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* [Commands] Cleanup #zheader Command. - Cleanup message and logic. - Add parameter to allow versions to be loaded. - Cleanup parameter name in CFG methods from instance_id to instance_version. * Update zonedb.cpp
2747 lines
73 KiB
C++
Executable File
2747 lines
73 KiB
C++
Executable File
/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2003 EQEMu Development Team (http://eqemulator.net)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include <float.h>
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#include <iostream>
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#include <math.h>
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#include <stdlib.h>
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#include <string.h>
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#ifdef _WINDOWS
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#define snprintf _snprintf
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#define vsnprintf _vsnprintf
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#else
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#include <pthread.h>
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#include "../common/unix.h"
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#endif
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#include "../common/global_define.h"
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#include "../common/features.h"
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#include "../common/rulesys.h"
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#include "../common/seperator.h"
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#include "../common/string_util.h"
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#include "../common/eqemu_logsys.h"
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#include "expedition.h"
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#include "guild_mgr.h"
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#include "map.h"
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#include "npc.h"
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#include "object.h"
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#include "pathfinder_null.h"
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#include "pathfinder_nav_mesh.h"
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#include "pathfinder_waypoint.h"
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#include "petitions.h"
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#include "quest_parser_collection.h"
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#include "spawn2.h"
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#include "spawngroup.h"
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#include "water_map.h"
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#include "worldserver.h"
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#include "zone.h"
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#include "zone_config.h"
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#include "mob_movement_manager.h"
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#include "npc_scale_manager.h"
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#include "../common/data_verification.h"
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#include "zone_reload.h"
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#include "../common/repositories/criteria/content_filter_criteria.h"
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#include "../common/repositories/content_flags_repository.h"
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#include "../common/repositories/zone_points_repository.h"
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#include <time.h>
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#include <ctime>
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#include <iostream>
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#ifdef _WINDOWS
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#define snprintf _snprintf
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#define strncasecmp _strnicmp
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#define strcasecmp _stricmp
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#endif
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extern bool staticzone;
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extern PetitionList petition_list;
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extern QuestParserCollection* parse;
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extern uint32 numclients;
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extern WorldServer worldserver;
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extern Zone* zone;
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extern NpcScaleManager* npc_scale_manager;
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Mutex MZoneShutdown;
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volatile bool is_zone_loaded = false;
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Zone* zone = 0;
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void UpdateWindowTitle(char* iNewTitle);
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bool Zone::Bootup(uint32 iZoneID, uint32 iInstanceID, bool iStaticZone) {
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const char* zonename = ZoneName(iZoneID);
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if (iZoneID == 0 || zonename == 0)
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return false;
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if (zone != 0 || is_zone_loaded) {
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std::cerr << "Error: Zone::Bootup call when zone already booted!" << std::endl;
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worldserver.SetZoneData(0);
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return false;
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}
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LogInfo("Booting [{}] ([{}]:[{}])", zonename, iZoneID, iInstanceID);
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numclients = 0;
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zone = new Zone(iZoneID, iInstanceID, zonename);
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//init the zone, loads all the data, etc
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if (!zone->Init(iStaticZone)) {
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safe_delete(zone);
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std::cerr << "Zone->Init failed" << std::endl;
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worldserver.SetZoneData(0);
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return false;
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}
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std::string tmp;
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if (database.GetVariable("loglevel", tmp)) {
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int log_levels[4];
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int tmp_i = atoi(tmp.c_str());
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if (tmp_i>9){ //Server is using the new code
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for(int i=0;i<4;i++){
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if (((int)tmp[i]>=48) && ((int)tmp[i]<=57))
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log_levels[i]=(int)tmp[i]-48; //get the value to convert it to an int from the ascii value
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else
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log_levels[i]=0; //set to zero on a bogue char
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}
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zone->loglevelvar = log_levels[0];
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LogInfo("General logging level: [{}]", zone->loglevelvar);
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zone->merchantvar = log_levels[1];
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LogInfo("Merchant logging level: [{}]", zone->merchantvar);
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zone->tradevar = log_levels[2];
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LogInfo("Trade logging level: [{}]", zone->tradevar);
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zone->lootvar = log_levels[3];
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LogInfo("Loot logging level: [{}]", zone->lootvar);
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}
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else {
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zone->loglevelvar = uint8(tmp_i); //continue supporting only command logging (for now)
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zone->merchantvar = 0;
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zone->tradevar = 0;
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zone->lootvar = 0;
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}
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}
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is_zone_loaded = true;
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worldserver.SetZoneData(iZoneID, iInstanceID);
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if(iInstanceID != 0)
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{
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auto pack = new ServerPacket(ServerOP_AdventureZoneData, sizeof(uint16));
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*((uint16*)pack->pBuffer) = iInstanceID;
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worldserver.SendPacket(pack);
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delete pack;
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}
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LogInfo("---- Zone server [{}], listening on port:[{}] ----", zonename, ZoneConfig::get()->ZonePort);
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LogInfo("Zone Bootup: [{}] [{}] ([{}]: [{}])",
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(iStaticZone) ? "Static" : "Dynamic", zonename, iZoneID, iInstanceID);
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parse->Init();
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UpdateWindowTitle(nullptr);
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// Dynamic zones need to Sync here.
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// Static zones sync when they connect in worldserver.cpp.
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// Static zones cannot sync here as request is ignored by worldserver.
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if (!iStaticZone)
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{
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zone->GetTimeSync();
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}
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zone->RequestUCSServerStatus();
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/**
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* Set Shutdown timer
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*/
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uint32 shutdown_timer = static_cast<uint32>(content_db.getZoneShutDownDelay(zone->GetZoneID(), zone->GetInstanceVersion()));
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zone->StartShutdownTimer(shutdown_timer);
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/*
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* Set Logging
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*/
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LogSys.StartFileLogs(StringFormat("%s_version_%u_inst_id_%u_port_%u", zone->GetShortName(), zone->GetInstanceVersion(), zone->GetInstanceID(), ZoneConfig::get()->ZonePort));
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return true;
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}
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//this really loads the objects into entity_list
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bool Zone::LoadZoneObjects()
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{
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std::string query = StringFormat(
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"SELECT id, zoneid, xpos, ypos, zpos, heading, itemid, charges, objectname, type, icon, "
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"unknown08, unknown10, unknown20, unknown24, unknown76, size, tilt_x, tilt_y, display_name "
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"FROM object WHERE zoneid = %i AND (version = %u OR version = -1) %s",
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zoneid,
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instanceversion,
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ContentFilterCriteria::apply().c_str()
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);
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auto results = content_db.QueryDatabase(query);
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if (!results.Success()) {
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LogError("Error Loading Objects from DB: [{}]",
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results.ErrorMessage().c_str());
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return false;
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}
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LogInfo("Loading Objects from DB");
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for (auto row = results.begin(); row != results.end(); ++row) {
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if (atoi(row[9]) == 0) {
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// Type == 0 - Static Object
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const char *shortname = ZoneName(atoi(row[1]), false); // zoneid -> zone_shortname
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if (!shortname)
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continue;
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// todo: clean up duplicate code with command_object
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auto d = DoorsRepository::NewEntity();
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d.zone = shortname;
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d.id = 1000000000 + atoi(row[0]); // Out of range of normal use for doors.id
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d.doorid = -1; // Client doesn't care if these are all the same door_id
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d.pos_x = atof(row[2]); // xpos
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d.pos_y = atof(row[3]); // ypos
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d.pos_z = atof(row[4]); // zpos
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d.heading = atof(row[5]); // heading
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d.name = row[8]; // objectname
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// Strip trailing "_ACTORDEF" if present. Client won't accept it for doors.
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int pos = d.name.size() - strlen("_ACTORDEF");
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if (pos > 0 && d.name.compare(pos, std::string::npos, "_ACTORDEF") == 0)
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{
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d.name.erase(pos);
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}
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d.dest_zone = "NONE";
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if ((d.size = atoi(row[11])) == 0) // unknown08 = optional size percentage
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d.size = 100;
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switch (d.opentype = atoi(row[12])) // unknown10 = optional request_nonsolid (0 or 1 or experimental number)
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{
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case 0:
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d.opentype = 31;
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break;
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case 1:
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d.opentype = 9;
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break;
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}
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d.incline = atoi(row[13]); // unknown20 = optional model incline value
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d.client_version_mask = 0xFFFFFFFF; // We should load the mask from the zone.
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auto door = new Doors(d);
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entity_list.AddDoor(door);
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}
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Object_Struct data = {0};
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uint32 id = 0;
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uint32 icon = 0;
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uint32 type = 0;
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uint32 itemid = 0;
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uint32 idx = 0;
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int16 charges = 0;
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id = (uint32)atoi(row[0]);
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data.zone_id = atoi(row[1]);
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data.x = atof(row[2]);
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data.y = atof(row[3]);
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data.z = atof(row[4]);
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data.heading = atof(row[5]);
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itemid = (uint32)atoi(row[6]);
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charges = (int16)atoi(row[7]);
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strcpy(data.object_name, row[8]);
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type = (uint8)atoi(row[9]);
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icon = (uint32)atoi(row[10]);
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data.object_type = type;
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data.linked_list_addr[0] = 0;
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data.linked_list_addr[1] = 0;
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data.solidtype = (uint32)atoi(row[12]);
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data.unknown020 = (uint32)atoi(row[13]);
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data.unknown024 = (uint32)atoi(row[14]);
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data.unknown076 = (uint32)atoi(row[15]);
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data.size = atof(row[16]);
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data.tilt_x = atof(row[17]);
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data.tilt_y = atof(row[18]);
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data.unknown084 = 0;
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glm::vec3 position;
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position.x = data.x;
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position.y = data.y;
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position.z = data.z;
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if (zone->HasMap()) {
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data.z = zone->zonemap->FindBestZ(position, nullptr);
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}
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EQ::ItemInstance *inst = nullptr;
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// FatherNitwit: this dosent seem to work...
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// tradeskill containers do not have an itemid of 0... at least what I am seeing
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if (itemid == 0) {
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// Generic tradeskill container
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inst = new EQ::ItemInstance(ItemInstWorldContainer);
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} else {
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// Groundspawn object
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inst = database.CreateItem(itemid);
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}
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// Father Nitwit's fix... not perfect...
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if (inst == nullptr && type != OT_DROPPEDITEM) {
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inst = new EQ::ItemInstance(ItemInstWorldContainer);
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}
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// Load child objects if container
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if (inst && inst->IsType(EQ::item::ItemClassBag)) {
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database.LoadWorldContainer(id, inst);
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}
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auto object = new Object(id, type, icon, data, inst);
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object->SetDisplayName(row[19]);
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entity_list.AddObject(object, false);
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if (type == OT_DROPPEDITEM && itemid != 0)
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entity_list.RemoveObject(object->GetID());
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safe_delete(inst);
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}
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return true;
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}
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//this also just loads into entity_list, not really into zone
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bool Zone::LoadGroundSpawns() {
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Ground_Spawns groundspawn;
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memset(&groundspawn, 0, sizeof(groundspawn));
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int gsindex=0;
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LogInfo("Loading Ground Spawns from DB");
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content_db.LoadGroundSpawns(zoneid, GetInstanceVersion(), &groundspawn);
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uint32 ix=0;
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char* name = nullptr;
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uint32 gsnumber=0;
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for(gsindex=0;gsindex<50;gsindex++){
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if(groundspawn.spawn[gsindex].item>0 && groundspawn.spawn[gsindex].item<SAYLINK_ITEM_ID){
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EQ::ItemInstance* inst = nullptr;
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inst = database.CreateItem(groundspawn.spawn[gsindex].item);
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gsnumber=groundspawn.spawn[gsindex].max_allowed;
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ix=0;
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if(inst){
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name = groundspawn.spawn[gsindex].name;
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for(ix=0;ix<gsnumber;ix++){
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auto object = new Object(
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inst, name, groundspawn.spawn[gsindex].max_x,
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groundspawn.spawn[gsindex].min_x, groundspawn.spawn[gsindex].max_y,
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groundspawn.spawn[gsindex].min_y, groundspawn.spawn[gsindex].max_z,
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groundspawn.spawn[gsindex].heading,
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groundspawn.spawn[gsindex].respawntimer); // new object with id of 10000+
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entity_list.AddObject(object, false);
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}
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safe_delete(inst);
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}
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}
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}
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return(true);
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}
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void Zone::DumpMerchantList(uint32 npcid) {
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std::list<TempMerchantList> tmp_merlist = tmpmerchanttable[npcid];
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std::list<TempMerchantList>::const_iterator tmp_itr;
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TempMerchantList ml;
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for (tmp_itr = tmp_merlist.begin(); tmp_itr != tmp_merlist.end(); ++tmp_itr) {
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ml = *tmp_itr;
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LogInventory("slot[{}] Orig[{}] Item[{}] Charges[{}]", ml.slot, ml.origslot, ml.item, ml.charges);
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}
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}
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int Zone::SaveTempItem(uint32 merchantid, uint32 npcid, uint32 item, int32 charges, bool sold) {
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LogInventory("[{}] [{}] charges of [{}]", ((sold) ? "Sold" : "Bought"),
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charges, item);
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//DumpMerchantList(npcid);
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// Iterate past main items.
