eqemu-server/zone/hate_list.cpp
Michael Cook (mackal) 9e824876ba Combat Revamp - MAJOR BREAKING CHANGE
This commit makes combat much more live like. This is based on a lot of parses
done by TAKP and myself. There are numerous things based on dev quotes and
hints. Pretty much all combat has changed, spell effects correct, stacking
correct, etc.

This is the fist stage of the revamp, I will be trying to remove some code
duplication and make things generally cleaner.

Server ops will have to rebalance their NPCs. AC actually means something now.
Rough recommendations?
Level 50 "classic" trash should be no more than 115.
Classic raid mobs should be more 200+ etc
Other "classic" NPCs should be a lot lower as well.
PoP trash probably shouldn't exceed 120 AC
PoP raids should be higher
Devs have said the vast majority of NPCs didn't exceed 600 AC until very
recently. The exceptions were mostly raid encounters.

There really isn't a good "default" for every server, so this will be up to
the devs to find where they want their server stats to be.
2017-01-15 00:03:02 -05:00

613 lines
15 KiB
C++

/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "client.h"
#include "entity.h"
#include "groups.h"
#include "mob.h"
#include "raids.h"
#include "../common/rulesys.h"
#include "hate_list.h"
#include "quest_parser_collection.h"
#include "zone.h"
#include "water_map.h"
#include <stdlib.h>
#include <list>
extern Zone *zone;
HateList::HateList()
{
hate_owner = nullptr;
}
HateList::~HateList()
{
}
// added for frenzy support
// checks if target still is in frenzy mode
void HateList::IsEntityInFrenzyMode()
{
auto iterator = list.begin();
while (iterator != list.end())
{
if ((*iterator)->entity_on_hatelist->GetHPRatio() >= 20)
(*iterator)->is_entity_frenzy = false;
++iterator;
}
}
void HateList::WipeHateList()
{
auto iterator = list.begin();
while (iterator != list.end())
{
Mob* m = (*iterator)->entity_on_hatelist;
if (m)
{
parse->EventNPC(EVENT_HATE_LIST, hate_owner->CastToNPC(), m, "0", 0);
if (m->IsClient()) {
m->CastToClient()->DecrementAggroCount();
m->CastToClient()->RemoveXTarget(hate_owner, true);
}
}
delete (*iterator);
iterator = list.erase(iterator);
}
}
bool HateList::IsEntOnHateList(Mob *mob)
{
if (Find(mob))
return true;
return false;
}
struct_HateList *HateList::Find(Mob *in_entity)
{
auto iterator = list.begin();
while (iterator != list.end())
{
if ((*iterator)->entity_on_hatelist == in_entity)
return (*iterator);
++iterator;
}
return nullptr;
}
void HateList::SetHateAmountOnEnt(Mob* other, uint32 in_hate, uint32 in_damage)
{
struct_HateList *entity = Find(other);
if (entity)
{
if (in_damage > 0)
entity->hatelist_damage = in_damage;
if (in_hate > 0)
entity->stored_hate_amount = in_hate;
}
}
Mob* HateList::GetDamageTopOnHateList(Mob* hater)
{
Mob* current = nullptr;
Group* grp = nullptr;
Raid* r = nullptr;
uint32 dmg_amt = 0;
auto iterator = list.begin();
while (iterator != list.end())
{
grp = nullptr;
r = nullptr;
if ((*iterator)->entity_on_hatelist && (*iterator)->entity_on_hatelist->IsClient()){
r = entity_list.GetRaidByClient((*iterator)->entity_on_hatelist->CastToClient());
}
grp = entity_list.GetGroupByMob((*iterator)->entity_on_hatelist);
if ((*iterator)->entity_on_hatelist && r){
if (r->GetTotalRaidDamage(hater) >= dmg_amt)
{
current = (*iterator)->entity_on_hatelist;
dmg_amt = r->GetTotalRaidDamage(hater);
}
}
