Michael Cook (mackal) 2dacb523fc Rework OPCharCreate logic with tutorial flag
Hopefully resolves issues with toons on Titanium spawning out of bounds
when starting in tutorial.

Resolves setting home bind to tutorial and being out of bounds.
2014-10-07 23:40:13 -04:00

3627 lines
100 KiB
C++

#include "../debug.h"
#include "sod.h"
#include "../opcodemgr.h"
#include "../logsys.h"
#include "../eq_stream_ident.h"
#include "../crc32.h"
#include "../eq_packet_structs.h"
#include "../misc_functions.h"
#include "../string_util.h"
#include "../item.h"
#include "sod_structs.h"
#include "../rulesys.h"
#include <iostream>
#include <sstream>
namespace SoD
{
static const char *name = "SoD";
static OpcodeManager *opcodes = nullptr;
static Strategy struct_strategy;
char* SerializeItem(const ItemInst *inst, int16 slot_id, uint32 *length, uint8 depth);
// server to client inventory location converters
static inline uint32 ServerToSoDSlot(uint32 ServerSlot);
static inline uint32 ServerToSoDCorpseSlot(uint32 ServerCorpse);
// client to server inventory location converters
static inline uint32 SoDToServerSlot(uint32 SoDSlot);
static inline uint32 SoDToServerCorpseSlot(uint32 SoDCorpse);
void Register(EQStreamIdentifier &into)
{
//create our opcode manager if we havent already
if (opcodes == nullptr) {
//TODO: get this file name from the config file
std::string opfile = "patch_";
opfile += name;
opfile += ".conf";
//load up the opcode manager.
//TODO: figure out how to support shared memory with multiple patches...
opcodes = new RegularOpcodeManager();
if (!opcodes->LoadOpcodes(opfile.c_str())) {
_log(NET__OPCODES, "Error loading opcodes file %s. Not registering patch %s.", opfile.c_str(), name);
return;
}
}
//ok, now we have what we need to register.
EQStream::Signature signature;
std::string pname;
//register our world signature.
pname = std::string(name) + "_world";
signature.ignore_eq_opcode = 0;
signature.first_length = sizeof(structs::LoginInfo_Struct);
signature.first_eq_opcode = opcodes->EmuToEQ(OP_SendLoginInfo);
into.RegisterPatch(signature, pname.c_str(), &opcodes, &struct_strategy);
//register our zone signature.
pname = std::string(name) + "_zone";
signature.ignore_eq_opcode = opcodes->EmuToEQ(OP_AckPacket);
signature.first_length = sizeof(structs::ClientZoneEntry_Struct);
signature.first_eq_opcode = opcodes->EmuToEQ(OP_ZoneEntry);
into.RegisterPatch(signature, pname.c_str(), &opcodes, &struct_strategy);
_log(NET__IDENTIFY, "Registered patch %s", name);
}
void Reload()
{
//we have a big problem to solve here when we switch back to shared memory
//opcode managers because we need to change the manager pointer, which means
//we need to go to every stream and replace it's manager.
if (opcodes != nullptr) {
//TODO: get this file name from the config file
std::string opfile = "patch_";
opfile += name;
opfile += ".conf";
if (!opcodes->ReloadOpcodes(opfile.c_str())) {
_log(NET__OPCODES, "Error reloading opcodes file %s for patch %s.", opfile.c_str(), name);
return;
}
_log(NET__OPCODES, "Reloaded opcodes for patch %s", name);
}
}
Strategy::Strategy() : StructStrategy()
{
//all opcodes default to passthrough.
#include "ss_register.h"
#include "sod_ops.h"
}
std::string Strategy::Describe() const
{
std::string r;
r += "Patch ";
r += name;
return(r);
}
const EQClientVersion Strategy::ClientVersion() const
{
return EQClientSoD;
}
#include "ss_define.h"
// ENCODE methods
ENCODE(OP_Action)
{
ENCODE_LENGTH_EXACT(Action_Struct);
SETUP_DIRECT_ENCODE(Action_Struct, structs::Action_Struct);
OUT(target);
OUT(source);
OUT(level);
OUT(instrument_mod);
eq->sequence = emu->sequence;
OUT(type);
//OUT(damage);
OUT(spell);
eq->level2 = emu->level;
OUT(buff_unknown); // if this is 4, a buff icon is made
//eq->unknown0036 = -1;
//eq->unknown0040 = -1;
//eq->unknown0044 = -1;
FINISH_ENCODE();
}
ENCODE(OP_AdventureMerchantSell)
{
ENCODE_LENGTH_EXACT(Adventure_Sell_Struct);
SETUP_DIRECT_ENCODE(Adventure_Sell_Struct, structs::Adventure_Sell_Struct);
eq->unknown000 = 1;
OUT(npcid);
eq->slot = ServerToSoDSlot(emu->slot);
OUT(charges);
OUT(sell_price);
FINISH_ENCODE();
}
ENCODE(OP_AltCurrencySell)
{
ENCODE_LENGTH_EXACT(AltCurrencySellItem_Struct);
SETUP_DIRECT_ENCODE(AltCurrencySellItem_Struct, structs::AltCurrencySellItem_Struct);
OUT(merchant_entity_id);
eq->slot_id = ServerToSoDSlot(emu->slot_id);
OUT(charges);
OUT(cost);
FINISH_ENCODE();
}
ENCODE(OP_ApplyPoison)
{
ENCODE_LENGTH_EXACT(ApplyPoison_Struct);
SETUP_DIRECT_ENCODE(ApplyPoison_Struct, structs::ApplyPoison_Struct);
eq->inventorySlot = ServerToSoDSlot(emu->inventorySlot);
OUT(success);
FINISH_ENCODE();
}
ENCODE(OP_Barter)
{
EQApplicationPacket *in = *p;
*p = nullptr;
char *Buffer = (char *)in->pBuffer;
uint32 SubAction = VARSTRUCT_DECODE_TYPE(uint32, Buffer);
if (SubAction != Barter_BuyerAppearance)
{
dest->FastQueuePacket(&in, ack_req);
return;
}
unsigned char *__emu_buffer = in->pBuffer;
in->size = 80;
in->pBuffer = new unsigned char[in->size];
char *OutBuffer = (char *)in->pBuffer;
char Name[64];
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, SubAction);
uint32 EntityID = VARSTRUCT_DECODE_TYPE(uint32, Buffer);
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, EntityID);
uint8 Toggle = VARSTRUCT_DECODE_TYPE(uint8, Buffer);
VARSTRUCT_DECODE_STRING(Name, Buffer);
VARSTRUCT_ENCODE_STRING(OutBuffer, Name);
OutBuffer = (char *)in->pBuffer + 72;
VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, Toggle);
delete[] __emu_buffer;
dest->FastQueuePacket(&in, ack_req);
}
ENCODE(OP_BazaarSearch)
{
EQApplicationPacket *in = *p;
*p = nullptr;
char *Buffer = (char *)in->pBuffer;
uint8 SubAction = VARSTRUCT_DECODE_TYPE(uint8, Buffer);
if (SubAction != BazaarSearchResults)
{
dest->FastQueuePacket(&in, ack_req);
return;
}
unsigned char *__emu_buffer = in->pBuffer;
BazaarSearchResults_Struct *emu = (BazaarSearchResults_Struct *)__emu_buffer;
int EntryCount = in->size / sizeof(BazaarSearchResults_Struct);
if (EntryCount == 0 || (in->size % sizeof(BazaarSearchResults_Struct)) != 0)
{
_log(NET__STRUCTS, "Wrong size on outbound %s: Got %d, expected multiple of %d", opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(BazaarSearchResults_Struct));
delete in;
return;
}
in->size = EntryCount * sizeof(structs::BazaarSearchResults_Struct);
in->pBuffer = new unsigned char[in->size];
memset(in->pBuffer, 0, in->size);
structs::BazaarSearchResults_Struct *eq = (structs::BazaarSearchResults_Struct *)in->pBuffer;
for (int i = 0; i < EntryCount; ++i, ++emu, ++eq)
{
OUT(Beginning.Action);
OUT(SellerID);
memcpy(eq->SellerName, emu->SellerName, sizeof(eq->SellerName));
OUT(NumItems);
OUT(ItemID);
OUT(SerialNumber);
memcpy(eq->ItemName, emu->ItemName, sizeof(eq->ItemName));
OUT(Cost);
OUT(ItemStat);
}
delete[] __emu_buffer;
dest->FastQueuePacket(&in, ack_req);
}
ENCODE(OP_Buff)
{
ENCODE_LENGTH_EXACT(SpellBuffFade_Struct);
SETUP_DIRECT_ENCODE(SpellBuffFade_Struct, structs::SpellBuffFade_Struct);
OUT(entityid);
OUT(slot);
OUT(level);
OUT(effect);
//eq->unknown7 = 10;
OUT(spellid);
OUT(duration);
OUT(slotid);
OUT(bufffade);
FINISH_ENCODE();
}
ENCODE(OP_CancelTrade)
{
ENCODE_LENGTH_EXACT(CancelTrade_Struct);
SETUP_DIRECT_ENCODE(CancelTrade_Struct, structs::CancelTrade_Struct);
OUT(fromid);
OUT(action);
FINISH_ENCODE();
}
ENCODE(OP_CharInventory)
{
//consume the packet
EQApplicationPacket *in = *p;
*p = nullptr;
if (in->size == 0) {
in->size = 4;
in->pBuffer = new uchar[in->size];
*((uint32 *)in->pBuffer) = 0;
dest->FastQueuePacket(&in, ack_req);
return;
}
//store away the emu struct
unsigned char *__emu_buffer = in->pBuffer;
int ItemCount = in->size / sizeof(InternalSerializedItem_Struct);
if (ItemCount == 0 || (in->size % sizeof(InternalSerializedItem_Struct)) != 0) {
_log(NET__STRUCTS, "Wrong size on outbound %s: Got %d, expected multiple of %d",
opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(InternalSerializedItem_Struct));
delete in;
return;
}
InternalSerializedItem_Struct *eq = (InternalSerializedItem_Struct *)in->pBuffer;
in->pBuffer = new uchar[4];
*(uint32 *)in->pBuffer = ItemCount;
in->size = 4;
for (int r = 0; r < ItemCount; r++, eq++) {
uint32 Length = 0;
char* Serialized = SerializeItem((const ItemInst*)eq->inst, eq->slot_id, &Length, 0);
if (Serialized) {
uchar *OldBuffer = in->pBuffer;
in->pBuffer = new uchar[in->size + Length];
memcpy(in->pBuffer, OldBuffer, in->size);
safe_delete_array(OldBuffer);
memcpy(in->pBuffer + in->size, Serialized, Length);
in->size += Length;
safe_delete_array(Serialized);
}
else {
_log(NET__ERROR, "Serialization failed on item slot %d during OP_CharInventory. Item skipped.", eq->slot_id);
}
}
delete[] __emu_buffer;
//_log(NET__ERROR, "Sending inventory to client");
//_hex(NET__ERROR, in->pBuffer, in->size);
dest->FastQueuePacket(&in, ack_req);
}
ENCODE(OP_ClientUpdate)
{
ENCODE_LENGTH_EXACT(PlayerPositionUpdateServer_Struct);
SETUP_DIRECT_ENCODE(PlayerPositionUpdateServer_Struct, structs::PlayerPositionUpdateServer_Struct);
OUT(spawn_id);
OUT(x_pos);
OUT(delta_x);
OUT(delta_y);
OUT(z_pos);
OUT(delta_heading);
OUT(y_pos);
OUT(delta_z);
OUT(animation);
OUT(heading);
FINISH_ENCODE();
}
ENCODE(OP_Consider)
{
ENCODE_LENGTH_EXACT(Consider_Struct);
SETUP_DIRECT_ENCODE(Consider_Struct, structs::Consider_Struct);
OUT(playerid);
OUT(targetid);
OUT(faction);
OUT(level);
OUT(pvpcon);
FINISH_ENCODE();
}
ENCODE(OP_Damage)
{
ENCODE_LENGTH_EXACT(CombatDamage_Struct);
SETUP_DIRECT_ENCODE(CombatDamage_Struct, structs::CombatDamage_Struct);
OUT(target);
OUT(source);
OUT(type);
OUT(spellid);
OUT(damage);
eq->sequence = emu->sequence;
FINISH_ENCODE();
}
ENCODE(OP_DeleteCharge) { ENCODE_FORWARD(OP_MoveItem); }
ENCODE(OP_DeleteItem)
{
ENCODE_LENGTH_EXACT(DeleteItem_Struct);
SETUP_DIRECT_ENCODE(DeleteItem_Struct, structs::DeleteItem_Struct);
eq->from_slot = ServerToSoDSlot(emu->from_slot);
eq->to_slot = ServerToSoDSlot(emu->to_slot);
OUT(number_in_stack);
FINISH_ENCODE();
}
ENCODE(OP_DzCompass)
{
SETUP_VAR_ENCODE(ExpeditionCompass_Struct);
ALLOC_VAR_ENCODE(structs::ExpeditionCompass_Struct, sizeof(structs::ExpeditionInfo_Struct) + sizeof(structs::ExpeditionCompassEntry_Struct) * emu->count);
OUT(count);
for (uint32 i = 0; i < emu->count; ++i)
{
OUT(entries[i].x);
OUT(entries[i].y);
OUT(entries[i].z);
}
FINISH_ENCODE();
}
ENCODE(OP_DzExpeditionEndsWarning)
{
ENCODE_LENGTH_EXACT(ExpeditionExpireWarning);
SETUP_DIRECT_ENCODE(ExpeditionExpireWarning, structs::ExpeditionExpireWarning);
OUT(minutes_remaining);
FINISH_ENCODE();
}
ENCODE(OP_DzExpeditionInfo)
{
ENCODE_LENGTH_EXACT(ExpeditionInfo_Struct);
SETUP_DIRECT_ENCODE(ExpeditionInfo_Struct, structs::ExpeditionInfo_Struct);
OUT(max_players);
eq->unknown004 = 785316192;
eq->unknown008 = 435601;
strcpy(eq->expedition_name, emu->expedition_name);
strcpy(eq->leader_name, emu->leader_name);
FINISH_ENCODE();
}
ENCODE(OP_DzExpeditionList)
{
SETUP_VAR_ENCODE(ExpeditionLockoutList_Struct);
std::stringstream ss(std::stringstream::in | std::stringstream::out | std::stringstream::binary);
uint32 client_id = 0;
uint8 null_term = 0;
ss.write((const char*)&client_id, sizeof(uint32));
ss.write((const char*)&emu->count, sizeof(uint32));
for (uint32 i = 0; i < emu->count; ++i)
{
ss.write(emu->entries[i].expedition, strlen(emu->entries[i].expedition));
ss.write((const char*)&null_term, sizeof(char));
ss.write((const char*)&emu->entries[i].time_left, sizeof(uint32));
ss.write((const char*)&client_id, sizeof(uint32));
ss.write(emu->entries[i].expedition_event, strlen(emu->entries[i].expedition_event));
ss.write((const char*)&null_term, sizeof(char));
}
__packet->size = ss.str().length();
__packet->pBuffer = new unsigned char[__packet->size];
memcpy(__packet->pBuffer, ss.str().c_str(), __packet->size);
FINISH_ENCODE();
}
ENCODE(OP_DzJoinExpeditionConfirm)
{
ENCODE_LENGTH_EXACT(ExpeditionJoinPrompt_Struct);
SETUP_DIRECT_ENCODE(ExpeditionJoinPrompt_Struct, structs::ExpeditionJoinPrompt_Struct);
strcpy(eq->expedition_name, emu->expedition_name);
strcpy(eq->player_name, emu->player_name);
FINISH_ENCODE();
}
ENCODE(OP_DzLeaderStatus)
{
SETUP_VAR_ENCODE(ExpeditionLeaderSet_Struct);
std::stringstream ss(std::stringstream::in | std::stringstream::out | std::stringstream::binary);
uint32 client_id = 0;
uint8 null_term = 0;
ss.write((const char*)&client_id, sizeof(uint32));
ss.write((const char*)&client_id, sizeof(uint32));
ss.write(emu->leader_name, strlen(emu->leader_name));
ss.write((const char*)&null_term, sizeof(char));
ss.write((const char*)&client_id, sizeof(uint32));
ss.write((const char*)&client_id, sizeof(uint32));//0xffffffff
ss.write((const char*)&client_id, sizeof(uint32));
ss.write((const char*)&client_id, sizeof(uint32));
ss.write((const char*)&client_id, sizeof(uint32));