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// If the item being transacted is in this list, return 0;
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std::list<MerchantList> merlist = merchanttable[merchantid];
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std::list<MerchantList>::const_iterator itr;
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uint32 temp_slot_index = 1;
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for (itr = merlist.begin(); itr != merlist.end(); ++itr) {
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MerchantList ml = *itr;
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if (ml.item == item) {
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return 0;
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}
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// Account for merchant lists with gaps in them.
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if (ml.slot >= temp_slot_index) {
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temp_slot_index = ml.slot + 1;
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}
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}
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LogInventory("Searching Temporary List. Main list ended at [{}]", temp_slot_index-1);
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// Now search the temporary list.
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std::list<TempMerchantList> tmp_merlist = tmpmerchanttable[npcid];
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std::list<TempMerchantList>::const_iterator tmp_itr;
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TempMerchantList ml;
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uint32 first_empty_slot = 0; // Save 1st vacant slot while searching..
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bool found = false;
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for (tmp_itr = tmp_merlist.begin(); tmp_itr != tmp_merlist.end(); ++tmp_itr) {
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ml = *tmp_itr;
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if (ml.item == item) {
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found = true;
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LogInventory("Item found in temp list at [{}] with [{}] charges", ml.origslot, ml.charges);
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break;
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}
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}
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if (found) {
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tmp_merlist.clear();
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std::list<TempMerchantList> oldtmp_merlist = tmpmerchanttable[npcid];
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for (tmp_itr = oldtmp_merlist.begin(); tmp_itr != oldtmp_merlist.end(); ++tmp_itr) {
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TempMerchantList ml2 = *tmp_itr;
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if(ml2.item != item)
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tmp_merlist.push_back(ml2);
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else {
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if (sold) {
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LogInventory("Total charges is [{}] + [{}] charges", ml.charges, charges);
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ml.charges = ml.charges + charges;
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}
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else {
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ml.charges = charges;
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LogInventory("new charges is [{}] charges", ml.charges);
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}
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if (!ml.origslot) {
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ml.origslot = ml.slot;
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}
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if (ml.charges > 0) {
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database.SaveMerchantTemp(npcid, ml.origslot, item, ml.charges);
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tmp_merlist.push_back(ml);
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} else {
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database.DeleteMerchantTemp(npcid, ml.origslot);
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}
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}
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}
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tmpmerchanttable[npcid] = tmp_merlist;
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//DumpMerchantList(npcid);
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return ml.slot;
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}
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else {
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if (charges < 0) { //sanity check only, shouldnt happen
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charges = 0x7FFF;
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}
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// Find an ununsed db slot #
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std::list<int> slots;
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TempMerchantList ml3;
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for (tmp_itr = tmp_merlist.begin(); tmp_itr != tmp_merlist.end(); ++tmp_itr) {
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ml3 = *tmp_itr;
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slots.push_back(ml3.origslot);
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}
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slots.sort();
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std::list<int>::const_iterator slots_itr;
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uint32 first_empty_slot = 0;
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uint32 idx = temp_slot_index;
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for (slots_itr = slots.begin(); slots_itr != slots.end(); ++slots_itr) {
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if (!first_empty_slot && *slots_itr > idx) {
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LogInventory("Popped [{}]", *slots_itr);
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LogInventory("First Gap Found at [{}]", idx);
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break;
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}
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++idx;
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}
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first_empty_slot = idx;
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// Find an ununsed mslot
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slots.clear();
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for (tmp_itr = tmp_merlist.begin(); tmp_itr != tmp_merlist.end(); ++tmp_itr) {
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ml3 = *tmp_itr;
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slots.push_back(ml3.slot);
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}
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slots.sort();
|
|
uint32 first_empty_mslot=0;
|
|
idx = temp_slot_index;
|
|
for (slots_itr = slots.begin(); slots_itr != slots.end(); ++slots_itr) {
|
|
if (!first_empty_mslot && *slots_itr > idx) {
|
|
LogInventory("Popped [{}]", *slots_itr);
|
|
LogInventory("First Gap Found at [{}]", idx);
|
|
break;
|
|
}
|
|
|
|
++idx;
|
|
}
|
|
|
|
first_empty_mslot = idx;
|
|
|
|
database.SaveMerchantTemp(npcid, first_empty_slot, item, charges);
|
|
tmp_merlist = tmpmerchanttable[npcid];
|
|
TempMerchantList ml2;
|
|
ml2.charges = charges;
|
|
LogInventory("Adding slot [{}] with [{}] charges.", first_empty_mslot, charges);
|
|
ml2.item = item;
|
|
ml2.npcid = npcid;
|
|
ml2.slot = first_empty_mslot;
|
|
ml2.origslot = first_empty_slot;
|
|
tmp_merlist.push_back(ml2);
|
|
tmpmerchanttable[npcid] = tmp_merlist;
|
|
//DumpMerchantList(npcid);
|
|
return ml2.slot;
|
|
}
|
|
}
|
|
|
|
uint32 Zone::GetTempMerchantQuantity(uint32 NPCID, uint32 Slot) {
|
|
|
|
std::list<TempMerchantList> TmpMerchantList = tmpmerchanttable[NPCID];
|
|
std::list<TempMerchantList>::const_iterator Iterator;
|
|
|
|
for (Iterator = TmpMerchantList.begin(); Iterator != TmpMerchantList.end(); ++Iterator)
|
|
if ((*Iterator).slot == Slot) {
|
|
LogInventory("Slot [{}] has [{}] charges.", Slot, (*Iterator).charges);
|
|
return (*Iterator).charges;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
void Zone::LoadTempMerchantData()
|
|
{
|
|
LogInfo("Loading Temporary Merchant Lists");
|
|
|
|
auto results = content_db.QueryDatabase(
|
|
fmt::format(
|
|
SQL(
|
|
SELECT
|
|
DISTINCT npc_types.id
|
|
FROM
|
|
npc_types
|
|
JOIN spawnentry ON spawnentry.npcID = npc_types.id
|
|
JOIN spawn2 ON spawn2.spawngroupID = spawnentry.spawngroupID
|
|
WHERE
|
|
spawn2.zone = '{}'
|
|
AND spawn2.version = {}
|
|
),
|
|
GetShortName(),
|
|
GetInstanceVersion()
|
|
)
|
|
);
|
|
|
|
if (!results.Success() || results.RowCount() == 0) {
|
|
return;
|
|
}
|
|
|
|
std::vector<std::string> npc_ids;
|
|
for (auto row = results.begin(); row != results.end(); ++row) {
|
|
npc_ids.push_back(row[0]);
|
|
}
|
|
|
|
results = database.QueryDatabase(
|
|
fmt::format(
|
|
SQL(
|
|
SELECT
|
|
npcid,
|
|
slot,
|
|
charges,
|
|
itemid
|
|
FROM merchantlist_temp
|
|
WHERE npcid IN ({})
|
|
),
|
|
implode(", ", npc_ids)
|
|
)
|
|
);
|
|
|
|
std::map<uint32, std::list<TempMerchantList> >::iterator temp_merchant_table_entry;
|
|
|
|
uint32 npc_id = 0;
|
|
for (auto row = results.begin(); row != results.end(); ++row) {
|
|
TempMerchantList temp_merchant_list;
|
|
temp_merchant_list.npcid = atoul(row[0]);
|
|
if (npc_id != temp_merchant_list.npcid) {
|
|
temp_merchant_table_entry = tmpmerchanttable.find(temp_merchant_list.npcid);
|
|
if (temp_merchant_table_entry == tmpmerchanttable.end()) {
|
|
std::list<TempMerchantList> empty;
|
|
tmpmerchanttable[temp_merchant_list.npcid] = empty;
|
|
temp_merchant_table_entry = tmpmerchanttable.find(temp_merchant_list.npcid);
|
|
}
|
|
npc_id = temp_merchant_list.npcid;
|
|
}
|
|
|
|
temp_merchant_list.slot = atoul(row[1]);
|
|
temp_merchant_list.charges = atoul(row[2]);
|
|
temp_merchant_list.item = atoul(row[3]);
|
|
temp_merchant_list.origslot = temp_merchant_list.slot;
|
|
|
|
LogMerchants(
|
|
"[LoadTempMerchantData] Loading merchant temp items npc_id [{}] slot [{}] charges [{}] item [{}] origslot [{}]",
|
|
npc_id,
|
|
temp_merchant_list.slot,
|
|
temp_merchant_list.charges,
|
|
temp_merchant_list.item,
|
|
temp_merchant_list.origslot
|
|
);
|
|
|
|
temp_merchant_table_entry->second.push_back(temp_merchant_list);
|
|
}
|
|
}
|
|
|
|
void Zone::LoadNewMerchantData(uint32 merchantid) {
|
|
|
|
std::list<MerchantList> merlist;
|
|
|
|
std::string query = fmt::format(
|
|
SQL(
|
|
SELECT
|
|
item,
|
|
slot,
|
|
faction_required,
|
|
level_required,
|
|
alt_currency_cost,
|
|
classes_required,
|
|
probability
|
|
FROM
|
|
merchantlist
|
|
WHERE
|
|
merchantid = {}
|
|
{}
|
|
ORDER BY
|
|
slot
|
|
),
|
|
merchantid,
|
|
ContentFilterCriteria::apply()
|
|
);
|
|
|
|
auto results = content_db.QueryDatabase(query);
|
|
if (!results.Success()) {
|
|
return;
|
|
}
|
|
|
|
for (auto row = results.begin(); row != results.end(); ++row) {
|
|
MerchantList ml;
|
|
ml.id = merchantid;
|
|
ml.item = atoul(row[0]);
|
|
ml.slot = atoul(row[1]);
|
|
ml.faction_required = atoul(row[2]);
|
|
ml.level_required = atoul(row[3]);
|
|
ml.alt_currency_cost = atoul(row[4]);
|
|
ml.classes_required = atoul(row[5]);
|
|
ml.probability = atoul(row[6]);
|
|
merlist.push_back(ml);
|
|
}
|
|
|
|
merchanttable[merchantid] = merlist;
|
|
}
|
|
|
|
void Zone::GetMerchantDataForZoneLoad() {
|
|
LogInfo("Loading Merchant Lists");
|
|
std::string query = fmt::format(
|
|
SQL (
|
|
SELECT
|
|
DISTINCT merchantlist.merchantid,
|
|
merchantlist.slot,
|
|
merchantlist.item,
|
|
merchantlist.faction_required,
|
|
merchantlist.level_required,
|
|
merchantlist.alt_currency_cost,
|
|
merchantlist.classes_required,
|
|
merchantlist.probability
|
|
FROM
|
|
merchantlist,
|
|
npc_types,
|
|
spawnentry,
|
|
spawn2
|
|
WHERE
|
|
npc_types.merchant_id = merchantlist.merchantid
|
|
AND npc_types.id = spawnentry.npcid
|
|
AND spawnentry.spawngroupid = spawn2.spawngroupid
|
|
AND spawn2.zone = '{}'