else if ((*iterator)->entity_on_hatelist != nullptr && grp != nullptr)
{
if (grp->GetTotalGroupDamage(hater) >= dmg_amt)
{
current = (*iterator)->entity_on_hatelist;
dmg_amt = grp->GetTotalGroupDamage(hater);
}
}
else if ((*iterator)->entity_on_hatelist != nullptr && (uint32)(*iterator)->hatelist_damage >= dmg_amt)
{
current = (*iterator)->entity_on_hatelist;
dmg_amt = (*iterator)->hatelist_damage;
}
++iterator;
}
return current;
}
Mob* HateList::GetClosestEntOnHateList(Mob *hater) {
Mob* close_entity = nullptr;
float close_distance = 99999.9f;
float this_distance;
auto iterator = list.begin();
while (iterator != list.end()) {
this_distance = DistanceSquaredNoZ((*iterator)->entity_on_hatelist->GetPosition(), hater->GetPosition());
if ((*iterator)->entity_on_hatelist != nullptr && this_distance <= close_distance) {
close_distance = this_distance;
close_entity = (*iterator)->entity_on_hatelist;
}
++iterator;
}
if ((!close_entity && hater->IsNPC()) || (close_entity && close_entity->DivineAura()))
close_entity = hater->CastToNPC()->GetHateTop();
return close_entity;
}
void HateList::AddEntToHateList(Mob *in_entity, int32 in_hate, int32 in_damage, bool in_is_entity_frenzied, bool iAddIfNotExist)
{
if (!in_entity)
return;
if (in_entity->IsCorpse())
return;
if (in_entity->IsClient() && in_entity->CastToClient()->IsDead())
return;
struct_HateList *entity = Find(in_entity);
if (entity)
{
entity->hatelist_damage += (in_damage >= 0) ? in_damage : 0;
entity->stored_hate_amount += in_hate;
entity->is_entity_frenzy = in_is_entity_frenzied;
}
else if (iAddIfNotExist) {
entity = new struct_HateList;
entity->entity_on_hatelist = in_entity;
entity->hatelist_damage = (in_damage >= 0) ? in_damage : 0;
entity->stored_hate_amount = in_hate;
entity->is_entity_frenzy = in_is_entity_frenzied;
list.push_back(entity);
parse->EventNPC(EVENT_HATE_LIST, hate_owner->CastToNPC(), in_entity, "1", 0);
if (in_entity->IsClient()) {
if (hate_owner->CastToNPC()->IsRaidTarget())
in_entity->CastToClient()->SetEngagedRaidTarget(true);
in_entity->CastToClient()->IncrementAggroCount();
}
}
}
bool HateList::RemoveEntFromHateList(Mob *in_entity)
{
if (!in_entity)
return false;
bool is_found = false;
auto iterator = list.begin();
while (iterator != list.end())
{
if ((*iterator)->entity_on_hatelist == in_entity)
{
is_found = true;
if (in_entity && in_entity->IsClient())
in_entity->CastToClient()->DecrementAggroCount();
delete (*iterator);
iterator = list.erase(iterator);
if (in_entity)
parse->EventNPC(EVENT_HATE_LIST, hate_owner->CastToNPC(), in_entity, "0", 0);
}
else
++iterator;
}
return is_found;
}
void HateList::DoFactionHits(int32 npc_faction_level_id) {
if (npc_faction_level_id <= 0)
return;
auto iterator = list.begin();
while (iterator != list.end())
{
Client *client;
if ((*iterator)->entity_on_hatelist && (*iterator)->entity_on_hatelist->IsClient())
client = (*iterator)->entity_on_hatelist->CastToClient();
else
client = nullptr;
if (client)
client->SetFactionLevel(client->CharacterID(), npc_faction_level_id, client->GetBaseClass(), client->GetBaseRace(), client->GetDeity());
++iterator;
}
}
int HateList::GetSummonedPetCountOnHateList(Mob *hater) {
//Function to get number of 'Summoned' pets on a targets hate list to allow calculations for certian spell effects.
//Unclear from description that pets are required to be 'summoned body type'. Will not require at this time.
