eqemu-server/zone/lua_bot.cpp
nytmyr bdf5f8b4a3
[Bots] [Quest API] Add ^clickitem, ^timer, fix GetBestBotSpellForCure (#3755)
* [Bots][Quest API] Add ^clickitem, ^timer, revamp bot timers, fix GetBestBotSpellForCure

This adds the command **^clickitem** for bots.
Bots can click items they are wearing with the provided slot ID, players can use **^invlist** on their bots to see items and slot IDs.
This supports actionables.
**^itemclick 13 byclass 11** would command all Necromancer bots to attempt to click their Primary item.

This adds and supports charges for items to bots, when an item is used, it will lose a charge and cannot be clicked once no charges remain.

This adds the following rules:
**Bots, BotsClickItemsMinLvl** - Minimum level bots can use **^clickitem**.
**Bots, BotsCanClickItems** - Whether or not **^clickitem** is allowed for bots.
**Bots, CanClickMageEpicV1** - Whether or not players are allowed to command their bots to use the Magician Epic 1.0

This adds quest methods to Perl/Lua for:
ClearDisciplineReuseTimer, ClearItemReuseTimer, ClearSpellRecastTimer
GetDisciplineReuseTimer, GetItemReuseTimer, GetSpellRecastTimer
SetDisciplineReuseTimer, SetItemReuseTimer, SetSpellRecastTimer

Discipline and Spell methods use the spell_id to check, get and set. Item uses the item_id.
Clear and Get support wildcards (no spell/item id) to clear all timers of the type or get the first timer of the type.
Get will return the remaining time on the chosen timer, if any.
Set supports a wildcard (no recast/reuse provided) to use the default of the provided type, you can also specify a recast/reuse timer to set that timer to the chosen value.

**^timer** has been added as a bot command, defaulted for GM access.
This can be used to set, get and clear timers of different types. Use **^timer help** for info.

This revamps the way timers are set, stored, loaded for bots.

**GetBestBotSpellForCure** was previously checking only the first spell found and not properly iterating through the checks.

This requires modifications to the **bot_timers** table and is included in this commit.

* Rebase Conflicts

* Update queries to use repositories

* Minor adjustment

* Formatting

* Handle delete as well

* Cleanup.

