mirror of
https://github.com/EQEmu/Server.git
synced 2025-12-11 21:01:29 +00:00
* [CPP] Enable and build compliance with cpp20 * Windows build fix * bump fmt version * Updated fmt to 9.1, updated cmake minimum and verified preprocessor stuff works. * Missing : * Fix warning: top-level comma expression in array subscript is deprecated * Fix warning: top-level comma expression in array subscript is deprecated Co-authored-by: KimLS <KimLS@peqtgc.com>
169 lines
8.5 KiB
C++
169 lines
8.5 KiB
C++
/**
|
|
* EQEmulator: Everquest Server Emulator
|
|
* Copyright (C) 2001-2020 EQEmulator Development Team (https://github.com/EQEmu/Server)
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation; version 2 of the License.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY except by those people which sell it, which
|
|
* are required to give you total support for your newly bought product;
|
|
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
|
* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
*
|
|
*/
|
|
|
|
#ifndef EXPEDITION_H
|
|
#define EXPEDITION_H
|
|
|
|
#include "dynamic_zone.h"
|
|
#include "../common/expedition_lockout_timer.h"
|
|
#include "../common/repositories/expeditions_repository.h"
|
|
#include <cstdint>
|
|
#include <memory>
|
|
#include <string>
|
|
#include <unordered_map>
|
|
#include <vector>
|
|
|
|
class Client;
|
|
class EQApplicationPacket;
|
|
struct ExpeditionInvite;
|
|
class ExpeditionRequest;
|
|
class ServerPacket;
|
|
|
|
extern const char* const DZ_YOU_NOT_ASSIGNED;
|
|
|
|
enum class ExpeditionLockMessage : uint8_t
|
|
{
|
|
None = 0,
|
|
Close,
|
|
Begin
|
|
};
|
|
|
|
class Expedition
|
|
{
|
|
public:
|
|
Expedition() = delete;
|
|
Expedition(DynamicZone* dz);
|
|
Expedition(DynamicZone* dz, uint32_t id, uint32_t dz_id);
|
|
|
|
static Expedition* TryCreate(Client* requester, DynamicZone& dynamiczone, bool disable_messages);
|
|
|
|
static void CacheFromDatabase(uint32_t expedition_id);
|
|
static bool CacheAllFromDatabase();
|
|
static Expedition* FindCachedExpeditionByCharacterID(uint32_t character_id);
|
|
static Expedition* FindCachedExpeditionByCharacterName(const std::string& char_name);
|
|
static Expedition* FindCachedExpeditionByDynamicZoneID(uint32_t dz_id);
|
|
static Expedition* FindCachedExpeditionByID(uint32_t expedition_id);
|
|
static Expedition* FindCachedExpeditionByZoneInstance(uint32_t zone_id, uint32_t instance_id);
|
|
static std::vector<ExpeditionLockoutTimer> GetExpeditionLockoutsByCharacterID(uint32_t character_id);
|
|
static void HandleWorldMessage(ServerPacket* pack);
|
|
static void AddLockoutByCharacterID(uint32_t character_id, const std::string& expedition_name,
|
|
const std::string& event_name, uint32_t seconds, const std::string& uuid = {});
|
|
static void AddLockoutByCharacterName(const std::string& character_name, const std::string& expedition_name,
|
|
const std::string& event_name, uint32_t seconds, const std::string& uuid = {});
|
|
static bool HasLockoutByCharacterID(uint32_t character_id,
|
|
const std::string& expedition_name, const std::string& event_name);
|
|
static bool HasLockoutByCharacterName(const std::string& character_name,
|
|
const std::string& expedition_name, const std::string& event_name);
|
|
static void RemoveLockoutsByCharacterID(uint32_t character_id,
|
|
const std::string& expedition_name = {}, const std::string& event_name = {});
|
|
static void RemoveLockoutsByCharacterName(const std::string& character_name,
|
|
const std::string& expedition_name = {}, const std::string& event_name = {});
|
|
static void AddLockoutClients(const ExpeditionLockoutTimer& lockout, uint32_t exclude_id = 0);
|
|
|
|
uint32_t GetID() const { return m_id; }
|
|
uint32_t GetDynamicZoneID() const { return m_dynamic_zone_id; }
|
|
DynamicZone* GetDynamicZone() const { return m_dynamic_zone; }
|
|
const DynamicZoneMember& GetLeader() { return GetDynamicZone()->GetLeader(); }
|
|
uint32_t GetLeaderID() { return GetDynamicZone()->GetLeaderID(); }
|
|
const std::string& GetLeaderName() { return GetDynamicZone()->GetLeaderName(); }
|
|
const std::unordered_map<std::string, ExpeditionLockoutTimer>& GetLockouts() const { return m_lockouts; }
|
|
const std::string& GetName() { return GetDynamicZone()->GetName(); }
|
|
void RegisterDynamicZoneCallbacks();
|
|
|
|
bool IsLocked() const { return m_is_locked; }
|
|
void SetLocked(bool lock_expedition, ExpeditionLockMessage lock_msg,
|
|
bool update_db = false, uint32_t msg_color = Chat::Yellow);
|
|
|
|
void AddLockout(const std::string& event_name, uint32_t seconds);
|
|
