eqemu-server/zone/quest_parser_collection.cpp
Alex King 3335cacac1
[Bots] Cleanup and remove preprocessors. (#2757)
* [Bots] Cleanup and remove preprocessors.

- Removes every `#ifdef BOTS` we have and locks bots behind `Bots:AllowBots` rule.
- Bot updates are now done by default similar to regular database updates.
- Modify `CMakeLists.txt`, `.drone.yml`, and `BUILD.md` to match the removal of `EQEMU_ENABLE_BOTS`.

* Cleanup

- Add SQL for enabling bots for servers with bots.
- Add message that tells players/operators bots are disabled.

* Suggested changes.

* Bot injection stuff

* Change SQL to bot SQL.

* Tweaks

* Remove `is_bot`

* Update version.h

* Update main.cpp

* Update database.cpp

* Fix name availability crash

* Remove bots from update script

Co-authored-by: Akkadius <akkadius1@gmail.com>
2023-01-20 12:35:33 -06:00

1308 lines
36 KiB
C++

/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2006 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "../common/global_define.h"
#include "../common/misc_functions.h"
#include "../common/features.h"
#include "quest_parser_collection.h"
#include "quest_interface.h"
#include "zone.h"
#include "questmgr.h"
#include "../common/path_manager.h"
#include "../common/repositories/perl_event_export_settings_repository.h"
#include <stdio.h>
extern Zone* zone;
extern void MapOpcodes();
QuestParserCollection::QuestParserCollection() {
_player_quest_status = QuestUnloaded;
_global_player_quest_status = QuestUnloaded;
_global_npc_quest_status = QuestUnloaded;
_bot_quest_status = QuestUnloaded;
_global_bot_quest_status = QuestUnloaded;
}
QuestParserCollection::~QuestParserCollection() {
}
void QuestParserCollection::RegisterQuestInterface(QuestInterface *qi, std::string ext) {
_interfaces[qi->GetIdentifier()] = qi;
_extensions[qi->GetIdentifier()] = ext;
_load_precedence.push_back(qi);
}
void QuestParserCollection::ClearInterfaces() {
_interfaces.clear();
_extensions.clear();
_load_precedence.clear();
}
void QuestParserCollection::AddVar(std::string name, std::string val) {
auto iter = _load_precedence.begin();
while(iter != _load_precedence.end()) {
(*iter)->AddVar(name, val);
++iter;
}
}
void QuestParserCollection::Init() {
auto iter = _load_precedence.begin();
while(iter != _load_precedence.end()) {
(*iter)->Init();
++iter;
}
}
void QuestParserCollection::ReloadQuests(bool reset_timers) {
if (reset_timers) {
quest_manager.ClearAllTimers();
}
MapOpcodes();
_npc_quest_status.clear();
_player_quest_status = QuestUnloaded;
_global_player_quest_status = QuestUnloaded;
_global_npc_quest_status = QuestUnloaded;
_bot_quest_status = QuestUnloaded;
_global_bot_quest_status = QuestUnloaded;
_spell_quest_status.clear();
_item_quest_status.clear();
_encounter_quest_status.clear();
auto iter = _load_precedence.begin();
while (iter != _load_precedence.end()) {
(*iter)->ReloadQuests();
++iter;
}
}
void QuestParserCollection::RemoveEncounter(const std::string name) {
auto iter = _load_precedence.begin();
while(iter != _load_precedence.end()) {
(*iter)->RemoveEncounter(name);
++iter;
}
}
bool QuestParserCollection::HasQuestSub(uint32 npcid, QuestEventID evt, bool check_encounters) {
return HasQuestSubLocal(npcid, evt) || HasQuestSubGlobal(evt) || (check_encounters && NPCHasEncounterSub(npcid, evt));
}
bool QuestParserCollection::NPCHasEncounterSub(uint32 npc_id, QuestEventID evt) {
std::string package_name = "npc_" + std::to_string(npc_id);
return HasEncounterSub(evt, package_name);
}
bool QuestParserCollection::HasQuestSubLocal(uint32 npcid, QuestEventID evt) {
auto iter = _npc_quest_status.find(npcid);
if(iter != _npc_quest_status.end()) {
//loaded or failed to load
if(iter->second != QuestFailedToLoad) {
auto qiter = _interfaces.find(iter->second);
if(qiter->second->HasQuestSub(npcid, evt)) {
return true;
}
}
} else {
std::string filename;
QuestInterface *qi = GetQIByNPCQuest(npcid, filename);
if(qi) {
_npc_quest_status[npcid] = qi->GetIdentifier();
qi->LoadNPCScript(filename, npcid);
if(qi->HasQuestSub(npcid, evt)) {
return true;
}
} else {
_npc_quest_status[npcid] = QuestFailedToLoad;
}
}
return false;
}
bool QuestParserCollection::HasQuestSubGlobal(QuestEventID evt) {
if(_global_npc_quest_status == QuestUnloaded) {
std::string filename;
QuestInterface *qi = GetQIByGlobalNPCQuest(filename);
if(qi) {
qi->LoadGlobalNPCScript(filename);
