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* [Bots] Add Bot-specific Spell Settings. # Notes - Allows players to set `priority`, `min_level`, `max_level`, `min_hp`, `max_hp`, and `is_enabled` settings per spell based on targeted bot. - Lets players disable spells they don't want their bots casting or change the criteria they cast them at if they want. * Update botspellsai.cpp * Update 2022_11_19_bot_spell_settings.sql * Typo. * Update botspellsai.cpp * Cleanup and add Reload Methods to Perl/Lua.
169 lines
6.3 KiB
C++
169 lines
6.3 KiB
C++
#ifdef BOTS
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#ifdef LUA_EQEMU
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#include "lua.hpp"
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#include <luabind/luabind.hpp>
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#include "bot.h"
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#include "lua_bot.h"
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#include "lua_iteminst.h"
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#include "lua_mob.h"
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void Lua_Bot::AddBotItem(uint16 slot_id, uint32 item_id) {
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Lua_Safe_Call_Void();
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self->AddBotItem(slot_id, item_id);
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}
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void Lua_Bot::AddBotItem(uint16 slot_id, uint32 item_id, int16 charges) {
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Lua_Safe_Call_Void();
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self->AddBotItem(slot_id, item_id, charges);
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}
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void Lua_Bot::AddBotItem(uint16 slot_id, uint32 item_id, int16 charges, bool attuned) {
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Lua_Safe_Call_Void();
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self->AddBotItem(slot_id, item_id, charges, attuned);
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}
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void Lua_Bot::AddBotItem(uint16 slot_id, uint32 item_id, int16 charges, bool attuned, uint32 augment_one) {
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Lua_Safe_Call_Void();
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self->AddBotItem(slot_id, item_id, charges, attuned, augment_one);
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}
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void Lua_Bot::AddBotItem(uint16 slot_id, uint32 item_id, int16 charges, bool attuned, uint32 augment_one, uint32 augment_two) {
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Lua_Safe_Call_Void();
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self->AddBotItem(slot_id, item_id, charges, attuned, augment_one, augment_two);
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}
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void Lua_Bot::AddBotItem(uint16 slot_id, uint32 item_id, int16 charges, bool attuned, uint32 augment_one, uint32 augment_two, uint32 augment_three) {
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Lua_Safe_Call_Void();
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self->AddBotItem(slot_id, item_id, charges, attuned, augment_one, augment_two, augment_three);
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}
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void Lua_Bot::AddBotItem(uint16 slot_id, uint32 item_id, int16 charges, bool attuned, uint32 augment_one, uint32 augment_two, uint32 augment_three, uint32 augment_four) {
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Lua_Safe_Call_Void();
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self->AddBotItem(slot_id, item_id, charges, attuned, augment_one, augment_two, augment_three, augment_four);
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}
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void Lua_Bot::AddBotItem(uint16 slot_id, uint32 item_id, int16 charges, bool attuned, uint32 augment_one, uint32 augment_two, uint32 augment_three, uint32 augment_four, uint32 augment_five) {
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Lua_Safe_Call_Void();
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self->AddBotItem(slot_id, item_id, charges, attuned, augment_one, augment_two, augment_three, augment_four, augment_five);
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}
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void Lua_Bot::AddBotItem(uint16 slot_id, uint32 item_id, int16 charges, bool attuned, uint32 augment_one, uint32 augment_two, uint32 augment_three, uint32 augment_four, uint32 augment_five, uint32 augment_six) {
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Lua_Safe_Call_Void();
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self->AddBotItem(slot_id, item_id, charges, attuned, augment_one, augment_two, augment_three, augment_four, augment_five, augment_six);
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}
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uint32 Lua_Bot::CountBotItem(uint32 item_id) {
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Lua_Safe_Call_Int();
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return self->CountBotItem(item_id);
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}
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Lua_Mob Lua_Bot::GetOwner() {
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Lua_Safe_Call_Class(Lua_Mob);
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return Lua_Mob(self->GetOwner());
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}
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bool Lua_Bot::HasBotItem(uint32 item_id) {
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Lua_Safe_Call_Bool();
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return self->HasBotItem(item_id);
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}
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void Lua_Bot::RemoveBotItem(uint32 item_id) {
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Lua_Safe_Call_Void();
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self->RemoveBotItem(item_id);
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}
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Lua_ItemInst Lua_Bot::GetBotItem(uint16 slot_id) {
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Lua_Safe_Call_Class(Lua_ItemInst);
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return self->GetBotItem(slot_id);
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}
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uint32 Lua_Bot::GetBotItemIDBySlot(uint16 slot_id) {
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Lua_Safe_Call_Int();
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return self->GetBotItemBySlot(slot_id);
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}
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void Lua_Bot::SignalBot(int signal_id) {