|
|
AND spawn2.version = {}
|
|
{}
|
|
ORDER BY
|
|
merchantlist.slot
|
|
),
|
|
GetShortName(),
|
|
GetInstanceVersion(),
|
|
ContentFilterCriteria::apply("merchantlist")
|
|
);
|
|
|
|
auto results = content_db.QueryDatabase(query);
|
|
|
|
std::map<uint32, std::list<MerchantList> >::iterator merchant_list;
|
|
|
|
uint32 npc_id = 0;
|
|
if (results.RowCount() == 0) {
|
|
LogDebug("No Merchant Data found for [{}]", GetShortName());
|
|
return;
|
|
}
|
|
for (auto row = results.begin(); row != results.end(); ++row) {
|
|
MerchantList merchant_list_entry{};
|
|
merchant_list_entry.id = atoul(row[0]);
|
|
if (npc_id != merchant_list_entry.id) {
|
|
merchant_list = merchanttable.find(merchant_list_entry.id);
|
|
if (merchant_list == merchanttable.end()) {
|
|
std::list<MerchantList> empty;
|
|
merchanttable[merchant_list_entry.id] = empty;
|
|
merchant_list = merchanttable.find(merchant_list_entry.id);
|
|
}
|
|
|
|
npc_id = merchant_list_entry.id;
|
|
}
|
|
|
|
auto iter = merchant_list->second.begin();
|
|
bool found = false;
|
|
while (iter != merchant_list->second.end()) {
|
|
if ((*iter).item == merchant_list_entry.id) {
|
|
found = true;
|
|
break;
|
|
}
|
|
++iter;
|
|
}
|
|
|
|
if (found) {
|
|
continue;
|
|
}
|
|
|
|
merchant_list_entry.slot = atoul(row[1]);
|
|
merchant_list_entry.item = atoul(row[2]);
|
|
merchant_list_entry.faction_required = atoul(row[3]);
|
|
merchant_list_entry.level_required = atoul(row[4]);
|
|
merchant_list_entry.alt_currency_cost = atoul(row[5]);
|
|
merchant_list_entry.classes_required = atoul(row[6]);
|
|
merchant_list_entry.probability = atoul(row[7]);
|
|
|
|
merchant_list->second.push_back(merchant_list_entry);
|
|
}
|
|
|
|
}
|
|
|
|
void Zone::LoadMercTemplates(){
|
|
|
|
std::list<MercStanceInfo> merc_stances;
|
|
merc_templates.clear();
|
|
std::string query = "SELECT `class_id`, `proficiency_id`, `stance_id`, `isdefault` FROM "
|
|
"`merc_stance_entries` ORDER BY `class_id`, `proficiency_id`, `stance_id`";
|
|
auto results = database.QueryDatabase(query);
|
|
if (!results.Success()) {
|
|
LogError("Error in ZoneDatabase::LoadMercTemplates()");
|
|
}
|
|
else {
|
|
for (auto row = results.begin(); row != results.end(); ++row) {
|
|
MercStanceInfo tempMercStanceInfo;
|
|
|
|
tempMercStanceInfo.ClassID = atoi(row[0]);
|
|
tempMercStanceInfo.ProficiencyID = atoi(row[1]);
|
|
tempMercStanceInfo.StanceID = atoi(row[2]);
|
|
tempMercStanceInfo.IsDefault = atoi(row[3]);
|
|
|
|
merc_stances.push_back(tempMercStanceInfo);
|
|
}
|
|
}
|
|
|
|
query = "SELECT DISTINCT MTem.merc_template_id, MTyp.dbstring "
|
|
"AS merc_type_id, MTem.dbstring "
|
|
"AS merc_subtype_id, MTyp.race_id, MS.class_id, MTyp.proficiency_id, MS.tier_id, 0 "
|
|
"AS CostFormula, MTem.clientversion, MTem.merc_npc_type_id "
|
|
"FROM merc_types MTyp, merc_templates MTem, merc_subtypes MS "
|
|
"WHERE MTem.merc_type_id = MTyp.merc_type_id AND MTem.merc_subtype_id = MS.merc_subtype_id "
|
|
"ORDER BY MTyp.race_id, MS.class_id, MTyp.proficiency_id;";
|
|
results = database.QueryDatabase(query);
|
|
if (!results.Success()) {
|
|
LogError("Error in ZoneDatabase::LoadMercTemplates()");
|
|
return;
|
|
}
|
|
|
|
for (auto row = results.begin(); row != results.end(); ++row) {
|
|
|
|
MercTemplate tempMercTemplate;
|
|
|
|
tempMercTemplate.MercTemplateID = atoi(row[0]);
|
|
tempMercTemplate.MercType = atoi(row[1]);
|
|
tempMercTemplate.MercSubType = atoi(row[2]);
|
|
tempMercTemplate.RaceID = atoi(row[3]);
|
|
tempMercTemplate.ClassID = atoi(row[4]);
|
|
tempMercTemplate.ProficiencyID = atoi(row[5]);
|
|
tempMercTemplate.TierID = atoi(row[6]);
|
|
tempMercTemplate.CostFormula = atoi(row[7]);
|
|
tempMercTemplate.ClientVersion = atoi(row[8]);
|
|
tempMercTemplate.MercNPCID = atoi(row[9]);
|
|
|
|
for(int i = 0; i < MaxMercStanceID; i++)
|
|
tempMercTemplate.Stances[i] = 0;
|
|
|
|
int stanceIndex = 0;
|
|
for (auto mercStanceListItr = merc_stances.begin(); mercStanceListItr != merc_stances.end(); ++mercStanceListItr) {
|
|
if(mercStanceListItr->ClassID != tempMercTemplate.ClassID || mercStanceListItr->ProficiencyID != tempMercTemplate.ProficiencyID)
|
|
continue;
|
|
|
|
zone->merc_stance_list[tempMercTemplate.MercTemplateID].push_back((*mercStanceListItr));
|
|
tempMercTemplate.Stances[stanceIndex] = mercStanceListItr->StanceID;
|
|
++stanceIndex;
|
|
}
|
|
|
|
merc_templates[tempMercTemplate.MercTemplateID] = tempMercTemplate;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
void Zone::LoadLevelEXPMods(){
|
|
|
|
level_exp_mod.clear();
|
|
const std::string query = "SELECT level, exp_mod, aa_exp_mod FROM level_exp_mods";
|
|
auto results = database.QueryDatabase(query);
|
|
if (!results.Success()) {
|
|
LogError("Error in ZoneDatabase::LoadEXPLevelMods()");
|
|
return;
|
|
}
|
|
|
|
for (auto row = results.begin(); row != results.end(); ++row) {
|
|
uint32 index = atoi(row[0]);
|
|
float exp_mod = atof(row[1]);
|
|
float aa_exp_mod = atof(row[2]);
|
|
level_exp_mod[index].ExpMod = exp_mod;
|
|
level_exp_mod[index].AAExpMod = aa_exp_mod;
|
|
}
|
|
|
|
}
|
|
|
|
void Zone::LoadMercSpells(){
|
|
|
|
merc_spells_list.clear();
|
|
const std::string query = "SELECT msl.class_id, msl.proficiency_id, msle.spell_id, msle.spell_type, "
|
|
"msle.stance_id, msle.minlevel, msle.maxlevel, msle.slot, msle.procChance "
|
|
"FROM merc_spell_lists msl, merc_spell_list_entries msle "
|
|
"WHERE msle.merc_spell_list_id = msl.merc_spell_list_id "
|
|
"ORDER BY msl.class_id, msl.proficiency_id, msle.spell_type, msle.minlevel, msle.slot;";
|
|
auto results = database.QueryDatabase(query);
|
|
if (!results.Success()) {
|
|
LogError("Error in Zone::LoadMercSpells()");
|
|
return;
|
|
}
|
|
|
|
for (auto row = results.begin(); row != results.end(); ++row) {
|
|
uint32 classid;
|
|
MercSpellEntry tempMercSpellEntry;
|
|
|
|
classid = atoi(row[0]);
|
|
tempMercSpellEntry.proficiencyid = atoi(row[1]);
|
|
tempMercSpellEntry.spellid = atoi(row[2]);
|
|
tempMercSpellEntry.type = atoi(row[3]);
|
|
tempMercSpellEntry.stance = atoi(row[4]);
|
|
tempMercSpellEntry.minlevel = atoi(row[5]);
|
|
tempMercSpellEntry.maxlevel = atoi(row[6]);
|
|
tempMercSpellEntry.slot = atoi(row[7]);
|
|
tempMercSpellEntry.proc_chance = atoi(row[8]);
|
|
|
|
merc_spells_list[classid].push_back(tempMercSpellEntry);
|
|
}
|
|
|
|
Log(Logs::General, Logs::Mercenaries, "Loaded %i merc spells.", merc_spells_list[1].size() + merc_spells_list[2].size() + merc_spells_list[9].size() + merc_spells_list[12].size());
|
|
|
|
}
|
|
|
|
bool Zone::IsLoaded() {
|
|
return is_zone_loaded;
|
|
}
|
|
|
|
void Zone::Shutdown(bool quiet)
|
|
{
|
|
if (!is_zone_loaded) {
|
|
return;
|
|
}
|
|
|
|
entity_list.StopMobAI();
|
|
|
|
std::map<uint32, NPCType *>::iterator itr;
|
|
while (!zone->npctable.empty()) {
|
|
itr = zone->npctable.begin();
|
|
delete itr->second;
|
|
itr->second = nullptr;
|
|
zone->npctable.erase(itr);
|
|
}
|
|
|
|
while (!zone->merctable.empty()) {
|
|
itr = zone->merctable.begin();
|
|
delete itr->second;
|
|
itr->second = nullptr;
|
|
zone->merctable.erase(itr);
|
|
}
|
|
|
|
zone->adventure_entry_list_flavor.clear();
|
|
|
|
std::map<uint32, LDoNTrapTemplate *>::iterator itr4;
|
|
while (!zone->ldon_trap_list.empty()) {
|
|
itr4 = zone->ldon_trap_list.begin();
|
|
delete itr4->second;
|
|
itr4->second = nullptr;
|
|
zone->ldon_trap_list.erase(itr4);
|
|
}
|
|
zone->ldon_trap_entry_list.clear();
|
|
|
|
LogInfo("Zone Shutdown: [{}] ([{}])", zone->GetShortName(), zone->GetZoneID());
|
|
petition_list.ClearPetitions();
|
|
zone->SetZoneHasCurrentTime(false);
|
|
if (!quiet) {
|
|
LogInfo("Zone Shutdown: Going to sleep");
|
|
}
|
|
|
|
is_zone_loaded = false;
|
|
|
|
zone->ResetAuth();
|
|
safe_delete(zone);
|
|
entity_list.ClearAreas();
|
|
parse->ReloadQuests(true);
|
|
UpdateWindowTitle(nullptr);
|
|
|
|
LogSys.CloseFileLogs();
|
|
|
|
if (RuleB(Zone, KillProcessOnDynamicShutdown)) {
|
|
LogInfo("[KillProcessOnDynamicShutdown] Shutting down");
|
|
EQ::EventLoop::Get().Shutdown();
|
|
}
|
|
}
|
|
|
|
void Zone::LoadZoneDoors(const char* zone, int16 version)
|
|
{
|
|
LogInfo("Loading doors for [{}] ", zone);
|
|
|
|
auto door_entries = content_db.LoadDoors(zone, version);
|
|
if (door_entries.empty())
|
|
{
|
|
LogInfo("No doors loaded");
|
|
return;
|
|
}
|
|
|
|
for (const auto& entry : door_entries)
|
|
{
|
|
auto newdoor = new Doors(entry);
|
|
entity_list.AddDoor(newdoor);
|
|
LogDoorsDetail("Door added to entity list, db id: [{}], door_id: [{}]", entry.id, entry.doorid);
|
|
}
|
|
}
|
|
|
|
Zone::Zone(uint32 in_zoneid, uint32 in_instanceid, const char* in_short_name)
|
|
: initgrids_timer(10000),
|
|
autoshutdown_timer((RuleI(Zone, AutoShutdownDelay))),
|
|
clientauth_timer(AUTHENTICATION_TIMEOUT * 1000),
|
|
spawn2_timer(1000),
|
|
hot_reload_timer(1000),
|
|
qglobal_purge_timer(30000),
|
|
m_SafePoint(0.0f,0.0f,0.0f,0.0f),
|
|
m_Graveyard(0.0f,0.0f,0.0f,0.0f)
|
|
{
|
|
zoneid = in_zoneid;
|
|
instanceid = in_instanceid;
|
|
instanceversion = database.GetInstanceVersion(instanceid);
|
|
pers_instance = false;
|
|
zonemap = nullptr;
|
|
watermap = nullptr;
|
|
pathing = nullptr;
|
|
qGlobals = nullptr;
|
|
default_ruleset = 0;
|
|
|
|
is_zone_time_localized = false;
|
|
process_mobs_while_empty = false;
|
|
|
|
loglevelvar = 0;
|
|
merchantvar = 0;
|
|
tradevar = 0;
|
|
lootvar = 0;
|
|
|
|
if(RuleB(TaskSystem, EnableTaskSystem)) {
|
|
task_manager->LoadProximities(zoneid);
|
|
}
|
|
|
|
short_name = strcpy(new char[strlen(in_short_name)+1], in_short_name);
|
|
strlwr(short_name);
|
|
memset(file_name, 0, sizeof(file_name));
|
|
long_name = 0;
|
|
aggroedmobs =0;
|
|
pgraveyard_id = 0;
|
|
pgraveyard_zoneid = 0;
|
|
pMaxClients = 0;
|
|
pvpzone = false;
|
|
if(database.GetServerType() == 1)
|
|
pvpzone = true;
|
|
content_db.GetZoneLongName(short_name, &long_name, file_name, &m_SafePoint.x, &m_SafePoint.y, &m_SafePoint.z, &pgraveyard_id, &pMaxClients);
|
|
if(graveyard_id() > 0)
|
|
{
|
|
LogDebug("Graveyard ID is [{}]", graveyard_id());
|
|
bool GraveYardLoaded = content_db.GetZoneGraveyard(graveyard_id(), &pgraveyard_zoneid, &m_Graveyard.x, &m_Graveyard.y, &m_Graveyard.z, &m_Graveyard.w);
|
|
|
|
if (GraveYardLoaded) {
|
|
LogDebug("Loaded a graveyard for zone [{}]: graveyard zoneid is [{}] at [{}]", short_name, graveyard_zoneid(), to_string(m_Graveyard).c_str());
|
|
}
|
|
else {
|
|
LogError("Unable to load the graveyard id [{}] for zone [{}]", graveyard_id(), short_name);
|
|
}
|
|
}
|
|
if (long_name == 0) {
|
|
long_name = strcpy(new char[18], "Long zone missing");
|
|
}
|
|
autoshutdown_timer.Start(AUTHENTICATION_TIMEOUT * 1000, false);
|
|
Weather_Timer = new Timer(60000);
|
|
Weather_Timer->Start();
|
|
LogDebug("The next weather check for zone: [{}] will be in [{}] seconds", short_name, Weather_Timer->GetRemainingTime()/1000);
|
|
zone_weather = 0;
|
|
weather_intensity = 0;
|
|
blocked_spells = nullptr;
|
|
zone_total_blocked_spells = 0;
|
|
zone_has_current_time = false;
|
|
|
|
Instance_Shutdown_Timer = nullptr;
|
|
bool is_perma = false;
|
|
if(instanceid > 0)
|
|
{
|
|
uint32 rem = database.GetTimeRemainingInstance(instanceid, is_perma);
|
|
|
|
if(!is_perma)
|
|
{
|
|
if(rem < 150) //give some leeway to people who are zoning in 2.5 minutes to finish zoning in and get ported out
|
|
rem = 150;
|
|
Instance_Timer = new Timer(rem * 1000);
|
|
}
|
|
else
|
|
{
|
|
pers_instance = true;
|
|
Instance_Timer = nullptr;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Instance_Timer = nullptr;
|
|
}
|
|
adv_data = nullptr;
|
|
map_name = nullptr;
|
|
Instance_Warning_timer = nullptr;
|
|
did_adventure_actions = false;
|
|
database.QGlobalPurge();
|
|
|
|
if(zoneid == RuleI(World, GuildBankZoneID))
|
|
GuildBanks = new GuildBankManager;
|
|
else
|
|
GuildBanks = nullptr;
|
|
|
|
m_ucss_available = false;
|
|
m_last_ucss_update = 0;
|
|
|
|
mMovementManager = &MobMovementManager::Get();
|
|
|
|
SetNpcPositionUpdateDistance(0);
|
|
SetQuestHotReloadQueued(false);
|
|
}
|
|
|
|
Zone::~Zone() {
|
|
spawn2_list.Clear();
|
|
safe_delete(zonemap);
|
|
safe_delete(watermap);
|
|
safe_delete(pathing);
|
|
if (worldserver.Connected()) {
|
|
worldserver.SetZoneData(0);
|
|
}
|
|
safe_delete_array(short_name);
|
|
safe_delete_array(long_name);
|
|
safe_delete(Weather_Timer);
|
|
NPCEmoteList.Clear();
|
|
zone_point_list.Clear();
|
|
entity_list.Clear();
|
|
ClearBlockedSpells();
|
|
|
|
safe_delete(Instance_Timer);
|
|
safe_delete(Instance_Shutdown_Timer);
|
|
safe_delete(Instance_Warning_timer);
|
|
safe_delete(qGlobals);
|
|
safe_delete_array(adv_data);
|
|
safe_delete_array(map_name);
|
|
safe_delete(GuildBanks);
|
|
}
|
|
|
|
//Modified for timezones.