_global_npc_quest_status = qi->GetIdentifier();
if(qi->HasGlobalQuestSub(evt)) {
return true;
}
}
} else {
if(_global_npc_quest_status != QuestFailedToLoad) {
auto qiter = _interfaces.find(_global_npc_quest_status);
if(qiter->second->HasGlobalQuestSub(evt)) {
return true;
}
}
}
return false;
}
bool QuestParserCollection::PlayerHasQuestSub(QuestEventID evt, bool check_encounters) {
return PlayerHasQuestSubLocal(evt) || PlayerHasQuestSubGlobal(evt) || (check_encounters && PlayerHasEncounterSub(evt));
}
bool QuestParserCollection::PlayerHasEncounterSub(QuestEventID evt) {
return HasEncounterSub(evt, "player");
}
bool QuestParserCollection::PlayerHasQuestSubLocal(QuestEventID evt) {
if(_player_quest_status == QuestUnloaded) {
std::string filename;
QuestInterface *qi = GetQIByPlayerQuest(filename);
if(qi) {
_player_quest_status = qi->GetIdentifier();
qi->LoadPlayerScript(filename);
return qi->PlayerHasQuestSub(evt);
}
} else if(_player_quest_status != QuestFailedToLoad) {
auto iter = _interfaces.find(_player_quest_status);
return iter->second->PlayerHasQuestSub(evt);
}
return false;
}
bool QuestParserCollection::PlayerHasQuestSubGlobal(QuestEventID evt) {
if(_global_player_quest_status == QuestUnloaded) {
std::string filename;
QuestInterface *qi = GetQIByGlobalPlayerQuest(filename);
if(qi) {
_global_player_quest_status = qi->GetIdentifier();
qi->LoadGlobalPlayerScript(filename);
return qi->GlobalPlayerHasQuestSub(evt);
}
} else if(_global_player_quest_status != QuestFailedToLoad) {
auto iter = _interfaces.find(_global_player_quest_status);
return iter->second->GlobalPlayerHasQuestSub(evt);
}
return false;
}
bool QuestParserCollection::SpellHasEncounterSub(uint32 spell_id, QuestEventID evt) {
std::string package_name = "spell_" + std::to_string(spell_id);
return HasEncounterSub(evt, package_name);
}
bool QuestParserCollection::SpellHasQuestSub(uint32 spell_id, QuestEventID evt, bool check_encounters) {
if (check_encounters && SpellHasEncounterSub(spell_id, evt)) {
return true;
}
auto iter = _spell_quest_status.find(spell_id);
if(iter != _spell_quest_status.end()) {
//loaded or failed to load
if(iter->second != QuestFailedToLoad) {
auto qiter = _interfaces.find(iter->second);
return qiter->second->SpellHasQuestSub(spell_id, evt);
}
} else if(_spell_quest_status[spell_id] != QuestFailedToLoad){
std::string filename;
QuestInterface *qi = GetQIBySpellQuest(spell_id, filename);
if(qi) {
_spell_quest_status[spell_id] = qi->GetIdentifier();
qi->LoadSpellScript(filename, spell_id);
return qi->SpellHasQuestSub(spell_id, evt);
} else {
_spell_quest_status[spell_id] = QuestFailedToLoad;
}
}
return false;
}
bool QuestParserCollection::ItemHasEncounterSub(EQ::ItemInstance* item, QuestEventID evt) {
if (item) {
std::string package_name = "item_" + std::to_string(item->GetID());
return HasEncounterSub(evt, package_name);
}
return false;
}
bool QuestParserCollection::ItemHasQuestSub(EQ::ItemInstance *itm, QuestEventID evt, bool check_encounters) {
if (itm == nullptr)
return false;
if (check_encounters && ItemHasEncounterSub(itm, evt)) {
return true;
}
std::string item_script;
if(itm->GetItem()->ScriptFileID != 0) {
item_script = "script_";
item_script += std::to_string(itm->GetItem()->ScriptFileID);
} else if(strlen(itm->GetItem()->CharmFile) > 0) {
item_script = itm->GetItem()->CharmFile;
} else {
item_script = std::to_string(itm->GetID());
}
uint32 item_id = itm->GetID();
auto iter = _item_quest_status.find(item_id);
if(iter != _item_quest_status.end()) {
//loaded or failed to load
if(iter->second != QuestFailedToLoad) {
auto qiter = _interfaces.find(iter->second);
return qiter->second->ItemHasQuestSub(itm, evt);
}
} else {
std::string filename;
QuestInterface *qi = GetQIByItemQuest(item_script, filename);
if(qi) {
_item_quest_status[item_id] = qi->GetIdentifier();
qi->LoadItemScript(filename, itm);
return qi->ItemHasQuestSub(itm, evt);
} else {
_item_quest_status[item_id] = QuestFailedToLoad;
}
}
return false;
}
bool QuestParserCollection::HasEncounterSub(QuestEventID evt, const std::string& package_name) {
for (auto it = _encounter_quest_status.begin(); it != _encounter_quest_status.end(); ++it) {
if (it->second != QuestFailedToLoad) {
auto qit = _interfaces.find(it->second);
if (qit != _interfaces.end() && qit->second->HasEncounterSub(package_name, evt)) {
return true;