ss.write((const char*)&client_id, sizeof(uint32));
ss.write((const char*)&client_id, sizeof(uint32));
ss.write((const char*)&client_id, sizeof(uint32));
ss.write((const char*)&client_id, sizeof(uint32));
ss.write((const char*)&client_id, sizeof(uint32));
ss.write((const char*)&client_id, sizeof(uint32));
ss.write((const char*)&client_id, sizeof(uint32));//1
ss.write((const char*)&client_id, sizeof(uint32));
__packet->size = ss.str().length();
__packet->pBuffer = new unsigned char[__packet->size];
memcpy(__packet->pBuffer, ss.str().c_str(), __packet->size);
FINISH_ENCODE();
}
ENCODE(OP_DzMemberList)
{
SETUP_VAR_ENCODE(ExpeditionMemberList_Struct);
std::stringstream ss(std::stringstream::in | std::stringstream::out | std::stringstream::binary);
uint32 client_id = 0;
uint8 null_term = 0;
ss.write((const char*)&client_id, sizeof(uint32));
ss.write((const char*)&emu->count, sizeof(uint32));
for (uint32 i = 0; i < emu->count; ++i)
{
ss.write(emu->entries[i].name, strlen(emu->entries[i].name));
ss.write((const char*)&null_term, sizeof(char));
ss.write((const char*)&emu->entries[i].status, sizeof(char));
}
__packet->size = ss.str().length();
__packet->pBuffer = new unsigned char[__packet->size];
memcpy(__packet->pBuffer, ss.str().c_str(), __packet->size);
FINISH_ENCODE();
}
ENCODE(OP_ExpansionInfo)
{
ENCODE_LENGTH_EXACT(ExpansionInfo_Struct);
SETUP_DIRECT_ENCODE(ExpansionInfo_Struct, structs::ExpansionInfo_Struct);
OUT(Expansions);
FINISH_ENCODE();
}
ENCODE(OP_GroundSpawn)
{
ENCODE_LENGTH_EXACT(Object_Struct);
SETUP_DIRECT_ENCODE(Object_Struct, structs::Object_Struct);
OUT(drop_id);
OUT(zone_id);
OUT(zone_instance);
OUT(heading);
OUT(x);
OUT(y);
OUT(z);
OUT_str(object_name);
OUT(object_type);
OUT(spawn_id);
/*fill in some unknowns with observed values, hopefully it will help */
eq->unknown020 = 0;
eq->unknown024 = 0;
eq->size = 1; //This forces all objects to standard size for now
eq->unknown088 = 0;
memset(eq->unknown096, 0xFF, sizeof(eq->unknown096));
FINISH_ENCODE();
}
ENCODE(OP_GroupCancelInvite)
{
ENCODE_LENGTH_EXACT(GroupCancel_Struct);
SETUP_DIRECT_ENCODE(GroupCancel_Struct, structs::GroupCancel_Struct);
memcpy(eq->name1, emu->name1, sizeof(eq->name1));
memcpy(eq->name2, emu->name2, sizeof(eq->name2));
OUT(toggle);
FINISH_ENCODE();
}
ENCODE(OP_GroupFollow)
{
ENCODE_LENGTH_EXACT(GroupGeneric_Struct);
SETUP_DIRECT_ENCODE(GroupGeneric_Struct, structs::GroupFollow_Struct);
memcpy(eq->name1, emu->name1, sizeof(eq->name1));
memcpy(eq->name2, emu->name2, sizeof(eq->name2));
FINISH_ENCODE();
}
ENCODE(OP_GroupFollow2)
{
ENCODE_LENGTH_EXACT(GroupGeneric_Struct);
SETUP_DIRECT_ENCODE(GroupGeneric_Struct, structs::GroupFollow_Struct);
memcpy(eq->name1, emu->name1, sizeof(eq->name1));
memcpy(eq->name2, emu->name2, sizeof(eq->name2));
FINISH_ENCODE();
}
ENCODE(OP_GroupInvite)
{
ENCODE_LENGTH_EXACT(GroupGeneric_Struct);
SETUP_DIRECT_ENCODE(GroupGeneric_Struct, structs::GroupInvite_Struct);
memcpy(eq->invitee_name, emu->name1, sizeof(eq->invitee_name));
memcpy(eq->inviter_name, emu->name2, sizeof(eq->inviter_name));
FINISH_ENCODE();
}
ENCODE(OP_GroupUpdate)
{
//_log(NET__ERROR, "OP_GroupUpdate");
EQApplicationPacket *in = *p;
GroupJoin_Struct *gjs = (GroupJoin_Struct*)in->pBuffer;
//_log(NET__ERROR, "Received outgoing OP_GroupUpdate with action code %i", gjs->action);
if ((gjs->action == groupActLeave) || (gjs->action == groupActDisband))
{
if ((gjs->action == groupActDisband) || !strcmp(gjs->yourname, gjs->membername))
{
//_log(NET__ERROR, "Group Leave, yourname = %s, membername = %s", gjs->yourname, gjs->membername);
EQApplicationPacket *outapp = new EQApplicationPacket(OP_GroupDisbandYou, sizeof(structs::GroupGeneric_Struct));
structs::GroupGeneric_Struct *ggs = (structs::GroupGeneric_Struct*)outapp->pBuffer;
memcpy(ggs->name1, gjs->yourname, sizeof(ggs->name1));
memcpy(ggs->name2, gjs->membername, sizeof(ggs->name1));
dest->FastQueuePacket(&outapp);
// Make an empty GLAA packet to clear out their useable GLAAs
//
outapp = new EQApplicationPacket(OP_GroupLeadershipAAUpdate, sizeof(GroupLeadershipAAUpdate_Struct));
dest->FastQueuePacket(&outapp);
delete in;
return;
}
//if(gjs->action == groupActLeave)
// _log(NET__ERROR, "Group Leave, yourname = %s, membername = %s", gjs->yourname, gjs->membername);
EQApplicationPacket *outapp = new EQApplicationPacket(OP_GroupDisbandOther, sizeof(structs::GroupGeneric_Struct));
structs::GroupGeneric_Struct *ggs = (structs::GroupGeneric_Struct*)outapp->pBuffer;
memcpy(ggs->name1, gjs->yourname, sizeof(ggs->name1));
memcpy(ggs->name2, gjs->membername, sizeof(ggs->name2));
//_hex(NET__ERROR, outapp->pBuffer, outapp->size);
dest->FastQueuePacket(&outapp);
delete in;
return;
}
if (in->size == sizeof(GroupUpdate2_Struct))
{
// Group Update2
//_log(NET__ERROR, "Struct is GroupUpdate2");
unsigned char *__emu_buffer = in->pBuffer;
GroupUpdate2_Struct *gu2 = (GroupUpdate2_Struct*)__emu_buffer;
//_log(NET__ERROR, "Yourname is %s", gu2->yourname);
int MemberCount = 1;
int PacketLength = 8 + strlen(gu2->leadersname) + 1 + 22 + strlen(gu2->yourname) + 1;
for (int i = 0; i < 5; ++i)
{
//_log(NET__ERROR, "Membername[%i] is %s", i, gu2->membername[i]);
if (gu2->membername[i][0] != '\0')
{
PacketLength += (22 + strlen(gu2->membername[i]) + 1);
++MemberCount;
}
}
//_log(NET__ERROR, "Leadername is %s", gu2->leadersname);
EQApplicationPacket *outapp = new EQApplicationPacket(OP_GroupUpdateB, PacketLength);
char *Buffer = (char *)outapp->pBuffer;
// Header
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); // Think this should be SpawnID, but it doesn't seem to matter
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, MemberCount);
VARSTRUCT_ENCODE_STRING(Buffer, gu2->leadersname);
// Leader
//
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
VARSTRUCT_ENCODE_STRING(Buffer, gu2->yourname);
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0);
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0);
//VARSTRUCT_ENCODE_STRING(Buffer, "");
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); // This is a string
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0x46); // Observed 0x41 and 0x46 here
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
VARSTRUCT_ENCODE_TYPE(uint16, Buffer, 0);
int MemberNumber = 1;
for (int i = 0; i < 5; ++i)
{
if (gu2->membername[i][0] == '\0')
continue;
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, MemberNumber++);
VARSTRUCT_ENCODE_STRING(Buffer, gu2->membername[i]);
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0);
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0);
//VARSTRUCT_ENCODE_STRING(Buffer, "");
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); // This is a string
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0x41); // Observed 0x41 and 0x46 here
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); // Low byte is Main Assist Flag
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
VARSTRUCT_ENCODE_TYPE(uint16, Buffer, 0);
}
//_hex(NET__ERROR, outapp->pBuffer, outapp->size);
dest->FastQueuePacket(&outapp);
outapp = new EQApplicationPacket(OP_GroupLeadershipAAUpdate, sizeof(GroupLeadershipAAUpdate_Struct));
GroupLeadershipAAUpdate_Struct *GLAAus = (GroupLeadershipAAUpdate_Struct*)outapp->pBuffer;
GLAAus->NPCMarkerID = gu2->NPCMarkerID;
memcpy(&GLAAus->LeaderAAs, &gu2->leader_aas, sizeof(GLAAus->LeaderAAs));
dest->FastQueuePacket(&outapp);
delete in;
return;
}
//_log(NET__ERROR, "Generic GroupUpdate, yourname = %s, membername = %s", gjs->yourname, gjs->membername);
ENCODE_LENGTH_EXACT(GroupJoin_Struct);
SETUP_DIRECT_ENCODE(GroupJoin_Struct, structs::GroupJoin_Struct);
memcpy(eq->membername, emu->membername, sizeof(eq->membername));
EQApplicationPacket *outapp = new EQApplicationPacket(OP_GroupLeadershipAAUpdate, sizeof(GroupLeadershipAAUpdate_Struct));
GroupLeadershipAAUpdate_Struct *GLAAus = (GroupLeadershipAAUpdate_Struct*)outapp->pBuffer;
GLAAus->NPCMarkerID = emu->NPCMarkerID;
memcpy(&GLAAus->LeaderAAs, &emu->leader_aas, sizeof(GLAAus->LeaderAAs));
//_hex(NET__ERROR, __packet->pBuffer, __packet->size);
FINISH_ENCODE();
dest->FastQueuePacket(&outapp);
}
ENCODE(OP_GuildMemberList)
{
//consume the packet
EQApplicationPacket *in = *p;
*p = nullptr;
//store away the emu struct
unsigned char *__emu_buffer = in->pBuffer;
Internal_GuildMembers_Struct *emu = (Internal_GuildMembers_Struct *)in->pBuffer;
//make a new EQ buffer.
uint32 pnl = strlen(emu->player_name);
uint32 length = sizeof(structs::GuildMembers_Struct) + pnl +
emu->count*sizeof(structs::GuildMemberEntry_Struct)
+ emu->name_length + emu->note_length;
in->pBuffer = new uint8[length];
in->size = length;
//no memset since we fill every byte.
uint8 *buffer;
buffer = in->pBuffer;
//easier way to setup GuildMembers_Struct
//set prefix name
strcpy((char *)buffer, emu->player_name);
buffer += pnl;
*buffer = '\0';
buffer++;
//add member count.
*((uint32 *)buffer) = htonl(emu->count);
buffer += sizeof(uint32);
if (emu->count > 0) {
Internal_GuildMemberEntry_Struct *emu_e = emu->member;
const char *emu_name = (const char *)(__emu_buffer +
sizeof(Internal_GuildMembers_Struct)+ //skip header
emu->count * sizeof(Internal_GuildMemberEntry_Struct) //skip static length member data
);
const char *emu_note = (emu_name +
emu->name_length + //skip name contents
emu->count //skip string terminators
);
structs::GuildMemberEntry_Struct *e = (structs::GuildMemberEntry_Struct *) buffer;
uint32 r;
for (r = 0; r < emu->count; r++, emu_e++) {
//the order we set things here must match the struct
//nice helper macro
/*#define SlideStructString(field, str) \
strcpy(e->field, str.c_str()); \
e = (GuildMemberEntry_Struct *) ( ((uint8 *)e) + str.length() )*/
#define SlideStructString(field, str) \
{ \
int sl = strlen(str); \
memcpy(e->field, str, sl+1); \
e = (structs::GuildMemberEntry_Struct *) ( ((uint8 *)e) + sl ); \
str += sl + 1; \
}
#define PutFieldN(field) e->field = htonl(emu_e->field)
SlideStructString(name, emu_name);
PutFieldN(level);
PutFieldN(banker);
PutFieldN(class_);
PutFieldN(rank);
PutFieldN(time_last_on);
PutFieldN(tribute_enable);
PutFieldN(total_tribute);
PutFieldN(last_tribute);
e->unknown_one = htonl(1);
SlideStructString(public_note, emu_note);
e->zoneinstance = 0;
e->zone_id = htons(emu_e->zone_id);
#undef SlideStructString
#undef PutFieldN
e++;
}
}
delete[] __emu_buffer;
dest->FastQueuePacket(&in, ack_req);
}
ENCODE(OP_Illusion)
{
ENCODE_LENGTH_EXACT(Illusion_Struct);
SETUP_DIRECT_ENCODE(Illusion_Struct, structs::Illusion_Struct);
OUT(spawnid);
OUT_str(charname);
OUT(race);
OUT(unknown006[0]);
OUT(unknown006[1]);
OUT(gender);
OUT(texture);
OUT(helmtexture);
OUT(face);
OUT(hairstyle);
OUT(haircolor);
OUT(beard);
OUT(beardcolor);
OUT(size);
OUT(drakkin_heritage);
OUT(drakkin_tattoo);
OUT(drakkin_details);
FINISH_ENCODE();
}
ENCODE(OP_InspectRequest)
{
ENCODE_LENGTH_EXACT(Inspect_Struct);
SETUP_DIRECT_ENCODE(Inspect_Struct, structs::Inspect_Struct);
OUT(TargetID);
OUT(PlayerID);
FINISH_ENCODE();
}
ENCODE(OP_ItemLinkResponse) { ENCODE_FORWARD(OP_ItemPacket); }
ENCODE(OP_ItemPacket)
{
//consume the packet
EQApplicationPacket *in = *p;
*p = nullptr;
unsigned char *__emu_buffer = in->pBuffer;
ItemPacket_Struct *old_item_pkt = (ItemPacket_Struct *)__emu_buffer;
InternalSerializedItem_Struct *int_struct = (InternalSerializedItem_Struct *)(old_item_pkt->SerializedItem);
uint32 length;
char *serialized = SerializeItem((ItemInst *)int_struct->inst, int_struct->slot_id, &length, 0);
if (!serialized) {
_log(NET__STRUCTS, "Serialization failed on item slot %d.", int_struct->slot_id);
delete in;
return;
}
in->size = length + 4;
in->pBuffer = new unsigned char[in->size];
ItemPacket_Struct *new_item_pkt = (ItemPacket_Struct *)in->pBuffer;
new_item_pkt->PacketType = old_item_pkt->PacketType;
memcpy(new_item_pkt->SerializedItem, serialized, length);
delete[] __emu_buffer;
safe_delete_array(serialized);
dest->FastQueuePacket(&in, ack_req);
}
ENCODE(OP_ItemVerifyReply)
{
ENCODE_LENGTH_EXACT(ItemVerifyReply_Struct);
SETUP_DIRECT_ENCODE(ItemVerifyReply_Struct, structs::ItemVerifyReply_Struct);
eq->slot = ServerToSoDSlot(emu->slot);
OUT(spell);
OUT(target);
FINISH_ENCODE();
}
ENCODE(OP_LeadershipExpUpdate)
{
SETUP_DIRECT_ENCODE(LeadershipExpUpdate_Struct, structs::LeadershipExpUpdate_Struct);
OUT(group_leadership_exp);
OUT(group_leadership_points);
OUT(raid_leadership_exp);
OUT(raid_leadership_points);
FINISH_ENCODE();
}
ENCODE(OP_LogServer)
{
ENCODE_LENGTH_EXACT(LogServer_Struct);
SETUP_DIRECT_ENCODE(LogServer_Struct, structs::LogServer_Struct);
strcpy(eq->worldshortname, emu->worldshortname);
OUT(enablevoicemacros);
OUT(enablemail);
OUT(enable_pvp);
OUT(enable_FV);
// These next two need to be set like this for the Tutorial Button to work.
