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Revised HeadShot mechanic so damage now recieves all archery bonuses, proc chance can be set to either (lives new Proc Per minute system, or flat chance based on dex (formula updated). Required SQL for AA data Optional SQL for rules
17 lines
814 B
SQL
17 lines
814 B
SQL
-- AA MGB update
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UPDATE altadv_vars SET spellid = 5228 WHERE skill_id = 128;
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UPDATE aa_actions SET spell_id = 5228, nonspell_action = 0 WHERE aaid = 128;
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-- AA Project Illusion update
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UPDATE altadv_vars SET spellid = 5227 WHERE skill_id = 643;
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UPDATE aa_actions SET spell_id = 5227, nonspell_action = 0 WHERE aaid = 643;
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-- AA Improved Reclaim Energy
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INSERT INTO `aa_effects` (`aaid`, `slot`, `effectid`, `base1`, `base2`) VALUES ('180', '1', '241', '95', '0');
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-- AA Headshot
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INSERT INTO `aa_effects` (`aaid`, `slot`, `effectid`, `base1`, `base2`) VALUES ('644', '1', '217', '0', '32000');
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INSERT INTO `aa_effects` (`aaid`, `slot`, `effectid`, `base1`, `base2`) VALUES ('644', '2', '346', '46', '0');
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-- spells_new update
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ALTER TABLE `spells_new` CHANGE `field175` `numhits_type` INT(11) NOT NULL DEFAULT '0'; |