eqemu-server/zone/zone_npc_factions.cpp
Alex King 297e358c02
[Factions] Remove from shared memory and simplify (#3999)
* [Factions] Remove from shared memory and simplify

- Removes factions from shared memory and moves to zone based storage of repositories and changes the NPC `faction_list` to also use repositories.
- This affects NPC Factions and Faction Associations.

* Bug fixes.

* Update client.cpp

* Update client.cpp

* Update client.cpp

* Cleanup

* Update client.cpp

* Update client.cpp

* Update client.cpp

* Final push

* Update CMakeLists.txt

* Consolidate reloading.

* [Cleanup] PR # 3999 (#4039)

* [Fixes for PR # 3999

* [Reload actual in game factions, not just the umbrella data.

* syntax

* Fix typo

* Foix bug where primary_faction not filled in when no hits

* Fix typos

* Fix splash factions for kills.

* Fix typo

* Fix more variable names to be accurate

* Fix Loads to load new ones as they come in.

* Load npc_factions without primary (tasks) and support old task faction

* Rename to make way for new LoadFactionAssocition (by faction_id)

* Fix some review comments

* Add code to load factions for splash tasks and quests.

* Fix issue with sign and RewardFaction, fix Log Message

---------

Co-authored-by: Paul Coene <noudess@gmail.com>
2024-02-04 10:38:38 -05:00

278 lines
5.7 KiB
C++

#include <vector>
#include "zone.h"
#include "../common/repositories/npc_faction_repository.h"
#include "../common/repositories/npc_faction_entries_repository.h"
void Zone::LoadNPCFactions(const std::vector<uint32> &npc_faction_ids)
{
LogFaction(
"Load for Faction IDs [{}]",
Strings::Join(npc_faction_ids, ", ")
);
if (npc_faction_ids.empty()) {
LogFactionDetail("No NPC factions to load.");
return;
}
// Narrow the list sent in, to new npc_faction_ids that are being loaded
// as the result of a new spawn. Ignore those already loaded.
std::vector<uint32> new_npc_faction_ids = { };
for (const auto& e : npc_faction_ids) {
bool found = false;
for (const auto& nf : m_npc_factions) {
found = (nf.id == e);
if (found) {
LogFaction("Already loaded npc_faction [{}]", nf.id);
break;
}
}
// This one is new
if (!found) {
new_npc_faction_ids.emplace_back(e);
}
}
if (new_npc_faction_ids.empty()) {
LogFactionDetail("No New NPC factions to load.");
return;
}
auto npc_factions = NpcFactionRepository::GetWhere(
content_db,
fmt::format(
"`id` IN ({})",
Strings::Join(new_npc_faction_ids, ", ")
)
);
auto npc_faction_entries = NpcFactionEntriesRepository::GetWhere(
content_db,
fmt::format(
"`npc_faction_id` IN ({})",
Strings::Join(new_npc_faction_ids, ", ")
)
);
for (const auto& e : npc_factions) {
m_npc_factions.emplace_back(e);
for (const auto& f : npc_faction_entries) {
m_npc_faction_entries.emplace_back(f);
}
}
if (npc_factions.size() > 1) {
LogFaction("Loaded [{}] Factions", npc_factions.size());
}
}
void Zone::LoadNPCFaction(const uint32 npc_faction_id)
{
if (!npc_faction_id) {
return;
}
LogFaction("LoadNPCFaction for [{}]", npc_faction_id);
LoadNPCFactions({ npc_faction_id });
}
void Zone::ClearNPCFactions()
{
m_npc_factions.clear();
m_npc_faction_entries.clear();
}
void Zone::ReloadNPCFactions()
{
LogFaction("Reloading NPC Factions");
ClearNPCFactions();
std::vector<uint32> npc_faction_ids = { };
for (const auto& n : entity_list.GetNPCList()) {
if (n.second->GetNPCFactionID() != 0) {
if (
std::find(
npc_faction_ids.begin(),