}
}
}
return false;
}
int QuestParserCollection::EventNPC(QuestEventID evt, NPC *npc, Mob *init, std::string data, uint32 extra_data,
std::vector<std::any> *extra_pointers) {
int rd = DispatchEventNPC(evt, npc, init, data, extra_data, extra_pointers);
int rl = EventNPCLocal(evt, npc, init, data, extra_data, extra_pointers);
int rg = EventNPCGlobal(evt, npc, init, data, extra_data, extra_pointers);
//Local quests returning non-default values have priority over global quests
if(rl != 0) {
return rl;
} else if(rg != 0) {
return rg;
} else if(rd != 0) {
return rd;
}
return 0;
}
int QuestParserCollection::EventNPCLocal(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data,
std::vector<std::any> *extra_pointers) {
auto iter = _npc_quest_status.find(npc->GetNPCTypeID());
if(iter != _npc_quest_status.end()) {
//loaded or failed to load
if(iter->second != QuestFailedToLoad) {
auto qiter = _interfaces.find(iter->second);
return qiter->second->EventNPC(evt, npc, init, data, extra_data, extra_pointers);
}
} else if (_npc_quest_status[npc->GetNPCTypeID()] != QuestFailedToLoad){
std::string filename;
QuestInterface *qi = GetQIByNPCQuest(npc->GetNPCTypeID(), filename);
if(qi) {
_npc_quest_status[npc->GetNPCTypeID()] = qi->GetIdentifier();
qi->LoadNPCScript(filename, npc->GetNPCTypeID());
return qi->EventNPC(evt, npc, init, data, extra_data, extra_pointers);
} else {
_npc_quest_status[npc->GetNPCTypeID()] = QuestFailedToLoad;
}
}
return 0;
}
int QuestParserCollection::EventNPCGlobal(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data,
std::vector<std::any> *extra_pointers) {
if(_global_npc_quest_status != QuestUnloaded && _global_npc_quest_status != QuestFailedToLoad) {
auto qiter = _interfaces.find(_global_npc_quest_status);
return qiter->second->EventGlobalNPC(evt, npc, init, data, extra_data, extra_pointers);
}
else if(_global_npc_quest_status != QuestFailedToLoad){
std::string filename;
QuestInterface *qi = GetQIByGlobalNPCQuest(filename);
if(qi) {
_global_npc_quest_status = qi->GetIdentifier();
qi->LoadGlobalNPCScript(filename);
return qi->EventGlobalNPC(evt, npc, init, data, extra_data, extra_pointers);
} else {
_global_npc_quest_status = QuestFailedToLoad;
}
}
return 0;
}
int QuestParserCollection::EventPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data,
std::vector<std::any> *extra_pointers) {
int rd = DispatchEventPlayer(evt, client, data, extra_data, extra_pointers);
int rl = EventPlayerLocal(evt, client, data, extra_data, extra_pointers);
int rg = EventPlayerGlobal(evt, client, data, extra_data, extra_pointers);
//Local quests returning non-default values have priority over global quests
if(rl != 0) {
return rl;
} else if(rg != 0) {
return rg;
} else if(rd != 0) {
return rd;
}
return 0;
}
int QuestParserCollection::EventPlayerLocal(QuestEventID evt, Client *client, std::string data, uint32 extra_data,
std::vector<std::any> *extra_pointers) {
if(_player_quest_status == QuestUnloaded) {
std::string filename;
QuestInterface *qi = GetQIByPlayerQuest(filename);
if(qi) {
_player_quest_status = qi->GetIdentifier();
qi->LoadPlayerScript(filename);
return qi->EventPlayer(evt, client, data, extra_data, extra_pointers);
}
} else {
if(_player_quest_status != QuestFailedToLoad) {
auto iter = _interfaces.find(_player_quest_status);
return iter->second->EventPlayer(evt, client, data, extra_data, extra_pointers);
}
}
return 0;
}
int QuestParserCollection::EventPlayerGlobal(QuestEventID evt, Client *client, std::string data, uint32 extra_data,
std::vector<std::any> *extra_pointers) {
if(_global_player_quest_status == QuestUnloaded) {
std::string filename;
QuestInterface *qi = GetQIByGlobalPlayerQuest(filename);
if(qi) {
_global_player_quest_status = qi->GetIdentifier();
qi->LoadGlobalPlayerScript(filename);
return qi->EventGlobalPlayer(evt, client, data, extra_data, extra_pointers);
}
} else {
if(_global_player_quest_status != QuestFailedToLoad) {
auto iter = _interfaces.find(_global_player_quest_status);
return iter->second->EventGlobalPlayer(evt, client, data, extra_data, extra_pointers);
}
}
return 0;
}
int QuestParserCollection::EventItem(QuestEventID evt, Client *client, EQ::ItemInstance *item, Mob *mob, std::string data, uint32 extra_data,
std::vector<std::any> *extra_pointers) {
// needs pointer validation check on 'item' argument
std::string item_script;
