mirror of
https://github.com/EQEmu/Server.git
synced 2025-12-11 21:01:29 +00:00
784 lines
21 KiB
C++
784 lines
21 KiB
C++
#include "lua.hpp"
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#include <luabind/luabind.hpp>
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#include <luabind/object.hpp>
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#include "../common/spdat.h"
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#include "masterentity.h"
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#include "questmgr.h"
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#include "zone.h"
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#include "zone_config.h"
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#include "lua_parser.h"
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#include "lua_mod.h"
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#include "lua_bit.h"
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#include "lua_entity.h"
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#include "lua_item.h"
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#include "lua_iteminst.h"
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#include "lua_mob.h"
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#include "lua_hate_list.h"
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#include "lua_client.h"
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#include "lua_inventory.h"
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#include "lua_npc.h"
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#include "lua_spell.h"
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#include "lua_entity_list.h"
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#include "lua_group.h"
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#include "lua_raid.h"
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#include "lua_corpse.h"
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#include "lua_object.h"
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#include "lua_door.h"
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#include "lua_spawn.h"
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#include "lua_packet.h"
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#include "lua_general.h"
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#include "lua_encounter.h"
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#include "lua_stat_bonuses.h"
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void LuaMod::Init()
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{
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m_has_client_attack = parser_->HasFunction("ClientAttack", package_name_);
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m_has_npc_attack = parser_->HasFunction("NPCAttack", package_name_);
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m_has_bot_attack = parser_->HasFunction("BotAttack", package_name_);
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m_has_melee_mitigation = parser_->HasFunction("MeleeMitigation", package_name_);
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m_has_apply_damage_table = parser_->HasFunction("ApplyDamageTable", package_name_);
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m_has_avoid_damage = parser_->HasFunction("AvoidDamage", package_name_);
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m_has_check_hit_chance = parser_->HasFunction("CheckHitChance", package_name_);
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m_has_do_special_attack_damage = parser_->HasFunction("DoSpecialAttackDamage", package_name_);
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m_has_do_ranged_attack_dmg = parser_->HasFunction("DoRangedAttackDmg", package_name_);
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m_has_do_archery_attack_dmg = parser_->HasFunction("DoArcheryAttackDmg", package_name_);
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m_has_do_throwing_attack_dmg = parser_->HasFunction("DoThrowingAttackDmg", package_name_);
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m_has_do_melee_skill_attack_dmg = parser_->HasFunction("DoMeleeSkillAttackDmg", package_name_);
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}
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void PutDamageHitInfo(lua_State *L, luabind::adl::object &e, DamageHitInfo &hit) {
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luabind::adl::object lua_hit = luabind::newtable(L);
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lua_hit["base_damage"] = hit.base_damage;
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lua_hit["min_damage"] = hit.min_damage;
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lua_hit["damage_done"] = hit.damage_done;
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lua_hit["offense"] = hit.offense;
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lua_hit["tohit"] = hit.tohit;
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lua_hit["hand"] = hit.hand;
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lua_hit["skill"] = (int)hit.skill;
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e["hit"] = lua_hit;
