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* [Bots] Cleanup and remove preprocessors. - Removes every `#ifdef BOTS` we have and locks bots behind `Bots:AllowBots` rule. - Bot updates are now done by default similar to regular database updates. - Modify `CMakeLists.txt`, `.drone.yml`, and `BUILD.md` to match the removal of `EQEMU_ENABLE_BOTS`. * Cleanup - Add SQL for enabling bots for servers with bots. - Add message that tells players/operators bots are disabled. * Suggested changes. * Bot injection stuff * Change SQL to bot SQL. * Tweaks * Remove `is_bot` * Update version.h * Update main.cpp * Update database.cpp * Fix name availability crash * Remove bots from update script Co-authored-by: Akkadius <akkadius1@gmail.com>
17 lines
393 B
C
17 lines
393 B
C
//Trumpcard: EntityLists are composed of multiple list types. This is the
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//master that includes all types. When entity.h is required, many of these are as well.
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#include "entity.h"
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#include "groups.h"
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#include "raids.h"
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#include "client.h"
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#include "object.h"
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#include "corpse.h"
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#include "doors.h"
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#include "mob.h"
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#include "trap.h"
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#include "beacon.h"
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#include "horse.h"
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#include "bot.h"
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