mirror of
https://github.com/EQEmu/Server.git
synced 2025-12-11 21:01:29 +00:00
* [Bug Fix] Swiming rules adjustment and racial We need to set all character default swiming prior to working through racials. Added racial check so if starting rule is over the racial default it will not over-ride the starting rule. * operator fix
2381 lines
72 KiB
C++
2381 lines
72 KiB
C++
/* EQEMu: Everquest Server Emulator
|
|
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.org)
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation; version 2 of the License.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY except by those people which sell it, which
|
|
are required to give you total support for your newly bought product;
|
|
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
|
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
*/
|
|
|
|
#include "../common/global_define.h"
|
|
#include "../common/eq_packet.h"
|
|
#include "../common/eq_stream_intf.h"
|
|
#include "../common/misc.h"
|
|
#include "../common/rulesys.h"
|
|
#include "../common/emu_opcodes.h"
|
|
#include "../common/eq_packet_structs.h"
|
|
#include "../common/packet_dump.h"
|
|
#include "../common/eq_stream_intf.h"
|
|
#include "../common/inventory_profile.h"
|
|
#include "../common/races.h"
|
|
#include "../common/classes.h"
|
|
#include "../common/skills.h"
|
|
#include "../common/extprofile.h"
|
|
#include "../common/strings.h"
|
|
#include "../common/emu_versions.h"
|
|
#include "../common/random.h"
|
|
#include "../common/shareddb.h"
|
|
#include "../common/opcodemgr.h"
|
|
|
|
#include "client.h"
|
|
#include "worlddb.h"
|
|
#include "world_config.h"
|
|
#include "login_server.h"
|
|
#include "login_server_list.h"
|
|
#include "zoneserver.h"
|
|
#include "zonelist.h"
|
|
#include "clientlist.h"
|
|
#include "wguild_mgr.h"
|
|
#include "sof_char_create_data.h"
|
|
#include "../common/zone_store.h"
|
|
#include "../common/repositories/account_repository.h"
|
|
#include "../common/repositories/player_event_logs_repository.h"
|
|
#include "../common/events/player_event_logs.h"
|
|
|
|
#include <iostream>
|
|
#include <iomanip>
|
|
|
|
#include <string.h>
|
|
#include <stdio.h>
|
|
#include <stdlib.h>
|
|
#include <zlib.h>
|
|
#include <limits.h>
|
|
|
|
//FatherNitwit: uncomment to enable my IP based authentication hack
|
|
//#define IPBASED_AUTH_HACK
|
|
|
|
// Disgrace: for windows compile
|
|
#ifdef _WINDOWS
|
|
#include <winsock2.h>
|
|
#include <windows.h>
|
|
#else
|
|
|
|
#ifdef FREEBSD //Timothy Whitman - January 7, 2003
|
|
#include <sys/types.h>
|
|
#endif
|
|
|
|
#include <sys/socket.h>
|
|
#include <netinet/in.h>
|
|
#include <arpa/inet.h>
|
|
#include <unistd.h>
|
|
#endif
|
|
|
|
std::vector<RaceClassAllocation> character_create_allocations;
|
|
std::vector<RaceClassCombos> character_create_race_class_combos;
|
|
|
|
extern ZSList zoneserver_list;
|
|
extern LoginServerList loginserverlist;
|
|
extern ClientList client_list;
|
|
extern EQ::Random emu_random;
|
|
extern uint32 numclients;
|
|
extern volatile bool RunLoops;
|
|
extern volatile bool UCSServerAvailable_;
|
|
|
|
// unused ATM, but here for reference, should match RoF2
|
|
enum class NameApprovalResponse : int {
|
|
NotValid = -1, // string ID 1576
|
|
Rejected = 0, // string ID 1581
|
|
Approved = 1,
|
|
CharacterLimit = 2, // string ID 1591 older clients mention 1 char on server
|
|
ThreeDeity = 3, // string ID 5502. 3 toons same deity team limit
|
|
HeadStartPreOoW = 4, // string ID 6862, head start failed due to OoW not being unlocked
|
|
HeadStartNoOoW = 5, // string ID 6863, head start failed due to not owning OoW
|
|
};
|
|
|
|
Client::Client(EQStreamInterface* ieqs)
|
|
: autobootup_timeout(RuleI(World, ZoneAutobootTimeoutMS)),
|
|
connect(1000),
|
|
eqs(ieqs)
|
|
{
|
|
// Live does not send datarate as of 3/11/2005
|
|
//eqs->SetDataRate(7);
|
|
ip = eqs->GetRemoteIP();
|
|
port = ntohs(eqs->GetRemotePort());
|
|
|
|
autobootup_timeout.Disable();
|
|
connect.Disable();
|
|
seen_character_select = false;
|
|
cle = 0;
|
|
zone_id = 0;
|
|
char_name[0] = 0;
|
|
charid = 0;
|
|
zone_waiting_for_bootup = 0;
|
|
enter_world_triggered = false;
|
|
StartInTutorial = false;
|
|
|
|
m_ClientVersion = eqs->ClientVersion();
|
|
m_ClientVersionBit = EQ::versions::ConvertClientVersionToClientVersionBit(m_ClientVersion);
|
|
|
|
numclients++;
|
|
}
|
|
|
|
Client::~Client() {
|
|
if (RunLoops && cle && zone_id == 0)
|
|
cle->SetOnline(CLE_Status::Offline);
|
|
|
|
numclients--;
|
|
|
|
//let the stream factory know were done with this stream
|
|
eqs->Close();
|
|
eqs->ReleaseFromUse();
|
|
safe_delete(eqs);
|
|
}
|
|
|
|
void Client::SendLogServer()
|
|
{
|
|
auto outapp = new EQApplicationPacket(OP_LogServer, sizeof(LogServer_Struct));
|
|
LogServer_Struct *l=(LogServer_Struct *)outapp->pBuffer;
|
|
const char *wsn=WorldConfig::get()->ShortName.c_str();
|
|
memcpy(l->worldshortname,wsn,strlen(wsn));
|
|
|
|
if(RuleB(Mail, EnableMailSystem))
|
|
l->enablemail = 1;
|
|
|
|
if(RuleB(Chat, EnableVoiceMacros))
|
|
l->enablevoicemacros = 1;
|
|
|
|
l->enable_pvp = (RuleI(World, PVPSettings));
|
|
|
|
if(RuleB(World, IsGMPetitionWindowEnabled))
|
|
l->enable_petition_wnd = 1;
|
|
|
|
if (CanTradeFVNoDropItem()) {
|
|
l->enable_FV = 1;
|
|
}
|
|
|
|
QueuePacket(outapp);
|
|
safe_delete(outapp);
|
|
}
|
|
|
|
bool Client::CanTradeFVNoDropItem()
|
|
{
|
|
const int16 admin_status = GetAdmin();
|
|
const int no_drop_flag = RuleI(World, FVNoDropFlag);
|
|
const int no_drop_min_admin_status = RuleI(Character, MinStatusForNoDropExemptions);
|
|
switch (no_drop_flag) {
|
|
case FVNoDropFlagRule::Disabled:
|
|
return false;
|
|
case FVNoDropFlagRule::Enabled:
|
|
return true;
|
|
case FVNoDropFlagRule::AdminOnly:
|
|
return admin_status >= no_drop_min_admin_status;
|
|
default:
|
|
LogWarning("Invalid value {0} set for FVNoDropFlag", no_drop_flag);
|
|
return false;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void Client::SendEnterWorld(std::string name)
|
|
{
|
|
char char_name[64] = { 0 };
|
|
if (is_player_zoning && database.GetLiveChar(GetAccountID(), char_name)) {
|
|
if(database.GetAccountIDByChar(char_name) != GetAccountID()) {
|
|
eqs->Close();
|
|
return;
|
|
} else {
|
|
LogInfo("Telling client to continue session");
|
|
}
|
|
}
|
|
|
|
auto outapp = new EQApplicationPacket(OP_EnterWorld, strlen(char_name) + 1);
|
|
memcpy(outapp->pBuffer,char_name,strlen(char_name)+1);
|
|
QueuePacket(outapp);
|
|
safe_delete(outapp);
|
|
}
|
|
|
|
void Client::SendExpansionInfo() {
|
|
auto outapp = new EQApplicationPacket(OP_ExpansionInfo, sizeof(ExpansionInfo_Struct));
|
|
ExpansionInfo_Struct *eis = (ExpansionInfo_Struct*)outapp->pBuffer;
|
|
|
|
if (RuleI(World, CharacterSelectExpansionSettings) != -1) {
|
|
eis->Expansions = RuleI(World, CharacterSelectExpansionSettings);
|
|
}
|
|
else if (RuleB(World, UseClientBasedExpansionSettings)) {
|
|
eis->Expansions = EQ::expansions::ConvertClientVersionToExpansionsMask(eqs->ClientVersion());
|
|
}
|
|
else {
|
|
eis->Expansions = RuleI(World, ExpansionSettings);
|
|
}
|
|
|
|
QueuePacket(outapp);
|
|
safe_delete(outapp);
|
|
}
|
|
|
|
void Client::SendCharInfo() {
|
|
if (cle) {
|
|
cle->SetOnline(CLE_Status::CharSelect);
|
|
}
|
|
|
|
if (m_ClientVersionBit & EQ::versions::maskRoFAndLater) {
|
|
SendMaxCharCreate();
|
|
SendMembership();
|
|
SendMembershipSettings();
|
|
}
|
|
|
|
seen_character_select = true;
|
|
|
|
// Send OP_SendCharInfo
|
|
EQApplicationPacket *outapp = nullptr;
|
|
database.GetCharSelectInfo(GetAccountID(), &outapp, m_ClientVersionBit);
|
|
|
|
if (outapp) {
|
|
QueuePacket(outapp);
|
|
}
|
|
else {
|
|
LogError("Database did not return an OP_SendCharInfo packet for account [{}]", GetAccountID());
|
|
}
|
|
safe_delete(outapp);
|
|
}
|
|
|
|
void Client::SendMaxCharCreate() {
|
|
auto outapp = new EQApplicationPacket(OP_SendMaxCharacters, sizeof(MaxCharacters_Struct));
|
|
MaxCharacters_Struct* mc = (MaxCharacters_Struct*)outapp->pBuffer;
|
|
|
|
mc->max_chars = EQ::constants::StaticLookup(m_ClientVersion)->CharacterCreationLimit;
|
|
if (mc->max_chars > EQ::constants::CHARACTER_CREATION_LIMIT)
|
|
mc->max_chars = EQ::constants::CHARACTER_CREATION_LIMIT;
|
|
|
|
QueuePacket(outapp);
|
|
safe_delete(outapp);
|
|
}
|
|
|
|
void Client::SendMembership() {
|
|
auto outapp = new EQApplicationPacket(OP_SendMembership, sizeof(Membership_Struct));
|
|
Membership_Struct* mc = (Membership_Struct*)outapp->pBuffer;
|
|
|
|
/*
|
|
The remaining entry fields probably hold more membership restriction data that needs to be identified.
|
|
Here is a possible list based on the EQ Website membership comparison list:
|
|
1. Spell Ranks Allowed
|
|
2. Prestige Items Usable
|
|
3. In-Game Mail Service (send/recieve)
|
|
4. Parcel Delivery (send/recieve)
|
|
5. Loyalty Rewards Per-Week (30, 60, Max)
|
|
6. Mercenary Tiers (Apprentice 1-2, Apprentice All Tiers, All Tiers)
|
|
7. Neighborhood House
|
|
8. Active Journal Quests (Tasks?) (10, 15, Max)
|
|
9. Guild Function (join, join and create)
|
|
10. Broker System (restricted, unlimited)
|
|
11. Voice Chat
|
|
12. Chat Ability
|
|
13. Progression Server
|
|
14. Customer Support
|
|
15. In-Game Popup Advertising
|
|
That is 15 possible fields, and there are 15 unknowns in the struct...Coincidence?
|
|
*/
|
|
|
|
mc->membership = 2; //Hardcode to gold for now. We don't use anything else.
|
|
mc->races = 0x1ffff; // Available Races (4110 for silver)
|
|
mc->classes = 0x1ffff; // Available Classes (4614 for silver) - Was 0x101ffff
|
|
mc->entrysize = 21; // Number of membership setting entries below
|
|
mc->entries[0] = 0xffffffff; // Max AA Restriction
|
|
mc->entries[1] = 0xffffffff; // Max Level Restriction
|
|
mc->entries[2] = 0xffffffff; // Max Char Slots per Account (not used by client?)
