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Created database revision define, this is located in version.h in common #define CURRENT_BINARY_DATABASE_VERSION 9057 - This revision define will need to be incremented each time a database update is made - Along with a revision define increment, you will need to update the db_update manifest located in: - https://raw.githubusercontent.com/EQEmu/Server/master/utils/sql/db_update_manifest.txt - An entry needs to be made at the bottom of the manifest, the entry is quite simple - Example: 9057|2014_11_13_spells_new_updates.sql|SHOW COLUMNS FROM `spells_new` LIKE 'disallow_sit'|empty| - This latest example is checking to see if the spells_new table contains the column 'disallow_sit', if its empty, the update needs to be ran - More examples of match types below: # Example: Version|Filename.sql|Query_to_Check_Condition_For_Needed_Update|match type|text to match # 0 = Database Version # 1 = Filename.sql # 2 = Query_to_Check_Condition_For_Needed_Update # 3 = Match Type - If condition from match type to Value 4 is true, update will flag for needing to be ran # contains = If query results contains text from 4th value # match = If query results matches text from 4th value # missing = If query result is missing text from 4th value # empty = If the query results in no results # not_empty = If the query is not empty # 4 = Text to match - The manifest contains all database updates 'Required' to be made to the schema, and it will contain a working backport all the way back to SVN - currently it is tested and backported through the beginning of our Github repo - On world bootup or standalone run of db_update.pl, users will be prompted with a simple menu that we will expand upon later: ============================================================ EQEmu: Automatic Database Upgrade Check ============================================================ Operating System is: MSWin32 (Windows) MySQL is in system path Path = C:\Program Files\MariaDB 10.0\bin/mysql ============================================================ Binary Database Version: (9057) Local Database Version: (9057) Database up to Date: Continuing World Bootup... ============================================================ Retrieving latest database manifest... URL: https://raw.githubusercontent.com/EQEmu/Server/master/utils/sql/db_update_manifest.txt Saved: db_update/db_update_manifest.txt Database Management Menu (Please Select): 1) Backup Database - (Saves to Backups folder) Ideal to perform before performing updates 2) Backup Database Compressed - (Saves to Backups folder) Ideal to perform before performing updates 3) Check for pending Database updates Stages updates for automatic upgrade... 0) Exit Created db_update.pl, placed in utils/scripts folder, used for the automatic database update routine (Linux/Windows) - db_update.pl script created db_version table if not created, if old one is present it will remove it Created db_dumper.pl, placed in utils/scripts folder, used for the automatic database update routine backups and standalone backups (Linux/Windows) World will now check the db_update.pl script on bootup, if the db_update.pl script is not present, it will fetch it remotely before running - when db_update.pl is done running, world will continue with bootup world.exe db_version - will report database binary version
529 lines
16 KiB
C++
529 lines
16 KiB
C++
/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "../common/debug.h"
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#include <iostream>
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#include <string.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <signal.h>
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#include "../common/debug.h"
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#include "../common/queue.h"
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#include "../common/timer.h"
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#include "../common/eq_stream_factory.h"
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#include "../common/eq_packet.h"
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#include "../common/seperator.h"
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#include "../common/version.h"
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#include "../common/eqtime.h"
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#include "../common/timeoutmgr.h"
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#include "../common/eqemu_error.h"
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#include "../common/opcodemgr.h"
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#include "../common/guilds.h"
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#include "../common/eq_stream_ident.h"
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#include "../common/rulesys.h"
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#include "../common/platform.h"
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#include "../common/crash.h"
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#include "client.h"
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#include "worlddb.h"
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#ifdef _WINDOWS
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#include <process.h>
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#define snprintf _snprintf
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#define strncasecmp _strnicmp
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#define strcasecmp _stricmp
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#include <conio.h>
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#else
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#include <pthread.h>
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#include "../common/unix.h"
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#include <sys/types.h>
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#include <sys/ipc.h>
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#include <sys/sem.h>
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#include <sys/shm.h>
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#if not defined (FREEBSD) && not defined (DARWIN)
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union semun {
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int val;
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struct semid_ds *buf;
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ushort *array;
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struct seminfo *__buf;
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void *__pad;
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};
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#endif
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#endif
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#include "../common/emu_tcp_server.h"
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#include "../common/patches/patches.h"