eq->unknown263[0] = 0;
eq->unknown263[2] = 1;
FINISH_ENCODE();
}
ENCODE(OP_LootItem)
{
ENCODE_LENGTH_EXACT(LootingItem_Struct);
SETUP_DIRECT_ENCODE(LootingItem_Struct, structs::LootingItem_Struct);
OUT(lootee);
OUT(looter);
eq->slot_id = ServerToSoDCorpseSlot(emu->slot_id);
OUT(auto_loot);
FINISH_ENCODE();
}
ENCODE(OP_ManaChange)
{
ENCODE_LENGTH_EXACT(ManaChange_Struct);
SETUP_DIRECT_ENCODE(ManaChange_Struct, structs::ManaChange_Struct);
OUT(new_mana);
OUT(stamina);
OUT(spell_id);
eq->unknown16 = -1; // Self Interrupt/Success = -1, Fizzle = 1, Other Interrupt = 2?
FINISH_ENCODE();
}
ENCODE(OP_MercenaryDataResponse)
{
//consume the packet
EQApplicationPacket *in = *p;
*p = nullptr;
//store away the emu struct
unsigned char *__emu_buffer = in->pBuffer;
MercenaryMerchantList_Struct *emu = (MercenaryMerchantList_Struct *)__emu_buffer;
char *Buffer = (char *)in->pBuffer;
int PacketSize = sizeof(structs::MercenaryMerchantList_Struct) - 4 + emu->MercTypeCount * 4;
PacketSize += (sizeof(structs::MercenaryListEntry_Struct) - 4) * emu->MercCount;
uint32 r;
uint32 k;
for (r = 0; r < emu->MercCount; r++)
{
PacketSize += sizeof(structs::MercenaryStance_Struct) * emu->Mercs[r].StanceCount;
}
EQApplicationPacket *outapp = new EQApplicationPacket(OP_MercenaryDataResponse, PacketSize);
Buffer = (char *)outapp->pBuffer;
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercTypeCount);
for (r = 0; r < emu->MercTypeCount; r++)
{
if (emu->MercTypeCount > 0)
{
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercGrades[r]);
}
}
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercCount);
if (emu->MercCount)
{
for (r = 0; r < emu->MercCount; r++)
{
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->Mercs[r].MercID);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->Mercs[r].MercType);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->Mercs[r].MercSubType);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->Mercs[r].PurchaseCost);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->Mercs[r].UpkeepCost);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->Mercs[r].AltCurrencyCost);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->Mercs[r].AltCurrencyUpkeep);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->Mercs[r].AltCurrencyType);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->Mercs[r].StanceCount);
VARSTRUCT_ENCODE_TYPE(int32, Buffer, emu->Mercs[r].TimeLeft);
if (emu->Mercs[r].StanceCount > 0)
{
for (k = 0; k < emu->Mercs[r].StanceCount; k++)
{
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->Mercs[r].Stances[k].StanceIndex);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->Mercs[r].Stances[k].Stance);
}
}
}
}
dest->FastQueuePacket(&outapp, ack_req);
delete in;
}
// This packet does not appear to exist in SoD, but leaving it here just in case
ENCODE(OP_MercenaryDataUpdate)
{
//consume the packet
EQApplicationPacket *in = *p;
*p = nullptr;
//store away the emu struct
unsigned char *__emu_buffer = in->pBuffer;
MercenaryDataUpdate_Struct *emu = (MercenaryDataUpdate_Struct *)__emu_buffer;
char *Buffer = (char *)in->pBuffer;
EQApplicationPacket *outapp;
uint32 PacketSize = 0;
// There are 2 different sized versions of this packet depending if a merc is hired or not
if (emu->MercStatus >= 0)
{
PacketSize += sizeof(structs::MercenaryDataUpdate_Struct) + (sizeof(structs::MercenaryData_Struct) - sizeof(structs::MercenaryStance_Struct)) * emu->MercCount;
uint32 r;
uint32 k;
for (r = 0; r < emu->MercCount; r++)
{
PacketSize += sizeof(structs::MercenaryStance_Struct) * emu->MercData[r].StanceCount;
}
outapp = new EQApplicationPacket(OP_MercenaryDataUpdate, PacketSize);
Buffer = (char *)outapp->pBuffer;
VARSTRUCT_ENCODE_TYPE(int32, Buffer, emu->MercStatus);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercCount);
for (r = 0; r < emu->MercCount; r++)
{
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercData[r].MercID);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercData[r].MercType);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercData[r].MercSubType);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercData[r].PurchaseCost);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercData[r].UpkeepCost);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercData[r].AltCurrencyCost);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercData[r].AltCurrencyUpkeep);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercData[r].AltCurrencyType);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercData[r].StanceCount);
VARSTRUCT_ENCODE_TYPE(int32, Buffer, emu->MercData[r].TimeLeft);
for (k = 0; k < emu->MercData[r].StanceCount; k++)
{
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercData[r].Stances[k].StanceIndex);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercData[r].Stances[k].Stance);
}
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercData[r].MercUnk05);
}
}
else
{
PacketSize += sizeof(structs::NoMercenaryHired_Struct);
outapp = new EQApplicationPacket(OP_MercenaryDataUpdate, PacketSize);
Buffer = (char *)outapp->pBuffer;
VARSTRUCT_ENCODE_TYPE(int32, Buffer, emu->MercStatus);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercCount);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 1);
}
dest->FastQueuePacket(&outapp, ack_req);
delete in;
}
ENCODE(OP_MoveItem)
{
ENCODE_LENGTH_EXACT(MoveItem_Struct);
SETUP_DIRECT_ENCODE(MoveItem_Struct, structs::MoveItem_Struct);
eq->from_slot = ServerToSoDSlot(emu->from_slot);
eq->to_slot = ServerToSoDSlot(emu->to_slot);
OUT(number_in_stack);
FINISH_ENCODE();
}
ENCODE(OP_NewSpawn) { ENCODE_FORWARD(OP_ZoneSpawns); }
ENCODE(OP_NewZone)
{
SETUP_DIRECT_ENCODE(NewZone_Struct, structs::NewZone_Struct);
OUT_str(char_name);
OUT_str(zone_short_name);
OUT_str(zone_long_name);
OUT(ztype);
int r;
for (r = 0; r < 4; r++) {
OUT(fog_red[r]);
OUT(fog_green[r]);
OUT(fog_blue[r]);
OUT(fog_minclip[r]);
OUT(fog_maxclip[r]);
}
OUT(gravity);
OUT(time_type);
for (r = 0; r < 4; r++) {
OUT(rain_chance[r]);
}
for (r = 0; r < 4; r++) {
OUT(rain_duration[r]);
}
for (r = 0; r < 4; r++) {
OUT(snow_chance[r]);
}
for (r = 0; r < 4; r++) {
OUT(snow_duration[r]);
}
for (r = 0; r < 32; r++) {
eq->unknown537[r] = 0xFF; //observed
}
OUT(sky);
OUT(zone_exp_multiplier);
OUT(safe_y);
OUT(safe_x);
OUT(safe_z);
OUT(max_z);
OUT(underworld);
OUT(minclip);
OUT(maxclip);
OUT_str(zone_short_name2);
OUT(zone_id);
OUT(zone_instance);
OUT(SuspendBuffs);
/*fill in some unknowns with observed values, hopefully it will help */
eq->unknown800 = -1;
eq->unknown844 = 600;
eq->unknown880 = 50;
eq->unknown884 = 10;
eq->unknown888 = 1;
eq->unknown889 = 0;
eq->unknown890 = 1;
eq->unknown891 = 0;
eq->unknown892 = 0;
eq->unknown893 = 0;
eq->fall_damage = 0; // 0 = Fall Damage on, 1 = Fall Damage off
eq->unknown895 = 0;
eq->unknown896 = 180;
eq->unknown900 = 180;
eq->unknown904 = 180;
eq->unknown908 = 2;
eq->unknown912 = 2;
eq->FogDensity = emu->fog_density;
FINISH_ENCODE();
}
ENCODE(OP_OnLevelMessage)
{
ENCODE_LENGTH_EXACT(OnLevelMessage_Struct);
SETUP_DIRECT_ENCODE(OnLevelMessage_Struct, structs::OnLevelMessage_Struct);
memcpy(eq->Title, emu->Title, sizeof(eq->Title));
memcpy(eq->Text, emu->Text, sizeof(eq->Text));
OUT(Buttons);
OUT(Duration);
OUT(PopupID);
OUT(NegativeID);
// These two field names are used if Buttons == 1.
OUT_str(ButtonName0);
OUT_str(ButtonName1);
FINISH_ENCODE();
}
ENCODE(OP_OpenNewTasksWindow)
{
AvailableTaskHeader_Struct* __emu_AvailableTaskHeader;
AvailableTaskData1_Struct* __emu_AvailableTaskData1;
AvailableTaskData2_Struct* __emu_AvailableTaskData2;
AvailableTaskTrailer_Struct* __emu_AvailableTaskTrailer;
structs::AvailableTaskHeader_Struct* __eq_AvailableTaskHeader;
structs::AvailableTaskData1_Struct* __eq_AvailableTaskData1;
structs::AvailableTaskData2_Struct* __eq_AvailableTaskData2;
structs::AvailableTaskTrailer_Struct* __eq_AvailableTaskTrailer;
EQApplicationPacket *in = *p;
*p = nullptr;
unsigned char *__emu_buffer = in->pBuffer;
__emu_AvailableTaskHeader = (AvailableTaskHeader_Struct*)__emu_buffer;
// For each task, SoF has an extra uint32 and what appears to be space for a null terminated string.
//
in->size = in->size + (__emu_AvailableTaskHeader->TaskCount * 5);
in->pBuffer = new unsigned char[in->size];
unsigned char *__eq_buffer = in->pBuffer;
__eq_AvailableTaskHeader = (structs::AvailableTaskHeader_Struct*)__eq_buffer;
char *__eq_ptr, *__emu_Ptr;
// Copy Header
//
//
__eq_AvailableTaskHeader->TaskCount = __emu_AvailableTaskHeader->TaskCount;
__eq_AvailableTaskHeader->unknown1 = __emu_AvailableTaskHeader->unknown1;
__eq_AvailableTaskHeader->TaskGiver = __emu_AvailableTaskHeader->TaskGiver;
__emu_Ptr = (char *)__emu_AvailableTaskHeader + sizeof(AvailableTaskHeader_Struct);
__eq_ptr = (char *)__eq_AvailableTaskHeader + sizeof(structs::AvailableTaskHeader_Struct);
for (uint32 i = 0; i<__emu_AvailableTaskHeader->TaskCount; i++) {
__emu_AvailableTaskData1 = (AvailableTaskData1_Struct*)__emu_Ptr;
__eq_AvailableTaskData1 = (structs::AvailableTaskData1_Struct*)__eq_ptr;
__eq_AvailableTaskData1->TaskID = __emu_AvailableTaskData1->TaskID;
// This next unknown seems to affect the colour of the task title. 0x3f80000 is what I have seen
// in Live packets. Changing it to 0x3f000000 makes the title red.
__eq_AvailableTaskData1->unknown1 = 0x3f800000;
__eq_AvailableTaskData1->TimeLimit = __emu_AvailableTaskData1->TimeLimit;
__eq_AvailableTaskData1->unknown2 = __emu_AvailableTaskData1->unknown2;
__emu_Ptr += sizeof(AvailableTaskData1_Struct);
__eq_ptr += sizeof(structs::AvailableTaskData1_Struct);
strcpy(__eq_ptr, __emu_Ptr); // Title
__emu_Ptr += strlen(__emu_Ptr) + 1;
__eq_ptr += strlen(__eq_ptr) + 1;
strcpy(__eq_ptr, __emu_Ptr); // Description
__emu_Ptr += strlen(__emu_Ptr) + 1;
__eq_ptr += strlen(__eq_ptr) + 1;
__eq_ptr[0] = 0;
__eq_ptr += strlen(__eq_ptr) + 1;
__emu_AvailableTaskData2 = (AvailableTaskData2_Struct*)__emu_Ptr;
__eq_AvailableTaskData2 = (structs::AvailableTaskData2_Struct*)__eq_ptr;
__eq_AvailableTaskData2->unknown1 = __emu_AvailableTaskData2->unknown1;
__eq_AvailableTaskData2->unknown2 = __emu_AvailableTaskData2->unknown2;
__eq_AvailableTaskData2->unknown3 = __emu_AvailableTaskData2->unknown3;
__eq_AvailableTaskData2->unknown4 = __emu_AvailableTaskData2->unknown4;
__emu_Ptr += sizeof(AvailableTaskData2_Struct);
__eq_ptr += sizeof(structs::AvailableTaskData2_Struct);
strcpy(__eq_ptr, __emu_Ptr); // Unknown string
__emu_Ptr += strlen(__emu_Ptr) + 1;
__eq_ptr += strlen(__eq_ptr) + 1;
strcpy(__eq_ptr, __emu_Ptr); // Unknown string
__emu_Ptr += strlen(__emu_Ptr) + 1;
__eq_ptr += strlen(__eq_ptr) + 1;
__emu_AvailableTaskTrailer = (AvailableTaskTrailer_Struct*)__emu_Ptr;
__eq_AvailableTaskTrailer = (structs::AvailableTaskTrailer_Struct*)__eq_ptr;
__eq_AvailableTaskTrailer->ItemCount = __emu_AvailableTaskTrailer->ItemCount;
__eq_AvailableTaskTrailer->unknown1 = __emu_AvailableTaskTrailer->unknown1;
__eq_AvailableTaskTrailer->unknown2 = __emu_AvailableTaskTrailer->unknown2;
__eq_AvailableTaskTrailer->StartZone = __emu_AvailableTaskTrailer->StartZone;
__emu_Ptr += sizeof(AvailableTaskTrailer_Struct);
__eq_ptr += sizeof(structs::AvailableTaskTrailer_Struct);
strcpy(__eq_ptr, __emu_Ptr); // Unknown string
__emu_Ptr += strlen(__emu_Ptr) + 1;
__eq_ptr += strlen(__eq_ptr) + 1;
}
delete[] __emu_buffer;
dest->FastQueuePacket(&in, ack_req);
}
ENCODE(OP_PetBuffWindow)
{
EQApplicationPacket *in = *p;
*p = nullptr;
unsigned char *__emu_buffer = in->pBuffer;
PetBuff_Struct *emu = (PetBuff_Struct *)__emu_buffer;
int PacketSize = 7 + (emu->buffcount * 13);
in->size = PacketSize;
in->pBuffer = new unsigned char[in->size];
char *Buffer = (char *)in->pBuffer;
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->petid);
VARSTRUCT_ENCODE_TYPE(uint16, Buffer, emu->buffcount);
for (unsigned int i = 0; i < BUFF_COUNT; ++i)
{
if (emu->spellid[i])
{
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, i);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->spellid[i]);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->ticsremaining[i]);
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); // This is a string. Name of the caster of the buff.