int pet_count = 0;
auto iterator = list.begin();
while (iterator != list.end()) {
if ((*iterator)->entity_on_hatelist != nullptr && (*iterator)->entity_on_hatelist->IsNPC() && ((*iterator)->entity_on_hatelist->CastToNPC()->IsPet() || ((*iterator)->entity_on_hatelist->CastToNPC()->GetSwarmOwner() > 0)))
{
++pet_count;
}
++iterator;
}
return pet_count;
}
Mob *HateList::GetEntWithMostHateOnList(Mob *center)
{
// hack fix for zone shutdown crashes on some servers
if (!zone->IsLoaded())
return nullptr;
Mob* top_hate = nullptr;
int64 hate = -1;
if (center == nullptr)
return nullptr;
if (RuleB(Aggro, SmartAggroList)){
Mob* top_client_type_in_range = nullptr;
int64 hate_client_type_in_range = -1;
int skipped_count = 0;
auto iterator = list.begin();
while (iterator != list.end())
{
struct_HateList *cur = (*iterator);
int16 aggro_mod = 0;
if (!cur){
++iterator;
continue;
}
if (!cur->entity_on_hatelist){
++iterator;
continue;
}
auto hateEntryPosition = glm::vec3(cur->entity_on_hatelist->GetX(), cur->entity_on_hatelist->GetY(), cur->entity_on_hatelist->GetZ());
if (center->IsNPC() && center->CastToNPC()->IsUnderwaterOnly() && zone->HasWaterMap()) {
if (!zone->watermap->InLiquid(hateEntryPosition)) {
skipped_count++;
++iterator;
continue;
}
}
if (cur->entity_on_hatelist->Sanctuary()) {
if (hate == -1)
{
top_hate = cur->entity_on_hatelist;
hate = 1;
}
++iterator;
continue;
}
if (cur->entity_on_hatelist->DivineAura() || cur->entity_on_hatelist->IsMezzed() || cur->entity_on_hatelist->IsFeared()){
if (hate == -1)
{
top_hate = cur->entity_on_hatelist;
hate = 0;
}
++iterator;
continue;
}
int64 current_hate = cur->stored_hate_amount;
if (cur->entity_on_hatelist->IsClient()){
if (cur->entity_on_hatelist->CastToClient()->IsSitting()){
aggro_mod += RuleI(Aggro, SittingAggroMod);
}
if (center){
if (center->GetTarget() == cur->entity_on_hatelist)
aggro_mod += RuleI(Aggro, CurrentTargetAggroMod);
if (RuleI(Aggro, MeleeRangeAggroMod) != 0)
{
if (center->CombatRange(cur->entity_on_hatelist)){
aggro_mod += RuleI(Aggro, MeleeRangeAggroMod);
if (current_hate > hate_client_type_in_range || cur->is_entity_frenzy){
hate_client_type_in_range = current_hate;
top_client_type_in_range = cur->entity_on_hatelist;
}
}
}
}
}
else{
if (center){
if (center->GetTarget() == cur->entity_on_hatelist)
aggro_mod += RuleI(Aggro, CurrentTargetAggroMod);
if (RuleI(Aggro, MeleeRangeAggroMod) != 0)
{
if (center->CombatRange(cur->entity_on_hatelist)){
aggro_mod += RuleI(Aggro, MeleeRangeAggroMod);
}
}
}
}
if (cur->entity_on_hatelist->GetMaxHP() != 0 && ((cur->entity_on_hatelist->GetHP() * 100 / cur->entity_on_hatelist->GetMaxHP()) < 20)){
aggro_mod += RuleI(Aggro, CriticallyWoundedAggroMod);
}
if (aggro_mod){
current_hate += (current_hate * aggro_mod / 100);
}
if (current_hate > hate || cur->is_entity_frenzy){
hate = current_hate;
top_hate = cur->entity_on_hatelist;
}
++iterator;
}
if (top_client_type_in_range != nullptr && top_hate != nullptr) {
bool isTopClientType = top_hate->IsClient();
#ifdef BOTS
if (!isTopClientType) {
if (top_hate->IsBot()) {
isTopClientType = true;
top_client_type_in_range = top_hate;
}
}
#endif //BOTS
if (!isTopClientType) {
if (top_hate->IsMerc()) {
isTopClientType = true;
top_client_type_in_range = top_hate;
}
}
if (!isTopClientType) {
if (top_hate->GetSpecialAbility(ALLOW_TO_TANK)){
isTopClientType = true;
top_client_type_in_range = top_hate;
}
}
if (!isTopClientType)
return top_client_type_in_range ? top_client_type_in_range : nullptr;
return top_hate ? top_hate : nullptr;
}
else {
if (top_hate == nullptr && skipped_count > 0) {
return center->GetTarget() ? center->GetTarget() : nullptr;
}
return top_hate ? top_hate : nullptr;
}
}
else{
auto iterator = list.begin();
int skipped_count = 0;
while (iterator != list.end())
{
struct_HateList *cur = (*iterator);
if (center->IsNPC() && center->CastToNPC()->IsUnderwaterOnly() && zone->HasWaterMap()) {
if(!zone->watermap->InLiquid(glm::vec3(cur->entity_on_hatelist->GetPosition()))) {
skipped_count++;
++iterator;
continue;
}
}
if (cur->entity_on_hatelist != nullptr && ((cur->stored_hate_amount > hate) || cur->is_entity_frenzy))
{
top_hate = cur->entity_on_hatelist;
hate = cur->stored_hate_amount;
}
++iterator;
}
if (top_hate == nullptr && skipped_count > 0) {
return center->GetTarget() ? center->GetTarget() : nullptr;
}
return top_hate ? top_hate : nullptr;
}
return nullptr;
}
Mob *HateList::GetEntWithMostHateOnList(){
Mob* top = nullptr;
int64 hate = -1;
auto iterator = list.begin();
while (iterator != list.end())
{
struct_HateList *cur = (*iterator);
if (cur && cur->entity_on_hatelist != nullptr && (cur->stored_hate_amount > hate))
{
top = cur->entity_on_hatelist;
hate = cur->stored_hate_amount;
}
++iterator;
}
return top;
}
Mob *HateList::GetRandomEntOnHateList()
{
int count = list.size();
if (count == 0) //If we don't have any entries it'll crash getting a random 0, -1 position.