|
|
bool Zone::Init(bool iStaticZone) {
|
|
SetStaticZone(iStaticZone);
|
|
|
|
//load the zone config file.
|
|
if (!LoadZoneCFG(zone->GetShortName(), zone->GetInstanceVersion())) { // try loading the zone name...
|
|
LoadZoneCFG(
|
|
zone->GetFileName(),
|
|
zone->GetInstanceVersion()
|
|
);
|
|
} // if that fails, try the file name, then load defaults
|
|
|
|
if (RuleManager::Instance()->GetActiveRulesetID() != default_ruleset) {
|
|
std::string r_name = RuleManager::Instance()->GetRulesetName(&database, default_ruleset);
|
|
if (r_name.size() > 0) {
|
|
RuleManager::Instance()->LoadRules(&database, r_name.c_str(), false);
|
|
}
|
|
}
|
|
|
|
zone->zonemap = Map::LoadMapFile(zone->map_name);
|
|
zone->watermap = WaterMap::LoadWaterMapfile(zone->map_name);
|
|
zone->pathing = IPathfinder::Load(zone->map_name);
|
|
|
|
LogInfo("Loading spawn conditions");
|
|
if(!spawn_conditions.LoadSpawnConditions(short_name, instanceid)) {
|
|
LogError("Loading spawn conditions failed, continuing without them");
|
|
}
|
|
|
|
LogInfo("Loading static zone points");
|
|
if (!content_db.LoadStaticZonePoints(&zone_point_list, short_name, GetInstanceVersion())) {
|
|
LogError("Loading static zone points failed");
|
|
return false;
|
|
}
|
|
|
|
LogInfo("Loading spawn groups");
|
|
if (!content_db.LoadSpawnGroups(short_name, GetInstanceVersion(), &spawn_group_list)) {
|
|
LogError("Loading spawn groups failed");
|
|
return false;
|
|
}
|
|
|
|
LogInfo("Loading spawn2 points");
|
|
if (!content_db.PopulateZoneSpawnList(zoneid, spawn2_list, GetInstanceVersion()))
|
|
{
|
|
LogError("Loading spawn2 points failed");
|
|
return false;
|
|
}
|
|
|
|
LogInfo("Loading player corpses");
|
|
if (!database.LoadCharacterCorpses(zoneid, instanceid)) {
|
|
LogError("Loading player corpses failed");
|
|
return false;
|
|
}
|
|
|
|
LogInfo("Loading traps");
|
|
if (!content_db.LoadTraps(short_name, GetInstanceVersion()))
|
|
{
|
|
LogError("Loading traps failed");
|
|
return false;
|
|
}
|
|
|
|
LogInfo("Loading adventure flavor text");
|
|
LoadAdventureFlavor();
|
|
|
|
LogInfo("Loading ground spawns");
|
|
if (!LoadGroundSpawns())
|
|
{
|
|
LogError("Loading ground spawns failed. continuing");
|
|
}
|
|
|
|
LogInfo("Loading World Objects from DB");
|
|
if (!LoadZoneObjects())
|
|
{
|
|
LogError("Loading World Objects failed. continuing");
|
|
}
|
|
|
|
LogInfo("Flushing old respawn timers");
|
|
database.QueryDatabase("DELETE FROM `respawn_times` WHERE (`start` + `duration`) < UNIX_TIMESTAMP(NOW())");
|
|
|
|
zone->LoadZoneDoors(zone->GetShortName(), zone->GetInstanceVersion());
|
|
zone->LoadZoneBlockedSpells(zone->GetZoneID());
|
|
|
|
//clear trader items if we are loading the bazaar
|
|
if (strncasecmp(short_name, "bazaar", 6) == 0) {
|
|
database.DeleteTraderItem(0);
|
|
database.DeleteBuyLines(0);
|
|
}
|
|
|
|
zone->LoadLDoNTraps();
|
|
zone->LoadLDoNTrapEntries();
|
|
zone->LoadVeteranRewards();
|
|
zone->LoadAlternateCurrencies();
|
|
zone->LoadNPCEmotes(&NPCEmoteList);
|
|
|
|
LoadAlternateAdvancement();
|
|
|
|
content_db.LoadGlobalLoot();
|
|
|
|
//Load merchant data
|
|
zone->GetMerchantDataForZoneLoad();
|
|
|
|
//Load temporary merchant data
|
|
zone->LoadTempMerchantData();
|
|
|
|
// Merc data
|
|
if (RuleB(Mercs, AllowMercs)) {
|
|
zone->LoadMercTemplates();
|
|
zone->LoadMercSpells();
|
|
}
|
|
|
|
if (RuleB(Zone, LevelBasedEXPMods))
|
|
zone->LoadLevelEXPMods();
|
|
|
|
petition_list.ClearPetitions();
|
|
petition_list.ReadDatabase();
|
|
|
|
LogInfo("Loading dynamic zones");
|
|
DynamicZone::CacheAllFromDatabase();
|
|
|
|
LogInfo("Loading active Expeditions");
|
|
Expedition::CacheAllFromDatabase();
|
|
|
|
LogInfo("Loading timezone data");
|
|
zone->zone_time.setEQTimeZone(content_db.GetZoneTZ(zoneid, GetInstanceVersion()));
|
|
|
|
LogInfo("Init Finished: ZoneID = [{}], Time Offset = [{}]", zoneid, zone->zone_time.getEQTimeZone());
|
|
|
|
LoadGrids();
|
|
LoadTickItems();
|
|
|
|
//MODDING HOOK FOR ZONE INIT
|
|
mod_init();
|
|
|
|
return true;
|
|
}
|
|
|
|
void Zone::ReloadStaticData() {
|
|
LogInfo("Reloading Zone Static Data");
|
|
|
|
LogInfo("Reloading static zone points");
|
|
zone_point_list.Clear();
|
|
if (!content_db.LoadStaticZonePoints(&zone_point_list, GetShortName(), GetInstanceVersion())) {
|
|
LogError("Loading static zone points failed");
|
|
}
|
|
|
|
LogInfo("Reloading traps");
|
|
entity_list.RemoveAllTraps();
|
|
if (!content_db.LoadTraps(GetShortName(), GetInstanceVersion()))
|
|
{
|
|
LogError("Reloading traps failed");
|
|
}
|
|
|
|
LogInfo("Reloading ground spawns");
|
|
if (!LoadGroundSpawns())
|
|
{
|
|
LogError("Reloading ground spawns failed. continuing");
|
|
}
|
|
|
|
entity_list.RemoveAllObjects();
|
|
LogInfo("Reloading World Objects from DB");
|
|
if (!LoadZoneObjects())
|
|
{
|
|
LogError("Reloading World Objects failed. continuing");
|
|
}
|
|
|
|
entity_list.RemoveAllDoors();
|
|
zone->LoadZoneDoors(zone->GetShortName(), zone->GetInstanceVersion());
|
|
entity_list.RespawnAllDoors();
|
|
|
|
zone->LoadVeteranRewards();
|
|
zone->LoadAlternateCurrencies();
|
|
NPCEmoteList.Clear();
|
|
zone->LoadNPCEmotes(&NPCEmoteList);
|
|
|
|
//load the zone config file.
|
|
if (!LoadZoneCFG(zone->GetShortName(), zone->GetInstanceVersion())) { // try loading the zone name...
