eqemu-server/zone/lua_mod.h
Natedog2012 3341c0b7ab
[Luamod] Add CalcSpellEffectValue_formula to luamods (#2721)
* [Luamod] Add CalcSpellEffectValue_formula to luamods with example code in utils/mods/spell_formula.lua

* Fix typo

* Change formula down to uint32, fix format issues and remove debug on lua file
2023-01-11 17:49:35 -06:00

46 lines
1.8 KiB
C++

#pragma once
#include <string>
struct lua_State;
class LuaParser;
class LuaMod
{
public:
LuaMod(lua_State *ls, LuaParser *lp, const std::string &package_name) {
L = ls;
parser_ = lp;
package_name_ = package_name;
Init();
}
~LuaMod() { }
void Init();
void MeleeMitigation(Mob *self, Mob *attacker, DamageHitInfo &hit, ExtraAttackOptions *opts, bool &ignoreDefault);
void ApplyDamageTable(Mob *self, DamageHitInfo &hit, bool &ignoreDefault);
void AvoidDamage(Mob *self, Mob *other, DamageHitInfo &hit, bool &returnValue, bool &ignoreDefault);
void CheckHitChance(Mob *self, Mob* other, DamageHitInfo &hit, bool &returnValue, bool &ignoreDefault);
void CommonOutgoingHitSuccess(Mob *self, Mob* other, DamageHitInfo &hit, ExtraAttackOptions *opts, bool &ignoreDefault);
void TryCriticalHit(Mob *self, Mob *defender, DamageHitInfo &hit, ExtraAttackOptions *opts, bool &ignoreDefault);
void GetRequiredAAExperience(Client *self, uint32 &returnValue, bool &ignoreDefault);
void GetEXPForLevel(Client *self, uint16 level, uint32 &returnValue, bool &ignoreDefault);
void GetExperienceForKill(Client *self, Mob *against, uint64 &returnValue, bool &ignoreDefault);
void CalcSpellEffectValue_formula(Mob *self, uint32 formula, int64 base_value, int64 max_value, int caster_level, uint16 spell_id, int ticsremaining, int64 &returnValue, bool &ignoreDefault);
private:
LuaParser *parser_;
lua_State *L;
std::string package_name_;
bool m_has_melee_mitigation;
bool m_has_apply_damage_table;
bool m_has_avoid_damage;
bool m_has_check_hit_chance;
bool m_has_common_outgoing_hit_success;
bool m_has_try_critical_hit;
bool m_has_get_required_aa_experience;
bool m_has_get_exp_for_level;
bool m_has_get_experience_for_kill;
bool m_has_calc_spell_effect_value_formula;
};