Alex King 3335cacac1
[Bots] Cleanup and remove preprocessors. (#2757)
* [Bots] Cleanup and remove preprocessors.

- Removes every `#ifdef BOTS` we have and locks bots behind `Bots:AllowBots` rule.
- Bot updates are now done by default similar to regular database updates.
- Modify `CMakeLists.txt`, `.drone.yml`, and `BUILD.md` to match the removal of `EQEMU_ENABLE_BOTS`.

* Cleanup

- Add SQL for enabling bots for servers with bots.
- Add message that tells players/operators bots are disabled.

* Suggested changes.

* Bot injection stuff

* Change SQL to bot SQL.

* Tweaks

* Remove `is_bot`

* Update version.h

* Update main.cpp

* Update database.cpp

* Fix name availability crash

* Remove bots from update script

Co-authored-by: Akkadius <akkadius1@gmail.com>
2023-01-20 12:35:33 -06:00

872 lines
36 KiB
C++

/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.org)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef BOT_H
#define BOT_H
#include "bot_structs.h"
#include "mob.h"
#include "client.h"
#include "pets.h"
#include "heal_rotation.h"
#include "groups.h"
#include "corpse.h"
#include "zonedb.h"
#include "../common/zone_store.h"
#include "string_ids.h"
#include "../common/misc_functions.h"
#include "../common/global_define.h"
#include "guild_mgr.h"
#include "worldserver.h"
#include <sstream>
constexpr uint32 BOT_FOLLOW_DISTANCE_DEFAULT = 184; // as DSq value (~13.565 units)
constexpr uint32 BOT_FOLLOW_DISTANCE_DEFAULT_MAX = 2500; // as DSq value (50 units)
constexpr uint32 BOT_FOLLOW_DISTANCE_WALK = 1000; // as DSq value (~31.623 units)
constexpr uint32 BOT_KEEP_ALIVE_INTERVAL = 5000; // 5 seconds
//constexpr uint32 BOT_COMBAT_JITTER_INTERVAL_MIN = 5000; // 5 seconds
//constexpr uint32 BOT_COMBAT_JITTER_INTERVAL_MAX = 20000; // 20 seconds
extern WorldServer worldserver;
constexpr int BotAISpellRange = 100; // TODO: Write a method that calcs what the bot's spell range is based on spell, equipment, AA, whatever and replace this
constexpr int MaxSpellTimer = 15;
constexpr int MaxDisciplineTimer = 10;
constexpr int DisciplineReuseStart = MaxSpellTimer + 1;
constexpr int MaxTimer = MaxSpellTimer + MaxDisciplineTimer;
// nHSND negative Healer/Slower/Nuker/Doter
// pH positive Healer
// pS positive Slower
// pHS positive Healer/Slower
// pN positive Nuker
// pHN positive Healer/Nuker
// pSN positive Slower/Nuker
// pHSN positive Healer/Slower/Nuker
// pD positive Doter
// pHD positive Healer/Doter
// pSD positive Slower/Doter
// pHSD positive Healer/Slower/Doter
// pND positive Nuker/Doter
// pHND positive Healer/Nuker/Doter
// pSND positive Slower/Nuker/Doter
// pHSND positive Healer/Slower/Nuker/Doter
// cntHSND count Healer/Slower/Nuker/Doter
enum BotCastingChanceConditional : uint8
{
nHSND = 0,
pH,
pS,
pHS,
pN,
pHN,
pSN,
pHSN,
pD,
pHD,
pSD,
pHSD,
pND,
pHND,
pSND,
pHSND,
cntHSND = 16
};
class Bot : public NPC {
friend class Mob;
public:
// Class enums
enum BotTradeType { // types of trades a bot can do
BotTradeClientNormal,
BotTradeClientNoDropNoTrade
};
enum BotRoleType {
BotRoleMainAssist,
BotRoleGroupHealer,
BotRoleRaidHealer
};
enum SpellTypeIndex : uint32 {
spellTypeIndexNuke,
spellTypeIndexHeal,
spellTypeIndexRoot,
spellTypeIndexBuff,
spellTypeIndexEscape,
spellTypeIndexPet,
spellTypeIndexLifetap,
spellTypeIndexSnare,
spellTypeIndexDot,
spellTypeIndexDispel,
spellTypeIndexInCombatBuff,
spellTypeIndexMez,
spellTypeIndexCharm,
spellTypeIndexSlow,
spellTypeIndexDebuff,
spellTypeIndexCure,
spellTypeIndexResurrect,
spellTypeIndexHateRedux,
spellTypeIndexInCombatBuffSong,
spellTypeIndexOutOfCombatBuffSong,
spellTypeIndexPreCombatBuff,
spellTypeIndexPreCombatBuffSong
};
static const uint32 SPELL_TYPE_FIRST = spellTypeIndexNuke;
static const uint32 SPELL_TYPE_LAST = spellTypeIndexPreCombatBuffSong;
static const uint32 SPELL_TYPE_COUNT = SPELL_TYPE_LAST + 1;
// Class Constructors
Bot(NPCType *npcTypeData, Client* botOwner);
Bot(uint32 botID, uint32 botOwnerCharacterID, uint32 botSpellsID, double totalPlayTime, uint32 lastZoneId, NPCType *npcTypeData);
//abstract virtual override function implementations requird by base abstract class
bool Death(Mob* killerMob, int64 damage, uint16 spell_id, EQ::skills::SkillType attack_skill) override;
void Damage(Mob* from, int64 damage, uint16 spell_id, EQ::skills::SkillType attack_skill, bool avoidable = true, int8 buffslot = -1,
bool iBuffTic = false, eSpecialAttacks special = eSpecialAttacks::None) override;
