mirror of
https://github.com/EQEmu/Server.git
synced 2025-12-11 21:01:29 +00:00
* [Commands] Cleanup #zheader Command. - Cleanup message and logic. - Add parameter to allow versions to be loaded. - Cleanup parameter name in CFG methods from instance_id to instance_version. * Update zonedb.cpp
626 lines
24 KiB
C++
626 lines
24 KiB
C++
#ifndef ZONEDB_H_
|
|
#define ZONEDB_H_
|
|
|
|
#include <unordered_set>
|
|
|
|
#include "../common/shareddb.h"
|
|
#include "../common/eq_packet_structs.h"
|
|
#include "position.h"
|
|
#include "../common/faction.h"
|
|
#include "../common/eqemu_logsys.h"
|
|
#include "aa_ability.h"
|
|
#include "event_codes.h"
|
|
#include "../common/repositories/doors_repository.h"
|
|
|
|
#ifdef BOTS
|
|
#include "bot_database.h"
|
|
#endif
|
|
|
|
#define WOLF 42
|
|
|
|
class Client;
|
|
class Corpse;
|
|
class Merc;
|
|
class NPC;
|
|
class Petition;
|
|
class Spawn2;
|
|
class SpawnGroupList;
|
|
class Trap;
|
|
struct Door;
|
|
struct ExtendedProfile_Struct;
|
|
struct NPCType;
|
|
struct PlayerCorpse_Struct;
|
|
struct ZonePoint;
|
|
struct npcDecayTimes_Struct;
|
|
|
|
namespace EQ
|
|
{
|
|
class ItemInstance;
|
|
}
|
|
|
|
template <class TYPE> class LinkedList;
|
|
|
|
//#include "doors.h"
|
|
|
|
struct wplist {
|
|
int index;
|
|
float x;
|
|
float y;
|
|
float z;
|
|
int pause;
|
|
float heading;
|
|
bool centerpoint;
|
|
};
|
|
|
|
#pragma pack(1)
|
|
struct DBnpcspells_entries_Struct {
|
|
uint16 spellid;
|
|
uint8 minlevel;
|
|
uint8 maxlevel;
|
|
uint32 type;
|
|
int16 manacost;
|
|
int16 priority;
|
|
int32 recast_delay;
|
|
int16 resist_adjust;
|
|
int8 min_hp;
|
|
int8 max_hp;
|
|
};
|
|
#pragma pack()
|
|
|
|
#pragma pack(1)
|
|
struct DBnpcspellseffects_entries_Struct {
|
|
int16 spelleffectid;
|
|
uint8 minlevel;
|
|
uint8 maxlevel;
|
|
int32 base_value;
|
|
int32 limit;
|
|
int32 max_value;
|
|
};
|
|
#pragma pack()
|
|
|
|
struct DBnpcspells_Struct {
|
|
uint32 parent_list;
|
|
uint16 attack_proc;
|
|
uint8 proc_chance;
|
|
uint16 range_proc;
|
|
int16 rproc_chance;
|
|
uint16 defensive_proc;
|
|
int16 dproc_chance;
|
|
uint32 fail_recast;
|
|
uint32 engaged_no_sp_recast_min;
|
|
uint32 engaged_no_sp_recast_max;
|
|
uint8 engaged_beneficial_self_chance;
|
|
uint8 engaged_beneficial_other_chance;
|
|
uint8 engaged_detrimental_chance;
|
|
uint32 pursue_no_sp_recast_min;
|
|
uint32 pursue_no_sp_recast_max;
|
|
uint8 pursue_detrimental_chance;
|
|
uint32 idle_no_sp_recast_min;
|
|
uint32 idle_no_sp_recast_max;
|
|
uint8 idle_beneficial_chance;
|
|
std::vector<DBnpcspells_entries_Struct> entries;
|
|
};
|
|
|
|
struct DBnpcspellseffects_Struct {
|
|
uint32 parent_list;
|
|
uint32 numentries;
|
|
DBnpcspellseffects_entries_Struct entries[0];
|
|
};
|
|
|
|
struct DBTradeskillRecipe_Struct {
|
|
EQ::skills::SkillType tradeskill;
|
|
int16 skill_needed;
|
|
uint16 trivial;
|
|
bool nofail;
|
|
bool replace_container;
|
|
std::vector< std::pair<uint32,uint8> > onsuccess;
|
|
std::vector< std::pair<uint32,uint8> > onfail;
|
|
std::vector< std::pair<uint32,uint8> > salvage;
|
|
std::string name;
|
|
uint8 must_learn;
|
|
bool has_learnt;
|
|
uint32 madecount;
|
|
uint32 recipe_id;
|
|
bool quest;
|
|
};
|
|
|
|
struct PetRecord {
|
|
uint32 npc_type; // npc_type id for the pet data to use
|
|
bool temporary;
|
|
int16 petpower;
|
|
uint8 petcontrol; // What kind of control over the pet is possible (Animation, familiar, ...)
