eqemu-server/zone/botspellsai.cpp
Alex King 3335cacac1
[Bots] Cleanup and remove preprocessors. (#2757)
* [Bots] Cleanup and remove preprocessors.

- Removes every `#ifdef BOTS` we have and locks bots behind `Bots:AllowBots` rule.
- Bot updates are now done by default similar to regular database updates.
- Modify `CMakeLists.txt`, `.drone.yml`, and `BUILD.md` to match the removal of `EQEMU_ENABLE_BOTS`.

* Cleanup

- Add SQL for enabling bots for servers with bots.
- Add message that tells players/operators bots are disabled.

* Suggested changes.

* Bot injection stuff

* Change SQL to bot SQL.

* Tweaks

* Remove `is_bot`

* Update version.h

* Update main.cpp

* Update database.cpp

* Fix name availability crash

* Remove bots from update script

Co-authored-by: Akkadius <akkadius1@gmail.com>
2023-01-20 12:35:33 -06:00

3459 lines
110 KiB
C++

/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.org)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "bot.h"
#include "../common/data_verification.h"
#include "../common/strings.h"
#include "../common/repositories/bot_spells_entries_repository.h"
#include "../common/repositories/npc_spells_repository.h"
#if EQDEBUG >= 12
#define BotAI_DEBUG_Spells 25
#elif EQDEBUG >= 9
#define BotAI_DEBUG_Spells 10
#else
#define BotAI_DEBUG_Spells -1
#endif
bool Bot::AICastSpell(Mob* tar, uint8 iChance, uint32 iSpellTypes) {
if (!tar) {
return false;
}
if (!AI_HasSpells()) {
return false;
}
if (iChance < 100) {
if (zone->random.Int(0, 100) > iChance) {
return false;
}
}
if (tar->GetAppearance() == eaDead) {
if ((tar->IsClient() && tar->CastToClient()->GetFeigned()) || tar->IsBot()) {
// do nothing
}
else {
return false;
}
}
uint8 botClass = GetClass();
uint8 botLevel = GetLevel();
bool checked_los = false; //we do not check LOS until we are absolutely sure we need to, and we only do it once.
bool castedSpell = false;
BotSpell botSpell;
botSpell.SpellId = 0;
botSpell.SpellIndex = 0;
botSpell.ManaCost = 0;
switch (iSpellTypes) {
case SpellType_Mez: {
if (tar->GetBodyType() != BT_Giant) {
if (!checked_los) {
if (!CheckLosFN(tar)) {
break; //cannot see target... we assume that no spell is going to work since we will only be casting detrimental spells in this call
}
checked_los = true;
}
//TODO
//Check if single target or AoE mez is best
//if (TARGETS ON MT IS => 3 THEN botSpell = AoEMez)
//if (TARGETS ON MT IS <= 2 THEN botSpell = BestMez)
botSpell = GetBestBotSpellForMez(this);
if (botSpell.SpellId == 0) {
break;
}
Mob* addMob = GetFirstIncomingMobToMez(this, botSpell);
if (!addMob) {
//Say("!addMob.");
break;
}
if (!(!addMob->IsImmuneToSpell(botSpell.SpellId, this) && addMob->CanBuffStack(botSpell.SpellId, botLevel, true) >= 0)) {
break;
}
castedSpell = AIDoSpellCast(botSpell.SpellIndex, addMob, botSpell.ManaCost);
if (castedSpell) {
BotGroupSay(
this,
fmt::format(
"Attempting to mesmerize {} with {}.",
addMob->GetCleanName(),
spells[botSpell.SpellId].name
).c_str()
);
}
}
break;
}
case SpellType_Heal: {
if (tar->DontHealMeBefore() < Timer::GetCurrentTime()) {
uint8 hpr = (uint8)tar->GetHPRatio();
bool hasAggro = false;
bool isPrimaryHealer = false;
if (HasGroup()) {
isPrimaryHealer = IsGroupHealer();
}
if (hpr < 95 || (tar->IsClient() && (hpr < 95)) || (botClass == BARD)) {
if (tar->GetClass() == NECROMANCER) {
// Give necromancers a chance to go lifetap something or cleric can spend too much mana on a necro
if (hpr >= 40) {
break;
}
}
if (tar->GetClass() == SHAMAN) {
// Give shaman the chance to canni without wasting the cleric's mana
if (hpr >= 80) {
break;
}
}
// Evaluate the situation
if ((IsEngaged()) && ((botClass == CLERIC) || (botClass == DRUID) || (botClass == SHAMAN) || (botClass == PALADIN))) {
if (tar->GetTarget() && tar->GetTarget()->GetHateTop() && tar->GetTarget()->GetHateTop() == tar) {
hasAggro = true;
}
if (hpr < 35) {
botSpell = GetBestBotSpellForFastHeal(this);
}
else if (hpr >= 35 && hpr < 70) {
if (GetNumberNeedingHealedInGroup(60, false) >= 3) {
botSpell = GetBestBotSpellForGroupHeal(this);
}
if (botSpell.SpellId == 0) {
botSpell = GetBestBotSpellForPercentageHeal(this);
}
}
else if (hpr >= 70 && hpr < 95) {
if (GetNumberNeedingHealedInGroup(80, false) >= 3) {
botSpell = GetBestBotSpellForGroupHealOverTime(this);
}
if (hasAggro) {
botSpell = GetBestBotSpellForPercentageHeal(this);
}
}
else {
if (!tar->FindType(SE_HealOverTime)) {
botSpell = GetBestBotSpellForHealOverTime(this);
}
}
}
else if ((botClass == CLERIC) || (botClass == DRUID) || (botClass == SHAMAN) || (botClass == PALADIN)) {
if (GetNumberNeedingHealedInGroup(40, true) >= 2) {
botSpell = GetBestBotSpellForGroupCompleteHeal(this);
if (botSpell.SpellId == 0) {
botSpell = GetBestBotSpellForGroupHeal(this);
}
if (botSpell.SpellId == 0) {
botSpell = GetBestBotSpellForGroupHealOverTime(this);
}
if (hpr < 40) {
if (botSpell.SpellId == 0) {
botSpell = GetBestBotSpellForPercentageHeal(this);
}
}
}
else if (GetNumberNeedingHealedInGroup(60, true) >= 2) {
botSpell = GetBestBotSpellForGroupHeal(this);
if (botSpell.SpellId == 0) {
botSpell = GetBestBotSpellForGroupHealOverTime(this);
}
if (hpr < 40) {
if (botSpell.SpellId == 0) {
botSpell = GetBestBotSpellForPercentageHeal(this);
}
}
}
else if (hpr < 40) {
botSpell = GetBestBotSpellForPercentageHeal(this);
}
else if (hpr >= 40 && hpr < 75) {
botSpell = GetBestBotSpellForRegularSingleTargetHeal(this);
}
else {
if (hpr < 90 && !tar->FindType(SE_HealOverTime)) {
botSpell = GetBestBotSpellForHealOverTime(this);
}
}
}
else {
float hpRatioToCast = 0.0f;
switch(GetBotStance()) {
case EQ::constants::stanceEfficient:
case EQ::constants::stanceAggressive:
hpRatioToCast = isPrimaryHealer?90.0f:50.0f;
break;
case EQ::constants::stanceBalanced:
hpRatioToCast = isPrimaryHealer?95.0f:75.0f;
break;
case EQ::constants::stanceReactive:
hpRatioToCast = isPrimaryHealer?100.0f:90.0f;
break;
case EQ::constants::stanceBurn:
case EQ::constants::stanceBurnAE:
hpRatioToCast = isPrimaryHealer?75.0f:25.0f;
break;
default:
hpRatioToCast = isPrimaryHealer?100.0f:0.0f;
break;
}
//If we're at specified mana % or below, don't heal as hybrid
if (tar->GetHPRatio() <= hpRatioToCast) {
botSpell = GetBestBotSpellForRegularSingleTargetHeal(this);
}
}
if (botSpell.SpellId == 0) {
botSpell = GetBestBotSpellForRegularSingleTargetHeal(this);
}
if (botSpell.SpellId == 0) {
botSpell = GetFirstBotSpellForSingleTargetHeal(this);
}
if (botSpell.SpellId == 0 && botClass == BARD) {
botSpell = GetFirstBotSpellBySpellType(this, SpellType_Heal);
}
// If there is still no spell id, then there isn't going to be one so we are done
if (botSpell.SpellId == 0) {
break;
}
// Can we cast this spell on this target?
if (!(spells[botSpell.SpellId].target_type==ST_GroupTeleport || spells[botSpell.SpellId].target_type == ST_Target || tar == this)
&& !(tar->CanBuffStack(botSpell.SpellId, botLevel, true) >= 0)) {
break;
}
uint32 TempDontHealMeBeforeTime = tar->DontHealMeBefore();
castedSpell = AIDoSpellCast(botSpell.SpellIndex, tar, botSpell.ManaCost, &TempDontHealMeBeforeTime);
if (castedSpell) {
/*if (TempDontHealMeBeforeTime != tar->DontHealMeBefore())
tar->SetDontHealMeBefore(TempDontHealMeBeforeTime);
// For non-HoT heals, do a 4 second delay
// TODO: Replace this code with logic that calculates the delay based on number of clerics in rotation
// and ignores heals for anyone except the main tank
if (!IsHealOverTimeSpell(botSpell.SpellId)) {
if (IsCompleteHealSpell(botSpell.SpellId)) {
// Complete Heal 4 second rotation
tar->SetDontHealMeBefore(Timer::GetCurrentTime() + 4000);
}
else {
tar->SetDontHealMeBefore(Timer::GetCurrentTime() + 1000);
}
}*/
if (botClass != BARD) {
if (IsGroupSpell(botSpell.SpellId)) {
if (HasGroup()) {
Group *g = GetGroup();
if (g) {
BotGroupSay(
this,
fmt::format(
"Casting {}.",
spells[botSpell.SpellId].name
).c_str()
);
for( int i = 0; i<MAX_GROUP_MEMBERS; i++) {
if (g->members[i] && !g->members[i]->qglobal) {
g->members[i]->SetDontHealMeBefore(Timer::GetCurrentTime() + 1000);
}
}
}
}
} else {
if (tar != this) { //we don't need spam of bots healing themselves
BotGroupSay(
this,
fmt::format(
"Casting {} on {}.",
spells[botSpell.SpellId].name,
tar->GetCleanName()
).c_str()
);
}
tar->SetDontHealMeBefore(Timer::GetCurrentTime() + 2000);
}
}
}
}
}
break;
}
case SpellType_Root: {
if (!tar->IsRooted() && tar->DontRootMeBefore() < Timer::GetCurrentTime()) {
if (!checked_los) {
if (!CheckLosFN(tar)) {
break; //cannot see target... we assume that no spell is going to work since we will only be casting detrimental spells in this call
}
checked_los = true;
}
// TODO: If there is a ranger in the group then don't allow root spells
botSpell = GetFirstBotSpellBySpellType(this, iSpellTypes);
if (botSpell.SpellId == 0) {
break;
}
if (tar->CanBuffStack(botSpell.SpellId, botLevel, true) == 0) {
break;
}
uint32 TempDontRootMeBefore = tar->DontRootMeBefore();
castedSpell = AIDoSpellCast(botSpell.SpellIndex, tar, botSpell.ManaCost, &TempDontRootMeBefore);
if (TempDontRootMeBefore != tar->DontRootMeBefore()) {
tar->SetDontRootMeBefore(TempDontRootMeBefore);
}
}
break;
}
case SpellType_Buff: {
if (tar->DontBuffMeBefore() < Timer::GetCurrentTime()) {
std::list<BotSpell> buffSpellList = GetBotSpellsBySpellType(this, SpellType_Buff);
for(std::list<BotSpell>::iterator itr = buffSpellList.begin(); itr != buffSpellList.end(); ++itr) {
BotSpell selectedBotSpell = *itr;
if (selectedBotSpell.SpellId == 0) {
continue;
}
// no buffs with illusions.. use #bot command to cast illusions
if (IsEffectInSpell(selectedBotSpell.SpellId, SE_Illusion) && tar != this) {
continue;
}
//no teleport spells use #bot command to cast teleports
if (IsEffectInSpell(selectedBotSpell.SpellId, SE_Teleport) || IsEffectInSpell(selectedBotSpell.SpellId, SE_Succor)) {
continue;
}
// can not cast buffs for your own pet only on another pet that isn't yours
if ((spells[selectedBotSpell.SpellId].target_type == ST_Pet) && (tar != GetPet())) {
continue;
}
// Validate target
// TODO: Add ST_TargetsTarget support for Buffing.
if (
!(
(
spells[selectedBotSpell.SpellId].target_type == ST_Target ||
spells[selectedBotSpell.SpellId].target_type == ST_Pet ||
(tar == this && spells[selectedBotSpell.SpellId].target_type != ST_TargetsTarget) ||
spells[selectedBotSpell.SpellId].target_type == ST_Group ||
spells[selectedBotSpell.SpellId].target_type == ST_GroupTeleport ||
(botClass == BARD && spells[selectedBotSpell.SpellId].target_type == ST_AEBard)
) &&
!tar->IsImmuneToSpell(selectedBotSpell.SpellId, this) &&
tar->CanBuffStack(selectedBotSpell.SpellId, botLevel, true) >= 0
)
) {
continue;
}
// Put the zone levitate and movement check here since bots are able to bypass the client casting check
if ((IsEffectInSpell(selectedBotSpell.SpellId, SE_Levitate) && !zone->CanLevitate())
|| (IsEffectInSpell(selectedBotSpell.SpellId, SE_MovementSpeed) && !zone->CanCastOutdoor())) {
if (botClass != BARD || !IsSpellUsableThisZoneType(selectedBotSpell.SpellId, zone->GetZoneType())) {
continue;
}
}
switch (tar->GetArchetype())
{
case ARCHETYPE_CASTER:
//TODO: probably more caster specific spell effects in here
if (IsEffectInSpell(selectedBotSpell.SpellId, SE_AttackSpeed) || IsEffectInSpell(selectedBotSpell.SpellId, SE_ATK) ||
IsEffectInSpell(selectedBotSpell.SpellId, SE_STR) || IsEffectInSpell(selectedBotSpell.SpellId, SE_ReverseDS))
{
continue;
}
break;
case ARCHETYPE_MELEE:
if (IsEffectInSpell(selectedBotSpell.SpellId, SE_IncreaseSpellHaste) || IsEffectInSpell(selectedBotSpell.SpellId, SE_ManaPool) ||
IsEffectInSpell(selectedBotSpell.SpellId, SE_CastingLevel) || IsEffectInSpell(selectedBotSpell.SpellId, SE_ManaRegen_v2) ||
IsEffectInSpell(selectedBotSpell.SpellId, SE_CurrentMana))
{
continue;
}
break;
case ARCHETYPE_HYBRID:
//Hybrids get all buffs
default:
break;
}
if (botClass == ENCHANTER && IsEffectInSpell(selectedBotSpell.SpellId, SE_Rune))
{
float manaRatioToCast = 75.0f;
switch(GetBotStance()) {
case EQ::constants::stanceEfficient:
manaRatioToCast = 90.0f;
break;
case EQ::constants::stanceBalanced:
case EQ::constants::stanceAggressive:
manaRatioToCast = 75.0f;
break;
case EQ::constants::stanceReactive:
case EQ::constants::stanceBurn:
case EQ::constants::stanceBurnAE:
manaRatioToCast = 50.0f;
break;
default:
manaRatioToCast = 75.0f;
break;
}
//If we're at specified mana % or below, don't rune as enchanter
if (GetManaRatio() <= manaRatioToCast) {
break;
}
}
if (CheckSpellRecastTimers(this, itr->SpellIndex))
{
uint32 TempDontBuffMeBefore = tar->DontBuffMeBefore();
castedSpell = AIDoSpellCast(selectedBotSpell.SpellIndex, tar, selectedBotSpell.ManaCost, &TempDontBuffMeBefore);
if (TempDontBuffMeBefore != tar->DontBuffMeBefore())
