eqemu-server/common/eqemu_logsys_log_aliases.h
Chris Miles 25826c6686
[Performance] Client / NPC Position Update Optimizations (#4602)
* Zone optimizations

* More changes

* More

* Update entity.cpp

* Beautiful

* Amazing

* Feature flag all logic

* Broadcast to group

* Update mob.cpp

* Updates

* Update client.cpp

* Update client.cpp

* Add rule Zone:EnableEntityClipping

* Little bit of cleanup

* Don't send update to self while in group

* Remove visibility work and feature flags

* Cleanup

* Logging

* Improve CheckSendBulkNpcPositions

* No need to cast

* Field cleanup

* Build initial list on zone-in
2025-01-21 15:35:19 -06:00

879 lines
38 KiB
C

/**
* EQEmulator: Everquest Server Emulator
* Copyright (C) 2001-2019 EQEmulator Development Team (https://github.com/EQEmu/Server)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY except by those people which sell it, which
* are required to give you total support for your newly bought product;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#ifndef EQEMU_EQEMU_LOGSYS_LOG_ALIASES_H
#define EQEMU_EQEMU_LOGSYS_LOG_ALIASES_H
#define LogAA(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::General, Logs::AA))\
OutF(LogSys, Logs::General, Logs::AA, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogAADetail(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::Detail, Logs::AA))\
OutF(LogSys, Logs::Detail, Logs::AA, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogAI(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::General, Logs::AI))\
OutF(LogSys, Logs::General, Logs::AI, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogAIDetail(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::Detail, Logs::AI))\
OutF(LogSys, Logs::Detail, Logs::AI, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogAggro(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::General, Logs::Aggro))\
OutF(LogSys, Logs::General, Logs::Aggro, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogAggroDetail(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::Detail, Logs::Aggro))\
OutF(LogSys, Logs::Detail, Logs::Aggro, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogAttack(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::General, Logs::Attack))\
OutF(LogSys, Logs::General, Logs::Attack, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogAttackDetail(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::Detail, Logs::Attack))\
OutF(LogSys, Logs::Detail, Logs::Attack, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogPacketClientServer(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::General, Logs::PacketClientServer))\
OutF(LogSys, Logs::General, Logs::PacketClientServer, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogPacketClientServerDetail(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::Detail, Logs::PacketClientServer))\
OutF(LogSys, Logs::Detail, Logs::PacketClientServer, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogCombat(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::General, Logs::Combat))\
OutF(LogSys, Logs::General, Logs::Combat, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogCombatDetail(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::Detail, Logs::Combat))\
OutF(LogSys, Logs::Detail, Logs::Combat, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogCommands(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::General, Logs::Commands))\
OutF(LogSys, Logs::General, Logs::Commands, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogCommandsDetail(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::Detail, Logs::Commands))\
OutF(LogSys, Logs::Detail, Logs::Commands, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogCrash(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::General, Logs::Crash))\
OutF(LogSys, Logs::General, Logs::Crash, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogCrashDetail(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::Detail, Logs::Crash))\
OutF(LogSys, Logs::Detail, Logs::Crash, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogDebug(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::General, Logs::Debug))\
OutF(LogSys, Logs::General, Logs::Debug, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogDebugDetail(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::Detail, Logs::Debug))\
OutF(LogSys, Logs::Detail, Logs::Debug, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogDoors(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::General, Logs::Doors))\
OutF(LogSys, Logs::General, Logs::Doors, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogDoorsDetail(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::Detail, Logs::Doors))\
OutF(LogSys, Logs::Detail, Logs::Doors, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogError(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::General, Logs::Error))\
OutF(LogSys, Logs::General, Logs::Error, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogErrorDetail(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::Detail, Logs::Error))\
OutF(LogSys, Logs::Detail, Logs::Error, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogEvolveItem(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::General, Logs::EvolveItem))\
OutF(LogSys, Logs::General, Logs::EvolveItem, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogEvolveItemDetail(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::Detail, Logs::EvolveItem))\
OutF(LogSys, Logs::Detail, Logs::EvolveItem, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogGuilds(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::General, Logs::Guilds))\
OutF(LogSys, Logs::General, Logs::Guilds, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogGuildsDetail(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::Detail, Logs::Guilds))\
OutF(LogSys, Logs::Detail, Logs::Guilds, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogInventory(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::General, Logs::Inventory))\
OutF(LogSys, Logs::General, Logs::Inventory, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogInventoryDetail(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::Detail, Logs::Inventory))\
OutF(LogSys, Logs::Detail, Logs::Inventory, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogLauncher(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::General, Logs::Launcher))\
OutF(LogSys, Logs::General, Logs::Launcher, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogLauncherDetail(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::Detail, Logs::Launcher))\
OutF(LogSys, Logs::Detail, Logs::Launcher, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogNetcode(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::General, Logs::Netcode))\
