eqemu-server/zone/expedition.cpp
Chris Miles 40d1c33351
[Logging] Logging Improvements (#2755)
* Console logging improvements

* stderr handling

* Add origination information

* Formatting

* Update zoneserver.cpp

* Update eqemu_logsys.cpp

* Remove semicolon from MySQLQuery log output

* Remove IsRfc5424LogCategory

* Remove no longer used functions

* Remove definition BUILD_LOGGING

* Deprecate categories UCSServer & WorldServer

* Deprecate UCS / World Server / Zone Server categories

* Deprecate Status, QSServer, Normal

* Update login_server.cpp

* Deprecate Emergency, Alert, Critical, Notice

* Deprecate Alert

* Fix terminal color resetting

* Deprecate headless client

* Move LogAIModerate to Detail

* Deprecate moderate logging level for detail

* Update logs.cpp

* Logs list simplify

* Update logs.cpp

* Add discord to log command

* Remove unused headers

* Windows fix

* Error in world when zones fail to load

* Show warning color properly

* Keep loginserver thread log from colliding with other logs during startup

* Deprecate Loginserver category
2023-01-17 21:18:40 -06:00

1507 lines
46 KiB
C++

/**
* EQEmulator: Everquest Server Emulator
* Copyright (C) 2001-2020 EQEmulator Development Team (https://github.com/EQEmu/Server)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY except by those people which sell it, which
* are required to give you total support for your newly bought product;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#include "expedition.h"
#include "expedition_database.h"
#include "expedition_request.h"
#include "client.h"
#include "string_ids.h"
#include "worldserver.h"
#include "zonedb.h"
#include "../common/eqemu_logsys.h"
#include "../common/expedition_lockout_timer.h"
#include "../common/repositories/dynamic_zone_members_repository.h"
#include "../common/repositories/expedition_lockouts_repository.h"
extern WorldServer worldserver;
extern Zone* zone;
// message string 8271 (not in emu clients)
const char* const DZ_YOU_NOT_ASSIGNED = "You could not use this command because you are not currently assigned to a dynamic zone.";
// lockout warnings were added to live in March 11 2020 patch
const char* const DZADD_INVITE_WARNING = "Warning! You will be given replay timers for the following events if you enter %s:";
const char* const DZADD_INVITE_WARNING_TIMER = "%s - %sD:%sH:%sM";
// various expeditions re-use these strings when locking
constexpr char LOCK_CLOSE[] = "Your expedition is nearing its close. You cannot bring any additional people into your expedition at this time.";
constexpr char LOCK_BEGIN[] = "The trial has begun. You cannot bring any additional people into your expedition at this time.";
const int32_t Expedition::REPLAY_TIMER_ID = -1;
const int32_t Expedition::EVENT_TIMER_ID = 1;
Expedition::Expedition(DynamicZone* dz) :
m_dynamic_zone(dz)
{
assert(m_dynamic_zone != nullptr);
}
Expedition::Expedition(DynamicZone* dz, uint32_t id, uint32_t dz_id) :
m_dynamic_zone(dz),
m_id(id),
m_dynamic_zone_id(dz_id)
{
assert(m_dynamic_zone != nullptr); // dz must remain valid for lifetime of expedition
}
void Expedition::LoadRepositoryResult(const ExpeditionsRepository::Expeditions& entry)
{
m_id = entry.id;
m_dynamic_zone_id = entry.dynamic_zone_id;
m_add_replay_on_join = entry.add_replay_on_join;
m_is_locked = entry.is_locked;
}
void Expedition::RegisterDynamicZoneCallbacks()
{
uint32_t expedition_id = GetID();
GetDynamicZone()->RegisterOnClientAddRemove(
[expedition_id](Client* client, bool removed, bool silent) {
auto expedition = Expedition::FindCachedExpeditionByID(expedition_id);
if (expedition) {
expedition->OnClientAddRemove(client, removed, silent);
}
});
}
Expedition* Expedition::TryCreate(Client* requester, DynamicZone& dz_request, bool disable_messages)
{
if (!requester || !zone)
{
return nullptr;
}
ExpeditionRequest request{ dz_request, disable_messages };
// request parses leader, members list, and lockouts while validating
if (!request.Validate(requester))
{
LogExpeditionsDetail("[{}] request by [{}] denied", request.GetExpeditionName(), requester->GetName());
return nullptr;
}
dz_request.SetLeader({ request.GetLeaderID(), request.GetLeaderName(), DynamicZoneMemberStatus::Online });
auto dz = DynamicZone::CreateNew(dz_request, request.GetMembers());
if (!dz)
{
// live uses this message when trying to enter an instance that isn't ready
// we can use it as the client error message if instance creation fails
requester->MessageString(Chat::Red, DZ_PREVENT_ENTERING);
LogExpeditions("Failed to create a dynamic zone instance for expedition");
return nullptr;
}
// unique expedition ids are created from database via auto-increment column
auto expedition_id = ExpeditionDatabase::InsertExpedition(dz->GetID());
if (expedition_id)
{
auto expedition = std::make_unique<Expedition>(dz, expedition_id, dz->GetID());
LogExpeditions(
"Created [{}] [{}] dz: [{}] instance id: [{}] leader: [{}] minplayers: [{}] maxplayers: [{}]",
expedition->GetID(),
expedition->GetName(),
dz->GetID(),
dz->GetInstanceID(),
expedition->GetLeaderName(),
dz->GetMinPlayers(),
dz->GetMaxPlayers()
);
expedition->SaveLockouts(request);
expedition->RegisterDynamicZoneCallbacks();
auto inserted = zone->expedition_cache.emplace(expedition_id, std::move(expedition));
inserted.first->second->SendWorldExpeditionUpdate(ServerOP_ExpeditionCreate); // cache in other zones
inserted.first->second->SendLeaderMessage(request.GetLeaderClient(),
Chat::System, EXPEDITION_AVAILABLE, { request.GetExpeditionName() });
if (!request.GetNotAllAddedMessage().empty())
{
Client::SendCrossZoneMessage(request.GetLeaderClient(), request.GetLeaderName(),