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#include "zoneserver.h"
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#include "console.h"
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#include "login_server.h"
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#include "login_server_list.h"
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#include "eqw_http_handler.h"
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#include "world_config.h"
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#include "zoneserver.h"
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#include "zonelist.h"
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#include "clientlist.h"
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#include "launcher_list.h"
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#include "wguild_mgr.h"
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#include "lfplist.h"
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#include "adventure_manager.h"
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#include "ucs.h"
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#include "queryserv.h"
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TimeoutManager timeout_manager;
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EQStreamFactory eqsf(WorldStream,9000);
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EmuTCPServer tcps;
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ClientList client_list;
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GroupLFPList LFPGroupList;
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ZSList zoneserver_list;
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LoginServerList loginserverlist;
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EQWHTTPServer http_server;
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UCSConnection UCSLink;
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QueryServConnection QSLink;
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LauncherList launcher_list;
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AdventureManager adventure_manager;
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volatile bool RunLoops = true;
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uint32 numclients = 0;
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uint32 numzones = 0;
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bool holdzones = false;
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extern ConsoleList console_list;
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void CatchSignal(int sig_num);
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int main(int argc, char** argv) {
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RegisterExecutablePlatform(ExePlatformWorld);
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set_exception_handler();
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/* Database Version Check */
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uint32 Database_Version = CURRENT_BINARY_DATABASE_VERSION;
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if (argc >= 2) {
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if (strcasecmp(argv[1], "db_version") == 0) {
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std::cout << "Binary Database Version: " << Database_Version << std::endl;
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return 0;
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}
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}
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// Load server configuration
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_log(WORLD__INIT, "Loading server configuration..");
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if (!WorldConfig::LoadConfig()) {
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_log(WORLD__INIT_ERR, "Loading server configuration failed.");
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return 1;
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}
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const WorldConfig *Config=WorldConfig::get();
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if(!load_log_settings(Config->LogSettingsFile.c_str()))
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_log(WORLD__INIT, "Warning: Unable to read %s", Config->LogSettingsFile.c_str());
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else
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_log(WORLD__INIT, "Log settings loaded from %s", Config->LogSettingsFile.c_str());
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_log(WORLD__INIT, "CURRENT_VERSION: %s", CURRENT_VERSION);
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#ifdef _DEBUG
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_CrtSetDbgFlag( _CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF);
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#endif
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if (signal(SIGINT, CatchSignal) == SIG_ERR) {
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_log(WORLD__INIT_ERR, "Could not set signal handler");
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return 1;
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}
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if (signal(SIGTERM, CatchSignal) == SIG_ERR) {
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_log(WORLD__INIT_ERR, "Could not set signal handler");
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return 1;
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}
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#ifndef WIN32
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if (signal(SIGPIPE, SIG_IGN) == SIG_ERR) {
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_log(WORLD__INIT_ERR, "Could not set signal handler");
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return 1;
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}
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#endif
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// add login server config to list
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if (Config->LoginCount == 0) {
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if (Config->LoginHost.length()) {
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loginserverlist.Add(Config->LoginHost.c_str(), Config->LoginPort, Config->LoginAccount.c_str(), Config->LoginPassword.c_str());
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_log(WORLD__INIT, "Added loginserver %s:%i", Config->LoginHost.c_str(), Config->LoginPort);
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}
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} else {
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LinkedList<LoginConfig*> loginlist=Config->loginlist;
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LinkedListIterator<LoginConfig*> iterator(loginlist);
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iterator.Reset();
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while(iterator.MoreElements()) {
