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* [Zone] Zone State Improvements (Continued) * Ignore a few events when we resume from suspend * Add is_zone field * Update database_update_manifest.cpp * Update database_update_manifest.cpp * Update database_update_manifest.cpp * Update zone_save_state.cpp * Update zone_save_state.cpp * Add Zone Variables * Update methods * Update zone_save_state.cpp * Update zone_save_state.cpp --------- Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
907 lines
23 KiB
C++
907 lines
23 KiB
C++
#include "../common/features.h"
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#include "zone.h"
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#include <luabind/luabind.hpp>
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#include "../common/global_define.h"
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#include "embperl.h"
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#include "lua_zone.h"
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bool Lua_Zone::BuffTimersSuspended()
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{
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Lua_Safe_Call_Bool();
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return self->BuffTimersSuspended();
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}
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bool Lua_Zone::BypassesExpansionCheck()
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{
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Lua_Safe_Call_Bool();
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return zone_store.GetZoneBypassExpansionCheck(self->GetZoneID(), self->GetInstanceVersion());
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}
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bool Lua_Zone::CanBind()
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{
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Lua_Safe_Call_Bool();
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return self->CanBind();
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}
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bool Lua_Zone::CanCastOutdoor()
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{
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Lua_Safe_Call_Bool();
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return self->CanCastOutdoor();
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}
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bool Lua_Zone::CanDoCombat()
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{
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Lua_Safe_Call_Bool();
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return self->CanDoCombat();
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}
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bool Lua_Zone::CanLevitate()
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{
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Lua_Safe_Call_Bool();
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return self->CanLevitate();
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}
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void Lua_Zone::ClearSpawnTimers()
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{
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Lua_Safe_Call_Void();
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self->ClearSpawnTimers();
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}
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void Lua_Zone::Depop()
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{
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Lua_Safe_Call_Void();
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self->Depop();
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}
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void Lua_Zone::Depop(bool start_spawn_timers)
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{
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Lua_Safe_Call_Void();
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self->Depop(start_spawn_timers);
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}
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void Lua_Zone::Despawn(uint32 spawngroup_id)
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{
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Lua_Safe_Call_Void();
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self->Despawn(spawngroup_id);
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}
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void Lua_Zone::DisableRespawnTimers()
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{
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Lua_Safe_Call_Void();
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self->DisableRespawnTimers();
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}
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float Lua_Zone::GetAAEXPModifier(Lua_Client c)
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{
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Lua_Safe_Call_Real();
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return self->GetAAEXPModifier(c);
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}
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float Lua_Zone::GetAAEXPModifierByCharacterID(uint32 character_id)
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{
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Lua_Safe_Call_Real();
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return self->GetAAEXPModifierByCharacterID(character_id);
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}
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std::string Lua_Zone::GetContentFlags()
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{
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Lua_Safe_Call_String();
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return zone_store.GetZoneContentFlags(self->GetZoneID(), self->GetInstanceVersion());
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}
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std::string Lua_Zone::GetContentFlagsDisabled()
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{
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Lua_Safe_Call_String();
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return zone_store.GetZoneContentFlagsDisabled(self->GetZoneID(), self->GetInstanceVersion());
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}
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float Lua_Zone::GetExperienceMultiplier()
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{
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Lua_Safe_Call_Real();
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return zone_store.GetZoneExperienceMultiplier(self->GetZoneID(), self->GetInstanceVersion());
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}
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int8 Lua_Zone::GetExpansion()
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{
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Lua_Safe_Call_Int();
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return zone_store.GetZoneExpansion(self->GetZoneID(), self->GetInstanceVersion());
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}
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float Lua_Zone::GetEXPModifier(Lua_Client c)
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{
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Lua_Safe_Call_Real();
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return self->GetEXPModifier(c);
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}
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float Lua_Zone::GetEXPModifierByCharacterID(uint32 character_id)
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{
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Lua_Safe_Call_Real();
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return self->GetEXPModifierByCharacterID(character_id);
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}
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int Lua_Zone::GetFastRegenEndurance()
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{
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Lua_Safe_Call_Int();
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return zone_store.GetZoneFastRegenEndurance(self->GetZoneID(), self->GetInstanceVersion());
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}
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int Lua_Zone::GetFastRegenHP()
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{
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Lua_Safe_Call_Int();
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return zone_store.GetZoneFastRegenHP(self->GetZoneID(), self->GetInstanceVersion());
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}
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int Lua_Zone::GetFastRegenMana()
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{
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Lua_Safe_Call_Int();
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return zone_store.GetZoneFastRegenMana(self->GetZoneID(), self->GetInstanceVersion());
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}
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std::string Lua_Zone::GetFileName()
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{
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Lua_Safe_Call_String();
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return self->GetFileName();
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}
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std::string Lua_Zone::GetFlagNeeded()