Chat::System, request.GetNotAllAddedMessage());
}
dz->DoAsyncZoneMemberUpdates();
return inserted.first->second.get();
}
return nullptr;
}
void Expedition::CacheExpeditions(
std::vector<ExpeditionsRepository::Expeditions>&& expedition_entries)
{
if (!zone)
{
return;
}
// bulk load expedition internal lockouts before caching
std::vector<uint32_t> expedition_ids;
for (const auto& entry : expedition_entries)
{
expedition_ids.emplace_back(entry.id);
}
// todo: lockouts need be moved to dynamic zone
auto expedition_lockouts = ExpeditionLockoutsRepository::GetWithTimestamp(database, expedition_ids);
for (auto& entry : expedition_entries)
{
// the expedition's dynamic zone and members should already be in cache
auto dynamic_zone = DynamicZone::FindDynamicZoneByID(entry.dynamic_zone_id);
if (!dynamic_zone)
{
LogExpeditions("[Warning] Expedition [{}] dz [{}] not found during caching", entry.id, entry.dynamic_zone_id);
continue;
}
auto expedition = std::make_unique<Expedition>(dynamic_zone);
expedition->LoadRepositoryResult(entry);
expedition->RegisterDynamicZoneCallbacks();
for (auto& lockout_entry : expedition_lockouts)
{
if (lockout_entry.expedition_id == expedition->GetID())
{
ExpeditionLockoutTimer lockout{
std::move(lockout_entry.from_expedition_uuid),
expedition->GetName(),
std::move(lockout_entry.event_name),
static_cast<uint64_t>(lockout_entry.expire_time),
static_cast<uint32_t>(lockout_entry.duration)
};
std::string event_name = lockout.GetEventName(); // copy for key since we're moving it
expedition->m_lockouts.emplace(std::move(event_name), std::move(lockout));
}
}
zone->expedition_cache.emplace(entry.id, std::move(expedition));
dynamic_zone->DoAsyncZoneMemberUpdates();
}
}
void Expedition::CacheFromDatabase(uint32_t expedition_id)
{
if (zone && expedition_id != 0)
{
BenchTimer benchmark;
auto expedition = ExpeditionsRepository::GetWhere(database, fmt::format("id = {}", expedition_id));
CacheExpeditions({ std::move(expedition) });
LogExpeditions("Caching new expedition [{}] took [{}s]", expedition_id, benchmark.elapsed());
}
}
bool Expedition::CacheAllFromDatabase()
{
if (!zone)
{
return false;
}
BenchTimer benchmark;
auto expeditions = ExpeditionsRepository::All(database);
zone->expedition_cache.clear();
zone->expedition_cache.reserve(expeditions.size());
CacheExpeditions(std::move(expeditions));
LogInfo("Loaded [{}] expedition(s)", Strings::Commify(zone->expedition_cache.size()));
LogExpeditions("Caching [{}] expedition(s) took [{}s]", zone->expedition_cache.size(), benchmark.elapsed());
return true;
}
void Expedition::SaveLockouts(ExpeditionRequest& request)
{
m_lockouts = request.GetLockouts();
ExpeditionDatabase::InsertLockouts(m_id, m_lockouts);
}
Expedition* Expedition::FindCachedExpeditionByCharacterID(uint32_t character_id)
{
if (zone)
{
for (const auto& expedition : zone->expedition_cache)
{
auto expedition_dz = expedition.second->GetDynamicZone();
if (expedition_dz && expedition_dz->HasMember(character_id))
{
return expedition.second.get();
}
}
}
return nullptr;
}
Expedition* Expedition::FindCachedExpeditionByCharacterName(const std::string& char_name)
{
if (zone)
{
for (const auto& expedition : zone->expedition_cache)
{
auto expedition_dz = expedition.second->GetDynamicZone();
if (expedition_dz && expedition_dz->HasMember(char_name))
{
return expedition.second.get();
}
}
}
return nullptr;
}
Expedition* Expedition::FindCachedExpeditionByDynamicZoneID(uint32_t dz_id)
{
if (zone && dz_id != 0)
{
for (const auto& cached_expedition : zone->expedition_cache)
{
if (cached_expedition.second->GetDynamicZoneID() == dz_id)
{
return cached_expedition.second.get();
}
}
}
return nullptr;
}
Expedition* Expedition::FindCachedExpeditionByID(uint32_t expedition_id)
{
if (zone && expedition_id)
{
auto expedition_cache_iter = zone->expedition_cache.find(expedition_id);
if (expedition_cache_iter != zone->expedition_cache.end())
{
return expedition_cache_iter->second.get();
}
}
return nullptr;
}
Expedition* Expedition::FindCachedExpeditionByZoneInstance(uint32_t zone_id, uint32_t instance_id)
{
if (zone && zone_id != 0 && instance_id != 0)
{
for (const auto& cached_expedition : zone->expedition_cache)
{
auto expedition_dz = cached_expedition.second->GetDynamicZone();
if (expedition_dz && expedition_dz->IsSameDz(zone_id, instance_id))
{
return cached_expedition.second.get();
}
}
}
return nullptr;
}
bool Expedition::HasLockout(const std::string& event_name)
{
return (m_lockouts.find(event_name) != m_lockouts.end());
}
bool Expedition::HasReplayLockout()
{
return HasLockout(DZ_REPLAY_TIMER_NAME);
}
void Expedition::SetReplayLockoutOnMemberJoin(bool add_on_join, bool update_db)
{
m_add_replay_on_join = add_on_join;
if (update_db)
{
ExpeditionDatabase::UpdateReplayLockoutOnJoin(m_id, add_on_join);
SendWorldSettingChanged(ServerOP_ExpeditionReplayOnJoin, m_add_replay_on_join);
}
}
void Expedition::AddReplayLockout(uint32_t seconds)
{
AddLockout(DZ_REPLAY_TIMER_NAME, seconds);
}
void Expedition::AddLockout(const std::string& event_name, uint32_t seconds)
{
auto lockout = ExpeditionLockoutTimer::CreateLockout(GetName(),
event_name, seconds, GetDynamicZone()->GetUUID());
AddLockout(lockout);
}
void Expedition::AddLockout(const ExpeditionLockoutTimer& lockout, bool members_only)
{
if (!members_only)
{
ExpeditionDatabase::InsertLockout(m_id, lockout);
}
ExpeditionDatabase::InsertMembersLockout(GetDynamicZone()->GetMembers(), lockout);
ProcessLockoutUpdate(lockout, false, members_only);
SendWorldLockoutUpdate(lockout, false, members_only);
}
void Expedition::AddLockoutDuration(const std::string& event_name, int seconds, bool members_only)
{