bool Attack(Mob* other, int Hand = EQ::invslot::slotPrimary, bool FromRiposte = false, bool IsStrikethrough = false, bool IsFromSpell = false,
ExtraAttackOptions *opts = nullptr) override;
bool HasRaid() override { return (GetRaid() ? true : false); }
bool HasGroup() override { return (GetGroup() ? true : false); }
Raid* GetRaid() override { return entity_list.GetRaidByMob(this); }
Group* GetGroup() override { return entity_list.GetGroupByMob(this); }
// Common, but informal "interfaces" with Client object
uint32 CharacterID() { return GetBotID(); } // Just returns the Bot Id
inline bool IsInAGuild() const { return (_guildId != GUILD_NONE && _guildId != 0); }
inline bool IsInGuild(uint32 in_gid) const { return (in_gid == _guildId && IsInAGuild()); }
inline uint32 GuildID() const { return _guildId; }
inline uint8 GuildRank() const { return _guildRank; }
// Class Methods
bool IsValidRaceClassCombo();
static bool IsValidRaceClassCombo(uint16 r, uint8 c);
bool IsValidName();
static bool IsValidName(std::string& name);
bool Spawn(Client* botCharacterOwner);
void SetLevel(uint8 in_level, bool command = false) override;
void FillSpawnStruct(NewSpawn_Struct* ns, Mob* ForWho) override;
bool Process() override;
void FinishTrade(Client* client, BotTradeType trade_type);
bool Save() override;
void Depop();
void CalcBotStats(bool showtext = true);
uint16 BotGetSpells(int spellslot) { return AIBot_spells[spellslot].spellid; }
uint32 BotGetSpellType(int spellslot) { return AIBot_spells[spellslot].type; }
uint16 BotGetSpellPriority(int spellslot) { return AIBot_spells[spellslot].priority; }
float GetProcChances(float ProcBonus, uint16 hand) override;
int GetHandToHandDamage(void) override;
bool TryFinishingBlow(Mob *defender, int64 &damage) override;
void DoRiposte(Mob* defender) override;
inline int32 GetATK() const override { return ATK + itembonuses.ATK + spellbonuses.ATK + ((GetSTR() + GetSkill(EQ::skills::SkillOffense)) * 9 / 10); }
inline int32 GetATKBonus() const override { return itembonuses.ATK + spellbonuses.ATK; }
uint32 GetTotalATK();
uint32 GetATKRating();
uint16 GetPrimarySkillValue();
uint16 MaxSkill(EQ::skills::SkillType skillid, uint16 class_, uint16 level) const;
inline uint16 MaxSkill(EQ::skills::SkillType skillid) const { return MaxSkill(skillid, GetClass(), GetLevel()); }
int GetBaseSkillDamage(EQ::skills::SkillType skill, Mob *target = nullptr) override;
void DoSpecialAttackDamage(Mob *who, EQ::skills::SkillType skill, int32 max_damage, int32 min_damage = 1, int32 hate_override = -1, int ReuseTime = 10, bool HitChance = false);
void TryBackstab(Mob *other,int ReuseTime = 10) override;
void RogueBackstab(Mob* other, bool min_damage = false, int ReuseTime = 10) override;
void RogueAssassinate(Mob* other) override;
void DoClassAttacks(Mob *target, bool IsRiposte=false);
bool CanDoSpecialAttack(Mob *other);
void CalcBonuses() override;
void CalcItemBonuses(StatBonuses* newbon);
void AddItemBonuses(const EQ::ItemInstance *inst, StatBonuses* newbon, bool isAug = false, bool isTribute = false, int rec_override = 0);
int CalcRecommendedLevelBonus(uint8 level, uint8 reclevel, int basestat);
void MakePet(uint16 spell_id, const char* pettype, const char *petname = nullptr) override;
FACTION_VALUE GetReverseFactionCon(Mob* iOther) override;
inline bool IsPet() override { return false; }
bool IsNPC() const override { return false; }
Mob* GetOwner() override;
Mob* GetOwnerOrSelf() override;
inline bool HasOwner() override { return (GetBotOwner() ? true : false); }
int64 CalcMaxMana() override;
void SetAttackTimer() override;
uint64 GetClassHPFactor();
int64 CalcMaxHP() override;
bool DoFinishedSpellAETarget(uint16 spell_id, Mob* spellTarget, EQ::spells::CastingSlot slot, bool &stopLogic);
bool DoFinishedSpellSingleTarget(uint16 spell_id, Mob* spellTarget, EQ::spells::CastingSlot slot, bool &stopLogic);
bool DoFinishedSpellGroupTarget(uint16 spell_id, Mob* spellTarget, EQ::spells::CastingSlot slot, bool &stopLogic);
void SendBotArcheryWearChange(uint8 material_slot, uint32 material, uint32 color);
void Camp(bool save_to_database = true);
void SetTarget(Mob* mob) override;
void Zone();
bool IsArcheryRange(Mob* target);
void ChangeBotArcherWeapons(bool isArcher);
void Sit();
void Stand();
bool IsSitting();
bool IsStanding();
int GetWalkspeed() const override { return (int)((float)_GetWalkSpeed() * 1.785714285f); } // 1.25 / 0.7 = 1.7857142857142857142857142857143
int GetRunspeed() const override { return (int)((float)_GetRunSpeed() * 1.785714285f); }