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}
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void GetDamageHitInfo(luabind::adl::object &ret, DamageHitInfo &hit) {
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auto luaHitTable = ret["hit"];
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if (luabind::type(luaHitTable) == LUA_TTABLE) {
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auto base_damage = luaHitTable["base_damage"];
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auto min_damage = luaHitTable["min_damage"];
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auto damage_done = luaHitTable["damage_done"];
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auto offense = luaHitTable["offense"];
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auto tohit = luaHitTable["tohit"];
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auto hand = luaHitTable["hand"];
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auto skill = luaHitTable["skill"];
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if (luabind::type(base_damage) == LUA_TNUMBER) {
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hit.base_damage = luabind::object_cast<int>(base_damage);
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}
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if (luabind::type(min_damage) == LUA_TNUMBER) {
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hit.min_damage = luabind::object_cast<int>(min_damage);
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}
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if (luabind::type(damage_done) == LUA_TNUMBER) {
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hit.damage_done = luabind::object_cast<int>(damage_done);
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}
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if (luabind::type(offense) == LUA_TNUMBER) {
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hit.offense = luabind::object_cast<int>(offense);
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}
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if (luabind::type(tohit) == LUA_TNUMBER) {
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hit.tohit = luabind::object_cast<int>(tohit);
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}
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if (luabind::type(hand) == LUA_TNUMBER) {
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hit.hand = luabind::object_cast<int>(hand);
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}
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if (luabind::type(skill) == LUA_TNUMBER) {
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hit.skill = (EQEmu::skills::SkillType)luabind::object_cast<int>(skill);
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}
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}
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}
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void PutExtraAttackOptions(lua_State *L, luabind::adl::object &e, ExtraAttackOptions *opts) {
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if (opts) {
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luabind::adl::object lua_opts = luabind::newtable(L);
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lua_opts["damage_percent"] = opts->damage_percent;
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lua_opts["damage_flat"] = opts->damage_flat;
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lua_opts["armor_pen_percent"] = opts->armor_pen_percent;
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lua_opts["armor_pen_flat"] = opts->armor_pen_flat;
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lua_opts["crit_percent"] = opts->crit_percent;
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lua_opts["crit_flat"] = opts->crit_flat;
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lua_opts["hate_percent"] = opts->hate_percent;
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lua_opts["hate_flat"] = opts->hate_flat;
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lua_opts["hit_chance"] = opts->hit_chance;
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lua_opts["melee_damage_bonus_flat"] = opts->melee_damage_bonus_flat;
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lua_opts["skilldmgtaken_bonus_flat"] = opts->skilldmgtaken_bonus_flat;
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e["opts"] = lua_opts;
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}
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}
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void GetExtraAttackOptions(luabind::adl::object &ret, ExtraAttackOptions *opts) {
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if (opts) {
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auto luaOptsTable = ret["opts"];
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if (luabind::type(luaOptsTable) == LUA_TTABLE) {
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auto damage_percent = luaOptsTable["damage_percent"];
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auto damage_flat = luaOptsTable["damage_flat"];