if(item->GetItem()->ScriptFileID != 0) {
item_script = "script_";
item_script += std::to_string(item->GetItem()->ScriptFileID);
} else if(strlen(item->GetItem()->CharmFile) > 0) {
item_script = item->GetItem()->CharmFile;
} else {
item_script = std::to_string(item->GetID());
}
uint32 item_id = item->GetID();
auto iter = _item_quest_status.find(item_id);
if(iter != _item_quest_status.end()) {
//loaded or failed to load
if(iter->second != QuestFailedToLoad) {
auto qiter = _interfaces.find(iter->second);
int ret = DispatchEventItem(evt, client, item, mob, data, extra_data, extra_pointers);
int i = qiter->second->EventItem(evt, client, item, mob, data, extra_data, extra_pointers);
if(i != 0) {
ret = i;
}
return ret;
}
return DispatchEventItem(evt, client, item, mob, data, extra_data, extra_pointers);
} else if(_item_quest_status[item_id] != QuestFailedToLoad){
std::string filename;
QuestInterface *qi = GetQIByItemQuest(item_script, filename);
if(qi) {
_item_quest_status[item_id] = qi->GetIdentifier();
qi->LoadItemScript(filename, item);
int ret = DispatchEventItem(evt, client, item, mob, data, extra_data, extra_pointers);
int i = qi->EventItem(evt, client, item, mob, data, extra_data, extra_pointers);
if(i != 0) {
ret = i;
}
return ret;
} else {
_item_quest_status[item_id] = QuestFailedToLoad;
return DispatchEventItem(evt, client, item, mob, data, extra_data, extra_pointers);
}
}
return 0;
}
int QuestParserCollection::EventSpell(
QuestEventID evt,
Mob* mob,
Client *client,
uint32 spell_id,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
auto iter = _spell_quest_status.find(spell_id);
if (iter != _spell_quest_status.end()) {
//loaded or failed to load
if (iter->second != QuestFailedToLoad) {
auto qi = _interfaces.find(iter->second);
int ret = DispatchEventSpell(evt, mob, client, spell_id, data, extra_data, extra_pointers);
int i = qi->second->EventSpell(evt, mob, client, spell_id, data, extra_data, extra_pointers);
if (i != 0) {
ret = i;
}
return ret;
}
return DispatchEventSpell(evt, mob, client, spell_id, data, extra_data, extra_pointers);
} else if (_spell_quest_status[spell_id] != QuestFailedToLoad) {
std::string filename;
QuestInterface *qi = GetQIBySpellQuest(spell_id, filename);
if (qi) {
_spell_quest_status[spell_id] = qi->GetIdentifier();
qi->LoadSpellScript(filename, spell_id);
int ret = DispatchEventSpell(evt, mob, client, spell_id, data, extra_data, extra_pointers);
int i = qi->EventSpell(evt, mob, client, spell_id, data, extra_data, extra_pointers);
if (i != 0) {
ret = i;
}
return ret;
} else {
_spell_quest_status[spell_id] = QuestFailedToLoad;
return DispatchEventSpell(evt, mob, client, spell_id, data, extra_data, extra_pointers);
}
}
return 0;
}
int QuestParserCollection::EventEncounter(QuestEventID evt, std::string encounter_name, std::string data, uint32 extra_data,
std::vector<std::any> *extra_pointers) {
auto iter = _encounter_quest_status.find(encounter_name);
if(iter != _encounter_quest_status.end()) {
//loaded or failed to load
if(iter->second != QuestFailedToLoad) {
auto qiter = _interfaces.find(iter->second);
return qiter->second->EventEncounter(evt, encounter_name, data, extra_data, extra_pointers);
}
} else if(_encounter_quest_status[encounter_name] != QuestFailedToLoad){
std::string filename;
QuestInterface *qi = GetQIByEncounterQuest(encounter_name, filename);
if(qi) {
_encounter_quest_status[encounter_name] = qi->GetIdentifier();
qi->LoadEncounterScript(filename, encounter_name);
return qi->EventEncounter(evt, encounter_name, data, extra_data, extra_pointers);
} else {
_encounter_quest_status[encounter_name] = QuestFailedToLoad;
}
}
return 0;
}
QuestInterface *QuestParserCollection::GetQIByNPCQuest(uint32 npcid, std::string &filename) {
// first look for /quests/zone/npcid.ext (precedence)
filename = fmt::format("{}/{}/{}", path.GetQuestsPath(), zone->GetShortName(), npcid);
std::string tmp;
FILE *f = nullptr;
auto iter = _load_precedence.begin();
while(iter != _load_precedence.end()) {
tmp = filename;
auto ext = _extensions.find((*iter)->GetIdentifier());
tmp += ".";
tmp += ext->second;
f = fopen(tmp.c_str(), "r");
if(f) {
fclose(f);
filename = tmp;
return (*iter);
}
++iter;
}
//second look for /quests/zone/npcname.ext (precedence)
const NPCType *npc_type = content_db.LoadNPCTypesData(npcid);
if (!npc_type && npcid != ZONE_CONTROLLER_NPC_ID) {