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loginserverlist.Add(iterator.GetData()->LoginHost.c_str(), iterator.GetData()->LoginPort, iterator.GetData()->LoginAccount.c_str(), iterator.GetData()->LoginPassword.c_str());
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_log(WORLD__INIT, "Added loginserver %s:%i", iterator.GetData()->LoginHost.c_str(), iterator.GetData()->LoginPort);
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iterator.Advance();
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}
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}
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_log(WORLD__INIT, "Connecting to MySQL...");
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if (!database.Connect(
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Config->DatabaseHost.c_str(),
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Config->DatabaseUsername.c_str(),
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Config->DatabasePassword.c_str(),
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Config->DatabaseDB.c_str(),
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Config->DatabasePort)) {
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_log(WORLD__INIT_ERR, "Cannot continue without a database connection.");
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return 1;
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}
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guild_mgr.SetDatabase(&database);
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if (argc >= 2) {
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char tmp[2];
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if (strcasecmp(argv[1], "help") == 0 || strcasecmp(argv[1], "?") == 0 || strcasecmp(argv[1], "/?") == 0 || strcasecmp(argv[1], "-?") == 0 || strcasecmp(argv[1], "-h") == 0 || strcasecmp(argv[1], "-help") == 0) {
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std::cout << "Worldserver command line commands:" << std::endl;
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std::cout << "adduser username password flag - adds a user account" << std::endl;
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std::cout << "flag username flag - sets GM flag on the account" << std::endl;
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std::cout << "startzone zoneshortname - sets the starting zone" << std::endl;
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std::cout << "-holdzones - reboots lost zones" << std::endl;
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return 0;
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}
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else if (strcasecmp(argv[1], "-holdzones") == 0) {
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std::cout << "Reboot Zones mode ON" << std::endl;
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holdzones = true;
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}
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else if (database.GetVariable("disablecommandline", tmp, 2)) {
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if (strlen(tmp) == 1) {
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if (tmp[0] == '1') {
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std::cerr << "Command line disabled in database... exiting" << std::endl;
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return 1;
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}
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}
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}
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else if (strcasecmp(argv[1], "adduser") == 0) {
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if (argc == 5) {
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if (Seperator::IsNumber(argv[4])) {
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if (atoi(argv[4]) >= 0 && atoi(argv[4]) <= 255) {
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if (database.CreateAccount(argv[2], argv[3], atoi(argv[4])) == 0) {
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std::cerr << "database.CreateAccount failed." << std::endl;
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return 1;
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}
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else {
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std::cout << "Account created: Username='" << argv[2] << "', Password='" << argv[3] << "', status=" << argv[4] << std::endl;
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return 0;
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}
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}
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}
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}
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std::cout << "Usage: world adduser username password flag" << std::endl;
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std::cout << "flag = 0, 1 or 2" << std::endl;
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return 0;
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}
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else if (strcasecmp(argv[1], "flag") == 0) {
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if (argc == 4) {
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if (Seperator::IsNumber(argv[3])) {
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if (atoi(argv[3]) >= 0 && atoi(argv[3]) <= 255) {
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if (database.SetAccountStatus(argv[2], atoi(argv[3]))){
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std::cout << "Account flagged: Username='" << argv[2] << "', status=" << argv[3] << std::endl;
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return 0;
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}
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else {
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std::cerr << "database.SetAccountStatus failed." << std::endl;
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return 1;
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}
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}
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}
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}
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std::cout << "Usage: world flag username flag" << std::endl;
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std::cout << "flag = 0-200" << std::endl;
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return 0;
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}
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else if (strcasecmp(argv[1], "startzone") == 0) {
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if (argc == 3) {
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if (strlen(argv[2]) < 3) {
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std::cerr << "Error: zone name too short" << std::endl;