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auto armor_pen_percent = luaOptsTable["armor_pen_percent"];
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auto armor_pen_flat = luaOptsTable["armor_pen_flat"];
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auto crit_percent = luaOptsTable["crit_percent"];
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auto crit_flat = luaOptsTable["crit_flat"];
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auto hate_percent = luaOptsTable["hate_percent"];
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auto hate_flat = luaOptsTable["hate_flat"];
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auto hit_chance = luaOptsTable["hit_chance"];
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auto melee_damage_bonus_flat = luaOptsTable["melee_damage_bonus_flat"];
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auto skilldmgtaken_bonus_flat = luaOptsTable["skilldmgtaken_bonus_flat"];
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if (luabind::type(damage_percent) == LUA_TNUMBER) {
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opts->damage_percent = luabind::object_cast<float>(damage_percent);
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}
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if (luabind::type(damage_flat) == LUA_TNUMBER) {
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opts->damage_flat = luabind::object_cast<int>(damage_flat);
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}
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if (luabind::type(armor_pen_percent) == LUA_TNUMBER) {
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opts->armor_pen_percent = luabind::object_cast<float>(armor_pen_percent);
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}
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if (luabind::type(armor_pen_flat) == LUA_TNUMBER) {
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opts->armor_pen_flat = luabind::object_cast<int>(armor_pen_flat);
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}
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if (luabind::type(crit_percent) == LUA_TNUMBER) {
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opts->crit_percent = luabind::object_cast<float>(crit_percent);
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}
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if (luabind::type(crit_flat) == LUA_TNUMBER) {
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opts->crit_flat = luabind::object_cast<float>(crit_flat);
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}
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if (luabind::type(hate_percent) == LUA_TNUMBER) {
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opts->hate_percent = luabind::object_cast<float>(hate_percent);
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}
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if (luabind::type(hate_flat) == LUA_TNUMBER) {
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opts->hate_flat = luabind::object_cast<int>(hate_flat);
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}
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if (luabind::type(hit_chance) == LUA_TNUMBER) {
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opts->hit_chance = luabind::object_cast<int>(hit_chance);
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}
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if (luabind::type(melee_damage_bonus_flat) == LUA_TNUMBER) {
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opts->melee_damage_bonus_flat = luabind::object_cast<int>(melee_damage_bonus_flat);
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}
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if (luabind::type(skilldmgtaken_bonus_flat) == LUA_TNUMBER) {
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opts->skilldmgtaken_bonus_flat = luabind::object_cast<int>(skilldmgtaken_bonus_flat);
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}
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}
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}
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}
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bool LuaMod::ClientAttack(Mob *self, Mob *other, int Hand, bool bRiposte, bool IsStrikethrough, bool IsFromSpell, ExtraAttackOptions *opts, bool &ignoreDefault)
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{
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int start = lua_gettop(L);
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ignoreDefault = false;
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bool retval = false;
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if (!m_has_client_attack) {
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return retval;
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}
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retval = CommonAttack("ClientAttack", self, other, Hand, bRiposte, IsStrikethrough, IsFromSpell, opts, ignoreDefault);
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int end = lua_gettop(L);
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int n = end - start;