|
|
uint8 petnaming; // How to name the pet (Warder, pet, random name, familiar, ...)
|
|
bool monsterflag; // flag for if a random monster appearance should get picked
|
|
uint32 equipmentset; // default equipment for the pet
|
|
};
|
|
|
|
struct AuraRecord {
|
|
uint32 npc_type;
|
|
char name[64]; // name shown in UI if shown and spawn name
|
|
int spell_id;
|
|
int distance;
|
|
int aura_type;
|
|
int spawn_type;
|
|
int movement;
|
|
int duration; // seconds some live for 90 mins (normal) others for 2 mins (traps)
|
|
int icon; // -1 will use the buffs NEW_ICON
|
|
int cast_time; // seconds some auras recast on a timer, most seem to be every 12 seconds
|
|
};
|
|
|
|
// Actual pet info for a client.
|
|
struct PetInfo {
|
|
uint16 SpellID;
|
|
int16 petpower;
|
|
uint32 HP;
|
|
uint32 Mana;
|
|
float size;
|
|
SpellBuff_Struct Buffs[PET_BUFF_COUNT];
|
|
uint32 Items[EQ::invslot::EQUIPMENT_COUNT];
|
|
char Name[64];
|
|
bool taunting;
|
|
};
|
|
|
|
struct ZoneSpellsBlocked {
|
|
uint32 spellid;
|
|
int8 type;
|
|
glm::vec3 m_Location;
|
|
glm::vec3 m_Difference;
|
|
char message[256];
|
|
};
|
|
|
|
struct TraderCharges_Struct {
|
|
uint32 ItemID[80];
|
|
int32 SerialNumber[80];
|
|
uint32 ItemCost[80];
|
|
int32 Charges[80];
|
|
};
|
|
|
|
const int MaxMercStanceID = 9;
|
|
|
|
struct MercStanceInfo {
|
|
uint8 ProficiencyID;
|
|
uint8 ClassID;
|
|
uint32 StanceID;
|
|
uint8 IsDefault;
|
|
};
|
|
|
|
struct MercTemplate {
|
|
uint32 MercTemplateID;
|
|
uint32 MercType; // From dbstr_us.txt - Apprentice (330000100), Journeyman (330000200), Master (330000300)
|
|
uint32 MercSubType; // From dbstr_us.txt - 330020105^23^Race: Guktan<br>Type: Healer<br>Confidence: High<br>Proficiency: Apprentice, Tier V...
|
|
uint16 RaceID;
|
|
uint8 ClassID;
|
|
uint32 MercNPCID;
|
|
uint8 ProficiencyID;
|
|
uint8 TierID;
|
|
uint8 CostFormula; // To determine cost to client
|
|
uint32 ClientVersion; // Only send valid mercs per expansion
|
|
uint8 MercNameType; // Determines if merc gets random name or default text
|
|
char MercNamePrefix[25];
|
|
char MercNameSuffix[25];
|
|
uint32 Stances[MaxMercStanceID];
|
|
};
|
|
|
|
struct MercInfo {
|
|
uint32 mercid;
|
|
uint8 slot;
|
|
char merc_name[64];
|
|
uint32 MercTemplateID;
|
|
const MercTemplate* myTemplate;
|
|
uint32 SuspendedTime;
|
|
bool IsSuspended;
|
|
uint32 MercTimerRemaining;
|
|
uint8 Gender;
|
|
float MercSize;
|
|
int32 State;
|
|
uint32 Stance;
|
|
int32 hp;
|
|
int32 mana;
|
|
int32 endurance;
|
|
uint8 face;
|
|
uint8 luclinHairStyle;
|
|
uint8 luclinHairColor;
|
|
uint8 luclinEyeColor;
|
|
uint8 luclinEyeColor2;
|
|
uint8 luclinBeardColor;
|
|
uint8 luclinBeard;
|
|
uint32 drakkinHeritage;
|
|
uint32 drakkinTattoo;
|
|
uint32 drakkinDetails;
|
|
};
|
|
|
|
struct MercSpellEntry {
|
|
uint8 proficiencyid;
|
|
uint16 spellid; // <= 0 = no spell
|
|
uint32 type; // 0 = never, must be one (and only one) of the defined values
|
|
int16 stance; // 0 = all, + = only this stance, - = all except this stance
|
|
uint8 minlevel;
|
|
uint8 maxlevel;
|
|
int16 slot;
|
|
uint16 proc_chance;
|
|
uint32 time_cancast; // when we can cast this spell next
|
|
};
|
|
|
|
struct ClientMercEntry {
|
|
uint32 id;
|
|
uint32 npcid;
|
|
};
|
|
|
|
namespace BeastlordPetData {
|
|
struct PetStruct {
|
|
uint16 race_id = WOLF;
|
|
uint8 texture = 0;
|
|