return nullptr;
}
std::string npc_name;
if (npcid == ZONE_CONTROLLER_NPC_ID){
npc_name = "zone_controller";
}
else{
npc_name = npc_type->name;
}
int sz = static_cast<int>(npc_name.length());
for(int i = 0; i < sz; ++i) {
if(npc_name[i] == '`') {
npc_name[i] = '-';
}
}
filename = fmt::format("{}/{}/{}", path.GetQuestsPath(), zone->GetShortName(), npc_name);
iter = _load_precedence.begin();
while(iter != _load_precedence.end()) {
tmp = filename;
auto ext = _extensions.find((*iter)->GetIdentifier());
tmp += ".";
tmp += ext->second;
f = fopen(tmp.c_str(), "r");
if(f) {
fclose(f);
filename = tmp;
return (*iter);
}
++iter;
}
// third look for /quests/global/npcid.ext (precedence)
filename = fmt::format("{}/{}/{}", path.GetQuestsPath(), QUEST_GLOBAL_DIRECTORY, npcid);
iter = _load_precedence.begin();
while(iter != _load_precedence.end()) {
tmp = filename;
auto ext = _extensions.find((*iter)->GetIdentifier());
tmp += ".";
tmp += ext->second;
f = fopen(tmp.c_str(), "r");
if(f) {
fclose(f);
filename = tmp;
return (*iter);
}
++iter;
}
// fourth look for /quests/global/npcname.ext (precedence)
filename = fmt::format("{}/{}/{}", path.GetQuestsPath(), QUEST_GLOBAL_DIRECTORY, npc_name);
iter = _load_precedence.begin();
while(iter != _load_precedence.end()) {
tmp = filename;
auto ext = _extensions.find((*iter)->GetIdentifier());
tmp += ".";
tmp += ext->second;
f = fopen(tmp.c_str(), "r");
if(f) {
fclose(f);
filename = tmp;
return (*iter);
}
++iter;
}
// fifth look for /quests/zone/default.ext (precedence)
filename = fmt::format("{}/{}/default", path.GetQuestsPath(), zone->GetShortName());
iter = _load_precedence.begin();
while(iter != _load_precedence.end()) {
tmp = filename;
auto ext = _extensions.find((*iter)->GetIdentifier());
tmp += ".";
tmp += ext->second;
f = fopen(tmp.c_str(), "r");
if(f) {
fclose(f);
filename = tmp;
return (*iter);
}
++iter;
}
// last look for /quests/global/default.ext (precedence)
filename = fmt::format("{}/{}/default", path.GetQuestsPath(), QUEST_GLOBAL_DIRECTORY);
iter = _load_precedence.begin();
while(iter != _load_precedence.end()) {
tmp = filename;
auto ext = _extensions.find((*iter)->GetIdentifier());
tmp += ".";
tmp += ext->second;
f = fopen(tmp.c_str(), "r");
if(f) {
fclose(f);
filename = tmp;
return (*iter);
}
++iter;
}
return nullptr;
}
QuestInterface *QuestParserCollection::GetQIByPlayerQuest(std::string &filename) {
if(!zone || !zone->IsLoaded())
return nullptr;
// first look for /quests/zone/player_v[instance_version].ext (precedence)
filename = fmt::format("{}/{}/player_v{}", path.GetQuestsPath(), zone->GetShortName(), zone->GetInstanceVersion());
std::string tmp;
FILE *f = nullptr;
auto iter = _load_precedence.begin();
while(iter != _load_precedence.end()) {
tmp = filename;
auto ext = _extensions.find((*iter)->GetIdentifier());
tmp += ".";
tmp += ext->second;
f = fopen(tmp.c_str(), "r");
if(f) {
fclose(f);
filename = tmp;
return (*iter);
}
++iter;
}
// second look for /quests/zone/player.ext (precedence)
filename = fmt::format("{}/{}/player", path.GetQuestsPath(), zone->GetShortName());
iter = _load_precedence.begin();
while(iter != _load_precedence.end()) {
tmp = filename;
auto ext = _extensions.find((*iter)->GetIdentifier());
tmp += ".";
tmp += ext->second;
f = fopen(tmp.c_str(), "r");
if(f) {
fclose(f);
filename = tmp;
return (*iter);
}
++iter;
}
// third look for /quests/global/player.ext (precedence)
filename = fmt::format("{}/{}/player", path.GetQuestsPath(), QUEST_GLOBAL_DIRECTORY);
iter = _load_precedence.begin();
while(iter != _load_precedence.end()) {
tmp = filename;
auto ext = _extensions.find((*iter)->GetIdentifier());
tmp += ".";
tmp += ext->second;
f = fopen(tmp.c_str(), "r");
if(f) {
fclose(f);
filename = tmp;
return (*iter);
}
++iter;
}
return nullptr;
}
QuestInterface *QuestParserCollection::GetQIByGlobalNPCQuest(std::string &filename) {
// simply look for /quests/global/global_npc.ext
filename = fmt::format("{}/{}/global_npc", path.GetQuestsPath(), QUEST_GLOBAL_DIRECTORY);
std::string tmp;
FILE *f = nullptr;
auto iter = _load_precedence.begin();
while(iter != _load_precedence.end()) {
tmp = filename;
auto ext = _extensions.find((*iter)->GetIdentifier());
tmp += ".";
tmp += ext->second;
f = fopen(tmp.c_str(), "r");
if(f) {
fclose(f);
filename = tmp;
return (*iter);
}
++iter;
}
return nullptr;
}