* Adjust primary keys to prevent conflicts

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
2023-12-17 14:53:34 -05:00

787 lines
28 KiB
C++

#ifdef LUA_EQEMU
#include "lua.hpp"
#include <luabind/luabind.hpp>
#include "bot.h"
#include "lua_bot.h"
#include "lua_iteminst.h"
#include "lua_mob.h"
#include "lua_group.h"
#include "lua_item.h"
void Lua_Bot::AddBotItem(uint16 slot_id, uint32 item_id) {
Lua_Safe_Call_Void();
self->AddBotItem(slot_id, item_id);
}
void Lua_Bot::AddBotItem(uint16 slot_id, uint32 item_id, int16 charges) {
Lua_Safe_Call_Void();
self->AddBotItem(slot_id, item_id, charges);
}
void Lua_Bot::AddBotItem(uint16 slot_id, uint32 item_id, int16 charges, bool attuned) {
Lua_Safe_Call_Void();
self->AddBotItem(slot_id, item_id, charges, attuned);
}
void Lua_Bot::AddBotItem(uint16 slot_id, uint32 item_id, int16 charges, bool attuned, uint32 augment_one) {
Lua_Safe_Call_Void();
self->AddBotItem(slot_id, item_id, charges, attuned, augment_one);
}
void Lua_Bot::AddBotItem(uint16 slot_id, uint32 item_id, int16 charges, bool attuned, uint32 augment_one, uint32 augment_two) {
Lua_Safe_Call_Void();
self->AddBotItem(slot_id, item_id, charges, attuned, augment_one, augment_two);
}
void Lua_Bot::AddBotItem(uint16 slot_id, uint32 item_id, int16 charges, bool attuned, uint32 augment_one, uint32 augment_two, uint32 augment_three) {
Lua_Safe_Call_Void();
self->AddBotItem(slot_id, item_id, charges, attuned, augment_one, augment_two, augment_three);
}
void Lua_Bot::AddBotItem(uint16 slot_id, uint32 item_id, int16 charges, bool attuned, uint32 augment_one, uint32 augment_two, uint32 augment_three, uint32 augment_four) {
Lua_Safe_Call_Void();
self->AddBotItem(slot_id, item_id, charges, attuned, augment_one, augment_two, augment_three, augment_four);
}
void Lua_Bot::AddBotItem(uint16 slot_id, uint32 item_id, int16 charges, bool attuned, uint32 augment_one, uint32 augment_two, uint32 augment_three, uint32 augment_four, uint32 augment_five) {
Lua_Safe_Call_Void();
self->AddBotItem(slot_id, item_id, charges, attuned, augment_one, augment_two, augment_three, augment_four, augment_five);
}
void Lua_Bot::AddBotItem(uint16 slot_id, uint32 item_id, int16 charges, bool attuned, uint32 augment_one, uint32 augment_two, uint32 augment_three, uint32 augment_four, uint32 augment_five, uint32 augment_six) {
Lua_Safe_Call_Void();
self->AddBotItem(slot_id, item_id, charges, attuned, augment_one, augment_two, augment_three, augment_four, augment_five, augment_six);
}
uint32 Lua_Bot::CountBotItem(uint32 item_id) {
Lua_Safe_Call_Int();
return self->CountBotItem(item_id);
}
Lua_Mob Lua_Bot::GetOwner() {
Lua_Safe_Call_Class(Lua_Mob);
return Lua_Mob(self->GetOwner());
}
int16 Lua_Bot::HasBotItem(uint32 item_id) {
Lua_Safe_Call_Int();
return self->HasBotItem(item_id);
}
void Lua_Bot::RemoveBotItem(uint32 item_id) {
Lua_Safe_Call_Void();
self->RemoveBotItem(item_id);
}
Lua_ItemInst Lua_Bot::GetBotItem(uint16 slot_id) {
Lua_Safe_Call_Class(Lua_ItemInst);
return self->GetBotItem(slot_id);
}
uint32 Lua_Bot::GetBotItemIDBySlot(uint16 slot_id) {
Lua_Safe_Call_Int();
return self->GetBotItemBySlot(slot_id);
}
void Lua_Bot::Signal(int signal_id) {
Lua_Safe_Call_Void();
self->Signal(signal_id);
}
void Lua_Bot::OwnerMessage(std::string message) {
Lua_Safe_Call_Void();
self->OwnerMessage(message);
}
int Lua_Bot::GetExpansionBitmask() {
Lua_Safe_Call_Int();
return self->GetExpansionBitmask();
}
void Lua_Bot::SetExpansionBitmask(int expansion_bitmask) {
Lua_Safe_Call_Void();
self->SetExpansionBitmask(expansion_bitmask);
}
void Lua_Bot::SetExpansionBitmask(int expansion_bitmask, bool save) {
Lua_Safe_Call_Void();
self->SetExpansionBitmask(expansion_bitmask, save);
}
bool Lua_Bot::ReloadBotDataBuckets() {
Lua_Safe_Call_Bool();
return DataBucket::GetDataBuckets(self);
}
bool Lua_Bot::ReloadBotOwnerDataBuckets() {
Lua_Safe_Call_Bool();
return self->HasOwner() && DataBucket::GetDataBuckets(self->GetBotOwner());
}
bool Lua_Bot::ReloadBotSpells() {
Lua_Safe_Call_Bool();
