eqemu-server/zone/gm_commands/nukebuffs.cpp
Kinglykrab d29993fafa
[Commands] Cleanup #nukebuffs Command. (#1795)
* [Commands] Cleanup #nukebuffs Command.
- Cleanup messages and logic.
- #nukebuffs now allows you to nuke all, beneficial, or detrimental buffs, also added a help menu.
- Add BuffFadeBeneficial().
- Cleanup logic in some buff fade methods.
- Fix several spots where we were using CalcBonuses() when it was unnecessary, i.e when you fade no buffs you do not need to recalculate bonuses.

* Update spells.cpp
2021-11-21 15:20:16 -05:00

48 lines
1.1 KiB
C++
Executable File

#include "../client.h"
void command_nukebuffs(Client *c, const Seperator *sep)
{
Mob* target = c;
if (c->GetTarget()) {
target = c->GetTarget();
}
std::string buff_identifier = str_tolower(sep->arg[1]);
std::string buff_type;
bool is_beneficial = buff_identifier.find("beneficial") != std::string::npos;
bool is_detrimental = buff_identifier.find("detrimental") != std::string::npos;
bool is_help = buff_identifier.find("help") != std::string::npos;
if (is_beneficial) {
target->BuffFadeBeneficial();
buff_type = " beneficial";
} else if (is_detrimental) {
target->BuffFadeDetrimental();
buff_type = " detrimental";
} else if (is_help) {
c->Message(Chat::White, "Usage: #nukebuffs");
c->Message(Chat::White, "Usage: #nukebuffs beneficial");
c->Message(Chat::White, "Usage: #nukebuffs detrimental");
return;
} else {
target->BuffFadeAll();
}
c->Message(
Chat::White,
fmt::format(
"Faded all{} buffs for {}.",
buff_type,
(
c == target ?
"yourself" :
fmt::format(
"{} ({})",
target->GetCleanName(),
target->GetID()
)
)
).c_str()
);
}