}
}
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->buffcount);
delete[] __emu_buffer;
dest->FastQueuePacket(&in, ack_req);
}
ENCODE(OP_PlayerProfile)
{
SETUP_DIRECT_ENCODE(PlayerProfile_Struct, structs::PlayerProfile_Struct);
uint32 r;
eq->available_slots = 0xffffffff;
memset(eq->unknown4184, 0xff, sizeof(eq->unknown4184));
memset(eq->unknown04396, 0xff, sizeof(eq->unknown04396));
// OUT(checksum);
OUT(gender);
OUT(race);
OUT(class_);
// OUT(unknown00016);
OUT(level);
eq->level1 = emu->level;
// OUT(unknown00022[2]);
for (r = 0; r < 5; r++) {
OUT(binds[r].zoneId);
OUT(binds[r].x);
OUT(binds[r].y);
OUT(binds[r].z);
OUT(binds[r].heading);
}
OUT(deity);
OUT(intoxication);
OUT_array(spellSlotRefresh, structs::MAX_PP_MEMSPELL);
OUT(abilitySlotRefresh);
OUT(points); // Relocation Test
// OUT(unknown0166[4]);
OUT(haircolor);
OUT(beardcolor);
OUT(eyecolor1);
OUT(eyecolor2);
OUT(hairstyle);
OUT(beard);
// OUT(unknown00178[10]);
for (r = 0; r < 9; r++) {
eq->equipment[r].equip0 = emu->item_material[r];
eq->equipment[r].equip1 = 0;
eq->equipment[r].itemId = 0;
//eq->colors[r].color = emu->colors[r].color;
}
for (r = 0; r < 7; r++) {
OUT(item_tint[r].color);
}
// OUT(unknown00224[48]);
//NOTE: new client supports 300 AAs, our internal rep/PP
//only supports 240..
for (r = 0; r < MAX_PP_AA_ARRAY; r++) {
OUT(aa_array[r].AA);
OUT(aa_array[r].value);
}
// OUT(unknown02220[4]);
OUT(mana);
OUT(cur_hp);
OUT(STR);
OUT(STA);
OUT(CHA);
OUT(AGI);
OUT(INT);
OUT(DEX);
OUT(WIS);
OUT(face);
// OUT(unknown02264[47]);
OUT_array(spell_book, structs::MAX_PP_SPELLBOOK);
// OUT(unknown4184[128]);
OUT_array(mem_spells, structs::MAX_PP_MEMSPELL);
// OUT(unknown04396[32]);
OUT(platinum);
OUT(gold);
OUT(silver);
OUT(copper);
OUT(platinum_cursor);
OUT(gold_cursor);
OUT(silver_cursor);
OUT(copper_cursor);
OUT_array(skills, structs::MAX_PP_SKILL); // 1:1 direct copy (100 dword)
// OUT(unknown04760[236]);
OUT(toxicity);
OUT(thirst_level);
OUT(hunger_level);
for (r = 0; r < structs::BUFF_COUNT; r++) {
OUT(buffs[r].slotid);
OUT(buffs[r].level);
OUT(buffs[r].bard_modifier);
OUT(buffs[r].effect);
OUT(buffs[r].spellid);
OUT(buffs[r].duration);
OUT(buffs[r].counters);
OUT(buffs[r].player_id);
}
for (r = 0; r < structs::MAX_PP_DISCIPLINES; r++) {
OUT(disciplines.values[r]);
}
OUT_array(recastTimers, structs::MAX_RECAST_TYPES);
// OUT(unknown08124[360]);
OUT(endurance);
OUT(aapoints_spent);
OUT(aapoints);
// OUT(unknown06160[4]);
//NOTE: new client supports 20 bandoliers, our internal rep
//only supports 4..
for (r = 0; r < 4; r++) {
OUT_str(bandoliers[r].name);
uint32 k;
for (k = 0; k < structs::MAX_PLAYER_BANDOLIER_ITEMS; k++) {
OUT(bandoliers[r].items[k].item_id);
OUT(bandoliers[r].items[k].icon);
OUT_str(bandoliers[r].items[k].item_name);
}
}
// OUT(unknown07444[5120]);
for (r = 0; r < structs::MAX_POTIONS_IN_BELT; r++) {
OUT(potionbelt.items[r].item_id);
OUT(potionbelt.items[r].icon);
OUT_str(potionbelt.items[r].item_name);
}
// OUT(unknown12852[8]);
// OUT(unknown12864[76]);
OUT_str(name);
OUT_str(last_name);
OUT(guild_id);
OUT(birthday);
OUT(lastlogin);
OUT(timePlayedMin);
OUT(pvp);
OUT(anon);
OUT(gm);
OUT(guildrank);
OUT(guildbanker);
// OUT(unknown13054[12]);
OUT(exp);
// OUT(unknown13072[8]);
OUT(timeentitledonaccount);
OUT_array(languages, structs::MAX_PP_LANGUAGE);
// OUT(unknown13109[7]);
OUT(y); //reversed x and y
OUT(x);
OUT(z);
OUT(heading);
// OUT(unknown13132[4]);
OUT(platinum_bank);
OUT(gold_bank);
OUT(silver_bank);
OUT(copper_bank);
OUT(platinum_shared);
// OUT(unknown13156[84]);
//OUT(expansions);
eq->expansions = 16383;
// OUT(unknown13244[12]);
OUT(autosplit);
// OUT(unknown13260[16]);
OUT(zone_id);
OUT(zoneInstance);
for (r = 0; r < structs::MAX_GROUP_MEMBERS; r++) {
OUT_str(groupMembers[r]);
}
strcpy(eq->groupLeader, emu->groupMembers[0]);
// OUT_str(groupLeader);
// OUT(unknown13728[660]);
OUT(entityid);
OUT(leadAAActive);
// OUT(unknown14392[4]);
OUT(ldon_points_guk);
OUT(ldon_points_mir);
OUT(ldon_points_mmc);
OUT(ldon_points_ruj);
OUT(ldon_points_tak);
OUT(ldon_points_available);
// OUT(unknown14420[132]);
OUT(tribute_time_remaining);
OUT(career_tribute_points);
// OUT(unknown7208);
OUT(tribute_points);
// OUT(unknown7216);
OUT(tribute_active);
for (r = 0; r < structs::MAX_PLAYER_TRIBUTES; r++) {
OUT(tributes[r].tribute);
OUT(tributes[r].tier);
}
// OUT(unknown14616[8]);
OUT(group_leadership_exp);
// OUT(unknown14628);
OUT(raid_leadership_exp);
OUT(group_leadership_points);
OUT(raid_leadership_points);
OUT_array(leader_abilities.ranks, structs::MAX_LEADERSHIP_AA_ARRAY);
// OUT(unknown14772[128]);
OUT(air_remaining);
OUT(PVPKills);
OUT(PVPDeaths);
OUT(PVPCurrentPoints);
OUT(PVPCareerPoints);
OUT(PVPBestKillStreak);
OUT(PVPWorstDeathStreak);
OUT(PVPCurrentKillStreak);
// OUT(unknown17892[4580]);
OUT(expAA);
// OUT(unknown19516[40]);
OUT(currentRadCrystals);
OUT(careerRadCrystals);
OUT(currentEbonCrystals);
OUT(careerEbonCrystals);
OUT(groupAutoconsent);
OUT(raidAutoconsent);
OUT(guildAutoconsent);
// OUT(unknown19575[5]);
eq->level3 = emu->level;
eq->showhelm = emu->showhelm;
OUT(RestTimer);
// OUT(unknown19584[4]);
// OUT(unknown19588);
const uint8 bytes[] = {
0xa3, 0x02, 0x00, 0x00, 0x95, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x19, 0x00, 0x00, 0x00,
0x19, 0x00, 0x00, 0x00, 0x19, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00,
0x0F, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x1F, 0x85, 0xEB, 0x3E, 0x33, 0x33, 0x33, 0x3F,
0x04, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
};
memcpy(eq->unknown12864, bytes, sizeof(bytes));
//set the checksum...
CRC32::SetEQChecksum(__packet->pBuffer, sizeof(structs::PlayerProfile_Struct) - 4);
FINISH_ENCODE();
}
ENCODE(OP_RaidJoin)
{
EQApplicationPacket *inapp = *p;
unsigned char * __emu_buffer = inapp->pBuffer;
RaidCreate_Struct *raid_create = (RaidCreate_Struct*)__emu_buffer;
EQApplicationPacket *outapp_create = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidGeneral_Struct));
structs::RaidGeneral_Struct *general = (structs::RaidGeneral_Struct*)outapp_create->pBuffer;
general->action = 8;
general->parameter = 1;
strn0cpy(general->leader_name, raid_create->leader_name, 64);
strn0cpy(general->player_name, raid_create->leader_name, 64);
dest->FastQueuePacket(&outapp_create);
delete[] __emu_buffer;
}
ENCODE(OP_RaidUpdate)
{
EQApplicationPacket *inapp = *p;
*p = nullptr;
unsigned char * __emu_buffer = inapp->pBuffer;
RaidGeneral_Struct *raid_gen = (RaidGeneral_Struct*)__emu_buffer;
if (raid_gen->action == 0) // raid add has longer length than other raid updates
{
RaidAddMember_Struct* in_add_member = (RaidAddMember_Struct*)__emu_buffer;
EQApplicationPacket *outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidAddMember_Struct));
structs::RaidAddMember_Struct *add_member = (structs::RaidAddMember_Struct*)outapp->pBuffer;
add_member->raidGen.action = in_add_member->raidGen.action;
add_member->raidGen.parameter = in_add_member->raidGen.parameter;
strn0cpy(add_member->raidGen.leader_name, in_add_member->raidGen.leader_name, 64);
strn0cpy(add_member->raidGen.player_name, in_add_member->raidGen.player_name, 64);
add_member->_class = in_add_member->_class;
add_member->level = in_add_member->level;
add_member->isGroupLeader = in_add_member->isGroupLeader;
add_member->flags[0] = in_add_member->flags[0];
add_member->flags[1] = in_add_member->flags[1];
add_member->flags[2] = in_add_member->flags[2];
add_member->flags[3] = in_add_member->flags[3];
add_member->flags[4] = in_add_member->flags[4];
dest->FastQueuePacket(&outapp);
}
else
{
RaidGeneral_Struct* in_raid_general = (RaidGeneral_Struct*)__emu_buffer;
EQApplicationPacket *outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidGeneral_Struct));
structs::RaidGeneral_Struct *raid_general = (structs::RaidGeneral_Struct*)outapp->pBuffer;
strn0cpy(raid_general->leader_name, in_raid_general->leader_name, 64);
strn0cpy(raid_general->player_name, in_raid_general->player_name, 64);
raid_general->action = in_raid_general->action;
raid_general->parameter = in_raid_general->parameter;
dest->FastQueuePacket(&outapp);
}
delete[] __emu_buffer;
}
ENCODE(OP_ReadBook)
{
ENCODE_LENGTH_ATLEAST(BookText_Struct);
SETUP_DIRECT_ENCODE(BookText_Struct, structs::BookRequest_Struct);
if (emu->window == 0xFF)
eq->window = 0xFFFFFFFF;
else
eq->window = emu->window;
OUT(type);
eq->invslot = ServerToSoDSlot(emu->invslot);
strn0cpy(eq->txtfile, emu->booktext, sizeof(eq->txtfile));
FINISH_ENCODE();
}
ENCODE(OP_SendAATable)
{
ENCODE_LENGTH_ATLEAST(SendAA_Struct);
SETUP_VAR_ENCODE(SendAA_Struct);
ALLOC_VAR_ENCODE(structs::SendAA_Struct, sizeof(structs::SendAA_Struct) + emu->total_abilities*sizeof(structs::AA_Ability));
// Check clientver field to verify this AA should be sent for SoF
// clientver 1 is for all clients and 5 is for SoD
if (emu->clientver <= 5)
{
OUT(id);
eq->unknown004 = 1;
//eq->hotkey_sid = (emu->hotkey_sid==4294967295UL)?0:(emu->id - emu->current_level + 1);
//eq->hotkey_sid2 = (emu->hotkey_sid2==4294967295UL)?0:(emu->id - emu->current_level + 1);
//eq->title_sid = emu->id - emu->current_level + 1;
//eq->desc_sid = emu->id - emu->current_level + 1;
eq->hotkey_sid = (emu->hotkey_sid == 4294967295UL) ? 0 : (emu->sof_next_skill);
eq->hotkey_sid2 = (emu->hotkey_sid2 == 4294967295UL) ? 0 : (emu->sof_next_skill);
eq->title_sid = emu->sof_next_skill;
eq->desc_sid = emu->sof_next_skill;
OUT(class_type);
OUT(cost);
OUT(seq);
OUT(current_level);
OUT(prereq_skill);
OUT(prereq_minpoints);
eq->type = emu->sof_type;
OUT(spellid);
OUT(spell_type);
OUT(spell_refresh);
OUT(classes);
OUT(berserker);
//eq->max_level = emu->sof_max_level;
OUT(max_level);
OUT(last_id);
OUT(next_id);
OUT(cost2);
eq->aa_expansion = emu->aa_expansion;
eq->special_category = emu->special_category;
OUT(total_abilities);
unsigned int r;
for (r = 0; r < emu->total_abilities; r++) {
OUT(abilities[r].skill_id);
OUT(abilities[r].base1);
OUT(abilities[r].base2);
OUT(abilities[r].slot);
}
}
FINISH_ENCODE();
}
ENCODE(OP_SendCharInfo)
{
ENCODE_LENGTH_EXACT(CharacterSelect_Struct);
SETUP_VAR_ENCODE(CharacterSelect_Struct);
//EQApplicationPacket *packet = *p;
//const CharacterSelect_Struct *emu = (CharacterSelect_Struct *) packet->pBuffer;
int char_count;
int namelen = 0;
for (char_count = 0; char_count < 10; char_count++) {
if (emu->name[char_count][0] == '\0')
break;
if (strcmp(emu->name[char_count], "<none>") == 0)
break;
namelen += strlen(emu->name[char_count]);
}
int total_length = sizeof(structs::CharacterSelect_Struct)
+ char_count * sizeof(structs::CharacterSelectEntry_Struct)
+ namelen;
ALLOC_VAR_ENCODE(structs::CharacterSelect_Struct, total_length);
//unsigned char *eq_buffer = new unsigned char[total_length];
//structs::CharacterSelect_Struct *eq_head = (structs::CharacterSelect_Struct *) eq_buffer;
eq->char_count = char_count;
eq->total_chars = 10;
unsigned char *bufptr = (unsigned char *)eq->entries;
int r;
for (r = 0; r < char_count; r++) {
{ //pre-name section...
