eqemu-server/zone/lua_object.h
Alex King 31d57342e1
[Quest API] Add Entity Variable Methods to Perl/Lua. (#2579)
* [Quest API] Add Entity Variable Methods to Perl/Lua.

# Perl
- Add `$mob->GetEntityVariables()`.
- Add `$object->GetEntityVariables()`.

# Lua
- Add `mob:GetEntityVariables()`.
- Add `object:GetEntityVariables()`.

# Notes
- Convert all overloads and methods to use `std::string` for entity variables.
- Allows operators to get a list of a Mob's entity variables.

* Update loottables.cpp
2022-11-26 16:24:01 -05:00

71 lines
1.5 KiB
C++

#ifndef EQEMU_LUA_OBJECT_H
#define EQEMU_LUA_OBJECT_H
#ifdef LUA_EQEMU
#include "lua_entity.h"
class Object;
namespace luabind {
struct scope;
}
luabind::scope lua_register_object();
class Lua_Object : public Lua_Entity
{
typedef Object NativeType;
public:
Lua_Object() { SetLuaPtrData(nullptr); }
Lua_Object(Object *d) { SetLuaPtrData(reinterpret_cast<Entity*>(d)); }
virtual ~Lua_Object() { }
operator Object*() {
void *d = GetLuaPtrData();
if(d) {
return reinterpret_cast<Object*>(d);
}
return nullptr;
}
void Depop();
void Repop();
void SetModelName(const char *name);
const char *GetModelName();
float GetX();
float GetY();
float GetZ();
float GetHeading();
void SetX(float x);
void SetY(float y);
void SetZ(float z);
void SetHeading(float h);
void SetLocation(float x, float y, float z);
void SetItemID(uint32 item_id);
uint32 GetItemID();
void SetIcon(uint32 icon);
uint32 GetIcon();
void SetType(uint32 type);
uint32 GetType();
uint32 GetDBID();
void ClearUser();
void SetID(int user);
int GetID();
bool Save();
uint32 VarSave();
void DeleteItem(int index);
void StartDecay();
void Delete();
void Delete(bool reset_state);
bool IsGroundSpawn();
void Close();
std::string GetEntityVariable(std::string variable_name);
luabind::object GetEntityVariables(lua_State* L);
void SetEntityVariable(std::string variable_name, std::string variable_value);
bool EntityVariableExists(std::string variable_name);
};
#endif
#endif