|
|
LoadZoneCFG(
|
|
zone->GetFileName(),
|
|
zone->GetInstanceVersion()
|
|
);
|
|
} // if that fails, try the file name, then load defaults
|
|
|
|
content_service.SetExpansionContext();
|
|
|
|
ZoneStore::LoadContentFlags();
|
|
|
|
LogInfo("Zone Static Data Reloaded");
|
|
}
|
|
|
|
bool Zone::LoadZoneCFG(const char* filename, uint16 instance_version)
|
|
{
|
|
|
|
memset(&newzone_data, 0, sizeof(NewZone_Struct));
|
|
map_name = nullptr;
|
|
|
|
if (!content_db.GetZoneCFG(
|
|
ZoneID(filename),
|
|
instance_version,
|
|
&newzone_data,
|
|
can_bind,
|
|
can_combat,
|
|
can_levitate,
|
|
can_castoutdoor,
|
|
is_city,
|
|
is_hotzone,
|
|
allow_mercs,
|
|
max_movement_update_range,
|
|
zone_type,
|
|
default_ruleset,
|
|
&map_name
|
|
)) {
|
|
// If loading a non-zero instance failed, try loading the default
|
|
if (instance_version != 0) {
|
|
safe_delete_array(map_name);
|
|
if (!content_db.GetZoneCFG(
|
|
ZoneID(filename),
|
|
0,
|
|
&newzone_data,
|
|
can_bind,
|
|
can_combat,
|
|
can_levitate,
|
|
can_castoutdoor,
|
|
is_city,
|
|
is_hotzone,
|
|
allow_mercs,
|
|
max_movement_update_range,
|
|
zone_type,
|
|
default_ruleset,
|
|
&map_name
|
|
)) {
|
|
LogError("Error loading the Zone Config");
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
//overwrite with our internal variables
|
|
strcpy(newzone_data.zone_short_name, GetShortName());
|
|
strcpy(newzone_data.zone_long_name, GetLongName());
|
|
strcpy(newzone_data.zone_short_name2, GetShortName());
|
|
|
|
LogInfo(
|
|
"Successfully loaded Zone Config for Zone [{}] ({}) Version [{}] Instance ID [{}]",
|
|
GetShortName(),
|
|
GetLongName(),
|
|
GetInstanceVersion(),
|
|
instance_version
|
|
);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Zone::SaveZoneCFG()
|
|
{
|
|
return content_db.SaveZoneCFG(GetZoneID(), GetInstanceVersion(), &newzone_data);
|
|
}
|
|
|
|
void Zone::AddAuth(ServerZoneIncomingClient_Struct* szic) {
|
|
auto zca = new ZoneClientAuth_Struct;
|
|
memset(zca, 0, sizeof(ZoneClientAuth_Struct));
|
|
zca->ip = szic->ip;
|
|
zca->wid = szic->wid;
|
|
zca->accid = szic->accid;
|
|
zca->admin = szic->admin;
|
|
zca->charid = szic->charid;
|
|
zca->lsid = szic->lsid;
|
|
zca->tellsoff = szic->tellsoff;
|
|
strn0cpy(zca->charname, szic->charname, sizeof(zca->charname));
|
|
strn0cpy(zca->lskey, szic->lskey, sizeof(zca->lskey));
|
|
zca->stale = false;
|
|
client_auth_list.Insert(zca);
|
|
}
|
|
|
|
void Zone::RemoveAuth(const char* iCharName, const char* iLSKey)
|
|
{
|
|
LinkedListIterator<ZoneClientAuth_Struct*> iterator(client_auth_list);
|
|
|
|
iterator.Reset();
|
|
while (iterator.MoreElements()) {
|
|
ZoneClientAuth_Struct* zca = iterator.GetData();
|
|
if (strcasecmp(zca->charname, iCharName) == 0 && strcasecmp(zca->lskey, iLSKey) == 0) {
|
|
iterator.RemoveCurrent();
|
|
return;
|
|
}
|
|
iterator.Advance();
|
|
}
|
|
}
|
|
|
|
void Zone::RemoveAuth(uint32 lsid)
|
|
{
|
|
LinkedListIterator<ZoneClientAuth_Struct*> iterator(client_auth_list);
|
|
|
|
iterator.Reset();
|
|
while (iterator.MoreElements()) {
|
|
ZoneClientAuth_Struct* zca = iterator.GetData();
|
|
if (zca->lsid == lsid) {
|
|
iterator.RemoveCurrent();
|
|
continue;
|
|
}
|
|
iterator.Advance();
|
|
}
|
|
}
|
|
|
|
void Zone::ResetAuth()
|
|
{
|
|
LinkedListIterator<ZoneClientAuth_Struct*> iterator(client_auth_list);
|
|
|
|
iterator.Reset();
|
|
while (iterator.MoreElements()) {
|
|
iterator.RemoveCurrent();
|
|
}
|
|
}
|
|
|
|
bool Zone::GetAuth(uint32 iIP, const char* iCharName, uint32* oWID, uint32* oAccID, uint32* oCharID, int16* oStatus, char* oLSKey, bool* oTellsOff) {
|
|
LinkedListIterator<ZoneClientAuth_Struct*> iterator(client_auth_list);
|
|
|
|
iterator.Reset();
|
|
while (iterator.MoreElements()) {
|
|
ZoneClientAuth_Struct* zca = iterator.GetData();
|
|
if (strcasecmp(zca->charname, iCharName) == 0) {
|
|
if(oWID)
|
|
*oWID = zca->wid;
|
|
if(oAccID)
|
|
*oAccID = zca->accid;
|
|
if(oCharID)
|
|
*oCharID = zca->charid;
|
|
if(oStatus)
|
|
*oStatus = zca->admin;
|
|
if(oTellsOff)
|
|
*oTellsOff = zca->tellsoff;
|
|
zca->stale = true;
|
|
return true;
|
|
}
|
|
iterator.Advance();
|
|
}
|
|
return false;
|
|
}
|
|
|
|
uint32 Zone::CountAuth() {
|
|
LinkedListIterator<ZoneClientAuth_Struct*> iterator(client_auth_list);
|
|
|
|
int x = 0;
|
|
iterator.Reset();
|
|
while (iterator.MoreElements()) {
|
|
x++;
|
|
iterator.Advance();
|
|
}
|
|
return x;
|
|
}
|
|
|
|
bool Zone::Process() {
|
|
spawn_conditions.Process();
|
|
|
|
if (spawn2_timer.Check()) {
|
|
|
|
LinkedListIterator<Spawn2 *> iterator(spawn2_list);
|
|
|
|
EQ::InventoryProfile::CleanDirty();
|
|
|
|
iterator.Reset();
|
|
while (iterator.MoreElements()) {
|
|
if (iterator.GetData()->Process()) {
|
|
iterator.Advance();
|
|
}
|
|
else {
|
|
iterator.RemoveCurrent();
|
|
}
|
|
}
|
|
|
|
if (adv_data && !did_adventure_actions) {
|
|
DoAdventureActions();
|
|
}
|
|
|
|
if (GetNpcPositionUpdateDistance() == 0) {
|
|
CalculateNpcUpdateDistanceSpread();
|
|
}
|
|
}
|
|
|
|
if (hot_reload_timer.Check() && IsQuestHotReloadQueued()) {
|
|
|
|
LogHotReloadDetail("Hot reload timer check...");
|
|
|
|
bool perform_reload = true;
|
|
|
|
if (RuleB(HotReload, QuestsRepopWhenPlayersNotInCombat)) {
|
|
for (auto &it : entity_list.GetClientList()) {
|
|
auto client = it.second;
|
|
if (client->GetAggroCount() > 0) {
|
|
perform_reload = false;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (perform_reload) {
|
|
ZoneReload::HotReloadQuests();
|
|
}
|
|
}
|
|
|
|
if(initgrids_timer.Check()) {
|
|
//delayed grid loading stuff.
|
|
initgrids_timer.Disable();
|
|
LinkedListIterator<Spawn2*> iterator(spawn2_list);
|
|
|
|
iterator.Reset();
|
|
while (iterator.MoreElements()) {
|
|
iterator.GetData()->LoadGrid();
|
|
iterator.Advance();
|
|
}
|
|
}
|
|
|
|
if(!staticzone) {
|
|
if (autoshutdown_timer.Check()) {
|
|
StartShutdownTimer();
|
|
if (numclients == 0) {
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
if(GetInstanceID() > 0)
|
|
{
|
|
if(Instance_Timer != nullptr && Instance_Shutdown_Timer == nullptr)
|
|
{
|
|
if(Instance_Timer->Check())
|
|
{
|
|
auto dz = GetDynamicZone();
|
|
if (dz)
|
|
{
|
|
dz->RemoveAllMembers(); // entity list will teleport clients out immediately
|
|
}
|
|
|
|
// instance shutting down, move corpses to graveyard or non-instanced zone at same coords
|
|
entity_list.MovePlayerCorpsesToGraveyard(true);
|
|
entity_list.GateAllClientsToSafeReturn();
|
|
database.DeleteInstance(GetInstanceID());
|
|
Instance_Shutdown_Timer = new Timer(20000); //20 seconds
|
|
}
|
|
|
|
if(adv_data == nullptr)
|
|
{
|
|
if(Instance_Warning_timer == nullptr)
|
|
{
|
|
uint32 rem_time = Instance_Timer->GetRemainingTime();
|
|
uint32_t minutes_warning = 0;
|
|
if(rem_time < 60000 && rem_time > 55000)
|
|
{
|
|
minutes_warning = 1;
|
|
}
|
|
else if(rem_time < 300000 && rem_time > 295000)
|
|
{
|
|
minutes_warning = 5;
|
|
}
|
|
else if(rem_time < 900000 && rem_time > 895000)
|
|
{
|
|
minutes_warning = 15;
|
|
}
|
|
|
|
if (minutes_warning > 0)
|
|
{
|
|
// expedition expire warnings are handled by world
|
|
auto expedition = Expedition::FindCachedExpeditionByZoneInstance(GetZoneID(), GetInstanceID());
|
|
if (!expedition)
|
|
{
|
|
entity_list.ExpeditionWarning(minutes_warning);
|
|
Instance_Warning_timer = new Timer(10000);
|
|
}
|
|
}
|
|
}
|
|
else if(Instance_Warning_timer->Check())
|
|
{
|
|
safe_delete(Instance_Warning_timer);
|
|
}
|
|
}
|
|
}
|
|
else if(Instance_Shutdown_Timer != nullptr)
|
|
{
|
|
if(Instance_Shutdown_Timer->Check())
|
|
{
|
|
StartShutdownTimer();
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
if(Weather_Timer->Check())
|
|
{
|
|
Weather_Timer->Disable();
|
|
this->ChangeWeather();
|
|
}
|
|
|
|
if(qGlobals)
|
|
{
|
|
if(qglobal_purge_timer.Check())
|
|
{
|
|
qGlobals->PurgeExpiredGlobals();
|
|
}
|
|
}
|
|
|
|
if (clientauth_timer.Check()) {
|
|
LinkedListIterator<ZoneClientAuth_Struct*> iterator2(client_auth_list);
|
|
|
|
iterator2.Reset();
|
|
while (iterator2.MoreElements()) {
|
|
if (iterator2.GetData()->stale)
|
|
iterator2.RemoveCurrent();
|
|
else {
|
|
iterator2.GetData()->stale = true;
|
|
iterator2.Advance();
|
|
}
|
|
}
|
|
}
|
|
|
|
mMovementManager->Process();
|
|
|
|
return true;
|
|
}
|
|
|
|
void Zone::ChangeWeather()
|
|
{
|
|
if(!HasWeather())
|
|
{
|
|
Weather_Timer->Disable();
|
|
return;
|
|
}
|
|
|
|
int chance = zone->random.Int(0, 3);
|
|
uint8 rainchance = zone->newzone_data.rain_chance[chance];
|
|
uint8 rainduration = zone->newzone_data.rain_duration[chance];
|
|
uint8 snowchance = zone->newzone_data.snow_chance[chance];
|
|
uint8 snowduration = zone->newzone_data.snow_duration[chance];
|
|
uint32 weathertimer = 0;
|
|
uint16 tmpweather = zone->random.Int(0, 100);
|
|
uint8 duration = 0;
|
|
uint8 tmpOldWeather = zone->zone_weather;
|
|
bool changed = false;
|
|
|
|
if(tmpOldWeather == 0)
|
|
{
|
|
if(rainchance > 0 || snowchance > 0)
|
|
{
|
|
uint8 intensity = zone->random.Int(1, 10);
|
|
if((rainchance > snowchance) || (rainchance == snowchance))
|
|
{
|
|
//It's gunna rain!
|
|
if(rainchance >= tmpweather)
|
|
{
|
|
if(rainduration == 0)
|
|
duration = 1;
|
|
else
|
|
duration = rainduration*3; //Duration is 1 EQ hour which is 3 earth minutes.
|
|
|
|
weathertimer = (duration*60)*1000;
|
|
Weather_Timer->Start(weathertimer);
|
|
zone->zone_weather = 1;
|
|
zone->weather_intensity = intensity;
|
|
changed = true;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
//It's gunna snow!
|
|
if(snowchance >= tmpweather)
|
|
{
|
|
if(snowduration == 0)
|
|
duration = 1;
|
|
else
|
|
duration = snowduration*3;
|
|
weathertimer = (duration*60)*1000;
|
|
Weather_Timer->Start(weathertimer);
|
|
zone->zone_weather = 2;
|
|
zone->weather_intensity = intensity;
|
|
changed = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
changed = true;
|
|
//We've had weather, now taking a break
|
|
if(tmpOldWeather == 1)
|
|
{
|
|
if(rainduration == 0)
|
|
duration = 1;
|
|
else
|
|
duration = rainduration*3; //Duration is 1 EQ hour which is 3 earth minutes.
|
|
|
|
weathertimer = (duration*60)*1000;
|
|
Weather_Timer->Start(weathertimer);
|
|
zone->weather_intensity = 0;
|
|
}
|
|
else if(tmpOldWeather == 2)
|
|
{
|
|
if(snowduration == 0)
|
|
duration = 1;
|
|
else
|
|
duration = snowduration*3; //Duration is 1 EQ hour which is 3 earth minutes.