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if (n > 0) {
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lua_pop(L, n);
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}
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return retval;
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}
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bool LuaMod::NPCAttack(Mob *self, Mob *other, int Hand, bool bRiposte, bool IsStrikethrough, bool IsFromSpell, ExtraAttackOptions *opts, bool &ignoreDefault)
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{
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int start = lua_gettop(L);
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ignoreDefault = false;
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bool retval = false;
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if (!m_has_npc_attack) {
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return retval;
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}
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retval = CommonAttack("NPCAttack", self, other, Hand, bRiposte, IsStrikethrough, IsFromSpell, opts, ignoreDefault);
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int end = lua_gettop(L);
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int n = end - start;
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if (n > 0) {
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lua_pop(L, n);
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}
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return retval;
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}
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bool LuaMod::BotAttack(Mob *self, Mob *other, int Hand, bool bRiposte, bool IsStrikethrough, bool IsFromSpell, ExtraAttackOptions *opts, bool &ignoreDefault)
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{
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int start = lua_gettop(L);
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ignoreDefault = false;
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bool retval = false;
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if (!m_has_bot_attack) {
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return retval;
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}
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retval = CommonAttack("BotAttack", self, other, Hand, bRiposte, IsStrikethrough, IsFromSpell, opts, ignoreDefault);
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int end = lua_gettop(L);
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int n = end - start;
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if (n > 0) {
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lua_pop(L, n);
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}
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return retval;
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}
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bool LuaMod::CommonAttack(const std::string &fn, Mob *self, Mob* other, int Hand, bool bRiposte, bool IsStrikethrough, bool IsFromSpell, ExtraAttackOptions *opts, bool &ignoreDefault) {
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bool retval = false;
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lua_getfield(L, LUA_REGISTRYINDEX, package_name_.c_str());
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lua_getfield(L, -1, fn.c_str());
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Lua_Mob l_self(self);
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Lua_Mob l_other(other);
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luabind::adl::object e = luabind::newtable(L);
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e["self"] = l_self;
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e["other"] = l_other;
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e["Hand"] = Hand;
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e["bRiposte"] = bRiposte;
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e["IsStrikethrough"] = IsStrikethrough;
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e["IsFromSpell"] = IsFromSpell;
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PutExtraAttackOptions(L, e, opts);
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e.push(L);
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if (lua_pcall(L, 1, 1, 0)) {
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std::string error = lua_tostring(L, -1);
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parser_->AddError(error);
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lua_pop(L, 1);
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return retval;
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}
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if (lua_type(L, -1) == LUA_TTABLE) {
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luabind::adl::object ret(luabind::from_stack(L, -1));
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auto IgnoreDefaultObj = ret["IgnoreDefault"];
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if (luabind::type(IgnoreDefaultObj) == LUA_TBOOLEAN) {