|
|
mc->entries[3] = 0xffffffff; // 1 for Silver
|
|
mc->entries[4] = 0xffffffff; // Main Inventory Size (0xffffffff on Live for Gold, but limiting to 8 until 10 is supported)
|
|
mc->entries[5] = 0xffffffff; // Max Platinum per level
|
|
mc->entries[6] = 1; // 0 for Silver
|
|
mc->entries[7] = 1; // 0 for Silver
|
|
mc->entries[8] = 1; // 1 for Silver
|
|
mc->entries[9] = 0xffffffff; // Unknown - Maybe Loyalty Points every 12 hours? 60 per week for Silver
|
|
mc->entries[10] = 1; // 1 for Silver
|
|
mc->entries[11] = 0xffffffff; // Shared Bank Slots
|
|
mc->entries[12] = 0xffffffff; // Unknown - Maybe Max Active Tasks?
|
|
mc->entries[13] = 1; // 1 for Silver
|
|
mc->entries[14] = 1; // 0 for Silver
|
|
mc->entries[15] = 1; // 0 for Silver
|
|
mc->entries[16] = 1; // 1 for Silver
|
|
mc->entries[17] = 1; // 0 for Silver
|
|
mc->entries[18] = 1; // 0 for Silver
|
|
mc->entries[19] = 0xffffffff; // 0 for Silver
|
|
mc->entries[20] = 0xffffffff; // 0 for Silver
|
|
mc->exit_url_length = 0;
|
|
//mc->exit_url = 0; // Used on Live: "http://www.everquest.com/free-to-play/exit-silver"
|
|
|
|
QueuePacket(outapp);
|
|
safe_delete(outapp);
|
|
}
|
|
|
|
void Client::SendMembershipSettings() {
|
|
auto outapp = new EQApplicationPacket(OP_SendMembershipDetails, sizeof(Membership_Details_Struct));
|
|
Membership_Details_Struct* mds = (Membership_Details_Struct*)outapp->pBuffer;
|
|
|
|
mds->membership_setting_count = 66;
|
|
int32 gold_settings[22] = {-1,-1,-1,-1,-1,-1,1,1,1,-1,1,-1,-1,1,1,1,1,1,1,-1,-1,0};
|
|
uint32 entry_count = 0;
|
|
for (int setting_id=0; setting_id < 22; setting_id++)
|
|
{
|
|
for (int setting_index=0; setting_index < 3; setting_index++)
|
|
{
|
|
|
|
mds->settings[entry_count].setting_index = setting_index;
|
|
mds->settings[entry_count].setting_id = setting_id;
|
|
mds->settings[entry_count].setting_value = gold_settings[setting_id];
|
|
entry_count++;
|
|
}
|
|
}
|
|
|
|
mds->race_entry_count = 15;
|
|
mds->class_entry_count = 15;
|
|
|
|
uint32 cur_purchase_id = 90287;
|
|
uint32 cur_purchase_id2 = 90301;
|
|
uint32 cur_bitwise_value = 1;
|
|
for (int entry_id=0; entry_id < 15; entry_id++)
|
|
{
|
|
if (entry_id == 0)
|
|
{
|
|
mds->membership_races[entry_id].purchase_id = 1;
|
|
mds->membership_races[entry_id].bitwise_entry = 0x1ffff;
|
|
mds->membership_classes[entry_id].purchase_id = 1;
|
|
mds->membership_classes[entry_id].bitwise_entry = 0x1ffff;
|
|
}
|
|
else
|
|
{
|
|
mds->membership_races[entry_id].purchase_id = cur_purchase_id;
|
|
|
|
if (entry_id < 3)
|
|
{
|
|
mds->membership_classes[entry_id].purchase_id = cur_purchase_id;
|
|
}
|
|
else
|
|
{
|
|
mds->membership_classes[entry_id].purchase_id = cur_purchase_id2;
|
|
cur_purchase_id2++;
|
|
}
|
|
|
|
if (entry_id == 1)
|
|
{
|
|
mds->membership_races[entry_id].bitwise_entry = 4110;
|
|
mds->membership_classes[entry_id].bitwise_entry = 4614;
|
|
}
|
|
else if (entry_id == 2)
|
|
{
|
|
mds->membership_races[entry_id].bitwise_entry = 4110;
|
|
mds->membership_classes[entry_id].bitwise_entry = 4614;
|
|
}
|
|
else
|
|
{
|
|
if (entry_id == 12)
|
|
{
|
|
// Live Skips 4096
|
|
cur_bitwise_value *= 2;
|
|
}
|
|
mds->membership_races[entry_id].bitwise_entry = cur_bitwise_value;
|
|
mds->membership_classes[entry_id].bitwise_entry = cur_bitwise_value;
|
|
}
|
|
cur_purchase_id++;
|
|
}
|
|
cur_bitwise_value *= 2;
|
|
}
|
|
mds->exit_url_length = 0; // Live uses 42
|
|
//strcpy(eq->exit_url, "http://www.everquest.com/free-to-play/exit");
|
|
mds->exit_url_length2 = 0; // Live uses 49
|
|
//strcpy(eq->exit_url2, "http://www.everquest.com/free-to-play/exit-silver");
|
|
|
|
/*
|
|
Account Access Level Settings
|
|
|
|
ID - Free Silver Gold - Possible Setting
|
|
00 - 250 1000 -1 - Max AA Restriction
|
|
01 - -1 -1 -1 - Max Level Restriction
|
|
02 - 2 4 -1 - Max Char Slots per Account
|
|
03 - 1 1 -1 - Max Spell Rank
|
|
04 - 4 6 -1 - Main Inventory Size
|
|
05 - 100 500 -1 - Max Platinum per level
|
|
06 - 0 0 1 - Send Mail?
|
|
07 - 0 0 1 - Send Parcels?
|
|
08 - 1 1 1 - Voice Chat Unlimited?
|
|
09 - 2 5 -1 - Mercenary Tiers
|
|
10 - 0 1 1 - Create Guilds?
|
|
11 - 0 0 -1 - Shared Bank Slots
|
|
12 - 9 14 -1 - Max Journal Quests - 1
|
|
13 - 0 1 1 - Neighborhood-House Allowed?
|
|
14 - 0 0 1 - Prestige Enabled?
|
|
15 - 0 0 1 - Broker System Unlimited?
|
|
16 - 0 1 1 - Chat UnRestricted?
|
|
17 - 0 0 1 - Progression Server Access?
|
|
18 - 0 0 1 - Full Customer Support?
|
|
19 - 0 0 -1 - 0 for Silver
|
|
20 - 0 0 -1 - 0 for Silver
|
|
21 - 0 0 0 - Unknown 0
|
|
*/
|
|
|
|
QueuePacket(outapp);
|
|
safe_delete(outapp);
|
|
}
|
|
|
|
void Client::SendPostEnterWorld() {
|
|
auto outapp = new EQApplicationPacket(OP_PostEnterWorld, 1);
|
|
outapp->size=0;
|
|
QueuePacket(outapp);
|
|
safe_delete(outapp);
|
|
}
|
|
|
|
bool Client::HandleSendLoginInfoPacket(const EQApplicationPacket *app)
|
|
{
|
|
if (app->size != sizeof(LoginInfo_Struct)) {
|
|
return false;
|
|
}
|
|
|
|
auto *login_info = (LoginInfo_Struct *) app->pBuffer;
|
|
|
|
// Quagmire - max len for name is 18, pass 15
|
|
char name[19] = {0};
|
|
char password[16] = {0};
|
|
strn0cpy(name, (char *) login_info->login_info, 18);
|
|
strn0cpy(password, (char *) &(login_info->login_info[strlen(name) + 1]), 15);
|
|
|
|
LogDebug("Receiving Login Info Packet from Client | name [{0}] password [{1}]", name, password);
|
|
|
|
if (strlen(password) <= 1) {
|
|
LogInfo("Login without a password");
|
|
return false;
|
|
}
|
|
|
|
is_player_zoning = (login_info->zoning == 1);
|
|
|
|
uint32 id = Strings::ToInt(name);
|
|
if (id == 0) {
|
|
LogWarning("Receiving Login Info Packet from Client | account_id is 0 - disconnecting");
|
|
return false;
|
|
}
|
|
|
|
LogClientLogin("Checking authentication id [{}]", id);
|
|
|
|
if ((cle = client_list.CheckAuth(id, password))) {
|
|
LogClientLogin("Checking authentication id [{}] passed", id);
|
|
if (!is_player_zoning) {
|
|
// Track who is in and who is out of the game
|
|
char *inout= (char *) "";
|
|
|
|
if (cle->GetOnline() == CLE_Status::Never){
|
|
// Desktop -> Char Select
|
|
inout = (char *) "In";
|
|
}
|
|
else {
|
|
// Game -> Char Select
|
|
inout=(char *) "Out";
|
|
}
|
|
|
|
// Always at Char select at this point.
|
|
// Either from a fresh client launch or coming back from the game.
|
|
// Exiting the game entirely does not come through here.
|
|
// Could use a Logging Out Completely message somewhere.
|
|
cle->SetOnline(CLE_Status::CharSelect);
|
|
|
|
LogInfo("Account ({}) Logging({}) to character select :: LSID [{}] ", cle->AccountName(), inout, cle->LSID());
|
|
}
|
|
else {
|
|
cle->SetOnline();
|
|
}
|
|
|
|
const WorldConfig *Config=WorldConfig::get();
|
|
|
|
if(Config->UpdateStats) {
|
|
auto pack = new ServerPacket;
|
|
pack->opcode = ServerOP_LSPlayerJoinWorld;
|
|
pack->size = sizeof(ServerLSPlayerJoinWorld_Struct);
|
|
pack->pBuffer = new uchar[pack->size];
|
|
memset(pack->pBuffer,0,pack->size);
|
|
ServerLSPlayerJoinWorld_Struct* join =(ServerLSPlayerJoinWorld_Struct*)pack->pBuffer;
|
|
strcpy(join->key,GetLSKey());
|
|
join->lsaccount_id = GetLSID();
|
|
loginserverlist.SendPacket(pack);
|
|
safe_delete(pack);
|
|
}
|
|
|
|
if (!is_player_zoning)
|
|
SendGuildList();
|
|
|
|
SendLogServer();
|
|
SendApproveWorld();
|
|
SendEnterWorld(cle->name());
|
|
SendPostEnterWorld();
|
|
if (!is_player_zoning) {
|
|
SendExpansionInfo();
|
|
SendCharInfo();
|
|
database.LoginIP(cle->AccountID(), long2ip(GetIP()));
|
|
}
|
|
|
|
cle->SetIP(GetIP());
|
|
return true;
|
|
}
|
|
else {
|
|
LogInfo("Bad/Expired session key [{}]", name);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
bool Client::HandleNameApprovalPacket(const EQApplicationPacket *app)
|
|
{
|
|
if (GetAccountID() == 0) {
|
|
LogInfo("Name approval request with no logged in account");
|
|
return false;
|
|
}
|
|
|
|
auto length = snprintf(char_name, 64, "%s", (char*)app->pBuffer);
|
|
uchar race = app->pBuffer[64];
|
|
uchar clas = app->pBuffer[68];
|
|
|
|
LogInfo("Name approval request. Name=[{}], race=[{}], class=[{}]", char_name, GetRaceIDName(race), GetClassIDName(clas));
|
|
|
|
EQApplicationPacket *outapp;
|
|
outapp = new EQApplicationPacket;
|
|
outapp->SetOpcode(OP_ApproveName);
|
|
outapp->pBuffer = new uchar[1];
|
|
outapp->size = 1;
|
|
|
|
bool valid = true;
|
|
/* Name must be between 4 and 15 characters long, packet forged if this is true */
|
|
if (length < 4 || length > 15) {
|
|
valid = false;
|
|
}
|
|
/* Name must begin with an upper-case letter, can be sent with some tricking of the client */
|
|
else if (islower(char_name[0])) {
|
|
valid = false;
|
|
}
|
|
/* Name must not have any spaces, packet forged if this is true */
|
|
else if (strstr(char_name, " ")) {
|
|
valid = false;
|
|
}
|
|
/* I would like to do this later, since it's likely more expensive, but oh well */
|
|
else if (!database.CheckNameFilter(char_name)) {
|
|
valid = false;
|
|
}
|
|
else {
|
|
/* Name must not not contain any uppercase letters, can be sent with some tricking of the client */
|
|
for (int i = 1; i < length; ++i) {
|
|
if (isupper(char_name[i])) {
|
|
valid = false;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Still not invalid, let's see if it's taken */
|
|
if (valid) {
|
|
valid = database.ReserveName(GetAccountID(), char_name);
|
|
}
|
|
|
|
outapp->pBuffer[0] = valid ? 1 : 0;
|
|
QueuePacket(outapp);
|
|
safe_delete(outapp);
|
|
|
|
if (!valid)
|
|
memset(char_name, 0, sizeof(char_name));
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Client::HandleGenerateRandomNamePacket(const EQApplicationPacket *app) {
|
|
// creates up to a 10 char name
|
|
char vowels[18]="aeiouyaeiouaeioe";
|
|
char cons[48]="bcdfghjklmnpqrstvwxzybcdgklmnprstvwbcdgkpstrkd";
|
|
char rndname[17]="\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0";
|
|
char paircons[33]="ngrkndstshthphsktrdrbrgrfrclcr";
|
|
int rndnum=emu_random.Int(0, 75),n=1;
|
|
bool dlc=false;
|
|
bool vwl=false;
|
|
bool dbl=false;
|
|
if (rndnum>63)
|
|
{ // rndnum is 0 - 75 where 64-75 is cons pair, 17-63 is cons, 0-16 is vowel
|
|
rndnum=(rndnum-61)*2; // name can't start with "ng" "nd" or "rk"
|
|
rndname[0]=paircons[rndnum];
|
|
rndname[1]=paircons[rndnum+1];
|
|
n=2;
|
|
}
|
|
else if (rndnum>16)
|
|
{
|
|
rndnum-=17;
|
|
rndname[0]=cons[rndnum];
|
|
}
|
|
else
|
|
{
|
|
rndname[0]=vowels[rndnum];
|
|
vwl=true;
|
|
}
|
|
int namlen=emu_random.Int(5, 10);
|
|
for (int i=n;i<namlen;i++)
|
|
{
|
|
dlc=false;
|
|
if (vwl) //last char was a vowel
|
|
{ // so pick a cons or cons pair
|
|
rndnum=emu_random.Int(0, 62);
|
|
if (rndnum>46)
|
|
{ // pick a cons pair
|
|
if (i>namlen-3) // last 2 chars in name?