tar->SetDontBuffMeBefore(TempDontBuffMeBefore);
}
if (castedSpell) {
break;
}
}
}
break;
}
case SpellType_Escape: {
uint8 hpr = (uint8)GetHPRatio();
bool mayGetAggro = false;
#ifdef IPC
if (hpr <= 5 || (IsNPC() && CastToNPC()->IsInteractive() && tar != this) )
#else
if (hpr > 15 && ((botClass == WIZARD) || (botClass == ENCHANTER) || (botClass == RANGER)))
mayGetAggro = HasOrMayGetAggro(); //classes have hate reducing spells
if (hpr <= 15 || mayGetAggro)
#endif
{
botSpell = GetFirstBotSpellBySpellType(this, iSpellTypes);
if (botSpell.SpellId == 0) {
break;
}
if (IsInvulnerabilitySpell(botSpell.SpellId)) {
tar = this; //target self for invul type spells
}
castedSpell = AIDoSpellCast(botSpell.SpellIndex, tar, botSpell.ManaCost);
}
break;
}
case SpellType_Nuke: {
if ((tar->GetHPRatio() <= 95.0f) || ((botClass == BARD) || (botClass == SHAMAN) || (botClass == ENCHANTER) || (botClass == PALADIN) || (botClass == SHADOWKNIGHT) || (botClass == WARRIOR)))
{
if (!checked_los) {
if (!CheckLosFN(tar))
break; //cannot see target... we assume that no spell is going to work since we will only be casting detrimental spells in this call
checked_los = true;
}
if (botClass == CLERIC || botClass == ENCHANTER)
{
float manaRatioToCast = 75.0f;
switch(GetBotStance()) {
case EQ::constants::stanceEfficient:
manaRatioToCast = 90.0f;
break;
case EQ::constants::stanceBalanced:
manaRatioToCast = 75.0f;
break;
case EQ::constants::stanceReactive:
case EQ::constants::stanceAggressive:
manaRatioToCast = 50.0f;
break;
case EQ::constants::stanceBurn:
case EQ::constants::stanceBurnAE:
manaRatioToCast = 25.0f;
break;
default:
manaRatioToCast = 50.0f;
break;
}
//If we're at specified mana % or below, don't nuke as cleric or enchanter
if (GetManaRatio() <= manaRatioToCast)
break;
}
if (botClass == MAGICIAN || botClass == SHADOWKNIGHT || botClass == NECROMANCER || botClass == PALADIN || botClass == RANGER || botClass == DRUID || botClass == CLERIC) {
if (tar->GetBodyType() == BT_Undead || tar->GetBodyType() == BT_SummonedUndead || tar->GetBodyType() == BT_Vampire)
botSpell = GetBestBotSpellForNukeByTargetType(this, ST_Undead);
else if (tar->GetBodyType() == BT_Summoned || tar->GetBodyType() == BT_Summoned2 || tar->GetBodyType() == BT_Summoned3)
botSpell = GetBestBotSpellForNukeByTargetType(this, ST_Summoned);
}
if (botClass == PALADIN || botClass == DRUID || botClass == CLERIC || botClass == ENCHANTER || botClass == WIZARD) {
if (botSpell.SpellId == 0) {
uint8 stunChance = (tar->IsCasting() ? 30: 15);
if (botClass == PALADIN)
stunChance = 50;
if (!tar->GetSpecialAbility(UNSTUNABLE) && !tar->IsStunned() && (zone->random.Int(1, 100) <= stunChance)) {
botSpell = GetBestBotSpellForStunByTargetType(this, ST_Target);
}
}
}
if (botClass == WIZARD && botSpell.SpellId == 0) {
botSpell = GetBestBotWizardNukeSpellByTargetResists(this, tar);
}
if (botSpell.SpellId == 0) {
botSpell = GetBestBotSpellForNukeByTargetType(this, ST_Target);
}
if (botSpell.SpellId == 0) {
break;
}
if (!(!tar->IsImmuneToSpell(botSpell.SpellId, this) && (tar->CanBuffStack(botSpell.SpellId, botLevel, true) >= 0))) {
break;
}
if (IsFearSpell(botSpell.SpellId)) {
// don't let fear cast if the npc isn't snared or rooted
if (tar->GetSnaredAmount() == -1) {
if (!tar->IsRooted()) {
break;
}
}
}
castedSpell = AIDoSpellCast(botSpell.SpellIndex, tar, botSpell.ManaCost);
}
break;
}
case SpellType_Dispel: {
if (tar->GetHPRatio() > 95.0f) {
if (!checked_los) {
if (!CheckLosFN(tar)) {
break; //cannot see target... we assume that no spell is going to work since we will only be casting detrimental spells in this call
}
checked_los = true;
}
botSpell = GetFirstBotSpellBySpellType(this, iSpellTypes);
if (botSpell.SpellId == 0) {
break;
}
// TODO: Check target to see if there is anything to dispel
if (tar->CountDispellableBuffs() > 0) {
castedSpell = AIDoSpellCast(botSpell.SpellIndex, tar, botSpell.ManaCost);
}
}
break;
}
case SpellType_Pet: {
//keep mobs from recasting pets when they have them.
if (!IsPet() && !GetPetID() && !IsBotCharmer()) {
if (botClass == WIZARD) {
auto buffs_max = GetMaxBuffSlots();
auto my_buffs = GetBuffs();
int familiar_buff_slot = -1;
if (buffs_max && my_buffs) {
for (int index = 0; index < buffs_max; ++index) {
if (IsEffectInSpell(my_buffs[index].spellid, SE_Familiar)) {
MakePet(my_buffs[index].spellid, spells[my_buffs[index].spellid].teleport_zone);
familiar_buff_slot = index;
break;
}
}
}
if (GetPetID())
break;
if (familiar_buff_slot >= 0) {
BuffFadeBySlot(familiar_buff_slot);
break;
}
botSpell = GetFirstBotSpellBySpellType(this, SpellType_Pet);
}
else if (botClass == MAGICIAN) {
botSpell = GetBestBotMagicianPetSpell(this);
}
else {
botSpell = GetFirstBotSpellBySpellType(this, SpellType_Pet);
}
if (botSpell.SpellId == 0)
break;
castedSpell = AIDoSpellCast(botSpell.SpellIndex, tar, botSpell.ManaCost);
}
break;
}
case SpellType_InCombatBuff: {
// Allow all classes to use InCombatBuffs
if (tar->DontBuffMeBefore() < Timer::GetCurrentTime()) {
std::list<BotSpell> buffSpellList = GetBotSpellsBySpellType(this, SpellType_InCombatBuff);
for (std::list<BotSpell>::iterator itr = buffSpellList.begin(); itr != buffSpellList.end(); ++itr) {
BotSpell selectedBotSpell = *itr;
if (selectedBotSpell.SpellId == 0) {
continue;
}
// no buffs with illusions.. use #bot command to cast illusions
if (IsEffectInSpell(selectedBotSpell.SpellId, SE_Illusion) && tar != this) {
continue;
}
//no teleport spells use #bot command to cast teleports
if (IsEffectInSpell(selectedBotSpell.SpellId, SE_Teleport) || IsEffectInSpell(selectedBotSpell.SpellId, SE_Succor)) {
continue;
}
// can not cast buffs for your own pet only on another pet that isn't yours
if ((spells[selectedBotSpell.SpellId].target_type == ST_Pet) && (tar != GetPet())) {
continue;
}
//Conversion Spells
if (IsSelfConversionSpell(selectedBotSpell.SpellId)) {
if (GetManaRatio() > 90.0f || GetHPRatio() < 50.0f || GetHPRatio() < (GetManaRatio() + 10.0f)) {
break; //don't cast if low hp, lots of mana, or if mana is higher than hps
}
}
// Validate target
// TODO: Add ST_TargetsTarget support for Buffing.
if (
!(
(
spells[selectedBotSpell.SpellId].target_type == ST_Target ||
spells[selectedBotSpell.SpellId].target_type == ST_Pet ||
(tar == this && spells[selectedBotSpell.SpellId].target_type != ST_TargetsTarget) ||
spells[selectedBotSpell.SpellId].target_type == ST_Group ||
spells[selectedBotSpell.SpellId].target_type == ST_GroupTeleport ||
(botClass == BARD && spells[selectedBotSpell.SpellId].target_type == ST_AEBard)
) &&
!tar->IsImmuneToSpell(selectedBotSpell.SpellId, this) &&
tar->CanBuffStack(selectedBotSpell.SpellId, botLevel, true) >= 0
)
) {
continue;
}
// Put the zone levitate and movement check here since bots are able to bypass the client casting check
if (
(IsEffectInSpell(selectedBotSpell.SpellId, SE_Levitate) && !zone->CanLevitate()) ||
(IsEffectInSpell(selectedBotSpell.SpellId, SE_MovementSpeed) && !zone->CanCastOutdoor())
) {
if (botClass != BARD || !IsSpellUsableThisZoneType(selectedBotSpell.SpellId, zone->GetZoneType())) {
continue;
}
}
if (!IsGroupSpell(selectedBotSpell.SpellId)) {
//Only check archetype if spell is not a group spell
switch (tar->GetArchetype()) {
case ARCHETYPE_CASTER:
//TODO: probably more caster specific spell effects in here
if (
(
IsEffectInSpell(selectedBotSpell.SpellId, SE_AttackSpeed) ||
IsEffectInSpell(selectedBotSpell.SpellId, SE_ATK) ||
IsEffectInSpell(selectedBotSpell.SpellId, SE_STR) ||
IsEffectInSpell(selectedBotSpell.SpellId, SE_ReverseDS) ||
IsEffectInSpell(selectedBotSpell.SpellId, SE_DamageShield)
) &&
spells[selectedBotSpell.SpellId].target_type != ST_Self
) {
continue;
}
break;
case ARCHETYPE_MELEE:
if (
(
IsEffectInSpell(selectedBotSpell.SpellId, SE_IncreaseSpellHaste) ||
IsEffectInSpell(selectedBotSpell.SpellId, SE_ManaPool) ||
IsEffectInSpell(selectedBotSpell.SpellId, SE_CastingLevel) ||
IsEffectInSpell(selectedBotSpell.SpellId, SE_ManaRegen_v2) ||
IsEffectInSpell(selectedBotSpell.SpellId, SE_CurrentMana)
) &&
spells[selectedBotSpell.SpellId].target_type != ST_Self
) {
continue;
}
break;
case ARCHETYPE_HYBRID:
//Hybrids get all buffs
default:
break;
}
}
// TODO: Add TriggerSpell Support for Exchanter Runes
if (botClass == ENCHANTER && IsEffectInSpell(selectedBotSpell.SpellId, SE_Rune)) {
float manaRatioToCast = 75.0f;
switch(GetBotStance()) {
case EQ::constants::stanceEfficient:
manaRatioToCast = 90.0f;
break;
case EQ::constants::stanceBalanced:
case EQ::constants::stanceAggressive:
manaRatioToCast = 75.0f;
break;
case EQ::constants::stanceReactive:
case EQ::constants::stanceBurn:
case EQ::constants::stanceBurnAE:
manaRatioToCast = 50.0f;
break;
default:
manaRatioToCast = 75.0f;
break;
}
//If we're at specified mana % or below, don't rune as enchanter
if (GetManaRatio() <= manaRatioToCast) {
break;
}
}
if (CheckSpellRecastTimers(this, itr->SpellIndex)) {
uint32 TempDontBuffMeBefore = tar->DontBuffMeBefore();
castedSpell = AIDoSpellCast(selectedBotSpell.SpellIndex, tar, selectedBotSpell.ManaCost, &TempDontBuffMeBefore);
if (TempDontBuffMeBefore != tar->DontBuffMeBefore())
tar->SetDontBuffMeBefore(TempDontBuffMeBefore);
}
if (castedSpell) {
break;
}
}
}
break;
}
case SpellType_Lifetap: {
if (GetHPRatio() < 90.0f) {
if (!checked_los) {
if (!CheckLosFN(tar))
break; //cannot see target... we assume that no spell is going to work since we will only be casting detrimental spells in this call
checked_los = true;
}
botSpell = GetFirstBotSpellBySpellType(this, iSpellTypes);
if (botSpell.SpellId == 0)
break;
if (!(!tar->IsImmuneToSpell(botSpell.SpellId, this) && (tar->CanBuffStack(botSpell.SpellId, botLevel, true) >= 0)))
break;
castedSpell = AIDoSpellCast(botSpell.SpellIndex, tar, botSpell.ManaCost);
}
break;
}
case SpellType_Snare: {
if (tar->DontSnareMeBefore() < Timer::GetCurrentTime()) {
if (!checked_los) {
if (!CheckLosFN(tar))
break; //cannot see target... we assume that no spell is going to work since we will only be casting detrimental spells in this call
checked_los = true;
}
botSpell = GetFirstBotSpellBySpellType(this, iSpellTypes);
if (botSpell.SpellId == 0)
break;
if (!(!tar->IsImmuneToSpell(botSpell.SpellId, this) && tar->CanBuffStack(botSpell.SpellId, botLevel, true) >= 0))
break;
uint32 TempDontSnareMeBefore = tar->DontSnareMeBefore();
castedSpell = AIDoSpellCast(botSpell.SpellIndex, tar, botSpell.ManaCost, &TempDontSnareMeBefore);
if (TempDontSnareMeBefore != tar->DontSnareMeBefore())
tar->SetDontSnareMeBefore(TempDontSnareMeBefore);
}
break;
}
case SpellType_DOT: {
if ((tar->GetHPRatio() <= 98.0f) && (tar->DontDotMeBefore() < Timer::GetCurrentTime()) && (tar->GetHPRatio() > 15.0f)) {
if (!checked_los) {
if (!CheckLosFN(tar))
break; //cannot see target... we assume that no spell is going to work since we will only be casting detrimental spells in this call
checked_los = true;
}
if (GetClass() == BARD) {
std::list<BotSpell_wPriority> dotList = GetPrioritizedBotSpellsBySpellType(this, SpellType_DOT);
const int maxDotSelect = 5;
int dotSelectCounter = 0;
for (std::list<BotSpell_wPriority>::iterator itr = dotList.begin(); itr != dotList.end(); ++itr) {
BotSpell selectedBotSpell = *itr;
if (selectedBotSpell.SpellId == 0)
continue;
if (CheckSpellRecastTimers(this, itr->SpellIndex))
{
if (!(!tar->IsImmuneToSpell(selectedBotSpell.SpellId, this) && tar->CanBuffStack(selectedBotSpell.SpellId, botLevel, true) >= 0))
continue;
uint32 TempDontDotMeBefore = tar->DontDotMeBefore();
castedSpell = AIDoSpellCast(selectedBotSpell.SpellIndex, tar, selectedBotSpell.ManaCost, &TempDontDotMeBefore);
if (TempDontDotMeBefore != tar->DontDotMeBefore())
tar->SetDontDotMeBefore(TempDontDotMeBefore);
}
dotSelectCounter++;
if ((dotSelectCounter == maxDotSelect) || castedSpell)
break;
}
}
else {
std::list<BotSpell> dotList = GetBotSpellsBySpellType(this, SpellType_DOT);
const int maxDotSelect = 5;
int dotSelectCounter = 0;
for (std::list<BotSpell>::iterator itr = dotList.begin(); itr != dotList.end(); ++itr) {
BotSpell selectedBotSpell = *itr;
if (selectedBotSpell.SpellId == 0)
continue;
if (CheckSpellRecastTimers(this, itr->SpellIndex))
{
if (!(!tar->IsImmuneToSpell(selectedBotSpell.SpellId, this) && tar->CanBuffStack(selectedBotSpell.SpellId, botLevel, true) >= 0))
continue;
uint32 TempDontDotMeBefore = tar->DontDotMeBefore();
castedSpell = AIDoSpellCast(selectedBotSpell.SpellIndex, tar, selectedBotSpell.ManaCost, &TempDontDotMeBefore);
if (TempDontDotMeBefore != tar->DontDotMeBefore())
tar->SetDontDotMeBefore(TempDontDotMeBefore);
}
dotSelectCounter++;
if ((dotSelectCounter == maxDotSelect) || castedSpell)
break;
}
}
}
break;
}