void WalkTo(float x, float y, float z) override;
void RunTo(float x, float y, float z) override;
void StopMoving() override;
void StopMoving(float new_heading) override;
//bool GetCombatJitterFlag() { return m_combat_jitter_flag; }
bool GetGuardFlag() { return m_guard_flag; }
void SetGuardFlag(bool flag = true) { m_guard_flag = flag; }
bool GetHoldFlag() { return m_hold_flag; }
void SetHoldFlag(bool flag = true) { m_hold_flag = flag; }
bool GetAttackFlag() { return m_attack_flag; }
void SetAttackFlag(bool flag = true) { m_attack_flag = flag; }
bool GetAttackingFlag() { return m_attacking_flag; }
bool GetPullFlag() { return m_pull_flag; }
void SetPullFlag(bool flag = true) { m_pull_flag = flag; }
bool GetPullingFlag() { return m_pulling_flag; }
bool GetReturningFlag() { return m_returning_flag; }
bool UseDiscipline(uint32 spell_id, uint32 target);
uint8 GetNumberNeedingHealedInGroup(uint8 hpr, bool includePets);
bool GetNeedsCured(Mob *tar);
bool GetNeedsHateRedux(Mob *tar);
bool HasOrMayGetAggro();
void SetDefaultBotStance();
void SetSurname(std::string bot_surname);
void SetTitle(std::string bot_title);
void SetSuffix(std::string bot_suffix);
std::string GetSurname() { return _surname; }
std::string GetTitle() { return _title; }
std::string GetSuffix() { return _suffix; }
inline virtual int32 GetMaxStat();
inline virtual int32 GetMaxResist();
inline virtual int32 GetMaxSTR();
inline virtual int32 GetMaxSTA();
inline virtual int32 GetMaxDEX();
inline virtual int32 GetMaxAGI();
inline virtual int32 GetMaxINT();
inline virtual int32 GetMaxWIS();
inline virtual int32 GetMaxCHA();
inline virtual int32 GetMaxMR();
inline virtual int32 GetMaxPR();
inline virtual int32 GetMaxDR();
inline virtual int32 GetMaxCR();
inline virtual int32 GetMaxFR();
inline virtual int32 GetMaxCorrup();
int32 CalcATK();
int32 CalcSTR();
int32 CalcSTA();
int32 CalcDEX();
int32 CalcAGI();
int32 CalcINT();
int32 CalcWIS();
int32 CalcCHA();
int32 CalcMR();
int32 CalcFR();
int32 CalcDR();
int32 CalcPR();
int32 CalcCR();
int32 CalcCorrup();
int64 CalcHPRegenCap();
int64 CalcManaRegenCap();
int32 LevelRegen();
int64 CalcHPRegen();
int64 CalcManaRegen();
uint32 CalcCurrentWeight();
int GroupLeadershipAAHealthEnhancement();
int GroupLeadershipAAManaEnhancement();
int GroupLeadershipAAHealthRegeneration();
int GroupLeadershipAAOffenseEnhancement();
void CalcRestState();
int64 CalcMaxEndurance(); //This calculates the maximum endurance we can have
int64 CalcBaseEndurance(); //Calculates Base End
int64 CalcEnduranceRegen(); //Calculates endurance regen used in DoEnduranceRegen()
int64 GetEndurance() const {return cur_end;} //This gets our current endurance
int64 GetMaxEndurance() const {return max_end;} //This gets our endurance from the last CalcMaxEndurance() call
int64 CalcEnduranceRegenCap();
inline uint8 GetEndurancePercent() { return (uint8)((float)cur_end / (float)max_end * 100.0f); }
void SetEndurance(int32 newEnd); //This sets the current endurance to the new value
void DoEnduranceRegen(); //This Regenerates endurance
void DoEnduranceUpkeep(); //does the endurance upkeep
bool AI_AddBotSpells(uint32 bot_spell_id);
void AddSpellToBotList(
int16 iPriority,
uint16 iSpellID,
uint32 iType,
int16 iManaCost,
int32 iRecastDelay,
int16 iResistAdjust,
uint8 min_level,
uint8 max_level,
int8 min_hp,
int8 max_hp,
std::string bucket_name,
std::string bucket_value,
uint8 bucket_comparison
);
void AddSpellToBotEnforceList(
int16 iPriority,
uint16 iSpellID,
uint32 iType,
int16 iManaCost,
int32 iRecastDelay,
int16 iResistAdjust,
uint8 min_level,
uint8 max_level,
int8 min_hp,
int8 max_hp,
std::string bucket_name,
std::string bucket_value,
uint8 bucket_comparison
);
void AI_Bot_Event_SpellCastFinished(bool iCastSucceeded, uint16 slot);
// AI Methods
bool AICastSpell(Mob* tar, uint8 iChance, uint32 iSpellTypes);
bool AI_EngagedCastCheck() override;
bool AI_PursueCastCheck() override;
bool AI_IdleCastCheck() override;
bool AIHealRotation(Mob* tar, bool useFastHeals);
bool GetPauseAI() { return _pauseAI; }
void SetPauseAI(bool pause_flag) { _pauseAI = pause_flag; }
uint8 GetStopMeleeLevel() { return _stopMeleeLevel; }
void SetStopMeleeLevel(uint8 level);
void SetGuardMode();
void SetHoldMode();
// Bot AI Methods
void AI_Bot_Init();
void AI_Bot_Start(uint32 iMoveDelay = 0);
// Mob AI Virtual Override Methods
void AI_Process() override;
void AI_Stop() override;
// Mob Spell Virtual Override Methods
void SpellProcess() override;
int32 GetActSpellDuration(uint16 spell_id, int32 duration) override;
