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* Initial commit checkpoint * More functions converted * Commify * More functions * Fin * Sort declarations * Split functions between files * Bots * Update strings.h * Split * Revert find replaces * Repository template * Money * Misc function * Update CMakeLists.txt * Saylink * Update strings.cpp * Swap Strings::Saylink for Saylink::Create since saylink is coupled to zone database * API casings
71 lines
1.8 KiB
C++
Executable File
71 lines
1.8 KiB
C++
Executable File
#include "../client.h"
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#include "../groups.h"
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#include "../raids.h"
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#include "../raids.h"
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void command_raidloot(Client *c, const Seperator *sep)
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{
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int arguments = sep->argnum;
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if (!arguments) {
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c->Message(Chat::White, "Usage: #raidloot [All|GroupLeader|RaidLeader|Selected]");
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return;
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}
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auto client_raid = c->GetRaid();
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if (!client_raid) {
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c->Message(Chat::White, "You must be in a Raid to use this command.");
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return;
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}
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if (!client_raid->IsLeader(c)) {
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c->Message(Chat::White, "You must be the Raid Leader to use this command.");
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return;
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}
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std::string raid_loot_type = Strings::ToLower(sep->arg[1]);
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bool is_all = raid_loot_type.find("all") != std::string::npos;
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bool is_group_leader = raid_loot_type.find("groupleader") != std::string::npos;
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bool is_raid_leader = raid_loot_type.find("raidleader") != std::string::npos;
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bool is_selected = raid_loot_type.find("selected") != std::string::npos;
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if (
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!is_all &&
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!is_group_leader &&
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!is_raid_leader &&
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!is_selected
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) {
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c->Message(Chat::White, "Usage: #raidloot [All|GroupLeader|RaidLeader|Selected]");
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return;
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}
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std::map<uint32, std::string> loot_types = {
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{RaidLootTypes::All, "All"},
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{RaidLootTypes::GroupLeader, "GroupLeader"},
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{RaidLootTypes::RaidLeader, "RaidLeader"},
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{RaidLootTypes::Selected, "Selected"}
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};
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uint32 loot_type;
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if (is_all) {
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loot_type = RaidLootTypes::All;
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}
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else if (is_group_leader) {
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loot_type = RaidLootTypes::GroupLeader;
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}
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else if (is_raid_leader) {
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loot_type = RaidLootTypes::RaidLeader;
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}
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else if (is_selected) {
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loot_type = RaidLootTypes::Selected;
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}
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c->Message(
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Chat::White,
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fmt::format(
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"Loot type changed to {} ({}).",
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loot_types[loot_type],
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loot_type
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).c_str()
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);
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}
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