return self->AI_AddBotSpells(self->GetBotSpellID());
}
void Lua_Bot::ReloadBotSpellSettings() {
Lua_Safe_Call_Void();
self->LoadBotSpellSettings();
}
bool Lua_Bot::HasBotSpellEntry(uint16 spellid) {
Lua_Safe_Call_Bool();
return self->HasBotSpellEntry(spellid);
}
void Lua_Bot::SendPayload(int payload_id) {
Lua_Safe_Call_Void();
self->SendPayload(payload_id);
}
void Lua_Bot::SendPayload(int payload_id, std::string payload_value) {
Lua_Safe_Call_Void();
self->SendPayload(payload_id, payload_value);
}
void Lua_Bot::ApplySpell(int spell_id) {
Lua_Safe_Call_Void();
self->ApplySpell(spell_id);
}
void Lua_Bot::ApplySpell(int spell_id, int duration) {
Lua_Safe_Call_Void();
self->ApplySpell(spell_id, duration);
}
void Lua_Bot::ApplySpell(int spell_id, int duration, int level) {
Lua_Safe_Call_Void();
self->ApplySpell(spell_id, duration, level, ApplySpellType::Solo);
}
void Lua_Bot::ApplySpell(int spell_id, int duration, int level, bool allow_pets) {
Lua_Safe_Call_Void();
self->ApplySpell(spell_id, duration, level, ApplySpellType::Solo, allow_pets);
}
void Lua_Bot::ApplySpellGroup(int spell_id) {
Lua_Safe_Call_Void();
self->ApplySpell(spell_id, 0, -1, ApplySpellType::Group);
}
void Lua_Bot::ApplySpellGroup(int spell_id, int duration) {
Lua_Safe_Call_Void();
self->ApplySpell(spell_id, duration, -1, ApplySpellType::Group);
}
void Lua_Bot::ApplySpellGroup(int spell_id, int duration, int level) {
Lua_Safe_Call_Void();
self->ApplySpell(spell_id, duration, level, ApplySpellType::Group);
}
void Lua_Bot::ApplySpellGroup(int spell_id, int duration, int level, bool allow_pets) {
Lua_Safe_Call_Void();
self->ApplySpell(spell_id, duration, level, ApplySpellType::Group, allow_pets);
}
void Lua_Bot::ApplySpellRaid(int spell_id) {
Lua_Safe_Call_Void();
self->ApplySpell(spell_id, 0, -1, ApplySpellType::Raid);
}
void Lua_Bot::ApplySpellRaid(int spell_id, int duration) {
Lua_Safe_Call_Void();
self->ApplySpell(spell_id, duration, -1, ApplySpellType::Raid, true, true);
}
void Lua_Bot::ApplySpellRaid(int spell_id, int duration, int level) {
Lua_Safe_Call_Void();
self->ApplySpell(spell_id, duration, level, ApplySpellType::Raid, true, true);
}
void Lua_Bot::ApplySpellRaid(int spell_id, int duration, int level, bool allow_pets) {
Lua_Safe_Call_Void();
self->ApplySpell(spell_id, duration, level, ApplySpellType::Raid, allow_pets, true);
}
void Lua_Bot::ApplySpellRaid(int spell_id, int duration, int level, bool allow_pets, bool is_raid_group_only) {
Lua_Safe_Call_Void();
self->ApplySpell(spell_id, duration, level, ApplySpellType::Raid, allow_pets, is_raid_group_only);
}
void Lua_Bot::SetSpellDuration(int spell_id) {
Lua_Safe_Call_Void();
self->SetSpellDuration(spell_id);
}
void Lua_Bot::SetSpellDuration(int spell_id, int duration) {
Lua_Safe_Call_Void();
self->SetSpellDuration(spell_id, duration);
}
void Lua_Bot::SetSpellDuration(int spell_id, int duration, int level) {
Lua_Safe_Call_Void();
self->SetSpellDuration(spell_id, duration, level);
}
void Lua_Bot::SetSpellDuration(int spell_id, int duration, int level, bool allow_pets) {
Lua_Safe_Call_Void();
self->SetSpellDuration(spell_id, duration, level, ApplySpellType::Solo, allow_pets);
}
void Lua_Bot::SetSpellDurationGroup(int spell_id) {
Lua_Safe_Call_Void();
self->SetSpellDuration(spell_id, 0, -1, ApplySpellType::Group);
}
void Lua_Bot::SetSpellDurationGroup(int spell_id, int duration) {
Lua_Safe_Call_Void();
self->SetSpellDuration(spell_id, duration, -1, ApplySpellType::Group);
}
void Lua_Bot::SetSpellDurationGroup(int spell_id, int duration, int level) {
Lua_Safe_Call_Void();
self->SetSpellDuration(spell_id, duration, level, ApplySpellType::Group);
}
void Lua_Bot::SetSpellDurationGroup(int spell_id, int duration, int level, bool allow_pets) {
Lua_Safe_Call_Void();
self->SetSpellDuration(spell_id, duration, level, ApplySpellType::Group, allow_pets);
}
void Lua_Bot::SetSpellDurationRaid(int spell_id) {
Lua_Safe_Call_Void();
self->SetSpellDuration(spell_id, 0, -1, ApplySpellType::Raid);
}