// lockout timers use unsigned durations to define intent but we may need
// to insert a new lockout while still supporting timer reductions
auto lockout = ExpeditionLockoutTimer::CreateLockout(GetName(),
event_name, std::max(0, seconds), GetDynamicZone()->GetUUID());
if (!members_only)
{
auto it = m_lockouts.find(event_name);
if (it != m_lockouts.end())
{
it->second.AddLockoutTime(seconds);
ExpeditionDatabase::InsertLockout(m_id, it->second); // replaces current one
}
else
{
ExpeditionDatabase::InsertLockout(m_id, lockout);
}
}
// processing lockout duration applies multiplier again in client methods,
// update database with modified value now but pass original on
int modified_seconds = static_cast<int>(seconds * RuleR(Expedition, LockoutDurationMultiplier));
ExpeditionDatabase::AddLockoutDuration(GetDynamicZone()->GetMembers(), lockout, modified_seconds);
ProcessLockoutDuration(lockout, seconds, members_only);
SendWorldLockoutDuration(lockout, seconds, members_only);
}
void Expedition::AddReplayLockoutDuration(int seconds, bool members_only)
{
AddLockoutDuration(DZ_REPLAY_TIMER_NAME, seconds, members_only);
}
void Expedition::UpdateLockoutDuration(
const std::string& event_name, uint32_t seconds, bool members_only)
{
// some live expeditions update existing lockout timers during progression
auto it = m_lockouts.find(event_name);
if (it != m_lockouts.end())
{
seconds = static_cast<uint32_t>(seconds * RuleR(Expedition, LockoutDurationMultiplier));
uint64_t expire_time = it->second.GetStartTime() + seconds;
AddLockout({ GetDynamicZone()->GetUUID(), GetName(), event_name, expire_time, seconds }, members_only);
}
}
void Expedition::RemoveLockout(const std::string& event_name)
{
ExpeditionDatabase::DeleteLockout(m_id, event_name);
ExpeditionDatabase::DeleteMembersLockout(GetDynamicZone()->GetMembers(), GetName(), event_name);
ExpeditionLockoutTimer lockout{GetDynamicZone()->GetUUID(), GetName(), event_name, 0, 0};
ProcessLockoutUpdate(lockout, true);
SendWorldLockoutUpdate(lockout, true);
}
void Expedition::SendClientExpeditionInvite(
Client* client, const std::string& inviter_name, const std::string& swap_remove_name)
{
if (!client)
{
return;
}
LogExpeditionsDetail(
"Sending expedition [{}] invite to player [{}] inviter [{}] swap name [{}]",
m_id, client->GetName(), inviter_name, swap_remove_name
);
client->SetPendingExpeditionInvite({ m_id, inviter_name, swap_remove_name });
client->MessageString(Chat::System, EXPEDITION_ASKED_TO_JOIN,
GetLeaderName().c_str(), GetName().c_str());
// live (as of March 11 2020 patch) sends warnings for lockouts added
// during current expedition that client would receive on entering dz
bool warned = false;
for (const auto& lockout_iter : m_lockouts)
{
// live doesn't issue a warning for the dz's replay timer
const ExpeditionLockoutTimer& lockout = lockout_iter.second;
if (!lockout.IsReplayTimer() && !lockout.IsExpired() &&
lockout.IsFromExpedition(GetDynamicZone()->GetUUID()) &&
!client->HasExpeditionLockout(GetName(), lockout.GetEventName()))
{
if (!warned)
{
client->Message(Chat::System, DZADD_INVITE_WARNING, GetName().c_str());
warned = true;
}
auto time_remaining = lockout.GetDaysHoursMinutesRemaining();
client->Message(
Chat::System, DZADD_INVITE_WARNING_TIMER,
lockout.GetEventName().c_str(),
time_remaining.days.c_str(),
time_remaining.hours.c_str(),
time_remaining.mins.c_str()
);
}
}
auto outapp = CreateInvitePacket(inviter_name, swap_remove_name);
client->QueuePacket(outapp.get());
}
void Expedition::SendLeaderMessage(
Client* leader_client, uint16_t chat_type, uint32_t string_id, const std::initializer_list<std::string>& args)
{
Client::SendCrossZoneMessageString(leader_client, GetLeaderName(), chat_type, string_id, args);
}
bool Expedition::ProcessAddConflicts(Client* leader_client, Client* add_client, bool swapping)
{
if (!add_client) // a null leader_client is handled by SendLeaderMessage fallback
{
return true;
}
bool has_conflict = false;
if (GetDynamicZone()->IsCurrentZoneDzInstance())
{
SendLeaderMessage(leader_client, Chat::Red, DZADD_LEAVE_ZONE_FIRST, { add_client->GetName() });
has_conflict = true;
}
auto expedition_id = add_client->GetExpeditionID();
if (expedition_id)
{
auto string_id = (expedition_id == GetID()) ? DZADD_ALREADY_PART : DZADD_ALREADY_ASSIGNED;
SendLeaderMessage(leader_client, Chat::Red, string_id, { add_client->GetName() });
has_conflict = true;
}
// check any extra event lockouts for this expedition that the client has and expedition doesn't
auto client_lockouts = add_client->GetExpeditionLockouts(GetName());
for (const auto& client_lockout : client_lockouts)
{
if (client_lockout.IsReplayTimer())
{
// client with a replay lockout is allowed only if the replay timer was from this expedition
if (client_lockout.GetExpeditionUUID() != GetDynamicZone()->GetUUID())
{
has_conflict = true;
auto time_remaining = client_lockout.GetDaysHoursMinutesRemaining();
SendLeaderMessage(leader_client, Chat::Red, DZADD_REPLAY_TIMER, {
add_client->GetName(),
time_remaining.days,
time_remaining.hours,
time_remaining.mins
});
}
}
else
{
bool is_missing_lockout = (m_lockouts.find(client_lockout.GetEventName()) == m_lockouts.end());
if (is_missing_lockout)
{
has_conflict = true;
auto time_remaining = client_lockout.GetDaysHoursMinutesRemaining();
SendLeaderMessage(leader_client, Chat::Red, DZADD_EVENT_TIMER, {
add_client->GetName(),
client_lockout.GetEventName(),
time_remaining.days,
time_remaining.hours,
time_remaining.mins,
client_lockout.GetEventName()
});
}
}
}
// member swapping integrity is handled by invite response
if (!swapping)
{
auto member_count = GetDynamicZone()->GetDatabaseMemberCount();