|
|
|
|
weathertimer = (duration*60)*1000;
|
|
Weather_Timer->Start(weathertimer);
|
|
zone->weather_intensity = 0;
|
|
}
|
|
}
|
|
|
|
if(changed == false)
|
|
{
|
|
if(weathertimer == 0)
|
|
{
|
|
uint32 weatherTimerRule = RuleI(Zone, WeatherTimer);
|
|
weathertimer = weatherTimerRule*1000;
|
|
Weather_Timer->Start(weathertimer);
|
|
}
|
|
LogDebug("The next weather check for zone: [{}] will be in [{}] seconds", zone->GetShortName(), Weather_Timer->GetRemainingTime()/1000);
|
|
}
|
|
else
|
|
{
|
|
LogDebug("The weather for zone: [{}] has changed. Old weather was = [{}]. New weather is = [{}] The next check will be in [{}] seconds. Rain chance: [{}], Rain duration: [{}], Snow chance [{}], Snow duration: [{}]", zone->GetShortName(), tmpOldWeather, zone_weather,Weather_Timer->GetRemainingTime()/1000,rainchance,rainduration,snowchance,snowduration);
|
|
this->weatherSend();
|
|
if (zone->weather_intensity == 0)
|
|
{
|
|
zone->zone_weather = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool Zone::HasWeather()
|
|
{
|
|
uint8 rain1 = zone->newzone_data.rain_chance[0];
|
|
uint8 rain2 = zone->newzone_data.rain_chance[1];
|
|
uint8 rain3 = zone->newzone_data.rain_chance[2];
|
|
uint8 rain4 = zone->newzone_data.rain_chance[3];
|
|
uint8 snow1 = zone->newzone_data.snow_chance[0];
|
|
uint8 snow2 = zone->newzone_data.snow_chance[1];
|
|
uint8 snow3 = zone->newzone_data.snow_chance[2];
|
|
uint8 snow4 = zone->newzone_data.snow_chance[3];
|
|
|
|
if(rain1 == 0 && rain2 == 0 && rain3 == 0 && rain4 == 0 && snow1 == 0 && snow2 == 0 && snow3 == 0 && snow4 == 0)
|
|
return false;
|
|
else
|
|
return true;
|
|
}
|
|
|
|
void Zone::StartShutdownTimer(uint32 set_time) {
|
|
if (set_time > autoshutdown_timer.GetRemainingTime()) {
|
|
if (set_time == (RuleI(Zone, AutoShutdownDelay))) {
|
|
set_time = static_cast<uint32>(content_db.getZoneShutDownDelay(GetZoneID(), GetInstanceVersion()));
|
|
}
|
|
|
|
autoshutdown_timer.SetTimer(set_time);
|
|
LogDebug("Zone::StartShutdownTimer set to {}", set_time);
|
|
}
|
|
|
|
LogDebug("Zone::StartShutdownTimer trigger - set_time: [{}] remaining_time: [{}] diff: [{}]", set_time, autoshutdown_timer.GetRemainingTime(), (set_time - autoshutdown_timer.GetRemainingTime()));
|
|
}
|
|
|
|
bool Zone::Depop(bool StartSpawnTimer) {
|
|
std::map<uint32,NPCType *>::iterator itr;
|
|
entity_list.Depop(StartSpawnTimer);
|
|
entity_list.ClearTrapPointers();
|
|
entity_list.UpdateAllTraps(false);
|
|
/* Refresh npctable (cache), getting current info from database. */
|
|
while(!npctable.empty()) {
|
|
itr = npctable.begin();
|
|
delete itr->second;
|
|
itr->second = nullptr;
|
|
npctable.erase(itr);
|
|
}
|
|
|
|
// clear spell cache
|
|
database.ClearNPCSpells();
|
|
|
|
zone->spawn_group_list.ReloadSpawnGroups();
|
|
|
|
return true;
|
|
}
|
|
|
|
void Zone::ClearNPCTypeCache(int id) {
|
|
if (id <= 0) {
|
|
auto iter = npctable.begin();
|
|
while (iter != npctable.end()) {
|
|
delete iter->second;
|
|
iter->second = nullptr;
|
|
++iter;
|
|
}
|
|
npctable.clear();
|
|
}
|
|
else {
|
|
auto iter = npctable.begin();
|
|
while (iter != npctable.end()) {
|
|
if (iter->first == (uint32)id) {
|
|
delete iter->second;
|
|
iter->second = nullptr;
|
|
npctable.erase(iter);
|
|
return;
|
|
}
|
|
++iter;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Zone::Repop(uint32 delay)
|
|
{
|
|
if (!Depop()) {
|
|
return;
|
|
}
|
|
|
|
LinkedListIterator<Spawn2 *> iterator(spawn2_list);
|
|
|
|
iterator.Reset();
|
|
while (iterator.MoreElements()) {
|
|
iterator.RemoveCurrent();
|
|
}
|
|
|
|
npc_scale_manager->LoadScaleData();
|
|
|
|
entity_list.ClearTrapPointers();
|
|
|
|
quest_manager.ClearAllTimers();
|
|
|
|
LogInfo("Loading spawn groups");
|
|
if (!content_db.LoadSpawnGroups(short_name, GetInstanceVersion(), &spawn_group_list)) {
|
|
LogError("Loading spawn groups failed");
|
|
}
|
|
|
|
LogInfo("Loading spawn conditions");
|
|
if (!spawn_conditions.LoadSpawnConditions(short_name, instanceid)) {
|
|
LogError("Loading spawn conditions failed, continuing without them");
|
|
}
|
|
|
|
if (!content_db.PopulateZoneSpawnList(zoneid, spawn2_list, GetInstanceVersion(), delay)) {
|
|
LogDebug("Error in Zone::Repop: database.PopulateZoneSpawnList failed");
|
|
}
|
|
|
|
LoadGrids();
|
|
|
|
initgrids_timer.Start();
|
|
|
|
entity_list.UpdateAllTraps(true, true);
|
|
|
|
//MODDING HOOK FOR REPOP
|
|
mod_repop();
|
|
}
|
|
|
|
void Zone::GetTimeSync()
|
|
{
|
|
if (!zone_has_current_time) {
|
|
LogInfo("Requesting world time");
|
|
auto pack = new ServerPacket(ServerOP_GetWorldTime, 1);
|
|
worldserver.SendPacket(pack);
|
|
safe_delete(pack);
|
|
}
|
|
}
|
|
|
|
void Zone::SetDate(uint16 year, uint8 month, uint8 day, uint8 hour, uint8 minute)
|
|
{
|
|
if (worldserver.Connected()) {
|
|
auto pack = new ServerPacket(ServerOP_SetWorldTime, sizeof(eqTimeOfDay));
|
|
eqTimeOfDay* eqtod = (eqTimeOfDay*)pack->pBuffer;
|
|
eqtod->start_eqtime.minute=minute;
|
|
eqtod->start_eqtime.hour=hour;
|
|
eqtod->start_eqtime.day=day;
|
|
eqtod->start_eqtime.month=month;
|
|
eqtod->start_eqtime.year=year;
|
|
eqtod->start_realtime=time(0);
|
|
printf("Setting master date on world server to: %d-%d-%d %d:%d (%d)\n", year, month, day, hour, minute, (int)eqtod->start_realtime);
|
|
worldserver.SendPacket(pack);
|
|
safe_delete(pack);
|
|
}
|
|
}
|
|
|
|
void Zone::SetTime(uint8 hour, uint8 minute, bool update_world /*= true*/)
|
|
{
|
|
if (worldserver.Connected()) {
|
|
auto pack = new ServerPacket(ServerOP_SetWorldTime, sizeof(eqTimeOfDay));
|
|
eqTimeOfDay* eq_time_of_day = (eqTimeOfDay*)pack->pBuffer;
|
|
|
|
zone_time.GetCurrentEQTimeOfDay(time(0), &eq_time_of_day->start_eqtime);
|
|
|
|
eq_time_of_day->start_eqtime.minute = minute;
|
|
eq_time_of_day->start_eqtime.hour = hour;
|
|
eq_time_of_day->start_realtime = time(0);
|
|
|
|
/* By Default we update worlds time, but we can optionally no update world which updates the rest of the zone servers */
|
|
if (update_world){
|
|
LogInfo("Setting master time on world server to: {}:{} ({})\n", hour, minute, (int)eq_time_of_day->start_realtime);
|
|
worldserver.SendPacket(pack);
|
|
|
|
/* Set Time Localization Flag */
|
|
zone->is_zone_time_localized = false;
|
|
}
|
|
/* When we don't update world, we are localizing ourselves, we become disjointed from normal syncs and set time locally */
|
|
else{
|
|
|
|
LogInfo("Setting zone localized time...");
|
|
|
|
zone->zone_time.SetCurrentEQTimeOfDay(eq_time_of_day->start_eqtime, eq_time_of_day->start_realtime);
|
|
auto outapp = new EQApplicationPacket(OP_TimeOfDay, sizeof(TimeOfDay_Struct));
|
|
TimeOfDay_Struct* time_of_day = (TimeOfDay_Struct*)outapp->pBuffer;
|
|
zone->zone_time.GetCurrentEQTimeOfDay(time(0), time_of_day);
|
|
entity_list.QueueClients(0, outapp, false);
|
|
safe_delete(outapp);
|
|
|
|
/* Set Time Localization Flag */
|
|
zone->is_zone_time_localized = true;
|
|
}
|
|
|
|
safe_delete(pack);
|
|
}
|
|
}
|
|
|
|
ZonePoint* Zone::GetClosestZonePoint(const glm::vec3& location, uint32 to, Client* client, float max_distance) {
|
|
LinkedListIterator<ZonePoint*> iterator(zone_point_list);
|
|
ZonePoint* closest_zp = nullptr;
|
|
float closest_dist = FLT_MAX;
|
|
float max_distance2 = max_distance * max_distance;
|
|
iterator.Reset();
|
|
while(iterator.MoreElements())
|
|
{
|
|
ZonePoint* zp = iterator.GetData();
|
|
uint32 mask_test = client->ClientVersionBit();
|
|
if (!(zp->client_version_mask & mask_test)) {
|
|
iterator.Advance();
|
|
continue;
|
|
}
|
|
|
|
if (zp->target_zone_id == to)
|
|
{
|
|
auto dist = Distance(glm::vec2(zp->x, zp->y), glm::vec2(location));
|
|
if ((zp->x == 999999 || zp->x == -999999) && (zp->y == 999999 || zp->y == -999999))
|
|
dist = 0;
|
|
|
|
if (dist < closest_dist)
|
|
{
|
|
closest_zp = zp;
|
|
closest_dist = dist;
|
|
}
|
|
}
|
|
iterator.Advance();
|
|
}
|
|
|
|
// if we have a water map and it says we're in a zoneline, lets assume it's just a really big zone line
|
|
// this shouldn't open up any exploits since those situations are detected later on
|
|
if ((zone->HasWaterMap() && !zone->watermap->InZoneLine(glm::vec3(client->GetPosition()))) || (!zone->HasWaterMap() && closest_dist > 400.0f && closest_dist < max_distance2))
|
|
{
|
|
if (client) {
|
|
if (!client->cheat_manager.GetExemptStatus(Port)) {
|
|
client->cheat_manager.CheatDetected(MQZoneUnknownDest, location);
|
|
}
|
|
}
|
|
LogInfo("WARNING: Closest zone point for zone id [{}] is [{}], you might need to update your zone_points table if you dont arrive at the right spot", to, closest_dist);
|
|
LogInfo("<Real Zone Points>. [{}]", to_string(location).c_str());
|
|
}
|
|
|
|
if(closest_dist > max_distance2)
|
|
closest_zp = nullptr;
|
|
|
|
if(!closest_zp)
|
|
closest_zp = GetClosestZonePointWithoutZone(location.x, location.y, location.z, client);
|
|
|
|
return closest_zp;
|
|
}
|
|
|
|
ZonePoint* Zone::GetClosestZonePoint(const glm::vec3& location, const char* to_name, Client* client, float max_distance) {
|
|
if(to_name == nullptr)
|
|
return GetClosestZonePointWithoutZone(location.x, location.y, location.z, client, max_distance);
|
|
return GetClosestZonePoint(location, ZoneID(to_name), client, max_distance);
|
|
}
|
|
|
|
ZonePoint* Zone::GetClosestZonePointWithoutZone(float x, float y, float z, Client* client, float max_distance) {
|
|
LinkedListIterator<ZonePoint*> iterator(zone_point_list);
|
|
ZonePoint* closest_zp = nullptr;
|
|
float closest_dist = FLT_MAX;
|
|
float max_distance2 = max_distance*max_distance;
|
|
iterator.Reset();
|
|
while(iterator.MoreElements())
|
|
{
|
|
ZonePoint* zp = iterator.GetData();
|
|
uint32 mask_test = client->ClientVersionBit();
|
|
|
|
if(!(zp->client_version_mask & mask_test))
|
|
{
|
|
iterator.Advance();
|
|
continue;
|
|
}
|
|
|
|
float delta_x = zp->x - x;
|
|
float delta_y = zp->y - y;
|
|
if(zp->x == 999999 || zp->x == -999999)
|
|
delta_x = 0;
|
|
if(zp->y == 999999 || zp->y == -999999)
|
|
delta_y = 0;
|
|
|
|
float dist = delta_x*delta_x+delta_y*delta_y;///*+(zp->z-z)*(zp->z-z)*/;
|
|
if (dist < closest_dist)
|
|
{
|
|
closest_zp = zp;
|
|
closest_dist = dist;
|
|
}
|
|
iterator.Advance();
|
|
}
|
|
if(closest_dist > max_distance2)
|
|
closest_zp = nullptr;
|
|
|
|
return closest_zp;
|
|
}
|
|
|
|
bool ZoneDatabase::LoadStaticZonePoints(LinkedList<ZonePoint *> *zone_point_list, const char *zonename, uint32 version)