void Lua_Bot::SetSpellDurationRaid(int spell_id, int duration) {
Lua_Safe_Call_Void();
self->SetSpellDuration(spell_id, duration, -1, ApplySpellType::Raid);
}
void Lua_Bot::SetSpellDurationRaid(int spell_id, int duration, int level) {
Lua_Safe_Call_Void();
self->SetSpellDuration(spell_id, duration, level, ApplySpellType::Raid);
}
void Lua_Bot::SetSpellDurationRaid(int spell_id, int duration, int level, bool allow_pets) {
Lua_Safe_Call_Void();
self->SetSpellDuration(spell_id, duration, level, ApplySpellType::Raid, allow_pets);
}
void Lua_Bot::SetSpellDurationRaid(int spell_id, int duration, int level, bool allow_pets, bool is_raid_group_only) {
Lua_Safe_Call_Void();
self->SetSpellDuration(spell_id, duration, level, ApplySpellType::Raid, allow_pets, is_raid_group_only);
}
int Lua_Bot::CountAugmentEquippedByID(uint32 item_id) {
Lua_Safe_Call_Int();
return self->GetInv().CountAugmentEquippedByID(item_id);
}
bool Lua_Bot::HasAugmentEquippedByID(uint32 item_id) {
Lua_Safe_Call_Bool();
return self->GetInv().HasAugmentEquippedByID(item_id);
}
int Lua_Bot::CountItemEquippedByID(uint32 item_id) {
Lua_Safe_Call_Int();
return self->GetInv().CountItemEquippedByID(item_id);
}
bool Lua_Bot::HasItemEquippedByID(uint32 item_id) {
Lua_Safe_Call_Bool();
return self->GetInv().HasItemEquippedByID(item_id);
}
void Lua_Bot::Escape() {
Lua_Safe_Call_Void();
self->Escape();
}
void Lua_Bot::Fling(float target_x, float target_y, float target_z) {
Lua_Safe_Call_Void();
self->Fling(0, target_x, target_y, target_z, false, false, true);
}
void Lua_Bot::Fling(float target_x, float target_y, float target_z, bool ignore_los) {
Lua_Safe_Call_Void();
self->Fling(0, target_x, target_y, target_z, ignore_los, false, true);
}
void Lua_Bot::Fling(float target_x, float target_y, float target_z, bool ignore_los, bool clip_through_walls) {
Lua_Safe_Call_Void();
self->Fling(0, target_x, target_y, target_z, ignore_los, clip_through_walls, true);
}
void Lua_Bot::Fling(float value, float target_x, float target_y, float target_z) {
Lua_Safe_Call_Void();
self->Fling(value, target_x, target_y, target_z);
}
void Lua_Bot::Fling(float value, float target_x, float target_y, float target_z, bool ignore_los) {
Lua_Safe_Call_Void();
self->Fling(value, target_x, target_y, target_z, ignore_los);
}
void Lua_Bot::Fling(float value, float target_x, float target_y, float target_z, bool ignore_los, bool clip_through_walls) {
Lua_Safe_Call_Void();
self->Fling(value, target_x, target_y, target_z, ignore_los, clip_through_walls);
}
int Lua_Bot::GetBaseSTR() {
Lua_Safe_Call_Int();
return self->GetBaseSTR();
}
int Lua_Bot::GetBaseSTA() {
Lua_Safe_Call_Int();
return self->GetBaseSTA();
}
int Lua_Bot::GetBaseCHA() {
Lua_Safe_Call_Int();
return self->GetBaseCHA();
}
int Lua_Bot::GetBaseDEX() {
Lua_Safe_Call_Int();
return self->GetBaseDEX();
}
int Lua_Bot::GetBaseINT() {
Lua_Safe_Call_Int();
return self->GetBaseINT();
}
int Lua_Bot::GetBaseAGI() {
Lua_Safe_Call_Int();
return self->GetBaseAGI();
}
int Lua_Bot::GetBaseWIS() {
Lua_Safe_Call_Int();
return self->GetBaseWIS();
}
Lua_Group Lua_Bot::GetGroup() {
Lua_Safe_Call_Class(Lua_Group);
return self->GetGroup();
}
int Lua_Bot::GetHealAmount() {
Lua_Safe_Call_Int();
return self->GetHealAmt();
}
int Lua_Bot::GetSpellDamage() {
Lua_Safe_Call_Int();
return self->GetSpellDmg();
}
int Lua_Bot::GetInstrumentMod(int spell_id) {
Lua_Safe_Call_Int();
return self->GetInstrumentMod(spell_id);
}
int Lua_Bot::GetRawItemAC() {
Lua_Safe_Call_Int();
return self->GetRawItemAC();
}
void Lua_Bot::ClearDisciplineReuseTimer() {
Lua_Safe_Call_Void();
return self->ClearDisciplineReuseTimer();
}
void Lua_Bot::ClearDisciplineReuseTimer(uint16 spell_id) {
Lua_Safe_Call_Void();
return self->ClearDisciplineReuseTimer(spell_id);
}
void Lua_Bot::ClearItemReuseTimer() {
Lua_Safe_Call_Void();
return self->ClearItemReuseTimer();
}
void Lua_Bot::ClearItemReuseTimer(uint32 item_id) {
Lua_Safe_Call_Void();
return self->ClearItemReuseTimer(item_id);
}
void Lua_Bot::ClearSpellRecastTimer() {
Lua_Safe_Call_Void();