if (member_count == 0)
{
has_conflict = true;
}
else if (member_count >= GetDynamicZone()->GetMaxPlayers())
{
SendLeaderMessage(leader_client, Chat::Red, DZADD_EXCEED_MAX, {
fmt::format_int(GetDynamicZone()->GetMaxPlayers()).str() });
has_conflict = true;
}
}
auto invite_id = add_client->GetPendingExpeditionInviteID();
if (invite_id)
{
auto string_id = (invite_id == GetID()) ? DZADD_PENDING : DZADD_PENDING_OTHER;
SendLeaderMessage(leader_client, Chat::Red, string_id, { add_client->GetName() });
has_conflict = true;
}
return has_conflict;
}
void Expedition::DzInviteResponse(Client* add_client, bool accepted, const std::string& swap_remove_name)
{
if (!add_client)
{
return;
}
LogExpeditionsDetail("Invite response by [{}] accepted [{}] swap_name [{}]",
add_client->GetName(), accepted, swap_remove_name);
// a null leader_client is handled by SendLeaderMessage fallbacks
// note current leader receives invite reply messages (if leader changed)
Client* leader_client = entity_list.GetClientByCharID(GetLeaderID());
if (!accepted)
{
SendLeaderMessage(leader_client, Chat::Red, EXPEDITION_INVITE_DECLINED, { add_client->GetName() });
return;
}
bool was_swap_invite = !swap_remove_name.empty();
bool has_conflicts = m_is_locked;
if (m_is_locked)
{
SendLeaderMessage(leader_client, Chat::Red, DZADD_NOT_ALLOWING);
}
else
{
has_conflicts = ProcessAddConflicts(leader_client, add_client, was_swap_invite);
}
// error if swapping and character was already removed before the accept
if (was_swap_invite)
{
auto swap_member = GetDynamicZone()->GetMemberData(swap_remove_name);
if (!swap_member.IsValid() || !GetDynamicZone()->HasDatabaseMember(swap_member.id))
{
has_conflicts = true;
}
}
if (has_conflicts)
{
SendLeaderMessage(leader_client, Chat::Red, EXPEDITION_INVITE_ERROR, { add_client->GetName() });
}
else
{
SendLeaderMessage(leader_client, Chat::Yellow, EXPEDITION_INVITE_ACCEPTED, { add_client->GetName() });
// replay timers are optionally added to new members on join with fresh expire time
if (m_add_replay_on_join)
{
auto replay_lockout = m_lockouts.find(DZ_REPLAY_TIMER_NAME);
if (replay_lockout != m_lockouts.end() &&
replay_lockout->second.IsFromExpedition(GetDynamicZone()->GetUUID()) &&
!add_client->HasExpeditionLockout(GetName(), DZ_REPLAY_TIMER_NAME))
{
ExpeditionLockoutTimer replay_timer = replay_lockout->second; // copy
replay_timer.Reset();
add_client->AddExpeditionLockout(replay_timer, true);
}
}
auto status = DynamicZoneMemberStatus::Online;
DynamicZoneMember add_member{ add_client->CharacterID(), add_client->GetName(), status };
bool success = false;
if (was_swap_invite) {
success = GetDynamicZone()->SwapMember(add_member, swap_remove_name);
} else {
success = GetDynamicZone()->AddMember(add_member);
}
if (success)
{
SendLeaderMessage(leader_client, Chat::Yellow, EXPEDITION_MEMBER_ADDED,
{ add_client->GetName(), GetName().c_str() });
}
}
}
bool Expedition::ConfirmLeaderCommand(Client* requester)
{
if (!requester)
{
return false;
}
if (!GetLeader().IsValid())
{
requester->MessageString(Chat::Red, UNABLE_RETRIEVE_LEADER); // unconfirmed message
return false;
}
if (GetLeaderID() != requester->CharacterID())
{
requester->MessageString(Chat::System, EXPEDITION_NOT_LEADER, GetLeaderName().c_str());
return false;
}
return true;
}
void Expedition::TryAddClient(
Client* add_client, const std::string& inviter_name, const std::string& swap_remove_name,
Client* leader_client)
{
if (!add_client)
{
return;
}
LogExpeditionsDetail(
"Add player request for expedition [{}] by inviter [{}] add name [{}] swap name [{}]",
m_id, inviter_name, add_client->GetName(), swap_remove_name
);
// null leader client handled by ProcessAddConflicts/SendLeaderMessage fallbacks
if (!leader_client)
{
leader_client = entity_list.GetClientByName(inviter_name.c_str());
}
bool has_conflicts = ProcessAddConflicts(leader_client, add_client, !swap_remove_name.empty());
if (!has_conflicts)
{
// live uses the original unsanitized input string in invite messages
uint32_t string_id = swap_remove_name.empty() ? DZADD_INVITE : DZSWAP_INVITE;
SendLeaderMessage(leader_client, Chat::Yellow, string_id, { add_client->GetName() });
SendClientExpeditionInvite(add_client, inviter_name.c_str(), swap_remove_name);
}
else if (swap_remove_name.empty()) // swap command doesn't result in this message
{
SendLeaderMessage(leader_client, Chat::Red, DZADD_INVITE_FAIL, { add_client->GetName() });
}
}
void Expedition::DzAddPlayer(
Client* requester, const std::string& add_char_name, const std::string& swap_remove_name)
{
if (!requester || !ConfirmLeaderCommand(requester))
{
return;
}
bool invite_failed = false;
if (m_is_locked)
{
requester->MessageString(Chat::Red, DZADD_NOT_ALLOWING);
invite_failed = true;
}
else if (add_char_name.empty())
{
requester->MessageString(Chat::Red, DZADD_NOT_ONLINE, add_char_name.c_str());
invite_failed = true;
}
else
{
auto member_data = GetDynamicZone()->GetMemberData(add_char_name);
if (member_data.IsValid())
{
// live prioritizes offline message before already a member message
if (member_data.status == DynamicZoneMemberStatus::Offline)
{
requester->MessageString(Chat::Red, DZADD_NOT_ONLINE, add_char_name.c_str());
}
else
{
requester->MessageString(Chat::Red, DZADD_ALREADY_PART, add_char_name.c_str());
}
invite_failed = true;
}
}
if (invite_failed)
{
requester->MessageString(Chat::Red, DZADD_INVITE_FAIL, FormatName(add_char_name).c_str());
return;
}
Client* add_client = entity_list.GetClientByName(add_char_name.c_str());
if (add_client)
{
// client is online in this zone
TryAddClient(add_client, requester->GetName(), swap_remove_name, requester);
}
else
{