|
|
{ // name can only end in cons pair "rk" "st" "sh" "th" "ph" "sk" "nd" or "ng"
|
|
rndnum=emu_random.Int(0, 7)*2;
|
|
}
|
|
else
|
|
{ // pick any from the set
|
|
rndnum=(rndnum-47)*2;
|
|
}
|
|
rndname[i]=paircons[rndnum];
|
|
rndname[i+1]=paircons[rndnum+1];
|
|
dlc=true; // flag keeps second letter from being doubled below
|
|
i+=1;
|
|
}
|
|
else
|
|
{ // select a single cons
|
|
rndname[i]=cons[rndnum];
|
|
}
|
|
}
|
|
else
|
|
{ // select a vowel
|
|
rndname[i]=vowels[emu_random.Int(0, 16)];
|
|
}
|
|
vwl=!vwl;
|
|
if (!dbl && !dlc)
|
|
{ // one chance at double letters in name
|
|
if (!emu_random.Int(0, i+9)) // chances decrease towards end of name
|
|
{
|
|
rndname[i+1]=rndname[i];
|
|
dbl=true;
|
|
i+=1;
|
|
}
|
|
}
|
|
}
|
|
|
|
rndname[0]=toupper(rndname[0]);
|
|
NameGeneration_Struct* ngs = (NameGeneration_Struct*)app->pBuffer;
|
|
memset(ngs->name,0,64);
|
|
strcpy(ngs->name,rndname);
|
|
|
|
QueuePacket(app);
|
|
return true;
|
|
}
|
|
|
|
bool Client::HandleCharacterCreateRequestPacket(const EQApplicationPacket *app) {
|
|
// New OpCode in SoF
|
|
uint32 allocs = character_create_allocations.size();
|
|
uint32 combos = character_create_race_class_combos.size();
|
|
uint32 len = sizeof(RaceClassAllocation) * allocs;
|
|
len += sizeof(RaceClassCombos) * combos;
|
|
len += sizeof(uint8);
|
|
len += sizeof(uint32);
|
|
len += sizeof(uint32);
|
|
|
|
auto outapp = new EQApplicationPacket(OP_CharacterCreateRequest, len);
|
|
unsigned char *ptr = outapp->pBuffer;
|
|
*((uint8*)ptr) = 0;
|
|
ptr += sizeof(uint8);
|
|
|
|
*((uint32*)ptr) = allocs;
|
|
ptr += sizeof(uint32);
|
|
|
|
for(int i = 0; i < allocs; ++i) {
|
|
RaceClassAllocation *alc = (RaceClassAllocation*)ptr;
|
|
|
|
alc->Index = character_create_allocations[i].Index;
|
|
for(int j = 0; j < 7; ++j) {
|
|
alc->BaseStats[j] = character_create_allocations[i].BaseStats[j];
|
|
alc->DefaultPointAllocation[j] = character_create_allocations[i].DefaultPointAllocation[j];
|
|
}
|
|
ptr += sizeof(RaceClassAllocation);
|
|
}
|
|
|
|
*((uint32*)ptr) = combos;
|
|
ptr += sizeof(uint32);
|
|
for(int i = 0; i < combos; ++i) {
|
|
RaceClassCombos *cmb = (RaceClassCombos*)ptr;
|
|
cmb->ExpansionRequired = character_create_race_class_combos[i].ExpansionRequired;
|
|
cmb->Race = character_create_race_class_combos[i].Race;
|
|
cmb->Class = character_create_race_class_combos[i].Class;
|
|
cmb->Deity = character_create_race_class_combos[i].Deity;
|
|
cmb->AllocationIndex = character_create_race_class_combos[i].AllocationIndex;
|
|
cmb->Zone = character_create_race_class_combos[i].Zone;
|
|
ptr += sizeof(RaceClassCombos);
|
|
}
|
|
|
|
QueuePacket(outapp);
|
|
safe_delete(outapp);
|
|
return true;
|
|
}
|
|
|
|
bool Client::HandleCharacterCreatePacket(const EQApplicationPacket *app) {
|
|
if (GetAccountID() == 0) {
|
|
LogInfo("Account ID not set; unable to create character");
|
|
return false;
|
|
}
|
|
else if (app->size != sizeof(CharCreate_Struct)) {
|
|
LogInfo("Wrong size on OP_CharacterCreate. Got: [{}], Expected: [{}]", app->size, sizeof(CharCreate_Struct));
|
|
DumpPacket(app);
|
|
// the previous behavior was essentially returning true here
|
|
// but that seems a bit odd to me.
|
|
return true;
|
|
}
|
|
|
|
CharCreate_Struct *cc = (CharCreate_Struct*)app->pBuffer;
|
|
if(OPCharCreate(char_name, cc) == false) {
|
|
database.DeleteCharacter(char_name);
|
|
auto outapp = new EQApplicationPacket(OP_ApproveName, 1);
|
|
outapp->pBuffer[0] = 0;
|
|
QueuePacket(outapp);
|
|
safe_delete(outapp);
|
|
}
|
|
else
|
|
{
|
|
if (m_ClientVersionBit & EQ::versions::maskTitaniumAndEarlier)
|
|
StartInTutorial = true;
|
|
SendCharInfo();
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Client::HandleEnterWorldPacket(const EQApplicationPacket *app) {
|
|
auto account_id = GetAccountID();
|
|
if (!account_id) {
|
|
LogInfo("Enter world with no logged in account.");
|
|
eqs->Close();
|
|
return true;
|
|
}
|
|
|
|
if (GetAdmin() < 0) {
|
|
LogInfo("Account [{}] is banned or suspended.", account_id);
|
|
eqs->Close();
|
|
return true;
|
|
}
|
|
|
|
if (
|
|
RuleB(World, EnableIPExemptions) ||
|
|
RuleI(World, MaxClientsPerIP) > 0
|
|
) {
|
|
client_list.GetCLEIP(GetIP()); //Check current CLE Entry IPs against incoming connection
|
|
}
|
|
|
|
auto ew = (EnterWorld_Struct *) app->pBuffer;
|
|
strn0cpy(char_name, ew->name, sizeof(char_name));
|
|
|
|
uint32 temporary_account_id = 0;
|
|
charid = database.GetCharacterInfo(char_name, &temporary_account_id, &zone_id, &instance_id);
|
|
if (!charid) {
|
|
LogInfo("Could not get CharInfo for [{}]", char_name);
|
|
eqs->Close();
|
|
return true;
|
|
}
|
|
|
|
// Make sure this account owns this character
|
|
if (temporary_account_id != account_id) {
|
|
LogInfo("Account [{}] does not own the character named [{}] from account [{}]", account_id, char_name, temporary_account_id);
|
|
eqs->Close();
|
|
return true;
|
|
}
|
|
|
|
// This can probably be moved outside and have another method return requested info (don't forget to remove the #include "../common/shareddb.h" above)
|
|
// (This is a literal translation of the original process..I don't see why it can't be changed to a single-target query over account iteration)
|
|
if (!is_player_zoning) {
|
|
size_t character_limit = EQ::constants::StaticLookup(eqs->ClientVersion())->CharacterCreationLimit;
|
|
if (character_limit > EQ::constants::CHARACTER_CREATION_LIMIT) {
|
|
character_limit = EQ::constants::CHARACTER_CREATION_LIMIT;
|
|
}
|
|
|
|
if (eqs->ClientVersion() == EQ::versions::ClientVersion::Titanium) {
|
|
character_limit = Titanium::constants::CHARACTER_CREATION_LIMIT;
|
|
}
|
|
|
|
auto query = fmt::format(
|
|
"SELECT `id`, `name`, `level`, `last_login` FROM character_data WHERE `account_id` = {} ORDER BY `name` LIMIT {}",
|
|
account_id,
|
|
character_limit
|
|
);
|
|
auto results = database.QueryDatabase(query);
|
|
|
|
/* Check GoHome */
|
|
if (ew->return_home && !ew->tutorial) {
|
|
bool home_enabled = false;
|
|
for (auto row : results) {
|
|
if (!strcasecmp(row[1], char_name)) {
|
|
if (RuleB(World, EnableReturnHomeButton)) {
|
|
int now = time(nullptr);
|
|
if ((now - Strings::ToInt(row[3])) >= RuleI(World, MinOfflineTimeToReturnHome)) {
|
|
home_enabled = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (home_enabled) {
|
|
zone_id = database.MoveCharacterToBind(charid, 4);
|
|
} else {
|
|
LogInfo("[{}] is trying to go home before they're able.", char_name);
|
|
RecordPossibleHack("[MQGoHome] player tried to go home before they were able");
|
|
|
|
eqs->Close();
|
|
return true;
|
|
}
|
|
}
|
|
|
|
/* Check Tutorial*/
|
|
if (RuleB(World, EnableTutorialButton) && (ew->tutorial || StartInTutorial)) {
|
|
bool tutorial_enabled = false;
|
|
for (auto row : results) {
|
|
if (!strcasecmp(row[1], char_name)) {
|
|
if (
|
|
RuleB(World, EnableTutorialButton) &&
|
|
Strings::ToInt(row[2]) <= RuleI(World, MaxLevelForTutorial)
|
|
) {
|
|
tutorial_enabled = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (tutorial_enabled) {
|
|
zone_id = RuleI(World, TutorialZoneID);
|
|
database.MoveCharacterToZone(charid, zone_id);
|
|
} else {
|
|
LogInfo("[{}] is trying to go to the Tutorial but they are not allowed.", char_name);
|
|
RecordPossibleHack("[MQTutorial] player tried to enter the tutorial without having tutorial enabled for this character");
|
|
|
|
eqs->Close();
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!zone_id || !ZoneName(zone_id)) {
|
|
// This is to save people in an invalid zone, once it's removed from the DB
|
|
database.MoveCharacterToZone(charid, ZoneID("arena"));
|
|
LogInfo("Zone [{}] not found, moving [{}] to Arena.", zone_id, char_name);
|
|
}
|
|
|
|
if (instance_id) {
|
|
if (
|
|
!database.VerifyInstanceAlive(instance_id, GetCharID()) ||
|
|
!database.VerifyZoneInstance(zone_id, instance_id)
|
|
) {
|
|
zone_id = database.MoveCharacterToInstanceSafeReturn(charid, zone_id, instance_id);
|
|
instance_id = 0;
|
|
}
|
|
}
|
|
|
|
if(!is_player_zoning) {
|
|
database.SetGroupID(char_name, 0, charid);
|
|
database.SetLoginFlags(charid, false, false, 1);
|
|
} else {
|
|
auto group_id = database.GetGroupID(char_name);
|
|
if (group_id) {
|
|
auto leader_name = database.GetGroupLeaderForLogin(char_name);
|
|
if (!leader_name.empty()) {
|
|
auto pack = new EQApplicationPacket(OP_GroupUpdate, sizeof(GroupJoin_Struct));
|
|
auto gj = (GroupJoin_Struct*) pack->pBuffer;
|
|
gj->action=8;
|
|
strn0cpy(gj->yourname, char_name, sizeof(gj->yourname));
|
|
strn0cpy(gj->membername, leader_name.c_str(), sizeof(gj->membername));
|
|
QueuePacket(pack);
|
|
safe_delete(pack);
|
|
}
|
|
}
|
|
}
|
|
|
|
auto outapp = new EQApplicationPacket(OP_MOTD);
|
|
std::string motd_message;
|
|
if (database.GetVariable("MOTD", motd_message)) {
|
|
outapp->size = motd_message.length() + 1;
|
|
outapp->pBuffer = new uchar[outapp->size];
|
|
memset(outapp->pBuffer, 0, outapp->size);
|
|
strcpy((char*)outapp->pBuffer, motd_message.c_str());
|
|
} else { // Null Message of the Day. :)
|
|
outapp->size = 1;
|
|
outapp->pBuffer = new uchar[outapp->size];
|
|
outapp->pBuffer[0] = 0;
|
|
}
|
|
|
|
QueuePacket(outapp);
|
|
safe_delete(outapp);
|
|
|
|
// set mailkey - used for duration of character session
|
|
int mail_key = emu_random.Int(1, INT_MAX);
|
|
|
|
database.SetMailKey(charid, GetIP(), mail_key);
|
|
if (UCSServerAvailable_) {
|
|
auto config = WorldConfig::get();
|
|
std::string buffer;
|
|
|
|
auto connection_type = EQ::versions::ucsUnknown;
|
|
|
|
// chat server packet
|
|
switch (GetClientVersion()) {
|
|
case EQ::versions::ClientVersion::Titanium:
|
|
connection_type = EQ::versions::ucsTitaniumChat;
|
|
break;
|
|
case EQ::versions::ClientVersion::SoF:
|
|
connection_type = EQ::versions::ucsSoFCombined;
|
|
break;
|
|
case EQ::versions::ClientVersion::SoD:
|
|
connection_type = EQ::versions::ucsSoDCombined;
|
|
break;
|
|
case EQ::versions::ClientVersion::UF:
|
|
connection_type = EQ::versions::ucsUFCombined;
|
|
break;
|
|
case EQ::versions::ClientVersion::RoF:
|
|
connection_type = EQ::versions::ucsRoFCombined;
|
|
break;
|
|
case EQ::versions::ClientVersion::RoF2:
|
|
connection_type = EQ::versions::ucsRoF2Combined;
|
|
break;
|
|
default:
|
|
connection_type = EQ::versions::ucsUnknown;
|
|
break;
|
|
}
|
|
|
|
buffer = fmt::format("{},{},{}.{},{}{:08X}",
|
|
config->GetUCSHost(),
|
|
config->GetUCSPort(),
|
|
config->ShortName,
|
|
GetCharName(),
|
|
static_cast<char>(connection_type),
|
|
mail_key
|
|
);
|
|
|
|
outapp = new EQApplicationPacket(OP_SetChatServer, (buffer.length() + 1));
|
|
memcpy(outapp->pBuffer, buffer.c_str(), buffer.length());
|
|
outapp->pBuffer[buffer.length()] = '\0';
|
|
|
|
QueuePacket(outapp);
|
|
safe_delete(outapp);
|
|
|
|
// mail server packet
|
|
switch (GetClientVersion()) {
|
|