uint8 helm_texture = 0;
|
|
uint8 gender = 2;
|
|
float size_modifier = 1.0f;
|
|
uint8 face = 0;
|
|
};
|
|
}
|
|
|
|
namespace NPCSpawnTypes {
|
|
enum : uint8 {
|
|
CreateNewSpawn,
|
|
AddNewSpawngroup,
|
|
UpdateAppearance,
|
|
RemoveSpawn,
|
|
DeleteSpawn,
|
|
AddSpawnFromSpawngroup,
|
|
CreateNewNPC
|
|
};
|
|
}
|
|
|
|
namespace RaidLootTypes {
|
|
enum : uint32 {
|
|
RaidLeader = 1,
|
|
GroupLeader,
|
|
Selected,
|
|
All
|
|
};
|
|
}
|
|
|
|
class ZoneDatabase : public SharedDatabase {
|
|
typedef std::list<ServerLootItem_Struct*> ItemList;
|
|
public:
|
|
ZoneDatabase();
|
|
ZoneDatabase(const char* host, const char* user, const char* passwd, const char* database,uint32 port);
|
|
virtual ~ZoneDatabase();
|
|
|
|
/* Objects and World Containers */
|
|
void LoadWorldContainer(uint32 parentid, EQ::ItemInstance* container);
|
|
void SaveWorldContainer(uint32 zone_id, uint32 parent_id, const EQ::ItemInstance* container);
|
|
void DeleteWorldContainer(uint32 parent_id,uint32 zone_id);
|
|
uint32 AddObject(uint32 type, uint32 icon, const Object_Struct& object, const EQ::ItemInstance* inst);
|
|
void UpdateObject(uint32 id, uint32 type, uint32 icon, const Object_Struct& object, const EQ::ItemInstance* inst);
|
|
void DeleteObject(uint32 id);
|
|
Ground_Spawns* LoadGroundSpawns(uint32 zone_id, int16 version, Ground_Spawns* gs);
|
|
|
|
/* Traders */
|
|
void SaveTraderItem(uint32 char_id,uint32 itemid,uint32 uniqueid, int32 charges,uint32 itemcost,uint8 slot);
|
|
void UpdateTraderItemCharges(int char_id, uint32 ItemInstID, int32 charges);
|
|
void UpdateTraderItemPrice(int CharID, uint32 ItemID, uint32 Charges, uint32 NewPrice);
|
|
void DeleteTraderItem(uint32 char_id);
|
|
void DeleteTraderItem(uint32 char_id,uint16 slot_id);
|
|
|
|
EQ::ItemInstance* LoadSingleTraderItem(uint32 char_id, int uniqueid);
|
|
Trader_Struct* LoadTraderItem(uint32 char_id);
|
|
TraderCharges_Struct* LoadTraderItemWithCharges(uint32 char_id);
|
|
|
|
/* Buyer/Barter */
|
|
void AddBuyLine(uint32 CharID, uint32 BuySlot, uint32 ItemID, const char *ItemName, uint32 Quantity, uint32 Price);
|
|
void RemoveBuyLine(uint32 CharID, uint32 BuySlot);
|
|
void DeleteBuyLines(uint32 CharID);
|
|
void UpdateBuyLine(uint32 CharID, uint32 BuySlot, uint32 Quantity);
|
|
|
|
|
|
void UpdateGMStatus(uint32 accID, int newStatus);
|
|
|
|
/**
|
|
************************************************
|
|
* Character
|
|
************************************************
|
|
*/
|
|
|
|
bool SetServerFilters(char* name, ServerSideFilters_Struct *ssfs);
|
|
uint32 GetServerFilters(char* name, ServerSideFilters_Struct *ssfs);
|
|
|
|
void SaveBuffs(Client *c);
|
|
void LoadBuffs(Client *c);
|
|
void SaveAuras(Client *c);
|
|
void LoadAuras(Client *c);
|
|
void LoadPetInfo(Client *c);
|
|
void SavePetInfo(Client *c);
|
|
void RemoveTempFactions(Client *c);
|
|
void UpdateItemRecastTimestamps(uint32 char_id, uint32 recast_type, uint32 timestamp);
|
|
|
|
bool DeleteCharacterAAs(uint32 character_id);
|
|
bool DeleteCharacterBandolier(uint32 character_id, uint32 band_id);
|
|
bool DeleteCharacterDisc(uint32 character_id, uint32 slot_id);
|
|
bool DeleteCharacterDye(uint32 character_id);
|
|
bool DeleteCharacterLeadershipAAs(uint32 character_id);
|
|
bool DeleteCharacterMemorizedSpell(uint32 character_id, uint32 spell_id, uint32 slot_id);
|
|