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return 1;
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}
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else if (strlen(argv[2]) > 15) {
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std::cerr << "Error: zone name too long" << std::endl;
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return 1;
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}
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else {
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if (database.SetVariable("startzone", argv[2])) {
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std::cout << "Starting zone changed: '" << argv[2] << "'" << std::endl;
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return 0;
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}
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else {
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std::cerr << "database.SetVariable failed." << std::endl;
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return 1;
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}
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}
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}
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std::cout << "Usage: world startzone zoneshortname" << std::endl;
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return 0;
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}
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else {
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std::cerr << "Error, unknown command line option" << std::endl;
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return 1;
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}
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}
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if(Config->WorldHTTPEnabled) {
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_log(WORLD__INIT, "Starting HTTP world service...");
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http_server.Start(Config->WorldHTTPPort, Config->WorldHTTPMimeFile.c_str());
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} else {
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_log(WORLD__INIT, "HTTP world service disabled.");
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}
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_log(WORLD__INIT, "Checking Database Conversions..");
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database.CheckDatabaseConversions();
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_log(WORLD__INIT, "Loading variables..");
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database.LoadVariables();
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_log(WORLD__INIT, "Loading zones..");
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database.LoadZoneNames();
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_log(WORLD__INIT, "Clearing groups..");
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database.ClearGroup();
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_log(WORLD__INIT, "Clearing raids..");
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database.ClearRaid();
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database.ClearRaidDetails();
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database.ClearRaidLeader();
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_log(WORLD__INIT, "Loading items..");
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if (!database.LoadItems())
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_log(WORLD__INIT_ERR, "Error: Could not load item data. But ignoring");
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_log(WORLD__INIT, "Loading skill caps..");
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if (!database.LoadSkillCaps())
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_log(WORLD__INIT_ERR, "Error: Could not load skill cap data. But ignoring");
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_log(WORLD__INIT, "Loading guilds..");
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guild_mgr.LoadGuilds();
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//rules:
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{
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char tmp[64];
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if (database.GetVariable("RuleSet", tmp, sizeof(tmp)-1)) {
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_log(WORLD__INIT, "Loading rule set '%s'", tmp);
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if(!RuleManager::Instance()->LoadRules(&database, tmp)) {
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_log(WORLD__INIT_ERR, "Failed to load ruleset '%s', falling back to defaults.", tmp);
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}
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} else {
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if(!RuleManager::Instance()->LoadRules(&database, "default")) {
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_log(WORLD__INIT, "No rule set configured, using default rules");
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} else {
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_log(WORLD__INIT, "Loaded default rule set 'default'", tmp);
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}
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}
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}
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if(RuleB(World, ClearTempMerchantlist)){
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_log(WORLD__INIT, "Clearing temporary merchant lists..");
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database.ClearMerchantTemp();
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}
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_log(WORLD__INIT, "Loading EQ time of day..");
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if (!zoneserver_list.worldclock.loadFile(Config->EQTimeFile.c_str()))
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_log(WORLD__INIT_ERR, "Unable to load %s", Config->EQTimeFile.c_str());
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_log(WORLD__INIT, "Loading launcher list..");
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launcher_list.LoadList();
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char tmp[20];
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tmp[0] = '\0';
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database.GetVariable("holdzones",tmp, 20);
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if ((strcasecmp(tmp, "1") == 0)) {
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holdzones = true;
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}
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_log(WORLD__INIT, "Reboot zone modes %s",holdzones ? "ON" : "OFF");
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_log(WORLD__INIT, "Deleted %i stale player corpses from database", database.DeleteStalePlayerCorpses());