// forward to world to check if client is online and perform cross-zone invite
SendWorldAddPlayerInvite(requester->GetName(), swap_remove_name, FormatName(add_char_name));
}
}
void Expedition::DzAddPlayerContinue(
std::string inviter_name, std::string add_name, std::string swap_remove_name)
{
// continuing expedition invite from leader in another zone
Client* add_client = entity_list.GetClientByName(add_name.c_str());
if (add_client)
{
TryAddClient(add_client, inviter_name, swap_remove_name);
}
}
void Expedition::DzMakeLeader(Client* requester, std::string new_leader_name)
{
if (!requester || !ConfirmLeaderCommand(requester))
{
return;
}
if (new_leader_name.empty())
{
requester->MessageString(Chat::Red, DZMAKELEADER_NOT_ONLINE, new_leader_name.c_str());
return;
}
// leader can only be changed by world
SendWorldMakeLeaderRequest(requester->CharacterID(), FormatName(new_leader_name));
}
void Expedition::DzRemovePlayer(Client* requester, std::string char_name)
{
if (!requester || !ConfirmLeaderCommand(requester))
{
return;
}
// live only seems to enforce min_players for requesting expeditions, no need to check here
// note: on live members removed when inside a dz instance remain "temporary"
// members for kick timer duration and still receive lockouts across zones (unimplemented)
bool removed = GetDynamicZone()->RemoveMember(char_name);
if (!removed)
{
requester->MessageString(Chat::Red, EXPEDITION_NOT_MEMBER, FormatName(char_name).c_str());
}
else
{
requester->MessageString(Chat::Yellow, EXPEDITION_REMOVED, FormatName(char_name).c_str(), GetName().c_str());
}
}
void Expedition::DzQuit(Client* requester)
{
if (requester)
{
GetDynamicZone()->RemoveMember(requester->GetName());
}
}
void Expedition::DzSwapPlayer(
Client* requester, std::string remove_char_name, std::string add_char_name)
{
if (!requester || !ConfirmLeaderCommand(requester))
{
return;
}
if (remove_char_name.empty() || !GetDynamicZone()->HasMember(remove_char_name))
{
requester->MessageString(Chat::Red, DZSWAP_CANNOT_REMOVE, FormatName(remove_char_name).c_str());
return;
}
DzAddPlayer(requester, add_char_name, remove_char_name);
}
void Expedition::DzPlayerList(Client* requester)
{
if (requester)
{
requester->MessageString(Chat::Yellow, EXPEDITION_LEADER, GetLeaderName().c_str());
std::string member_names;
for (const auto& member : GetDynamicZone()->GetMembers())
{
fmt::format_to(std::back_inserter(member_names), "{}, ", member.name);
}
if (member_names.size() > 1)
{
member_names.erase(member_names.length() - 2); // trailing comma and space
}
requester->MessageString(Chat::Yellow, EXPEDITION_MEMBERS, member_names.c_str());
}
}
void Expedition::DzKickPlayers(Client* requester)
{
if (!requester || !ConfirmLeaderCommand(requester))
{
return;
}
GetDynamicZone()->RemoveAllMembers();
requester->MessageString(Chat::Red, EXPEDITION_REMOVED, "Everyone", GetName().c_str());
}
void Expedition::SetLocked(
bool lock_expedition, ExpeditionLockMessage lock_msg, bool update_db, uint32_t msg_color)
{
m_is_locked = lock_expedition;
if (m_is_locked && lock_msg != ExpeditionLockMessage::None && GetDynamicZone()->IsCurrentZoneDzInstance())
{
auto msg = (lock_msg == ExpeditionLockMessage::Close) ? LOCK_CLOSE : LOCK_BEGIN;
for (const auto& client_iter : entity_list.GetClientList())
{
if (client_iter.second)
{
client_iter.second->Message(msg_color, msg);
}
}
}
if (update_db)
{
ExpeditionDatabase::UpdateLockState(m_id, lock_expedition);
SendWorldSettingChanged(ServerOP_ExpeditionLockState, m_is_locked);
}
}
void Expedition::OnClientAddRemove(Client* client, bool removed, bool silent)
{
if (client)
{
client->SetExpeditionID(removed ? 0 : GetID());
if (!silent)
{
auto string_id = removed ? EXPEDITION_REMOVED : EXPEDITION_MEMBER_ADDED;
client->MessageString(Chat::Yellow, string_id, client->GetCleanName(), GetName().c_str());
}
}
}
void Expedition::ProcessLockoutDuration(
const ExpeditionLockoutTimer& lockout, int seconds, bool members_only)
{
if (!members_only)
{
auto it = m_lockouts.find(lockout.GetEventName());
if (it != m_lockouts.end())
{
it->second.AddLockoutTime(seconds);
}
else
{
m_lockouts[lockout.GetEventName()] = lockout;
}
}
for (const auto& member : GetDynamicZone()->GetMembers())
{
Client* member_client = entity_list.GetClientByCharID(member.id);
if (member_client)
{
member_client->AddExpeditionLockoutDuration(GetName(),
lockout.GetEventName(), seconds, GetDynamicZone()->GetUUID());
}
}
if (GetDynamicZone()->IsCurrentZoneDzInstance())
{
AddLockoutDurationClients(lockout, seconds, GetID());
}
}
void Expedition::AddLockoutDurationClients(
const ExpeditionLockoutTimer& lockout, int seconds, uint32_t exclude_id)
{
std::vector<DynamicZoneMember> lockout_clients;
for (const auto& client_iter : entity_list.GetClientList())
{
Client* client = client_iter.second;
if (client && (exclude_id == 0 || client->GetExpeditionID() != exclude_id))
{
lockout_clients.emplace_back(client->CharacterID(), client->GetName());
client->AddExpeditionLockoutDuration(GetName(),
lockout.GetEventName(), seconds, GetDynamicZone()->GetUUID());
}
}
if (!lockout_clients.empty())
{
int modified_seconds = static_cast<int>(seconds * RuleR(Expedition, LockoutDurationMultiplier));
ExpeditionDatabase::AddLockoutDuration(lockout_clients, lockout, modified_seconds);
}
}
void Expedition::ProcessLockoutUpdate(
const ExpeditionLockoutTimer& lockout, bool remove, bool members_only)
{
if (!members_only)
{
if (!remove)
{
m_lockouts[lockout.GetEventName()] = lockout;
}
else
{
m_lockouts.erase(lockout.GetEventName());
}
}
for (const auto& member : GetDynamicZone()->GetMembers())
{
Client* member_client = entity_list.GetClientByCharID(member.id);
if (member_client)
{