return NULL;
if (count == 1) //No need to do all that extra work if we only have one hate entry
{
if (*list.begin()) // Just in case tHateEntry is invalidated somehow...
return (*list.begin())->entity_on_hatelist;
return NULL;
}
auto iterator = list.begin();
int random = zone->random.Int(0, count - 1);
for (int i = 0; i < random; i++)
++iterator;
return (*iterator)->entity_on_hatelist;
}
int32 HateList::GetEntHateAmount(Mob *in_entity, bool damage)
{
struct_HateList *entity;
entity = Find(in_entity);
if (entity && damage)
return entity->hatelist_damage;
else if (entity)
return entity->stored_hate_amount;
else
return 0;
}
bool HateList::IsHateListEmpty() {
return(list.size() == 0);
}
void HateList::PrintHateListToClient(Client *c)
{
auto iterator = list.begin();
while (iterator != list.end())
{
struct_HateList *e = (*iterator);
c->Message(0, "- name: %s, damage: %d, hate: %d",
(e->entity_on_hatelist && e->entity_on_hatelist->GetName()) ? e->entity_on_hatelist->GetName() : "(null)",
e->hatelist_damage, e->stored_hate_amount);
++iterator;
}
}
int HateList::AreaRampage(Mob *caster, Mob *target, int count, ExtraAttackOptions *opts)
{
if (!target || !caster)
return 0;
int hit_count = 0;
// This should prevent crashes if something dies (or mainly more than 1 thing goes away)
// This is a temp solution until the hate lists can be rewritten to not have that issue
std::vector<uint16> id_list;
for (auto &h : list) {
if (h->entity_on_hatelist && h->entity_on_hatelist != caster &&
caster->CombatRange(h->entity_on_hatelist))
id_list.push_back(h->entity_on_hatelist->GetID());
if (count != -1 && id_list.size() > count)
break;
}
for (auto &id : id_list) {
auto mob = entity_list.GetMobID(id);
if (mob) {
++hit_count;
caster->ProcessAttackRounds(mob, opts);
}
}
return hit_count;
}
void HateList::SpellCast(Mob *caster, uint32 spell_id, float range, Mob* ae_center)
{
if (!caster)
return;
Mob* center = caster;
if (ae_center)
center = ae_center;
//this is slower than just iterating through the list but avoids
//crashes when people kick the bucket in the middle of this call
//that invalidates our iterator but there's no way to know sadly
//So keep a list of entity ids and look up after
std::list<uint32> id_list;
range = range * range;
float min_range2 = spells[spell_id].min_range * spells[spell_id].min_range;
float dist_targ = 0;
auto iterator = list.begin();
while (iterator != list.end())
{
struct_HateList *h = (*iterator);
if (range > 0)
{
dist_targ = DistanceSquared(center->GetPosition(), h->entity_on_hatelist->GetPosition());
if (dist_targ <= range && dist_targ >= min_range2)
{
id_list.push_back(h->entity_on_hatelist->GetID());
h->entity_on_hatelist->CalcSpellPowerDistanceMod(spell_id, dist_targ);
}
}
else
{
id_list.push_back(h->entity_on_hatelist->GetID());
h->entity_on_hatelist->CalcSpellPowerDistanceMod(spell_id, 0, caster);
}
++iterator;
}
auto iter = id_list.begin();
while (iter != id_list.end())
{
Mob *cur = entity_list.GetMobID((*iter));
if (cur)
{
caster->SpellOnTarget(spell_id, cur);
}
iter++;
}
}