bool DeleteCharacterSpell(uint32 character_id, uint32 spell_id, uint32 slot_id);
|
|
|
|
bool LoadCharacterBandolier(uint32 character_id, PlayerProfile_Struct* pp);
|
|
bool LoadCharacterBindPoint(uint32 character_id, PlayerProfile_Struct* pp);
|
|
bool LoadCharacterCurrency(uint32 character_id, PlayerProfile_Struct* pp);
|
|
bool LoadCharacterData(uint32 character_id, PlayerProfile_Struct* pp, ExtendedProfile_Struct* m_epp);
|
|
bool LoadCharacterDisciplines(uint32 character_id, PlayerProfile_Struct* pp);
|
|
bool LoadCharacterFactionValues(uint32 character_id, faction_map & val_list);
|
|
bool LoadCharacterLanguages(uint32 character_id, PlayerProfile_Struct* pp);
|
|
bool LoadCharacterLeadershipAA(uint32 character_id, PlayerProfile_Struct* pp);
|
|
bool LoadCharacterMaterialColor(uint32 character_id, PlayerProfile_Struct* pp);
|
|
bool LoadCharacterMemmedSpells(uint32 character_id, PlayerProfile_Struct* pp);
|
|
bool LoadCharacterPotions(uint32 character_id, PlayerProfile_Struct* pp);
|
|
bool LoadCharacterSkills(uint32 character_id, PlayerProfile_Struct* pp);
|
|
bool LoadCharacterSpellBook(uint32 character_id, PlayerProfile_Struct* pp);
|
|
bool LoadCharacterTribute(uint32 character_id, PlayerProfile_Struct* pp);
|
|
|
|
bool SaveCharacterAA(uint32 character_id, uint32 aa_id, uint32 current_level, uint32 charges);
|
|
bool SaveCharacterBandolier(uint32 character_id, uint8 bandolier_id, uint8 bandolier_slot, uint32 item_id, uint32 icon, const char* bandolier_name);
|
|
bool SaveCharacterBindPoint(uint32 character_id, const BindStruct &bind, uint32 bind_number);
|
|
bool SaveCharacterCurrency(uint32 character_id, PlayerProfile_Struct* pp);
|
|
bool SaveCharacterData(uint32 character_id, uint32 account_id, PlayerProfile_Struct* pp, ExtendedProfile_Struct* m_epp);
|
|
bool SaveCharacterDisc(uint32 character_id, uint32 slot_id, uint32 disc_id);
|
|
bool SaveCharacterLanguage(uint32 character_id, uint32 lang_id, uint32 value);
|
|
bool SaveCharacterLeadershipAA(uint32 character_id, PlayerProfile_Struct* pp);
|
|
bool SaveCharacterMaterialColor(uint32 character_id, uint32 slot_id, uint32 color);
|
|
bool SaveCharacterMemorizedSpell(uint32 character_id, uint32 spell_id, uint32 slot_id);
|
|
bool SaveCharacterPotionBelt(uint32 character_id, uint8 potion_id, uint32 item_id, uint32 icon);
|
|
bool SaveCharacterSkill(uint32 character_id, uint32 skill_id, uint32 value);
|
|
bool SaveCharacterSpell(uint32 character_id, uint32 spell_id, uint32 slot_id);
|
|
bool SaveCharacterTribute(uint32 character_id, PlayerProfile_Struct* pp);
|
|
|
|
double GetAAEXPModifier(uint32 character_id, uint32 zone_id) const;
|
|
double GetEXPModifier(uint32 character_id, uint32 zone_id) const;
|
|
void SetAAEXPModifier(uint32 character_id, uint32 zone_id, double aa_modifier);
|
|
void SetEXPModifier(uint32 character_id, uint32 zone_id, double exp_modifier);
|
|
|
|
/* Character Inventory */
|
|
bool NoRentExpired(const char* name);
|
|
bool SaveCharacterInvSnapshot(uint32 character_id);
|
|
int CountCharacterInvSnapshots(uint32 character_id);
|
|
void ClearCharacterInvSnapshots(uint32 character_id, bool from_now = false);
|
|
void ListCharacterInvSnapshots(uint32 character_id, std::list<std::pair<uint32, int>> &is_list);
|
|
bool ValidateCharacterInvSnapshotTimestamp(uint32 character_id, uint32 timestamp);
|
|