return self->ClearSpellRecastTimer();
}
void Lua_Bot::ClearSpellRecastTimer(uint16 spell_id) {
Lua_Safe_Call_Void();
return self->ClearSpellRecastTimer(spell_id);
}
uint32 Lua_Bot::GetDisciplineReuseTimer() {
Lua_Safe_Call_Int();
return self->GetDisciplineReuseRemainingTime();
}
uint32 Lua_Bot::GetDisciplineReuseTimer(uint16 spell_id) {
Lua_Safe_Call_Int();
return self->GetDisciplineReuseRemainingTime(spell_id);
}
uint32 Lua_Bot::GetItemReuseTimer() {
Lua_Safe_Call_Int();
return self->GetItemReuseRemainingTime();
}
uint32 Lua_Bot::GetItemReuseTimer(uint32 item_id) {
Lua_Safe_Call_Int();
return self->GetItemReuseRemainingTime(item_id);
}
uint32 Lua_Bot::GetSpellRecastTimer() {
Lua_Safe_Call_Int();
return self->GetSpellRecastRemainingTime();
}
uint32 Lua_Bot::GetSpellRecastTimer(uint16 spell_id) {
Lua_Safe_Call_Int();
return self->GetSpellRecastRemainingTime(spell_id);
}
void Lua_Bot::SetDisciplineReuseTimer(uint16 spell_id) {
Lua_Safe_Call_Void();
return self->SetDisciplineReuseTimer(spell_id);
}
void Lua_Bot::SetDisciplineReuseTimer(uint16 spell_id, uint32 reuse_timer) {
Lua_Safe_Call_Void();
return self->SetDisciplineReuseTimer(spell_id, reuse_timer);
}
void Lua_Bot::SetItemReuseTimer(uint32 item_id) {
Lua_Safe_Call_Void();
return self->SetItemReuseTimer(item_id);
}
void Lua_Bot::SetItemReuseTimer(uint32 item_id, uint32 reuse_timer) {
Lua_Safe_Call_Void();
return self->SetItemReuseTimer(item_id, reuse_timer);
}
void Lua_Bot::SetSpellRecastTimer(uint16 spell_id) {
Lua_Safe_Call_Void();
return self->SetSpellRecastTimer(spell_id);
}
void Lua_Bot::SetSpellRecastTimer(uint16 spell_id, uint32 recast_delay) {
Lua_Safe_Call_Void();
return self->SetSpellRecastTimer(spell_id, recast_delay);
}
bool Lua_Bot::IsGrouped() {
Lua_Safe_Call_Bool();
return self->IsGrouped();
}
bool Lua_Bot::IsStanding() {
Lua_Safe_Call_Bool();
return self->IsStanding();
}
bool Lua_Bot::IsSitting() {
Lua_Safe_Call_Bool();
return self->IsSitting();
}
void Lua_Bot::Sit() {
Lua_Safe_Call_Void();
self->Sit();
}
void Lua_Bot::Stand() {
Lua_Safe_Call_Void();
self->Stand();
}
uint32 Lua_Bot::GetBotID() {
Lua_Safe_Call_Int();
return self->GetBotID();
}
void Lua_Bot::Camp() {
Lua_Safe_Call_Void();
self->Camp();
}
void Lua_Bot::Camp(bool save_to_database) {
Lua_Safe_Call_Void();
self->Camp(save_to_database);
}
Lua_ItemInst Lua_Bot::GetAugmentAt(int16 slot_id, uint8 augment_index)
{
Lua_Safe_Call_Class(Lua_ItemInst);
auto* inst = self->GetInv().GetItem(slot_id);
if (inst) {
return Lua_ItemInst(inst->GetAugment(augment_index));
}
return Lua_ItemInst();
}
int Lua_Bot::GetAugmentIDAt(int16 slot_id, uint8 augment_index) {
Lua_Safe_Call_Int();
return self->GetAugmentIDAt(slot_id, augment_index);
}
int Lua_Bot::GetItemIDAt(int16 slot_id) {
Lua_Safe_Call_Int();
return self->GetItemIDAt(slot_id);
}
Lua_ItemInst Lua_Bot::GetItemAt(int16 slot_id) // @categories Inventory and Items
{
Lua_Safe_Call_Class(Lua_ItemInst);
return Lua_ItemInst(self->GetInv().GetItem(slot_id));
}
void Lua_Bot::SendSpellAnim(uint16 target_id, uint16 spell_id)
{
Lua_Safe_Call_Void();
self->SendSpellAnim(target_id, spell_id);
}
luabind::object Lua_Bot::GetAugmentIDsBySlotID(lua_State* L, int16 slot_id) const {
auto lua_table = luabind::newtable(L);
if (d_) {
auto self = reinterpret_cast<NativeType*>(d_);
auto augments = self->GetInv().GetAugmentIDsBySlotID(slot_id);
int index = 1;
for (auto item_id : augments) {
lua_table[index] = item_id;
index++;
}
}
return lua_table;
}
void Lua_Bot::AddItem(const luabind::object& item_table) {
Lua_Safe_Call_Void();
if (luabind::type(item_table) != LUA_TTABLE) {
return;
}
auto item_id = luabind::object_cast<uint32>(item_table["item_id"]);
int16 charges = luabind::object_cast<uint32>(item_table["charges"]);
uint32 augment_one = luabind::type(item_table["augment_one"]) != LUA_TNIL ? luabind::object_cast<uint32>(item_table["augment_one"]) : 0;
uint32 augment_two = luabind::type(item_table["augment_two"]) != LUA_TNIL ? luabind::object_cast<uint32>(item_table["augment_two"]) : 0;
