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* Update zlibng * Set cmake path more directly in zlibng to hopefully fix an issue with the build on drone * I'm dumb, missing / in path * Mackal helps with a dumb gitignore issue * Adding all the files, not sure what's ignoring them and im tired of looking * Some tweaks to zlibng build to hopefully get it to build properly. works on msvc now
119 lines
3.9 KiB
C
119 lines
3.9 KiB
C
/* adler32.c -- compute the Adler-32 checksum of a data stream
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* Copyright (C) 1995-2011 Mark Adler
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* Authors:
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* Brian Bockelman <bockelman@gmail.com>
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* For conditions of distribution and use, see copyright notice in zlib.h
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*/
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#include "../../zbuild.h"
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#include "../../zutil.h"
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#include "../../adler32_p.h"
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#ifdef X86_SSSE3_ADLER32
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#include <immintrin.h>
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Z_INTERNAL uint32_t adler32_ssse3(uint32_t adler, const unsigned char *buf, size_t len) {
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uint32_t sum2;
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/* split Adler-32 into component sums */
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sum2 = (adler >> 16) & 0xffff;
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adler &= 0xffff;
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/* in case user likes doing a byte at a time, keep it fast */
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if (UNLIKELY(len == 1))
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return adler32_len_1(adler, buf, sum2);
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/* initial Adler-32 value (deferred check for len == 1 speed) */
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if (UNLIKELY(buf == NULL))
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return 1L;
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/* in case short lengths are provided, keep it somewhat fast */
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if (UNLIKELY(len < 16))
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return adler32_len_16(adler, buf, len, sum2);
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uint32_t ALIGNED_(16) s1[4], s2[4];
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s1[0] = s1[1] = s1[2] = 0; s1[3] = adler;
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s2[0] = s2[1] = s2[2] = 0; s2[3] = sum2;
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char ALIGNED_(16) dot1[16] = {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1};
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__m128i dot1v = _mm_load_si128((__m128i*)dot1);
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char ALIGNED_(16) dot2[16] = {16, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1};
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__m128i dot2v = _mm_load_si128((__m128i*)dot2);
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short ALIGNED_(16) dot3[8] = {1, 1, 1, 1, 1, 1, 1, 1};
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__m128i dot3v = _mm_load_si128((__m128i*)dot3);
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// We will need to multiply by
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//char ALIGNED_(16) shift[4] = {0, 0, 0, 4}; //{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4};
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char ALIGNED_(16) shift[16] = {4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
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__m128i shiftv = _mm_load_si128((__m128i*)shift);
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while (len >= 16) {
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__m128i vs1 = _mm_load_si128((__m128i*)s1);
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__m128i vs2 = _mm_load_si128((__m128i*)s2);
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__m128i vs1_0 = vs1;
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int k = (len < NMAX ? (int)len : NMAX);
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k -= k % 16;
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len -= k;
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while (k >= 16) {
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/*
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vs1 = adler + sum(c[i])
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vs2 = sum2 + 16 vs1 + sum( (16-i+1) c[i] )
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NOTE: 256-bit equivalents are:
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_mm256_maddubs_epi16 <- operates on 32 bytes to 16 shorts
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_mm256_madd_epi16 <- Sums 16 shorts to 8 int32_t.
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We could rewrite the below to use 256-bit instructions instead of 128-bit.
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*/
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__m128i vbuf = _mm_loadu_si128((__m128i*)buf);
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buf += 16;
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k -= 16;
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__m128i v_short_sum1 = _mm_maddubs_epi16(vbuf, dot1v); // multiply-add, resulting in 8 shorts.
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__m128i vsum1 = _mm_madd_epi16(v_short_sum1, dot3v); // sum 8 shorts to 4 int32_t;
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__m128i v_short_sum2 = _mm_maddubs_epi16(vbuf, dot2v);
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vs1 = _mm_add_epi32(vsum1, vs1);
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__m128i vsum2 = _mm_madd_epi16(v_short_sum2, dot3v);
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vs1_0 = _mm_sll_epi32(vs1_0, shiftv);
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vsum2 = _mm_add_epi32(vsum2, vs2);
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vs2 = _mm_add_epi32(vsum2, vs1_0);
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vs1_0 = vs1;
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}
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// At this point, we have partial sums stored in vs1 and vs2. There are AVX512 instructions that
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// would allow us to sum these quickly (VP4DPWSSD). For now, just unpack and move on.
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uint32_t ALIGNED_(16) s1_unpack[4];
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uint32_t ALIGNED_(16) s2_unpack[4];
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_mm_store_si128((__m128i*)s1_unpack, vs1);
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_mm_store_si128((__m128i*)s2_unpack, vs2);
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adler = (s1_unpack[0] % BASE) + (s1_unpack[1] % BASE) + (s1_unpack[2] % BASE) + (s1_unpack[3] % BASE);
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adler %= BASE;
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s1[3] = adler;
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sum2 = (s2_unpack[0] % BASE) + (s2_unpack[1] % BASE) + (s2_unpack[2] % BASE) + (s2_unpack[3] % BASE);
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sum2 %= BASE;
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s2[3] = sum2;
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}
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while (len) {
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len--;
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adler += *buf++;
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sum2 += adler;
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}
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adler %= BASE;
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sum2 %= BASE;
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/* return recombined sums */
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return adler | (sum2 << 16);
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}
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#endif
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