float GetAOERange(uint16 spell_id) override;
virtual bool SpellEffect(Mob* caster, uint16 spell_id, float partial = 100);
void DoBuffTic(const Buffs_Struct &buff, int slot, Mob* caster = nullptr) override;
virtual bool CastSpell(uint16 spell_id, uint16 target_id, EQ::spells::CastingSlot slot = EQ::spells::CastingSlot::Item, int32 casttime = -1, int32 mana_cost = -1, uint32* oSpellWillFinish = 0,
uint32 item_slot = 0xFFFFFFFF, int16 *resist_adjust = nullptr, uint32 aa_id = 0);
virtual bool SpellOnTarget(uint16 spell_id, Mob* spelltar);
bool IsImmuneToSpell(uint16 spell_id, Mob *caster) override;
virtual bool DetermineSpellTargets(uint16 spell_id, Mob *&spell_target, Mob *&ae_center, CastAction_type &CastAction, EQ::spells::CastingSlot slot);
virtual bool DoCastSpell(uint16 spell_id, uint16 target_id, EQ::spells::CastingSlot slot = EQ::spells::CastingSlot::Item, int32 casttime = -1, int32 mana_cost = -1,
uint32* oSpellWillFinish = 0, uint32 item_slot = 0xFFFFFFFF, uint32 aa_id = 0);
inline int64 GetFocusEffect(focusType type, uint16 spell_id, Mob *caster = nullptr, bool from_buff_tic = false) override
{ return Mob::GetFocusEffect(type, spell_id, caster, from_buff_tic); }
bool GetBotOwnerDataBuckets();
bool GetBotDataBuckets();
bool CheckDataBucket(std::string bucket_name, std::string bucket_value, uint8 bucket_comparison);
// Bot Equipment & Inventory Class Methods
void BotTradeAddItem(const EQ::ItemInstance* inst, uint16 slot_id, std::string* error_message, bool save_to_database = true);
void EquipBot(std::string* error_message);
bool CheckLoreConflict(const EQ::ItemData* item);
void UpdateEquipmentLight() override { m_Light.Type[EQ::lightsource::LightEquipment] = m_inv.FindBrightestLightType(); m_Light.Level[EQ::lightsource::LightEquipment] = EQ::lightsource::TypeToLevel(m_Light.Type[EQ::lightsource::LightEquipment]); }
inline EQ::InventoryProfile& GetInv() { return m_inv; }
// Static Class Methods
//static void DestroyBotRaidObjects(Client* client); // Can be removed after bot raids are dumped
static Bot* LoadBot(uint32 botID);
static uint32 SpawnedBotCount(const uint32 owner_id, uint8 class_id = NO_CLASS);
static void LevelBotWithClient(Client* client, uint8 level, bool sendlvlapp);
//static bool SetBotOwnerCharacterID(uint32 botID, uint32 botOwnerCharacterID, std::string* error_message);
static bool IsBotAttackAllowed(Mob* attacker, Mob* target, bool& hasRuleDefined);
static Bot* GetBotByBotClientOwnerAndBotName(Client* c, std::string botName);
static void ProcessBotGroupInvite(Client* c, std::string botName);
static void ProcessBotGroupDisband(Client* c, std::string botName);
static void BotOrderCampAll(Client* c, uint8 class_id = NO_CLASS);
static void ProcessBotInspectionRequest(Bot* inspectedBot, Client* client);
static void LoadAndSpawnAllZonedBots(Client* bot_owner);
static bool GroupHasBot(Group* group);
static Bot* GetFirstBotInGroup(Group* group);
static void ProcessClientZoneChange(Client* botOwner);
static void ProcessBotOwnerRefDelete(Mob* botOwner); // Removes a Client* reference when the Client object is destroyed
static void ProcessGuildInvite(Client* guildOfficer, Bot* botToGuild); // Processes a client's request to guild a bot
static bool ProcessGuildRemoval(Client* guildOfficer, std::string botName); // Processes a client's request to deguild a bot
static int32 GetSpellRecastTimer(Bot *caster, int timer_index);
static bool CheckSpellRecastTimers(Bot *caster, int SpellIndex);
static int32 GetDisciplineRecastTimer(Bot *caster, int timer_index);
static bool CheckDisciplineRecastTimers(Bot *caster, int timer_index);
static uint32 GetDisciplineRemainingTime(Bot *caster, int timer_index);
static std::list<BotSpell> GetBotSpellsForSpellEffect(Bot* botCaster, int spellEffect);
static std::list<BotSpell> GetBotSpellsForSpellEffectAndTargetType(Bot* botCaster, int spellEffect, SpellTargetType targetType);
static std::list<BotSpell> GetBotSpellsBySpellType(Bot* botCaster, uint32 spellType);
static std::list<BotSpell_wPriority> GetPrioritizedBotSpellsBySpellType(Bot* botCaster, uint32 spellType);
static BotSpell GetFirstBotSpellBySpellType(Bot* botCaster, uint32 spellType);
static BotSpell GetBestBotSpellForFastHeal(Bot* botCaster);
static BotSpell GetBestBotSpellForHealOverTime(Bot* botCaster);
static BotSpell GetBestBotSpellForPercentageHeal(Bot* botCaster);
static BotSpell GetBestBotSpellForRegularSingleTargetHeal(Bot* botCaster);