structs::CharacterSelectEntry_Struct *eq2 = (structs::CharacterSelectEntry_Struct *) bufptr;
eq2->level = emu->level[r];
eq2->hairstyle = emu->hairstyle[r];
eq2->gender = emu->gender[r];
memcpy(eq2->name, emu->name[r], strlen(emu->name[r]) + 1);
}
//adjust for name.
bufptr += strlen(emu->name[r]);
{ //post-name section...
structs::CharacterSelectEntry_Struct *eq2 = (structs::CharacterSelectEntry_Struct *) bufptr;
eq2->beard = emu->beard[r];
eq2->haircolor = emu->haircolor[r];
eq2->face = emu->face[r];
int k;
for (k = 0; k < _MaterialCount; k++) {
eq2->equip[k].equip0 = emu->equip[r][k];
eq2->equip[k].equip1 = 0;
eq2->equip[k].itemid = 0;
eq2->equip[k].color.color = emu->cs_colors[r][k].color;
}
eq2->primary = emu->primary[r];
eq2->secondary = emu->secondary[r];
eq2->tutorial = emu->tutorial[r]; // was u15
eq2->u15 = 0xff;
eq2->deity = emu->deity[r];
eq2->zone = emu->zone[r];
eq2->u19 = 0xFF;
eq2->race = emu->race[r];
eq2->gohome = emu->gohome[r];
eq2->class_ = emu->class_[r];
eq2->eyecolor1 = emu->eyecolor1[r];
eq2->beardcolor = emu->beardcolor[r];
eq2->eyecolor2 = emu->eyecolor2[r];
eq2->drakkin_heritage = emu->drakkin_heritage[r];
eq2->drakkin_tattoo = emu->drakkin_tattoo[r];
eq2->drakkin_details = emu->drakkin_details[r];
}
bufptr += sizeof(structs::CharacterSelectEntry_Struct);
}
FINISH_ENCODE();
}
//hack hack hack
ENCODE(OP_SendZonepoints)
{
ENCODE_LENGTH_ATLEAST(ZonePoints);
SETUP_VAR_ENCODE(ZonePoints);
ALLOC_VAR_ENCODE(structs::ZonePoints, __packet->size);
memcpy(eq, emu, __packet->size);
FINISH_ENCODE();
// unknown0xxx[24];
//this is utter crap... the client is waiting for this
//certain 0 length opcode to come after the reqclientspawn
//stuff... so this is a dirty way to put it in there.
// this needs to be done better
//EQApplicationPacket hack_test(OP_PetitionUnCheckout, 0);
//dest->QueuePacket(&hack_test);
}
ENCODE(OP_ShopPlayerBuy)
{
ENCODE_LENGTH_EXACT(Merchant_Sell_Struct);
SETUP_DIRECT_ENCODE(Merchant_Sell_Struct, structs::Merchant_Sell_Struct);
OUT(npcid);
OUT(playerid);
OUT(itemslot);
OUT(quantity);
OUT(price);
FINISH_ENCODE();
}
ENCODE(OP_ShopPlayerSell)
{
ENCODE_LENGTH_EXACT(Merchant_Purchase_Struct);
SETUP_DIRECT_ENCODE(Merchant_Purchase_Struct, structs::Merchant_Purchase_Struct);
OUT(npcid);
eq->itemslot = ServerToSoDSlot(emu->itemslot);
OUT(quantity);
OUT(price);
FINISH_ENCODE();
}
ENCODE(OP_SomeItemPacketMaybe)
{
// This Opcode is not named very well. It is used for the animation of arrows leaving the player's bow
// and flying to the target.
//
ENCODE_LENGTH_EXACT(Arrow_Struct);
SETUP_DIRECT_ENCODE(Arrow_Struct, structs::Arrow_Struct);
OUT(src_y);
OUT(src_x);
OUT(src_z);
OUT(velocity);
OUT(launch_angle);
OUT(tilt);
OUT(arc);
OUT(source_id);
OUT(target_id);
OUT(item_id);
eq->unknown070 = 175; // This needs to be set to something, else we get a 1HS animation instead of ranged.
OUT(item_type);
OUT(skill);
strcpy(eq->model_name, emu->model_name);
FINISH_ENCODE();
}
ENCODE(OP_SpawnDoor)
{
SETUP_VAR_ENCODE(Door_Struct);
int door_count = __packet->size / sizeof(Door_Struct);
int total_length = door_count * sizeof(structs::Door_Struct);
ALLOC_VAR_ENCODE(structs::Door_Struct, total_length);
int r;
for (r = 0; r < door_count; r++) {
strcpy(eq[r].name, emu[r].name);
eq[r].xPos = emu[r].xPos;
eq[r].yPos = emu[r].yPos;
eq[r].zPos = emu[r].zPos;
eq[r].heading = emu[r].heading;
eq[r].incline = emu[r].incline;
eq[r].size = emu[r].size;
eq[r].doorId = emu[r].doorId;
eq[r].opentype = emu[r].opentype;
eq[r].state_at_spawn = emu[r].state_at_spawn;
eq[r].invert_state = emu[r].invert_state;
eq[r].door_param = emu[r].door_param;
eq[r].unknown0076 = 0;
eq[r].unknown0077 = 1; // Both must be 1 to allow clicking doors
eq[r].unknown0078 = 0;
eq[r].unknown0079 = 1; // Both must be 1 to allow clicking doors
eq[r].unknown0080 = 0;
eq[r].unknown0081 = 0;
eq[r].unknown0082 = 0;
}
FINISH_ENCODE();
}
ENCODE(OP_Stun)
{
ENCODE_LENGTH_EXACT(Stun_Struct);
SETUP_DIRECT_ENCODE(Stun_Struct, structs::Stun_Struct);
OUT(duration);
eq->unknown005 = 163;
eq->unknown006 = 67;
FINISH_ENCODE();
}
ENCODE(OP_TargetBuffs)
{
SETUP_VAR_ENCODE(BuffIcon_Struct);
uint32 sz = 7 + (13 * emu->count);
__packet->size = sz;
__packet->pBuffer = new unsigned char[sz];
memset(__packet->pBuffer, 0, sz);
uchar *ptr = __packet->pBuffer;
*((uint32*)ptr) = emu->entity_id;
ptr += sizeof(uint32);
*((uint16*)ptr) = emu->count;
ptr += sizeof(uint16);
for (uint16 i = 0; i < emu->count; ++i)
{
*((uint32*)ptr) = emu->entries[i].buff_slot;
ptr += sizeof(uint32);
*((uint32*)ptr) = emu->entries[i].spell_id;
ptr += sizeof(uint32);
*((uint32*)ptr) = emu->entries[i].tics_remaining;
ptr += sizeof(uint32);
ptr += 1;
}
/*std::stringstream ss(std::stringstream::in | std::stringstream::out | std::stringstream::binary);
uint8 write_var8 = 1;
ss.write((const char*)&emu->entity_id, sizeof(uint32));
ss.write((const char*)&emu->count, sizeof(uint16));
write_var8 = 0;
for(uint16 i = 0; i < emu->count; ++i)
{
ss.write((const char*)&emu->entries[i].buff_slot, sizeof(uint32));
ss.write((const char*)&emu->entries[i].spell_id, sizeof(uint32));
ss.write((const char*)&emu->entries[i].tics_remaining, sizeof(uint32));
ss.write((const char*)&write_var8, sizeof(uint8));
}
__packet->size = ss.str().length();
__packet->pBuffer = new unsigned char[__packet->size];
memcpy(__packet->pBuffer, ss.str().c_str(), __packet->size);
*/
FINISH_ENCODE();
}
ENCODE(OP_Track)
{
EQApplicationPacket *in = *p;
*p = nullptr;
unsigned char *__emu_buffer = in->pBuffer;
Track_Struct *emu = (Track_Struct *)__emu_buffer;
int EntryCount = in->size / sizeof(Track_Struct);
if (EntryCount == 0 || ((in->size % sizeof(Track_Struct))) != 0)
{
_log(NET__STRUCTS, "Wrong size on outbound %s: Got %d, expected multiple of %d", opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(Track_Struct));
delete in;
return;
}
int PacketSize = 2;
for (int i = 0; i < EntryCount; ++i, ++emu)
PacketSize += (12 + strlen(emu->name));
emu = (Track_Struct *)__emu_buffer;
in->size = PacketSize;
in->pBuffer = new unsigned char[in->size];
char *Buffer = (char *)in->pBuffer;
VARSTRUCT_ENCODE_TYPE(uint16, Buffer, EntryCount);
for (int i = 0; i < EntryCount; ++i, ++emu)
{
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->entityid);
VARSTRUCT_ENCODE_TYPE(float, Buffer, emu->distance);
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->level);
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->NPC);
VARSTRUCT_ENCODE_STRING(Buffer, emu->name);
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->GroupMember);
}
delete[] __emu_buffer;
dest->FastQueuePacket(&in, ack_req);
}
ENCODE(OP_Trader)
{
if ((*p)->size != sizeof(TraderBuy_Struct)) {
EQApplicationPacket *in = *p;
*p = nullptr;
dest->FastQueuePacket(&in, ack_req);
return;
}
ENCODE_FORWARD(OP_TraderBuy);
}
ENCODE(OP_TraderBuy)
{
ENCODE_LENGTH_EXACT(TraderBuy_Struct);
SETUP_DIRECT_ENCODE(TraderBuy_Struct, structs::TraderBuy_Struct);
OUT(Action);
OUT(Price);
OUT(TraderID);
memcpy(eq->ItemName, emu->ItemName, sizeof(eq->ItemName));
OUT(ItemID);
OUT(Quantity);
OUT(AlreadySold);
FINISH_ENCODE();
}
ENCODE(OP_TributeItem)
{
ENCODE_LENGTH_EXACT(TributeItem_Struct);
SETUP_DIRECT_ENCODE(TributeItem_Struct, structs::TributeItem_Struct);
eq->slot = ServerToSoDSlot(emu->slot);
OUT(quantity);
OUT(tribute_master_id);
OUT(tribute_points);
FINISH_ENCODE();
}
ENCODE(OP_VetRewardsAvaliable)
{
EQApplicationPacket *inapp = *p;
unsigned char * __emu_buffer = inapp->pBuffer;
uint32 count = ((*p)->Size() / sizeof(InternalVeteranReward));
*p = nullptr;
EQApplicationPacket *outapp_create = new EQApplicationPacket(OP_VetRewardsAvaliable, (sizeof(structs::VeteranReward)*count));
uchar *old_data = __emu_buffer;
uchar *data = outapp_create->pBuffer;
for (unsigned int i = 0; i < count; ++i)
{
structs::VeteranReward *vr = (structs::VeteranReward*)data;
InternalVeteranReward *ivr = (InternalVeteranReward*)old_data;
vr->claim_count = ivr->claim_count;
vr->claim_id = ivr->claim_id;
vr->number_available = ivr->number_available;
for (int x = 0; x < 8; ++x)
{
vr->items[x].item_id = ivr->items[x].item_id;
strcpy(vr->items[x].item_name, ivr->items[x].item_name);
vr->items[x].charges = ivr->items[x].charges;
}
old_data += sizeof(InternalVeteranReward);
data += sizeof(structs::VeteranReward);
}
dest->FastQueuePacket(&outapp_create);
delete inapp;
}
ENCODE(OP_WearChange)
{
ENCODE_LENGTH_EXACT(WearChange_Struct);
SETUP_DIRECT_ENCODE(WearChange_Struct, structs::WearChange_Struct);
OUT(spawn_id);
OUT(material);
OUT(unknown06);
OUT(elite_material);
OUT(color.color);
OUT(wear_slot_id);
FINISH_ENCODE();
}
ENCODE(OP_WhoAllResponse)
{
EQApplicationPacket *in = *p;
*p = nullptr;
char *InBuffer = (char *)in->pBuffer;
WhoAllReturnStruct *wars = (WhoAllReturnStruct*)InBuffer;
int Count = wars->playercount;
EQApplicationPacket *outapp = new EQApplicationPacket(OP_WhoAllResponse, in->size + (Count * 4));
char *OutBuffer = (char *)outapp->pBuffer;
memcpy(OutBuffer, InBuffer, sizeof(WhoAllReturnStruct));
OutBuffer += sizeof(WhoAllReturnStruct);
InBuffer += sizeof(WhoAllReturnStruct);
for (int i = 0; i < Count; ++i)
{
uint32 x;
x = VARSTRUCT_DECODE_TYPE(uint32, InBuffer);
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, x);
InBuffer += 4;
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, 0);
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, 0xffffffff);
char Name[64];
VARSTRUCT_DECODE_STRING(Name, InBuffer); // Char Name
VARSTRUCT_ENCODE_STRING(OutBuffer, Name);
x = VARSTRUCT_DECODE_TYPE(uint32, InBuffer);
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, x);
VARSTRUCT_DECODE_STRING(Name, InBuffer); // Guild Name
VARSTRUCT_ENCODE_STRING(OutBuffer, Name);
for (int j = 0; j < 7; ++j)
{
x = VARSTRUCT_DECODE_TYPE(uint32, InBuffer);
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, x);
}
VARSTRUCT_DECODE_STRING(Name, InBuffer); // Account
VARSTRUCT_ENCODE_STRING(OutBuffer, Name);
x = VARSTRUCT_DECODE_TYPE(uint32, InBuffer);
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, x);
}
//_hex(NET__ERROR, outapp->pBuffer, outapp->size);
dest->FastQueuePacket(&outapp);
delete in;
}
ENCODE(OP_ZoneEntry) { ENCODE_FORWARD(OP_ZoneSpawns); }
ENCODE(OP_ZonePlayerToBind)
{
ENCODE_LENGTH_ATLEAST(ZonePlayerToBind_Struct);
ZonePlayerToBind_Struct *zps = (ZonePlayerToBind_Struct*)(*p)->pBuffer;
std::stringstream ss(std::stringstream::in | std::stringstream::out | std::stringstream::binary);
unsigned char *buffer1 = new unsigned char[sizeof(structs::ZonePlayerToBindHeader_Struct) + strlen(zps->zone_name)];
structs::ZonePlayerToBindHeader_Struct *zph = (structs::ZonePlayerToBindHeader_Struct*)buffer1;
unsigned char *buffer2 = new unsigned char[sizeof(structs::ZonePlayerToBindFooter_Struct)];
structs::ZonePlayerToBindFooter_Struct *zpf = (structs::ZonePlayerToBindFooter_Struct*)buffer2;
zph->x = zps->x;
zph->y = zps->y;
zph->z = zps->z;
zph->heading = zps->heading;
zph->bind_zone_id = zps->bind_zone_id;
zph->bind_instance_id = zps->bind_instance_id;
strcpy(zph->zone_name, zps->zone_name);
zpf->unknown021 = 1;
zpf->unknown022 = 0;
zpf->unknown023 = 0;
zpf->unknown024 = 0;
ss.write((const char*)buffer1, (sizeof(structs::ZonePlayerToBindHeader_Struct) + strlen(zps->zone_name)));
ss.write((const char*)buffer2, sizeof(structs::ZonePlayerToBindFooter_Struct));
delete[] buffer1;
delete[] buffer2;
delete[](*p)->pBuffer;
(*p)->pBuffer = new unsigned char[ss.str().size()];
(*p)->size = ss.str().size();
memcpy((*p)->pBuffer, ss.str().c_str(), ss.str().size());
dest->FastQueuePacket(&(*p));
}
ENCODE(OP_ZoneServerInfo)
{
SETUP_DIRECT_ENCODE(ZoneServerInfo_Struct, ZoneServerInfo_Struct);
OUT_str(ip);
OUT(port);
FINISH_ENCODE();
//this is SUCH bullshit to be doing from down here. but the
// new client requires us to close immediately following this
// packet, so do it.