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ignoreDefault = ignoreDefault || luabind::object_cast<bool>(IgnoreDefaultObj);
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}
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auto returnValueObj = ret["ReturnValue"];
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if (luabind::type(returnValueObj) == LUA_TBOOLEAN) {
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retval = luabind::object_cast<bool>(returnValueObj);
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}
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GetExtraAttackOptions(ret, opts);
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}
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return retval;
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}
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void LuaMod::MeleeMitigation(Mob *self, Mob *attacker, DamageHitInfo &hit, ExtraAttackOptions *opts, bool &ignoreDefault) {
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int start = lua_gettop(L);
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ignoreDefault = false;
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try {
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if (!m_has_melee_mitigation) {
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return;
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}
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lua_getfield(L, LUA_REGISTRYINDEX, package_name_.c_str());
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lua_getfield(L, -1, "MeleeMitigation");
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Lua_Mob l_self(self);
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Lua_Mob l_other(attacker);
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luabind::adl::object e = luabind::newtable(L);
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e["self"] = l_self;
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e["other"] = l_other;
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PutDamageHitInfo(L, e, hit);
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PutExtraAttackOptions(L, e, opts);
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e.push(L);
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if (lua_pcall(L, 1, 1, 0)) {
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std::string error = lua_tostring(L, -1);
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parser_->AddError(error);
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lua_pop(L, 1);
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return;
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}
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if (lua_type(L, -1) == LUA_TTABLE) {
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luabind::adl::object ret(luabind::from_stack(L, -1));
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auto IgnoreDefaultObj = ret["IgnoreDefault"];
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if (luabind::type(IgnoreDefaultObj) == LUA_TBOOLEAN) {
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ignoreDefault = ignoreDefault || luabind::object_cast<bool>(IgnoreDefaultObj);
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}
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GetDamageHitInfo(ret, hit);
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GetExtraAttackOptions(ret, opts);
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}
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}
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catch (std::exception &ex) {
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parser_->AddError(ex.what());
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}
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int end = lua_gettop(L);
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int n = end - start;
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if (n > 0) {
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lua_pop(L, n);
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}
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}
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void LuaMod::ApplyDamageTable(Mob *self, DamageHitInfo &hit, bool &ignoreDefault) {
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int start = lua_gettop(L);
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ignoreDefault = false;
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try {
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if (!m_has_apply_damage_table) {
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return;
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}
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lua_getfield(L, LUA_REGISTRYINDEX, package_name_.c_str());
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lua_getfield(L, -1, "ApplyDamageTable");
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Lua_Mob l_self(self);
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luabind::adl::object e = luabind::newtable(L);
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e["self"] = l_self;
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PutDamageHitInfo(L, e, hit);