static BotSpell GetFirstBotSpellForSingleTargetHeal(Bot* botCaster);
static BotSpell GetBestBotSpellForGroupHealOverTime(Bot* botCaster);
static BotSpell GetBestBotSpellForGroupCompleteHeal(Bot* botCaster);
static BotSpell GetBestBotSpellForGroupHeal(Bot* botCaster);
static BotSpell GetBestBotSpellForMagicBasedSlow(Bot* botCaster);
static BotSpell GetBestBotSpellForDiseaseBasedSlow(Bot* botCaster);
static Mob* GetFirstIncomingMobToMez(Bot* botCaster, BotSpell botSpell);
static BotSpell GetBestBotSpellForMez(Bot* botCaster);
static BotSpell GetBestBotMagicianPetSpell(Bot* botCaster);
static std::string GetBotMagicianPetType(Bot* botCaster);
static BotSpell GetBestBotSpellForNukeByTargetType(Bot* botCaster, SpellTargetType targetType);
static BotSpell GetBestBotSpellForStunByTargetType(Bot* botCaster, SpellTargetType targetType);
static BotSpell GetBestBotWizardNukeSpellByTargetResists(Bot* botCaster, Mob* target);
static BotSpell GetDebuffBotSpell(Bot* botCaster, Mob* target);
static BotSpell GetBestBotSpellForCure(Bot* botCaster, Mob* target);
static BotSpell GetBestBotSpellForResistDebuff(Bot* botCaster, Mob* target);
static NPCType *CreateDefaultNPCTypeStructForBot(
std::string botName,
std::string botLastName,
uint8 botLevel,
uint16 botRace,
uint8 botClass,
uint8 gender
);
// Static Bot Group Methods
static bool AddBotToGroup(Bot* bot, Group* group);
static bool RemoveBotFromGroup(Bot* bot, Group* group);
static void BotGroupSay(Mob *speaker, const char *msg, ...);
// "GET" Class Methods
uint32 GetBotID() const { return _botID; }
uint32 GetBotOwnerCharacterID() { return _botOwnerCharacterID; }
uint32 GetBotSpellID() { return npc_spells_id; }
Mob* GetBotOwner() { return this->_botOwner; }
uint32 GetBotArcheryRange();
EQ::ItemInstance* GetBotItem(uint16 slot_id);
bool GetSpawnStatus() { return _spawnStatus; }
uint8 GetPetChooserID() { return _petChooserID; }
bool IsPetChooser() { return _petChooser; }
bool IsBotArcher() { return m_bot_archery_setting; }
bool IsBotCharmer() { return _botCharmer; }
bool IsBot() const override { return true; }
bool GetRangerAutoWeaponSelect() { return _rangerAutoWeaponSelect; }
BotRoleType GetBotRole() { return _botRole; }
EQ::constants::StanceType GetBotStance() { return _botStance; }
uint8 GetChanceToCastBySpellType(uint32 spellType);
bool GetBotEnforceSpellSetting() { return m_enforce_spell_settings; }
bool IsGroupHealer() { return m_CastingRoles.GroupHealer; }
bool IsGroupSlower() { return m_CastingRoles.GroupSlower; }
bool IsGroupNuker() { return m_CastingRoles.GroupNuker; }
bool IsGroupDoter() { return m_CastingRoles.GroupDoter; }
static void UpdateGroupCastingRoles(const Group* group, bool disband = false);
//bool IsRaidHealer() { return m_CastingRoles.RaidHealer; }
//bool IsRaidSlower() { return m_CastingRoles.RaidSlower; }
//bool IsRaidNuker() { return m_CastingRoles.RaidNuker; }
//bool IsRaidDoter() { return m_CastingRoles.RaidDoter; }
//static void UpdateRaidCastingRoles(const Raid* raid, bool disband = false);
bool IsBotCaster() { return IsCasterClass(GetClass()); }
bool IsBotHybrid() { return IsHybridClass(GetClass()); }
bool IsBotINTCaster() { return IsINTCasterClass(GetClass()); }
bool IsBotWISCaster() { return IsWISCasterClass(GetClass()); }
bool IsBotSpellFighter() { return IsSpellFighterClass(GetClass()); }
bool IsBotFighter() { return IsFighterClass(GetClass()); }
bool IsBotNonSpellFighter() { return IsNonSpellFighterClass(GetClass()); }
uint8 GetBotClass() { return GetClass(); }
bool CanHeal();
int GetRawACNoShield(int &shield_ac);
// new heal rotation code
bool CreateHealRotation(uint32 cycle_duration_ms = 5000, bool fast_heals = false, bool adaptive_targeting = false, bool casting_override = false);
bool DestroyHealRotation();
bool JoinHealRotationMemberPool(std::shared_ptr<HealRotation>* heal_rotation);
bool LeaveHealRotationMemberPool();
bool IsHealRotationMember() { return (m_member_of_heal_rotation.use_count() && m_member_of_heal_rotation.get()); }
bool UseHealRotationFastHeals();
bool UseHealRotationAdaptiveTargeting();
bool IsHealRotationActive();
bool IsHealRotationReady();
bool IsHealRotationCaster();
bool HealRotationPokeTarget();
Mob* HealRotationTarget();
bool AdvanceHealRotation(bool use_interval = true);
bool IsMyHealRotationSet();
bool AmICastingForHealRotation();
void SetMyCastingForHealRotation(bool flag = true);
std::shared_ptr<HealRotation>* MemberOfHealRotation() { return &m_member_of_heal_rotation; }
bool GetAltOutOfCombatBehavior() { return _altoutofcombatbehavior;}