OutF(LogSys, Logs::General, Logs::Netcode, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogNetcodeDetail(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::Detail, Logs::Netcode))\
OutF(LogSys, Logs::Detail, Logs::Netcode, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogNormal(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::General, Logs::Normal))\
OutF(LogSys, Logs::General, Logs::Normal, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogNormalDetail(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::Detail, Logs::Normal))\
OutF(LogSys, Logs::Detail, Logs::Normal, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogObject(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::General, Logs::Object))\
OutF(LogSys, Logs::General, Logs::Object, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogObjectDetail(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::Detail, Logs::Object))\
OutF(LogSys, Logs::Detail, Logs::Object, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogPathing(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::General, Logs::Pathing))\
OutF(LogSys, Logs::General, Logs::Pathing, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogPathingDetail(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::Detail, Logs::Pathing))\
OutF(LogSys, Logs::Detail, Logs::Pathing, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogQuests(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::General, Logs::Quests))\
OutF(LogSys, Logs::General, Logs::Quests, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogQuestsDetail(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::Detail, Logs::Quests))\
OutF(LogSys, Logs::Detail, Logs::Quests, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogRules(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::General, Logs::Rules))\
OutF(LogSys, Logs::General, Logs::Rules, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogRulesDetail(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::Detail, Logs::Rules))\
OutF(LogSys, Logs::Detail, Logs::Rules, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogSkills(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::General, Logs::Skills))\
OutF(LogSys, Logs::General, Logs::Skills, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogSkillsDetail(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::Detail, Logs::Skills))\
OutF(LogSys, Logs::Detail, Logs::Skills, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogSpawns(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::General, Logs::Spawns))\
OutF(LogSys, Logs::General, Logs::Spawns, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogSpawnsDetail(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::Detail, Logs::Spawns))\
OutF(LogSys, Logs::Detail, Logs::Spawns, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogSpells(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::General, Logs::Spells))\
OutF(LogSys, Logs::General, Logs::Spells, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogSpellsDetail(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::Detail, Logs::Spells))\
OutF(LogSys, Logs::Detail, Logs::Spells, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogStatus(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::General, Logs::Status))\
OutF(LogSys, Logs::General, Logs::Status, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogStatusDetail(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::Detail, Logs::Status))\
OutF(LogSys, Logs::Detail, Logs::Status, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogTCPConnection(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::General, Logs::TCPConnection))\
OutF(LogSys, Logs::General, Logs::TCPConnection, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogTCPConnectionDetail(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::Detail, Logs::TCPConnection))\
OutF(LogSys, Logs::Detail, Logs::TCPConnection, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogTasks(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::General, Logs::Tasks))\
OutF(LogSys, Logs::General, Logs::Tasks, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogTasksDetail(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::Detail, Logs::Tasks))\
OutF(LogSys, Logs::Detail, Logs::Tasks, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogTradeskills(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::General, Logs::Tradeskills))\
OutF(LogSys, Logs::General, Logs::Tradeskills, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogTradeskillsDetail(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::Detail, Logs::Tradeskills))\
OutF(LogSys, Logs::Detail, Logs::Tradeskills, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogTrading(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::General, Logs::Trading))\
OutF(LogSys, Logs::General, Logs::Trading, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogTradingDetail(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::Detail, Logs::Trading))\
OutF(LogSys, Logs::Detail, Logs::Trading, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogTribute(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::General, Logs::Tribute))\
OutF(LogSys, Logs::General, Logs::Tribute, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogTributeDetail(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::Detail, Logs::Tribute))\
OutF(LogSys, Logs::Detail, Logs::Tribute, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogMySQLError(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::General, Logs::MySQLError))\
OutF(LogSys, Logs::General, Logs::MySQLError, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogMySQLErrorDetail(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::Detail, Logs::MySQLError))\
OutF(LogSys, Logs::Detail, Logs::MySQLError, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogMySQLQuery(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::General, Logs::MySQLQuery))\
OutF(LogSys, Logs::General, Logs::MySQLQuery, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogMySQLQueryDetail(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::Detail, Logs::MySQLQuery))\
OutF(LogSys, Logs::Detail, Logs::MySQLQuery, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogMercenaries(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::General, Logs::Mercenaries))\
OutF(LogSys, Logs::General, Logs::Mercenaries, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogMercenariesDetail(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::Detail, Logs::Mercenaries))\