//dest->Close();
}
ENCODE(OP_ZoneSpawns)
{
//consume the packet
EQApplicationPacket *in = *p;
*p = nullptr;
//store away the emu struct
unsigned char *__emu_buffer = in->pBuffer;
Spawn_Struct *emu = (Spawn_Struct *)__emu_buffer;
//determine and verify length
int entrycount = in->size / sizeof(Spawn_Struct);
if (entrycount == 0 || (in->size % sizeof(Spawn_Struct)) != 0) {
_log(NET__STRUCTS, "Wrong size on outbound %s: Got %d, expected multiple of %d", opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(Spawn_Struct));
delete in;
return;
}
//_log(NET__STRUCTS, "Spawn name is [%s]", emu->name);
emu = (Spawn_Struct *)__emu_buffer;
//_log(NET__STRUCTS, "Spawn packet size is %i, entries = %i", in->size, entrycount);
char *Buffer = (char *)in->pBuffer;
int r;
int k;
for (r = 0; r < entrycount; r++, emu++) {
int PacketSize = sizeof(structs::Spawn_Struct);
PacketSize += strlen(emu->name);
PacketSize += strlen(emu->lastName);
if (strlen(emu->title))
PacketSize += strlen(emu->title) + 1;
if (strlen(emu->suffix))
PacketSize += strlen(emu->suffix) + 1;
if (emu->DestructibleObject)
{
PacketSize = PacketSize - 4; // No bodytype
PacketSize += 53; // Fixed portion
PacketSize += strlen(emu->DestructibleModel) + 1;
PacketSize += strlen(emu->DestructibleName2) + 1;
PacketSize += strlen(emu->DestructibleString) + 1;
}
bool ShowName = 1;
if (emu->bodytype >= 66)
{
emu->race = 127;
emu->bodytype = 11;
emu->gender = 0;
ShowName = 0;
}
float SpawnSize = emu->size;
if (!((emu->NPC == 0) || (emu->race <= 12) || (emu->race == 128) || (emu->race == 130) || (emu->race == 330) || (emu->race == 522)))
{
PacketSize -= (sizeof(structs::EquipStruct) * 9);
if (emu->size == 0)
{
emu->size = 6;
SpawnSize = 6;
}
}
if (SpawnSize == 0)
{
SpawnSize = 3;
}
EQApplicationPacket *outapp = new EQApplicationPacket(OP_ZoneEntry, PacketSize);
Buffer = (char *)outapp->pBuffer;
VARSTRUCT_ENCODE_STRING(Buffer, emu->name);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->spawnId);
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->level);
if (emu->DestructibleObject)
{
VARSTRUCT_ENCODE_TYPE(float, Buffer, 10); // was int and 0x41200000
}
else
{
VARSTRUCT_ENCODE_TYPE(float, Buffer, SpawnSize - 0.7); // Eye Height?
}
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->NPC);
structs::Spawn_Struct_Bitfields *Bitfields = (structs::Spawn_Struct_Bitfields*)Buffer;
Bitfields->afk = 0;
Bitfields->linkdead = 0;
Bitfields->gender = emu->gender;
Bitfields->invis = emu->invis;
Bitfields->sneak = 0;
Bitfields->lfg = emu->lfg;
Bitfields->gm = emu->gm;
Bitfields->anon = emu->anon;
Bitfields->showhelm = emu->showhelm;
Bitfields->targetable = 1;
Bitfields->targetable_with_hotkey = (emu->IsMercenary ? 0 : 1);
Bitfields->statue = 0;
Bitfields->trader = 0;
Bitfields->buyer = 0;
Bitfields->showname = ShowName;
if (emu->DestructibleObject)
{
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0x1d600000);
Buffer = Buffer - 4;
}
Bitfields->ispet = emu->is_pet;
Buffer += sizeof(structs::Spawn_Struct_Bitfields);
uint8 OtherData = 0;
if (strlen(emu->title))
OtherData = OtherData | 0x04;
if (strlen(emu->suffix))
OtherData = OtherData | 0x08;
if (emu->DestructibleObject)
OtherData = OtherData | 0xd1; // Live has 0xe1 for OtherData
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, OtherData);
if (emu->DestructibleObject)
{
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0x00000000);
}
else
{
VARSTRUCT_ENCODE_TYPE(float, Buffer, -1); // unknown3
}
VARSTRUCT_ENCODE_TYPE(float, Buffer, 0); // unknown4
if (emu->DestructibleObject)
{
VARSTRUCT_ENCODE_STRING(Buffer, emu->DestructibleModel);
VARSTRUCT_ENCODE_STRING(Buffer, emu->DestructibleName2);
VARSTRUCT_ENCODE_STRING(Buffer, emu->DestructibleString);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->DestructibleAppearance);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->DestructibleUnk1);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->DestructibleID1);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->DestructibleID2);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->DestructibleID3);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->DestructibleID4);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->DestructibleUnk2);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->DestructibleUnk3);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->DestructibleUnk4);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->DestructibleUnk5);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->DestructibleUnk6);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->DestructibleUnk7);
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->DestructibleUnk8);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->DestructibleUnk9);
}
VARSTRUCT_ENCODE_TYPE(float, Buffer, emu->size);
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->face);
VARSTRUCT_ENCODE_TYPE(float, Buffer, emu->walkspeed);
VARSTRUCT_ENCODE_TYPE(float, Buffer, emu->runspeed);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->race);
/*
if(emu->bodytype >=66)
{
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); // showname
}
else
{
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 1); // showname
}*/
if (!emu->DestructibleObject)
{
// Setting this next field to zero will cause a crash. Looking at ShowEQ, if it is zero, the bodytype field is not
// present. Will sort that out later.
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 1); // This is a properties count field
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->bodytype);
}
else
{
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0);
}
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->curHp);
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->haircolor);
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->beardcolor);
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->eyecolor1);
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->eyecolor2);
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->hairstyle);
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->beard);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->drakkin_heritage);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->drakkin_tattoo);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->drakkin_details);
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->deity);
if (emu->NPC)
{
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0xFFFFFFFF);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0x00000000);
}
else
{
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->guildID);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->guildrank);
}
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->class_);
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); // pvp
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->StandState); // standstate
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->light);
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->flymode);
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->equip_chest2); // unknown8
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); // unknown9
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); // unknown10
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->helm); // unknown11
VARSTRUCT_ENCODE_STRING(Buffer, emu->lastName);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); // aatitle
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); // unknown12
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->petOwnerId);
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); // unknown13
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); // unknown14 - Stance 64 = normal 4 = aggressive 40 = stun/mezzed
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); // unknown15
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); // unknown16
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); // unknown17
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0xffffffff); // unknown18
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0xffffffff); // unknown19
structs::Spawn_Struct_Position *Position = (structs::Spawn_Struct_Position*)Buffer;
Position->deltaX = emu->deltaX;
Position->deltaHeading = emu->deltaHeading;
Position->deltaY = emu->deltaY;
Position->y = emu->y;
Position->animation = emu->animation;
Position->heading = emu->heading;
Position->x = emu->x;
Position->z = emu->z;
Position->deltaZ = emu->deltaZ;
Buffer += sizeof(structs::Spawn_Struct_Position);
if ((emu->NPC == 0) || (emu->race <= 12) || (emu->race == 128) || (emu->race == 130) || (emu->race == 330) || (emu->race == 522))
{
for (k = 0; k < 9; ++k)
{
{
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->colors[k].color);
}
}
}
else
{
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment[MaterialPrimary]);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment[MaterialSecondary]);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
}
if ((emu->NPC == 0) || (emu->race <= 12) || (emu->race == 128) || (emu->race == 130) || (emu->race == 330) || (emu->race == 522))
{
structs::EquipStruct *Equipment = (structs::EquipStruct *)Buffer;
for (k = 0; k < 9; k++) {
Equipment[k].equip0 = emu->equipment[k];
Equipment[k].equip1 = 0;
Equipment[k].itemId = 0;
}
Buffer += (sizeof(structs::EquipStruct) * 9);
}
if (strlen(emu->title))
{
VARSTRUCT_ENCODE_STRING(Buffer, emu->title);
}
if (strlen(emu->suffix))
{
VARSTRUCT_ENCODE_STRING(Buffer, emu->suffix);
}
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); // Unknown;
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); // Unknown;
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->IsMercenary); //IsMercenary
Buffer += 24; // Unknown;
dest->FastQueuePacket(&outapp, ack_req);
}
delete in;
}
// DECODE methods
DECODE(OP_AdventureMerchantSell)
{
DECODE_LENGTH_EXACT(structs::Adventure_Sell_Struct);
SETUP_DIRECT_DECODE(Adventure_Sell_Struct, structs::Adventure_Sell_Struct);
IN(npcid);
emu->slot = SoDToServerSlot(eq->slot);
IN(charges);
IN(sell_price);
FINISH_DIRECT_DECODE();
}
DECODE(OP_AltCurrencySell)
{
DECODE_LENGTH_EXACT(structs::AltCurrencySellItem_Struct);
SETUP_DIRECT_DECODE(AltCurrencySellItem_Struct, structs::AltCurrencySellItem_Struct);
IN(merchant_entity_id);
emu->slot_id = SoDToServerSlot(eq->slot_id);
IN(charges);
IN(cost);
FINISH_DIRECT_DECODE();
}
DECODE(OP_AltCurrencySellSelection)
{
DECODE_LENGTH_EXACT(structs::AltCurrencySelectItem_Struct);
SETUP_DIRECT_DECODE(AltCurrencySelectItem_Struct, structs::AltCurrencySelectItem_Struct);
IN(merchant_entity_id);
emu->slot_id = SoDToServerSlot(eq->slot_id);
FINISH_DIRECT_DECODE();
}
DECODE(OP_ApplyPoison)
{
DECODE_LENGTH_EXACT(structs::ApplyPoison_Struct);
SETUP_DIRECT_DECODE(ApplyPoison_Struct, structs::ApplyPoison_Struct);
emu->inventorySlot = SoDToServerSlot(eq->inventorySlot);
IN(success);
FINISH_DIRECT_DECODE();
}
DECODE(OP_AugmentInfo)
{
DECODE_LENGTH_EXACT(structs::AugmentInfo_Struct);
SETUP_DIRECT_DECODE(AugmentInfo_Struct, structs::AugmentInfo_Struct);
IN(itemid);
IN(window);
FINISH_DIRECT_DECODE();
}
DECODE(OP_AugmentItem)
{
DECODE_LENGTH_EXACT(structs::AugmentItem_Struct);
SETUP_DIRECT_DECODE(AugmentItem_Struct, structs::AugmentItem_Struct);
emu->container_slot = SoDToServerSlot(eq->container_slot);
emu->augment_slot = eq->augment_slot;
FINISH_DIRECT_DECODE();
}
DECODE(OP_BazaarSearch)
{
char *Buffer = (char *)__packet->pBuffer;
uint8 SubAction = VARSTRUCT_DECODE_TYPE(uint8, Buffer);
if ((SubAction != BazaarInspectItem) || (__packet->size != sizeof(structs::NewBazaarInspect_Struct)))
return;
SETUP_DIRECT_DECODE(NewBazaarInspect_Struct, structs::NewBazaarInspect_Struct);
MEMSET_IN(structs::NewBazaarInspect_Struct);
IN(Beginning.Action);
memcpy(emu->Name, eq->Name, sizeof(emu->Name));
IN(SerialNumber);
FINISH_DIRECT_DECODE();
}
DECODE(OP_Buff)
{
DECODE_LENGTH_EXACT(structs::SpellBuffFade_Struct);
SETUP_DIRECT_DECODE(SpellBuffFade_Struct, structs::SpellBuffFade_Struct);
IN(entityid);
IN(slot);
IN(level);
IN(effect);
IN(spellid);
IN(duration);
IN(slotid);
IN(bufffade);
FINISH_DIRECT_DECODE();
}
DECODE(OP_Bug)
{
DECODE_LENGTH_EXACT(structs::BugStruct);
SETUP_DIRECT_DECODE(BugStruct, structs::BugStruct);
strn0cpy(emu->chartype, eq->chartype, sizeof(emu->chartype));
strn0cpy(emu->name, eq->name, sizeof(emu->name));
strn0cpy(emu->ui, eq->ui, sizeof(emu->ui));
IN(x);
IN(y);
IN(z);
IN(heading);
strn0cpy(emu->target_name, eq->target_name, sizeof(emu->target_name));
strn0cpy(emu->bug, eq->bug, sizeof(emu->bug));
strn0cpy(emu->system_info, eq->system_info, sizeof(emu->system_info));
FINISH_DIRECT_DECODE();
}
DECODE(OP_CastSpell)
{
DECODE_LENGTH_EXACT(structs::CastSpell_Struct);
SETUP_DIRECT_DECODE(CastSpell_Struct, structs::CastSpell_Struct);
IN(slot);
IN(spell_id);
emu->inventoryslot = SoDToServerSlot(eq->inventoryslot);
IN(target_id);
FINISH_DIRECT_DECODE();
}
DECODE(OP_CharacterCreate)
{
DECODE_LENGTH_EXACT(structs::CharCreate_Struct);
SETUP_DIRECT_DECODE(CharCreate_Struct, structs::CharCreate_Struct);
IN(class_);
IN(beardcolor);
IN(beard);
IN(hairstyle);
IN(gender);
IN(race);
IN(start_zone);
IN(haircolor);
IN(deity);
IN(STR);
IN(STA);
IN(AGI);
IN(DEX);
IN(WIS);
IN(INT);
IN(CHA);
IN(face);
IN(eyecolor1);
IN(eyecolor2);
IN(tutorial);
IN(drakkin_heritage);
IN(drakkin_tattoo);
IN(drakkin_details);
FINISH_DIRECT_DECODE();
}
DECODE(OP_ClientUpdate)
{
// for some odd reason, there is an extra byte on the end of this on occasion..