uint32 augment_three = luabind::type(item_table["augment_three"]) != LUA_TNIL ? luabind::object_cast<uint32>(item_table["augment_three"]) : 0;
uint32 augment_four = luabind::type(item_table["augment_four"]) != LUA_TNIL ? luabind::object_cast<uint32>(item_table["augment_four"]) : 0;
uint32 augment_five = luabind::type(item_table["augment_five"]) != LUA_TNIL ? luabind::object_cast<uint32>(item_table["augment_five"]) : 0;
uint32 augment_six = luabind::type(item_table["augment_six"]) != LUA_TNIL ? luabind::object_cast<uint32>(item_table["augment_six"]) : 0;
bool attuned = luabind::type(item_table["attuned"]) != LUA_TNIL ? luabind::object_cast<bool>(item_table["attuned"]) : false;
uint16 slot_id = luabind::type(item_table["slot_id"]) != LUA_TNIL ? luabind::object_cast<uint16>(item_table["slot_id"]) : EQ::invslot::slotCursor;
if (slot_id <= EQ::invslot::slotAmmo) {
self->AddBotItem(
slot_id,
item_id,
charges,
attuned,
augment_one,
augment_two,
augment_three,
augment_four,
augment_five,
augment_six
);
} else {
self->GetOwner()->CastToClient()->SummonItem(
item_id,
charges,
augment_one,
augment_two,
augment_three,
augment_four,
augment_five,
augment_six,
attuned,
slot_id
);
}
}
std::string Lua_Bot::GetClassAbbreviation() {
Lua_Safe_Call_String();
return GetPlayerClassAbbreviation(self->GetClass());
}
std::string Lua_Bot::GetRaceAbbreviation() {
Lua_Safe_Call_String();
return GetPlayerRaceAbbreviation(self->GetBaseRace());
}
void Lua_Bot::DeleteBucket(std::string bucket_name)
{
Lua_Safe_Call_Void();
self->DeleteBucket(bucket_name);
}
std::string Lua_Bot::GetBucket(std::string bucket_name)
{
Lua_Safe_Call_String();
return self->GetBucket(bucket_name);
}
std::string Lua_Bot::GetBucketExpires(std::string bucket_name)
{
Lua_Safe_Call_String();
return self->GetBucketExpires(bucket_name);
}
std::string Lua_Bot::GetBucketRemaining(std::string bucket_name)
{
Lua_Safe_Call_String();
return self->GetBucketRemaining(bucket_name);
}
void Lua_Bot::SetBucket(std::string bucket_name, std::string bucket_value)
{
Lua_Safe_Call_Void();
self->SetBucket(bucket_name, bucket_value);
}
void Lua_Bot::SetBucket(std::string bucket_name, std::string bucket_value, std::string expiration)
{
Lua_Safe_Call_Void();
self->SetBucket(bucket_name, bucket_value, expiration);
}
luabind::scope lua_register_bot() {
return luabind::class_<Lua_Bot, Lua_Mob>("Bot")
.def(luabind::constructor<>())
.def("AddBotItem", (void(Lua_Bot::*)(uint16,uint32))&Lua_Bot::AddBotItem)
.def("AddBotItem", (void(Lua_Bot::*)(uint16,uint32,int16))&Lua_Bot::AddBotItem)
.def("AddBotItem", (void(Lua_Bot::*)(uint16,uint32,int16,bool))&Lua_Bot::AddBotItem)
.def("AddBotItem", (void(Lua_Bot::*)(uint16,uint32,int16,bool,uint32))&Lua_Bot::AddBotItem)
.def("AddBotItem", (void(Lua_Bot::*)(uint16,uint32,int16,bool,uint32,uint32))&Lua_Bot::AddBotItem)
.def("AddBotItem", (void(Lua_Bot::*)(uint16,uint32,int16,bool,uint32,uint32,uint32))&Lua_Bot::AddBotItem)
.def("AddBotItem", (void(Lua_Bot::*)(uint16,uint32,int16,bool,uint32,uint32,uint32,uint32))&Lua_Bot::AddBotItem)
.def("AddBotItem", (void(Lua_Bot::*)(uint16,uint32,int16,bool,uint32,uint32,uint32,uint32,uint32))&Lua_Bot::AddBotItem)
.def("AddBotItem", (void(Lua_Bot::*)(uint16,uint32,int16,bool,uint32,uint32,uint32,uint32,uint32,uint32))&Lua_Bot::AddBotItem)
.def("AddItem", (void(Lua_Bot::*)(luabind::adl::object))&Lua_Bot::AddItem)
.def("ApplySpell", (void(Lua_Bot::*)(int))&Lua_Bot::ApplySpell)
.def("ApplySpell", (void(Lua_Bot::*)(int,int))&Lua_Bot::ApplySpell)
.def("ApplySpell", (void(Lua_Bot::*)(int,int,int))&Lua_Bot::ApplySpell)
.def("ApplySpell", (void(Lua_Bot::*)(int,int,int,bool))&Lua_Bot::ApplySpell)
.def("ApplySpell", (void(Lua_Bot::*)(int,int,int,bool))&Lua_Bot::ApplySpell)
.def("ApplySpellGroup", (void(Lua_Bot::*)(int))&Lua_Bot::ApplySpellGroup)
.def("ApplySpellGroup", (void(Lua_Bot::*)(int,int))&Lua_Bot::ApplySpellGroup)
.def("ApplySpellGroup", (void(Lua_Bot::*)(int,int,int))&Lua_Bot::ApplySpellGroup)