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{
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Lua_Safe_Call_String();
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return zone_store.GetZoneFlagNeeded(self->GetZoneID(), self->GetInstanceVersion());
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}
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uint8 Lua_Zone::GetFogBlue()
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{
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Lua_Safe_Call_Int();
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return zone_store.GetZoneFogBlue(self->GetZoneID(), 0, self->GetInstanceVersion());
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}
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uint8 Lua_Zone::GetFogBlue(uint8 slot)
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{
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Lua_Safe_Call_Int();
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return zone_store.GetZoneFogBlue(self->GetZoneID(), slot, self->GetInstanceVersion());
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}
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float Lua_Zone::GetFogDensity()
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{
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Lua_Safe_Call_Real();
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return zone_store.GetZoneFogDensity(self->GetZoneID(), self->GetInstanceVersion());
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}
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uint8 Lua_Zone::GetFogGreen()
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{
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Lua_Safe_Call_Int();
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return zone_store.GetZoneFogGreen(self->GetZoneID(), 0, self->GetInstanceVersion());
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}
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uint8 Lua_Zone::GetFogGreen(uint8 slot)
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{
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Lua_Safe_Call_Int();
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return zone_store.GetZoneFogGreen(self->GetZoneID(), slot, self->GetInstanceVersion());
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}
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float Lua_Zone::GetFogMaximumClip()
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{
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Lua_Safe_Call_Real();
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return zone_store.GetZoneFogMaximumClip(self->GetZoneID(), 0, self->GetInstanceVersion());
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}
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float Lua_Zone::GetFogMaximumClip(uint8 slot)
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{
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Lua_Safe_Call_Real();
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return zone_store.GetZoneFogMaximumClip(self->GetZoneID(), slot, self->GetInstanceVersion());
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}
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float Lua_Zone::GetFogMinimumClip()
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{
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Lua_Safe_Call_Real();
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return zone_store.GetZoneFogMinimumClip(self->GetZoneID(), 0, self->GetInstanceVersion());
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}
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float Lua_Zone::GetFogMinimumClip(uint8 slot)
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{
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Lua_Safe_Call_Real();
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return zone_store.GetZoneFogMinimumClip(self->GetZoneID(), slot, self->GetInstanceVersion());
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}
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uint8 Lua_Zone::GetFogRed()
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{
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Lua_Safe_Call_Int();
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return zone_store.GetZoneFogRed(self->GetZoneID(), 0, self->GetInstanceVersion());
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}
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uint8 Lua_Zone::GetFogRed(uint8 slot)
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{
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Lua_Safe_Call_Int();
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return zone_store.GetZoneFogRed(self->GetZoneID(), slot, self->GetInstanceVersion());
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}
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float Lua_Zone::GetGraveyardHeading()
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{
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Lua_Safe_Call_Real();
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return self->GetGraveyardPoint().w;
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}
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uint32 Lua_Zone::GetGraveyardID()
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{
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Lua_Safe_Call_Int();
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return self->graveyard_id();
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}
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float Lua_Zone::GetGraveyardX()
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{
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Lua_Safe_Call_Real();
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return self->GetGraveyardPoint().x;
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}
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float Lua_Zone::GetGraveyardY()
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{
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Lua_Safe_Call_Real();
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return self->GetGraveyardPoint().y;
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}
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float Lua_Zone::GetGraveyardZ()
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{
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Lua_Safe_Call_Real();
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return self->GetGraveyardPoint().z;
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}
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uint32 Lua_Zone::GetGraveyardZoneID()
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{
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Lua_Safe_Call_Int();
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return self->graveyard_zoneid();
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}
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float Lua_Zone::GetGravity()
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{
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Lua_Safe_Call_Real();
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return zone_store.GetZoneGravity(self->GetZoneID(), self->GetInstanceVersion());
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}
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uint32 Lua_Zone::GetInstanceID()
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{
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Lua_Safe_Call_Int();
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return self->GetInstanceID();
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}
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uint8 Lua_Zone::GetInstanceType()
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{
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Lua_Safe_Call_Int();
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return zone_store.GetZoneInstanceType(self->GetZoneID(), self->GetInstanceVersion());
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}
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uint16 Lua_Zone::GetInstanceVersion()
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{
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Lua_Safe_Call_Int();
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return self->GetInstanceVersion();
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}
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uint32 Lua_Zone::GetInstanceTimeRemaining()
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{
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Lua_Safe_Call_Int();
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return self->GetInstanceTimeRemaining();
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}
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int Lua_Zone::GetLavaDamage()
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{
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Lua_Safe_Call_Int();
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return zone_store.GetZoneLavaDamage(self->GetZoneID(), self->GetInstanceVersion());
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}
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std::string Lua_Zone::GetLongName()
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{
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Lua_Safe_Call_String();
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return self->GetLongName();
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}
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float Lua_Zone::GetMaximumClip()
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{