case EQ::versions::ClientVersion::Titanium:
|
|
connection_type = EQ::versions::ucsTitaniumMail;
|
|
break;
|
|
default:
|
|
// retain value from previous switch
|
|
break;
|
|
}
|
|
|
|
buffer = fmt::format("{},{},{}.{},{}{:08X}",
|
|
config->GetUCSHost(),
|
|
config->GetUCSPort(),
|
|
config->ShortName,
|
|
GetCharName(),
|
|
static_cast<char>(connection_type),
|
|
mail_key
|
|
);
|
|
|
|
outapp = new EQApplicationPacket(OP_SetChatServer2, (buffer.length() + 1));
|
|
memcpy(outapp->pBuffer, buffer.c_str(), buffer.length());
|
|
outapp->pBuffer[buffer.length()] = '\0';
|
|
|
|
QueuePacket(outapp);
|
|
safe_delete(outapp);
|
|
}
|
|
|
|
EnterWorld();
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Client::HandleDeleteCharacterPacket(const EQApplicationPacket *app) {
|
|
|
|
uint32 char_acct_id = database.GetAccountIDByChar((char*)app->pBuffer);
|
|
if(char_acct_id == GetAccountID()) {
|
|
LogInfo("Delete character: [{}]", (const char*)app->pBuffer);
|
|
database.DeleteCharacter((char *)app->pBuffer);
|
|
SendCharInfo();
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Client::HandleZoneChangePacket(const EQApplicationPacket *app) {
|
|
// HoT sends this to world while zoning and wants it echoed back.
|
|
if (m_ClientVersionBit & EQ::versions::maskRoFAndLater)
|
|
{
|
|
QueuePacket(app);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool Client::HandlePacket(const EQApplicationPacket *app) {
|
|
|
|
EmuOpcode opcode = app->GetOpcode();
|
|
|
|
auto o = eqs->GetOpcodeManager();
|
|
LogPacketClientServer(
|
|
"[{}] [{:#06x}] Size [{}] {}",
|
|
OpcodeManager::EmuToName(app->GetOpcode()),
|
|
o->EmuToEQ(app->GetOpcode()) == 0 ? app->GetProtocolOpcode() : o->EmuToEQ(app->GetOpcode()),
|
|
app->Size(),
|
|
(LogSys.IsLogEnabled(Logs::Detail, Logs::PacketClientServer) ? DumpPacketToString(app) : "")
|
|
);
|
|
|
|
if (!eqs->CheckState(ESTABLISHED)) {
|
|
LogInfo("Client disconnected (net inactive on send)");
|
|
return false;
|
|
}
|
|
|
|
// Voidd: Anti-GM Account hack, Checks source ip against valid GM Account IP Addresses
|
|
if (RuleB(World, GMAccountIPList) && GetAdmin() >= (RuleI(World, MinGMAntiHackStatus))) {
|
|
if(!database.CheckGMIPs(long2ip(GetIP()), GetAccountID())) {
|
|
LogInfo("GM Account not permited from source address [{}] and accountid [{}]", long2ip(GetIP()).c_str(), GetAccountID());
|
|
eqs->Close();
|
|
}
|
|
}
|
|
|
|
if (GetAccountID() == 0 && opcode != OP_SendLoginInfo) {
|
|
// Got a packet other than OP_SendLoginInfo when not logged in
|
|
LogInfo("Expecting OP_SendLoginInfo, got [{}]", OpcodeNames[opcode]);
|
|
return false;
|
|
}
|
|
else if (opcode == OP_AckPacket) {
|
|
return true;
|
|
}
|
|
|
|
switch(opcode)
|
|
{
|
|
case OP_World_Client_CRC1: // eqgame.exe
|
|
case OP_World_Client_CRC2: // SkillCaps.txt
|
|
case OP_World_Client_CRC3: // BaseData.txt
|
|
{
|
|
// There is no obvious entry in the CC struct to indicate that the 'Start Tutorial button
|
|
// is selected when a character is created. I have observed that in this case, OP_EnterWorld is sent
|
|
// before OP_World_Client_CRC1. Therefore, if we receive OP_World_Client_CRC1 before OP_EnterWorld,
|
|
// then 'Start Tutorial' was not chosen.
|
|
StartInTutorial = false;
|
|
|
|
return HandleChecksumPacket(app);
|
|
|
|
}
|
|
case OP_SendLoginInfo:
|
|
{
|
|
return HandleSendLoginInfoPacket(app);
|
|
}
|
|
case OP_ApproveName: //Name approval
|
|
{
|
|
return HandleNameApprovalPacket(app);
|
|
}
|
|
case OP_RandomNameGenerator:
|
|
{
|
|
return HandleGenerateRandomNamePacket(app);
|
|
}
|
|
case OP_CharacterCreateRequest:
|
|
{
|
|
// New OpCode in SoF
|
|
return HandleCharacterCreateRequestPacket(app);
|
|
}
|
|
case OP_CharacterCreate: //Char create
|
|
{
|
|
return HandleCharacterCreatePacket(app);
|
|
}
|
|
case OP_EnterWorld: // Enter world
|
|
{
|
|
return HandleEnterWorldPacket(app);
|
|
}
|
|
case OP_DeleteCharacter:
|
|
{
|
|
return HandleDeleteCharacterPacket(app);
|
|
}
|
|
case OP_WorldComplete:
|
|
{
|
|
eqs->Close();
|
|
return true;
|
|
}
|
|
case OP_WorldLogout:
|
|
{
|
|
// I don't see this getting executed on logout
|
|
eqs->Close();
|
|
cle->SetOnline(CLE_Status::Offline); //allows this player to log in again without an ip restriction.
|
|
return false;
|
|
}
|
|
case OP_ZoneChange:
|
|
{
|
|
// HoT sends this to world while zoning and wants it echoed back.
|
|
return HandleZoneChangePacket(app);
|
|
}
|
|
case OP_LoginUnknown1:
|
|
case OP_LoginUnknown2:
|
|
case OP_CrashDump:
|
|
case OP_WearChange:
|
|
case OP_LoginComplete:
|
|
case OP_ApproveWorld:
|
|
case OP_WorldClientReady:
|
|
{
|
|
// Essentially we are just 'eating' these packets, indicating
|
|
// they are handled.
|
|
return true;
|
|
}
|
|
default:
|
|
{
|
|
LogNetcode("Received unknown EQApplicationPacket");
|
|
return true;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool Client::Process() {
|
|
bool ret = true;
|
|
//bool sendguilds = true;
|
|
sockaddr_in to = {};
|
|
|
|
memset((char *) &to, 0, sizeof(to));
|
|
to.sin_family = AF_INET;
|
|
to.sin_port = port;
|
|
to.sin_addr.s_addr = ip;
|
|
|
|
if (autobootup_timeout.Check()) {
|
|
LogInfo("Zone bootup timer expired, bootup failed or too slow");
|
|
TellClientZoneUnavailable();
|
|
}
|
|
|
|
if(connect.Check()){
|
|
SendGuildList();// Send OPCode: OP_GuildsList
|
|
SendApproveWorld();
|
|
connect.Disable();
|
|
}
|
|
|
|
if (cle)
|
|
cle->KeepAlive();
|
|
|
|
/************ Get all packets from packet manager out queue and process them ************/
|
|
EQApplicationPacket *app = 0;
|
|
while(ret && (app = (EQApplicationPacket *)eqs->PopPacket())) {
|
|
ret = HandlePacket(app);
|
|
|
|
delete app;
|
|
}
|
|
|
|
if (!eqs->CheckState(ESTABLISHED)) {
|
|
if(WorldConfig::get()->UpdateStats){
|
|
auto pack = new ServerPacket;
|
|
pack->opcode = ServerOP_LSPlayerLeftWorld;
|
|
pack->size = sizeof(ServerLSPlayerLeftWorld_Struct);
|
|
pack->pBuffer = new uchar[pack->size];
|
|
memset(pack->pBuffer,0,pack->size);
|
|
ServerLSPlayerLeftWorld_Struct* logout =(ServerLSPlayerLeftWorld_Struct*)pack->pBuffer;
|
|
strcpy(logout->key,GetLSKey());
|
|
logout->lsaccount_id = GetLSID();
|
|
loginserverlist.SendPacket(pack);
|
|
safe_delete(pack);
|
|
}
|
|
LogInfo("Client disconnected (not active in process)");
|
|
return false;
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
bool Client::HandleChecksumPacket(const EQApplicationPacket *app)
|
|
{
|
|
// Is checksum verification turned on
|
|
if (!RuleB(World, EnableChecksumVerification)) {
|
|
return true;
|
|
}
|
|
|
|
// Get packet structure
|
|
auto *cs = (Checksum_Struct *)app->pBuffer;
|
|
|
|
// Determine which checksum to process
|
|
switch (app->GetOpcode()) {
|
|
case OP_World_Client_CRC1: // eqgame.exe
|
|
{
|
|
bool passes_checksum_validation = (
|
|
ChecksumVerificationCRCEQGame(cs->checksum) ||
|
|
(GetAdmin() >= RuleI(GM, MinStatusToBypassCheckSumVerification))
|
|
);
|
|
|
|
LogChecksumVerification(
|
|
"eqgame.exe validation [{}] client [{}] ({}) has [{}] status [{}]",
|
|
passes_checksum_validation ? "Passed" : "Failed",
|
|
GetAccountName(),
|
|
GetAccountID(),
|
|
cs->checksum,
|
|
GetAdmin()
|
|
);
|
|
|
|
return passes_checksum_validation;
|
|
}
|
|
case OP_World_Client_CRC2: // SkillCaps.txt
|
|
{
|
|
bool passes_checksum_validation = (
|
|
ChecksumVerificationCRCSkillCaps(cs->checksum) ||
|
|
(GetAdmin() >= RuleI(GM, MinStatusToBypassCheckSumVerification))
|
|
);
|
|
|
|
LogChecksumVerification(
|
|
"SkillCaps.txt validation [{}] client [{}] ({}) has [{}] status [{}]",
|
|
passes_checksum_validation ? "Passed" : "Failed",
|
|
GetAccountName(),
|
|
GetAccountID(),
|
|
cs->checksum,
|
|
GetAdmin()
|
|
);
|
|
|
|
return passes_checksum_validation;
|
|
}
|
|
case OP_World_Client_CRC3: // BaseData.txt
|
|
{
|
|
bool passes_checksum_validation = (
|
|
ChecksumVerificationCRCBaseData(cs->checksum) ||
|
|
(GetAdmin() >= RuleI(GM, MinStatusToBypassCheckSumVerification))
|
|
);
|
|
|
|
LogChecksumVerification(
|
|
"BaseData.txt validation [{}] client [{}] ({}) has [{}] status [{}]",
|
|
passes_checksum_validation ? "Passed" : "Failed",
|
|
GetAccountName(),
|
|
GetAccountID(),
|
|
cs->checksum,
|
|
GetAdmin()
|
|
);
|
|
|
|
return passes_checksum_validation;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool Client::ChecksumVerificationCRCEQGame(uint64 checksum)
|
|
{
|
|
database.SetAccountCRCField(GetAccountID(), "crc_eqgame", checksum);
|
|
|
|
// Get checksum variable for eqgame.exe
|
|
std::string checksumvar;
|
|
uint64_t checksumint;
|
|
if (database.GetVariable("crc_eqgame", checksumvar)) {
|
|
checksumint = Strings::ToBigInt(checksumvar);
|
|
}
|
|
else {
|
|
LogChecksumVerification("variable not set in variables table.");
|
|
return true;
|
|
}
|
|
|
|
// Verify checksums match
|
|
if (checksumint == checksum) {
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool Client::ChecksumVerificationCRCSkillCaps(uint64 checksum)
|
|
{
|
|
database.SetAccountCRCField(GetAccountID(), "crc_skillcaps", checksum);
|
|
|
|
// Get checksum variable for eqgame.exe
|
|
std::string checksumvar;
|
|
uint64_t checksumint;
|
|
if (database.GetVariable("crc_skillcaps", checksumvar)) {
|
|
checksumint = Strings::ToBigInt(checksumvar);
|
|
}
|
|
else {
|
|
LogChecksumVerification("[checksum_crc2_skillcaps] variable not set in variables table.");
|
|
return true;
|
|
}
|
|
|
|
// Verify checksums match
|
|
if (checksumint == checksum) {
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool Client::ChecksumVerificationCRCBaseData(uint64 checksum)
|
|
{
|
|
database.SetAccountCRCField(GetAccountID(), "crc_basedata", checksum);
|
|
|
|
// Get checksum variable for skill_caps.txt
|
|
std::string checksumvar;
|
|
uint64_t checksumint;
|
|
if (database.GetVariable("crc_basedata", checksumvar)) {
|
|
checksumint = Strings::ToBigInt(checksumvar);
|
|
}
|
|
else {
|
|
LogChecksumVerification("variable not set in variables table.");
|
|
return true;
|
|
}
|
|
|
|
// Verify checksums match
|
|
if (checksumint == checksum) {
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void Client::EnterWorld(bool TryBootup) {
|
|
if (zone_id == 0)
|
|
return;
|
|
|
|
ZoneServer* zone_server = nullptr;
|
|
if (instance_id > 0)
|
|
{
|
|
if (!database.VerifyInstanceAlive(instance_id, GetCharID()) ||
|
|
!database.VerifyZoneInstance(zone_id, instance_id))
|
|
{
|
|
instance_id = 0;
|
|
database.MoveCharacterToInstanceSafeReturn(GetCharID(), zone_id, instance_id);
|
|
TellClientZoneUnavailable();
|
|
return;
|
|
}
|
|
|
|
zone_server = zoneserver_list.FindByInstanceID(instance_id);
|
|
}
|
|
else
|
|
{
|
|
zone_server = zoneserver_list.FindByZoneID(zone_id);
|
|
}
|
|
|
|
const char *zone_name = ZoneName(zone_id, true);
|
|
if (zone_server) {
|
|
if (false == enter_world_triggered) {
|
|
//Drop any clients we own in other zones.
