Chris Miles 0550fcfd3f
[GM Commands] Split GM Commands Into Separate Files (#1766)
* Split GM commands into their own files

* Code cleanup
2021-11-14 22:48:47 -06:00

37 lines
1.1 KiB
C++
Executable File

#include "../client.h"
#include "../worldserver.h"
extern WorldServer worldserver;
void command_kick(Client *c, const Seperator *sep)
{
if (sep->arg[1][0] == 0) {
c->Message(Chat::White, "Usage: #kick [charname]");
}
else {
Client *client = entity_list.GetClientByName(sep->arg[1]);
if (client != 0) {
if (client->Admin() <= c->Admin()) {
client->Message(Chat::White, "You have been kicked by %s", c->GetName());
auto outapp = new EQApplicationPacket(OP_GMKick, 0);
client->QueuePacket(outapp);
client->Kick("Ordered kicked by command");
c->Message(Chat::White, "Kick: local: kicking %s", sep->arg[1]);
}
}
else if (!worldserver.Connected()) {
c->Message(Chat::White, "Error: World server disconnected");
}
else {
auto pack = new ServerPacket(ServerOP_KickPlayer, sizeof(ServerKickPlayer_Struct));
ServerKickPlayer_Struct *skp = (ServerKickPlayer_Struct *) pack->pBuffer;
strcpy(skp->adminname, c->GetName());
strcpy(skp->name, sep->arg[1]);
skp->adminrank = c->Admin();
worldserver.SendPacket(pack);
safe_delete(pack);
}
}
}