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e.push(L);
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if (lua_pcall(L, 1, 1, 0)) {
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std::string error = lua_tostring(L, -1);
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parser_->AddError(error);
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lua_pop(L, 1);
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return;
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}
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if (lua_type(L, -1) == LUA_TTABLE) {
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luabind::adl::object ret(luabind::from_stack(L, -1));
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auto IgnoreDefaultObj = ret["IgnoreDefault"];
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if (luabind::type(IgnoreDefaultObj) == LUA_TBOOLEAN) {
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ignoreDefault = ignoreDefault || luabind::object_cast<bool>(IgnoreDefaultObj);
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}
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GetDamageHitInfo(ret, hit);
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}
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}
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catch (std::exception &ex) {
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parser_->AddError(ex.what());
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}
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int end = lua_gettop(L);
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int n = end - start;
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if (n > 0) {
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lua_pop(L, n);
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}
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}
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bool LuaMod::AvoidDamage(Mob *self, Mob *other, DamageHitInfo &hit, bool &ignoreDefault) {
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int start = lua_gettop(L);
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ignoreDefault = false;
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bool retval = false;
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try {
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if (!m_has_avoid_damage) {
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return retval;
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}
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lua_getfield(L, LUA_REGISTRYINDEX, package_name_.c_str());
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lua_getfield(L, -1, "AvoidDamage");
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Lua_Mob l_self(self);
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Lua_Mob l_other(other);
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luabind::adl::object e = luabind::newtable(L);
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e["self"] = l_self;
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e["other"] = l_other;
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PutDamageHitInfo(L, e, hit);
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e.push(L);
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if (lua_pcall(L, 1, 1, 0)) {
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std::string error = lua_tostring(L, -1);
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parser_->AddError(error);
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lua_pop(L, 1);
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return retval;
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}
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if (lua_type(L, -1) == LUA_TTABLE) {
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luabind::adl::object ret(luabind::from_stack(L, -1));
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auto IgnoreDefaultObj = ret["IgnoreDefault"];
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if (luabind::type(IgnoreDefaultObj) == LUA_TBOOLEAN) {
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ignoreDefault = ignoreDefault || luabind::object_cast<bool>(IgnoreDefaultObj);
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}
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auto returnValueObj = ret["ReturnValue"];
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if (luabind::type(returnValueObj) == LUA_TBOOLEAN) {
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retval = luabind::object_cast<bool>(returnValueObj);
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}
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GetDamageHitInfo(ret, hit);
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}
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}
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catch (std::exception &ex) {
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parser_->AddError(ex.what());
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}
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int end = lua_gettop(L);