void ParseCharacterInvSnapshot(uint32 character_id, uint32 timestamp, std::list<std::pair<int16, uint32>> &parse_list);
|
|
void DivergeCharacterInvSnapshotFromInventory(uint32 character_id, uint32 timestamp, std::list<std::pair<int16, uint32>> &compare_list);
|
|
void DivergeCharacterInventoryFromInvSnapshot(uint32 character_id, uint32 timestamp, std::list<std::pair<int16, uint32>> &compare_list);
|
|
bool RestoreCharacterInvSnapshot(uint32 character_id, uint32 timestamp);
|
|
|
|
/* Corpses */
|
|
bool DeleteItemOffCharacterCorpse(uint32 db_id, uint32 equip_slot, uint32 item_id);
|
|
uint32 GetCharacterCorpseItemCount(uint32 corpse_id);
|
|
bool LoadCharacterCorpseData(uint32 corpse_id, PlayerCorpse_Struct* pcs);
|
|
Corpse* LoadCharacterCorpse(uint32 player_corpse_id);
|
|
Corpse* SummonBuriedCharacterCorpses(uint32 char_id, uint32 dest_zoneid, uint16 dest_instanceid, const glm::vec4& position);
|
|
void MarkCorpseAsRezzed(uint32 dbid);
|
|
bool GetDecayTimes(npcDecayTimes_Struct* npcCorpseDecayTimes);
|
|
bool BuryCharacterCorpse(uint32 dbid);
|
|
bool BuryAllCharacterCorpses(uint32 charid);
|
|
bool DeleteCharacterCorpse(uint32 dbid);
|
|
bool SummonAllCharacterCorpses(uint32 char_id, uint32 dest_zoneid, uint16 dest_instanceid, const glm::vec4& position);
|
|
bool SummonAllGraveyardCorpses(uint32 cur_zoneid, uint32 dest_zoneid, uint16 dest_instanceid, const glm::vec4& position);
|
|
int CountCharacterCorpses(uint32 char_id);
|
|
int CountCharacterCorpsesByZoneID(uint32 char_id, uint32 zone_id);
|
|
bool UnburyCharacterCorpse(uint32 dbid, uint32 new_zoneid, uint16 dest_instanceid, const glm::vec4& position);
|
|
bool LoadCharacterCorpses(uint32 iZoneID, uint16 iInstanceID);
|
|
bool DeleteGraveyard(uint32 zone_id, uint32 graveyard_id);
|
|
uint32 GetCharacterCorpseDecayTimer(uint32 corpse_db_id);
|
|
uint32 GetCharacterBuriedCorpseCount(uint32 char_id);
|
|
uint32 SendCharacterCorpseToGraveyard(uint32 dbid, uint32 zoneid, uint16 instanceid, const glm::vec4& position);
|
|
uint32 CreateGraveyardRecord(uint32 graveyard_zoneid, const glm::vec4& position);
|
|
uint32 AddGraveyardIDToZone(uint32 zone_id, uint32 graveyard_id);
|
|
uint32 SaveCharacterCorpse(uint32 charid, const char* charname, uint32 zoneid, uint16 instanceid, PlayerCorpse_Struct* dbpc, const glm::vec4& position, uint32 guildid);
|
|
uint32 UpdateCharacterCorpse(uint32 dbid, uint32 charid, const char* charname, uint32 zoneid, uint16 instanceid, PlayerCorpse_Struct* dbpc, const glm::vec4& position, uint32 guildid, bool rezzed = false);
|
|
uint32 UpdateCharacterCorpseConsent(uint32 charid, uint32 guildid);
|
|
uint32 GetFirstCorpseID(uint32 char_id);
|
|
uint32 GetCharacterCorpseCount(uint32 char_id);
|
|
uint32 GetCharacterCorpseID(uint32 char_id, uint8 corpse);
|
|
uint32 GetCharacterCorpseItemAt(uint32 corpse_id, uint16 slotid);
|
|
uint32 GetPlayerCorpseTimeLeft(uint8 corpse, uint8 type);
|
|
void SendCharacterCorpseToNonInstance(uint32 corpse_db_id);
|
|
|
|
/* Faction */
|
|
bool GetNPCFactionList(uint32 npcfaction_id, int32* faction_id, int32* value, uint8* temp, int32* primary_faction = 0);
|
|
bool GetFactionData(FactionMods* fd, uint32 class_mod, uint32 race_mod, uint32 deity_mod, int32 faction_id); //needed for factions Dec, 16 2001
|
|
bool GetFactionName(int32 faction_id, char* name, uint32 buflen); // needed for factions Dec, 16 2001