bool GetShowHelm() { return _showhelm; }
inline int32 GetSTR() const override { return STR; }
inline int32 GetSTA() const override { return STA; }
inline int32 GetDEX() const override { return DEX; }
inline int32 GetAGI() const override { return AGI; }
inline int32 GetINT() const override { return INT; }
inline int32 GetWIS() const override { return WIS; }
inline int32 GetCHA() const override { return CHA; }
inline int32 GetMR() const override { return MR; }
inline int32 GetFR() const override { return FR; }
inline int32 GetDR() const override { return DR; }
inline int32 GetPR() const override { return PR; }
inline int32 GetCR() const override { return CR; }
inline int32 GetCorrup() const override { return Corrup; }
//Heroic
inline int32 GetHeroicSTR() const override { return itembonuses.HeroicSTR; }
inline int32 GetHeroicSTA() const override { return itembonuses.HeroicSTA; }
inline int32 GetHeroicDEX() const override { return itembonuses.HeroicDEX; }
inline int32 GetHeroicAGI() const override { return itembonuses.HeroicAGI; }
inline int32 GetHeroicINT() const override { return itembonuses.HeroicINT; }
inline int32 GetHeroicWIS() const override { return itembonuses.HeroicWIS; }
inline int32 GetHeroicCHA() const override { return itembonuses.HeroicCHA; }
inline int32 GetHeroicMR() const override { return itembonuses.HeroicMR; }
inline int32 GetHeroicFR() const override { return itembonuses.HeroicFR; }
inline int32 GetHeroicDR() const override { return itembonuses.HeroicDR; }
inline int32 GetHeroicPR() const override { return itembonuses.HeroicPR; }
inline int32 GetHeroicCR() const override { return itembonuses.HeroicCR; }
inline virtual int32 GetHeroicCorrup() const { return itembonuses.HeroicCorrup; }
// Mod2
inline virtual int32 GetShielding() const { return itembonuses.MeleeMitigation; }
inline virtual int32 GetSpellShield() const { return itembonuses.SpellShield; }
inline virtual int32 GetDoTShield() const { return itembonuses.DoTShielding; }
inline virtual int32 GetStunResist() const { return itembonuses.StunResist; }
inline virtual int32 GetStrikeThrough() const { return itembonuses.StrikeThrough; }
inline virtual int32 GetAvoidance() const { return itembonuses.AvoidMeleeChance; }
inline virtual int32 GetAccuracy() const { return itembonuses.HitChance; }
inline virtual int32 GetCombatEffects() const { return itembonuses.ProcChance; }
inline virtual int32 GetDS() const { return itembonuses.DamageShield; }
// Mod3
inline virtual int32 GetHealAmt() const { return itembonuses.HealAmt; }
inline virtual int32 GetSpellDmg() const { return itembonuses.SpellDmg; }
inline virtual int32 GetClair() const { return itembonuses.Clairvoyance; }
inline virtual int32 GetDSMit() const { return itembonuses.DSMitigation; }
inline virtual int32 GetSingMod() const { return itembonuses.singingMod; }
inline virtual int32 GetBrassMod() const { return itembonuses.brassMod; }
inline virtual int32 GetPercMod() const { return itembonuses.percussionMod; }
inline virtual int32 GetStringMod() const { return itembonuses.stringedMod; }
inline virtual int32 GetWindMod() const { return itembonuses.windMod; }
inline virtual int32 GetDelayDeath() const { return aabonuses.DelayDeath + spellbonuses.DelayDeath + itembonuses.DelayDeath; }
inline InspectMessage_Struct& GetInspectMessage() { return _botInspectMessage; }
inline const InspectMessage_Struct& GetInspectMessage() const { return _botInspectMessage; }
// "Quest API" Methods
bool HasBotSpellEntry(uint16 spellid);
void ApplySpell(int spell_id, int duration = 0, ApplySpellType apply_type = ApplySpellType::Solo, bool allow_pets = false, bool is_raid_group_only = true);
void BreakInvis();
void Escape();
void Fling(float value, float target_x, float target_y, float target_z, bool ignore_los = false, bool clip_through_walls = false, bool calculate_speed = false);
std::vector<Mob*> GetApplySpellList(ApplySpellType apply_type, bool allow_pets, bool is_raid_group_only);
int32 GetItemIDAt(int16 slot_id);
int32 GetAugmentIDAt(int16 slot_id, uint8 augslot);
int32 GetRawItemAC();
void SendSpellAnim(uint16 targetid, uint16 spell_id);
void SetSpellDuration(int spell_id, int duration = 0, ApplySpellType apply_type = ApplySpellType::Solo, bool allow_pets = false, bool is_raid_group_only = true);
// "SET" Class Methods
void SetBotSpellID(uint32 newSpellID);
void SetSpawnStatus(bool spawnStatus) { _spawnStatus = spawnStatus; }
void SetPetChooserID(uint8 id) { _petChooserID = id; }