OutF(LogSys, Logs::Detail, Logs::Mercenaries, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogQuestDebug(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::General, Logs::QuestDebug))\
OutF(LogSys, Logs::General, Logs::QuestDebug, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogQuestDebugDetail(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::Detail, Logs::QuestDebug))\
OutF(LogSys, Logs::Detail, Logs::QuestDebug, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogPacketServerClient(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::General, Logs::PacketServerClient))\
OutF(LogSys, Logs::General, Logs::PacketServerClient, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogPacketServerClientDetail(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::Detail, Logs::PacketServerClient))\
OutF(LogSys, Logs::Detail, Logs::PacketServerClient, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogLoginserver(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::General, Logs::Loginserver))\
OutF(LogSys, Logs::General, Logs::Loginserver, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogLoginserverDetail(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::Detail, Logs::Loginserver))\
OutF(LogSys, Logs::Detail, Logs::Loginserver, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogClientLogin(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::General, Logs::ClientLogin))\
OutF(LogSys, Logs::General, Logs::ClientLogin, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogClientLoginDetail(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::Detail, Logs::ClientLogin))\
OutF(LogSys, Logs::Detail, Logs::ClientLogin, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogHPUpdate(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::General, Logs::HPUpdate))\
OutF(LogSys, Logs::General, Logs::HPUpdate, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogHPUpdateDetail(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::Detail, Logs::HPUpdate))\
OutF(LogSys, Logs::Detail, Logs::HPUpdate, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogFixZ(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::General, Logs::FixZ))\
OutF(LogSys, Logs::General, Logs::FixZ, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogFixZDetail(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::Detail, Logs::FixZ))\
OutF(LogSys, Logs::Detail, Logs::FixZ, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogFood(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::General, Logs::Food))\
OutF(LogSys, Logs::General, Logs::Food, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogFoodDetail(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::Detail, Logs::Food))\
OutF(LogSys, Logs::Detail, Logs::Food, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogTraps(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::General, Logs::Traps))\
OutF(LogSys, Logs::General, Logs::Traps, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogTrapsDetail(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::Detail, Logs::Traps))\
OutF(LogSys, Logs::Detail, Logs::Traps, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogNPCRoamBox(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::General, Logs::NPCRoamBox))\
OutF(LogSys, Logs::General, Logs::NPCRoamBox, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogNPCRoamBoxDetail(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::Detail, Logs::NPCRoamBox))\
OutF(LogSys, Logs::Detail, Logs::NPCRoamBox, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogNPCScaling(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::General, Logs::NPCScaling))\
OutF(LogSys, Logs::General, Logs::NPCScaling, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogNPCScalingDetail(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::Detail, Logs::NPCScaling))\
OutF(LogSys, Logs::Detail, Logs::NPCScaling, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogMobAppearance(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::General, Logs::MobAppearance))\
OutF(LogSys, Logs::General, Logs::MobAppearance, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogMobAppearanceDetail(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::Detail, Logs::MobAppearance))\
OutF(LogSys, Logs::Detail, Logs::MobAppearance, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogInfo(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::General, Logs::Info))\
OutF(LogSys, Logs::General, Logs::Info, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogInfoDetail(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::Detail, Logs::Info))\
OutF(LogSys, Logs::Detail, Logs::Info, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogWarning(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::General, Logs::Warning))\
OutF(LogSys, Logs::General, Logs::Warning, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogWarningDetail(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::Detail, Logs::Warning))\
OutF(LogSys, Logs::Detail, Logs::Warning, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogCritical(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::General, Logs::Critical))\
OutF(LogSys, Logs::General, Logs::Critical, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogCriticalDetail(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::Detail, Logs::Critical))\
OutF(LogSys, Logs::Detail, Logs::Critical, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogEmergency(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::General, Logs::Emergency))\
OutF(LogSys, Logs::General, Logs::Emergency, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogEmergencyDetail(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::Detail, Logs::Emergency))\
OutF(LogSys, Logs::Detail, Logs::Emergency, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogAlert(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::General, Logs::Alert))\
OutF(LogSys, Logs::General, Logs::Alert, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogAlertDetail(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::Detail, Logs::Alert))\
OutF(LogSys, Logs::Detail, Logs::Alert, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogNotice(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::General, Logs::Notice))\
OutF(LogSys, Logs::General, Logs::Notice, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogNoticeDetail(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::Detail, Logs::Notice))\
OutF(LogSys, Logs::Detail, Logs::Notice, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogAIScanClose(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::General, Logs::AIScanClose))\
OutF(LogSys, Logs::General, Logs::AIScanClose, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogAIScanCloseDetail(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::Detail, Logs::AIScanClose))\