|
|
std::string GetFactionName(int32 faction_id);
|
|
bool GetFactionIdsForNPC(uint32 nfl_id, std::list<struct NPCFaction*> *faction_list, int32* primary_faction = 0); // improve faction handling
|
|
bool SetCharacterFactionLevel(uint32 char_id, int32 faction_id, int32 value, uint8 temp, faction_map &val_list); // needed for factions Dec, 16 2001
|
|
bool LoadFactionData();
|
|
inline uint32 GetMaxFaction() { return max_faction; }
|
|
|
|
/* AAs New */
|
|
bool LoadAlternateAdvancementAbilities(std::unordered_map<int, std::unique_ptr<AA::Ability>> &abilities,
|
|
std::unordered_map<int, std::unique_ptr<AA::Rank>> &ranks);
|
|
bool LoadAlternateAdvancement(Client *c);
|
|
|
|
/* Zone related */
|
|
bool GetZoneCFG(
|
|
uint32 zoneid,
|
|
uint16 instance_version,
|
|
NewZone_Struct *data,
|
|
bool &can_bind,
|
|
bool &can_combat,
|
|
bool &can_levitate,
|
|
bool &can_castoutdoor,
|
|
bool &is_city,
|
|
bool &is_hotzone,
|
|
bool &allow_mercs,
|
|
double &max_movement_update_range,
|
|
uint8 &zone_type,
|
|
int &ruleset,
|
|
char **map_filename);
|
|
bool SaveZoneCFG(uint32 zoneid, uint16 instance_version, NewZone_Struct* zd);
|
|
bool LoadStaticZonePoints(LinkedList<ZonePoint*>* zone_point_list,const char* zonename, uint32 version);
|
|
bool UpdateZoneSafeCoords(const char* zonename, const glm::vec3& location);
|
|
uint8 GetUseCFGSafeCoords();
|
|
int getZoneShutDownDelay(uint32 zoneID, uint32 version);
|
|
|
|
/* Spawns and Spawn Points */
|
|
bool LoadSpawnGroups(const char* zone_name, uint16 version, SpawnGroupList* spawn_group_list);
|
|
bool LoadSpawnGroupsByID(int spawn_group_id, SpawnGroupList* spawn_group_list);
|
|
bool PopulateZoneSpawnList(uint32 zoneid, LinkedList<Spawn2*> &spawn2_list, int16 version, uint32 repopdelay = 0);
|
|
bool PopulateZoneSpawnListClose(uint32 zoneid, LinkedList<Spawn2*> &spawn2_list, int16 version, const glm::vec4& client_position, uint32 repop_distance);
|
|
Spawn2* LoadSpawn2(LinkedList<Spawn2*> &spawn2_list, uint32 spawn2id, uint32 timeleft);
|
|
bool CreateSpawn2(Client *c, uint32 spawngroup, const char* zone, const glm::vec4& position, uint32 respawn, uint32 variance, uint16 condition, int16 cond_value);
|
|
void UpdateRespawnTime(uint32 id, uint16 instance_id,uint32 timeleft);
|
|
uint32 GetSpawnTimeLeft(uint32 id, uint16 instance_id);
|
|
void UpdateSpawn2Status(uint32 id, uint8 new_status);
|
|
|
|
/* Grids/Paths */
|
|
uint32 GetFreeGrid(uint16 zoneid);
|
|
void DeleteGrid(Client *c, uint32 sg2, uint32 grid_num, bool grid_too, uint16 zoneid);
|
|
void DeleteWaypoint(Client *c, uint32 grid_num, uint32 wp_num, uint16 zoneid);
|
|
void AddWP(Client *c, uint32 gridid, uint32 wpnum, const glm::vec4& position, uint32 pause, uint16 zoneid);
|
|
uint32 AddWPForSpawn(Client *c, uint32 spawn2id, const glm::vec4& position, uint32 pause, int type1, int type2, uint16 zoneid);
|
|
void ModifyGrid(Client *c, bool remove, uint32 id, uint8 type = 0, uint8 type2 = 0, uint16 zoneid = 0);
|
|
bool GridExistsInZone(uint32 zone_id, uint32 grid_id);
|
|
void ModifyWP(Client *c, uint32 grid_id, uint32 wp_num, const glm::vec3& location, uint32 script = 0, uint16 zoneid = 0);
|
|
uint8 GetGridType(uint32 grid, uint32 zoneid);
|
|
uint8 GetGridType2(uint32 grid, uint16 zoneid);
|
|
bool GetWaypoints(uint32 grid, uint16 zoneid, uint32 num, wplist* wp);
|