QuestInterface *QuestParserCollection::GetQIByGlobalPlayerQuest(std::string &filename) {
// first look for /quests/global/player.ext (precedence)
filename = fmt::format("{}/{}/global_player", path.GetQuestsPath(), QUEST_GLOBAL_DIRECTORY);
std::string tmp;
FILE *f = nullptr;
auto iter = _load_precedence.begin();
while(iter != _load_precedence.end()) {
tmp = filename;
auto ext = _extensions.find((*iter)->GetIdentifier());
tmp += ".";
tmp += ext->second;
f = fopen(tmp.c_str(), "r");
if(f) {
fclose(f);
filename = tmp;
return (*iter);
}
++iter;
}
return nullptr;
}
QuestInterface *QuestParserCollection::GetQIBySpellQuest(uint32 spell_id, std::string &filename) {
//first look for /quests/zone/spells/spell_id.ext (precedence)
filename = fmt::format("{}/{}/spells/{}", path.GetQuestsPath(), zone->GetShortName(), spell_id);
std::string tmp;
FILE *f = nullptr;
auto iter = _load_precedence.begin();
while(iter != _load_precedence.end()) {
tmp = filename;
auto ext = _extensions.find((*iter)->GetIdentifier());
tmp += ".";
tmp += ext->second;
f = fopen(tmp.c_str(), "r");
if(f) {
fclose(f);
filename = tmp;
return (*iter);
}
++iter;
}
// second look for /quests/global/spells/spell_id.ext (precedence)
filename = fmt::format("{}/{}/spells/{}", path.GetQuestsPath(), QUEST_GLOBAL_DIRECTORY, spell_id);
iter = _load_precedence.begin();
while(iter != _load_precedence.end()) {
tmp = filename;
auto ext = _extensions.find((*iter)->GetIdentifier());
tmp += ".";
tmp += ext->second;
f = fopen(tmp.c_str(), "r");
if(f) {
fclose(f);
filename = tmp;
return (*iter);
}
++iter;
}
// third look for /quests/zone/spells/default.ext (precedence)
filename = fmt::format("{}/{}/spells/default", path.GetQuestsPath(), zone->GetShortName());
iter = _load_precedence.begin();
while(iter != _load_precedence.end()) {
tmp = filename;
auto ext = _extensions.find((*iter)->GetIdentifier());
tmp += ".";
tmp += ext->second;
f = fopen(tmp.c_str(), "r");
if(f) {
fclose(f);
filename = tmp;
return (*iter);
}
++iter;
}
// last look for /quests/global/spells/default.ext (precedence)
filename = fmt::format("{}/{}/spells/default", path.GetQuestsPath(), QUEST_GLOBAL_DIRECTORY);
iter = _load_precedence.begin();
while(iter != _load_precedence.end()) {
tmp = filename;
auto ext = _extensions.find((*iter)->GetIdentifier());
tmp += ".";
tmp += ext->second;
f = fopen(tmp.c_str(), "r");
if(f) {
fclose(f);
filename = tmp;
return (*iter);
}
++iter;
}
return nullptr;
}
QuestInterface *QuestParserCollection::GetQIByItemQuest(std::string item_script, std::string &filename) {
// first look for /quests/zone/items/item_script.ext (precedence)
filename = fmt::format("{}/{}/items/{}", path.GetQuestsPath(), zone->GetShortName(), item_script);
std::string tmp;
FILE *f = nullptr;
auto iter = _load_precedence.begin();
while(iter != _load_precedence.end()) {
tmp = filename;
auto ext = _extensions.find((*iter)->GetIdentifier());
tmp += ".";
tmp += ext->second;
f = fopen(tmp.c_str(), "r");
if(f) {
fclose(f);
filename = tmp;
return (*iter);
}
++iter;
}
// second look for /quests/global/items/item_script.ext (precedence)
filename = fmt::format("{}/{}/items/{}", path.GetQuestsPath(), QUEST_GLOBAL_DIRECTORY, item_script);
iter = _load_precedence.begin();
while(iter != _load_precedence.end()) {
tmp = filename;
auto ext = _extensions.find((*iter)->GetIdentifier());
tmp += ".";
tmp += ext->second;
f = fopen(tmp.c_str(), "r");
if(f) {
fclose(f);
filename = tmp;
return (*iter);
}
++iter;
}
// third look for /quests/zone/items/default.ext (precedence)
filename = fmt::format("{}/{}/items/default", path.GetQuestsPath(), zone->GetShortName());
iter = _load_precedence.begin();
while(iter != _load_precedence.end()) {
tmp = filename;
auto ext = _extensions.find((*iter)->GetIdentifier());
tmp += ".";
tmp += ext->second;
f = fopen(tmp.c_str(), "r");
if(f) {
fclose(f);
filename = tmp;
return (*iter);
}
++iter;
}
// last look for /quests/global/items/default.ext (precedence)
filename = fmt::format("{}/{}/items/default", path.GetQuestsPath(), QUEST_GLOBAL_DIRECTORY);
iter = _load_precedence.begin();
while(iter != _load_precedence.end()) {
tmp = filename;
auto ext = _extensions.find((*iter)->GetIdentifier());
tmp += ".";
tmp += ext->second;
f = fopen(tmp.c_str(), "r");
if(f) {
fclose(f);
filename = tmp;
return (*iter);
}
++iter;
}
return nullptr;
}