|
|
zoneserver_list.DropClient(GetLSID(), zone_server);
|
|
|
|
// warn the zone we're coming
|
|
zone_server->IncomingClient(this);
|
|
|
|
//tell the server not to trigger this multiple times before we get a zone unavailable
|
|
enter_world_triggered = true;
|
|
}
|
|
}
|
|
else {
|
|
if (TryBootup) {
|
|
LogInfo("Attempting autobootup of [{}] ([{}]:[{}])", zone_name, zone_id, instance_id);
|
|
autobootup_timeout.Start();
|
|
zone_waiting_for_bootup = zoneserver_list.TriggerBootup(zone_id, instance_id);
|
|
if (zone_waiting_for_bootup == 0) {
|
|
LogInfo("No zoneserver available to boot up");
|
|
TellClientZoneUnavailable();
|
|
}
|
|
return;
|
|
}
|
|
else {
|
|
LogInfo("Requested zone [{}] is not running", zone_name);
|
|
TellClientZoneUnavailable();
|
|
return;
|
|
}
|
|
}
|
|
|
|
zone_waiting_for_bootup = 0;
|
|
|
|
if (GetAdmin() < 80 && zoneserver_list.IsZoneLocked(zone_id)) {
|
|
LogInfo("Enter world failed. Zone is locked");
|
|
TellClientZoneUnavailable();
|
|
return;
|
|
}
|
|
|
|
if (!cle) {
|
|
TellClientZoneUnavailable();
|
|
return;
|
|
}
|
|
|
|
cle->SetChar(charid, char_name);
|
|
database.UpdateLiveChar(char_name, GetAccountID());
|
|
|
|
LogInfo(
|
|
"({}) [{}] [{}] (Zone ID [{}]: Instance ID: [{}]) ",
|
|
char_name,
|
|
(seen_character_select ? "Zoning from character select" : "Zoning to"),
|
|
zone_name,
|
|
zone_id,
|
|
instance_id
|
|
);
|
|
|
|
if (seen_character_select) {
|
|
auto pack = new ServerPacket;
|
|
pack->opcode = ServerOP_AcceptWorldEntrance;
|
|
pack->size = sizeof(WorldToZone_Struct);
|
|
pack->pBuffer = new uchar[pack->size];
|
|
memset(pack->pBuffer, 0, pack->size);
|
|
WorldToZone_Struct* wtz = (WorldToZone_Struct*) pack->pBuffer;
|
|
wtz->account_id = GetAccountID();
|
|
wtz->response = 0;
|
|
zone_server->SendPacket(pack);
|
|
delete pack;
|
|
}
|
|
else { // if they havent seen character select screen, we can assume this is a zone
|
|
// to zone movement, which should be preauthorized before they leave the previous zone
|
|
Clearance(1);
|
|
}
|
|
}
|
|
|
|
void Client::Clearance(int8 response)
|
|
{
|
|
ZoneServer* zs = nullptr;
|
|
if(instance_id > 0)
|
|
{
|
|
zs = zoneserver_list.FindByInstanceID(instance_id);
|
|
}
|
|
else
|
|
{
|
|
zs = zoneserver_list.FindByZoneID(zone_id);
|
|
}
|
|
|
|
if(zs == 0 || response == -1 || response == 0)
|
|
{
|
|
if (zs == 0)
|
|
{
|
|
LogInfo("Unable to find zoneserver in Client::Clearance!!");
|
|
} else {
|
|
LogInfo("Invalid response [{}] in Client::Clearance", response);
|
|
}
|
|
|
|
TellClientZoneUnavailable();
|
|
return;
|
|
}
|
|
|
|
EQApplicationPacket* outapp;
|
|
|
|
if (zs->GetCAddress() == nullptr) {
|
|
LogInfo("Unable to do zs->GetCAddress() in Client::Clearance!!");
|
|
TellClientZoneUnavailable();
|
|
return;
|
|
}
|
|
|
|
if (zone_id == 0) {
|
|
LogInfo("zoneID is nullptr in Client::Clearance!!");
|
|
TellClientZoneUnavailable();
|
|
return;
|
|
}
|
|
|
|
const char* zonename = ZoneName(zone_id);
|
|
if (zonename == 0) {
|
|
LogInfo("zonename is nullptr in Client::Clearance!!");
|
|
TellClientZoneUnavailable();
|
|
return;
|
|
}
|
|
|
|
// Send zone server IP data
|
|
outapp = new EQApplicationPacket(OP_ZoneServerInfo, sizeof(ZoneServerInfo_Struct));
|
|
ZoneServerInfo_Struct* zsi = (ZoneServerInfo_Struct*)outapp->pBuffer;
|
|
|
|
std::string zs_addr;
|
|
if(cle && cle->IsLocalClient()) {
|
|
const char *local_addr = zs->GetCLocalAddress();
|
|
|
|
if(local_addr[0]) {
|
|
zs_addr = local_addr;
|
|
} else {
|
|
zs_addr = zs->GetIP();
|
|
|
|
if (zs_addr.empty()) {
|
|
zs_addr = WorldConfig::get()->LocalAddress;
|
|
}
|
|
|
|
if(zs_addr == "127.0.0.1")
|
|
{
|
|
LogInfo("Local zone address was [{}], setting local address to: [{}]", zs_addr, WorldConfig::get()->LocalAddress.c_str());
|
|
zs_addr = WorldConfig::get()->LocalAddress;
|
|
} else {
|
|
LogInfo("Local zone address [{}]", zs_addr);
|
|
}
|
|
}
|
|
|
|
} else {
|
|
const char *addr = zs->GetCAddress();
|
|
if(addr[0]) {
|
|
zs_addr = addr;
|
|
} else {
|
|
zs_addr = WorldConfig::get()->WorldAddress;
|
|
}
|
|
}
|
|
|
|
strcpy(zsi->ip, zs_addr.c_str());
|
|
zsi->port =zs->GetCPort();
|
|
LogInfo("Sending client to zone [{}] ([{}]:[{}]) at [{}]:[{}]", zonename, zone_id, instance_id, zsi->ip, zsi->port);
|
|
QueuePacket(outapp);
|
|
safe_delete(outapp);
|
|
|
|
if (cle)
|
|
cle->SetOnline(CLE_Status::Zoning);
|
|
}
|
|
|
|
void Client::TellClientZoneUnavailable() {
|
|
auto outapp = new EQApplicationPacket(OP_ZoneUnavail, sizeof(ZoneUnavail_Struct));
|
|
ZoneUnavail_Struct* ua = (ZoneUnavail_Struct*)outapp->pBuffer;
|
|
const char* zonename = ZoneName(zone_id);
|
|
if (zonename)
|
|
strcpy(ua->zonename, zonename);
|
|
QueuePacket(outapp);
|
|
delete outapp;
|
|
|
|
zone_id = 0;
|
|
zone_waiting_for_bootup = 0;
|
|
enter_world_triggered = false;
|
|
autobootup_timeout.Disable();
|
|
}
|
|
|
|
void Client::QueuePacket(const EQApplicationPacket* app, bool ack_req) {
|
|
LogNetcode("Sending EQApplicationPacket OpCode {:#04x}", app->GetOpcode());
|
|
|
|
ack_req = true; // It's broke right now, dont delete this line till fix it. =P
|
|
eqs->QueuePacket(app, ack_req);
|
|
}
|
|
|
|
void Client::SendGuildList() {
|
|
EQApplicationPacket *outapp;
|
|
outapp = new EQApplicationPacket(OP_GuildsList);
|
|
|
|
//ask the guild manager to build us a nice guild list packet
|
|
outapp->pBuffer = guild_mgr.MakeGuildList("", outapp->size);
|
|
if(outapp->pBuffer == nullptr) {
|
|
safe_delete(outapp);
|
|
return;
|
|
}
|
|
|
|
|
|
eqs->FastQueuePacket((EQApplicationPacket **)&outapp);
|
|
}
|
|
|
|
// @merth: I have no idea what this struct is for, so it's hardcoded for now
|
|
void Client::SendApproveWorld()
|
|
{
|
|
EQApplicationPacket* outapp;
|
|
|
|
// Send OPCode: OP_ApproveWorld, size: 544
|
|
outapp = new EQApplicationPacket(OP_ApproveWorld, sizeof(ApproveWorld_Struct));
|
|
ApproveWorld_Struct* aw = (ApproveWorld_Struct*)outapp->pBuffer;
|
|
uchar foo[] = {
|
|
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x37,0x87,0x13,0xbe,0xc8,0xa7,0x77,0xcb,
|
|
0x27,0xed,0xe1,0xe6,0x5d,0x1c,0xaa,0xd3,0x3c,0x26,0x3b,0x6d,0x8c,0xdb,0x36,0x8d,
|
|
0x91,0x72,0xf5,0xbb,0xe0,0x5c,0x50,0x6f,0x09,0x6d,0xc9,0x1e,0xe7,0x2e,0xf4,0x38,
|
|
0x1b,0x5e,0xa8,0xc2,0xfe,0xb4,0x18,0x4a,0xf7,0x72,0x85,0x13,0xf5,0x63,0x6c,0x16,
|
|
0x69,0xf4,0xe0,0x17,0xff,0x87,0x11,0xf3,0x2b,0xb7,0x73,0x04,0x37,0xca,0xd5,0x77,
|
|
0xf8,0x03,0x20,0x0a,0x56,0x8b,0xfb,0x35,0xff,0x59,0x00,0x00,0x00,0x00,0x00,0x00,
|
|
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
|
|
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
|
|
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
|
|
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
|
|
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
|
|
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
|
|
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
|
|
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
|
|
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
|
|
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
|
|
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x15,0x00,0x00,0x00,
|
|
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x53,0xC3,0x00,0x00,0x00,0x00,0x00,0x00,
|
|
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
|
|
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
|
|
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
|
|
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
|
|
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
|
|
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
|
|
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
|
|
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
|
|
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
|
|
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
|
|
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
|
|
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
|
|
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
|
|
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
|
|
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
|
|
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x00,0x00,0x00
|
|
};
|
|
memcpy(aw->unknown544, foo, sizeof(foo));
|
|
QueuePacket(outapp);
|
|
safe_delete(outapp);
|
|
}
|
|
|
|
bool Client::OPCharCreate(char *name, CharCreate_Struct *cc)
|
|
{
|
|
PlayerProfile_Struct pp;
|
|