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int n = end - start;
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if (n > 0) {
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lua_pop(L, n);
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}
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return retval;
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}
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bool LuaMod::CheckHitChance(Mob *self, Mob* other, DamageHitInfo &hit, bool &ignoreDefault) {
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int start = lua_gettop(L);
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ignoreDefault = false;
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bool retval = false;
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try {
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if (!m_has_check_hit_chance) {
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return retval;
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}
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lua_getfield(L, LUA_REGISTRYINDEX, package_name_.c_str());
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lua_getfield(L, -1, "CheckHitChance");
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|
|
Lua_Mob l_self(self);
|
|
Lua_Mob l_other(other);
|
|
luabind::adl::object e = luabind::newtable(L);
|
|
e["self"] = l_self;
|
|
e["other"] = l_other;
|
|
|
|
PutDamageHitInfo(L, e, hit);
|
|
e.push(L);
|
|
|
|
if (lua_pcall(L, 1, 1, 0)) {
|
|
std::string error = lua_tostring(L, -1);
|
|
parser_->AddError(error);
|
|
lua_pop(L, 1);
|
|
return retval;
|
|
}
|
|
|
|
if (lua_type(L, -1) == LUA_TTABLE) {
|
|
luabind::adl::object ret(luabind::from_stack(L, -1));
|
|
auto IgnoreDefaultObj = ret["IgnoreDefault"];
|
|
if (luabind::type(IgnoreDefaultObj) == LUA_TBOOLEAN) {
|
|
ignoreDefault = ignoreDefault || luabind::object_cast<bool>(IgnoreDefaultObj);
|
|
}
|
|
|
|
auto returnValueObj = ret["ReturnValue"];
|
|
if (luabind::type(returnValueObj) == LUA_TBOOLEAN) {
|
|
retval = luabind::object_cast<bool>(returnValueObj);
|
|
}
|
|
|
|
GetDamageHitInfo(ret, hit);
|
|
}
|
|
}
|
|
catch (std::exception &ex) {
|
|
parser_->AddError(ex.what());
|
|
}
|
|
|
|
int end = lua_gettop(L);
|
|
int n = end - start;
|
|
if (n > 0) {
|
|
lua_pop(L, n);
|
|
}
|
|
|
|
return retval;
|
|
}
|
|
|
|
void LuaMod::DoSpecialAttackDamage(Mob *self, Mob *who, EQEmu::skills::SkillType skill, int32 base_damage, int32 min_damage, int32 hate_override, int ReuseTime, bool &ignoreDefault)
|
|
{
|
|
int start = lua_gettop(L);
|
|
ignoreDefault = false;
|
|
|
|
try {
|
|
if (!m_has_do_special_attack_damage) {
|
|
return;
|
|
}
|
|
|
|
lua_getfield(L, LUA_REGISTRYINDEX, package_name_.c_str());
|
|
lua_getfield(L, -1, "DoSpecialAttackDamage");
|
|
|
|
Lua_Mob l_self(self);
|
|
Lua_Mob l_other(who);
|
|
luabind::adl::object e = luabind::newtable(L);
|
|
e["self"] = l_self;
|
|
e["other"] = l_other;
|
|
e["skill"] = (int)skill;
|
|
e["base_damage"] = base_damage;
|
|
e["min_damage"] = min_damage;
|
|
e["hate_override"] = hate_override;
|
|
e["ReuseTime"] = ReuseTime;
|
|
|
|
e.push(L);
|
|
|
|
if (lua_pcall(L, 1, 1, 0)) {
|
|
std::string error = lua_tostring(L, -1);
|
|
parser_->AddError(error);
|
|
lua_pop(L, 1);
|
|
return;
|
|
}
|
|
|
|
if (lua_type(L, -1) == LUA_TTABLE) {
|
|
luabind::adl::object ret(luabind::from_stack(L, -1));
|
|
auto IgnoreDefaultObj = ret["IgnoreDefault"];
|
|
if (luabind::type(IgnoreDefaultObj) == LUA_TBOOLEAN) {
|
|
ignoreDefault = ignoreDefault || luabind::object_cast<bool>(IgnoreDefaultObj);
|
|
}
|
|
}
|
|
}
|
|
catch (std::exception &ex) {
|
|
parser_->AddError(ex.what());
|
|
}
|
|
|
|
int end = lua_gettop(L);
|
|
int n = end - start;
|
|
if (n > 0) {
|
|
lua_pop(L, n);
|
|
}
|
|
}
|
|
|
|
void LuaMod::DoRangedAttackDmg(Mob *self, Mob *other, bool Launch, int16 damage_mod, int16 chance_mod, EQEmu::skills::SkillType skill, float speed, const char *IDFile, bool &ignoreDefault)
|
|
{
|
|
int start = lua_gettop(L);
|
|
ignoreDefault = false;
|
|
|
|
try {
|
|
if (!m_has_do_ranged_attack_dmg) {
|
|
return;
|
|
}
|
|
|
|
lua_getfield(L, LUA_REGISTRYINDEX, package_name_.c_str());
|
|
lua_getfield(L, -1, "DoRangedAttackDmg");
|
|
|
|
Lua_Mob l_self(self);
|
|
Lua_Mob l_other(other);
|
|
luabind::adl::object e = luabind::newtable(L);
|
|
e["self"] = l_self;
|
|
e["other"] = l_other;
|
|
e["Launch"] = Launch;
|
|
e["damage_mod"] = damage_mod;
|
|
e["chance_mod"] = chance_mod;
|
|
e["skill"] = (int)skill;
|
|
e["speed"] = speed;
|
|
e["IDFile"] = IDFile ? IDFile : "";
|
|
|
|
e.push(L);
|
|
|
|
if (lua_pcall(L, 1, 1, 0)) {
|
|
std::string error = lua_tostring(L, -1);
|
|
parser_->AddError(error);
|
|
lua_pop(L, 1);
|
|
return;
|
|
}
|
|
|
|
if (lua_type(L, -1) == LUA_TTABLE) {
|
|
luabind::adl::object ret(luabind::from_stack(L, -1));
|
|
auto IgnoreDefaultObj = ret["IgnoreDefault"];
|
|
if (luabind::type(IgnoreDefaultObj) == LUA_TBOOLEAN) {
|
|
ignoreDefault = ignoreDefault || luabind::object_cast<bool>(IgnoreDefaultObj);
|
|
}
|
|
}
|
|
}
|
|
catch (std::exception &ex) {
|
|
parser_->AddError(ex.what());
|
|
}
|
|
|
|
int end = lua_gettop(L);
|
|
int n = end - start;
|
|
if (n > 0) {
|
|
lua_pop(L, n);