.def("ApplySpellGroup", (void(Lua_Bot::*)(int,int,int,bool))&Lua_Bot::ApplySpellGroup)
.def("ApplySpellGroup", (void(Lua_Bot::*)(int,int,int,bool))&Lua_Bot::ApplySpellGroup)
.def("ApplySpellRaid", (void(Lua_Bot::*)(int))&Lua_Bot::ApplySpellRaid)
.def("ApplySpellRaid", (void(Lua_Bot::*)(int,int))&Lua_Bot::ApplySpellRaid)
.def("ApplySpellRaid", (void(Lua_Bot::*)(int,int,int))&Lua_Bot::ApplySpellRaid)
.def("ApplySpellRaid", (void(Lua_Bot::*)(int,int,int,bool))&Lua_Bot::ApplySpellRaid)
.def("ApplySpellRaid", (void(Lua_Bot::*)(int,int,int,bool,bool))&Lua_Bot::ApplySpellRaid)
.def("ApplySpellRaid", (void(Lua_Bot::*)(int,int,int,bool,bool))&Lua_Bot::ApplySpellRaid)
.def("Camp", (void(Lua_Bot::*)(void))&Lua_Bot::Camp)
.def("Camp", (void(Lua_Bot::*)(bool))&Lua_Bot::Camp)
.def("ClearDisciplineReuseTimer", (void(Lua_Bot::*)())&Lua_Bot::ClearDisciplineReuseTimer)
.def("ClearDisciplineReuseTimer", (void(Lua_Bot::*)(uint16))&Lua_Bot::ClearDisciplineReuseTimer)
.def("ClearItemReuseTimer", (void(Lua_Bot::*)())&Lua_Bot::ClearItemReuseTimer)
.def("ClearItemReuseTimer", (void(Lua_Bot::*)(uint32))&Lua_Bot::ClearItemReuseTimer)
.def("ClearSpellRecastTimer", (void(Lua_Bot::*)())&Lua_Bot::ClearSpellRecastTimer)
.def("ClearSpellRecastTimer", (void(Lua_Bot::*)(uint16))&Lua_Bot::ClearSpellRecastTimer)
.def("CountBotItem", (uint32(Lua_Bot::*)(uint32))&Lua_Bot::CountBotItem)
.def("CountItemEquippedByID", (int(Lua_Bot::*)(uint32))&Lua_Bot::CountItemEquippedByID)
.def("DeleteBucket", (void(Lua_Bot::*)(std::string))&Lua_Bot::DeleteBucket)
.def("Escape", (void(Lua_Bot::*)(void))&Lua_Bot::Escape)
.def("Fling", (void(Lua_Bot::*)(float,float,float))&Lua_Bot::Fling)
.def("Fling", (void(Lua_Bot::*)(float,float,float,bool))&Lua_Bot::Fling)
.def("Fling", (void(Lua_Bot::*)(float,float,float,bool,bool))&Lua_Bot::Fling)
.def("Fling", (void(Lua_Bot::*)(float,float,float,float))&Lua_Bot::Fling)
.def("Fling", (void(Lua_Bot::*)(float,float,float,float,bool))&Lua_Bot::Fling)
.def("Fling", (void(Lua_Bot::*)(float,float,float,float,bool,bool))&Lua_Bot::Fling)
.def("GetAugmentAt", (Lua_ItemInst(Lua_Bot::*)(int16,uint8))&Lua_Bot::GetAugmentAt)
.def("GetAugmentIDAt", (int(Lua_Bot::*)(int16,uint8))&Lua_Bot::GetAugmentIDAt)
.def("GetAugmentIDsBySlotID", (luabind::object(Lua_Bot::*)(lua_State* L,int16))&Lua_Bot::GetAugmentIDsBySlotID)
.def("GetBaseAGI", (int(Lua_Bot::*)(void))&Lua_Bot::GetBaseAGI)
.def("GetBaseCHA", (int(Lua_Bot::*)(void))&Lua_Bot::GetBaseCHA)
.def("GetBaseDEX", (int(Lua_Bot::*)(void))&Lua_Bot::GetBaseDEX)
.def("GetBaseINT", (int(Lua_Bot::*)(void))&Lua_Bot::GetBaseINT)
.def("GetBaseSTA", (int(Lua_Bot::*)(void))&Lua_Bot::GetBaseSTA)
.def("GetBaseSTR", (int(Lua_Bot::*)(void))&Lua_Bot::GetBaseSTR)
.def("GetBaseWIS", (int(Lua_Bot::*)(void))&Lua_Bot::GetBaseWIS)
.def("GetBotID", (uint32(Lua_Bot::*)(void))&Lua_Bot::GetBotID)
.def("GetBotItem", (Lua_ItemInst(Lua_Bot::*)(uint16))&Lua_Bot::GetBotItem)
.def("GetBotItemIDBySlot", (uint32(Lua_Bot::*)(uint16))&Lua_Bot::GetBotItemIDBySlot)
.def("GetDisciplineReuseTimer", (uint32(Lua_Bot::*)())&Lua_Bot::GetDisciplineReuseTimer)
.def("GetDisciplineReuseTimer", (uint32(Lua_Bot::*)(uint16))&Lua_Bot::GetDisciplineReuseTimer)
.def("GetBucket", (std::string(Lua_Bot::*)(std::string))&Lua_Bot::GetBucket)
.def("GetBucketExpires", (std::string(Lua_Bot::*)(std::string))&Lua_Bot::GetBucketExpires)
.def("GetBucketRemaining", (std::string(Lua_Bot::*)(std::string))&Lua_Bot::GetBucketRemaining)
.def("GetClassAbbreviation", (std::string(Lua_Bot::*)(void))&Lua_Bot::GetClassAbbreviation)
.def("GetExpansionBitmask", (int(Lua_Bot::*)(void))&Lua_Bot::GetExpansionBitmask)
.def("GetGroup", (Lua_Group(Lua_Bot::*)(void))&Lua_Bot::GetGroup)
.def("GetHealAmount", (int(Lua_Bot::*)(void))&Lua_Bot::GetHealAmount)
.def("GetInstrumentMod", (int(Lua_Bot::*)(int))&Lua_Bot::GetInstrumentMod)
.def("GetItemAt", (Lua_ItemInst(Lua_Bot::*)(int16))&Lua_Bot::GetItemAt)
.def("GetItemIDAt", (int(Lua_Bot::*)(int16))&Lua_Bot::GetItemIDAt)
.def("GetItemReuseTimer", (uint32(Lua_Bot::*)())&Lua_Bot::GetItemReuseTimer)