void SetBotArcherySetting(bool bot_archer_setting, bool save = false);
void SetBotCharmer(bool c) { _botCharmer = c; }
void SetPetChooser(bool p) { _petChooser = p; }
void SetBotOwner(Mob* botOwner) { this->_botOwner = botOwner; }
// void SetBotOwnerCharacterID(uint32 botOwnerCharacterID) { _botOwnerCharacterID = botOwnerCharacterID; }
void SetRangerAutoWeaponSelect(bool enable) { GetClass() == RANGER ? _rangerAutoWeaponSelect = enable : _rangerAutoWeaponSelect = false; }
void SetBotRole(BotRoleType botRole) { _botRole = botRole; }
void SetBotStance(EQ::constants::StanceType botStance) {
if (botStance >= EQ::constants::stancePassive && botStance <= EQ::constants::stanceBurnAE)
_botStance = botStance;
else
_botStance = EQ::constants::stancePassive;
}
void SetSpellRecastTimer(int timer_index, int32 recast_delay);
void SetDisciplineRecastTimer(int timer_index, int32 recast_delay);
void SetAltOutOfCombatBehavior(bool behavior_flag) { _altoutofcombatbehavior = behavior_flag;}
void SetShowHelm(bool showhelm) { _showhelm = showhelm; }
void SetBeardColor(uint8 value) { beardcolor = value; }
void SetBeard(uint8 value) { beard = value; }
void SetEyeColor1(uint8 value) { eyecolor1 = value; }
void SetEyeColor2(uint8 value) { eyecolor2 = value; }
void SetLuclinFace(uint8 value) { luclinface = value; }
void SetHairColor(uint8 value) { haircolor = value; }
void SetHairStyle(uint8 value) { hairstyle = value; }
void SetDrakkinDetails(uint32 value) { drakkin_details = value; }
void SetDrakkinHeritage(uint32 value) { drakkin_heritage = value; }
void SetDrakkinTattoo(uint32 value) { drakkin_tattoo = value; }
bool DyeArmor(int16 slot_id, uint32 rgb, bool all_flag = false, bool save_flag = true);
int GetExpansionBitmask();
void SetExpansionBitmask(int expansion_bitmask, bool save = true);
void ListBotSpells(uint8 min_level);
std::string GetHPString(int8 min_hp, int8 max_hp);
bool AddBotSpellSetting(uint16 spell_id, BotSpellSetting* bs);
bool DeleteBotSpellSetting(uint16 spell_id);
BotSpellSetting* GetBotSpellSetting(uint16 spell_id);
void ListBotSpellSettings();
void LoadBotSpellSettings();
bool UpdateBotSpellSetting(uint16 spell_id, BotSpellSetting* bs);
void SetBotEnforceSpellSetting(bool enforcespellsettings, bool save = false);
bool GetBotEnforceSpellSetting() const { return m_enforce_spell_settings; }
static void SpawnBotGroupByName(Client* c, std::string botgroup_name, uint32 leader_id);
std::string CreateSayLink(Client* botOwner, const char* message, const char* name);
// Class Destructors
~Bot() override;
// Publicized protected functions
void BotRangedAttack(Mob* other);
// Publicized private functions
static NPCType *FillNPCTypeStruct(
uint32 botSpellsID,
std::string botName,
std::string botLastName,
uint8 botLevel,
uint16 botRace,
uint8 botClass,
uint8 gender,
float size,
uint32 face,
uint32 hairStyle,
uint32 hairColor,
uint32 eyeColor,
uint32 eyeColor2,
uint32 beard,
uint32 beardColor,
uint32 drakkinHeritage,
uint32 drakkinTattoo,
uint32 drakkinDetails,
int32 hp,
int32 mana,
int32 mr,
int32 cr,
int32 dr,
int32 fr,
int32 pr,
int32 corrup,
int32 ac,
uint32 str,
uint32 sta,
uint32 dex,
uint32 agi,
uint32 _int,
uint32 wis,
uint32 cha,
uint32 attack
);
void BotRemoveEquipItem(uint16 slot_id);
void RemoveBotItemBySlot(uint16 slot_id, std::string* error_message);
void AddBotItem(
uint16 slot_id,
uint32 item_id,
int16 charges = -1,
bool attuned = false,
uint32 augment_one = 0,
uint32 augment_two = 0,
uint32 augment_three = 0,
uint32 augment_four = 0,
uint32 augment_five = 0,
uint32 augment_six = 0
);
uint32 CountBotItem(uint32 item_id);
std::map<uint16, uint32> GetBotItemSlots();
uint32 GetBotItemBySlot(uint16 slot_id);
bool HasBotItem(uint32 item_id);
void RemoveBotItem(uint32 item_id);
uint32 GetTotalPlayTime();
// New accessors for BotDatabase access
bool DeleteBot();
uint32* GetTimers() { return timers; }
uint32 GetLastZoneID() { return _lastZoneId; }
int32 GetBaseAC() { return _baseAC; }
int32 GetBaseATK() { return _baseATK; }
int32 GetBaseSTR() { return _baseSTR; }
int32 GetBaseSTA() { return _baseSTA; }
int32 GetBaseCHA() { return _baseCHA; }
int32 GetBaseDEX() { return _baseDEX; }
int32 GetBaseINT() { return _baseINT; }
int32 GetBaseAGI() { return _baseAGI; }
int32 GetBaseWIS() { return _baseWIS; }
int32 GetBaseFR() { return _baseFR; }
int32 GetBaseCR() { return _baseCR; }
int32 GetBaseMR() { return _baseMR; }
int32 GetBasePR() { return _basePR; }
int32 GetBaseDR() { return _baseDR; }
int32 GetBaseCorrup() { return _baseCorrup; }