OutF(LogSys, Logs::Detail, Logs::AIScanClose, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogAIYellForHelp(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::General, Logs::AIYellForHelp))\
OutF(LogSys, Logs::General, Logs::AIYellForHelp, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogAIYellForHelpDetail(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::Detail, Logs::AIYellForHelp))\
OutF(LogSys, Logs::Detail, Logs::AIYellForHelp, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogAICastBeneficialClose(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::General, Logs::AICastBeneficialClose))\
OutF(LogSys, Logs::General, Logs::AICastBeneficialClose, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogAICastBeneficialCloseDetail(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::Detail, Logs::AICastBeneficialClose))\
OutF(LogSys, Logs::Detail, Logs::AICastBeneficialClose, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogAoeCast(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::General, Logs::AoeCast))\
OutF(LogSys, Logs::General, Logs::AoeCast, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogAoeCastDetail(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::Detail, Logs::AoeCast))\
OutF(LogSys, Logs::Detail, Logs::AoeCast, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogEntityManagement(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::General, Logs::EntityManagement))\
OutF(LogSys, Logs::General, Logs::EntityManagement, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogEntityManagementDetail(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::Detail, Logs::EntityManagement))\
OutF(LogSys, Logs::Detail, Logs::EntityManagement, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogFlee(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::General, Logs::Flee))\
OutF(LogSys, Logs::General, Logs::Flee, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogFleeDetail(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::Detail, Logs::Flee))\
OutF(LogSys, Logs::Detail, Logs::Flee, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogAura(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::General, Logs::Aura))\
OutF(LogSys, Logs::General, Logs::Aura, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogAuraDetail(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::Detail, Logs::Aura))\
OutF(LogSys, Logs::Detail, Logs::Aura, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogHotReload(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::General, Logs::HotReload))\
OutF(LogSys, Logs::General, Logs::HotReload, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogHotReloadDetail(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::Detail, Logs::HotReload))\
OutF(LogSys, Logs::Detail, Logs::HotReload, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogMerchants(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::General, Logs::Merchants))\
OutF(LogSys, Logs::General, Logs::Merchants, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogMerchantsDetail(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::Detail, Logs::Merchants))\
OutF(LogSys, Logs::Detail, Logs::Merchants, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogZonePoints(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::General, Logs::ZonePoints))\
OutF(LogSys, Logs::General, Logs::ZonePoints, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogZonePointsDetail(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::Detail, Logs::ZonePoints))\
OutF(LogSys, Logs::Detail, Logs::ZonePoints, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogLoot(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::General, Logs::Loot))\
OutF(LogSys, Logs::General, Logs::Loot, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogLootDetail(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::Detail, Logs::Loot))\
OutF(LogSys, Logs::Detail, Logs::Loot, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogExpeditions(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::General, Logs::Expeditions))\
OutF(LogSys, Logs::General, Logs::Expeditions, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogExpeditionsDetail(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::Detail, Logs::Expeditions))\
OutF(LogSys, Logs::Detail, Logs::Expeditions, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogDynamicZones(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::General, Logs::DynamicZones))\
OutF(LogSys, Logs::General, Logs::DynamicZones, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogDynamicZonesDetail(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::Detail, Logs::DynamicZones))\
OutF(LogSys, Logs::Detail, Logs::DynamicZones, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogScheduler(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::General, Logs::Scheduler))\
OutF(LogSys, Logs::General, Logs::Scheduler, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogSchedulerDetail(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::Detail, Logs::Scheduler))\
OutF(LogSys, Logs::Detail, Logs::Scheduler, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogCheat(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::General, Logs::Cheat))\
OutF(LogSys, Logs::General, Logs::Cheat, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogCheatDetail(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::Detail, Logs::Cheat))\
OutF(LogSys, Logs::Detail, Logs::Cheat, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogClientList(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::General, Logs::ClientList))\
OutF(LogSys, Logs::General, Logs::ClientList, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogClientListDetail(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::Detail, Logs::ClientList))\
OutF(LogSys, Logs::Detail, Logs::ClientList, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogDiaWind(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::General, Logs::DiaWind))\
OutF(LogSys, Logs::General, Logs::DiaWind, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogDiaWindDetail(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::Detail, Logs::DiaWind))\
OutF(LogSys, Logs::Detail, Logs::DiaWind, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogHTTP(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::General, Logs::HTTP))\
OutF(LogSys, Logs::General, Logs::HTTP, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogHTTPDetail(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::Detail, Logs::HTTP))\