case SpellType_Slow: {
if (tar->GetHPRatio() <= 99.0f) {
if (!checked_los) {
if (!CheckLosFN(tar))
break; //cannot see target... we assume that no spell is going to work since we will only be casting detrimental spells in this call
checked_los = true;
}
switch (botClass) {
case BARD: {
// probably needs attackable check
std::list<BotSpell_wPriority> botSongList = GetPrioritizedBotSpellsBySpellType(this, SpellType_Slow);
for (auto iter : botSongList) {
if (!iter.SpellId)
continue;
if (!CheckSpellRecastTimers(this, iter.SpellIndex))
continue;
if (spells[iter.SpellId].zone_type != -1 && zone->GetZoneType() != -1 && spells[iter.SpellId].zone_type != zone->GetZoneType()) // is this bit or index?
continue;
if (spells[iter.SpellId].target_type != ST_Target)
continue;
if (tar->CanBuffStack(iter.SpellId, botLevel, true) < 0)
continue;
castedSpell = AIDoSpellCast(iter.SpellIndex, tar, iter.ManaCost);
if (castedSpell)
break;
}
break;
}
case ENCHANTER: {
botSpell = GetBestBotSpellForMagicBasedSlow(this);
break;
}
case SHAMAN:
case BEASTLORD: {
botSpell = GetBestBotSpellForDiseaseBasedSlow(this);
if (botSpell.SpellId == 0 || ((tar->GetMR() - 50) < (tar->GetDR() + spells[botSpell.SpellId].resist_difficulty)))
botSpell = GetBestBotSpellForMagicBasedSlow(this);
break;
}
}
if (botSpell.SpellId == 0)
break;
if (!(!tar->IsImmuneToSpell(botSpell.SpellId, this) && tar->CanBuffStack(botSpell.SpellId, botLevel, true) >= 0))
break;
castedSpell = AIDoSpellCast(botSpell.SpellIndex, tar, botSpell.ManaCost);
if (castedSpell && GetClass() != BARD) {
BotGroupSay(
this,
fmt::format(
"Attempting to slow {} with {}.",
tar->GetCleanName(),
spells[botSpell.SpellId].name
).c_str()
);
}
}
break;
}
case SpellType_Debuff: {
if ((tar->GetHPRatio() <= 99.0f) && (tar->GetHPRatio() > 20.0f))
{
if (!checked_los) {
if (!CheckLosFN(tar))
break; //cannot see target... we assume that no spell is going to work since we will only be casting detrimental spells in this call
checked_los = true;
}
botSpell = GetBestBotSpellForResistDebuff(this, tar);
if (botSpell.SpellId == 0)
botSpell = GetDebuffBotSpell(this, tar);
if (botSpell.SpellId == 0)
break;
if (!(!tar->IsImmuneToSpell(botSpell.SpellId, this) && (tar->CanBuffStack(botSpell.SpellId, botLevel, true) >= 0)))
break;
castedSpell = AIDoSpellCast(botSpell.SpellIndex, tar, botSpell.ManaCost);
}
break;
}
case SpellType_Cure: {
if (GetNeedsCured(tar) && (tar->DontCureMeBefore() < Timer::GetCurrentTime()) && !(GetNumberNeedingHealedInGroup(25, false) > 0) && !(GetNumberNeedingHealedInGroup(40, false) > 2))
{
botSpell = GetBestBotSpellForCure(this, tar);
if (botSpell.SpellId == 0)
break;
uint32 TempDontCureMeBeforeTime = tar->DontCureMeBefore();
castedSpell = AIDoSpellCast(botSpell.SpellIndex, tar, botSpell.ManaCost, &TempDontCureMeBeforeTime);
if (castedSpell) {
if (botClass != BARD) {
if (IsGroupSpell(botSpell.SpellId)) {
Group *g;
if (HasGroup()) {
Group *g = GetGroup();
if (g) {
for ( int i = 0; i<MAX_GROUP_MEMBERS; i++) {
if (g->members[i] && !g->members[i]->qglobal) {
if (TempDontCureMeBeforeTime != tar->DontCureMeBefore())
g->members[i]->SetDontCureMeBefore(Timer::GetCurrentTime() + 4000);
}
}
}
}
}
else {
if (TempDontCureMeBeforeTime != tar->DontCureMeBefore()) {
tar->SetDontCureMeBefore(Timer::GetCurrentTime() + 4000);
}
}
}
}
}
break;
}
case SpellType_Resurrect:
break;
case SpellType_HateRedux: {
// assumed group member at this point
if (GetClass() == BARD) {
std::list<BotSpell_wPriority> botSongList = GetPrioritizedBotSpellsBySpellType(this, SpellType_HateRedux);
for (auto iter : botSongList) {
if (!iter.SpellId)
continue;
if (!CheckSpellRecastTimers(this, iter.SpellIndex))
continue;
if (spells[iter.SpellId].zone_type != -1 && zone->GetZoneType() != -1 && spells[iter.SpellId].zone_type != zone->GetZoneType()) // is this bit or index?
continue;
if (spells[iter.SpellId].target_type != ST_Target)
continue;
if (tar->CanBuffStack(iter.SpellId, botLevel, true) < 0)
continue;
castedSpell = AIDoSpellCast(iter.SpellIndex, tar, iter.ManaCost);
if (castedSpell) {
BotGroupSay(
this,
fmt::format(
"Attempting to reduce hate on {} with {}.",
tar->GetCleanName(),
spells[iter.SpellId].name
).c_str()
);
break;
}
}
}
break;
}
case SpellType_InCombatBuffSong: {
if (tar != this) { // In-Combat songs can be cast Out-of-Combat in preparation for battle
break;
}
std::list<BotSpell_wPriority> botSongList = GetPrioritizedBotSpellsBySpellType(this, SpellType_InCombatBuffSong);
for (auto iter : botSongList) {
if (!iter.SpellId)
continue;
if (!CheckSpellRecastTimers(this, iter.SpellIndex))
continue;
if (spells[iter.SpellId].zone_type != -1 && zone->GetZoneType() != -1 && spells[iter.SpellId].zone_type != zone->GetZoneType()) // is this bit or index?
continue;
switch (spells[iter.SpellId].target_type) {
case ST_AEBard:
case ST_AECaster:
case ST_GroupTeleport:
case ST_Group:
case ST_Self:
break;
default:
continue;
}
if (tar->CanBuffStack(iter.SpellId, botLevel, true) < 0)
continue;
castedSpell = AIDoSpellCast(iter.SpellIndex, tar, iter.ManaCost);
if (castedSpell)
break;
}
break;
}
case SpellType_OutOfCombatBuffSong: {
if (GetClass() != BARD || tar != this || IsEngaged()) // Out-of-Combat songs can not be cast in combat
break;
std::list<BotSpell_wPriority> botSongList = GetPrioritizedBotSpellsBySpellType(this, SpellType_OutOfCombatBuffSong);
for (auto iter : botSongList) {
if (!iter.SpellId)
continue;
if (!CheckSpellRecastTimers(this, iter.SpellIndex))
continue;
if (spells[iter.SpellId].zone_type != -1 && zone->GetZoneType() != -1 && spells[iter.SpellId].zone_type != zone->GetZoneType()) // is this bit or index?
continue;
switch (spells[iter.SpellId].target_type) {
case ST_AEBard:
case ST_AECaster:
case ST_GroupTeleport:
case ST_Group:
case ST_Self:
break;
default:
continue;
}
if (tar->CanBuffStack(iter.SpellId, botLevel, true) < 0)
continue;
castedSpell = AIDoSpellCast(iter.SpellIndex, tar, iter.ManaCost);
if (castedSpell)
break;
}
break;
}
case SpellType_PreCombatBuff: {
break;
}
case SpellType_PreCombatBuffSong: {
break;
}
default:
break;
}
return castedSpell;
}
bool Bot::AIDoSpellCast(uint8 i, Mob* tar, int32 mana_cost, uint32* oDontDoAgainBefore) {
bool result = false;
// manacost has special values, -1 is no mana cost, -2 is instant cast (no mana)
int32 manaCost = mana_cost;
if (manaCost == -1)
manaCost = spells[AIBot_spells[i].spellid].mana;
else if (manaCost == -2)
manaCost = 0;
int32 extraMana = 0;
int32 hasMana = GetMana();
// Allow bots to cast buff spells even if they are out of mana
if (RuleB(Bots, FinishBuffing)) {
if (manaCost > hasMana) {
// Let's have the bots complete the buff time process
if (AIBot_spells[i].type & SpellType_Buff) {
extraMana = manaCost - hasMana;
SetMana(manaCost);
}
}
}
float dist2 = 0;
if (AIBot_spells[i].type & SpellType_Escape) {
dist2 = 0;
} else
dist2 = DistanceSquared(m_Position, tar->GetPosition());
if (
(
(
(
(spells[AIBot_spells[i].spellid].target_type==ST_GroupTeleport && AIBot_spells[i].type == SpellType_Heal) ||
spells[AIBot_spells[i].spellid].target_type ==ST_AECaster ||
spells[AIBot_spells[i].spellid].target_type ==ST_Group ||
spells[AIBot_spells[i].spellid].target_type ==ST_AEBard ||
(
tar == this && spells[AIBot_spells[i].spellid].target_type != ST_TargetsTarget
)
) &&
dist2 <= spells[AIBot_spells[i].spellid].aoe_range*spells[AIBot_spells[i].spellid].aoe_range
) ||
dist2 <= GetActSpellRange(AIBot_spells[i].spellid, spells[AIBot_spells[i].spellid].range)*GetActSpellRange(AIBot_spells[i].spellid, spells[AIBot_spells[i].spellid].range)
) &&
(
mana_cost <= GetMana() ||
GetMana() == GetMaxMana()
)
) {
casting_spell_AIindex = i;
LogAI("spellid [{}] tar [{}] mana [{}] Name [{}]", AIBot_spells[i].spellid, tar->GetName(), mana_cost, spells[AIBot_spells[i].spellid].name);
result = Mob::CastSpell(AIBot_spells[i].spellid, tar->GetID(), EQ::spells::CastingSlot::Gem2, spells[AIBot_spells[i].spellid].cast_time, AIBot_spells[i].manacost == -2 ? 0 : mana_cost, oDontDoAgainBefore, -1, -1, 0, &(AIBot_spells[i].resist_adjust));
if (IsCasting() && IsSitting())
Stand();
}
// if the spell wasn't casted, then take back any extra mana that was given to the bot to cast that spell
if (!result) {
SetMana(hasMana);
extraMana = false;
}
else { //handle spell recast and recast timers
//if (GetClass() == BARD && IsGroupSpell(AIBot_spells[i].spellid)) {
// // Bard buff songs have been moved to their own npc spell type..
// // Buff stacking is now checked as opposed to manipulating the timer to avoid rapid casting
// //AIBot_spells[i].time_cancast = (spells[AIBot_spells[i].spellid].recast_time > (spells[AIBot_spells[i].spellid].buffduration * 6000)) ? Timer::GetCurrentTime() + spells[AIBot_spells[i].spellid].recast_time : Timer::GetCurrentTime() + spells[AIBot_spells[i].spellid].buffduration * 6000;
// //spellend_timer.Start(spells[AIBot_spells[i].spellid].cast_time);
//}
//else
// AIBot_spells[i].time_cancast = Timer::GetCurrentTime() + spells[AIBot_spells[i].spellid].recast_time;
AIBot_spells[i].time_cancast = Timer::GetCurrentTime() + spells[AIBot_spells[i].spellid].recast_time;
if (spells[AIBot_spells[i].spellid].timer_id > 0) {
SetSpellRecastTimer(spells[AIBot_spells[i].spellid].timer_id, spells[AIBot_spells[i].spellid].recast_time);
}
}
return result;
}
bool Bot::AI_PursueCastCheck() {
bool result = false;
if (AIautocastspell_timer->Check(false)) {
AIautocastspell_timer->Disable(); //prevent the timer from going off AGAIN while we are casting.
LogAIDetail("Bot Engaged (pursuing) autocast check triggered. Trying to cast offensive spells");
if (!AICastSpell(GetTarget(), 100, SpellType_Snare)) {
if (!AICastSpell(GetTarget(), 100, SpellType_Lifetap)) {
if (!AICastSpell(GetTarget(), 100, SpellType_Nuke)) {
/*AIautocastspell_timer->Start(RandomTimer(500, 2000), false);
result = true;*/
result = true;
}
result = true;
}
result = true;
}
if (!AIautocastspell_timer->Enabled())
AIautocastspell_timer->Start(RandomTimer(100, 250), false);
}
return result;
}
bool Bot::AI_IdleCastCheck() {
bool result = false;
if (AIautocastspell_timer->Check(false)) {
LogAIDetail("Bot Non-Engaged autocast check triggered: [{}]", GetCleanName());
AIautocastspell_timer->Disable(); //prevent the timer from going off AGAIN while we are casting.
bool pre_combat = false;
Client* test_against = nullptr;
if (HasGroup() && GetGroup()->GetLeader() && GetGroup()->GetLeader()->IsClient()) {
test_against = GetGroup()->GetLeader()->CastToClient();
}
else if (GetOwner() && GetOwner()->IsClient()) {
test_against = GetOwner()->CastToClient();
}
if (test_against) {
pre_combat = test_against->GetBotPrecombat();
}
//Ok, IdleCastCheck depends of class.
switch (GetClass()) {
// Healers WITHOUT pets will check if a heal is needed before buffing.
case CLERIC:
case PALADIN:
case RANGER:
case MONK:
case ROGUE:
case WARRIOR:
case BERSERKER: {
if (!entity_list.Bot_AICheckCloseBeneficialSpells(this, 100, BotAISpellRange, SpellType_Cure)) {
if (!AICastSpell(this, 100, SpellType_Heal)) {
if (!entity_list.Bot_AICheckCloseBeneficialSpells(this, 100, BotAISpellRange, SpellType_Heal)) {
if (!AICastSpell(this, 100, SpellType_Buff)) {
if (!entity_list.Bot_AICheckCloseBeneficialSpells(this, 100, BotAISpellRange, SpellType_Buff)) {
//
}
}
}
}
}
result = true;
break;
}
// Pets class will first cast their pet, then buffs
case DRUID:
case MAGICIAN:
case SHADOWKNIGHT:
case SHAMAN:
case NECROMANCER:
case ENCHANTER:
case BEASTLORD: {
if (!entity_list.Bot_AICheckCloseBeneficialSpells(this, 100, BotAISpellRange, SpellType_Cure)) {
if (!AICastSpell(this, 100, SpellType_Pet)) {
if (!AICastSpell(this, 100, SpellType_Heal)) {
if (!entity_list.Bot_AICheckCloseBeneficialSpells(this, 100, BotAISpellRange, SpellType_Heal)) {
if (!AICastSpell(this, 100, SpellType_Buff)) {
if (!AICastSpell(GetPet(), 100, SpellType_Heal)) {
if (!entity_list.Bot_AICheckCloseBeneficialSpells(this, 100, BotAISpellRange, SpellType_Buff)) {
}
}
}
}
}
}
}
result = true;
break;
}
case WIZARD: { // This can eventually be move into the BEASTLORD case handler once pre-combat is fully implemented
if (pre_combat) {
if (!entity_list.Bot_AICheckCloseBeneficialSpells(this, 100, BotAISpellRange, SpellType_Cure)) {
if (!AICastSpell(this, 100, SpellType_Pet)) {
if (!AICastSpell(this, 100, SpellType_Heal)) {
if (!entity_list.Bot_AICheckCloseBeneficialSpells(this, 100, BotAISpellRange, SpellType_Heal)) {
if (!AICastSpell(this, 100, SpellType_Buff)) {
if (!AICastSpell(GetPet(), 100, SpellType_Heal)) {
if (!entity_list.Bot_AICheckCloseBeneficialSpells(this, 100, BotAISpellRange, SpellType_PreCombatBuff)) {
if (!entity_list.Bot_AICheckCloseBeneficialSpells(this, 100, BotAISpellRange, SpellType_Buff)) {