void Signal(int signal_id);
void SendPayload(int payload_id, std::string payload_value = std::string());
void OwnerMessage(std::string message);
protected:
void PetAIProcess();
void BotMeditate(bool isSitting);
bool CheckBotDoubleAttack(bool Triple = false);
void PerformTradeWithClient(int16 begin_slot_id, int16 end_slot_id, Client* client);
bool AIDoSpellCast(uint8 i, Mob* tar, int32 mana_cost, uint32* oDontDoAgainBefore = 0) override;
BotCastingRoles& GetCastingRoles() { return m_CastingRoles; }
void SetGroupHealer(bool flag = true) { m_CastingRoles.GroupHealer = flag; }
void SetGroupSlower(bool flag = true) { m_CastingRoles.GroupSlower = flag; }
void SetGroupNuker(bool flag = true) { m_CastingRoles.GroupNuker = flag; }
void SetGroupDoter(bool flag = true) { m_CastingRoles.GroupDoter = flag; }
//void SetRaidHealer(bool flag = true) { m_CastingRoles.RaidHealer = flag; }
//void SetRaidSlower(bool flag = true) { m_CastingRoles.RaidSlower = flag; }
//void SetRaidNuker(bool flag = true) { m_CastingRoles.RaidNuker = flag; }
//void SetRaidDoter(bool flag = true) { m_CastingRoles.RaidDoter = flag; }
std::deque<int> bot_signal_q;
std::vector<BotSpells_Struct> AIBot_spells;
std::vector<BotSpells_Struct> AIBot_spells_enforced;
private:
// Class Members
uint32 _botID;
uint32 _botOwnerCharacterID;
bool _spawnStatus;
Mob* _botOwner;
bool _botOrderAttack;
bool m_bot_archery_setting;
bool _botCharmer;
bool _petChooser;
uint8 _petChooserID;
bool berserk;
EQ::InventoryProfile m_inv;
double _lastTotalPlayTime;
time_t _startTotalPlayTime;
Mob* _previousTarget;
uint32 _guildId;
uint8 _guildRank;
std::string _guildName;
std::string _surname;
std::string _title;
std::string _suffix;
uint32 _lastZoneId;
bool _rangerAutoWeaponSelect;
BotRoleType _botRole;
EQ::constants::StanceType _botStance;
EQ::constants::StanceType _baseBotStance;
unsigned int RestRegenHP;
unsigned int RestRegenMana;
unsigned int RestRegenEndurance;
Timer rest_timer;
Timer ping_timer;
int32 base_end;
int32 cur_end;
int32 max_end;
int32 end_regen;
uint32 timers[MaxTimer];
Timer m_evade_timer; // can be moved to pTimers at some point
Timer m_alt_combat_hate_timer;
Timer m_auto_defend_timer;
//Timer m_combat_jitter_timer;
//bool m_combat_jitter_flag;
bool m_guard_flag;
bool m_hold_flag;
bool m_attack_flag;
bool m_attacking_flag;
bool m_pull_flag;
bool m_pulling_flag;
bool m_returning_flag;
eStandingPetOrder m_previous_pet_order;
BotCastingRoles m_CastingRoles;
std::map<std::string,std::string> bot_data_buckets;
std::map<std::string,std::string> bot_owner_data_buckets;
std::map<uint16, BotSpellSetting> bot_spell_settings;
std::shared_ptr<HealRotation> m_member_of_heal_rotation;
std::map<uint32, BotAA> botAAs;
InspectMessage_Struct _botInspectMessage;
bool _altoutofcombatbehavior;
bool _showhelm;
bool _pauseAI;
uint8 _stopMeleeLevel;
int m_expansion_bitmask;
bool m_enforce_spell_settings;
// Private "base stats" Members
int32 _baseMR;
int32 _baseCR;
int32 _baseDR;
int32 _baseFR;
int32 _basePR;
int32 _baseCorrup;
int32 _baseAC;
int32 _baseSTR;
int32 _baseSTA;
int32 _baseDEX;
int32 _baseAGI;
int32 _baseINT;
int32 _baseWIS;
int32 _baseCHA;
int32 _baseATK;
uint16 _baseRace; // Necessary to preserve the race otherwise bots get their race updated in the db when they get an illusion.
uint8 _baseGender; // Bots gender. Necessary to preserve the original value otherwise it can be changed by illusions.
// Class Methods
void LoadAAs();
int32 acmod();
void GenerateBaseStats();
void GenerateAppearance();
void GenerateArmorClass();
int32 GenerateBaseHitPoints();
int32 GenerateBaseManaPoints();
void GenerateSpecialAttacks();
void SetBotID(uint32 botID);
//void SetCombatJitterFlag(bool flag = true) { m_combat_jitter_flag = flag; }
void SetAttackingFlag(bool flag = true) { m_attacking_flag = flag; }
void SetPullingFlag(bool flag = true) { m_pulling_flag = flag; }
void SetReturningFlag(bool flag = true) { m_returning_flag = flag; }
// Private "Inventory" Methods
void GetBotItems(EQ::InventoryProfile &inv, std::string* error_message);
void BotAddEquipItem(uint16 slot_id, uint32 item_id);
// Private "Pet" Methods
bool LoadPet(); // Load and spawn bot pet if there is one
bool SavePet(); // Save and depop bot pet if there is one
bool DeletePet();
public:
static uint8 spell_casting_chances[SPELL_TYPE_COUNT][PLAYER_CLASS_COUNT][EQ::constants::STANCE_TYPE_COUNT][cntHSND];
};
bool IsSpellInBotList(DBbotspells_Struct* spell_list, uint16 iSpellID);
#endif // BOT_H