if (!remove)
{
member_client->AddExpeditionLockout(lockout);
}
else
{
member_client->RemoveExpeditionLockout(GetName(), lockout.GetEventName());
}
}
}
// if this is the expedition's dz instance, all clients inside the zone need
// to receive added lockouts. this is done on live to avoid exploits where
// members leave the expedition but haven't been kicked from zone yet
if (!remove && GetDynamicZone()->IsCurrentZoneDzInstance())
{
AddLockoutClients(lockout, GetID());
}
}
void Expedition::AddLockoutClients(
const ExpeditionLockoutTimer& lockout, uint32_t exclude_expedition_id)
{
std::vector<DynamicZoneMember> lockout_clients;
for (const auto& client_iter : entity_list.GetClientList())
{
Client* client = client_iter.second;
if (client && (exclude_expedition_id == 0 || client->GetExpeditionID() != exclude_expedition_id))
{
lockout_clients.emplace_back(client->CharacterID(), client->GetName());
client->AddExpeditionLockout(lockout);
}
}
if (!lockout_clients.empty())
{
ExpeditionDatabase::InsertMembersLockout(lockout_clients, lockout);
}
}
void Expedition::SendWorldPendingInvite(const ExpeditionInvite& invite, const std::string& add_name)
{
LogExpeditions(
"Character [{}] saving pending invite from [{}] to expedition [{}] in world",
add_name, invite.inviter_name, invite.expedition_id
);
SendWorldAddPlayerInvite(invite.inviter_name, invite.swap_remove_name, add_name, true);
}
std::unique_ptr<EQApplicationPacket> Expedition::CreateInvitePacket(
const std::string& inviter_name, const std::string& swap_remove_name)
{
uint32_t outsize = sizeof(ExpeditionInvite_Struct);
auto outapp = std::make_unique<EQApplicationPacket>(OP_DzExpeditionInvite, outsize);
auto outbuf = reinterpret_cast<ExpeditionInvite_Struct*>(outapp->pBuffer);
strn0cpy(outbuf->inviter_name, inviter_name.c_str(), sizeof(outbuf->inviter_name));
strn0cpy(outbuf->expedition_name, GetName().c_str(), sizeof(outbuf->expedition_name));
strn0cpy(outbuf->swap_name, swap_remove_name.c_str(), sizeof(outbuf->swap_name));
outbuf->swapping = !swap_remove_name.empty();
outbuf->dz_zone_id = GetDynamicZone()->GetZoneID();
outbuf->dz_instance_id = GetDynamicZone()->GetInstanceID();
return outapp;
}
void Expedition::SendWorldExpeditionUpdate(uint16_t server_opcode)
{
uint32_t pack_size = sizeof(ServerExpeditionID_Struct);
auto pack = std::make_unique<ServerPacket>(server_opcode, pack_size);
auto buf = reinterpret_cast<ServerExpeditionID_Struct*>(pack->pBuffer);
buf->expedition_id = GetID();
buf->sender_zone_id = zone ? zone->GetZoneID() : 0;
buf->sender_instance_id = zone ? zone->GetInstanceID() : 0;
worldserver.SendPacket(pack.get());
}
void Expedition::SendWorldAddPlayerInvite(
const std::string& inviter_name, const std::string& swap_remove_name, const std::string& add_name, bool pending)
{
auto server_opcode = pending ? ServerOP_ExpeditionSaveInvite : ServerOP_ExpeditionDzAddPlayer;
uint32_t pack_size = sizeof(ServerDzCommand_Struct);
auto pack = std::make_unique<ServerPacket>(server_opcode, pack_size);
auto buf = reinterpret_cast<ServerDzCommand_Struct*>(pack->pBuffer);
buf->expedition_id = GetID();
buf->is_char_online = false;
strn0cpy(buf->requester_name, inviter_name.c_str(), sizeof(buf->requester_name));
strn0cpy(buf->target_name, add_name.c_str(), sizeof(buf->target_name));
strn0cpy(buf->remove_name, swap_remove_name.c_str(), sizeof(buf->remove_name));
worldserver.SendPacket(pack.get());
}
void Expedition::SendWorldLockoutDuration(
const ExpeditionLockoutTimer& lockout, int seconds, bool members_only)
{
uint32_t pack_size = sizeof(ServerExpeditionLockout_Struct);
auto pack = std::make_unique<ServerPacket>(ServerOP_ExpeditionLockoutDuration, pack_size);
auto buf = reinterpret_cast<ServerExpeditionLockout_Struct*>(pack->pBuffer);
buf->expedition_id = GetID();
buf->expire_time = lockout.GetExpireTime();
buf->duration = lockout.GetDuration();
buf->sender_zone_id = zone ? zone->GetZoneID() : 0;
buf->sender_instance_id = zone ? zone->GetInstanceID() : 0;
buf->members_only = members_only;
buf->seconds_adjust = seconds;
strn0cpy(buf->event_name, lockout.GetEventName().c_str(), sizeof(buf->event_name));
worldserver.SendPacket(pack.get());
}
void Expedition::SendWorldLockoutUpdate(
const ExpeditionLockoutTimer& lockout, bool remove, bool members_only)
{
uint32_t pack_size = sizeof(ServerExpeditionLockout_Struct);
auto pack = std::make_unique<ServerPacket>(ServerOP_ExpeditionLockout, pack_size);
auto buf = reinterpret_cast<ServerExpeditionLockout_Struct*>(pack->pBuffer);
buf->expedition_id = GetID();
buf->expire_time = lockout.GetExpireTime();
buf->duration = lockout.GetDuration();
buf->sender_zone_id = zone ? zone->GetZoneID() : 0;
buf->sender_instance_id = zone ? zone->GetInstanceID() : 0;
buf->remove = remove;
buf->members_only = members_only;
strn0cpy(buf->event_name, lockout.GetEventName().c_str(), sizeof(buf->event_name));
worldserver.SendPacket(pack.get());
}
void Expedition::SendWorldMakeLeaderRequest(uint32_t requester_id, const std::string& new_leader_name)
{
uint32_t pack_size = sizeof(ServerDzCommandMakeLeader_Struct);
auto pack = std::make_unique<ServerPacket>(ServerOP_ExpeditionDzMakeLeader, pack_size);
auto buf = reinterpret_cast<ServerDzCommandMakeLeader_Struct*>(pack->pBuffer);
buf->dz_id = GetDynamicZone()->GetID();
buf->requester_id = requester_id;
strn0cpy(buf->new_leader_name, new_leader_name.c_str(), sizeof(buf->new_leader_name));
worldserver.SendPacket(pack.get());
}
void Expedition::SendWorldSettingChanged(uint16_t server_opcode, bool setting_value)
{
uint32_t pack_size = sizeof(ServerExpeditionSetting_Struct);
auto pack = std::make_unique<ServerPacket>(server_opcode, pack_size);