|
|
}
|
|
}
|
|
|
|
void LuaMod::DoArcheryAttackDmg(Mob *self, Mob *other, const EQEmu::ItemInstance *RangeWeapon, const EQEmu::ItemInstance *Ammo, uint16 weapon_damage, int16 chance_mod, int16 focus,
|
|
int ReuseTime, uint32 range_id, uint32 ammo_id, const EQEmu::ItemData *AmmoItem, int AmmoSlot, float speed, bool &ignoreDefault)
|
|
{
|
|
int start = lua_gettop(L);
|
|
ignoreDefault = false;
|
|
|
|
try {
|
|
if (!m_has_do_archery_attack_dmg) {
|
|
return;
|
|
}
|
|
|
|
lua_getfield(L, LUA_REGISTRYINDEX, package_name_.c_str());
|
|
lua_getfield(L, -1, "DoArcheryAttackDmg");
|
|
|
|
Lua_Mob l_self(self);
|
|
Lua_Mob l_other(other);
|
|
Lua_ItemInst l_RangeWeapon(const_cast<EQEmu::ItemInstance*>(RangeWeapon));
|
|
Lua_ItemInst l_Ammo(const_cast<EQEmu::ItemInstance*>(Ammo));
|
|
Lua_Item l_AmmoItem(const_cast<EQEmu::ItemData*>(AmmoItem));
|
|
luabind::adl::object e = luabind::newtable(L);
|
|
e["self"] = l_self;
|
|
e["other"] = l_other;
|
|
e["RangeWeapon"] = l_RangeWeapon;
|
|
e["Ammo"] = l_Ammo;
|
|
e["weapon_damage"] = weapon_damage;
|
|
e["chance_mod"] = chance_mod;
|
|
e["focus"] = focus;
|
|
e["ReuseTime"] = ReuseTime;
|
|
e["range_id"] = range_id;
|
|
e["ammo_id"] = ammo_id;
|
|
e["AmmoItem"] = l_AmmoItem;
|
|
e["AmmoSlot"] = AmmoSlot;
|
|
e["speed"] = speed;
|
|
|
|
e.push(L);
|
|
|
|
if (lua_pcall(L, 1, 1, 0)) {
|
|
std::string error = lua_tostring(L, -1);
|
|
parser_->AddError(error);
|
|
lua_pop(L, 1);
|
|
return;
|
|
}
|
|
|
|
if (lua_type(L, -1) == LUA_TTABLE) {
|
|
luabind::adl::object ret(luabind::from_stack(L, -1));
|
|
auto IgnoreDefaultObj = ret["IgnoreDefault"];
|
|
if (luabind::type(IgnoreDefaultObj) == LUA_TBOOLEAN) {
|
|
ignoreDefault = ignoreDefault || luabind::object_cast<bool>(IgnoreDefaultObj);
|
|
}
|
|
}
|
|
}
|
|
catch (std::exception &ex) {
|
|
parser_->AddError(ex.what());
|
|
}
|
|
|
|
int end = lua_gettop(L);
|
|
int n = end - start;
|
|
if (n > 0) {
|
|
lua_pop(L, n);
|
|
}
|
|
}
|
|
|
|
void LuaMod::DoThrowingAttackDmg(Mob *self, Mob *other, const EQEmu::ItemInstance *RangeWeapon, const EQEmu::ItemData *AmmoItem, uint16 weapon_damage, int16 chance_mod, int16 focus,
|
|
int ReuseTime, uint32 range_id, int AmmoSlot, float speed, bool &ignoreDefault)
|
|
{
|
|
int start = lua_gettop(L);
|
|
ignoreDefault = false;
|
|
|
|
try {
|
|
if (!m_has_do_throwing_attack_dmg) {
|
|
return;
|
|
}
|
|
|
|
lua_getfield(L, LUA_REGISTRYINDEX, package_name_.c_str());
|
|
lua_getfield(L, -1, "DoThrowingAttackDmg");
|
|
|
|
Lua_Mob l_self(self);
|
|
Lua_Mob l_other(other);
|
|
Lua_ItemInst l_RangeWeapon(const_cast<EQEmu::ItemInstance*>(RangeWeapon));
|
|
Lua_Item l_AmmoItem(const_cast<EQEmu::ItemData*>(AmmoItem));
|
|
luabind::adl::object e = luabind::newtable(L);
|
|
e["self"] = l_self;
|
|
e["other"] = l_other;
|
|
e["RangeWeapon"] = l_RangeWeapon;
|
|
e["weapon_damage"] = weapon_damage;
|
|
e["chance_mod"] = chance_mod;
|
|
e["focus"] = focus;
|
|
e["ReuseTime"] = ReuseTime;
|
|
e["range_id"] = range_id;
|
|
e["AmmoItem"] = l_AmmoItem;
|
|
e["AmmoSlot"] = AmmoSlot;
|
|
e["speed"] = speed;
|
|
|
|
e.push(L);
|
|
|
|
if (lua_pcall(L, 1, 1, 0)) {
|
|
std::string error = lua_tostring(L, -1);
|
|
parser_->AddError(error);
|
|
lua_pop(L, 1);
|
|
return;
|
|
}
|
|
|
|
if (lua_type(L, -1) == LUA_TTABLE) {
|
|
luabind::adl::object ret(luabind::from_stack(L, -1));
|
|
auto IgnoreDefaultObj = ret["IgnoreDefault"];
|
|
if (luabind::type(IgnoreDefaultObj) == LUA_TBOOLEAN) {
|
|
ignoreDefault = ignoreDefault || luabind::object_cast<bool>(IgnoreDefaultObj);
|
|
}
|
|
}
|
|
}
|
|
catch (std::exception &ex) {
|
|
parser_->AddError(ex.what());
|
|
}
|
|
|
|
int end = lua_gettop(L);
|
|
int n = end - start;
|
|
if (n > 0) {
|
|
lua_pop(L, n);
|
|
}
|
|
}
|
|
|
|
void LuaMod::DoMeleeSkillAttackDmg(Mob *self, Mob *other, uint16 weapon_damage, EQEmu::skills::SkillType skillinuse, int16 chance_mod, int16 focus, bool CanRiposte, int ReuseTime,
|
|
bool &ignoreDefault)
|
|
{
|
|
int start = lua_gettop(L);
|
|
ignoreDefault = false;
|
|
|
|
try {
|
|
if (!m_has_do_melee_skill_attack_dmg) {
|
|
return;
|
|
}
|
|
|
|
lua_getfield(L, LUA_REGISTRYINDEX, package_name_.c_str());
|
|
lua_getfield(L, -1, "DoMeleeSkillAttackDmg");
|
|
|
|
Lua_Mob l_self(self);
|
|
Lua_Mob l_other(other);
|
|
luabind::adl::object e = luabind::newtable(L);
|
|
e["self"] = l_self;
|
|
e["other"] = l_other;
|
|
e["weapon_damage"] = weapon_damage;
|
|
e["skillinuse"] = (int)skillinuse;
|
|
e["chance_mod"] = chance_mod;
|
|
e["focus"] = focus;
|
|
e["CanRiposte"] = CanRiposte;
|
|
e["ReuseTime"] = ReuseTime;
|
|
|
|
e.push(L);
|
|
|
|
if (lua_pcall(L, 1, 1, 0)) {
|
|
std::string error = lua_tostring(L, -1);
|
|
parser_->AddError(error);
|
|
lua_pop(L, 1);
|
|
return;
|
|
}
|
|
|
|
if (lua_type(L, -1) == LUA_TTABLE) {
|
|
luabind::adl::object ret(luabind::from_stack(L, -1));
|
|
auto IgnoreDefaultObj = ret["IgnoreDefault"];
|
|
if (luabind::type(IgnoreDefaultObj) == LUA_TBOOLEAN) {
|
|
ignoreDefault = ignoreDefault || luabind::object_cast<bool>(IgnoreDefaultObj);
|
|
}
|
|
}
|
|
}
|
|
catch (std::exception &ex) {
|
|
parser_->AddError(ex.what());
|
|
}
|
|
|
|
int end = lua_gettop(L);
|
|
int n = end - start;
|
|
if (n > 0) {
|
|
lua_pop(L, n);
|
|
}
|
|
} |