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* [Strings] Add more number formatters # Notes - Adds `Strings::ToUnsignedInt` for `uint32` support. - Adds `Strings::ToBigInt` for `int64` support. - Adds `Strings::ToUnsignedBigInt` for `uint64` support. - Adds `Strings::ToFloat` for `float` support. - Replaces all `std::stoi` references with `Strings::ToInt`. - Replaces all `atoi` references with `Strings::ToInt`. - Replaces all `std::stoul` references with `Strings::ToUnsignedInt`. - Replaces all `atoul` references with `Strings::ToUnsignedInt`. - Replaces all `std::stoll` references with `Strings::ToBigInt`. - Replaces all `atoll` references with `Strings::ToBigInt`. - Replaces all `std::stoull` references with `Strings::ToUnsignedBigInt`. - Replaces all `atoull` references with `Strings::ToUnsignedBigInt`. - Replaces all `std::stof` references with `Strings::ToFloat`. * [Strings] Add more number formatters - Adds `Strings::ToUnsignedInt` for `uint32` support. - Adds `Strings::ToBigInt` for `int64` support. - Adds `Strings::ToUnsignedBigInt` for `uint64` support. - Adds `Strings::ToFloat` for `float` support. - Replaces all `std::stoi` references with `Strings::ToInt`. - Replaces all `atoi` references with `Strings::ToInt`. - Replaces all `std::stoul` references with `Strings::ToUnsignedInt`. - Replaces all `atoul` references with `Strings::ToUnsignedInt`. - Replaces all `std::stoll` references with `Strings::ToBigInt`. - Replaces all `atoll` references with `Strings::ToBigInt`. - Replaces all `std::stoull` references with `Strings::ToUnsignedBigInt`. - Replaces all `atoull` references with `Strings::ToUnsignedBigInt`. - Replaces all `std::stof` references with `Strings::ToFloat`. * Rebase cleanup * Changes/benchmarks/tests --------- Co-authored-by: Akkadius <akkadius1@gmail.com>
45 lines
1.2 KiB
C++
Executable File
45 lines
1.2 KiB
C++
Executable File
#include "../client.h"
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void command_wc(Client *c, const Seperator *sep)
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{
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if (sep->argnum < 2) {
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c->Message(
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0,
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"Usage: #wc [wear slot] [material] [ [hero_forge_model] [elite_material] [unknown06] [unknown18] ]"
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);
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}
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else if (c->GetTarget() == nullptr) {
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c->Message(Chat::Red, "You must have a target to do a wear change.");
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}
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else {
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uint32 hero_forge_model = 0;
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uint32 wearslot = Strings::ToInt(sep->arg[1]);
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// Hero Forge
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if (sep->argnum > 2) {
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hero_forge_model = Strings::ToInt(sep->arg[3]);
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if (hero_forge_model != 0 && hero_forge_model < 1000) {
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// Shorthand Hero Forge ID. Otherwise use the value the user entered.
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hero_forge_model = (hero_forge_model * 100) + wearslot;
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}
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}
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/*
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// Leaving here to add color option to the #wc command eventually
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uint32 Color;
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if (c->GetTarget()->IsClient())
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Color = c->GetTarget()->GetEquipmentColor(Strings::ToInt(sep->arg[1]));
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else
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Color = c->GetTarget()->GetArmorTint(Strings::ToInt(sep->arg[1]));
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*/
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c->GetTarget()->SendTextureWC(
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wearslot,
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Strings::ToInt(sep->arg[2]),
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hero_forge_model,
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Strings::ToInt(sep->arg[4]),
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Strings::ToInt(sep->arg[5]),
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Strings::ToInt(sep->arg[6]));
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}
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}
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