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* Start of discord integration work * more testing * Discord client work * More discord work * Cleanup * Handle retry timer response and max retries * Update base retry timer * Move Discord queue handler to UCS, add queuer to own thread * Post merge * Send up Zone::SendDiscordMessage * Start of discord integration work * more testing * Discord client work * More discord work * Cleanup * Move Discord queue handler to UCS, add queuer to own thread * Post merge * Push up tables * Quest API stuff. * Update 2022_05_07_discord_webhooks.sql * Post merge fixes * Push up manifest * Flip logging signs in logic from copy / paste of inverse logic before * Make sure we add new line to quest api sourced messages Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
36 lines
798 B
C++
36 lines
798 B
C++
#ifndef QUERYSERV_ZONE_H
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#define QUERYSERV_ZONE_H
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/*
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enum PlayerGenericLogEventTypes
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These Enums are for the generic logging table that are not complex and require more advanced logic
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*/
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enum PlayerGenericLogEventTypes {
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Player_Log_Quest = 1,
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Player_Log_Zoning,
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Player_Log_Deaths,
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Player_Log_Connect_State,
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Player_Log_Levels,
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Player_Log_Keyring_Addition,
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Player_Log_QGlobal_Update,
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Player_Log_Task_Updates,
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Player_Log_AA_Purchases,
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Player_Log_Trade_Skill_Events,
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Player_Log_Issued_Commands,
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Player_Log_Money_Transactions,
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Player_Log_Alternate_Currency_Transactions,
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};
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class QueryServ{
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public:
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QueryServ();
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~QueryServ();
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void SendQuery(std::string Query);
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void PlayerLogEvent(int Event_Type, int Character_ID, std::string Event_Desc);
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};
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#endif /* QUERYSERV_ZONE_H */
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