|
|
{
|
|
zone_point_list->Clear();
|
|
zone->numzonepoints = 0;
|
|
zone->virtual_zone_point_list.clear();
|
|
|
|
auto zone_points = ZonePointsRepository::GetWhere(content_db,
|
|
fmt::format(
|
|
"zone = '{}' AND (version = {} OR version = -1) {} ORDER BY number",
|
|
zonename,
|
|
version,
|
|
ContentFilterCriteria::apply()
|
|
)
|
|
);
|
|
|
|
for (auto &zone_point : zone_points) {
|
|
auto zp = new ZonePoint;
|
|
|
|
zp->x = zone_point.x;
|
|
zp->y = zone_point.y;
|
|
zp->z = zone_point.z;
|
|
zp->target_x = zone_point.target_x;
|
|
zp->target_y = zone_point.target_y;
|
|
zp->target_z = zone_point.target_z;
|
|
zp->target_zone_id = zone_point.target_zone_id;
|
|
zp->heading = zone_point.heading;
|
|
zp->target_heading = zone_point.target_heading;
|
|
zp->number = zone_point.number;
|
|
zp->target_zone_instance = zone_point.target_instance;
|
|
zp->client_version_mask = zone_point.client_version_mask;
|
|
zp->is_virtual = zone_point.is_virtual > 0;
|
|
zp->height = zone_point.height;
|
|
zp->width = zone_point.width;
|
|
|
|
LogZonePoints(
|
|
"Loading ZP x [{}] y [{}] z [{}] heading [{}] target x y z zone_id instance_id [{}] [{}] [{}] [{}] [{}] number [{}] is_virtual [{}] height [{}] width [{}]",
|
|
zp->x,
|
|
zp->y,
|
|
zp->z,
|
|
zp->heading,
|
|
zp->target_x,
|
|
zp->target_y,
|
|
zp->target_z,
|
|
zp->target_zone_id,
|
|
zp->target_zone_instance,
|
|
zp->number,
|
|
zp->is_virtual ? "true" : "false",
|
|
zp->height,
|
|
zp->width
|
|
);
|
|
|
|
if (zone_point.is_virtual) {
|
|
zone->virtual_zone_point_list.emplace_back(zone_point);
|
|
safe_delete(zp);
|
|
continue;
|
|
}
|
|
|
|
zone_point_list->Insert(zp);
|
|
zone->numzonepoints++;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void Zone::SpawnStatus(Mob* client) {
|
|
LinkedListIterator<Spawn2*> iterator(spawn2_list);
|
|
|
|
uint32 x = 0;
|
|
iterator.Reset();
|
|
while(iterator.MoreElements())
|
|
{
|
|
if (iterator.GetData()->timer.GetRemainingTime() == 0xFFFFFFFF)
|
|
client->Message(Chat::White, " %d: %1.1f, %1.1f, %1.1f: disabled", iterator.GetData()->GetID(), iterator.GetData()->GetX(), iterator.GetData()->GetY(), iterator.GetData()->GetZ());
|
|
else
|
|
client->Message(Chat::White, " %d: %1.1f, %1.1f, %1.1f: %1.2f", iterator.GetData()->GetID(), iterator.GetData()->GetX(), iterator.GetData()->GetY(), iterator.GetData()->GetZ(), (float)iterator.GetData()->timer.GetRemainingTime() / 1000);
|
|
|
|
x++;
|
|
iterator.Advance();
|
|
}
|
|
client->Message(Chat::White, "%i spawns listed.", x);
|
|
}
|
|
|
|
void Zone::ShowEnabledSpawnStatus(Mob* client)
|
|
{
|
|
LinkedListIterator<Spawn2*> iterator(spawn2_list);
|
|
int x = 0;
|
|
int iEnabledCount = 0;
|
|
|
|
iterator.Reset();
|
|
|
|
while(iterator.MoreElements())
|
|
{
|
|
if (iterator.GetData()->timer.GetRemainingTime() != 0xFFFFFFFF)
|
|
{
|
|
client->Message(Chat::White, " %d: %1.1f, %1.1f, %1.1f: %1.2f", iterator.GetData()->GetID(), iterator.GetData()->GetX(), iterator.GetData()->GetY(), iterator.GetData()->GetZ(), (float)iterator.GetData()->timer.GetRemainingTime() / 1000);
|
|
iEnabledCount++;
|
|
}
|
|
|
|
x++;
|
|
iterator.Advance();
|
|
}
|
|
|
|
client->Message(Chat::White, "%i of %i spawns listed.", iEnabledCount, x);
|
|
}
|
|
|
|
void Zone::ShowDisabledSpawnStatus(Mob* client)
|
|
{
|
|
LinkedListIterator<Spawn2*> iterator(spawn2_list);
|
|
int x = 0;
|
|
int iDisabledCount = 0;
|
|
|
|
iterator.Reset();
|
|
|
|
while(iterator.MoreElements())
|
|
{
|
|
if (iterator.GetData()->timer.GetRemainingTime() == 0xFFFFFFFF)
|
|
{
|
|
client->Message(Chat::White, " %d: %1.1f, %1.1f, %1.1f: disabled", iterator.GetData()->GetID(), iterator.GetData()->GetX(), iterator.GetData()->GetY(), iterator.GetData()->GetZ());
|
|
iDisabledCount++;
|
|
}
|
|
|
|
x++;
|
|
iterator.Advance();
|
|
}
|
|
|
|
client->Message(Chat::White, "%i of %i spawns listed.", iDisabledCount, x);
|
|
}
|
|
|
|
void Zone::ShowSpawnStatusByID(Mob* client, uint32 spawnid)
|
|
{
|
|
LinkedListIterator<Spawn2*> iterator(spawn2_list);
|
|
int x = 0;
|
|
int iSpawnIDCount = 0;
|
|
|
|
iterator.Reset();
|
|
|
|
while(iterator.MoreElements())
|
|
{
|
|
if (iterator.GetData()->GetID() == spawnid)
|
|
{
|
|
if (iterator.GetData()->timer.GetRemainingTime() == 0xFFFFFFFF)
|
|
client->Message(Chat::White, " %d: %1.1f, %1.1f, %1.1f: disabled", iterator.GetData()->GetID(), iterator.GetData()->GetX(), iterator.GetData()->GetY(), iterator.GetData()->GetZ());
|
|
else
|
|
client->Message(Chat::White, " %d: %1.1f, %1.1f, %1.1f: %1.2f", iterator.GetData()->GetID(), iterator.GetData()->GetX(), iterator.GetData()->GetY(), iterator.GetData()->GetZ(), (float)iterator.GetData()->timer.GetRemainingTime() / 1000);
|
|
|
|
iSpawnIDCount++;
|
|
|
|
break;
|
|
}
|
|
|
|
x++;
|
|
iterator.Advance();
|
|
}
|
|
|
|
if(iSpawnIDCount > 0)
|
|
client->Message(Chat::White, "%i of %i spawns listed.", iSpawnIDCount, x);
|
|
else
|
|
client->Message(Chat::White, "No matching spawn id was found in this zone.");
|
|
}
|
|
|
|
bool ZoneDatabase::GetDecayTimes(npcDecayTimes_Struct *npcCorpseDecayTimes)
|
|
{
|
|
const std::string query =
|
|
"SELECT varname, value FROM variables WHERE varname LIKE 'decaytime%%' ORDER BY varname";
|
|
auto results = QueryDatabase(query);
|
|
if (!results.Success())
|
|
return false;
|
|
|
|
int index = 0;
|
|
for (auto row = results.begin(); row != results.end(); ++row, ++index) {
|
|
Seperator sep(row[0]);
|
|
npcCorpseDecayTimes[index].minlvl = atoi(sep.arg[1]);
|
|
npcCorpseDecayTimes[index].maxlvl = atoi(sep.arg[2]);
|
|
|
|
npcCorpseDecayTimes[index].seconds = std::min(24 * 60 * 60, atoi(row[1]));
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void Zone::weatherSend(Client *client)
|
|
{
|
|
auto outapp = new EQApplicationPacket(OP_Weather, 8);
|
|
if (zone_weather > 0) {
|
|
outapp->pBuffer[0] = zone_weather - 1;
|
|
}
|
|
if (zone_weather > 0) {
|
|
outapp->pBuffer[4] = zone->weather_intensity;
|
|
}
|
|
if (client) {
|
|
client->QueuePacket(outapp);
|
|
}
|
|
else {
|
|
entity_list.QueueClients(0, outapp);
|
|
}
|
|
safe_delete(outapp);
|
|
}
|
|
|
|
bool Zone::HasGraveyard() {
|
|
bool Result = false;
|
|
|
|
if(graveyard_zoneid() > 0)
|
|
Result = true;
|
|
|
|
return Result;
|
|
}
|
|
|
|
void Zone::SetGraveyard(uint32 zoneid, const glm::vec4& graveyardPosition) {
|
|
pgraveyard_zoneid = zoneid;
|
|
m_Graveyard = graveyardPosition;
|
|
}
|
|
|
|
void Zone::LoadZoneBlockedSpells(uint32 zone_id)
|
|
{
|
|
if (!blocked_spells) {
|
|
zone_total_blocked_spells = content_db.GetBlockedSpellsCount(zone_id);
|
|
if (zone_total_blocked_spells > 0) {
|
|
blocked_spells = new ZoneSpellsBlocked[zone_total_blocked_spells];
|
|
if (!content_db.LoadBlockedSpells(zone_total_blocked_spells, blocked_spells, zone_id)) {
|
|
LogError(" Failed to load blocked spells");
|
|
ClearBlockedSpells();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Zone::ClearBlockedSpells()
|
|
{
|
|
if (blocked_spells) {
|
|
safe_delete_array(blocked_spells);
|
|
zone_total_blocked_spells = 0;
|
|
}
|
|
}
|
|
|
|
bool Zone::IsSpellBlocked(uint32 spell_id, const glm::vec3 &location)
|
|
{
|
|
if (blocked_spells) {
|
|
bool exception = false;
|
|
bool block_all = false;
|
|
|
|
for (int x = 0; x < GetZoneTotalBlockedSpells(); x++) {
|
|
if (blocked_spells[x].spellid == spell_id) {
|
|
exception = true;
|
|
}
|
|
|
|
if (blocked_spells[x].spellid == 0) {
|
|
block_all = true;
|
|
}
|
|
}
|
|
|
|
// If all spells are blocked and this is an exception, it is not blocked
|
|
if (block_all && exception) {
|
|
return false;
|
|
}
|
|
|
|
for (int x = 0; x < GetZoneTotalBlockedSpells(); x++) {
|
|
// Spellid of 0 matches all spells
|
|
if (0 != blocked_spells[x].spellid && spell_id != blocked_spells[x].spellid) {
|
|
continue;
|
|
}
|
|
|
|
switch (blocked_spells[x].type) {
|
|
case ZoneBlockedSpellTypes::ZoneWide: {
|
|
return true;
|
|
break;
|
|
}
|
|
case ZoneBlockedSpellTypes::Region: {
|
|
if (IsWithinAxisAlignedBox(
|
|
location,
|
|
blocked_spells[x].m_Location - blocked_spells[x].m_Difference,
|
|
blocked_spells[x].m_Location + blocked_spells[x].m_Difference
|
|
)) {
|
|
return true;
|
|
}
|
|
break;
|
|
}
|
|
default: {
|
|
continue;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
const char *Zone::GetSpellBlockedMessage(uint32 spell_id, const glm::vec3 &location)
|
|
{
|
|
if (blocked_spells) {
|
|
for (int x = 0; x < GetZoneTotalBlockedSpells(); x++) {
|
|
if (spell_id != blocked_spells[x].spellid && blocked_spells[x].spellid != 0) {
|
|
continue;
|
|
}
|
|
switch (blocked_spells[x].type) {
|
|
case ZoneBlockedSpellTypes::ZoneWide: {
|
|
return blocked_spells[x].message;
|
|
break;
|
|
}
|
|
case ZoneBlockedSpellTypes::Region: {
|
|
if (IsWithinAxisAlignedBox(
|
|
location,
|
|
blocked_spells[x].m_Location - blocked_spells[x].m_Difference,
|
|
blocked_spells[x].m_Location + blocked_spells[x].m_Difference
|
|
)) {
|
|
return blocked_spells[x].message;
|
|
}
|
|
break;
|
|
}
|
|
default: {
|
|
continue;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return "Error: Message String Not Found\0";
|
|
}
|
|
|
|
void Zone::SetInstanceTimer(uint32 new_duration)
|
|
{
|
|
if(Instance_Timer)
|
|
{
|
|
Instance_Timer->Start(new_duration * 1000);
|
|
}
|
|
}
|
|
|
|
void Zone::LoadLDoNTraps()
|
|
{
|
|
const std::string query = "SELECT id, type, spell_id, skill, locked FROM ldon_trap_templates";
|
|
auto results = content_db.QueryDatabase(query);
|
|
if (!results.Success()) {
|
|
return;
|
|
}
|
|
|
|
for (auto row = results.begin(); row != results.end(); ++row) {
|
|
auto lt = new LDoNTrapTemplate;
|
|
lt->id = atoi(row[0]);
|
|
lt->type = (LDoNChestTypes) atoi(row[1]);
|
|
lt->spell_id = atoi(row[2]);
|
|
lt->skill = atoi(row[3]);
|
|
lt->locked = atoi(row[4]);
|
|
ldon_trap_list[lt->id] = lt;
|
|
}
|
|
|
|
}
|
|
|
|
void Zone::LoadLDoNTrapEntries()
|
|
{
|
|
const std::string query = "SELECT id, trap_id FROM ldon_trap_entries";
|
|
auto results = content_db.QueryDatabase(query);
|
|
if (!results.Success()) {
|
|
return;
|
|
}
|
|
|
|
for (auto row = results.begin(); row != results.end(); ++row)
|
|
{
|
|
uint32 id = atoi(row[0]);
|
|
uint32 trap_id = atoi(row[1]);
|
|
|
|
LDoNTrapTemplate *trapTemplate = nullptr;
|
|
auto it = ldon_trap_list.find(trap_id);
|
|
|
|
if(it == ldon_trap_list.end())
|
|
continue;
|
|
|
|