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if (RuleB(World, DeleteStaleCorpeBackups) == true) {
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_log(WORLD__INIT, "Deleted %i stale player backups from database", database.DeleteStalePlayerBackups());
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}
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_log(WORLD__INIT, "Loading adventures...");
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if(!adventure_manager.LoadAdventureTemplates())
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{
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_log(WORLD__INIT_ERR, "Unable to load adventure templates.");
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}
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if(!adventure_manager.LoadAdventureEntries())
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{
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_log(WORLD__INIT_ERR, "Unable to load adventure templates.");
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}
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adventure_manager.Load();
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adventure_manager.LoadLeaderboardInfo();
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_log(WORLD__INIT, "Purging expired instances");
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database.PurgeExpiredInstances();
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Timer PurgeInstanceTimer(450000);
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PurgeInstanceTimer.Start(450000);
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_log(WORLD__INIT, "Loading char create info...");
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database.LoadCharacterCreateAllocations();
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database.LoadCharacterCreateCombos();
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char errbuf[TCPConnection_ErrorBufferSize];
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if (tcps.Open(Config->WorldTCPPort, errbuf)) {
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_log(WORLD__INIT,"Zone (TCP) listener started.");
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} else {
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_log(WORLD__INIT_ERR,"Failed to start zone (TCP) listener on port %d:",Config->WorldTCPPort);
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_log(WORLD__INIT_ERR," %s",errbuf);
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return 1;
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}
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if (eqsf.Open()) {
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_log(WORLD__INIT,"Client (UDP) listener started.");
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} else {
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_log(WORLD__INIT_ERR,"Failed to start client (UDP) listener (port 9000)");
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return 1;
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}
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//register all the patches we have avaliable with the stream identifier.
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EQStreamIdentifier stream_identifier;
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RegisterAllPatches(stream_identifier);
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zoneserver_list.shutdowntimer = new Timer(60000);
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zoneserver_list.shutdowntimer->Disable();
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zoneserver_list.reminder = new Timer(20000);
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zoneserver_list.reminder->Disable();
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Timer InterserverTimer(INTERSERVER_TIMER); // does MySQL pings and auto-reconnect
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InterserverTimer.Trigger();
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uint8 ReconnectCounter = 100;
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EQStream* eqs;
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EmuTCPConnection* tcpc;
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EQStreamInterface *eqsi;
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while(RunLoops) {
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Timer::SetCurrentTime();
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//check the factory for any new incoming streams.
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while ((eqs = eqsf.Pop())) {
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//pull the stream out of the factory and give it to the stream identifier
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//which will figure out what patch they are running, and set up the dynamic
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//structures and opcodes for that patch.
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struct in_addr in;
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in.s_addr = eqs->GetRemoteIP();
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_log(WORLD__CLIENT, "New connection from %s:%d", inet_ntoa(in),ntohs(eqs->GetRemotePort()));
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stream_identifier.AddStream(eqs); //takes the stream
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}
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//give the stream identifier a chance to do its work....
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stream_identifier.Process();
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//check the stream identifier for any now-identified streams
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while((eqsi = stream_identifier.PopIdentified())) {
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//now that we know what patch they are running, start up their client object
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struct in_addr in;
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in.s_addr = eqsi->GetRemoteIP();
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if (RuleB(World, UseBannedIPsTable)){ //Lieka: Check to see if we have the responsibility for blocking IPs.
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_log(WORLD__CLIENT, "Checking inbound connection %s against BannedIPs table", inet_ntoa(in));
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if (!database.CheckBannedIPs(inet_ntoa(in))){ //Lieka: Check inbound IP against banned IP table.
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_log(WORLD__CLIENT, "Connection %s PASSED banned IPs check. Processing connection.", inet_ntoa(in));
|
|
Client* client = new Client(eqsi);
|
|
// @merth: client->zoneattempt=0;
|
|
client_list.Add(client);
|
|
} else {
|
|
_log(WORLD__CLIENT, "Connection from %s FAILED banned IPs check. Closing connection.", inet_ntoa(in));
|
|
eqsi->Close(); //Lieka: If the inbound IP is on the banned table, close the EQStream.