EQ::InventoryProfile inv;
|
|
|
|
pp.SetPlayerProfileVersion(EQ::versions::ConvertClientVersionToMobVersion(EQ::versions::ConvertClientVersionBitToClientVersion(m_ClientVersionBit)));
|
|
inv.SetInventoryVersion(EQ::versions::ConvertClientVersionBitToClientVersion(m_ClientVersionBit));
|
|
inv.SetGMInventory(false); // character cannot have gm flag at this point
|
|
|
|
time_t bday = time(nullptr);
|
|
in_addr in;
|
|
|
|
int stats_sum = cc->STR + cc->STA + cc->AGI + cc->DEX + cc->WIS + cc->INT + cc->CHA;
|
|
|
|
in.s_addr = GetIP();
|
|
|
|
LogInfo(
|
|
"Character creation request from [{}] LS [{}] [{}] [{}]",
|
|
GetCLE()->LSName(),
|
|
GetCLE()->LSID(),
|
|
inet_ntoa(in),
|
|
GetPort()
|
|
);
|
|
LogInfo("Name [{}]", name);
|
|
LogInfo(
|
|
"Race [{}] Class [{}] Gender [{}] Deity [{}] Start zone [{}] Tutorial [{}]",
|
|
cc->race,
|
|
cc->class_,
|
|
cc->gender,
|
|
cc->deity,
|
|
cc->start_zone,
|
|
cc->tutorial ? "true" : "false"
|
|
);
|
|
LogInfo("STR STA AGI DEX WIS INT CHA Total");
|
|
LogInfo(
|
|
" [{}] [{}] [{}] [{}] [{}] [{}] [{}] [{}]",
|
|
cc->STR,
|
|
cc->STA,
|
|
cc->AGI,
|
|
cc->DEX,
|
|
cc->WIS,
|
|
cc->INT,
|
|
cc->CHA,
|
|
stats_sum
|
|
);
|
|
LogInfo("Face [{}] Eye colors [{}] [{}]", cc->face, cc->eyecolor1, cc->eyecolor2);
|
|
LogInfo("Hairstyle [{}] Haircolor [{}]", cc->hairstyle, cc->haircolor);
|
|
LogInfo("Beard [{}] Beardcolor [{}]", cc->beard, cc->beardcolor);
|
|
|
|
/* Validate the char creation struct */
|
|
if (m_ClientVersionBit & EQ::versions::maskSoFAndLater) {
|
|
if (!CheckCharCreateInfoSoF(cc)) {
|
|
LogInfo("CheckCharCreateInfo did not validate the request (bad race/class/stats)");
|
|
return false;
|
|
}
|
|
} else {
|
|
if (!CheckCharCreateInfoTitanium(cc)) {
|
|
LogInfo("CheckCharCreateInfo did not validate the request (bad race/class/stats)");
|
|
return false;
|
|
}
|
|
}
|
|
|
|
/* Convert incoming cc_s to the new PlayerProfile_Struct */
|
|
memset(&pp, 0, sizeof(PlayerProfile_Struct)); // start building the profile
|
|
|
|
strn0cpy(pp.name, name, 63);
|
|
|
|
pp.race = cc->race;
|
|
pp.class_ = cc->class_;
|
|
pp.gender = cc->gender;
|
|
pp.deity = cc->deity;
|
|
pp.STR = cc->STR;
|
|
pp.STA = cc->STA;
|
|
pp.AGI = cc->AGI;
|
|
pp.DEX = cc->DEX;
|
|
pp.WIS = cc->WIS;
|
|
pp.INT = cc->INT;
|
|
pp.CHA = cc->CHA;
|
|
pp.face = cc->face;
|
|
pp.eyecolor1 = cc->eyecolor1;
|
|
pp.eyecolor2 = cc->eyecolor2;
|
|
pp.hairstyle = cc->hairstyle;
|
|
pp.haircolor = cc->haircolor;
|
|
pp.beard = cc->beard;
|
|
pp.beardcolor = cc->beardcolor;
|
|
pp.drakkin_heritage = cc->drakkin_heritage;
|
|
pp.drakkin_tattoo = cc->drakkin_tattoo;
|
|
pp.drakkin_details = cc->drakkin_details;
|
|
pp.birthday = bday;
|
|
pp.lastlogin = bday;
|
|
pp.level = 1;
|
|
pp.points = 5;
|
|
pp.cur_hp = 1000; // 1k hp during dev only
|
|
pp.hunger_level = 6000;
|
|
pp.thirst_level = 6000;
|
|
|
|
/* Set default skills for everybody */
|
|
pp.skills[EQ::skills::SkillSwimming] = RuleI(Skills, SwimmingStartValue);
|
|
pp.skills[EQ::skills::SkillSenseHeading] = RuleI(Skills, SenseHeadingStartValue);
|
|
|
|
/* Set Racial and Class specific language and skills */
|
|
SetRacialLanguages(&pp);
|
|
SetRaceStartingSkills(&pp);
|
|
SetClassStartingSkills(&pp);
|
|
SetClassLanguages(&pp);
|
|
|
|
// strcpy(pp.servername, WorldConfig::get()->ShortName.c_str());
|
|
|
|
memset(pp.spell_book, 0xFF, (sizeof(uint32) * EQ::spells::SPELLBOOK_SIZE));
|
|
memset(pp.mem_spells, 0xFF, (sizeof(uint32) * EQ::spells::SPELL_GEM_COUNT));
|
|
|
|
for (auto& buff : pp.buffs)
|
|
buff.spellid = 0xFFFF;
|
|
|
|
/* If server is PVP by default, make all character set to it. */
|
|
pp.pvp = database.GetServerType() == 1 ? 1 : 0;
|
|
|
|
/* If it is an SoF Client and the SoF Start Zone rule is set, send new chars there */
|
|
if (m_ClientVersionBit & EQ::versions::maskSoFAndLater) {
|
|
LogInfo("Found [SoFStartZoneID] rule setting [{}]", RuleI(World, SoFStartZoneID));
|
|
if (RuleI(World, SoFStartZoneID) > 0) {
|
|
pp.zone_id = RuleI(World, SoFStartZoneID);
|
|
cc->start_zone = pp.zone_id;
|
|
}
|
|
}
|
|
else {
|
|
LogInfo("Found [TitaniumStartZoneID] rule setting [{}]", RuleI(World, TitaniumStartZoneID));
|
|
if (RuleI(World, TitaniumStartZoneID) > 0) { /* if there's a startzone variable put them in there */
|
|
|
|
pp.zone_id = RuleI(World, TitaniumStartZoneID);
|
|
cc->start_zone = pp.zone_id;
|
|
}
|
|
}
|
|
/* use normal starting zone logic to either get defaults, or if startzone was set, load that from the db table.*/
|
|
bool ValidStartZone = content_db.GetStartZone(&pp, cc, m_ClientVersionBit & EQ::versions::maskTitaniumAndEarlier);
|
|
|
|
if (!ValidStartZone){
|
|
return false;
|
|
}
|
|
|
|
/* just in case */
|
|
if (!pp.zone_id) {
|
|
pp.zone_id = 1; // qeynos
|
|
pp.x = pp.y = pp.z = -1;
|
|
}
|
|
|
|
/* Set Home Binds -- yep, all of them */
|
|
pp.binds[1].zone_id = pp.zone_id;
|
|
pp.binds[1].x = pp.x;
|
|
pp.binds[1].y = pp.y;
|
|
pp.binds[1].z = pp.z;
|
|
pp.binds[1].heading = pp.heading;
|
|
|
|
pp.binds[2].zone_id = pp.zone_id;
|
|
pp.binds[2].x = pp.x;
|
|
pp.binds[2].y = pp.y;
|
|
pp.binds[2].z = pp.z;
|
|
pp.binds[2].heading = pp.heading;
|
|
|
|
pp.binds[3].zone_id = pp.zone_id;
|
|
pp.binds[3].x = pp.x;
|
|
pp.binds[3].y = pp.y;
|
|
pp.binds[3].z = pp.z;
|
|
pp.binds[3].heading = pp.heading;
|
|
|
|
pp.binds[4].zone_id = pp.zone_id;
|
|
pp.binds[4].x = pp.x;
|
|
pp.binds[4].y = pp.y;
|
|
pp.binds[4].z = pp.z;
|
|
pp.binds[4].heading = pp.heading;
|
|
|
|
/* Overrides if we have the tutorial flag set! */
|
|
if (cc->tutorial && RuleB(World, EnableTutorialButton)) {
|
|
pp.zone_id = RuleI(World, TutorialZoneID);
|
|
auto z = GetZone(pp.zone_id);
|
|
if (z) {
|
|
pp.x = z->safe_x;
|
|
pp.y = z->safe_y;
|
|
pp.z = z->safe_z;
|
|
}
|
|
}
|
|
|
|
/* Will either be the same as home or tutorial if enabled. */
|
|
if(RuleB(World, StartZoneSameAsBindOnCreation)) {
|
|
pp.binds[0].zone_id = pp.zone_id;
|
|
pp.binds[0].x = pp.x;
|
|
pp.binds[0].y = pp.y;
|
|
pp.binds[0].z = pp.z;
|
|
pp.binds[0].heading = pp.heading;
|
|
}
|
|
|
|
if (GetZone(pp.zone_id)) {
|
|
LogInfo(
|
|
"Current location [{}] [{}] [{:.2f}] [{:.2f}] [{:.2f}] [{:.2f}]",
|
|
ZoneName(pp.zone_id),
|
|
pp.zone_id,
|
|
pp.x,
|
|
pp.y,
|
|
pp.z,
|
|
pp.heading
|
|
);
|
|
}
|
|
|
|
if (GetZone(pp.binds[0].zone_id)) {
|
|
LogInfo(
|
|
"Bind location [{}] [{}] [{:.2f}] [{:.2f}] [{:.2f}]",
|
|
ZoneName(pp.binds[0].zone_id),
|
|
pp.binds[0].zone_id,
|
|
pp.binds[0].x,
|
|
pp.binds[0].y,
|
|
pp.binds[0].z
|
|
);
|
|
}
|
|
|
|
if (GetZone(pp.binds[4].zone_id)) {
|
|
LogInfo(
|
|
"Home location [{}] [{}] [{:.2f}] [{:.2f}] [{:.2f}]",
|
|
ZoneName(pp.binds[4].zone_id),
|
|
pp.binds[4].zone_id,
|
|
pp.binds[4].x,
|
|
pp.binds[4].y,
|
|
pp.binds[4].z
|
|
);
|
|
}
|
|
|
|
/* Starting Items inventory */
|
|
content_db.SetStartingItems(&pp, &inv, pp.race, pp.class_, pp.deity, pp.zone_id, pp.name, GetAdmin());
|
|
|
|
// now we give the pp and the inv we made to StoreCharacter
|
|
// to see if we can store it
|
|
if (!StoreCharacter(GetAccountID(), &pp, &inv)) {
|
|
LogInfo("Character creation failed: [{}]", pp.name);
|
|
return false;
|
|
}
|
|
LogInfo("Character creation successful: [{}]", pp.name);
|
|
return true;
|
|
}
|
|
|
|
// returns true if the request is ok, false if there's an error
|
|
bool CheckCharCreateInfoSoF(CharCreate_Struct *cc)
|
|
{
|
|
if (!cc)
|
|
return false;
|
|
|
|
LogInfo("Validating char creation info");
|
|
|
|
RaceClassCombos class_combo;
|
|
bool found = false;
|
|
int combos = character_create_race_class_combos.size();
|
|
for (int i = 0; i < combos; ++i) {
|
|
if (character_create_race_class_combos[i].Class == cc->class_ &&
|
|
character_create_race_class_combos[i].Race == cc->race &&
|
|
character_create_race_class_combos[i].Deity == cc->deity &&
|
|
character_create_race_class_combos[i].Zone == cc->start_zone) {
|
|
class_combo = character_create_race_class_combos[i];
|
|
found = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!found) {
|
|
LogInfo("Could not find class/race/deity/start_zone combination");
|
|
return false;
|
|
}
|
|
|
|
uint32 allocs = character_create_allocations.size();
|
|
RaceClassAllocation allocation = {0};
|
|
found = false;
|
|
for (int i = 0; i < allocs; ++i) {
|
|
if (character_create_allocations[i].Index == class_combo.AllocationIndex) {
|
|
allocation = character_create_allocations[i];
|
|
found = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!found) {
|
|
LogInfo("Could not find starting stats for selected character combo, cannot verify stats");
|
|
return false;
|
|
}
|
|
|
|
uint32 max_stats = allocation.DefaultPointAllocation[0] +
|
|
allocation.DefaultPointAllocation[1] +
|
|
allocation.DefaultPointAllocation[2] +
|
|
allocation.DefaultPointAllocation[3] +
|
|
allocation.DefaultPointAllocation[4] +
|
|
allocation.DefaultPointAllocation[5] +
|
|
allocation.DefaultPointAllocation[6];
|
|
|
|
if (cc->STR > allocation.BaseStats[0] + max_stats || cc->STR < allocation.BaseStats[0]) {
|
|
LogInfo("Strength out of range");
|
|
return false;
|
|
}
|
|
|
|
if (cc->DEX > allocation.BaseStats[1] + max_stats || cc->DEX < allocation.BaseStats[1]) {
|
|
LogInfo("Dexterity out of range");
|
|
return false;
|
|
}
|
|
|
|
if (cc->AGI > allocation.BaseStats[2] + max_stats || cc->AGI < allocation.BaseStats[2]) {
|
|
LogInfo("Agility out of range");
|
|
return false;
|
|
}
|
|
|
|
if (cc->STA > allocation.BaseStats[3] + max_stats || cc->STA < allocation.BaseStats[3]) {
|
|
LogInfo("Stamina out of range");
|
|
return false;
|
|
}
|
|
|
|
if (cc->INT > allocation.BaseStats[4] + max_stats || cc->INT < allocation.BaseStats[4]) {
|
|
LogInfo("Intelligence out of range");
|
|
return false;
|
|
}
|
|
|
|
if (cc->WIS > allocation.BaseStats[5] + max_stats || cc->WIS < allocation.BaseStats[5]) {
|
|
LogInfo("Wisdom out of range");
|
|
return false;
|
|
}
|
|
|
|
if (cc->CHA > allocation.BaseStats[6] + max_stats || cc->CHA < allocation.BaseStats[6]) {
|
|
LogInfo("Charisma out of range");
|
|
return false;
|
|
}
|
|
|
|
uint32 current_stats = 0;
|
|
current_stats += cc->STR - allocation.BaseStats[0];
|
|
current_stats += cc->DEX - allocation.BaseStats[1];
|
|
current_stats += cc->AGI - allocation.BaseStats[2];
|
|
current_stats += cc->STA - allocation.BaseStats[3];
|
|
current_stats += cc->INT - allocation.BaseStats[4];
|
|
current_stats += cc->WIS - allocation.BaseStats[5];
|
|
current_stats += cc->CHA - allocation.BaseStats[6];
|
|
if (current_stats > max_stats) {
|
|
LogInfo("Current Stats > Maximum Stats");
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool CheckCharCreateInfoTitanium(CharCreate_Struct *cc)
|
|
{
|
|
uint32 bSTR, bSTA, bAGI, bDEX, bWIS, bINT, bCHA, bTOTAL, cTOTAL, stat_points; //these are all uint32 in CharCreate_Struct, so we'll make them uint32 here to make the compiler shut up
|
|
int classtemp, racetemp;
|
|
int Charerrors = 0;
|
|
|
|
|
|
// if this is increased you'll have to add a column to the classrace
|
|
// table below
|
|
#define _TABLE_RACES 16
|
|
|
|
static const int BaseRace[_TABLE_RACES][7] =
|
|
{ /* STR STA AGI DEX WIS INT CHR */
|
|
{ /*Human*/ 75, 75, 75, 75, 75, 75, 75},
|
|
{ /*Barbarian*/ 103, 95, 82, 70, 70, 60, 55},
|
|
{ /*Erudite*/ 60, 70, 70, 70, 83, 107, 70},
|
|
{ /*Wood Elf*/ 65, 65, 95, 80, 80, 75, 75},
|
|
{ /*High Elf*/ 55, 65, 85, 70, 95, 92, 80},
|
|
{ /*Dark Elf*/ 60, 65, 90, 75, 83, 99, 60},
|
|
{ /*Half Elf*/ 70, 70, 90, 85, 60, 75, 75},
|
|
{ /*Dwarf*/ 90, 90, 70, 90, 83, 60, 45},
|
|
{ /*Troll*/ 108, 109, 83, 75, 60, 52, 40},
|
|
{ /*Ogre*/ 130, 122, 70, 70, 67, 60, 37},
|
|
{ /*Halfling*/ 70, 75, 95, 90, 80, 67, 50},
|
|
{ /*Gnome*/ 60, 70, 85, 85, 67, 98, 60},
|
|
{ /*Iksar*/ 70, 70, 90, 85, 80, 75, 55},
|
|
{ /*Vah Shir*/ 90, 75, 90, 70, 70, 65, 65},
|
|
{ /*Froglok*/ 70, 80, 100, 100, 75, 75, 50},
|
|
{ /*Drakkin*/ 70, 80, 85, 75, 80, 85, 75}
|
|
};
|
|
|
|
static const int BaseClass[Class::PLAYER_CLASS_COUNT][8] =
|
|
{ /* STR STA AGI DEX WIS INT CHR ADD*/
|
|
{ /*Warrior*/ 10, 10, 5, 0, 0, 0, 0, 25},
|
|
{ /*Cleric*/ 5, 5, 0, 0, 10, 0, 0, 30},
|
|
{ /*Paladin*/ 10, 5, 0, 0, 5, 0, 10, 20},
|
|
{ /*Ranger*/ 5, 10, 10, 0, 5, 0, 0, 20},
|
|
{ /*ShadowKnight*/ 10, 5, 0, 0, 0, 10, 5, 20},
|
|
{ /*Druid*/ 0, 10, 0, 0, 10, 0, 0, 30},
|
|
{ /*Monk*/ 5, 5, 10, 10, 0, 0, 0, 20},
|
|
{ /*Bard*/ 5, 0, 0, 10, 0, 0, 10, 25},
|
|
{ /*Rouge*/ 0, 0, 10, 10, 0, 0, 0, 30},
|
|
{ /*Shaman*/ 0, 5, 0, 0, 10, 0, 5, 30},
|
|
{ /*Necromancer*/ 0, 0, 0, 10, 0, 10, 0, 30},
|
|
{ /*Wizard*/ 0, 10, 0, 0, 0, 10, 0, 30},
|
|
{ /*Magician*/ 0, 10, 0, 0, 0, 10, 0, 30},
|
|
{ /*Enchanter*/ 0, 0, 0, 0, 0, 10, 10, 30},
|
|
{ /*Beastlord*/ 0, 10, 5, 0, 10, 0, 5, 20},
|
|
{ /*Berserker*/ 10, 5, 0, 10, 0, 0, 0, 25}
|
|
};
|
|
|
|
static const bool ClassRaceLookupTable[Class::PLAYER_CLASS_COUNT][_TABLE_RACES]=
|
|
{ /*Human Barbarian Erudite Woodelf Highelf Darkelf Halfelf Dwarf Troll Ogre Halfling Gnome Iksar Vahshir Froglok Drakkin*/
|
|
{ /*Warrior*/ true, true, false, true, false, true, true, true, true, true, true, true, true, true, true, true},
|
|
{ /*Cleric*/ true, false, true, false, true, true, true, true, false, false, true, true, false, false, true, true},
|
|
{ /*Paladin*/ true, false, true, false, true, false, true, true, false, false, true, true, false, false, true, true},
|
|
{ /*Ranger*/ true, false, false, true, false, false, true, false, false, false, true, false, false, false, false, true},
|
|
{ /*ShadowKnight*/ true, false, true, false, false, true, false, false, true, true, false, true, true, false, true, true},
|
|
{ /*Druid*/ true, false, false, true, false, false, true, false, false, false, true, false, false, false, false, true},
|
|
{ /*Monk*/ true, false, false, false, false, false, false, false, false, false, false, false, true, false, false, true},
|
|
{ /*Bard*/ true, false, false, true, false, false, true, false, false, false, false, false, false, true, false, true},
|
|
{ /*Rogue*/ true, true, false, true, false, true, true, true, false, false, true, true, false, true, true, true},
|
|
{ /*Shaman*/ false, true, false, false, false, false, false, false, true, true, false, false, true, true, true, false},
|
|
{ /*Necromancer*/ true, false, true, false, false, true, false, false, false, false, false, true, true, false, true, true},
|
|
{ /*Wizard*/ true, false, true, false, true, true, false, false, false, false, false, true, false, false, true, true},
|
|
{ /*Magician*/ true, false, true, false, true, true, false, false, false, false, false, true, false, false, false, true},
|
|
{ /*Enchanter*/ true, false, true, false, true, true, false, false, false, false, false, true, false, false, false, true},
|
|
{ /*Beastlord*/ false, true, false, false, false, false, false, false, true, true, false, false, true, true, false, false},
|
|
{ /*Berserker*/ false, true, false, false, false, false, false, true, true, true, false, false, false, true, false, false}
|
|
};
|
|
|
|
if (!cc)
|
|
return false;
|
|
|
|
LogInfo("Validating char creation info");
|
|
|
|
classtemp = cc->class_ - 1;
|
|
racetemp = cc->race - 1;
|
|
// these have non sequential race numbers so they need to be mapped
|
|
if (cc->race == FROGLOK) racetemp = 14;
|
|
if (cc->race == VAHSHIR) racetemp = 13;
|
|
if (cc->race == IKSAR) racetemp = 12;
|
|
if (cc->race == DRAKKIN) racetemp = 15;
|
|
|
|
// if out of range looking it up in the table would crash stuff
|
|
// so we return from these
|
|
if (classtemp >= Class::PLAYER_CLASS_COUNT) {
|
|
LogInfo(" class is out of range");
|
|
return false;
|
|
}
|
|
if (racetemp >= _TABLE_RACES) {
|
|
LogInfo(" race is out of range");
|
|
return false;
|
|
}
|
|
|
|
if (!ClassRaceLookupTable[classtemp][racetemp]) { //Lookup table better than a bunch of ifs?
|
|
LogInfo(" invalid race/class combination");
|
|
// we return from this one, since if it's an invalid combination our table
|
|
// doesn't have meaningful values for the stats
|
|
return false;
|
|
}
|
|
|
|
// add up the base values for this class/race
|
|
// this is what they start with, and they have stat_points more
|
|
// that can distributed
|
|
bSTR = BaseClass[classtemp][0] + BaseRace[racetemp][0];
|
|
bSTA = BaseClass[classtemp][1] + BaseRace[racetemp][1];
|
|
bAGI = BaseClass[classtemp][2] + BaseRace[racetemp][2];
|
|
bDEX = BaseClass[classtemp][3] + BaseRace[racetemp][3];
|
|
bWIS = BaseClass[classtemp][4] + BaseRace[racetemp][4];
|
|
bINT = BaseClass[classtemp][5] + BaseRace[racetemp][5];
|
|
bCHA = BaseClass[classtemp][6] + BaseRace[racetemp][6];
|
|
stat_points = BaseClass[classtemp][7];
|
|
bTOTAL = bSTR + bSTA + bAGI + bDEX + bWIS + bINT + bCHA;
|
|
cTOTAL = cc->STR + cc->STA + cc->AGI + cc->DEX + cc->WIS + cc->INT + cc->CHA;
|
|
|
|
// the first check makes sure the total is exactly what was expected.