OutF(LogSys, Logs::Detail, Logs::HTTP, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogSaylink(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::General, Logs::Saylink))\
OutF(LogSys, Logs::General, Logs::Saylink, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogSaylinkDetail(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::Detail, Logs::Saylink))\
OutF(LogSys, Logs::Detail, Logs::Saylink, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogChecksumVerification(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::General, Logs::ChecksumVerification))\
OutF(LogSys, Logs::General, Logs::ChecksumVerification, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogChecksumVerificationDetail(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::Detail, Logs::ChecksumVerification))\
OutF(LogSys, Logs::Detail, Logs::ChecksumVerification, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogCombatRecord(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::General, Logs::CombatRecord))\
OutF(LogSys, Logs::General, Logs::CombatRecord, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogCombatRecordDetail(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::Detail, Logs::CombatRecord))\
OutF(LogSys, Logs::Detail, Logs::CombatRecord, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogHate(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::General, Logs::Hate))\
OutF(LogSys, Logs::General, Logs::Hate, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogHateDetail(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::Detail, Logs::Hate))\
OutF(LogSys, Logs::Detail, Logs::Hate, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogDiscord(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::General, Logs::Discord))\
OutF(LogSys, Logs::General, Logs::Discord, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogDiscordDetail(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::Detail, Logs::Discord))\
OutF(LogSys, Logs::Detail, Logs::Discord, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogFaction(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::General, Logs::Faction))\
OutF(LogSys, Logs::General, Logs::Faction, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogFactionDetail(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::Detail, Logs::Faction))\
OutF(LogSys, Logs::Detail, Logs::Faction, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogPacketServerToServer(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::General, Logs::PacketServerToServer))\
OutF(LogSys, Logs::General, Logs::PacketServerToServer, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogPacketServerToServerDetail(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::Detail, Logs::PacketServerToServer))\
OutF(LogSys, Logs::Detail, Logs::PacketServerToServer, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
// manually created
#define LogBugs(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::General, Logs::Bugs))\
OutF(LogSys, Logs::General, Logs::Bugs, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogBugsDetail(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::Detail, Logs::Bugs))\
OutF(LogSys, Logs::Detail, Logs::Bugs, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogQuestErrors(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::General, Logs::QuestErrors))\
OutF(LogSys, Logs::General, Logs::QuestErrors, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogQuestErrorsDetail(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::Detail, Logs::QuestErrors))\
OutF(LogSys, Logs::Detail, Logs::QuestErrors, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogPlayerEvents(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::General, Logs::PlayerEvents))\
OutF(LogSys, Logs::General, Logs::PlayerEvents, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogPlayerEventsDetail(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::Detail, Logs::PlayerEvents))\
OutF(LogSys, Logs::Detail, Logs::PlayerEvents, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogDataBuckets(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::General, Logs::DataBuckets))\
OutF(LogSys, Logs::General, Logs::DataBuckets, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogDataBucketsDetail(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::Detail, Logs::DataBuckets))\
OutF(LogSys, Logs::Detail, Logs::DataBuckets, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogZoning(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::General, Logs::Zoning))\
OutF(LogSys, Logs::General, Logs::Zoning, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogZoningDetail(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::Detail, Logs::Zoning))\
OutF(LogSys, Logs::Detail, Logs::Zoning, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogEqTime(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::General, Logs::EqTime))\
OutF(LogSys, Logs::General, Logs::EqTime, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogEqTimeDetail(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::Detail, Logs::EqTime))\
OutF(LogSys, Logs::Detail, Logs::EqTime, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogCorpses(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::General, Logs::Corpses))\
OutF(LogSys, Logs::General, Logs::Corpses, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogCorpsesDetail(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::Detail, Logs::Corpses))\
OutF(LogSys, Logs::Detail, Logs::Corpses, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogXTargets(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::General, Logs::XTargets))\
OutF(LogSys, Logs::General, Logs::XTargets, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogXTargetsDetail(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::Detail, Logs::XTargets))\
OutF(LogSys, Logs::Detail, Logs::XTargets, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogPositionUpdate(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::General, Logs::PositionUpdate))\
OutF(LogSys, Logs::General, Logs::PositionUpdate, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogPositionUpdateDetail(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::Detail, Logs::PositionUpdate))\
OutF(LogSys, Logs::Detail, Logs::PositionUpdate, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define Log(debug_level, log_category, message, ...) do {\
if (LogSys.IsLogEnabled(debug_level, log_category))\
LogSys.Out(debug_level, log_category, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogF(debug_level, log_category, message, ...) do {\
if (LogSys.IsLogEnabled(debug_level, log_category))\
OutF(LogSys, debug_level, log_category, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#endif //EQEMU_EQEMU_LOGSYS_LOG_ALIASES_H