QuestInterface *QuestParserCollection::GetQIByEncounterQuest(std::string encounter_name, std::string &filename) {
// first look for /quests/zone/encounters/encounter_name.ext (precedence)
filename = fmt::format("{}/{}/encounters/{}", path.GetQuestsPath(), zone->GetShortName(), encounter_name);
std::string tmp;
FILE *f = nullptr;
auto iter = _load_precedence.begin();
while(iter != _load_precedence.end()) {
tmp = filename;
auto ext = _extensions.find((*iter)->GetIdentifier());
tmp += ".";
tmp += ext->second;
f = fopen(tmp.c_str(), "r");
if(f) {
fclose(f);
filename = tmp;
return (*iter);
}
++iter;
}
// second look for /quests/global/encounters/encounter_name.ext (precedence)
filename = fmt::format("{}/{}/encounters/{}", path.GetQuestsPath(), QUEST_GLOBAL_DIRECTORY, encounter_name);
iter = _load_precedence.begin();
while(iter != _load_precedence.end()) {
tmp = filename;
auto ext = _extensions.find((*iter)->GetIdentifier());
tmp += ".";
tmp += ext->second;
f = fopen(tmp.c_str(), "r");
if(f) {
fclose(f);
filename = tmp;
return (*iter);
}
++iter;
}
return nullptr;
}
void QuestParserCollection::GetErrors(std::list<std::string> &quest_errors) {
quest_errors.clear();
auto iter = _load_precedence.begin();
while (iter != _load_precedence.end()) {
(*iter)->GetErrors(quest_errors);
++iter;
}
}
int QuestParserCollection::DispatchEventNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data,
std::vector<std::any> *extra_pointers) {
int ret = 0;
auto iter = _load_precedence.begin();
while(iter != _load_precedence.end()) {
int i = (*iter)->DispatchEventNPC(evt, npc, init, data, extra_data, extra_pointers);
if(i != 0) {
ret = i;
}
++iter;
}
return ret;
}
int QuestParserCollection::DispatchEventPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data,
std::vector<std::any> *extra_pointers) {
int ret = 0;
auto iter = _load_precedence.begin();
while(iter != _load_precedence.end()) {
int i = (*iter)->DispatchEventPlayer(evt, client, data, extra_data, extra_pointers);
if(i != 0) {
ret = i;
}
++iter;
}
return ret;
}
int QuestParserCollection::DispatchEventItem(QuestEventID evt, Client *client, EQ::ItemInstance *item, Mob *mob, std::string data,
uint32 extra_data, std::vector<std::any> *extra_pointers) {
int ret = 0;
auto iter = _load_precedence.begin();
while(iter != _load_precedence.end()) {
int i = (*iter)->DispatchEventItem(evt, client, item, mob, data, extra_data, extra_pointers);
if(i != 0) {
ret = i;
}
++iter;
}
return ret;
}
int QuestParserCollection::DispatchEventSpell(
QuestEventID evt,
Mob* mob,
Client *client,
uint32 spell_id,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
int ret = 0;
auto iter = _load_precedence.begin();
while(iter != _load_precedence.end()) {
int i = (*iter)->DispatchEventSpell(evt, mob, client, spell_id, data, extra_data, extra_pointers);
if(i != 0) {
ret = i;
}
++iter;
}
return ret;
}
void QuestParserCollection::LoadPerlEventExportSettings(PerlEventExportSettings *s)
{
for (int i = 0; i < _LargestEventID; i++) {
s[i].qglobals = 1;
s[i].mob = 1;
s[i].zone = 1;
s[i].item = 1;
s[i].event_variables = 1;
}
auto settings = PerlEventExportSettingsRepository::All(database);
for (auto &e: settings) {
s[e.event_id].qglobals = e.export_qglobals;
s[e.event_id].mob = e.export_mob;
s[e.event_id].zone = e.export_zone;
s[e.event_id].item = e.export_item;
s[e.event_id].event_variables = e.export_event;
}
LogInfo("Loaded [{}] Perl Event Export Settings", settings.size());
}
int QuestParserCollection::DispatchEventBot(
QuestEventID evt,
Bot *bot,
Mob *init,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
int ret = 0;
auto iter = _load_precedence.begin();
while (iter != _load_precedence.end()) {
int i = (*iter)->DispatchEventBot(evt, bot, init, data, extra_data, extra_pointers);
if (i != 0) {
ret = i;
}
++iter;
}
return ret;
}
int QuestParserCollection::EventBot(
QuestEventID evt,
Bot *bot,
Mob *init,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
auto rd = DispatchEventBot(evt, bot, init, data, extra_data, extra_pointers);
auto rl = EventBotLocal(evt, bot, init, data, extra_data, extra_pointers);
auto rg = EventBotGlobal(evt, bot, init, data, extra_data, extra_pointers);
//Local quests returning non-default values have priority over global quests
if (rl != 0) {
return rl;
} else if (rg != 0) {
return rg;
} else if (rd != 0) {
return rd;
}
return 0;
}
int QuestParserCollection::EventBotLocal(