.def("GetItemReuseTimer", (uint32(Lua_Bot::*)(uint32))&Lua_Bot::GetItemReuseTimer)
.def("GetOwner", (Lua_Mob(Lua_Bot::*)(void))&Lua_Bot::GetOwner)
.def("GetRaceAbbreviation", (std::string(Lua_Bot::*)(void))&Lua_Bot::GetRaceAbbreviation)
.def("GetRawItemAC", (int(Lua_Bot::*)(void))&Lua_Bot::GetRawItemAC)
.def("GetSpellDamage", (int(Lua_Bot::*)(void))&Lua_Bot::GetSpellDamage)
.def("GetSpellRecastTimer", (uint32(Lua_Bot::*)())&Lua_Bot::GetSpellRecastTimer)
.def("GetSpellRecastTimer", (uint32(Lua_Bot::*)(uint16))&Lua_Bot::GetSpellRecastTimer)
.def("HasAugmentEquippedByID", (bool(Lua_Bot::*)(uint32))&Lua_Bot::HasAugmentEquippedByID)
.def("HasBotItem", (int16(Lua_Bot::*)(uint32))&Lua_Bot::HasBotItem)
.def("HasBotSpellEntry", (bool(Lua_Bot::*)(uint16))&Lua_Bot::HasBotSpellEntry)
.def("HasItemEquippedByID", (bool(Lua_Bot::*)(uint32))&Lua_Bot::HasItemEquippedByID)
.def("IsGrouped", (bool(Lua_Bot::*)(void))&Lua_Bot::IsGrouped)
.def("IsSitting", (bool(Lua_Bot::*)(void))&Lua_Bot::IsSitting)
.def("IsStanding", (bool(Lua_Bot::*)(void))&Lua_Bot::IsStanding)
.def("OwnerMessage", (void(Lua_Bot::*)(std::string))&Lua_Bot::OwnerMessage)
.def("ReloadBotDataBuckets", (bool(Lua_Bot::*)(void))&Lua_Bot::ReloadBotDataBuckets)
.def("ReloadBotOwnerDataBuckets", (bool(Lua_Bot::*)(void))&Lua_Bot::ReloadBotOwnerDataBuckets)
.def("ReloadBotSpells", (bool(Lua_Bot::*)(void))&Lua_Bot::ReloadBotSpells)
.def("ReloadBotSpellSettings", (void(Lua_Bot::*)(void))&Lua_Bot::ReloadBotSpellSettings)
.def("RemoveBotItem", (void(Lua_Bot::*)(uint32))&Lua_Bot::RemoveBotItem)
.def("SendSpellAnim", (void(Lua_Bot::*)(uint16,uint16))&Lua_Bot::SendSpellAnim)
.def("SetBucket", (void(Lua_Bot::*)(std::string,std::string))&Lua_Bot::SetBucket)
.def("SetBucket", (void(Lua_Bot::*)(std::string,std::string,std::string))&Lua_Bot::SetBucket)
.def("SetExpansionBitmask", (void(Lua_Bot::*)(int))&Lua_Bot::SetExpansionBitmask)
.def("SetExpansionBitmask", (void(Lua_Bot::*)(int,bool))&Lua_Bot::SetExpansionBitmask)
.def("SetDisciplineReuseTimer", (void(Lua_Bot::*)(uint16))&Lua_Bot::SetDisciplineReuseTimer)
.def("SetDisciplineReuseTimer", (void(Lua_Bot::*)(uint16, uint32))&Lua_Bot::SetDisciplineReuseTimer)
.def("SetItemReuseTimer", (void(Lua_Bot::*)(uint32))&Lua_Bot::SetItemReuseTimer)
.def("SetItemReuseTimer", (void(Lua_Bot::*)(uint32, uint32))&Lua_Bot::SetItemReuseTimer)
.def("SetSpellDuration", (void(Lua_Bot::*)(int))&Lua_Bot::SetSpellDuration)
.def("SetSpellDuration", (void(Lua_Bot::*)(int,int))&Lua_Bot::SetSpellDuration)
.def("SetSpellDuration", (void(Lua_Bot::*)(int,int,int))&Lua_Bot::SetSpellDuration)
.def("SetSpellDuration", (void(Lua_Bot::*)(int,int,int,bool))&Lua_Bot::SetSpellDuration)
.def("SetSpellDurationGroup", (void(Lua_Bot::*)(int))&Lua_Bot::SetSpellDurationGroup)
.def("SetSpellDurationGroup", (void(Lua_Bot::*)(int,int))&Lua_Bot::SetSpellDurationGroup)
.def("SetSpellDurationGroup", (void(Lua_Bot::*)(int,int,int))&Lua_Bot::SetSpellDurationGroup)
.def("SetSpellDurationGroup", (void(Lua_Bot::*)(int,int,int,bool))&Lua_Bot::SetSpellDurationGroup)
.def("SetSpellDurationRaid", (void(Lua_Bot::*)(int))&Lua_Bot::SetSpellDurationRaid)
.def("SetSpellDurationRaid", (void(Lua_Bot::*)(int,int))&Lua_Bot::SetSpellDurationRaid)
.def("SetSpellDurationRaid", (void(Lua_Bot::*)(int,int,int))&Lua_Bot::SetSpellDurationRaid)
.def("SetSpellDurationRaid", (void(Lua_Bot::*)(int,int,int,bool))&Lua_Bot::SetSpellDurationRaid)
.def("SetSpellDurationRaid", (void(Lua_Bot::*)(int,int,int,bool,bool))&Lua_Bot::SetSpellDurationRaid)
.def("SetSpellRecastTimer", (void(Lua_Bot::*)(uint16))&Lua_Bot::SetSpellRecastTimer)
.def("SetSpellRecastTimer", (void(Lua_Bot::*)(uint16, uint32))&Lua_Bot::SetSpellRecastTimer)
.def("SendPayload", (void(Lua_Bot::*)(int))&Lua_Bot::SendPayload)
.def("SendPayload", (void(Lua_Bot::*)(int,std::string))&Lua_Bot::SendPayload)
.def("Signal", (void(Lua_Bot::*)(int))&Lua_Bot::Signal)
.def("Sit", (void(Lua_Bot::*)(void))&Lua_Bot::Sit)
.def("Stand", (void(Lua_Bot::*)(void))&Lua_Bot::Stand);
}
#endif