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Lua_Safe_Call_Void();
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self->SignalBot(signal_id);
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}
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void Lua_Bot::OwnerMessage(std::string message) {
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Lua_Safe_Call_Void();
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self->OwnerMessage(message);
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}
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int Lua_Bot::GetExpansionBitmask() {
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Lua_Safe_Call_Int();
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return self->GetExpansionBitmask();
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}
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void Lua_Bot::SetExpansionBitmask(int expansion_bitmask) {
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Lua_Safe_Call_Void();
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self->SetExpansionBitmask(expansion_bitmask);
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}
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void Lua_Bot::SetExpansionBitmask(int expansion_bitmask, bool save) {
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Lua_Safe_Call_Void();
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self->SetExpansionBitmask(expansion_bitmask, save);
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}
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bool Lua_Bot::ReloadBotDataBuckets() {
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Lua_Safe_Call_Bool();
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return self->GetBotDataBuckets();
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}
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bool Lua_Bot::ReloadBotOwnerDataBuckets() {
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Lua_Safe_Call_Bool();
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return self->GetBotOwnerDataBuckets();
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}
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bool Lua_Bot::ReloadBotSpells() {
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Lua_Safe_Call_Bool();
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return self->AI_AddBotSpells(self->GetBotSpellID());
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}
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void Lua_Bot::ReloadBotSpellSettings() {
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Lua_Safe_Call_Void();
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self->LoadBotSpellSettings();
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}
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bool Lua_Bot::HasBotSpellEntry(uint16 spellid) {
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Lua_Safe_Call_Bool();
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return self->HasBotSpellEntry(spellid);
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}
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luabind::scope lua_register_bot() {
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return luabind::class_<Lua_Bot, Lua_Mob>("Bot")
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.def(luabind::constructor<>())
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.def("AddBotItem", (void(Lua_Bot::*)(uint16,uint32))&Lua_Bot::AddBotItem)
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.def("AddBotItem", (void(Lua_Bot::*)(uint16,uint32,int16))&Lua_Bot::AddBotItem)
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.def("AddBotItem", (void(Lua_Bot::*)(uint16,uint32,int16,bool))&Lua_Bot::AddBotItem)
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.def("AddBotItem", (void(Lua_Bot::*)(uint16,uint32,int16,bool,uint32))&Lua_Bot::AddBotItem)
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.def("AddBotItem", (void(Lua_Bot::*)(uint16,uint32,int16,bool,uint32,uint32))&Lua_Bot::AddBotItem)
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.def("AddBotItem", (void(Lua_Bot::*)(uint16,uint32,int16,bool,uint32,uint32,uint32))&Lua_Bot::AddBotItem)
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.def("AddBotItem", (void(Lua_Bot::*)(uint16,uint32,int16,bool,uint32,uint32,uint32,uint32))&Lua_Bot::AddBotItem)
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.def("AddBotItem", (void(Lua_Bot::*)(uint16,uint32,int16,bool,uint32,uint32,uint32,uint32,uint32))&Lua_Bot::AddBotItem)
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.def("AddBotItem", (void(Lua_Bot::*)(uint16,uint32,int16,bool,uint32,uint32,uint32,uint32,uint32,uint32))&Lua_Bot::AddBotItem)
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.def("CountBotItem", (uint32(Lua_Bot::*)(uint32))&Lua_Bot::CountBotItem)
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.def("GetBotItem", (Lua_ItemInst(Lua_Bot::*)(uint16))&Lua_Bot::GetBotItem)
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.def("GetBotItemIDBySlot", (uint32(Lua_Bot::*)(uint16))&Lua_Bot::GetBotItemIDBySlot)
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.def("GetExpansionBitmask", (int(Lua_Bot::*)(void))&Lua_Bot::GetExpansionBitmask)
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.def("GetOwner", (Lua_Mob(Lua_Bot::*)(void))&Lua_Bot::GetOwner)
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.def("HasBotItem", (bool(Lua_Bot::*)(uint32))&Lua_Bot::HasBotItem)
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.def("HasBotSpellEntry", (bool(Lua_Bot::*)(uint16)) & Lua_Bot::HasBotSpellEntry)
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.def("OwnerMessage", (void(Lua_Bot::*)(std::string))&Lua_Bot::OwnerMessage)
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.def("ReloadBotDataBuckets", (bool(Lua_Bot::*)(void))&Lua_Bot::ReloadBotDataBuckets)
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.def("ReloadBotOwnerDataBuckets", (bool(Lua_Bot::*)(void))&Lua_Bot::ReloadBotOwnerDataBuckets)
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.def("ReloadBotSpells", (bool(Lua_Bot::*)(void))&Lua_Bot::ReloadBotSpells)
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.def("ReloadBotSpellSettings", (void(Lua_Bot::*)(void))&Lua_Bot::ReloadBotSpellSettings)
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.def("RemoveBotItem", (void(Lua_Bot::*)(uint32))&Lua_Bot::RemoveBotItem)
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.def("SetExpansionBitmask", (void(Lua_Bot::*)(int))&Lua_Bot::SetExpansionBitmask)
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.def("SetExpansionBitmask", (void(Lua_Bot::*)(int,bool))&Lua_Bot::SetExpansionBitmask)
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.def("SignalBot", (void(Lua_Bot::*)(int))&Lua_Bot::SignalBot);
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}
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#endif
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#endif
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