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* [Bots] Cleanup and remove preprocessors. - Removes every `#ifdef BOTS` we have and locks bots behind `Bots:AllowBots` rule. - Bot updates are now done by default similar to regular database updates. - Modify `CMakeLists.txt`, `.drone.yml`, and `BUILD.md` to match the removal of `EQEMU_ENABLE_BOTS`. * Cleanup - Add SQL for enabling bots for servers with bots. - Add message that tells players/operators bots are disabled. * Suggested changes. * Bot injection stuff * Change SQL to bot SQL. * Tweaks * Remove `is_bot` * Update version.h * Update main.cpp * Update database.cpp * Fix name availability crash * Remove bots from update script Co-authored-by: Akkadius <akkadius1@gmail.com>
84 lines
2.1 KiB
C++
84 lines
2.1 KiB
C++
#include "../client.h"
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void command_zone(Client *c, const Seperator *sep)
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{
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int arguments = sep->argnum;
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if (!arguments) {
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c->Message(Chat::White, "Usage: #zone [Zone ID|Zone Short Name] [X] [Y] [Z]");
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return;
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}
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// input: (first arg)
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// zone identifier can be a string of a zone name or its ID
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std::string zone_input = sep->arg[1];
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uint32 zone_id = 0;
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// if input is id
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if (Strings::IsNumber(zone_input)) {
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zone_id = std::stoi(zone_input);
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// validate
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if (zone_id != 0 && !GetZone(zone_id)) {
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c->Message(Chat::White, fmt::format("Could not find zone by id [{}]", zone_id).c_str());
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return;
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}
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}
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else {
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// validate
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if (!zone_store.GetZone(zone_input)) {
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c->Message(Chat::White, fmt::format("Could not find zone by short_name [{}]", zone_input).c_str());
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return;
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}
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// validate we got id
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zone_id = ZoneID(zone_input);
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if (zone_id == 0) {
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c->Message(Chat::White, fmt::format("Could not find zone id by short_name [{}]", zone_input).c_str());
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return;
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}
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}
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// if zone identifier is a number and the id is 0, send to safe coordinates of the local zone
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if (Strings::IsNumber(zone_input) && zone_id == 0) {
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c->Message(Chat::White, "Sending you to the safe coordinates of this zone.");
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c->MovePC(
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0.0f,
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0.0f,
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0.0f,
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0.0f,
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0,
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ZoneToSafeCoords
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);
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return;
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}
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// This block is necessary to clean up any bot objects owned by a Client
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if (RuleB(Bots, Enabled) && zone_id != c->GetZoneID()) {
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Bot::ProcessClientZoneChange(c);
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}
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// fetch zone data
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auto zd = GetZoneVersionWithFallback(zone_id, 0);
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if (zone_id == 0) {
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c->Message(Chat::White, fmt::format("Failed to find zone with fallback [{}]", zone_id).c_str());
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return;
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}
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// coordinates
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auto x = sep->IsNumber(2) ? std::stof(sep->arg[2]) : 0.0f;
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auto y = sep->IsNumber(3) ? std::stof(sep->arg[3]) : 0.0f;
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auto z = sep->IsNumber(4) ? std::stof(sep->arg[4]) : 0.0f;
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auto zone_mode = sep->IsNumber(2) ? ZoneSolicited : ZoneToSafeCoords;
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c->MovePC(
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zone_id,
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x,
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y,
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z,
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zd ? zd->safe_heading : 0.0f,
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0,
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zone_mode
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);
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}
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