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* Rename dz member id field The name of the struct is enough to make this implicit * Rename dz member enum and struct Rename ExpeditionMember to DynamicZoneMember Rename ExpeditionMemberStatus to DynamicZoneMemberStatus * Rename dz window packet structs This makes it more clear the window may be used by any dynamic zone system not just expeditions (live missions fill the window when player doesn't have an active expedition). * Rename dz window packet fields
56 lines
1.7 KiB
C++
56 lines
1.7 KiB
C++
/**
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* EQEmulator: Everquest Server Emulator
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* Copyright (C) 2001-2020 EQEmulator Development Team (https://github.com/EQEmu/Server)
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; version 2 of the License.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY except by those people which sell it, which
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* are required to give you total support for your newly bought product;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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*/
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#ifndef WORLD_EXPEDITION_H
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#define WORLD_EXPEDITION_H
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#include "dynamic_zone.h"
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#include "../common/expedition_base.h"
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#include "../common/timer.h"
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#include <cstdint>
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class Expedition : public ExpeditionBase
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{
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public:
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Expedition();
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void RemoveMember(uint32_t character_id);
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void CheckExpireWarning();
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void CheckLeader();
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void ChooseNewLeader();
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DynamicZone& GetDynamicZone() { return m_dynamic_zone; }
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bool Process();
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void SendZonesExpeditionDeleted();
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void SendZonesExpireWarning(uint32_t minutes_remaining);
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void SetDynamicZone(DynamicZone&& dz);
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bool SetNewLeader(const DynamicZoneMember& member);
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private:
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void SendZonesLeaderChanged();
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bool m_choose_leader_needed = false;
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Timer m_choose_leader_cooldown_timer;
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Timer m_warning_cooldown_timer;
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DynamicZone m_dynamic_zone;
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};
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#endif
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