}
}
}
}
}
}
}
}
}
else {
if (!entity_list.Bot_AICheckCloseBeneficialSpells(this, 100, BotAISpellRange, SpellType_Cure)) {
if (!AICastSpell(this, 100, SpellType_Pet)) {
if (!AICastSpell(this, 100, SpellType_Heal)) {
if (!entity_list.Bot_AICheckCloseBeneficialSpells(this, 100, BotAISpellRange, SpellType_Heal)) {
if (!AICastSpell(this, 100, SpellType_Buff)) {
if (!AICastSpell(GetPet(), 100, SpellType_Heal)) {
if (!entity_list.Bot_AICheckCloseBeneficialSpells(this, 100, BotAISpellRange, SpellType_Buff)) {
}
}
}
}
}
}
}
}
result = true;
break;
}
case BARD: {
if (pre_combat) {
if (!entity_list.Bot_AICheckCloseBeneficialSpells(this, 100, BotAISpellRange, SpellType_Cure)) {
if (!AICastSpell(this, 100, SpellType_Buff)) {
if (!AICastSpell(this, 100, SpellType_PreCombatBuffSong)) {
if (!AICastSpell(this, 100, SpellType_InCombatBuffSong)) {
}
}
}
}
}
else {
if (!entity_list.Bot_AICheckCloseBeneficialSpells(this, 100, BotAISpellRange, SpellType_Cure)) {
if (!AICastSpell(this, 100, SpellType_Buff)) {
if (!AICastSpell(this, 100, SpellType_OutOfCombatBuffSong)) {
if (!AICastSpell(this, 100, SpellType_InCombatBuffSong)) {
}
}
}
}
}
result = true;
break;
}
default:
break;
}
if (!AIautocastspell_timer->Enabled())
AIautocastspell_timer->Start(RandomTimer(500, 2000), false); // avg human response is much less than 5 seconds..even for non-combat situations...
}
return result;
}
bool Bot::AI_EngagedCastCheck() {
bool result = false;
bool failedToCast = false;
if (GetTarget() && AIautocastspell_timer->Check(false)) {
AIautocastspell_timer->Disable(); //prevent the timer from going off AGAIN while we are casting.
uint8 botClass = GetClass();
EQ::constants::StanceType botStance = GetBotStance();
bool mayGetAggro = HasOrMayGetAggro();
LogAIDetail("Engaged autocast check triggered (BOTS). Trying to cast healing spells then maybe offensive spells");
if (botClass == CLERIC) {
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Escape), SpellType_Escape)) {
if (!AICastSpell(this, GetChanceToCastBySpellType(SpellType_Heal), SpellType_Heal)) {
if (!entity_list.Bot_AICheckCloseBeneficialSpells(this, GetChanceToCastBySpellType(SpellType_Heal), BotAISpellRange, SpellType_Heal)) {
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Debuff), SpellType_Debuff)) {
if (!entity_list.Bot_AICheckCloseBeneficialSpells(this, GetChanceToCastBySpellType(SpellType_InCombatBuff), BotAISpellRange, SpellType_InCombatBuff)) {
if (!AICastSpell(GetTarget(), mayGetAggro?0:GetChanceToCastBySpellType(SpellType_Nuke), SpellType_Nuke)) {
//AIautocastspell_timer->Start(RandomTimer(100, 250), false); // Do not give healer classes a lot of time off or your tank's die
failedToCast = true;
}
}
}
}
}
}
}
else if (botClass == DRUID) {
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Escape), SpellType_Escape)) {
if (!AICastSpell(this, GetChanceToCastBySpellType(SpellType_Heal), SpellType_Heal)) {
if (!entity_list.Bot_AICheckCloseBeneficialSpells(this, GetChanceToCastBySpellType(SpellType_Heal), BotAISpellRange, SpellType_Heal)) {
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Debuff), SpellType_Debuff)) {
if (!entity_list.Bot_AICheckCloseBeneficialSpells(this, GetChanceToCastBySpellType(SpellType_InCombatBuff), BotAISpellRange, SpellType_InCombatBuff)) {
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_DOT), SpellType_DOT)) {
if (!AICastSpell(GetTarget(), mayGetAggro?0:GetChanceToCastBySpellType(SpellType_Nuke), SpellType_Nuke)) {
//AIautocastspell_timer->Start(RandomTimer(100, 250), false); // Do not give healer classes a lot of time off or your tank's die
failedToCast = true;
}
}
}
}
}
}
}
}
else if (botClass == SHAMAN) {
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Escape), SpellType_Escape)) {
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Slow), SpellType_Slow)) {
if (!AICastSpell(this, GetChanceToCastBySpellType(SpellType_Heal), SpellType_Heal)) {
if (!entity_list.Bot_AICheckCloseBeneficialSpells(this, GetChanceToCastBySpellType(SpellType_Heal), BotAISpellRange, SpellType_Heal)) {
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Debuff), SpellType_Debuff)) {
if (!entity_list.Bot_AICheckCloseBeneficialSpells(this, GetChanceToCastBySpellType(SpellType_InCombatBuff), BotAISpellRange, SpellType_InCombatBuff)) {
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_DOT), SpellType_DOT)) {
if (!AICastSpell(GetTarget(), mayGetAggro?0:GetChanceToCastBySpellType(SpellType_Nuke), SpellType_Nuke)) {
if (!AICastSpell(GetPet(), GetChanceToCastBySpellType(SpellType_Heal), SpellType_Heal)) {
//AIautocastspell_timer->Start(RandomTimer(100, 250), false); // Do not give healer classes a lot of time off or your tank's die
failedToCast = true;
}
}
}
}
}
}
}
}
}
}
else if (botClass == RANGER) {
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Escape), SpellType_Escape)) {
if (!AICastSpell(this, GetChanceToCastBySpellType(SpellType_Heal), SpellType_Heal)) {
if (!entity_list.Bot_AICheckCloseBeneficialSpells(this, GetChanceToCastBySpellType(SpellType_InCombatBuff), BotAISpellRange, SpellType_InCombatBuff)) {
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_DOT), SpellType_DOT)) {
if (!AICastSpell(GetTarget(), mayGetAggro?0:GetChanceToCastBySpellType(SpellType_Nuke), SpellType_Nuke)) {
if (!entity_list.Bot_AICheckCloseBeneficialSpells(this, GetChanceToCastBySpellType(SpellType_Heal), BotAISpellRange, SpellType_Heal)) {
failedToCast = true;
}
}
}
}
}
}
}
else if (botClass == BEASTLORD) {
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Slow), SpellType_Slow)) {
if (!AICastSpell(this, GetChanceToCastBySpellType(SpellType_Heal), SpellType_Heal)) {
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Debuff), SpellType_Debuff)) {
if (!AICastSpell(this, GetChanceToCastBySpellType(SpellType_Pet), SpellType_Pet)) {
if (!AICastSpell(GetPet(), GetChanceToCastBySpellType(SpellType_Heal), SpellType_Heal)) {
if (!entity_list.Bot_AICheckCloseBeneficialSpells(this, GetChanceToCastBySpellType(SpellType_InCombatBuff), BotAISpellRange, SpellType_InCombatBuff)) {
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_DOT), SpellType_DOT)) {
if (!AICastSpell(GetTarget(), mayGetAggro?0:GetChanceToCastBySpellType(SpellType_Nuke), SpellType_Nuke)) {
if (!entity_list.Bot_AICheckCloseBeneficialSpells(this, GetChanceToCastBySpellType(SpellType_Heal), BotAISpellRange, SpellType_Heal)) {
failedToCast = true;
}
}
}
}
}
}
}
}
}
}
else if (botClass == WIZARD) {
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Escape), SpellType_Escape)) {
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Debuff), SpellType_Debuff)) {
if (!entity_list.Bot_AICheckCloseBeneficialSpells(this, GetChanceToCastBySpellType(SpellType_InCombatBuff), BotAISpellRange, SpellType_InCombatBuff)) {
if (!AICastSpell(GetTarget(), mayGetAggro?0:GetChanceToCastBySpellType(SpellType_Nuke), SpellType_Nuke)) {
failedToCast = true;
}
}
}
}
}
else if (botClass == PALADIN) {
if (!AICastSpell(this, GetChanceToCastBySpellType(SpellType_Heal), SpellType_Heal)) {
if (!entity_list.Bot_AICheckCloseBeneficialSpells(this, GetChanceToCastBySpellType(SpellType_InCombatBuff), BotAISpellRange, SpellType_InCombatBuff)) {
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Debuff), SpellType_Debuff)) {
if (!entity_list.Bot_AICheckCloseBeneficialSpells(this, GetChanceToCastBySpellType(SpellType_Heal), BotAISpellRange, SpellType_Heal)) {
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Nuke), SpellType_Nuke)) {
failedToCast = true;
}
}
}
}
}
}
else if (botClass == SHADOWKNIGHT) {
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Lifetap), SpellType_Lifetap)) {
if (!entity_list.Bot_AICheckCloseBeneficialSpells(this, GetChanceToCastBySpellType(SpellType_InCombatBuff), BotAISpellRange, SpellType_InCombatBuff)) {
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Debuff), SpellType_Debuff)) {
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_DOT), SpellType_DOT)) {
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Nuke), SpellType_Nuke)) {
failedToCast = true;
}
}
}
}
}
}
else if (botClass == MAGICIAN) {
if (!AICastSpell(this, GetChanceToCastBySpellType(SpellType_Pet), SpellType_Pet)) {
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Debuff), SpellType_Debuff)) {
if (!entity_list.Bot_AICheckCloseBeneficialSpells(this, GetChanceToCastBySpellType(SpellType_InCombatBuff), BotAISpellRange, SpellType_InCombatBuff)) {
if (!AICastSpell(GetPet(), GetChanceToCastBySpellType(SpellType_Heal), SpellType_Heal)) {
if (!AICastSpell(GetTarget(), mayGetAggro?0:GetChanceToCastBySpellType(SpellType_Nuke), SpellType_Nuke)) {
failedToCast = true;
}
}
}
}
}
}
else if (botClass == NECROMANCER) {
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Escape), SpellType_Escape)) {
if (!AICastSpell(this, GetChanceToCastBySpellType(SpellType_Pet), SpellType_Pet)) {
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Debuff), SpellType_Debuff)) {
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Lifetap), SpellType_Lifetap)) {
if (!entity_list.Bot_AICheckCloseBeneficialSpells(this, GetChanceToCastBySpellType(SpellType_InCombatBuff), BotAISpellRange, SpellType_InCombatBuff)) {
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_DOT), SpellType_DOT)) {
if (!AICastSpell(GetPet(), GetChanceToCastBySpellType(SpellType_Heal), SpellType_Heal)) {
if (!AICastSpell(GetTarget(), mayGetAggro?0:GetChanceToCastBySpellType(SpellType_Nuke), SpellType_Nuke)) {
failedToCast = true;
}
}
}
}
}
}
}
}
}
else if (botClass == ENCHANTER) {
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Mez), SpellType_Mez)) {
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Escape), SpellType_Escape)) {
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Slow), SpellType_Slow)) {
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Debuff), SpellType_Debuff)) {
if (!entity_list.Bot_AICheckCloseBeneficialSpells(this, GetChanceToCastBySpellType(SpellType_InCombatBuff), BotAISpellRange, SpellType_InCombatBuff)) {
if (!AICastSpell(GetTarget(), mayGetAggro?0:GetChanceToCastBySpellType(SpellType_DOT), SpellType_DOT)) {
if (!AICastSpell(GetTarget(), mayGetAggro?0:GetChanceToCastBySpellType(SpellType_Nuke), SpellType_Nuke)) {
failedToCast = true;
}
}
}
}
}
}
}
}
else if (botClass == BARD) {
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Escape), SpellType_Escape)) {// Bards will use their escape songs
if (!entity_list.Bot_AICheckCloseBeneficialSpells(this, GetChanceToCastBySpellType(SpellType_HateRedux), BotAISpellRange, SpellType_HateRedux)) {
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Slow), SpellType_Slow)) {
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Debuff), SpellType_Debuff)) {
if (!AICastSpell(this, GetChanceToCastBySpellType(SpellType_InCombatBuffSong), SpellType_InCombatBuffSong)) {
if (!entity_list.Bot_AICheckCloseBeneficialSpells(this, GetChanceToCastBySpellType(SpellType_InCombatBuff), BotAISpellRange, SpellType_InCombatBuff)) {
if (!AICastSpell(GetTarget(), mayGetAggro ? 0 : GetChanceToCastBySpellType(SpellType_DOT), SpellType_DOT)) {// Bards will use their dot songs
if (!AICastSpell(GetTarget(), mayGetAggro ? 0 : GetChanceToCastBySpellType(SpellType_Nuke), SpellType_Nuke)) {// Bards will use their nuke songs
failedToCast = true;
}
}
}
}
}
}
}
}
}
else if (botClass == BERSERKER) {
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Escape), SpellType_Escape)) {
if (!AICastSpell(this, GetChanceToCastBySpellType(SpellType_Heal), SpellType_Heal)) {
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Debuff), SpellType_Debuff)) {
if (!entity_list.Bot_AICheckCloseBeneficialSpells(this, GetChanceToCastBySpellType(SpellType_InCombatBuff), BotAISpellRange, SpellType_InCombatBuff)) {
if (!AICastSpell(this, GetChanceToCastBySpellType(SpellType_InCombatBuffSong), SpellType_InCombatBuffSong)) {
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_DOT), SpellType_DOT)) {
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Nuke), SpellType_Nuke)) {
failedToCast = true;
}
}
}
}
}
}
}
}
else if (botClass == MONK) {
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Escape), SpellType_Escape)) {
if (!AICastSpell(this, GetChanceToCastBySpellType(SpellType_Heal), SpellType_Heal)) {
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Debuff), SpellType_Debuff)) {
if (!entity_list.Bot_AICheckCloseBeneficialSpells(this, GetChanceToCastBySpellType(SpellType_InCombatBuff), BotAISpellRange, SpellType_InCombatBuff)) {
if (!AICastSpell(this, GetChanceToCastBySpellType(SpellType_InCombatBuffSong), SpellType_InCombatBuffSong)) {