|
void AssignGrid(Client *client, int grid, int spawn2id);
|
|
int GetHighestGrid(uint32 zoneid);
|
|
int GetHighestWaypoint(uint32 zoneid, uint32 gridid);
|
|
int GetRandomWaypointLocFromGrid(glm::vec4 &loc, uint16 zoneid, int grid);
|
|
|
|
/* NPCs */
|
|
|
|
uint32 NPCSpawnDB(uint8 command, const char* zone, uint32 zone_version, Client *c, NPC* spawn = 0, uint32 extra = 0); // 0 = Create 1 = Add; 2 = Update; 3 = Remove; 4 = Delete
|
|
uint32 CreateNewNPCCommand(const char* zone, uint32 zone_version, Client *client, NPC* spawn, uint32 extra);
|
|
uint32 AddNewNPCSpawnGroupCommand(const char* zone, uint32 zone_version, Client *client, NPC* spawn, uint32 respawnTime);
|
|
uint32 DeleteSpawnLeaveInNPCTypeTable(const char* zone, Client *client, NPC* spawn);
|
|
uint32 DeleteSpawnRemoveFromNPCTypeTable(const char* zone, uint32 zone_version, Client *client, NPC* spawn);
|
|
uint32 AddSpawnFromSpawnGroup(const char* zone, uint32 zone_version, Client *client, NPC* spawn, uint32 spawnGroupID);
|
|
uint32 AddNPCTypes(const char* zone, uint32 zone_version, Client *client, NPC* spawn, uint32 spawnGroupID);
|
|
uint32 UpdateNPCTypeAppearance(Client *client, NPC* spawn);
|
|
bool SetSpecialAttkFlag(uint8 id, const char* flag);
|
|
bool GetPetEntry(const char *pet_type, PetRecord *into);
|
|
bool GetPoweredPetEntry(const char *pet_type, int16 petpower, PetRecord *into);
|
|
bool GetBasePetItems(int32 equipmentset, uint32 *items);
|
|
BeastlordPetData::PetStruct GetBeastlordPetData(uint16 race_id);
|
|
void AddLootTableToNPC(NPC* npc, uint32 loottable_id, ItemList* itemlist, uint32* copper, uint32* silver, uint32* gold, uint32* plat);
|
|
void AddLootDropToNPC(NPC* npc, uint32 lootdrop_id, ItemList* item_list, uint8 droplimit, uint8 mindrop);
|
|
uint32 GetMaxNPCSpellsID();
|
|
uint32 GetMaxNPCSpellsEffectsID();
|
|
bool GetAuraEntry(uint16 spell_id, AuraRecord &record);
|
|
void LoadGlobalLoot();
|
|
|
|
DBnpcspells_Struct* GetNPCSpells(uint32 iDBSpellsID);
|
|
DBnpcspellseffects_Struct* GetNPCSpellsEffects(uint32 iDBSpellsEffectsID);
|
|
void ClearNPCSpells() { npc_spells_cache.clear(); npc_spells_loadtried.clear(); }
|
|
const NPCType* LoadNPCTypesData(uint32 id, bool bulk_load = false);
|
|
|
|
/* Mercs */
|
|
const NPCType* GetMercType(uint32 id, uint16 raceid, uint32 clientlevel);
|
|
void LoadMercEquipment(Merc *merc);
|
|
void SaveMercBuffs(Merc *merc);
|
|
void LoadMercBuffs(Merc *merc);
|
|
bool LoadMercInfo(Client *c);
|
|
bool LoadCurrentMerc(Client *c);
|
|
bool SaveMerc(Merc *merc);
|
|
bool DeleteMerc(uint32 merc_id);
|
|
|
|
/* Petitions */
|
|
void RegisterBug(BugReport_Struct* bug_report); // old method
|
|
void RegisterBug(Client* client, BugReport_Struct* bug_report); // new method
|
|
//void UpdateBug(PetitionBug_Struct* bug);
|
|
void DeletePetitionFromDB(Petition* wpet);
|
|
void UpdatePetitionToDB(Petition* wpet);
|
|
void InsertPetitionToDB(Petition* wpet);
|
|
void RefreshPetitionsFromDB();
|
|
|
|
/* Merchants */
|
|
void SaveMerchantTemp(uint32 npcid, uint32 slot, uint32 item, uint32 charges);
|
|
void DeleteMerchantTemp(uint32 npcid, uint32 slot);
|
|
|
|
/* Tradeskills */
|
|
bool GetTradeRecipe(const EQ::ItemInstance* container, uint8 c_type, uint32 some_id, uint32 char_id, DBTradeskillRecipe_Struct *spec);
|
|
bool GetTradeRecipe(uint32 recipe_id, uint8 c_type, uint32 some_id, uint32 char_id, DBTradeskillRecipe_Struct *spec);
