2025-12-26 20:58:07 -08:00

42 lines
907 B
C++
Executable File

#include "zone/client.h"
#include "zone/corpse.h"
void command_save(Client *c, const Seperator *sep)
{
if (
!c->GetTarget() ||
(
c->GetTarget() &&
!c->GetTarget()->IsClient() &&
!c->GetTarget()->IsPlayerCorpse()
)
) {
c->Message(Chat::White, "You must target a player or player corpse to use this command.");
return;
}
auto target = c->GetTarget();
if (target->IsClient()) {
c->Message(
Chat::White,
fmt::format(
"{} {} been {} saved.",
c->GetTargetDescription(target, TargetDescriptionType::UCYou),
c == target ? "have" : "has",
target->CastToClient()->Save(2) ? "successfully" : "failed to be"
).c_str()
);
} else if (target->IsPlayerCorpse()) {
c->Message(
Chat::White,
fmt::format(
"{} has been {} saved.",
c->GetTargetDescription(target),
target->CastToMob()->Save() ? "successfully" : "failed to be"
).c_str()
);
}
}