void AddLockoutDuration(const std::string& event_name, int seconds, bool members_only = true);
|
|
void AddReplayLockout(uint32_t seconds);
|
|
void AddReplayLockoutDuration(int seconds, bool members_only = true);
|
|
bool HasLockout(const std::string& event_name);
|
|
bool HasReplayLockout();
|
|
void RemoveLockout(const std::string& event_name);
|
|
void SetReplayLockoutOnMemberJoin(bool add_on_join, bool update_db = false);
|
|
void SyncCharacterLockouts(uint32_t character_id, std::vector<ExpeditionLockoutTimer>& client_lockouts);
|
|
void UpdateLockoutDuration(const std::string& event_name, uint32_t seconds, bool members_only = true);
|
|
|
|
bool CanClientLootCorpse(Client* client, uint32_t npc_type_id, uint32_t spawn_id);
|
|
std::string GetLootEventByNPCTypeID(uint32_t npc_id);
|
|
std::string GetLootEventBySpawnID(uint32_t spawn_id);
|
|
void SetLootEventByNPCTypeID(uint32_t npc_type_id, const std::string& event_name);
|
|
void SetLootEventBySpawnID(uint32_t spawn_id, const std::string& event_name);
|
|
|
|
void SendWorldMakeLeaderRequest(uint32_t requester_id, const std::string& new_leader_name);
|
|
void SendWorldPendingInvite(const ExpeditionInvite& invite, const std::string& add_name);
|
|
|
|
void DzAddPlayer(Client* requester, const std::string& add_char_name, const std::string& swap_remove_name = {});
|
|
void DzAddPlayerContinue(std::string leader_name, std::string add_char_name, std::string swap_remove_name = {});
|
|
void DzInviteResponse(Client* add_client, bool accepted, const std::string& swap_remove_name);
|
|
void DzMakeLeader(Client* requester, std::string new_leader_name);
|
|
void DzPlayerList(Client* requester);
|
|
void DzRemovePlayer(Client* requester, std::string remove_char_name);
|
|
void DzSwapPlayer(Client* requester, std::string remove_char_name, std::string add_char_name);
|
|
void DzQuit(Client* requester);
|
|
void DzKickPlayers(Client* requester);
|
|
|
|
static const int32_t REPLAY_TIMER_ID;
|
|
static const int32_t EVENT_TIMER_ID;
|
|
|
|
private:
|
|
static void CacheExpeditions(std::vector<ExpeditionsRepository::Expeditions>&& expeditions);
|
|
static void SendWorldCharacterLockout(uint32_t character_id, const ExpeditionLockoutTimer& lockout, bool remove);
|
|
|
|
void AddLockout(const ExpeditionLockoutTimer& lockout, bool members_only = false);
|
|
void AddLockoutDurationClients(const ExpeditionLockoutTimer& lockout, int seconds, uint32_t exclude_id = 0);
|
|
bool ConfirmLeaderCommand(Client* requester);
|
|
void OnClientAddRemove(Client* client, bool removed, bool silent);
|
|
void LoadRepositoryResult(const ExpeditionsRepository::Expeditions& entry);
|
|
bool ProcessAddConflicts(Client* leader_client, Client* add_client, bool swapping);
|
|
void ProcessLockoutDuration(const ExpeditionLockoutTimer& lockout, int seconds, bool members_only = false);
|
|
void ProcessLockoutUpdate(const ExpeditionLockoutTimer& lockout, bool remove, bool members_only = false);
|
|
void SaveLockouts(ExpeditionRequest& request);
|
|
void SendClientExpeditionInvite(
|
|
Client* client, const std::string& inviter_name, const std::string& swap_remove_name);
|
|
void SendLeaderMessage(Client* leader_client, uint16_t chat_type, uint32_t string_id,
|
|
const std::initializer_list<std::string>& args = {});
|
|
void SendWorldExpeditionUpdate(uint16_t server_opcode);
|
|
void SendWorldAddPlayerInvite(const std::string& inviter_name, const std::string& swap_remove_name,
|
|
const std::string& add_name, bool pending = false);
|
|
void SendWorldLockoutDuration(
|
|
const ExpeditionLockoutTimer& lockout, int seconds, bool members_only = false);
|
|
void SendWorldLockoutUpdate(
|
|
const ExpeditionLockoutTimer& lockout, bool remove, bool members_only = false);
|
|
void SendWorldSettingChanged(uint16_t server_opcode, bool setting_value);
|
|
void SetDynamicZone(DynamicZone&& dz);
|
|
void TryAddClient(Client* add_client, const std::string& inviter_name,
|
|
const std::string& swap_remove_name, Client* leader_client = nullptr);
|
|
|
|
std::unique_ptr<EQApplicationPacket> CreateInvitePacket(const std::string& inviter_name, const std::string& swap_remove_name);
|
|
|
|
uint32_t m_id = 0;
|
|
uint32_t m_dynamic_zone_id = 0;
|
|
bool m_is_locked = false;
|
|
bool m_add_replay_on_join = true;
|
|
DynamicZone* m_dynamic_zone = nullptr; // should never be null, will exist for lifetime of expedition
|
|
std::unordered_map<std::string, ExpeditionLockoutTimer> m_lockouts;
|
|
std::unordered_map<uint32_t, std::string> m_npc_loot_events; // only valid inside dz zone
|
|
std::unordered_map<uint32_t, std::string> m_spawn_loot_events; // only valid inside dz zone
|
|
};
|
|
|
|
#endif
|