npc_faction_ids.end(),
n.second->GetNPCFactionID()
) == npc_faction_ids.end()
) {
npc_faction_ids.emplace_back(n.second->GetNPCFactionID());
}
}
}
LoadNPCFactions(npc_faction_ids);
}
NpcFactionRepository::NpcFaction* Zone::GetNPCFaction(const uint32 npc_faction_id)
{
for (auto& e : m_npc_factions) {
if (e.id == npc_faction_id) {
return &e;
}
}
return nullptr;
}
std::vector<NpcFactionEntriesRepository::NpcFactionEntries> Zone::GetNPCFactionEntries(const uint32 npc_faction_id) const
{
std::vector<NpcFactionEntriesRepository::NpcFactionEntries> npc_faction_entries = { };
std::vector<uint32> faction_ids;
for (auto e : m_npc_faction_entries) {
if (
e.npc_faction_id == npc_faction_id &&
std::find(
faction_ids.begin(),
faction_ids.end(),
e.faction_id
) == faction_ids.end()
) {
faction_ids.emplace_back(e.faction_id);
npc_faction_entries.emplace_back(e);
}
}
return npc_faction_entries;
}
void Zone::LoadNPCFactionAssociations(const std::vector<uint32>& npc_faction_ids)
{
LogFaction(
"Load Associations for NPC Faction IDs [{}]",
Strings::Join(npc_faction_ids, ", ")
);
if (npc_faction_ids.empty()) {
LogFactionDetail("No Faction Associations to load.");
return;
}
std::vector<uint32> faction_ids = { };
for (const auto& e : npc_faction_ids) {
for (const auto& f : m_npc_factions) {
bool found = false;
if (e == f.id && f.primaryfaction > 0) {
for (const auto& a : m_faction_associations) {
if (a.id == f.primaryfaction) {
found = true;
LogFaction("Association [{}] already loaded", a.id);
break;
}
}
if (!found) {
faction_ids.emplace_back(f.primaryfaction);
}
}
}
}
if (faction_ids.empty()) {
LogFactionDetail("No New Faction Associations to load.");
}
else {
LoadFactionAssociations(faction_ids);
}
}
void Zone::LoadNPCFactionAssociation(const uint32 npc_faction_id)
{
if (!npc_faction_id) {
return;
}
LoadNPCFactionAssociations({ npc_faction_id });
}
void Zone::LoadFactionAssociations(const std::vector<uint32>& faction_ids)
{
LogFaction(
"These are the primary faction IDs [{}]",
Strings::Join(faction_ids, ", ")
);
const auto& faction_associations = FactionAssociationRepository::GetWhere(
content_db,
fmt::format(
"`id` IN ({})",
Strings::Join(faction_ids, ", ")
)
);
if (faction_associations.empty()) {
LogFaction(
"No Faction Association Entries to load for Faction IDs [{}]",
Strings::Join(faction_ids, ", ")
);
return;
}
for (const auto& e : faction_associations) {
m_faction_associations.emplace_back(e);
}
LogFaction("Loaded [{}] Faction Associations.", faction_associations.size());
}
void Zone::LoadFactionAssociation(const uint32 faction_id)
{
if (!faction_id) {
return;
}
LoadFactionAssociations({ faction_id });
}
void Zone::ClearFactionAssociations()
{
m_faction_associations.clear();
}
void Zone::ReloadFactionAssociations()
{
ClearFactionAssociations();
std::vector<uint32> npc_faction_ids = { };
for (const auto& n : entity_list.GetNPCList()) {
if (n.second->GetNPCFactionID() != 0) {
if (
std::find(
npc_faction_ids.begin(),
npc_faction_ids.end(),
n.second->GetNPCFactionID()
) == npc_faction_ids.end()
) {
npc_faction_ids.emplace_back(n.second->GetNPCFactionID());
}
}
}
LogFaction("Reloading Faction Associations");
LoadNPCFactionAssociations(npc_faction_ids);
}
FactionAssociationRepository::FactionAssociation* Zone::GetFactionAssociation(const uint32 faction_id)
{
for (auto& e : m_faction_associations) {
if (e.id == faction_id) {
return &e;
}
}
return nullptr;
}