auto buf = reinterpret_cast<ServerExpeditionSetting_Struct*>(pack->pBuffer);
buf->expedition_id = GetID();
buf->sender_zone_id = zone ? zone->GetZoneID() : 0;
buf->sender_instance_id = zone ? zone->GetInstanceID() : 0;
buf->enabled = setting_value;
worldserver.SendPacket(pack.get());
}
void Expedition::SendWorldCharacterLockout(
uint32_t character_id, const ExpeditionLockoutTimer& lockout, bool remove)
{
uint32_t pack_size = sizeof(ServerExpeditionCharacterLockout_Struct);
auto pack = std::make_unique<ServerPacket>(ServerOP_ExpeditionCharacterLockout, pack_size);
auto buf = reinterpret_cast<ServerExpeditionCharacterLockout_Struct*>(pack->pBuffer);
buf->remove = remove;
buf->character_id = character_id;
buf->expire_time = lockout.GetExpireTime();
buf->duration = lockout.GetDuration();
strn0cpy(buf->uuid, lockout.GetExpeditionUUID().c_str(), sizeof(buf->uuid));
strn0cpy(buf->expedition_name, lockout.GetExpeditionName().c_str(), sizeof(buf->expedition_name));
strn0cpy(buf->event_name, lockout.GetEventName().c_str(), sizeof(buf->event_name));
worldserver.SendPacket(pack.get());
}
void Expedition::AddLockoutByCharacterID(
uint32_t character_id, const std::string& expedition_name, const std::string& event_name,
uint32_t seconds, const std::string& uuid)
{
if (character_id)
{
auto lockout = ExpeditionLockoutTimer::CreateLockout(expedition_name, event_name, seconds, uuid);
ExpeditionDatabase::InsertCharacterLockouts(character_id, { lockout });
SendWorldCharacterLockout(character_id, lockout, false);
}
}
void Expedition::AddLockoutByCharacterName(
const std::string& character_name, const std::string& expedition_name, const std::string& event_name,
uint32_t seconds, const std::string& uuid)
{
if (!character_name.empty())
{
uint32_t character_id = database.GetCharacterID(character_name.c_str());
AddLockoutByCharacterID(character_id, expedition_name, event_name, seconds, uuid);
}
}
bool Expedition::HasLockoutByCharacterID(
uint32_t character_id, const std::string& expedition_name, const std::string& event_name)
{
auto lockouts = Expedition::GetExpeditionLockoutsByCharacterID(character_id);
return std::any_of(lockouts.begin(), lockouts.end(), [&](const ExpeditionLockoutTimer& lockout) {
return lockout.IsSameLockout(expedition_name, event_name);
});
}
bool Expedition::HasLockoutByCharacterName(
const std::string& character_name, const std::string& expedition_name, const std::string& event_name)
{
if (!character_name.empty())
{
uint32_t character_id = database.GetCharacterID(character_name.c_str());
return HasLockoutByCharacterID(character_id, expedition_name, event_name);
}
return false;
}
void Expedition::RemoveLockoutsByCharacterID(
uint32_t character_id, const std::string& expedition_name, const std::string& event_name)
{
if (character_id)
{
if (!event_name.empty())
{
ExpeditionDatabase::DeleteCharacterLockout(character_id, expedition_name, event_name);
}
else if (!expedition_name.empty())
{
ExpeditionDatabase::DeleteAllCharacterLockouts(character_id, expedition_name);
}
else
{
ExpeditionDatabase::DeleteAllCharacterLockouts(character_id);
}
ExpeditionLockoutTimer lockout{{}, expedition_name, event_name, 0, 0};
SendWorldCharacterLockout(character_id, lockout, true);
}
}
void Expedition::RemoveLockoutsByCharacterName(
const std::string& character_name, const std::string& expedition_name, const std::string& event_name)
{
if (!character_name.empty())
{
uint32_t character_id = database.GetCharacterID(character_name.c_str());
RemoveLockoutsByCharacterID(character_id, expedition_name, event_name);
}
}
void Expedition::HandleWorldMessage(ServerPacket* pack)
{
switch (pack->opcode)
{
case ServerOP_ExpeditionCreate:
{
auto buf = reinterpret_cast<ServerExpeditionID_Struct*>(pack->pBuffer);
if (zone && !zone->IsZone(buf->sender_zone_id, buf->sender_instance_id))
{
Expedition::CacheFromDatabase(buf->expedition_id);
}
break;
}
case ServerOP_ExpeditionLockout:
case ServerOP_ExpeditionLockoutDuration:
{
auto buf = reinterpret_cast<ServerExpeditionLockout_Struct*>(pack->pBuffer);
if (zone && !zone->IsZone(buf->sender_zone_id, buf->sender_instance_id))
{
auto expedition = Expedition::FindCachedExpeditionByID(buf->expedition_id);
if (expedition)
{
ExpeditionLockoutTimer lockout{ expedition->GetDynamicZone()->GetUUID(), expedition->GetName(),
buf->event_name, buf->expire_time, buf->duration };
if (pack->opcode == ServerOP_ExpeditionLockout)
{
expedition->ProcessLockoutUpdate(lockout, buf->remove, buf->members_only);
}
else if (pack->opcode == ServerOP_ExpeditionLockoutDuration)
{
expedition->ProcessLockoutDuration(lockout, buf->seconds_adjust, buf->members_only);
}
}
}
break;
}
case ServerOP_ExpeditionLockState:
{
auto buf = reinterpret_cast<ServerExpeditionLockState_Struct*>(pack->pBuffer);
if (zone && !zone->IsZone(buf->sender_zone_id, buf->sender_instance_id))
{
auto expedition = Expedition::FindCachedExpeditionByID(buf->expedition_id);
if (expedition)
{
expedition->SetLocked(buf->enabled, static_cast<ExpeditionLockMessage>(buf->lock_msg));
}
}
break;
}
case ServerOP_ExpeditionReplayOnJoin:
{
auto buf = reinterpret_cast<ServerExpeditionSetting_Struct*>(pack->pBuffer);
if (zone && !zone->IsZone(buf->sender_zone_id, buf->sender_instance_id))
{
auto expedition = Expedition::FindCachedExpeditionByID(buf->expedition_id);
if (expedition)
{
expedition->SetReplayLockoutOnMemberJoin(buf->enabled);
}
}
break;
}
case ServerOP_ExpeditionDzAddPlayer:
{
auto buf = reinterpret_cast<ServerDzCommand_Struct*>(pack->pBuffer);
if (buf->is_char_online)
{
auto expedition = Expedition::FindCachedExpeditionByID(buf->expedition_id);
if (expedition)
{