DECODE_LENGTH_ATLEAST(structs::PlayerPositionUpdateClient_Struct);
SETUP_DIRECT_DECODE(PlayerPositionUpdateClient_Struct, structs::PlayerPositionUpdateClient_Struct);
IN(spawn_id);
IN(sequence);
IN(x_pos);
IN(y_pos);
IN(z_pos);
IN(heading);
IN(delta_x);
IN(delta_y);
IN(delta_z);
IN(delta_heading);
IN(animation);
FINISH_DIRECT_DECODE();
}
DECODE(OP_Consider)
{
DECODE_LENGTH_EXACT(structs::Consider_Struct);
SETUP_DIRECT_DECODE(Consider_Struct, structs::Consider_Struct);
IN(playerid);
IN(targetid);
IN(faction);
IN(level);
//emu->cur_hp = 1;
//emu->max_hp = 2;
//emu->pvpcon = 0;
FINISH_DIRECT_DECODE();
}
DECODE(OP_ConsiderCorpse) { DECODE_FORWARD(OP_Consider); }
DECODE(OP_Consume)
{
DECODE_LENGTH_EXACT(structs::Consume_Struct);
SETUP_DIRECT_DECODE(Consume_Struct, structs::Consume_Struct);
emu->slot = SoDToServerSlot(eq->slot);
IN(auto_consumed);
IN(type);
FINISH_DIRECT_DECODE();
}
DECODE(OP_DeleteItem)
{
DECODE_LENGTH_EXACT(structs::DeleteItem_Struct);
SETUP_DIRECT_DECODE(DeleteItem_Struct, structs::DeleteItem_Struct);
emu->from_slot = SoDToServerSlot(eq->from_slot);
emu->to_slot = SoDToServerSlot(eq->to_slot);
IN(number_in_stack);
FINISH_DIRECT_DECODE();
}
DECODE(OP_FaceChange)
{
DECODE_LENGTH_EXACT(structs::FaceChange_Struct);
SETUP_DIRECT_DECODE(FaceChange_Struct, structs::FaceChange_Struct);
IN(haircolor);
IN(beardcolor);
IN(eyecolor1);
IN(eyecolor2);
IN(hairstyle);
IN(beard);
IN(face);
IN(drakkin_heritage);
IN(drakkin_tattoo);
IN(drakkin_details);
FINISH_DIRECT_DECODE();
}
DECODE(OP_FindPersonRequest)
{
DECODE_LENGTH_EXACT(structs::FindPersonRequest_Struct);
SETUP_DIRECT_DECODE(FindPersonRequest_Struct, structs::FindPersonRequest_Struct);
IN(npc_id);
IN(client_pos.x);
IN(client_pos.y);
IN(client_pos.z);
FINISH_DIRECT_DECODE();
}
DECODE(OP_GroupCancelInvite)
{
DECODE_LENGTH_EXACT(structs::GroupCancel_Struct);
SETUP_DIRECT_DECODE(GroupCancel_Struct, structs::GroupCancel_Struct);
memcpy(emu->name1, eq->name1, sizeof(emu->name1));
memcpy(emu->name2, eq->name2, sizeof(emu->name2));
IN(toggle);
FINISH_DIRECT_DECODE();
}
DECODE(OP_GroupDisband)
{
//EQApplicationPacket *in = __packet;
//_log(NET__ERROR, "Received incoming OP_Disband");
//_hex(NET__ERROR, in->pBuffer, in->size);
DECODE_LENGTH_EXACT(structs::GroupGeneric_Struct);
SETUP_DIRECT_DECODE(GroupGeneric_Struct, structs::GroupGeneric_Struct);
memcpy(emu->name1, eq->name1, sizeof(emu->name1));
memcpy(emu->name2, eq->name2, sizeof(emu->name2));
FINISH_DIRECT_DECODE();
}
DECODE(OP_GroupFollow)
{
//EQApplicationPacket *in = __packet;
//_log(NET__ERROR, "Received incoming OP_GroupFollow");
//_hex(NET__ERROR, in->pBuffer, in->size);
DECODE_LENGTH_EXACT(structs::GroupFollow_Struct);
SETUP_DIRECT_DECODE(GroupGeneric_Struct, structs::GroupFollow_Struct);
memcpy(emu->name1, eq->name1, sizeof(emu->name1));
memcpy(emu->name2, eq->name2, sizeof(emu->name2));
FINISH_DIRECT_DECODE();
}
DECODE(OP_GroupFollow2)
{
//EQApplicationPacket *in = __packet;
//_log(NET__ERROR, "Received incoming OP_GroupFollow2");
//_hex(NET__ERROR, in->pBuffer, in->size);
DECODE_LENGTH_EXACT(structs::GroupFollow_Struct);
SETUP_DIRECT_DECODE(GroupGeneric_Struct, structs::GroupFollow_Struct);
memcpy(emu->name1, eq->name1, sizeof(emu->name1));
memcpy(emu->name2, eq->name2, sizeof(emu->name2));
FINISH_DIRECT_DECODE();
}
DECODE(OP_GroupInvite)
{
//EQApplicationPacket *in = __packet;
//_log(NET__ERROR, "Received incoming OP_GroupInvite");
//_hex(NET__ERROR, in->pBuffer, in->size);
DECODE_LENGTH_EXACT(structs::GroupInvite_Struct);
SETUP_DIRECT_DECODE(GroupGeneric_Struct, structs::GroupInvite_Struct);
memcpy(emu->name1, eq->invitee_name, sizeof(emu->name1));
memcpy(emu->name2, eq->inviter_name, sizeof(emu->name2));
FINISH_DIRECT_DECODE();
}
DECODE(OP_GroupInvite2)
{
//_log(NET__ERROR, "Received incoming OP_GroupInvite2. Forwarding");
DECODE_FORWARD(OP_GroupInvite);
}
DECODE(OP_InspectRequest)
{
DECODE_LENGTH_EXACT(structs::Inspect_Struct);
SETUP_DIRECT_DECODE(Inspect_Struct, structs::Inspect_Struct);
IN(TargetID);
IN(PlayerID);
FINISH_DIRECT_DECODE();
}
DECODE(OP_ItemLinkClick)
{
DECODE_LENGTH_EXACT(structs::ItemViewRequest_Struct);
SETUP_DIRECT_DECODE(ItemViewRequest_Struct, structs::ItemViewRequest_Struct);
MEMSET_IN(ItemViewRequest_Struct);
IN(item_id);
int r;
for (r = 0; r < 5; r++) {
IN(augments[r]);
}
IN(link_hash);
IN(icon);
FINISH_DIRECT_DECODE();
}
DECODE(OP_ItemVerifyRequest)
{
DECODE_LENGTH_EXACT(structs::ItemVerifyRequest_Struct);
SETUP_DIRECT_DECODE(ItemVerifyRequest_Struct, structs::ItemVerifyRequest_Struct);
emu->slot = SoDToServerSlot(eq->slot);
IN(target);
FINISH_DIRECT_DECODE();
}
DECODE(OP_LoadSpellSet)
{
DECODE_LENGTH_EXACT(structs::LoadSpellSet_Struct);
SETUP_DIRECT_DECODE(LoadSpellSet_Struct, structs::LoadSpellSet_Struct);
for (uint32 i = 0; i < MAX_PP_MEMSPELL; ++i)
emu->spell[i] = eq->spell[i];
FINISH_DIRECT_DECODE();
}
DECODE(OP_LootItem)
{
DECODE_LENGTH_EXACT(structs::LootingItem_Struct);
SETUP_DIRECT_DECODE(LootingItem_Struct, structs::LootingItem_Struct);
IN(lootee);
IN(looter);
emu->slot_id = SoDToServerCorpseSlot(eq->slot_id);
IN(auto_loot);
FINISH_DIRECT_DECODE();
}
DECODE(OP_MoveItem)
{
DECODE_LENGTH_EXACT(structs::MoveItem_Struct);
SETUP_DIRECT_DECODE(MoveItem_Struct, structs::MoveItem_Struct);
_log(NET__ERROR, "Moved item from %u to %u", eq->from_slot, eq->to_slot);
emu->from_slot = SoDToServerSlot(eq->from_slot);
emu->to_slot = SoDToServerSlot(eq->to_slot);
IN(number_in_stack);
FINISH_DIRECT_DECODE();
}
DECODE(OP_RaidInvite)
{
DECODE_LENGTH_EXACT(structs::RaidGeneral_Struct);
SETUP_DIRECT_DECODE(RaidGeneral_Struct, structs::RaidGeneral_Struct);
strn0cpy(emu->leader_name, eq->leader_name, 64);
strn0cpy(emu->player_name, eq->player_name, 64);
IN(action);
IN(parameter);
FINISH_DIRECT_DECODE();
}
DECODE(OP_ReadBook)
{
DECODE_LENGTH_EXACT(structs::BookRequest_Struct);
SETUP_DIRECT_DECODE(BookRequest_Struct, structs::BookRequest_Struct);
IN(type);
emu->invslot = SoDToServerSlot(eq->invslot);
emu->window = (uint8)eq->window;
strn0cpy(emu->txtfile, eq->txtfile, sizeof(emu->txtfile));
FINISH_DIRECT_DECODE();
}
DECODE(OP_Save)
{
DECODE_LENGTH_EXACT(structs::Save_Struct);
SETUP_DIRECT_DECODE(Save_Struct, structs::Save_Struct);
memcpy(emu->unknown00, eq->unknown00, sizeof(emu->unknown00));
FINISH_DIRECT_DECODE();
}
DECODE(OP_SetServerFilter)
{
DECODE_LENGTH_EXACT(structs::SetServerFilter_Struct);
SETUP_DIRECT_DECODE(SetServerFilter_Struct, structs::SetServerFilter_Struct);
int r;
for (r = 0; r < 29; r++) {
IN(filters[r]);
}
FINISH_DIRECT_DECODE();
}
DECODE(OP_ShopPlayerBuy)
{
DECODE_LENGTH_EXACT(structs::Merchant_Sell_Struct);
SETUP_DIRECT_DECODE(Merchant_Sell_Struct, structs::Merchant_Sell_Struct);
IN(npcid);
IN(playerid);
IN(itemslot);
IN(quantity);
IN(price);
FINISH_DIRECT_DECODE();
}
DECODE(OP_ShopPlayerSell)
{
DECODE_LENGTH_EXACT(structs::Merchant_Purchase_Struct);
SETUP_DIRECT_DECODE(Merchant_Purchase_Struct, structs::Merchant_Purchase_Struct);
IN(npcid);
emu->itemslot = SoDToServerSlot(eq->itemslot);
IN(quantity);
IN(price);
FINISH_DIRECT_DECODE();
}
DECODE(OP_TraderBuy)
{
DECODE_LENGTH_EXACT(structs::TraderBuy_Struct);
SETUP_DIRECT_DECODE(TraderBuy_Struct, structs::TraderBuy_Struct);
MEMSET_IN(TraderBuy_Struct);
IN(Action);
IN(Price);
IN(TraderID);
memcpy(emu->ItemName, eq->ItemName, sizeof(emu->ItemName));
IN(ItemID);
IN(Quantity);
FINISH_DIRECT_DECODE();
}
DECODE(OP_TradeSkillCombine)
{
DECODE_LENGTH_EXACT(structs::NewCombine_Struct);
SETUP_DIRECT_DECODE(NewCombine_Struct, structs::NewCombine_Struct);
emu->container_slot = SoDToServerSlot(eq->container_slot);
IN(guildtribute_slot);
FINISH_DIRECT_DECODE();
}
DECODE(OP_TributeItem)
{
DECODE_LENGTH_EXACT(structs::TributeItem_Struct);
SETUP_DIRECT_DECODE(TributeItem_Struct, structs::TributeItem_Struct);
emu->slot = SoDToServerSlot(eq->slot);
IN(quantity);
IN(tribute_master_id);
IN(tribute_points);
FINISH_DIRECT_DECODE();
}
DECODE(OP_WearChange)
{
DECODE_LENGTH_EXACT(structs::WearChange_Struct);
SETUP_DIRECT_DECODE(WearChange_Struct, structs::WearChange_Struct);
IN(spawn_id);
IN(material);
IN(unknown06);
IN(elite_material);
IN(color.color);
IN(wear_slot_id);
emu->hero_forge_model = 0;
emu->unknown18 = 0;
FINISH_DIRECT_DECODE();
}
DECODE(OP_WhoAllRequest)
{
DECODE_LENGTH_EXACT(structs::Who_All_Struct);
SETUP_DIRECT_DECODE(Who_All_Struct, structs::Who_All_Struct);
memcpy(emu->whom, eq->whom, sizeof(emu->whom));
IN(wrace);
IN(wclass);
IN(lvllow);
IN(lvlhigh);
IN(gmlookup);
IN(guildid);
IN(type);
FINISH_DIRECT_DECODE();
}
// file scope helper methods
uint32 NextItemInstSerialNumber = 1;
uint32 MaxInstances = 2000000000;
static inline int32 GetNextItemInstSerialNumber()
{
if (NextItemInstSerialNumber >= MaxInstances)
NextItemInstSerialNumber = 1;
else
NextItemInstSerialNumber++;
return NextItemInstSerialNumber;
}
char* SerializeItem(const ItemInst *inst, int16 slot_id_in, uint32 *length, uint8 depth)
{
uint8 null_term = 0;
bool stackable = inst->IsStackable();
uint32 merchant_slot = inst->GetMerchantSlot();
uint32 charges = inst->GetCharges();
if (!stackable && charges > 254)
charges = 0xFFFFFFFF;
std::stringstream ss(std::stringstream::in | std::stringstream::out | std::stringstream::binary);
const Item_Struct *item = inst->GetItem();
//_log(NET__ERROR, "Serialize called for: %s", item->Name);
SoD::structs::ItemSerializationHeader hdr;
hdr.stacksize = stackable ? charges : 1;
hdr.unknown004 = 0;
int32 slot_id = ServerToSoDSlot(slot_id_in);
hdr.slot = (merchant_slot == 0) ? slot_id : merchant_slot;
hdr.price = inst->GetPrice();
hdr.merchant_slot = (merchant_slot == 0) ? 1 : inst->GetMerchantCount();
hdr.unknown020 = 0;
hdr.instance_id = (merchant_slot == 0) ? inst->GetSerialNumber() : merchant_slot;
hdr.unknown028 = 0;
hdr.last_cast_time = ((item->RecastDelay > 1) ? 1212693140 : 0);
hdr.charges = (stackable ? (item->MaxCharges ? 1 : 0) : charges);
hdr.inst_nodrop = inst->IsInstNoDrop() ? 1 : 0;
hdr.unknown044 = 0;
hdr.unknown048 = 0;
hdr.unknown052 = 0;
hdr.unknown056 = 0;
hdr.unknown060 = 0;
hdr.unknown061 = 0;
hdr.unknown062 = 0;
hdr.ItemClass = item->ItemClass;
ss.write((const char*)&hdr, sizeof(SoD::structs::ItemSerializationHeader));
if (strlen(item->Name) > 0)
{
ss.write(item->Name, strlen(item->Name));
ss.write((const char*)&null_term, sizeof(uint8));
}
else
{
ss.write((const char*)&null_term, sizeof(uint8));
}
if (strlen(item->Lore) > 0)
{
ss.write(item->Lore, strlen(item->Lore));
ss.write((const char*)&null_term, sizeof(uint8));
}
else
{
ss.write((const char*)&null_term, sizeof(uint8));
}
if (strlen(item->IDFile) > 0)
{
ss.write(item->IDFile, strlen(item->IDFile));
ss.write((const char*)&null_term, sizeof(uint8));
}
else
{
ss.write((const char*)&null_term, sizeof(uint8));
}
SoD::structs::ItemBodyStruct ibs;
memset(&ibs, 0, sizeof(SoD::structs::ItemBodyStruct));
ibs.id = item->ID;
ibs.weight = item->Weight;
ibs.norent = item->NoRent;
ibs.nodrop = item->NoDrop;
ibs.attune = item->Attuneable;
ibs.size = item->Size;
ibs.slots = SwapBits21and22(item->Slots);
ibs.price = item->Price;
ibs.icon = item->Icon;
ibs.unknown1 = 1;
ibs.unknown2 = 1;
ibs.BenefitFlag = item->BenefitFlag;
ibs.tradeskills = item->Tradeskills;
ibs.CR = item->CR;
ibs.DR = item->DR;
ibs.PR = item->PR;
ibs.MR = item->MR;
ibs.FR = item->FR;
ibs.SVCorruption = item->SVCorruption;
ibs.AStr = item->AStr;
ibs.ASta = item->ASta;
ibs.AAgi = item->AAgi;
ibs.ADex = item->ADex;
ibs.ACha = item->ACha;