|
|
// this will catch all the stat cheating, but there's still the issue
|
|
// of reducing CHA or INT or something, to use for STR, so we check
|
|
// that none are lower than the base or higher than base + stat_points
|
|
// NOTE: these could just be else if, but i want to see all the stats
|
|
// that are messed up not just the first hit
|
|
|
|
if (bTOTAL + stat_points != cTOTAL) {
|
|
LogInfo(" stat points total doesn't match expected value: expecting [{}] got [{}]", bTOTAL + stat_points, cTOTAL);
|
|
Charerrors++;
|
|
}
|
|
|
|
if (cc->STR > bSTR + stat_points || cc->STR < bSTR) {
|
|
LogInfo(" stat STR is out of range");
|
|
Charerrors++;
|
|
}
|
|
if (cc->STA > bSTA + stat_points || cc->STA < bSTA) {
|
|
LogInfo(" stat STA is out of range");
|
|
Charerrors++;
|
|
}
|
|
if (cc->AGI > bAGI + stat_points || cc->AGI < bAGI) {
|
|
LogInfo(" stat AGI is out of range");
|
|
Charerrors++;
|
|
}
|
|
if (cc->DEX > bDEX + stat_points || cc->DEX < bDEX) {
|
|
LogInfo(" stat DEX is out of range");
|
|
Charerrors++;
|
|
}
|
|
if (cc->WIS > bWIS + stat_points || cc->WIS < bWIS) {
|
|
LogInfo(" stat WIS is out of range");
|
|
Charerrors++;
|
|
}
|
|
if (cc->INT > bINT + stat_points || cc->INT < bINT) {
|
|
LogInfo(" stat INT is out of range");
|
|
Charerrors++;
|
|
}
|
|
if (cc->CHA > bCHA + stat_points || cc->CHA < bCHA) {
|
|
LogInfo(" stat CHA is out of range");
|
|
Charerrors++;
|
|
}
|
|
|
|
/*TODO: Check for deity/class/race.. it'd be nice, but probably of any real use to hack(faction, deity based items are all I can think of)
|
|
I am NOT writing those tables - kathgar*/
|
|
|
|
LogInfo("Found [{}] errors in character creation request", Charerrors);
|
|
|
|
return Charerrors == 0;
|
|
}
|
|
|
|
void Client::SetClassStartingSkills(PlayerProfile_Struct *pp)
|
|
{
|
|
for (uint32 i = 0; i <= EQ::skills::HIGHEST_SKILL; ++i) {
|
|
if (pp->skills[i] == 0) {
|
|
// Skip specialized, tradeskills (fishing excluded), Alcohol Tolerance, and Bind Wound
|
|
if (EQ::skills::IsSpecializedSkill((EQ::skills::SkillType)i) ||
|
|
(EQ::skills::IsTradeskill((EQ::skills::SkillType)i) && i != EQ::skills::SkillFishing) ||
|
|
i == EQ::skills::SkillAlcoholTolerance || i == EQ::skills::SkillBindWound)
|
|
continue;
|
|
|
|
pp->skills[i] = content_db.GetSkillCap(pp->class_, (EQ::skills::SkillType)i, 1);
|
|
}
|
|
}
|
|
|
|
if (cle->GetClientVersion() < static_cast<uint8>(EQ::versions::ClientVersion::RoF2) && pp->class_ == Class::Berserker) {
|
|
pp->skills[EQ::skills::Skill1HPiercing] = pp->skills[EQ::skills::Skill2HPiercing];
|
|
pp->skills[EQ::skills::Skill2HPiercing] = 0;
|
|
}
|
|
}
|
|
|
|
void Client::SetRaceStartingSkills( PlayerProfile_Struct *pp )
|
|
{
|
|
switch( pp->race )
|
|
{
|
|
case BARBARIAN:
|
|
case DWARF:
|
|
case ERUDITE:
|
|
case HALF_ELF:
|
|
case HIGH_ELF:
|
|
case HUMAN:
|
|
case OGRE:
|
|
case TROLL:
|
|
case DRAKKIN: //Drakkin are supposed to get a starting AA Skill
|
|
{
|
|
// No Race Specific Skills
|
|
break;
|
|
}
|
|
case DARK_ELF:
|
|
{
|
|
pp->skills[EQ::skills::SkillHide] = 50;
|
|
break;
|
|
}
|
|
case FROGLOK:
|
|
{
|
|
if (RuleI(Skills, SwimmingStartValue) < 125) {
|
|
pp->skills[EQ::skills::SkillSwimming] = 125;
|
|
}
|
|
break;
|
|
}
|
|
case GNOME:
|
|
{
|
|
pp->skills[EQ::skills::SkillTinkering] = 50;
|
|
break;
|
|
}
|
|
case HALFLING:
|
|
{
|
|
pp->skills[EQ::skills::SkillHide] = 50;
|
|
pp->skills[EQ::skills::SkillSneak] = 50;
|
|
break;
|
|
}
|
|
case IKSAR:
|
|
{
|
|
pp->skills[EQ::skills::SkillForage] = 50;
|
|
if (RuleI(Skills, SwimmingStartValue) < 100) {
|
|
pp->skills[EQ::skills::SkillSwimming] = 100;
|
|
}
|
|
break;
|
|
}
|
|
case WOOD_ELF:
|
|
{
|
|
pp->skills[EQ::skills::SkillForage] = 50;
|
|
pp->skills[EQ::skills::SkillHide] = 50;
|
|
break;
|
|
}
|
|
case VAHSHIR:
|
|
{
|
|
pp->skills[EQ::skills::SkillSafeFall] = 50;
|
|
pp->skills[EQ::skills::SkillSneak] = 50;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Client::SetRacialLanguages( PlayerProfile_Struct *pp )
|
|
{
|
|
switch (pp->race) {
|
|
case Race::Human: {
|
|
pp->languages[Language::CommonTongue] = Language::MaxValue;
|
|
break;
|
|
}
|
|
case Race::Barbarian: {
|
|
pp->languages[Language::CommonTongue] = Language::MaxValue;
|
|
pp->languages[Language::Barbarian] = Language::MaxValue;
|
|
break;
|
|
}
|
|
case Race::Erudite: {
|
|
pp->languages[Language::CommonTongue] = Language::MaxValue;
|
|
pp->languages[Language::Erudian] = Language::MaxValue;
|
|
break;
|
|
}
|
|
case Race::WoodElf: {
|
|
pp->languages[Language::CommonTongue] = Language::MaxValue;
|
|
pp->languages[Language::Elvish] = Language::MaxValue;
|
|
break;
|
|
}
|
|
case Race::HighElf: {
|
|
pp->languages[Language::CommonTongue] = Language::MaxValue;
|
|
pp->languages[Language::DarkElvish] = 25;
|
|
pp->languages[Language::ElderElvish] = 25;
|
|
pp->languages[Language::Elvish] = Language::MaxValue;
|
|
break;
|
|
}
|
|
case Race::DarkElf: {
|
|
pp->languages[Language::CommonTongue] = Language::MaxValue;
|
|
pp->languages[Language::DarkElvish] = Language::MaxValue;
|
|
pp->languages[Language::DarkSpeech] = Language::MaxValue;
|
|
pp->languages[Language::ElderElvish] = Language::MaxValue;
|
|
pp->languages[Language::Elvish] = 25;
|
|
break;
|
|
}
|
|
case Race::HalfElf: {
|
|
pp->languages[Language::CommonTongue] = Language::MaxValue;
|
|
pp->languages[Language::Elvish] = Language::MaxValue;
|
|
break;
|
|
}
|
|
case Race::Dwarf: {
|
|
pp->languages[Language::CommonTongue] = Language::MaxValue;
|
|
pp->languages[Language::Dwarvish] = Language::MaxValue;
|
|
pp->languages[Language::Gnomish] = 25;
|
|
break;
|
|
}
|
|
case Race::Troll: {
|
|
pp->languages[Language::CommonTongue] = RuleI(Character, TrollCommonTongue);
|
|
pp->languages[Language::DarkSpeech] = Language::MaxValue;
|
|
pp->languages[Language::Troll] = Language::MaxValue;
|
|
break;
|
|
}
|
|
case Race::Ogre: {
|
|
pp->languages[Language::CommonTongue] = RuleI(Character, OgreCommonTongue);
|
|
pp->languages[Language::DarkSpeech] = Language::MaxValue;
|
|
pp->languages[Language::Ogre] = Language::MaxValue;
|
|
break;
|
|
}
|
|
case Race::Halfling: {
|
|
pp->languages[Language::CommonTongue] = Language::MaxValue;
|
|
pp->languages[Language::Halfling] = Language::MaxValue;
|
|
break;
|
|
}
|
|
case Race::Gnome: {
|
|
pp->languages[Language::CommonTongue] = Language::MaxValue;
|
|
pp->languages[Language::Dwarvish] = 25;
|
|
pp->languages[Language::Gnomish] = Language::MaxValue;
|
|
break;
|
|
}
|
|
case Race::Iksar: {
|
|
pp->languages[Language::CommonTongue] = RuleI(Character, IksarCommonTongue);
|
|
pp->languages[Language::DarkSpeech] = Language::MaxValue;
|
|
pp->languages[Language::Lizardman] = Language::MaxValue;
|
|
break;
|
|
}
|
|
case Race::VahShir: {
|
|
pp->languages[Language::CommonTongue] = Language::MaxValue;
|
|
pp->languages[Language::CombineTongue] = Language::MaxValue;
|
|
pp->languages[Language::Erudian] = 25;
|
|
pp->languages[Language::VahShir] = Language::MaxValue;
|
|
break;
|
|
}
|
|
case Race::Froglok: {
|
|
pp->languages[Language::CommonTongue] = Language::MaxValue;
|
|
pp->languages[Language::Froglok] = Language::MaxValue;
|
|
pp->languages[Language::Troll] = 25;
|
|
break;
|
|
}
|
|
case Race::Drakkin: {
|
|
pp->languages[Language::CommonTongue] = Language::MaxValue;
|
|
pp->languages[Language::ElderDragon] = Language::MaxValue;
|
|
pp->languages[Language::Dragon] = Language::MaxValue;
|
|
break;
|
|
}
|
|
default: {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Client::SetClassLanguages(PlayerProfile_Struct *pp)
|
|
{
|
|
// we only need to handle one class, but custom server might want to do more
|
|
switch (pp->class_) {
|
|
case Class::Rogue:
|
|
pp->languages[Language::ThievesCant] = Language::MaxValue;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
bool Client::StoreCharacter(
|
|
uint32 account_id,
|
|
PlayerProfile_Struct *p_player_profile_struct,
|
|
EQ::InventoryProfile *p_inventory_profile
|
|
)
|
|
{
|
|
uint32 character_id = 0;
|
|
char zone[50];
|
|
character_id = database.GetCharacterID(p_player_profile_struct->name);
|
|
|
|
if (!character_id) {
|
|
LogError("StoreCharacter: no character id");
|
|
return false;
|
|
}
|
|
|
|
const char *zone_name = ZoneName(p_player_profile_struct->zone_id);
|
|
if (zone_name == nullptr) {
|
|
/* Zone not in the DB, something to prevent crash... */
|
|
strn0cpy(zone, "qeynos", 49);
|
|
p_player_profile_struct->zone_id = 1;
|
|
}
|
|
else {
|
|
strn0cpy(zone, zone_name, 49);
|
|
}
|
|
|
|
database.SaveCharacterCreate(character_id, account_id, p_player_profile_struct);
|
|
|
|
std::string invquery;
|
|
for (int16 i = EQ::invslot::EQUIPMENT_BEGIN; i <= EQ::invbag::BANK_BAGS_END;) {
|
|
const EQ::ItemInstance *new_inventory_item = p_inventory_profile->GetItem(i);
|
|
if (new_inventory_item) {
|
|
invquery = StringFormat(
|
|
"INSERT INTO `inventory` (charid, slotid, itemid, charges, color) VALUES (%u, %i, %u, %i, %u)",
|
|
character_id,
|
|
i,
|
|
new_inventory_item->GetItem()->ID,
|
|
new_inventory_item->GetCharges(),
|
|
new_inventory_item->GetColor()
|
|
);
|
|
|
|
auto results = database.QueryDatabase(invquery);
|
|
}
|
|
|
|
if (i == EQ::invslot::slotCursor) {
|
|
i = EQ::invbag::GENERAL_BAGS_BEGIN;
|
|
continue;
|
|
}
|
|
else if (i == EQ::invbag::CURSOR_BAG_END) {
|
|
i = EQ::invslot::BANK_BEGIN;
|
|
continue;
|
|
}
|
|
else if (i == EQ::invslot::BANK_END) {
|
|
i = EQ::invbag::BANK_BAGS_BEGIN;
|
|
continue;
|
|
}
|
|
i++;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void Client::RecordPossibleHack(const std::string& message)
|
|
{
|
|
if (player_event_logs.IsEventEnabled(PlayerEvent::POSSIBLE_HACK)) {
|
|
auto event = PlayerEvent::PossibleHackEvent{.message = message};
|
|
std::stringstream ss;
|
|
{
|
|
cereal::JSONOutputArchiveSingleLine ar(ss);
|
|
event.serialize(ar);
|
|
}
|
|
|
|
auto e = PlayerEventLogsRepository::NewEntity();
|
|
e.character_id = charid;
|
|
e.account_id = GetCLE() ? GetAccountID() : 0;
|
|
e.event_type_id = PlayerEvent::POSSIBLE_HACK;
|
|
e.event_type_name = PlayerEvent::EventName[PlayerEvent::POSSIBLE_HACK];
|
|
e.event_data = ss.str();
|
|
e.created_at = std::time(nullptr);
|
|
PlayerEventLogsRepository::InsertOne(database, e);
|
|
}
|
|
}
|