trapTemplate = ldon_trap_list[trap_id];
|
|
|
|
std::list<LDoNTrapTemplate*> temp;
|
|
auto iter = ldon_trap_entry_list.find(id);
|
|
|
|
if(iter != ldon_trap_entry_list.end())
|
|
temp = ldon_trap_entry_list[id];
|
|
|
|
temp.push_back(trapTemplate);
|
|
ldon_trap_entry_list[id] = temp;
|
|
}
|
|
|
|
}
|
|
|
|
void Zone::LoadVeteranRewards()
|
|
{
|
|
VeteranRewards.clear();
|
|
|
|
InternalVeteranReward current_reward;
|
|
current_reward.claim_id = 0;
|
|
|
|
const std::string query = "SELECT claim_id, name, item_id, charges "
|
|
"FROM veteran_reward_templates "
|
|
"WHERE reward_slot < 8 and claim_id > 0 "
|
|
"ORDER by claim_id, reward_slot";
|
|
auto results = content_db.QueryDatabase(query);
|
|
if (!results.Success()) {
|
|
return;
|
|
}
|
|
|
|
int index = 0;
|
|
for (auto row = results.begin(); row != results.end(); ++row, ++index)
|
|
{
|
|
uint32 claim = atoi(row[0]);
|
|
|
|
if(claim != current_reward.claim_id)
|
|
{
|
|
if(current_reward.claim_id != 0)
|
|
{
|
|
current_reward.claim_count = index;
|
|
current_reward.number_available = 1;
|
|
VeteranRewards.push_back(current_reward);
|
|
}
|
|
|
|
index = 0;
|
|
memset(¤t_reward, 0, sizeof(InternalVeteranReward));
|
|
current_reward.claim_id = claim;
|
|
}
|
|
|
|
strcpy(current_reward.items[index].item_name, row[1]);
|
|
current_reward.items[index].item_id = atoi(row[2]);
|
|
current_reward.items[index].charges = atoi(row[3]);
|
|
}
|
|
|
|
if(current_reward.claim_id != 0)
|
|
{
|
|
current_reward.claim_count = index;
|
|
current_reward.number_available = 1;
|
|
VeteranRewards.push_back(current_reward);
|
|
}
|
|
|
|
}
|
|
|
|
void Zone::LoadAlternateCurrencies()
|
|
{
|
|
AlternateCurrencies.clear();
|
|
|
|
AltCurrencyDefinition_Struct current_currency;
|
|
|
|
const std::string query = "SELECT id, item_id FROM alternate_currency";
|
|
auto results = content_db.QueryDatabase(query);
|
|
if (!results.Success()) {
|
|
return;
|
|
}
|
|
|
|
for (auto row = results.begin(); row != results.end(); ++row)
|
|
{
|
|
current_currency.id = atoi(row[0]);
|
|
current_currency.item_id = atoi(row[1]);
|
|
AlternateCurrencies.push_back(current_currency);
|
|
}
|
|
|
|
}
|
|
|
|
void Zone::UpdateQGlobal(uint32 qid, QGlobal newGlobal)
|
|
{
|
|
if(newGlobal.npc_id != 0)
|
|
return;
|
|
|
|
if(newGlobal.char_id != 0)
|
|
return;
|
|
|
|
if(newGlobal.zone_id == GetZoneID() || newGlobal.zone_id == 0)
|
|
{
|
|
if(qGlobals)
|
|
{
|
|
qGlobals->AddGlobal(qid, newGlobal);
|
|
}
|
|
else
|
|
{
|
|
qGlobals = new QGlobalCache();
|
|
qGlobals->AddGlobal(qid, newGlobal);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Zone::DeleteQGlobal(std::string name, uint32 npcID, uint32 charID, uint32 zoneID)
|
|
{
|
|
if(qGlobals)
|
|
{
|
|
qGlobals->RemoveGlobal(name, npcID, charID, zoneID);
|
|
}
|
|
}
|
|
|
|
void Zone::LoadAdventureFlavor()
|
|
{
|
|
const std::string query = "SELECT id, text FROM adventure_template_entry_flavor";
|
|
auto results = content_db.QueryDatabase(query);
|
|
if (!results.Success()) {
|
|
return;
|
|
}
|
|
|
|
for (auto row = results.begin(); row != results.end(); ++row) {
|
|
uint32 id = atoi(row[0]);
|
|
adventure_entry_list_flavor[id] = row[1];
|
|
}
|
|
|
|
}
|
|
|
|
void Zone::DoAdventureCountIncrease()
|
|
{
|
|
ServerZoneAdventureDataReply_Struct *sr = (ServerZoneAdventureDataReply_Struct*)adv_data;
|
|
if(sr->count < sr->total)
|
|
{
|
|
sr->count++;
|
|
auto pack = new ServerPacket(ServerOP_AdventureCountUpdate, sizeof(uint16));
|
|
*((uint16*)pack->pBuffer) = instanceid;
|
|
worldserver.SendPacket(pack);
|
|
delete pack;
|
|
}
|
|
}
|
|
|
|
void Zone::DoAdventureAssassinationCountIncrease()
|
|
{
|
|
ServerZoneAdventureDataReply_Struct *sr = (ServerZoneAdventureDataReply_Struct*)adv_data;
|
|
if(sr->assa_count < RuleI(Adventure, NumberKillsForBossSpawn))
|
|
{
|
|
sr->assa_count++;
|
|
auto pack = new ServerPacket(ServerOP_AdventureAssaCountUpdate, sizeof(uint16));
|
|
*((uint16*)pack->pBuffer) = instanceid;
|
|
worldserver.SendPacket(pack);
|
|
delete pack;
|
|
}
|
|
}
|
|
|
|
void Zone::DoAdventureActions()
|
|
{
|
|
ServerZoneAdventureDataReply_Struct* ds = (ServerZoneAdventureDataReply_Struct*)adv_data;
|
|
if(ds->type == Adventure_Collect)
|
|
{
|
|
int count = (ds->total - ds->count) * 25 / 10;
|
|
entity_list.AddLootToNPCS(ds->data_id, count);
|
|
did_adventure_actions = true;
|
|
}
|
|
else if(ds->type == Adventure_Assassinate)
|
|
{
|
|
if(ds->assa_count >= RuleI(Adventure, NumberKillsForBossSpawn))
|
|
{
|
|
const NPCType* tmp = content_db.LoadNPCTypesData(ds->data_id);
|
|
if(tmp)
|
|
{
|
|
NPC* npc = new NPC(tmp, nullptr, glm::vec4(ds->assa_x, ds->assa_y, ds->assa_z, ds->assa_h), GravityBehavior::Water);
|
|
npc->AddLootTable();
|
|
if (npc->DropsGlobalLoot())
|
|
npc->CheckGlobalLootTables();
|
|
entity_list.AddNPC(npc);
|
|
npc->Shout("Rarrrgh!");
|
|
did_adventure_actions = true;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
did_adventure_actions = true;
|
|
}
|
|
|
|
}
|
|
|
|
void Zone::LoadNPCEmotes(LinkedList<NPC_Emote_Struct*>* NPCEmoteList)
|
|
{
|
|
|
|
NPCEmoteList->Clear();
|
|
const std::string query = "SELECT emoteid, event_, type, text FROM npc_emotes";
|
|
auto results = content_db.QueryDatabase(query);
|
|
if (!results.Success()) {
|
|
return;
|
|
}
|
|
|
|
for (auto row = results.begin(); row != results.end(); ++row)
|
|
{
|
|
auto nes = new NPC_Emote_Struct;
|
|
nes->emoteid = atoi(row[0]);
|
|
nes->event_ = atoi(row[1]);
|
|
nes->type = atoi(row[2]);
|
|
strn0cpy(nes->text, row[3], sizeof(nes->text));
|
|
NPCEmoteList->Insert(nes);
|
|
}
|
|
|
|
}
|
|
|
|
void Zone::ReloadWorld(uint32 Option){
|
|
if (Option == 0) {
|
|
entity_list.ClearAreas();
|
|
parse->ReloadQuests();
|
|
} else if(Option == 1) {
|
|
entity_list.ClearAreas();
|
|
parse->ReloadQuests();
|
|
zone->Repop(0);
|
|
}
|
|
}
|
|
|
|
void Zone::LoadTickItems()
|
|
{
|
|
tick_items.clear();
|
|
|
|
const std::string query = "SELECT it_itemid, it_chance, it_level, it_qglobal, it_bagslot FROM item_tick";
|
|
auto results = database.QueryDatabase(query);
|
|
if (!results.Success()) {
|
|
return;
|
|
}
|
|
|
|
|
|
for (auto row = results.begin(); row != results.end(); ++row) {
|
|
if(atoi(row[0]) == 0)
|
|
continue;
|
|
|
|
item_tick_struct ti_tmp;
|
|
ti_tmp.itemid = atoi(row[0]);
|
|
ti_tmp.chance = atoi(row[1]);
|
|
ti_tmp.level = atoi(row[2]);
|
|
ti_tmp.bagslot = (int16)atoi(row[4]);
|
|
ti_tmp.qglobal = std::string(row[3]);
|
|
tick_items[atoi(row[0])] = ti_tmp;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
uint32 Zone::GetSpawnKillCount(uint32 in_spawnid) {
|
|
LinkedListIterator<Spawn2*> iterator(spawn2_list);
|
|
|
|
iterator.Reset();
|
|
while(iterator.MoreElements())
|
|
{
|
|
if(iterator.GetData()->GetID() == in_spawnid)
|
|
{
|
|
return(iterator.GetData()->killcount);
|
|
}
|
|
iterator.Advance();
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
void Zone::SetIsHotzone(bool is_hotzone)
|
|
{
|
|
Zone::is_hotzone = is_hotzone;
|
|
}
|
|
|
|
void Zone::RequestUCSServerStatus() {
|
|
auto outapp = new ServerPacket(ServerOP_UCSServerStatusRequest, sizeof(UCSServerStatus_Struct));
|
|
auto ucsss = (UCSServerStatus_Struct*)outapp->pBuffer;
|
|
ucsss->available = 0;
|
|
ucsss->port = Config->ZonePort;
|
|
ucsss->unused = 0;
|
|
worldserver.SendPacket(outapp);
|
|
safe_delete(outapp);
|
|
}
|
|
|
|
void Zone::SetUCSServerAvailable(bool ucss_available, uint32 update_timestamp) {
|
|
if (m_last_ucss_update == update_timestamp && m_ucss_available != ucss_available) {
|
|
m_ucss_available = false;
|
|
RequestUCSServerStatus();
|
|
return;
|
|
}
|
|
if (m_last_ucss_update < update_timestamp)
|
|
m_ucss_available = ucss_available;
|
|
}
|
|
|
|
int Zone::GetNpcPositionUpdateDistance() const
|
|
{
|
|
return npc_position_update_distance;
|
|
}
|
|
|
|
void Zone::SetNpcPositionUpdateDistance(int in_npc_position_update_distance)
|
|
{
|
|
Zone::npc_position_update_distance = in_npc_position_update_distance;
|
|
}
|
|
|
|
void Zone::CalculateNpcUpdateDistanceSpread()
|
|
{
|
|
float max_x = 0;
|
|
float max_y = 0;
|
|
float min_x = 0;
|
|
float min_y = 0;
|
|
|
|
auto &mob_list = entity_list.GetMobList();
|
|
|
|
for (auto &it : mob_list) {
|
|
Mob *entity = it.second;
|
|
if (!entity->IsNPC()) {
|
|
continue;
|
|
}
|
|
|
|
if (entity->GetX() <= min_x) {
|
|
min_x = entity->GetX();
|
|
}
|
|
|
|
if (entity->GetY() <= min_y) {
|
|
min_y = entity->GetY();
|
|
}
|
|
|
|
if (entity->GetX() >= max_x) {
|
|
max_x = entity->GetX();
|
|
}
|
|
|
|
if (entity->GetY() >= max_y) {
|
|
max_y = entity->GetY();
|
|
}
|
|
}
|
|
|
|
int x_spread = int(abs(max_x - min_x));
|
|
int y_spread = int(abs(max_y - min_y));
|
|
int combined_spread = int(abs((x_spread + y_spread) / 2));
|
|
int update_distance = EQ::ClampLower(int(combined_spread / 4), int(zone->GetMaxMovementUpdateRange()));
|
|
|
|
SetNpcPositionUpdateDistance(update_distance);
|
|
|
|
Log(Logs::General, Logs::Debug,
|
|
"NPC update spread distance set to [%i] combined_spread [%i]",
|
|
update_distance,
|
|
combined_spread
|
|
);
|
|
}
|
|
|
|
bool Zone::IsQuestHotReloadQueued() const
|
|
{
|
|
return quest_hot_reload_queued;
|
|
}
|
|
|
|
void Zone::SetQuestHotReloadQueued(bool in_quest_hot_reload_queued)
|
|
{
|
|
quest_hot_reload_queued = in_quest_hot_reload_queued;
|
|
}
|
|
|
|
void Zone::LoadGrids()
|
|
{
|
|
zone_grids = GridRepository::GetZoneGrids(GetZoneID());
|
|
zone_grid_entries = GridEntriesRepository::GetZoneGridEntries(GetZoneID());
|
|
}
|
|
|
|
Timer Zone::GetInitgridsTimer()
|
|
{
|
|
return initgrids_timer;
|
|
}
|
|
|
|
uint32 Zone::GetInstanceTimeRemaining() const
|
|
{
|
|
return instance_time_remaining;
|
|
}
|
|
|
|
void Zone::SetInstanceTimeRemaining(uint32 instance_time_remaining)
|
|
{
|
|
Zone::instance_time_remaining = instance_time_remaining;
|
|
}
|
|
|
|
bool Zone::IsZone(uint32 zone_id, uint16 instance_id) const
|
|
{
|
|
return (zoneid == zone_id && instanceid == instance_id);
|
|
}
|
|
|
|
DynamicZone* Zone::GetDynamicZone()
|
|
{
|
|
if (GetInstanceID() == 0)
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
// todo: cache dynamic zone id on zone later for faster lookup
|
|
for (const auto& dz_iter : zone->dynamic_zone_cache)
|
|
{
|
|
if (dz_iter.second->IsSameDz(GetZoneID(), GetInstanceID()))
|
|
{
|
|
return dz_iter.second.get();
|
|
}
|
|
}
|
|
|
|
return nullptr;
|
|
}
|