|
|
uint32 GetZoneForage(uint32 ZoneID, uint8 skill); /* for foraging */
|
|
uint32 GetZoneFishing(uint32 ZoneID, uint8 skill, uint32 &npc_id, uint8 &npc_chance);
|
|
void UpdateRecipeMadecount(uint32 recipe_id, uint32 char_id, uint32 madecount);
|
|
bool EnableRecipe(uint32 recipe_id);
|
|
bool DisableRecipe(uint32 recipe_id);
|
|
|
|
/* Tribute */
|
|
bool LoadTributes();
|
|
|
|
/* Doors */
|
|
std::vector<DoorsRepository::Doors> LoadDoors(const std::string& zone_name, int16 version);
|
|
uint32 GetGuildEQID(uint32 guilddbid);
|
|
void UpdateDoorGuildID(int doorid, int guild_id);
|
|
int32 GetDoorsCount(uint32* oMaxID, const char *zone_name, int16 version);
|
|
int32 GetDoorsCountPlusOne(const char *zone_name, int16 version);
|
|
int32 GetDoorsDBCountPlusOne(const char *zone_name, int16 version);
|
|
void InsertDoor(uint32 did, uint16 ddoorid, const char* ddoor_name, const glm::vec4& position, uint8 dopentype, uint16 dguildid, uint32 dlockpick, uint32 dkeyitem, uint8 ddoor_param, uint8 dinvert, int dincline, uint16 dsize, bool ddisabletimer = false);
|
|
|
|
/* Blocked Spells */
|
|
int32 GetBlockedSpellsCount(uint32 zoneid);
|
|
bool LoadBlockedSpells(int32 blockedSpellsCount, ZoneSpellsBlocked* into, uint32 zoneid);
|
|
|
|
/* Traps */
|
|
bool LoadTraps(const char* zonename, int16 version);
|
|
bool SetTrapData(Trap* trap, bool repopnow = false);
|
|
|
|
/* Time */
|
|
uint32 GetZoneTZ(uint32 zoneid, uint32 version);
|
|
bool SetZoneTZ(uint32 zoneid, uint32 version, uint32 tz);
|
|
|
|
/* Group */
|
|
void RefreshGroupFromDB(Client *c);
|
|
uint8 GroupCount(uint32 groupid);
|
|
|
|
/* Raid */
|
|
uint8 RaidGroupCount(uint32 raidid, uint32 groupid);
|
|
|
|
/* Instancing */
|
|
void ListAllInstances(Client* c, uint32 character_id);
|
|
|
|
/* QGlobals */
|
|
void QGlobalPurge();
|
|
|
|
/* Alternate Currency */
|
|
void LoadAltCurrencyValues(uint32 char_id, std::map<uint32, uint32> ¤cy);
|
|
void UpdateAltCurrencyValue(uint32 char_id, uint32 currency_id, uint32 value);
|
|
|
|
/* Saylinks */
|
|
uint32 LoadSaylinkID(const char* saylink_text, bool auto_insert = true);
|
|
uint32 SaveSaylinkID(const char* saylink_text);
|
|
|
|
/*
|
|
* Misc stuff.
|
|
* PLEASE DO NOT ADD TO THIS COLLECTION OF CRAP UNLESS YOUR METHOD
|
|
* REALLY HAS NO BETTER SECTION
|
|
*/
|
|
bool logevents(const char* accountname,uint32 accountid,uint8 status,const char* charname,const char* target, const char* descriptiontype, const char* description,int event_nid);
|
|
uint32 GetKarma(uint32 acct_id);
|
|
void UpdateKarma(uint32 acct_id, uint32 amount);
|
|
|
|
/* Things which really dont belong here... */
|
|
int16 CommandRequirement(const char* commandname);
|
|
|
|
#ifdef BOTS
|
|
// bot database add-on to eliminate the need for a second database connection
|
|
BotDatabase botdb;
|
|
#endif
|
|
|
|
protected:
|
|
void ZDBInitVars();
|
|
|
|
uint32 max_faction;
|
|
Faction** faction_array;
|
|
uint32 npc_spellseffects_maxid;
|
|
std::unordered_map<uint32, DBnpcspells_Struct> npc_spells_cache;
|
|
std::unordered_set<uint32> npc_spells_loadtried;
|
|
DBnpcspellseffects_Struct** npc_spellseffects_cache;
|
|
bool* npc_spellseffects_loadtried;
|
|
};
|
|
|
|
extern ZoneDatabase database;
|
|
extern ZoneDatabase content_db;
|
|
|
|
#endif /*ZONEDB_H_*/
|
|
|