|
|
}
|
|
}
|
|
if (!RuleB(World, UseBannedIPsTable)){
|
|
_log(WORLD__CLIENT, "New connection from %s:%d, processing connection", inet_ntoa(in), ntohs(eqsi->GetRemotePort()));
|
|
Client* client = new Client(eqsi);
|
|
// @merth: client->zoneattempt=0;
|
|
client_list.Add(client);
|
|
}
|
|
}
|
|
|
|
client_list.Process();
|
|
|
|
while ((tcpc = tcps.NewQueuePop())) {
|
|
struct in_addr in;
|
|
in.s_addr = tcpc->GetrIP();
|
|
_log(WORLD__ZONE, "New TCP connection from %s:%d", inet_ntoa(in),tcpc->GetrPort());
|
|
console_list.Add(new Console(tcpc));
|
|
}
|
|
|
|
if(PurgeInstanceTimer.Check())
|
|
{
|
|
database.PurgeExpiredInstances();
|
|
}
|
|
|
|
//check for timeouts in other threads
|
|
timeout_manager.CheckTimeouts();
|
|
|
|
loginserverlist.Process();
|
|
|
|
console_list.Process();
|
|
|
|
zoneserver_list.Process();
|
|
|
|
launcher_list.Process();
|
|
|
|
UCSLink.Process();
|
|
|
|
QSLink.Process();
|
|
|
|
LFPGroupList.Process();
|
|
|
|
adventure_manager.Process();
|
|
|
|
if (InterserverTimer.Check()) {
|
|
InterserverTimer.Start();
|
|
database.ping();
|
|
// AsyncLoadVariables(dbasync, &database);
|
|
ReconnectCounter++;
|
|
if (ReconnectCounter >= 12) { // only create thread to reconnect every 10 minutes. previously we were creating a new thread every 10 seconds
|
|
ReconnectCounter = 0;
|
|
if (loginserverlist.AllConnected() == false) {
|
|
#ifdef _WINDOWS
|
|
_beginthread(AutoInitLoginServer, 0, nullptr);
|
|
#else
|
|
pthread_t thread;
|
|
pthread_create(&thread, nullptr, &AutoInitLoginServer, nullptr);
|
|
#endif
|
|
}
|
|
}
|
|
}
|
|
if (numclients == 0) {
|
|
Sleep(50);
|
|
continue;
|
|
}
|
|
Sleep(20);
|
|
}
|
|
_log(WORLD__SHUTDOWN,"World main loop completed.");
|
|
_log(WORLD__SHUTDOWN,"Shutting down console connections (if any).");
|
|
console_list.KillAll();
|
|
_log(WORLD__SHUTDOWN,"Shutting down zone connections (if any).");
|
|
zoneserver_list.KillAll();
|
|
_log(WORLD__SHUTDOWN,"Zone (TCP) listener stopped.");
|
|
tcps.Close();
|
|
_log(WORLD__SHUTDOWN,"Client (UDP) listener stopped.");
|
|
eqsf.Close();
|
|
_log(WORLD__SHUTDOWN,"Signaling HTTP service to stop...");
|
|
http_server.Stop();
|
|
|
|
CheckEQEMuErrorAndPause();
|
|
return 0;
|
|
}
|
|
|
|
void CatchSignal(int sig_num) {
|
|
_log(WORLD__SHUTDOWN,"Caught signal %d",sig_num);
|
|
if(zoneserver_list.worldclock.saveFile(WorldConfig::get()->EQTimeFile.c_str())==false)
|
|
_log(WORLD__SHUTDOWN,"Failed to save time file.");
|
|
RunLoops = false;
|
|
}
|
|
|
|
void UpdateWindowTitle(char* iNewTitle) {
|
|
#ifdef _WINDOWS
|
|
char tmp[500];
|
|
if (iNewTitle) {
|
|
snprintf(tmp, sizeof(tmp), "World: %s", iNewTitle);
|
|
}
|
|
else {
|
|
snprintf(tmp, sizeof(tmp), "World");
|
|
}
|
|
SetConsoleTitle(tmp);
|
|
#endif
|
|
}
|
|
|