expedition->DzAddPlayerContinue(buf->requester_name, buf->target_name, buf->remove_name);
}
}
else
{
Client* leader = entity_list.GetClientByName(buf->requester_name);
if (leader)
{
std::string target_name = FormatName(buf->target_name);
leader->MessageString(Chat::Red, DZADD_NOT_ONLINE, target_name.c_str());
leader->MessageString(Chat::Red, DZADD_INVITE_FAIL, target_name.c_str());
}
}
break;
}
case ServerOP_ExpeditionDzMakeLeader:
{
auto buf = reinterpret_cast<ServerDzCommandMakeLeader_Struct*>(pack->pBuffer);
auto old_leader_client = entity_list.GetClientByCharID(buf->requester_id);
auto new_leader_client = entity_list.GetClientByName(buf->new_leader_name);
if (old_leader_client)
{
// success flag is set by world to indicate new leader set to an online member
if (buf->is_success) {
old_leader_client->MessageString(Chat::Yellow, DZMAKELEADER_NAME, buf->new_leader_name);
} else if (!buf->is_online) {
old_leader_client->MessageString(Chat::Red, DZMAKELEADER_NOT_ONLINE, buf->new_leader_name);
} else {
old_leader_client->MessageString(Chat::Red, EXPEDITION_NOT_MEMBER, buf->new_leader_name);
}
}
if (buf->is_success && new_leader_client && !RuleB(Expedition, AlwaysNotifyNewLeaderOnChange))
{
new_leader_client->MessageString(Chat::Yellow, DZMAKELEADER_YOU);
}
break;
}
case ServerOP_ExpeditionCharacterLockout:
{
auto buf = reinterpret_cast<ServerExpeditionCharacterLockout_Struct*>(pack->pBuffer);
Client* client = entity_list.GetClientByCharID(buf->character_id);
if (client)
{
if (!buf->remove)
{
client->AddExpeditionLockout(ExpeditionLockoutTimer{
buf->uuid, buf->expedition_name, buf->event_name, buf->expire_time, buf->duration
});
}
else if (buf->event_name[0] != '\0')
{
client->RemoveExpeditionLockout(buf->expedition_name, buf->event_name);
}
else
{
client->RemoveAllExpeditionLockouts(buf->expedition_name);
}
}
break;
}
}
}
bool Expedition::CanClientLootCorpse(Client* client, uint32_t npc_type_id, uint32_t spawn_id)
{
if (client && GetDynamicZone()->IsCurrentZoneDzInstance())
{
// entity id takes priority, falls back to checking by npc type if not set
std::string event_name = GetLootEventBySpawnID(spawn_id);
if (event_name.empty())
{
event_name = GetLootEventByNPCTypeID(npc_type_id);
}
if (!event_name.empty())
{
auto client_lockout = client->GetExpeditionLockout(GetName(), event_name);
if (!client_lockout || client_lockout->GetExpeditionUUID() != GetDynamicZone()->GetUUID())
{
// client lockout not received in this expedition, prevent looting
LogExpeditions(
"Character [{}] denied looting npc [{}] spawn [{}] for lockout event [{}]",
client->CharacterID(), npc_type_id, spawn_id, event_name
);
return false;
}
}
}
return true;
}
void Expedition::SetLootEventByNPCTypeID(uint32_t npc_type_id, const std::string& event_name)
{
if (npc_type_id && GetDynamicZone()->IsCurrentZoneDzInstance())
{
LogExpeditions("Setting loot event [{}] for npc type id [{}]", event_name, npc_type_id);
m_npc_loot_events[npc_type_id] = event_name;
}
}
void Expedition::SetLootEventBySpawnID(uint32_t spawn_id, const std::string& event_name)
{
if (spawn_id && GetDynamicZone()->IsCurrentZoneDzInstance())
{
LogExpeditions("Setting loot event [{}] for entity id [{}]", event_name, spawn_id);
m_spawn_loot_events[spawn_id] = event_name;
}
}
std::string Expedition::GetLootEventByNPCTypeID(uint32_t npc_type_id)
{
std::string event_name;
if (npc_type_id && GetDynamicZone()->IsCurrentZoneDzInstance())
{
auto it = m_npc_loot_events.find(npc_type_id);
if (it != m_npc_loot_events.end())
{
event_name = it->second;
}
}
return event_name;
}
std::string Expedition::GetLootEventBySpawnID(uint32_t spawn_id)
{
std::string event_name;
if (spawn_id && GetDynamicZone()->IsCurrentZoneDzInstance())
{
auto it = m_spawn_loot_events.find(spawn_id);
if (it != m_spawn_loot_events.end())
{
event_name = it->second;
}
}
return event_name;
}
std::vector<ExpeditionLockoutTimer> Expedition::GetExpeditionLockoutsByCharacterID(uint32_t character_id)
{
std::vector<ExpeditionLockoutTimer> lockouts;
if (character_id == 0)
{
return lockouts;
}
auto client = entity_list.GetClientByCharID(character_id);
if (client)
{
lockouts = client->GetExpeditionLockouts();
}
else
{
lockouts = ExpeditionDatabase::LoadCharacterLockouts(character_id);
}
return lockouts;
}
void Expedition::SyncCharacterLockouts(
uint32_t character_id, std::vector<ExpeditionLockoutTimer>& client_lockouts)
{
// adds missing event lockouts to client for this expedition and updates
// client timers that are both shorter and from another expedition
BenchTimer benchmark;
bool modified = false;
for (const auto& lockout_iter : m_lockouts)
{
const ExpeditionLockoutTimer& lockout = lockout_iter.second;
if (lockout.IsReplayTimer() || lockout.IsExpired() ||
lockout.GetExpeditionUUID() != GetDynamicZone()->GetUUID())
{
continue;
}
auto client_lockout_iter = std::find_if(client_lockouts.begin(), client_lockouts.end(),
[&](const ExpeditionLockoutTimer& client_lockout) {
return client_lockout.IsSameLockout(lockout);
});
if (client_lockout_iter == client_lockouts.end())
{
modified = true;
client_lockouts.emplace_back(lockout); // insert missing
}
else if (client_lockout_iter->GetSecondsRemaining() < lockout.GetSecondsRemaining() &&
client_lockout_iter->GetExpeditionUUID() != GetDynamicZone()->GetUUID())
{
// only update lockout timer not uuid so loot event apis still work
modified = true;
client_lockout_iter->SetDuration(lockout.GetDuration());
client_lockout_iter->SetExpireTime(lockout.GetExpireTime());
}
}
if (modified)
{
ExpeditionDatabase::InsertCharacterLockouts(character_id, client_lockouts);
}
LogExpeditionsDetail("Syncing character lockouts with expedition took [{}] s", benchmark.elapsed());
}