - %s", *cur, tmp_value.c_str());
}
}
}
}
else {
c->Message(Chat::Yellow, "Invalid action specified. use '#rules help' for help");
}
}