ibs.AInt = item->AInt;
ibs.AWis = item->AWis;
ibs.HP = item->HP;
ibs.Mana = item->Mana;
ibs.Endur = item->Endur;
ibs.AC = item->AC;
ibs.regen = item->Regen;
ibs.mana_regen = item->ManaRegen;
ibs.end_regen = item->EnduranceRegen;
ibs.Classes = item->Classes;
ibs.Races = item->Races;
ibs.Deity = item->Deity;
ibs.SkillModValue = item->SkillModValue;
ibs.unknown6 = 0;
ibs.SkillModType = item->SkillModType;
ibs.BaneDmgRace = item->BaneDmgRace;
ibs.BaneDmgBody = item->BaneDmgBody;
ibs.BaneDmgRaceAmt = item->BaneDmgRaceAmt;
ibs.BaneDmgAmt = item->BaneDmgAmt;
ibs.Magic = item->Magic;
ibs.CastTime_ = item->CastTime_;
ibs.ReqLevel = item->ReqLevel;
ibs.RecLevel = item->RecLevel;
ibs.RecSkill = item->RecSkill;
ibs.BardType = item->BardType;
ibs.BardValue = item->BardValue;
ibs.Light = item->Light;
ibs.Delay = item->Delay;
ibs.ElemDmgType = item->ElemDmgType;
ibs.ElemDmgAmt = item->ElemDmgAmt;
ibs.Range = item->Range;
ibs.Damage = item->Damage;
ibs.Color = item->Color;
ibs.ItemType = item->ItemType;
ibs.Material = item->Material;
ibs.unknown7 = 0;
ibs.EliteMaterial = item->EliteMaterial;
ibs.SellRate = item->SellRate;
ibs.CombatEffects = item->CombatEffects;
ibs.Shielding = item->Shielding;
ibs.StunResist = item->StunResist;
ibs.StrikeThrough = item->StrikeThrough;
ibs.ExtraDmgSkill = item->ExtraDmgSkill;
ibs.ExtraDmgAmt = item->ExtraDmgAmt;
ibs.SpellShield = item->SpellShield;
ibs.Avoidance = item->Avoidance;
ibs.Accuracy = item->Accuracy;
ibs.FactionAmt1 = item->FactionAmt1;
ibs.FactionMod1 = item->FactionMod1;
ibs.FactionAmt2 = item->FactionAmt2;
ibs.FactionMod2 = item->FactionMod2;
ibs.FactionAmt3 = item->FactionAmt3;
ibs.FactionMod3 = item->FactionMod3;
ibs.FactionAmt4 = item->FactionAmt4;
ibs.FactionMod4 = item->FactionMod4;
ss.write((const char*)&ibs, sizeof(SoD::structs::ItemBodyStruct));
//charm text
if (strlen(item->CharmFile) > 0)
{
ss.write((const char*)item->CharmFile, strlen(item->CharmFile));
ss.write((const char*)&null_term, sizeof(uint8));
}
else
{
ss.write((const char*)&null_term, sizeof(uint8));
}
SoD::structs::ItemSecondaryBodyStruct isbs;
memset(&isbs, 0, sizeof(SoD::structs::ItemSecondaryBodyStruct));
isbs.augtype = item->AugType;
isbs.augrestrict = item->AugRestrict;
for (int x = 0; x < 5; ++x)
{
isbs.augslots[x].type = item->AugSlotType[x];
isbs.augslots[x].visible = item->AugSlotVisible[x];
isbs.augslots[x].unknown = item->AugSlotUnk2[x];
}
isbs.ldonpoint_type = item->PointType;
isbs.ldontheme = item->LDoNTheme;
isbs.ldonprice = item->LDoNPrice;
isbs.ldonsellbackrate = item->LDoNSellBackRate;
isbs.ldonsold = item->LDoNSold;
isbs.bagtype = item->BagType;
isbs.bagslots = item->BagSlots;
isbs.bagsize = item->BagSize;
isbs.wreduction = item->BagWR;
isbs.book = item->Book;
isbs.booktype = item->BookType;
ss.write((const char*)&isbs, sizeof(SoD::structs::ItemSecondaryBodyStruct));
if (strlen(item->Filename) > 0)
{
ss.write((const char*)item->Filename, strlen(item->Filename));
ss.write((const char*)&null_term, sizeof(uint8));
}
else
{
ss.write((const char*)&null_term, sizeof(uint8));
}
SoD::structs::ItemTertiaryBodyStruct itbs;
memset(&itbs, 0, sizeof(SoD::structs::ItemTertiaryBodyStruct));
itbs.loregroup = item->LoreGroup;
itbs.artifact = item->ArtifactFlag;
itbs.summonedflag = item->SummonedFlag;
itbs.favor = item->Favor;
itbs.fvnodrop = item->FVNoDrop;
itbs.dotshield = item->DotShielding;
itbs.atk = item->Attack;
itbs.haste = item->Haste;
itbs.damage_shield = item->DamageShield;
itbs.guildfavor = item->GuildFavor;
itbs.augdistil = item->AugDistiller;
itbs.no_pet = item->NoPet;
itbs.potion_belt_enabled = item->PotionBelt;
itbs.potion_belt_slots = item->PotionBeltSlots;
itbs.stacksize = stackable ? item->StackSize : 0;
itbs.no_transfer = item->NoTransfer;
itbs.expendablearrow = item->ExpendableArrow;
ss.write((const char*)&itbs, sizeof(SoD::structs::ItemTertiaryBodyStruct));
// Effect Structures Broken down to allow variable length strings for effect names
int32 effect_unknown = 0;
SoD::structs::ClickEffectStruct ices;
memset(&ices, 0, sizeof(SoD::structs::ClickEffectStruct));
ices.effect = item->Click.Effect;
ices.level2 = item->Click.Level2;
ices.type = item->Click.Type;
ices.level = item->Click.Level;
ices.max_charges = item->MaxCharges;
ices.cast_time = item->CastTime;
ices.recast = item->RecastDelay;
ices.recast_type = item->RecastType;
ss.write((const char*)&ices, sizeof(SoD::structs::ClickEffectStruct));
if (strlen(item->ClickName) > 0)
{
ss.write((const char*)item->ClickName, strlen(item->ClickName));
ss.write((const char*)&null_term, sizeof(uint8));
}
else
{
ss.write((const char*)&null_term, sizeof(uint8));
}
ss.write((const char*)&effect_unknown, sizeof(int32)); // clickunk7
SoD::structs::ProcEffectStruct ipes;
memset(&ipes, 0, sizeof(SoD::structs::ProcEffectStruct));
ipes.effect = item->Proc.Effect;
ipes.level2 = item->Proc.Level2;
ipes.type = item->Proc.Type;
ipes.level = item->Proc.Level;
ipes.procrate = item->ProcRate;
ss.write((const char*)&ipes, sizeof(SoD::structs::ProcEffectStruct));
if (strlen(item->ProcName) > 0)
{
ss.write((const char*)item->ProcName, strlen(item->ProcName));
ss.write((const char*)&null_term, sizeof(uint8));
}
else
{
ss.write((const char*)&null_term, sizeof(uint8));
}
ss.write((const char*)&effect_unknown, sizeof(int32)); // unknown5
SoD::structs::WornEffectStruct iwes;
memset(&iwes, 0, sizeof(SoD::structs::WornEffectStruct));
iwes.effect = item->Worn.Effect;
iwes.level2 = item->Worn.Level2;
iwes.type = item->Worn.Type;
iwes.level = item->Worn.Level;
ss.write((const char*)&iwes, sizeof(SoD::structs::WornEffectStruct));
if (strlen(item->WornName) > 0)
{
ss.write((const char*)item->WornName, strlen(item->WornName));
ss.write((const char*)&null_term, sizeof(uint8));
}
else
{
ss.write((const char*)&null_term, sizeof(uint8));
}
ss.write((const char*)&effect_unknown, sizeof(int32)); // unknown6
SoD::structs::WornEffectStruct ifes;
memset(&ifes, 0, sizeof(SoD::structs::WornEffectStruct));
ifes.effect = item->Focus.Effect;
ifes.level2 = item->Focus.Level2;
ifes.type = item->Focus.Type;
ifes.level = item->Focus.Level;
ss.write((const char*)&ifes, sizeof(SoD::structs::WornEffectStruct));
if (strlen(item->FocusName) > 0)
{
ss.write((const char*)item->FocusName, strlen(item->FocusName));
ss.write((const char*)&null_term, sizeof(uint8));
}
else
{
ss.write((const char*)&null_term, sizeof(uint8));
}
ss.write((const char*)&effect_unknown, sizeof(int32)); // unknown6
SoD::structs::WornEffectStruct ises;
memset(&ises, 0, sizeof(SoD::structs::WornEffectStruct));
ises.effect = item->Scroll.Effect;
ises.level2 = item->Scroll.Level2;
ises.type = item->Scroll.Type;
ises.level = item->Scroll.Level;
ss.write((const char*)&ises, sizeof(SoD::structs::WornEffectStruct));
if (strlen(item->ScrollName) > 0)
{
ss.write((const char*)item->ScrollName, strlen(item->ScrollName));
ss.write((const char*)&null_term, sizeof(uint8));
}
else
{
ss.write((const char*)&null_term, sizeof(uint8));
}
ss.write((const char*)&effect_unknown, sizeof(int32)); // unknown6
// End of Effects
SoD::structs::ItemQuaternaryBodyStruct iqbs;
memset(&iqbs, 0, sizeof(SoD::structs::ItemQuaternaryBodyStruct));
iqbs.scriptfileid = item->ScriptFileID;
iqbs.quest_item = item->QuestItemFlag;
iqbs.unknown15 = 0xffffffff;
iqbs.Purity = item->Purity;
iqbs.BackstabDmg = item->BackstabDmg;
iqbs.DSMitigation = item->DSMitigation;
iqbs.HeroicStr = item->HeroicStr;
iqbs.HeroicInt = item->HeroicInt;
iqbs.HeroicWis = item->HeroicWis;
iqbs.HeroicAgi = item->HeroicAgi;
iqbs.HeroicDex = item->HeroicDex;
iqbs.HeroicSta = item->HeroicSta;
iqbs.HeroicCha = item->HeroicCha;
iqbs.HeroicMR = item->HeroicMR;
iqbs.HeroicFR = item->HeroicFR;
iqbs.HeroicCR = item->HeroicCR;
iqbs.HeroicDR = item->HeroicDR;
iqbs.HeroicPR = item->HeroicPR;
iqbs.HeroicSVCorrup = item->HeroicSVCorrup;
iqbs.HealAmt = item->HealAmt;
iqbs.SpellDmg = item->SpellDmg;
iqbs.clairvoyance = item->Clairvoyance;
iqbs.subitem_count = 0;
char *SubSerializations[10]; // <watch>
uint32 SubLengths[10];
for (int x = SUB_BEGIN; x < EmuConstants::ITEM_CONTAINER_SIZE; ++x) {
SubSerializations[x] = nullptr;
const ItemInst* subitem = ((const ItemInst*)inst)->GetItem(x);
if (subitem) {
int SubSlotNumber;
iqbs.subitem_count++;
if (slot_id_in >= EmuConstants::GENERAL_BEGIN && slot_id_in <= EmuConstants::GENERAL_END) // (< 30) - no cursor?
//SubSlotNumber = (((slot_id_in + 3) * 10) + x + 1);
SubSlotNumber = (((slot_id_in + 3) * EmuConstants::ITEM_CONTAINER_SIZE) + x + 1);
else if (slot_id_in >= EmuConstants::BANK_BEGIN && slot_id_in <= EmuConstants::BANK_END)
//SubSlotNumber = (((slot_id_in - 2000) * 10) + 2030 + x + 1);
SubSlotNumber = (((slot_id_in - EmuConstants::BANK_BEGIN) * EmuConstants::ITEM_CONTAINER_SIZE) + EmuConstants::BANK_BAGS_BEGIN + x);
else if (slot_id_in >= EmuConstants::SHARED_BANK_BEGIN && slot_id_in <= EmuConstants::SHARED_BANK_END)
//SubSlotNumber = (((slot_id_in - 2500) * 10) + 2530 + x + 1);
SubSlotNumber = (((slot_id_in - EmuConstants::SHARED_BANK_BEGIN) * EmuConstants::ITEM_CONTAINER_SIZE) + EmuConstants::SHARED_BANK_BAGS_BEGIN + x);
else
SubSlotNumber = slot_id_in; // ???????
/*
// TEST CODE: <watch>
SubSlotNumber = Inventory::CalcSlotID(slot_id_in, x);
*/
SubSerializations[x] = SerializeItem(subitem, SubSlotNumber, &SubLengths[x], depth + 1);
}
}
ss.write((const char*)&iqbs, sizeof(SoD::structs::ItemQuaternaryBodyStruct));
for (int x = 0; x < 10; ++x) {
if (SubSerializations[x]) {
ss.write((const char*)&x, sizeof(uint32));
ss.write(SubSerializations[x], SubLengths[x]);
safe_delete_array(SubSerializations[x]);
}
}
char* item_serial = new char[ss.tellp()];
memset(item_serial, 0, ss.tellp());
memcpy(item_serial, ss.str().c_str(), ss.tellp());
*length = ss.tellp();
return item_serial;
}
static inline uint32 ServerToSoDSlot(uint32 ServerSlot)
{
uint32 SoDSlot = 0;
if (ServerSlot >= MainAmmo && ServerSlot <= 53) // Cursor/Ammo/Power Source and Normal Inventory Slots
SoDSlot = ServerSlot + 1;
else if (ServerSlot >= EmuConstants::GENERAL_BAGS_BEGIN && ServerSlot <= EmuConstants::CURSOR_BAG_END)
SoDSlot = ServerSlot + 11;
else if (ServerSlot >= EmuConstants::BANK_BAGS_BEGIN && ServerSlot <= EmuConstants::BANK_BAGS_END)
SoDSlot = ServerSlot + 1;
else if (ServerSlot >= EmuConstants::SHARED_BANK_BAGS_BEGIN && ServerSlot <= EmuConstants::SHARED_BANK_BAGS_END)
SoDSlot = ServerSlot + 1;
else if (ServerSlot == MainPowerSource)
SoDSlot = slots::MainPowerSource;
else
SoDSlot = ServerSlot;
return SoDSlot;
}
static inline uint32 ServerToSoDCorpseSlot(uint32 ServerCorpse)
{
//uint32 SoDCorpse;
return (ServerCorpse + 1);
}
static inline uint32 SoDToServerSlot(uint32 SoDSlot)
{
uint32 ServerSlot = 0;
if (SoDSlot >= slots::MainAmmo && SoDSlot <= consts::CORPSE_END) // Cursor/Ammo/Power Source and Normal Inventory Slots
ServerSlot = SoDSlot - 1;
else if (SoDSlot >= consts::GENERAL_BAGS_BEGIN && SoDSlot <= consts::CURSOR_BAG_END)
ServerSlot = SoDSlot - 11;
else if (SoDSlot >= consts::BANK_BAGS_BEGIN && SoDSlot <= consts::BANK_BAGS_END)
ServerSlot = SoDSlot - 1;
else if (SoDSlot >= consts::SHARED_BANK_BAGS_BEGIN && SoDSlot <= consts::SHARED_BANK_BAGS_END)
ServerSlot = SoDSlot - 1;
else if (SoDSlot == slots::MainPowerSource)
ServerSlot = MainPowerSource;
else
ServerSlot = SoDSlot;
return ServerSlot;
}
static inline uint32 SoDToServerCorpseSlot(uint32 SoDCorpse)
{
//uint32 ServerCorpse;
return (SoDCorpse - 1);
}
}
// end namespace SoD