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_DOT), SpellType_DOT)) {
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Nuke), SpellType_Nuke)) {
failedToCast = true;
}
}
}
}
}
}
}
}
else if (botClass == ROGUE) {
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Escape), SpellType_Escape)) {
if (!AICastSpell(this, GetChanceToCastBySpellType(SpellType_Heal), SpellType_Heal)) {
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Debuff), SpellType_Debuff)) {
if (!entity_list.Bot_AICheckCloseBeneficialSpells(this, GetChanceToCastBySpellType(SpellType_InCombatBuff), BotAISpellRange, SpellType_InCombatBuff)) {
if (!AICastSpell(this, GetChanceToCastBySpellType(SpellType_InCombatBuffSong), SpellType_InCombatBuffSong)) {
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_DOT), SpellType_DOT)) {
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Nuke), SpellType_Nuke)) {
failedToCast = true;
}
}
}
}
}
}
}
}
else if (botClass == WARRIOR) {
if (!AICastSpell(this, GetChanceToCastBySpellType(SpellType_Heal), SpellType_Heal)) {
if (!entity_list.Bot_AICheckCloseBeneficialSpells(this, GetChanceToCastBySpellType(SpellType_InCombatBuff), BotAISpellRange, SpellType_InCombatBuff)) {
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Debuff), SpellType_Debuff)) {
if (!AICastSpell(this, GetChanceToCastBySpellType(SpellType_InCombatBuffSong), SpellType_InCombatBuffSong)) {
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_DOT), SpellType_DOT)) {
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Nuke), SpellType_Nuke)) {
failedToCast = true;
}
}
}
}
}
}
}
if (!AIautocastspell_timer->Enabled()) {
AIautocastspell_timer->Start(RandomTimer(150, 300), false);
}
if (!failedToCast) {
result = true;
}
}
return result;
}
bool Bot::AIHealRotation(Mob* tar, bool useFastHeals) {
if (!tar) {
return false;
}
if (!AI_HasSpells())
return false;
if (tar->GetAppearance() == eaDead) {
if ((tar->IsClient() && tar->CastToClient()->GetFeigned()) || tar->IsBot()) {
// do nothing
}
else {
return false;
}
}
uint8 botLevel = GetLevel();
bool castedSpell = false;
BotSpell botSpell;
botSpell.SpellId = 0;
botSpell.SpellIndex = 0;
botSpell.ManaCost = 0;
if (useFastHeals) {
botSpell = GetBestBotSpellForRegularSingleTargetHeal(this);
if (botSpell.SpellId == 0)
botSpell = GetBestBotSpellForFastHeal(this);
}
else {
botSpell = GetBestBotSpellForPercentageHeal(this);
if (botSpell.SpellId == 0) {
botSpell = GetBestBotSpellForRegularSingleTargetHeal(this);
}
if (botSpell.SpellId == 0) {
botSpell = GetFirstBotSpellForSingleTargetHeal(this);
}
if (botSpell.SpellId == 0) {
botSpell = GetFirstBotSpellBySpellType(this, SpellType_Heal);
}
}
LogAIDetail("heal spellid [{}] fastheals [{}] casterlevel [{}]",
botSpell.SpellId, ((useFastHeals) ? ('T') : ('F')), GetLevel());
LogAIDetail("target [{}] current_time [{}] donthealmebefore [{}]", tar->GetCleanName(), Timer::GetCurrentTime(), tar->DontHealMeBefore());
// If there is still no spell id, then there isn't going to be one so we are done
if (botSpell.SpellId == 0)
return false;
// Can we cast this spell on this target?
if (!(spells[botSpell.SpellId].target_type == ST_GroupTeleport || spells[botSpell.SpellId].target_type == ST_Target || tar == this)
&& !(tar->CanBuffStack(botSpell.SpellId, botLevel, true) >= 0))
return false;
uint32 TempDontHealMeBeforeTime = tar->DontHealMeBefore();
castedSpell = AIDoSpellCast(botSpell.SpellIndex, tar, botSpell.ManaCost, &TempDontHealMeBeforeTime);
if (castedSpell) {
BotGroupSay(
this,
fmt::format(
"Casting {} on {}, please stay in range!",
spells[botSpell.SpellId].name,
tar->GetCleanName()
).c_str()
);
}
return castedSpell;
}
std::list<BotSpell> Bot::GetBotSpellsForSpellEffect(Bot* botCaster, int spellEffect) {
std::list<BotSpell> result;
auto bot_owner = botCaster->GetBotOwner();
if (!bot_owner) {
return result;
}
if (botCaster && botCaster->AI_HasSpells()) {
std::vector<BotSpells_Struct> botSpellList = botCaster->AIBot_spells;
for (int i = botSpellList.size() - 1; i >= 0; i--) {
if (!IsValidSpell(botSpellList[i].spellid)) {
// this is both to quit early to save cpu and to avoid casting bad spells
// Bad info from database can trigger this incorrectly, but that should be fixed in DB, not here
continue;
}
if (IsEffectInSpell(botSpellList[i].spellid, spellEffect) || GetTriggerSpellID(botSpellList[i].spellid, spellEffect)) {
BotSpell botSpell;
botSpell.SpellId = botSpellList[i].spellid;
botSpell.SpellIndex = i;
botSpell.ManaCost = botSpellList[i].manacost;
result.push_back(botSpell);
}
}
}
return result;
}
std::list<BotSpell> Bot::GetBotSpellsForSpellEffectAndTargetType(Bot* botCaster, int spellEffect, SpellTargetType targetType) {
std::list<BotSpell> result;
auto bot_owner = botCaster->GetBotOwner();
if (!bot_owner) {
return result;
}
if (botCaster && botCaster->AI_HasSpells()) {
std::vector<BotSpells_Struct> botSpellList = botCaster->AIBot_spells;
for (int i = botSpellList.size() - 1; i >= 0; i--) {
if (!IsValidSpell(botSpellList[i].spellid)) {
// this is both to quit early to save cpu and to avoid casting bad spells
// Bad info from database can trigger this incorrectly, but that should be fixed in DB, not here
continue;
}
if (IsEffectInSpell(botSpellList[i].spellid, spellEffect) || GetTriggerSpellID(botSpellList[i].spellid, spellEffect)) {
if (spells[botSpellList[i].spellid].target_type == targetType) {
BotSpell botSpell;
botSpell.SpellId = botSpellList[i].spellid;
botSpell.SpellIndex = i;
botSpell.ManaCost = botSpellList[i].manacost;
result.push_back(botSpell);
}
}
}
}
return result;
}
std::list<BotSpell> Bot::GetBotSpellsBySpellType(Bot* botCaster, uint32 spellType) {
std::list<BotSpell> result;
auto bot_owner = botCaster->GetBotOwner();
if (!bot_owner) {
return result;
}
if (botCaster && botCaster->AI_HasSpells()) {
std::vector<BotSpells_Struct> botSpellList = botCaster->AIBot_spells;
for (int i = botSpellList.size() - 1; i >= 0; i--) {
if (!IsValidSpell(botSpellList[i].spellid)) {
// this is both to quit early to save cpu and to avoid casting bad spells
// Bad info from database can trigger this incorrectly, but that should be fixed in DB, not here
continue;
}
if (botSpellList[i].type & spellType) {
BotSpell botSpell;
botSpell.SpellId = botSpellList[i].spellid;
botSpell.SpellIndex = i;
botSpell.ManaCost = botSpellList[i].manacost;
result.push_back(botSpell);
}
}
}
return result;
}
std::list<BotSpell_wPriority> Bot::GetPrioritizedBotSpellsBySpellType(Bot* botCaster, uint32 spellType) {
std::list<BotSpell_wPriority> result;
if (botCaster && botCaster->AI_HasSpells()) {
std::vector<BotSpells_Struct> botSpellList = botCaster->AIBot_spells;
for (int i = botSpellList.size() - 1; i >= 0; i--) {
if (!IsValidSpell(botSpellList[i].spellid)) {
// this is both to quit early to save cpu and to avoid casting bad spells
// Bad info from database can trigger this incorrectly, but that should be fixed in DB, not here
continue;
}
if (botSpellList[i].type & spellType) {
BotSpell_wPriority botSpell;
botSpell.SpellId = botSpellList[i].spellid;
botSpell.SpellIndex = i;
botSpell.ManaCost = botSpellList[i].manacost;
botSpell.Priority = botSpellList[i].priority;
result.push_back(botSpell);
}
}
if (result.size() > 1) {
result.sort(
[](BotSpell_wPriority& l, BotSpell_wPriority& r) {
return l.Priority < r.Priority;
}
);
}
}
return result;
}
BotSpell Bot::GetFirstBotSpellBySpellType(Bot* botCaster, uint32 spellType) {
BotSpell result;
result.SpellId = 0;
result.SpellIndex = 0;
result.ManaCost = 0;
if (botCaster && botCaster->AI_HasSpells()) {
std::vector<BotSpells_Struct> botSpellList = botCaster->AIBot_spells;
for (int i = botSpellList.size() - 1; i >= 0; i--) {
if (!IsValidSpell(botSpellList[i].spellid)) {
// this is both to quit early to save cpu and to avoid casting bad spells
// Bad info from database can trigger this incorrectly, but that should be fixed in DB, not here
continue;
}
if ((botSpellList[i].type & spellType) && CheckSpellRecastTimers(botCaster, i)) {
result.SpellId = botSpellList[i].spellid;
result.SpellIndex = i;
result.ManaCost = botSpellList[i].manacost;
break;
}
}
}
return result;
}
BotSpell Bot::GetBestBotSpellForFastHeal(Bot *botCaster) {
BotSpell result;
result.SpellId = 0;
result.SpellIndex = 0;
result.ManaCost = 0;
if (botCaster) {
std::list<BotSpell> botSpellList = GetBotSpellsForSpellEffect(botCaster, SE_CurrentHP);
for (std::list<BotSpell>::iterator botSpellListItr = botSpellList.begin(); botSpellListItr != botSpellList.end(); ++botSpellListItr) {
// Assuming all the spells have been loaded into this list by level and in descending order
if (IsFastHealSpell(botSpellListItr->SpellId) && CheckSpellRecastTimers(botCaster, botSpellListItr->SpellIndex)) {
result.SpellId = botSpellListItr->SpellId;
result.SpellIndex = botSpellListItr->SpellIndex;
result.ManaCost = botSpellListItr->ManaCost;
break;
}
}
}
return result;
}
BotSpell Bot::GetBestBotSpellForHealOverTime(Bot* botCaster) {
BotSpell result;
result.SpellId = 0;
result.SpellIndex = 0;
result.ManaCost = 0;
if (botCaster) {
std::list<BotSpell> botHoTSpellList = GetBotSpellsForSpellEffect(botCaster, SE_HealOverTime);
std::vector<BotSpells_Struct> botSpellList = botCaster->AIBot_spells;
for (std::list<BotSpell>::iterator botSpellListItr = botHoTSpellList.begin(); botSpellListItr != botHoTSpellList.end(); ++botSpellListItr) {
// Assuming all the spells have been loaded into this list by level and in descending order
if (IsHealOverTimeSpell(botSpellListItr->SpellId)) {
for (int i = botSpellList.size() - 1; i >= 0; i--) {
if (!IsValidSpell(botSpellList[i].spellid)) {
// this is both to quit early to save cpu and to avoid casting bad spells
// Bad info from database can trigger this incorrectly, but that should be fixed in DB, not here
continue;
}
if (
botSpellList[i].spellid == botSpellListItr->SpellId &&
(botSpellList[i].type & SpellType_Heal) &&
CheckSpellRecastTimers(botCaster, botSpellListItr->SpellIndex)
) {
result.SpellId = botSpellListItr->SpellId;
result.SpellIndex = botSpellListItr->SpellIndex;
result.ManaCost = botSpellListItr->ManaCost;
}
}
break;
}
}
}
return result;
}
BotSpell Bot::GetBestBotSpellForPercentageHeal(Bot *botCaster) {
BotSpell result;
result.SpellId = 0;
result.SpellIndex = 0;
result.ManaCost = 0;
if (botCaster && botCaster->AI_HasSpells()) {
std::vector<BotSpells_Struct> botSpellList = botCaster->AIBot_spells;
for (int i = botSpellList.size() - 1; i >= 0; i--) {
if (!IsValidSpell(botSpellList[i].spellid)) {
// this is both to quit early to save cpu and to avoid casting bad spells
// Bad info from database can trigger this incorrectly, but that should be fixed in DB, not here
continue;
}
if (IsCompleteHealSpell(botSpellList[i].spellid) && CheckSpellRecastTimers(botCaster, i)) {
result.SpellId = botSpellList[i].spellid;
result.SpellIndex = i;
result.ManaCost = botSpellList[i].manacost;
break;
}
}
}
return result;
}
BotSpell Bot::GetBestBotSpellForRegularSingleTargetHeal(Bot* botCaster) {
BotSpell result;
result.SpellId = 0;
result.SpellIndex = 0;
result.ManaCost = 0;
if (botCaster) {
std::list<BotSpell> botSpellList = GetBotSpellsForSpellEffect(botCaster, SE_CurrentHP);
for (std::list<BotSpell>::iterator botSpellListItr = botSpellList.begin(); botSpellListItr != botSpellList.end(); ++botSpellListItr) {
// Assuming all the spells have been loaded into this list by level and in descending order
if (IsRegularSingleTargetHealSpell(botSpellListItr->SpellId) && CheckSpellRecastTimers(botCaster, botSpellListItr->SpellIndex)) {
result.SpellId = botSpellListItr->SpellId;
result.SpellIndex = botSpellListItr->SpellIndex;
result.ManaCost = botSpellListItr->ManaCost;
break;
}
}
}
return result;
}
BotSpell Bot::GetFirstBotSpellForSingleTargetHeal(Bot* botCaster) {
BotSpell result;
result.SpellId = 0;
result.SpellIndex = 0;
result.ManaCost = 0;
if (botCaster) {
std::list<BotSpell> botSpellList = GetBotSpellsForSpellEffect(botCaster, SE_CurrentHP);
for (std::list<BotSpell>::iterator botSpellListItr = botSpellList.begin(); botSpellListItr != botSpellList.end(); ++botSpellListItr) {
// Assuming all the spells have been loaded into this list by level and in descending order
if (
(
IsRegularSingleTargetHealSpell(botSpellListItr->SpellId) ||
IsFastHealSpell(botSpellListItr->SpellId)
) &&
CheckSpellRecastTimers(botCaster, botSpellListItr->SpellIndex)
) {
result.SpellId = botSpellListItr->SpellId;
result.SpellIndex = botSpellListItr->SpellIndex;
result.ManaCost = botSpellListItr->ManaCost;
break;
}
}
}
return result;
}
BotSpell Bot::GetBestBotSpellForGroupHeal(Bot* botCaster) {
BotSpell result;
result.SpellId = 0;
result.SpellIndex = 0;
result.ManaCost = 0;
if (botCaster) {