QuestEventID evt,
Bot *bot,
Mob *init,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
if (_bot_quest_status == QuestUnloaded) {
std::string filename;
QuestInterface *qi = GetQIByBotQuest(filename);
if (qi) {
_bot_quest_status = qi->GetIdentifier();
qi->LoadBotScript(filename);
return qi->EventBot(evt, bot, init, data, extra_data, extra_pointers);
}
} else {
if (_bot_quest_status != QuestFailedToLoad) {
auto iter = _interfaces.find(_bot_quest_status);
return iter->second->EventBot(evt, bot, init, data, extra_data, extra_pointers);
}
}
return 0;
}
int QuestParserCollection::EventBotGlobal(
QuestEventID evt,
Bot *bot,
Mob *init,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
if (_global_bot_quest_status == QuestUnloaded) {
std::string filename;
QuestInterface *qi = GetQIByGlobalBotQuest(filename);
if (qi) {
_global_bot_quest_status = qi->GetIdentifier();
qi->LoadGlobalBotScript(filename);
return qi->EventGlobalBot(evt, bot, init, data, extra_data, extra_pointers);
}
} else {
if (_global_bot_quest_status != QuestFailedToLoad) {
auto iter = _interfaces.find(_global_bot_quest_status);
return iter->second->EventGlobalBot(evt, bot, init, data, extra_data, extra_pointers);
}
}
return 0;
}
bool QuestParserCollection::BotHasQuestSubLocal(QuestEventID evt) {
if (_bot_quest_status == QuestUnloaded) {
std::string filename;
QuestInterface *qi = GetQIByBotQuest(filename);
if (qi) {
_bot_quest_status = qi->GetIdentifier();
qi->LoadBotScript(filename);
return qi->BotHasQuestSub(evt);
}
} else if (_bot_quest_status != QuestFailedToLoad) {
auto iter = _interfaces.find(_bot_quest_status);
return iter->second->BotHasQuestSub(evt);
}
return false;
}
bool QuestParserCollection::BotHasQuestSubGlobal(QuestEventID evt) {
if (_global_bot_quest_status == QuestUnloaded) {
std::string filename;
QuestInterface *qi = GetQIByGlobalBotQuest(filename);
if (qi) {
_global_bot_quest_status = qi->GetIdentifier();
qi->LoadGlobalBotScript(filename);
return qi->GlobalBotHasQuestSub(evt);
}
} else if (_global_bot_quest_status != QuestFailedToLoad) {
auto iter = _interfaces.find(_global_bot_quest_status);
return iter->second->GlobalBotHasQuestSub(evt);
}
return false;
}
bool QuestParserCollection::BotHasQuestSub(QuestEventID evt) {
return BotHasQuestSubLocal(evt) || BotHasQuestSubGlobal(evt);
}
QuestInterface *QuestParserCollection::GetQIByBotQuest(std::string &filename) {
if (!zone || !zone->IsLoaded()) {
return nullptr;
}
// first look for /quests/zone/bot_v[instance_version].ext (precedence)
filename = fmt::format("{}/{}/bot_v{}", path.GetQuestsPath(), zone->GetShortName(), zone->GetInstanceVersion());
std::string tmp;
FILE *f = nullptr;
auto iter = _load_precedence.begin();
while (iter != _load_precedence.end()) {
auto ext = _extensions.find((*iter)->GetIdentifier());
tmp = fmt::format("{}.{}", filename, ext->second);
f = fopen(tmp.c_str(), "r");
if (f) {
fclose(f);
filename = tmp;
return (*iter);
}
++iter;
}
// second look for /quests/zone/bot.ext (precedence)
filename = fmt::format("{}/{}/bot", path.GetQuestsPath(), zone->GetShortName());
iter = _load_precedence.begin();
while(iter != _load_precedence.end()) {
auto ext = _extensions.find((*iter)->GetIdentifier());
tmp = fmt::format("{}.{}", filename, ext->second);
f = fopen(tmp.c_str(), "r");
if (f) {
fclose(f);
filename = tmp;
return (*iter);
}
++iter;
}
// third look for /quests/global/bot.ext (precedence)
filename = fmt::format("{}/{}/bot", path.GetQuestsPath(), QUEST_GLOBAL_DIRECTORY);
iter = _load_precedence.begin();
while (iter != _load_precedence.end()) {
auto ext = _extensions.find((*iter)->GetIdentifier());
tmp = fmt::format("{}.{}", filename, ext->second);
f = fopen(tmp.c_str(), "r");
if (f) {
fclose(f);
filename = tmp;
return (*iter);
}
++iter;
}
return nullptr;
}
QuestInterface *QuestParserCollection::GetQIByGlobalBotQuest(std::string &filename) {
// first look for /quests/global/global_bot.ext (precedence)
filename = fmt::format("{}/{}/global_bot", path.GetQuestsPath(), QUEST_GLOBAL_DIRECTORY);
std::string tmp;
FILE *f = nullptr;
auto iter = _load_precedence.begin();
while (iter != _load_precedence.end()) {
auto ext = _extensions.find((*iter)->GetIdentifier());
tmp = fmt::format("{}.{}", filename, ext->second);
f = fopen(tmp.c_str(), "r");
if (f) {
fclose(f);
filename = tmp;
return (*iter);
}
++iter;
}
return nullptr;
}