std::list<BotSpell> botSpellList = GetBotSpellsForSpellEffect(botCaster, SE_CurrentHP);
for (std::list<BotSpell>::iterator botSpellListItr = botSpellList.begin(); botSpellListItr != botSpellList.end(); ++botSpellListItr) {
// Assuming all the spells have been loaded into this list by level and in descending order
if (
IsRegularGroupHealSpell(botSpellListItr->SpellId) &&
CheckSpellRecastTimers(botCaster, botSpellListItr->SpellIndex)
) {
result.SpellId = botSpellListItr->SpellId;
result.SpellIndex = botSpellListItr->SpellIndex;
result.ManaCost = botSpellListItr->ManaCost;
break;
}
}
}
return result;
}
BotSpell Bot::GetBestBotSpellForGroupHealOverTime(Bot* botCaster) {
BotSpell result;
result.SpellId = 0;
result.SpellIndex = 0;
result.ManaCost = 0;
if (botCaster) {
std::list<BotSpell> botHoTSpellList = GetBotSpellsForSpellEffect(botCaster, SE_HealOverTime);
std::vector<BotSpells_Struct> botSpellList = botCaster->AIBot_spells;
for (std::list<BotSpell>::iterator botSpellListItr = botHoTSpellList.begin(); botSpellListItr != botHoTSpellList.end(); ++botSpellListItr) {
// Assuming all the spells have been loaded into this list by level and in descending order
if (IsGroupHealOverTimeSpell(botSpellListItr->SpellId)) {
for (int i = botSpellList.size() - 1; i >= 0; i--) {
if (!IsValidSpell(botSpellList[i].spellid)) {
// this is both to quit early to save cpu and to avoid casting bad spells
// Bad info from database can trigger this incorrectly, but that should be fixed in DB, not here
continue;
}
if (
botSpellList[i].spellid == botSpellListItr->SpellId &&
(botSpellList[i].type & SpellType_Heal) &&
CheckSpellRecastTimers(botCaster, botSpellListItr->SpellIndex)
) {
result.SpellId = botSpellListItr->SpellId;
result.SpellIndex = botSpellListItr->SpellIndex;
result.ManaCost = botSpellListItr->ManaCost;
}
}
break;
}
}
}
return result;
}
BotSpell Bot::GetBestBotSpellForGroupCompleteHeal(Bot* botCaster) {
BotSpell result;
result.SpellId = 0;
result.SpellIndex = 0;
result.ManaCost = 0;
if (botCaster) {
std::list<BotSpell> botSpellList = GetBotSpellsForSpellEffect(botCaster, SE_CompleteHeal);
for(std::list<BotSpell>::iterator botSpellListItr = botSpellList.begin(); botSpellListItr != botSpellList.end(); ++botSpellListItr) {
// Assuming all the spells have been loaded into this list by level and in descending order
if (
IsGroupCompleteHealSpell(botSpellListItr->SpellId) &&
CheckSpellRecastTimers(botCaster, botSpellListItr->SpellIndex)
) {
result.SpellId = botSpellListItr->SpellId;
result.SpellIndex = botSpellListItr->SpellIndex;
result.ManaCost = botSpellListItr->ManaCost;
break;
}
}
}
return result;
}
BotSpell Bot::GetBestBotSpellForMez(Bot* botCaster) {
BotSpell result;
result.SpellId = 0;
result.SpellIndex = 0;
result.ManaCost = 0;
if (botCaster) {
std::list<BotSpell> botSpellList = GetBotSpellsForSpellEffect(botCaster, SE_Mez);
for (std::list<BotSpell>::iterator botSpellListItr = botSpellList.begin(); botSpellListItr != botSpellList.end(); ++botSpellListItr) {
// Assuming all the spells have been loaded into this list by level and in descending order
if (
IsMezSpell(botSpellListItr->SpellId) &&
CheckSpellRecastTimers(botCaster, botSpellListItr->SpellIndex)
) {
result.SpellId = botSpellListItr->SpellId;
result.SpellIndex = botSpellListItr->SpellIndex;
result.ManaCost = botSpellListItr->ManaCost;
break;
}
}
}
return result;
}
BotSpell Bot::GetBestBotSpellForMagicBasedSlow(Bot* botCaster) {
BotSpell result;
result.SpellId = 0;
result.SpellIndex = 0;
result.ManaCost = 0;
if (botCaster) {
std::list<BotSpell> botSpellList = GetBotSpellsForSpellEffect(botCaster, SE_AttackSpeed);
for (std::list<BotSpell>::iterator botSpellListItr = botSpellList.begin(); botSpellListItr != botSpellList.end(); ++botSpellListItr) {
// Assuming all the spells have been loaded into this list by level and in descending order
if (
IsSlowSpell(botSpellListItr->SpellId) &&
spells[botSpellListItr->SpellId].resist_type == RESIST_MAGIC &&
CheckSpellRecastTimers(botCaster, botSpellListItr->SpellIndex)
) {
result.SpellId = botSpellListItr->SpellId;
result.SpellIndex = botSpellListItr->SpellIndex;
result.ManaCost = botSpellListItr->ManaCost;
break;
}
}
}
return result;
}
BotSpell Bot::GetBestBotSpellForDiseaseBasedSlow(Bot* botCaster) {
BotSpell result;
result.SpellId = 0;
result.SpellIndex = 0;
result.ManaCost = 0;
if (botCaster) {
std::list<BotSpell> botSpellList = GetBotSpellsForSpellEffect(botCaster, SE_AttackSpeed);
for (std::list<BotSpell>::iterator botSpellListItr = botSpellList.begin(); botSpellListItr != botSpellList.end(); ++botSpellListItr) {
// Assuming all the spells have been loaded into this list by level and in descending order
if (
IsSlowSpell(botSpellListItr->SpellId) &&
spells[botSpellListItr->SpellId].resist_type == RESIST_DISEASE &&
CheckSpellRecastTimers(botCaster, botSpellListItr->SpellIndex)
) {
result.SpellId = botSpellListItr->SpellId;
result.SpellIndex = botSpellListItr->SpellIndex;
result.ManaCost = botSpellListItr->ManaCost;
break;
}
}
}
return result;
}
Mob* Bot::GetFirstIncomingMobToMez(Bot* botCaster, BotSpell botSpell) {
Mob* result = 0;
if (botCaster && IsMezSpell(botSpell.SpellId)) {
std::list<NPC*> npc_list;
entity_list.GetNPCList(npc_list);
for(std::list<NPC*>::iterator itr = npc_list.begin(); itr != npc_list.end(); ++itr) {
NPC* npc = *itr;
if (DistanceSquaredNoZ(npc->GetPosition(), botCaster->GetPosition()) <= botCaster->GetActSpellRange(botSpell.SpellId, spells[botSpell.SpellId].range)) {
if (!npc->IsMezzed()) {
if (botCaster->HasGroup()) {
Group* g = botCaster->GetGroup();
if (g) {
for (int counter = 0; counter < g->GroupCount(); counter++) {
if (
npc->IsOnHatelist(g->members[counter]) &&
g->members[counter]->GetTarget() != npc && g->members[counter]->IsEngaged()) {
result = npc;
break;
}
}
}
}
}
}
if (result)
break;
}
}
return result;
}
BotSpell Bot::GetBestBotMagicianPetSpell(Bot *botCaster) {
BotSpell result;
result.SpellId = 0;
result.SpellIndex = 0;
result.ManaCost = 0;
if (botCaster) {
std::list<BotSpell> botSpellList = GetBotSpellsForSpellEffect(botCaster, SE_SummonPet);
std::string petType = GetBotMagicianPetType(botCaster);
for(std::list<BotSpell>::iterator botSpellListItr = botSpellList.begin(); botSpellListItr != botSpellList.end(); ++botSpellListItr) {
// Assuming all the spells have been loaded into this list by level and in descending order
if (IsSummonPetSpell(botSpellListItr->SpellId) && CheckSpellRecastTimers(botCaster, botSpellListItr->SpellIndex)) {
if (!strncmp(spells[botSpellListItr->SpellId].teleport_zone, petType.c_str(), petType.length())) {
result.SpellId = botSpellListItr->SpellId;
result.SpellIndex = botSpellListItr->SpellIndex;
result.ManaCost = botSpellListItr->ManaCost;
break;
}
}
}
}
return result;
}
std::string Bot::GetBotMagicianPetType(Bot* botCaster) {
std::string result;
if (botCaster) {
if (botCaster->IsPetChooser()) {
switch(botCaster->GetPetChooserID()) {
case 0:
result = std::string("SumWater");
break;
case 1:
result = std::string("SumFire");
break;
case 2:
result = std::string("SumAir");
break;
case 3:
result = std::string("SumEarth");
break;
default:
result = std::string("MonsterSum");
break;
}
}
else {
if (botCaster->GetLevel() == 2)
result = std::string("SumWater");
else if (botCaster->GetLevel() == 3)
result = std::string("SumFire");
else if (botCaster->GetLevel() == 4)
result = std::string("SumAir");
else if (botCaster->GetLevel() == 5)
result = std::string("SumEarth");
else if (botCaster->GetLevel() < 30) {
// Under level 30
int counter = zone->random.Int(0, 3);
switch(counter) {
case 0:
result = std::string("SumWater");
break;
case 1:
result = std::string("SumFire");
break;
case 2:
result = std::string("SumAir");
break;
case 3:
result = std::string("SumEarth");
break;
default:
result = std::string("MonsterSum");
break;
}
}
else {
// Over level 30
int counter = zone->random.Int(0, 4);
switch(counter) {
case 0:
result = std::string("SumWater");
break;
case 1:
result = std::string("SumFire");
break;
case 2:
result = std::string("SumAir");
break;
case 3:
result = std::string("SumEarth");
break;
default:
result = std::string("MonsterSum");
break;
}
}
}
}
return result;
}
BotSpell Bot::GetBestBotSpellForNukeByTargetType(Bot* botCaster, SpellTargetType targetType) {
BotSpell result;
result.SpellId = 0;
result.SpellIndex = 0;
result.ManaCost = 0;
if (botCaster) {
std::list<BotSpell> botSpellList = GetBotSpellsForSpellEffectAndTargetType(botCaster, SE_CurrentHP, targetType);
for(std::list<BotSpell>::iterator botSpellListItr = botSpellList.begin(); botSpellListItr != botSpellList.end(); ++botSpellListItr) {
// Assuming all the spells have been loaded into this list by level and in descending order
if ((IsPureNukeSpell(botSpellListItr->SpellId) || IsDamageSpell(botSpellListItr->SpellId)) && CheckSpellRecastTimers(botCaster, botSpellListItr->SpellIndex)) {
result.SpellId = botSpellListItr->SpellId;
result.SpellIndex = botSpellListItr->SpellIndex;
result.ManaCost = botSpellListItr->ManaCost;
break;
}
}
}
return result;
}
BotSpell Bot::GetBestBotSpellForStunByTargetType(Bot* botCaster, SpellTargetType targetType)
{
BotSpell result;
result.SpellId = 0;
result.SpellIndex = 0;
result.ManaCost = 0;
if (botCaster)
{
std::list<BotSpell> botSpellList = GetBotSpellsForSpellEffectAndTargetType(botCaster, SE_Stun, targetType);
for(std::list<BotSpell>::iterator botSpellListItr = botSpellList.begin(); botSpellListItr != botSpellList.end(); ++botSpellListItr)
{
// Assuming all the spells have been loaded into this list by level and in descending order
if (IsStunSpell(botSpellListItr->SpellId) && CheckSpellRecastTimers(botCaster, botSpellListItr->SpellIndex))
{
result.SpellId = botSpellListItr->SpellId;
result.SpellIndex = botSpellListItr->SpellIndex;
result.ManaCost = botSpellListItr->ManaCost;
break;
}
}
}
return result;
}
BotSpell Bot::GetBestBotWizardNukeSpellByTargetResists(Bot* botCaster, Mob* target) {
BotSpell result;
result.SpellId = 0;
result.SpellIndex = 0;
result.ManaCost = 0;
if (botCaster && target) {
const int lureResisValue = -100;
const int maxTargetResistValue = 300;
bool selectLureNuke = false;
if ((target->GetMR() > maxTargetResistValue) && (target->GetCR() > maxTargetResistValue) && (target->GetFR() > maxTargetResistValue))
selectLureNuke = true;
std::list<BotSpell> botSpellList = GetBotSpellsForSpellEffectAndTargetType(botCaster, SE_CurrentHP, ST_Target);
BotSpell firstWizardMagicNukeSpellFound;
firstWizardMagicNukeSpellFound.SpellId = 0;
firstWizardMagicNukeSpellFound.SpellIndex = 0;
firstWizardMagicNukeSpellFound.ManaCost = 0;
for(std::list<BotSpell>::iterator botSpellListItr = botSpellList.begin(); botSpellListItr != botSpellList.end(); ++botSpellListItr) {
// Assuming all the spells have been loaded into this list by level and in descending order
bool spellSelected = false;
if (CheckSpellRecastTimers(botCaster, botSpellListItr->SpellIndex)) {
if (selectLureNuke && (spells[botSpellListItr->SpellId].resist_difficulty < lureResisValue)) {
spellSelected = true;
}
else if (IsPureNukeSpell(botSpellListItr->SpellId)) {
if (((target->GetMR() < target->GetCR()) || (target->GetMR() < target->GetFR())) && (GetSpellResistType(botSpellListItr->SpellId) == RESIST_MAGIC)
&& (spells[botSpellListItr->SpellId].resist_difficulty > lureResisValue))
{
spellSelected = true;
}
else if (((target->GetCR() < target->GetMR()) || (target->GetCR() < target->GetFR())) && (GetSpellResistType(botSpellListItr->SpellId) == RESIST_COLD)
&& (spells[botSpellListItr->SpellId].resist_difficulty > lureResisValue))
{
spellSelected = true;
}
else if (((target->GetFR() < target->GetCR()) || (target->GetFR() < target->GetMR())) && (GetSpellResistType(botSpellListItr->SpellId) == RESIST_FIRE)
&& (spells[botSpellListItr->SpellId].resist_difficulty > lureResisValue))
{
spellSelected = true;
}
else if ((GetSpellResistType(botSpellListItr->SpellId) == RESIST_MAGIC) && (spells[botSpellListItr->SpellId].resist_difficulty > lureResisValue) && !IsStunSpell(botSpellListItr->SpellId)) {
firstWizardMagicNukeSpellFound.SpellId = botSpellListItr->SpellId;
firstWizardMagicNukeSpellFound.SpellIndex = botSpellListItr->SpellIndex;
firstWizardMagicNukeSpellFound.ManaCost = botSpellListItr->ManaCost;
}
}
}
if (spellSelected) {
result.SpellId = botSpellListItr->SpellId;
result.SpellIndex = botSpellListItr->SpellIndex;
result.ManaCost = botSpellListItr->ManaCost;
break;
}
}
if (result.SpellId == 0) {
result = firstWizardMagicNukeSpellFound;
}
}
return result;
}
BotSpell Bot::GetDebuffBotSpell(Bot* botCaster, Mob *tar) {
BotSpell result;
result.SpellId = 0;
result.SpellIndex = 0;
result.ManaCost = 0;
if (!tar || !botCaster)
return result;
if (botCaster && botCaster->AI_HasSpells()) {
std::vector<BotSpells_Struct> botSpellList = botCaster->AIBot_spells;
for (int i = botSpellList.size() - 1; i >= 0; i--) {
if (!IsValidSpell(botSpellList[i].spellid)) {
// this is both to quit early to save cpu and to avoid casting bad spells
// Bad info from database can trigger this incorrectly, but that should be fixed in DB, not here
continue;
}
if (((botSpellList[i].type & SpellType_Debuff) || IsDebuffSpell(botSpellList[i].spellid))
&& (!tar->IsImmuneToSpell(botSpellList[i].spellid, botCaster)
&& tar->CanBuffStack(botSpellList[i].spellid, botCaster->GetLevel(), true) >= 0)
&& CheckSpellRecastTimers(botCaster, i)) {
result.SpellId = botSpellList[i].spellid;
result.SpellIndex = i;
result.ManaCost = botSpellList[i].manacost;
break;
}
}
}
return result;
}
BotSpell Bot::GetBestBotSpellForResistDebuff(Bot* botCaster, Mob *tar) {
BotSpell result;
result.SpellId = 0;
result.SpellIndex = 0;
result.ManaCost = 0;
if (!tar)
return result;
int level_mod = (tar->GetLevel() - botCaster->GetLevel())* (tar->GetLevel() - botCaster->GetLevel()) / 2;
if (tar->GetLevel() - botCaster->GetLevel() < 0)
{
level_mod = -level_mod;
}
bool needsMagicResistDebuff = (tar->GetMR() + level_mod) > 100 ? true: false;
bool needsColdResistDebuff = (tar->GetCR() + level_mod) > 100 ? true: false;
bool needsFireResistDebuff = (tar->GetFR() + level_mod) > 100 ? true: false;
bool needsPoisonResistDebuff = (tar->GetPR() + level_mod) > 100 ? true: false;
bool needsDiseaseResistDebuff = (tar->GetDR() + level_mod) > 100 ? true: false;
if (botCaster && botCaster->AI_HasSpells()) {
std::vector<BotSpells_Struct> botSpellList = botCaster->AIBot_spells;
for (int i = botSpellList.size() - 1; i >= 0; i--) {
if (!IsValidSpell(botSpellList[i].spellid)) {
// this is both to quit early to save cpu and to avoid casting bad spells
// Bad info from database can trigger this incorrectly, but that should be fixed in DB, not here
continue;
}
if (((botSpellList[i].type & SpellType_Debuff) || IsResistDebuffSpell(botSpellList[i].spellid))
&& ((needsMagicResistDebuff && (IsEffectInSpell(botSpellList[i].spellid, SE_ResistMagic)) || IsEffectInSpell(botSpellList[i].spellid, SE_ResistAll))
|| (needsColdResistDebuff && (IsEffectInSpell(botSpellList[i].spellid, SE_ResistCold)) || IsEffectInSpell(botSpellList[i].spellid, SE_ResistAll))
|| (needsFireResistDebuff && (IsEffectInSpell(botSpellList[i].spellid, SE_ResistFire)) || IsEffectInSpell(botSpellList[i].spellid, SE_ResistAll))
|| (needsPoisonResistDebuff && (IsEffectInSpell(botSpellList[i].spellid, SE_ResistPoison)) || IsEffectInSpell(botSpellList[i].spellid, SE_ResistAll))
|| (needsDiseaseResistDebuff && (IsEffectInSpell(botSpellList[i].spellid, SE_ResistDisease)) || IsEffectInSpell(botSpellList[i].spellid, SE_ResistAll)))
&& (!tar->IsImmuneToSpell(botSpellList[i].spellid, botCaster)
&& tar->CanBuffStack(botSpellList[i].spellid, botCaster->GetLevel(), true) >= 0)
&& CheckSpellRecastTimers(botCaster, i)) {
result.SpellId = botSpellList[i].spellid;
result.SpellIndex = i;
result.ManaCost = botSpellList[i].manacost;
break;
}
}
}
return result;
}
BotSpell Bot::GetBestBotSpellForCure(Bot* botCaster, Mob *tar) {
BotSpell_wPriority result;
bool spellSelected = false;
result.SpellId = 0;
result.SpellIndex = 0;
result.ManaCost = 0;
if (!tar)
return result;
int countNeedsCured = 0;
bool isPoisoned = tar->FindType(SE_PoisonCounter);
bool isDiseased = tar->FindType(SE_DiseaseCounter);
bool isCursed = tar->FindType(SE_CurseCounter);
bool isCorrupted = tar->FindType(SE_CorruptionCounter);
if (botCaster && botCaster->AI_HasSpells()) {
std::list<BotSpell_wPriority> cureList = GetPrioritizedBotSpellsBySpellType(botCaster, SpellType_Cure);
if (tar->HasGroup()) {
Group *g = tar->GetGroup();
if (g) {
for( int i = 0; i<MAX_GROUP_MEMBERS; i++) {
if (g->members[i] && !g->members[i]->qglobal) {
if (botCaster->GetNeedsCured(g->members[i]))
countNeedsCured++;
}
}
}
}
//Check for group cure first
if (countNeedsCured > 2) {
for (std::list<BotSpell_wPriority>::iterator itr = cureList.begin(); itr != cureList.end(); ++itr) {
BotSpell selectedBotSpell = *itr;
if (IsGroupSpell(itr->SpellId) && CheckSpellRecastTimers(botCaster, itr->SpellIndex)) {
if (selectedBotSpell.SpellId == 0)
continue;
if (isPoisoned && IsEffectInSpell(itr->SpellId, SE_PoisonCounter)) {
spellSelected = true;
}
else if (isDiseased && IsEffectInSpell(itr->SpellId, SE_DiseaseCounter)) {
spellSelected = true;
}
else if (isCursed && IsEffectInSpell(itr->SpellId, SE_CurseCounter)) {
spellSelected = true;
}
else if (isCorrupted && IsEffectInSpell(itr->SpellId, SE_CorruptionCounter)) {
spellSelected = true;
}
else if (IsEffectInSpell(itr->SpellId, SE_DispelDetrimental)) {
spellSelected = true;
}
if (spellSelected)
{
result.SpellId = itr->SpellId;
result.SpellIndex = itr->SpellIndex;
result.ManaCost = itr->ManaCost;
break;
}
}
}
}
//no group cure for target- try to find single target spell
if (!spellSelected) {
for(std::list<BotSpell_wPriority>::iterator itr = cureList.begin(); itr != cureList.end(); ++itr) {
BotSpell selectedBotSpell = *itr;
if (CheckSpellRecastTimers(botCaster, itr->SpellIndex)) {
if (selectedBotSpell.SpellId == 0)
continue;
if (isPoisoned && IsEffectInSpell(itr->SpellId, SE_PoisonCounter)) {
spellSelected = true;
}
else if (isDiseased && IsEffectInSpell(itr->SpellId, SE_DiseaseCounter)) {
spellSelected = true;
}
else if (isCursed && IsEffectInSpell(itr->SpellId, SE_CurseCounter)) {
spellSelected = true;
}
else if (isCorrupted && IsEffectInSpell(itr->SpellId, SE_CorruptionCounter)) {
spellSelected = true;
}
else if (IsEffectInSpell(itr->SpellId, SE_DispelDetrimental)) {
spellSelected = true;
}
if (spellSelected)
{
result.SpellId = itr->SpellId;
result.SpellIndex = itr->SpellIndex;
result.ManaCost = itr->ManaCost;
break;
}
}
}
}
}
return result;
}
void Bot::SetSpellRecastTimer(int timer_index, int32 recast_delay) {
if (timer_index > 0 && timer_index <= MaxSpellTimer) {
timers[timer_index - 1] = Timer::GetCurrentTime() + recast_delay;
}
}
int32 Bot::GetSpellRecastTimer(Bot *caster, int timer_index) {
int32 result = 0;
if (caster) {
if (timer_index > 0 && timer_index <= MaxSpellTimer) {
result = caster->timers[timer_index - 1];
}
}
return result;
}
bool Bot::CheckSpellRecastTimers(Bot *caster, int SpellIndex) {
if (caster) {
if (caster->AIBot_spells[SpellIndex].time_cancast < Timer::GetCurrentTime()) { //checks spell recast
if (GetSpellRecastTimer(caster, spells[caster->AIBot_spells[SpellIndex].spellid].timer_id) < Timer::GetCurrentTime()) { //checks for spells on the same timer
return true; //can cast spell
}
}
}
return false;
}
void Bot::SetDisciplineRecastTimer(int timer_index, int32 recast_delay) {
if (timer_index > 0 && timer_index <= MaxDisciplineTimer) {
timers[DisciplineReuseStart + timer_index - 1] = Timer::GetCurrentTime() + recast_delay;
}
}
int32 Bot::GetDisciplineRecastTimer(Bot *caster, int timer_index) {
int32 result = 0;
if (caster) {
if (timer_index > 0 && timer_index <= MaxDisciplineTimer) {
result = caster->timers[DisciplineReuseStart + timer_index - 1];
}
}
return result;
}
uint32 Bot::GetDisciplineRemainingTime(Bot *caster, int timer_index) {
int32 result = 0;
if (caster) {
if (timer_index > 0 && timer_index <= MaxDisciplineTimer) {
if (GetDisciplineRecastTimer(caster, timer_index) > Timer::GetCurrentTime())
result = GetDisciplineRecastTimer(caster, timer_index) - Timer::GetCurrentTime();
}
}
return result;
}
bool Bot::CheckDisciplineRecastTimers(Bot *caster, int timer_index) {
if (caster) {
if (GetDisciplineRecastTimer(caster, timer_index) < Timer::GetCurrentTime()) { //checks for spells on the same timer
return true; //can cast spell
}
}
return false;
}
uint8 Bot::GetChanceToCastBySpellType(uint32 spellType)
{
uint8 spell_type_index = SPELL_TYPE_COUNT;
switch (spellType) {
case SpellType_Nuke:
spell_type_index = spellTypeIndexNuke;
break;
case SpellType_Heal:
spell_type_index = spellTypeIndexHeal;
break;
case SpellType_Root:
spell_type_index = spellTypeIndexRoot;
break;
case SpellType_Buff:
spell_type_index = spellTypeIndexBuff;
break;
case SpellType_Escape:
spell_type_index = spellTypeIndexEscape;
break;
case SpellType_Pet:
spell_type_index = spellTypeIndexPet;
break;
case SpellType_Lifetap:
spell_type_index = spellTypeIndexLifetap;
break;
case SpellType_Snare:
spell_type_index = spellTypeIndexSnare;
break;
case SpellType_DOT:
spell_type_index = spellTypeIndexDot;
break;
case SpellType_Dispel:
spell_type_index = spellTypeIndexDispel;
break;
case SpellType_InCombatBuff:
spell_type_index = spellTypeIndexInCombatBuff;
break;
case SpellType_Mez:
spell_type_index = spellTypeIndexMez;
break;
case SpellType_Charm:
spell_type_index = spellTypeIndexCharm;
break;
case SpellType_Slow:
spell_type_index = spellTypeIndexSlow;
break;
case SpellType_Debuff:
spell_type_index = spellTypeIndexDebuff;
break;
case SpellType_Cure:
spell_type_index = spellTypeIndexCure;
break;
case SpellType_Resurrect:
spell_type_index = spellTypeIndexResurrect;
break;
case SpellType_HateRedux:
spell_type_index = spellTypeIndexHateRedux;
break;
case SpellType_InCombatBuffSong:
spell_type_index = spellTypeIndexInCombatBuffSong;
break;
case SpellType_OutOfCombatBuffSong:
spell_type_index = spellTypeIndexOutOfCombatBuffSong;
break;
case SpellType_PreCombatBuff:
spell_type_index = spellTypeIndexPreCombatBuff;
break;
case SpellType_PreCombatBuffSong:
spell_type_index = spellTypeIndexPreCombatBuffSong;
break;
default:
spell_type_index = SPELL_TYPE_COUNT;
break;
}
if (spell_type_index >= SPELL_TYPE_COUNT)
return 0;
uint8 class_index = GetClass();
if (class_index > BERSERKER || class_index < WARRIOR)
return 0;
--class_index;
EQ::constants::StanceType stance_type = GetBotStance();
if (stance_type < EQ::constants::stancePassive || stance_type > EQ::constants::stanceBurnAE)
return 0;
uint8 stance_index = EQ::constants::ConvertStanceTypeToIndex(stance_type);
uint8 type_index = nHSND;
if (HasGroup()) {
if (IsGroupHealer()/* || IsRaidHealer()*/)
type_index |= pH;
if (IsGroupSlower()/* || IsRaidSlower()*/)
type_index |= pS;
if (IsGroupNuker()/* || IsRaidNuker()*/)
type_index |= pN;
if (IsGroupDoter()/* || IsRaidDoter()*/)
type_index |= pD;
}
return database.botdb.GetSpellCastingChance(spell_type_index, class_index, stance_index, type_index);
}
bool Bot::AI_AddBotSpells(uint32 bot_spell_id) {
// ok, this function should load the list, and the parent list then shove them into the struct and sort
npc_spells_id = bot_spell_id;
AIBot_spells.clear();
AIBot_spells_enforced.clear();
if (!bot_spell_id) {
AIautocastspell_timer->Disable();
return false;
}
auto* spell_list = content_db.GetBotSpells(bot_spell_id);
if (!spell_list) {
AIautocastspell_timer->Disable();
return false;
}
auto* parentlist = content_db.GetBotSpells(spell_list->parent_list);
auto debug_msg = fmt::format(
"Loading Bot spells onto {}: dbspellsid={}, level={}",
GetName(),
bot_spell_id,
GetLevel()
);
if (spell_list) {
debug_msg.append(
fmt::format(
" (found, {})",
spell_list->entries.size()
)
);
LogAI("[{}]", debug_msg);
for (const auto &iter : spell_list->entries) {
LogAIDetail("([{}]) [{}]", iter.spellid, spells[iter.spellid].name);
}
}
else
{
debug_msg.append(" (not found)");
LogAI("[{}]", debug_msg);
}
LogAI("fin (spell list)");
uint16 attack_proc_spell = -1;
int8 proc_chance = 3;
uint16 range_proc_spell = -1;
int16 rproc_chance = 0;
uint16 defensive_proc_spell = -1;
int16 dproc_chance = 0;
uint32 _fail_recast = 0;
uint32 _engaged_no_sp_recast_min = 0;
uint32 _engaged_no_sp_recast_max = 0;
uint8 _engaged_beneficial_self_chance = 0;
uint8 _engaged_beneficial_other_chance = 0;
uint8 _engaged_detrimental_chance = 0;
uint32 _pursue_no_sp_recast_min = 0;
uint32 _pursue_no_sp_recast_max = 0;
uint8 _pursue_detrimental_chance = 0;
uint32 _idle_no_sp_recast_min = 0;
uint32 _idle_no_sp_recast_max = 0;
uint8 _idle_beneficial_chance = 0;
if (parentlist) {
attack_proc_spell = parentlist->attack_proc;
proc_chance = parentlist->proc_chance;
range_proc_spell = parentlist->range_proc;
rproc_chance = parentlist->rproc_chance;
defensive_proc_spell = parentlist->defensive_proc;
dproc_chance = parentlist->dproc_chance;
_fail_recast = parentlist->fail_recast;
_engaged_no_sp_recast_min = parentlist->engaged_no_sp_recast_min;
_engaged_no_sp_recast_max = parentlist->engaged_no_sp_recast_max;
_engaged_beneficial_self_chance = parentlist->engaged_beneficial_self_chance;
_engaged_beneficial_other_chance = parentlist->engaged_beneficial_other_chance;
_engaged_detrimental_chance = parentlist->engaged_detrimental_chance;
_pursue_no_sp_recast_min = parentlist->pursue_no_sp_recast_min;
_pursue_no_sp_recast_max = parentlist->pursue_no_sp_recast_max;
_pursue_detrimental_chance = parentlist->pursue_detrimental_chance;
_idle_no_sp_recast_min = parentlist->idle_no_sp_recast_min;
_idle_no_sp_recast_max = parentlist->idle_no_sp_recast_max;
_idle_beneficial_chance = parentlist->idle_beneficial_chance;
for (auto &e : parentlist->entries) {
if (
EQ::ValueWithin(GetLevel(), e.minlevel, e.maxlevel) &&
e.spellid &&
!IsSpellInBotList(spell_list, e.spellid)
) {
if (!e.bucket_name.empty() && !e.bucket_value.empty()) {
if (!CheckDataBucket(e.bucket_name, e.bucket_value, e.bucket_comparison)) {
continue;
}
}
const auto& bs = GetBotSpellSetting(e.spellid);
if (bs) {
if (!bs->is_enabled) {
continue;
}
AddSpellToBotList(
bs->priority,
e.spellid,
e.type,
e.manacost,
e.recast_delay,
e.resist_adjust,
e.minlevel,
e.maxlevel,
bs->min_hp,
bs->max_hp,
e.bucket_name,
e.bucket_value,
e.bucket_comparison
);
continue;
}
if (!GetBotEnforceSpellSetting()) {
AddSpellToBotList(
e.priority,
e.spellid,
e.type,
e.manacost,
e.recast_delay,
e.resist_adjust,
e.minlevel,
e.maxlevel,
e.min_hp,
e.max_hp,
e.bucket_name,
e.bucket_value,
e.bucket_comparison
);
} else {
AddSpellToBotEnforceList(
e.priority,
e.spellid,
e.type,
e.manacost,
e.recast_delay,
e.resist_adjust,
e.minlevel,
e.maxlevel,
e.min_hp,
e.max_hp,
e.bucket_name,
e.bucket_value,
e.bucket_comparison
);
}
}
}
}
if (spell_list->attack_proc >= 0) {
attack_proc_spell = spell_list->attack_proc;
proc_chance = spell_list->proc_chance;
}
if (spell_list->range_proc >= 0) {
range_proc_spell = spell_list->range_proc;
rproc_chance = spell_list->rproc_chance;
}
if (spell_list->defensive_proc >= 0) {
defensive_proc_spell = spell_list->defensive_proc;
dproc_chance = spell_list->dproc_chance;
}
//If any casting variables are defined in the current list, ignore those in the parent list.
if (
spell_list->fail_recast ||
spell_list->engaged_no_sp_recast_min ||
spell_list->engaged_no_sp_recast_max ||
spell_list->engaged_beneficial_self_chance ||
spell_list->engaged_beneficial_other_chance ||
spell_list->engaged_detrimental_chance ||
spell_list->pursue_no_sp_recast_min ||
spell_list->pursue_no_sp_recast_max ||
spell_list->pursue_detrimental_chance ||
spell_list->idle_no_sp_recast_min ||
spell_list->idle_no_sp_recast_max ||
spell_list->idle_beneficial_chance
) {
_fail_recast = spell_list->fail_recast;
_engaged_no_sp_recast_min = spell_list->engaged_no_sp_recast_min;
_engaged_no_sp_recast_max = spell_list->engaged_no_sp_recast_max;
_engaged_beneficial_self_chance = spell_list->engaged_beneficial_self_chance;
_engaged_beneficial_other_chance = spell_list->engaged_beneficial_other_chance;
_engaged_detrimental_chance = spell_list->engaged_detrimental_chance;
_pursue_no_sp_recast_min = spell_list->pursue_no_sp_recast_min;
_pursue_no_sp_recast_max = spell_list->pursue_no_sp_recast_max;
_pursue_detrimental_chance = spell_list->pursue_detrimental_chance;
_idle_no_sp_recast_min = spell_list->idle_no_sp_recast_min;
_idle_no_sp_recast_max = spell_list->idle_no_sp_recast_max;
_idle_beneficial_chance = spell_list->idle_beneficial_chance;
}
for (auto &e : spell_list->entries) {
if (EQ::ValueWithin(GetLevel(), e.minlevel, e.maxlevel) && e.spellid) {
if (!e.bucket_name.empty() && !e.bucket_value.empty()) {
if (!CheckDataBucket(e.bucket_name, e.bucket_value, e.bucket_comparison)) {
continue;
}
}
const auto& bs = GetBotSpellSetting(e.spellid);
if (bs) {
if (!bs->is_enabled) {
continue;
}
AddSpellToBotList(
bs->priority,
e.spellid,
e.type,
e.manacost,
e.recast_delay,
e.resist_adjust,
e.minlevel,
e.maxlevel,
bs->min_hp,
bs->max_hp,
e.bucket_name,
e.bucket_value,
e.bucket_comparison
);
continue;
}
if (!GetBotEnforceSpellSetting()) {
AddSpellToBotList(
e.priority,
e.spellid,
e.type,
e.manacost,
e.recast_delay,
e.resist_adjust,
e.minlevel,
e.maxlevel,
e.min_hp,
e.max_hp,
e.bucket_name,
e.bucket_value,
e.bucket_comparison
);
} else {
AddSpellToBotEnforceList(
e.priority,
e.spellid,
e.type,
e.manacost,
e.recast_delay,
e.resist_adjust,
e.minlevel,
e.maxlevel,
e.min_hp,
e.max_hp,
e.bucket_name,
e.bucket_value,
e.bucket_comparison
);
}
}
}
std::sort(AIBot_spells.begin(), AIBot_spells.end(), [](const BotSpells_Struct& a, const BotSpells_Struct& b) {
return a.priority > b.priority;
});
if (IsValidSpell(attack_proc_spell)) {
AddProcToWeapon(attack_proc_spell, true, proc_chance);
if (RuleB(Spells, NPCInnateProcOverride)) {
innate_proc_spell_id = attack_proc_spell;
}
}
if (IsValidSpell(range_proc_spell)) {
AddRangedProc(range_proc_spell, (rproc_chance + 100));
}
if (IsValidSpell(defensive_proc_spell)) {
AddDefensiveProc(defensive_proc_spell, (dproc_chance + 100));
}
//Set AI casting variables
AISpellVar.fail_recast = (_fail_recast) ? _fail_recast : RuleI(Spells, AI_SpellCastFinishedFailRecast);
AISpellVar.engaged_no_sp_recast_min = (_engaged_no_sp_recast_min) ? _engaged_no_sp_recast_min : RuleI(Spells, AI_EngagedNoSpellMinRecast);
AISpellVar.engaged_no_sp_recast_max = (_engaged_no_sp_recast_max) ? _engaged_no_sp_recast_max : RuleI(Spells, AI_EngagedNoSpellMaxRecast);
AISpellVar.engaged_beneficial_self_chance = (_engaged_beneficial_self_chance) ? _engaged_beneficial_self_chance : RuleI(Spells, AI_EngagedBeneficialSelfChance);
AISpellVar.engaged_beneficial_other_chance = (_engaged_beneficial_other_chance) ? _engaged_beneficial_other_chance : RuleI(Spells, AI_EngagedBeneficialOtherChance);
AISpellVar.engaged_detrimental_chance = (_engaged_detrimental_chance) ? _engaged_detrimental_chance : RuleI(Spells, AI_EngagedDetrimentalChance);
AISpellVar.pursue_no_sp_recast_min = (_pursue_no_sp_recast_min) ? _pursue_no_sp_recast_min : RuleI(Spells, AI_PursueNoSpellMinRecast);
AISpellVar.pursue_no_sp_recast_max = (_pursue_no_sp_recast_max) ? _pursue_no_sp_recast_max : RuleI(Spells, AI_PursueNoSpellMaxRecast);
AISpellVar.pursue_detrimental_chance = (_pursue_detrimental_chance) ? _pursue_detrimental_chance : RuleI(Spells, AI_PursueDetrimentalChance);
AISpellVar.idle_no_sp_recast_min = (_idle_no_sp_recast_min) ? _idle_no_sp_recast_min : RuleI(Spells, AI_IdleNoSpellMinRecast);
AISpellVar.idle_no_sp_recast_max = (_idle_no_sp_recast_max) ? _idle_no_sp_recast_max : RuleI(Spells, AI_IdleNoSpellMaxRecast);
AISpellVar.idle_beneficial_chance = (_idle_beneficial_chance) ? _idle_beneficial_chance : RuleI(Spells, AI_IdleBeneficialChance);
if (AIBot_spells.empty()) {
AIautocastspell_timer->Disable();
} else {
AIautocastspell_timer->Trigger();
}
return true;
}
bool IsSpellInBotList(DBbotspells_Struct* spell_list, uint16 iSpellID) {
auto it = std::find_if (
spell_list->entries.begin(),
spell_list->entries.end(),
[iSpellID](const DBbotspells_entries_Struct &a) {
return a.spellid == iSpellID;
}
);
return it != spell_list->entries.end();
}
DBbotspells_Struct* ZoneDatabase::GetBotSpells(uint32 bot_spell_id)
{
if (!bot_spell_id) {
return nullptr;
}
auto c = bot_spells_cache.find(bot_spell_id);
if (c != bot_spells_cache.end()) { // it's in the cache, easy =)
return &c->second;
}
if (!bot_spells_loadtried.count(bot_spell_id)) { // no reason to ask the DB again if we have failed once already
bot_spells_loadtried.insert(bot_spell_id);
auto n = NpcSpellsRepository::FindOne(content_db, bot_spell_id);
if (!n.id) {
return nullptr;
}
DBbotspells_Struct spell_set;
spell_set.parent_list = n.parent_list;
spell_set.attack_proc = n.attack_proc;
spell_set.proc_chance = n.proc_chance;
spell_set.range_proc = n.range_proc;
spell_set.rproc_chance = n.rproc_chance;
spell_set.defensive_proc = n.defensive_proc;
spell_set.dproc_chance = n.dproc_chance;
spell_set.fail_recast = n.fail_recast;
spell_set.engaged_no_sp_recast_min = n.engaged_no_sp_recast_min;
spell_set.engaged_no_sp_recast_max = n.engaged_no_sp_recast_max;
spell_set.engaged_beneficial_self_chance = n.engaged_b_self_chance;
spell_set.engaged_beneficial_other_chance = n.engaged_b_other_chance;
spell_set.engaged_detrimental_chance = n.engaged_d_chance;
spell_set.pursue_no_sp_recast_min = n.pursue_no_sp_recast_min;
spell_set.pursue_no_sp_recast_max = n.pursue_no_sp_recast_max;
spell_set.pursue_detrimental_chance = n.pursue_d_chance;
spell_set.idle_no_sp_recast_min = n.idle_no_sp_recast_min;
spell_set.idle_no_sp_recast_max = n.idle_no_sp_recast_max;
spell_set.idle_beneficial_chance = n.idle_b_chance;
auto bse = BotSpellsEntriesRepository::GetWhere(
content_db,
fmt::format(
"npc_spells_id = {}",
bot_spell_id
)
);
if (!bse.empty()) {
for (const auto& e : bse) {
DBbotspells_entries_Struct entry;
entry.spellid = e.spellid;
entry.type = e.type;
entry.minlevel = e.minlevel;
entry.maxlevel = e.maxlevel;
entry.manacost = e.manacost;
entry.recast_delay = e.recast_delay;
entry.priority = e.priority;
entry.min_hp = e.min_hp;
entry.max_hp = e.max_hp;
entry.resist_adjust = e.resist_adjust;
entry.bucket_name = e.bucket_name;
entry.bucket_value = e.bucket_value;
entry.bucket_comparison = e.bucket_comparison;
// some spell types don't make much since to be priority 0, so fix that
if (!(entry.type & SPELL_TYPES_INNATE) && entry.priority == 0) {
entry.priority = 1;
}
if (e.resist_adjust) {
entry.resist_adjust = e.resist_adjust;
} else if (IsValidSpell(e.spellid)) {
entry.resist_adjust = spells[e.spellid].resist_difficulty;
}
spell_set.entries.push_back(entry);
}
}
bot_spells_cache.insert(std::make_pair(bot_spell_id, spell_set));
return &bot_spells_cache[bot_spell_id];
}
return nullptr;
}
// adds a spell to the list, taking into account priority and resorting list as needed.
void Bot::AddSpellToBotList(
int16 iPriority,
uint16 iSpellID,
uint32 iType,
int16 iManaCost,
int32 iRecastDelay,
int16 iResistAdjust,
uint8 min_level,
uint8 max_level,
int8 min_hp,
int8 max_hp,
std::string bucket_name,
std::string bucket_value,
uint8 bucket_comparison
) {
if (!IsValidSpell(iSpellID)) {
return;
}
HasAISpell = true;
BotSpells_Struct t;
t.priority = iPriority;
t.spellid = iSpellID;
t.type = iType;
t.manacost = iManaCost;
t.recast_delay = iRecastDelay;
t.time_cancast = 0;
t.resist_adjust = iResistAdjust;
t.minlevel = min_level;
t.maxlevel = maxlevel;
t.min_hp = min_hp;
t.max_hp = max_hp;
t.bucket_name = bucket_name;
t.bucket_value = bucket_value;
t.bucket_comparison = bucket_comparison;
AIBot_spells.push_back(t);
// If we're going from an empty list, we need to start the timer
if (AIBot_spells.empty()) {
AIautocastspell_timer->Start(RandomTimer(0, 300), false);
}
}
// adds spells to the list ^spells that are returned if ^enforce is enabled
void Bot::AddSpellToBotEnforceList(
int16 iPriority,
uint16 iSpellID,
uint32 iType,
int16 iManaCost,
int32 iRecastDelay,
int16 iResistAdjust,
uint8 min_level,
uint8 max_level,
int8 min_hp,
int8 max_hp,
std::string bucket_name,
std::string bucket_value,
uint8 bucket_comparison
) {
if (!IsValidSpell(iSpellID)) {
return;
}
HasAISpell = true;
BotSpells_Struct t;
t.priority = iPriority;
t.spellid = iSpellID;
t.type = iType;
t.manacost = iManaCost;
t.recast_delay = iRecastDelay;
t.time_cancast = 0;
t.resist_adjust = iResistAdjust;
t.minlevel = min_level;
t.maxlevel = maxlevel;
t.min_hp = min_hp;
t.max_hp = max_hp;
t.bucket_name = bucket_name;
t.bucket_value = bucket_value;
t.bucket_comparison = bucket_comparison;
AIBot_spells_enforced.push_back(t);
}
//this gets called from InterruptSpell() for failure or SpellFinished() for success
void Bot::AI_Bot_Event_SpellCastFinished(bool iCastSucceeded, uint16 slot) {
if (slot == 1) {
uint32 recovery_time = 0;
if (iCastSucceeded) {
if (casting_spell_AIindex < AIBot_spells.size()) {
recovery_time += spells[AIBot_spells[casting_spell_AIindex].spellid].recovery_time;
if (AIBot_spells[casting_spell_AIindex].recast_delay >= 0) {
if (AIBot_spells[casting_spell_AIindex].recast_delay < 10000) {
AIBot_spells[casting_spell_AIindex].time_cancast = Timer::GetCurrentTime() + (AIBot_spells[casting_spell_AIindex].recast_delay*1000);
}
}
else {
AIBot_spells[casting_spell_AIindex].time_cancast = Timer::GetCurrentTime() + spells[AIBot_spells[casting_spell_AIindex].spellid].recast_time;
}
}
if (recovery_time < AIautocastspell_timer->GetSetAtTrigger()) {
recovery_time = AIautocastspell_timer->GetSetAtTrigger();
}
AIautocastspell_timer->Start(recovery_time, false);
}
else {
AIautocastspell_timer->Start(AISpellVar.fail_recast, false);
}
casting_spell_AIindex = AIBot_spells.size();
}
}
bool Bot::HasBotSpellEntry(uint16 spellid) {
auto* spell_list = content_db.GetBotSpells(GetBotSpellID());
if (!spell_list) {
return false;
}
// Check if Spell ID is found in Bot Spell Entries
for (auto& e : spell_list->entries) {
if (spellid == e.spellid) {
return true;
}
}
return false;
}