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Lua_Safe_Call_Real();
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return zone_store.GetZoneMaximumClip(self->GetZoneID(), self->GetInstanceVersion());
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}
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int8 Lua_Zone::GetMaximumExpansion()
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{
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Lua_Safe_Call_Int();
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return zone_store.GetZoneMaximumExpansion(self->GetZoneID(), self->GetInstanceVersion());
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}
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uint8 Lua_Zone::GetMaximumLevel()
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{
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Lua_Safe_Call_Int();
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return zone_store.GetZoneMaximumLevel(self->GetZoneID(), self->GetInstanceVersion());
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}
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uint32 Lua_Zone::GetMaxClients()
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{
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Lua_Safe_Call_Int();
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return self->GetMaxClients();
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}
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float Lua_Zone::GetMinimumClip()
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{
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Lua_Safe_Call_Int();
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return zone_store.GetZoneMinimumClip(self->GetZoneID(), self->GetInstanceVersion());
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}
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int8 Lua_Zone::GetMinimumExpansion()
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{
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Lua_Safe_Call_Int();
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return zone_store.GetZoneMinimumExpansion(self->GetZoneID(), self->GetInstanceVersion());
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}
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uint8 Lua_Zone::GetMinimumLevel()
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{
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Lua_Safe_Call_Int();
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return zone_store.GetZoneMinimumLevel(self->GetZoneID(), self->GetInstanceVersion());
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}
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int Lua_Zone::GetMinimumLavaDamage()
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{
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Lua_Safe_Call_Int();
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return zone_store.GetZoneMinimumLavaDamage(self->GetZoneID(), self->GetInstanceVersion());
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}
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uint8 Lua_Zone::GetMinimumStatus()
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{
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Lua_Safe_Call_Int();
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return zone_store.GetZoneMinimumStatus(self->GetZoneID(), self->GetInstanceVersion());
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}
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std::string Lua_Zone::GetNote()
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{
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Lua_Safe_Call_String();
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return zone_store.GetZoneNote(self->GetZoneID(), self->GetInstanceVersion());
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}
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int Lua_Zone::GetNPCMaximumAggroDistance()
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{
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Lua_Safe_Call_Int();
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return zone_store.GetZoneNPCMaximumAggroDistance(self->GetZoneID(), self->GetInstanceVersion());
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}
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int8 Lua_Zone::GetPEQZone()
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{
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Lua_Safe_Call_Int();
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return zone_store.GetZonePEQZone(self->GetZoneID(), self->GetInstanceVersion());
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}
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int Lua_Zone::GetRainChance()
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{
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Lua_Safe_Call_Int();
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return zone_store.GetZoneRainChance(self->GetZoneID(), 0, self->GetInstanceVersion());
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}
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int Lua_Zone::GetRainChance(uint8 slot)
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{
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Lua_Safe_Call_Int();
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return zone_store.GetZoneRainChance(self->GetZoneID(), slot, self->GetInstanceVersion());
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}
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int Lua_Zone::GetRainDuration()
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{
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Lua_Safe_Call_Int();
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return zone_store.GetZoneRainDuration(self->GetZoneID(), 0, self->GetInstanceVersion());
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}
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int Lua_Zone::GetRainDuration(uint8 slot)
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{
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Lua_Safe_Call_Int();
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return zone_store.GetZoneRainDuration(self->GetZoneID(), slot, self->GetInstanceVersion());
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}
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uint32 Lua_Zone::GetRuleSet()
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{
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Lua_Safe_Call_Int();
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return zone_store.GetZoneRuleSet(self->GetZoneID(), self->GetInstanceVersion());
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}
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float Lua_Zone::GetSafeHeading()
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{
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Lua_Safe_Call_Real();
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return self->GetSafePoint().w;
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}
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float Lua_Zone::GetSafeX()
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{
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Lua_Safe_Call_Real();
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return self->GetSafePoint().x;
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}
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float Lua_Zone::GetSafeY()
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{
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Lua_Safe_Call_Real();
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return self->GetSafePoint().y;
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}
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float Lua_Zone::GetSafeZ()
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{
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Lua_Safe_Call_Real();
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return self->GetSafePoint().z;
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}
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std::string Lua_Zone::GetShortName()
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{
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Lua_Safe_Call_String();
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return self->GetShortName();
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}
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uint32 Lua_Zone::GetSecondsBeforeIdle()
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{
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Lua_Safe_Call_Int();
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return self->GetSecondsBeforeIdle();
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}
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uint64 Lua_Zone::GetShutdownDelay()
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{
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Lua_Safe_Call_Int();
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return zone_store.GetZoneShutdownDelay(self->GetZoneID(), self->GetInstanceVersion());
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}
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uint8 Lua_Zone::GetSky()
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{
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Lua_Safe_Call_Int();
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return zone_store.GetZoneSky(self->GetZoneID(), self->GetInstanceVersion());
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}
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int8 Lua_Zone::GetSkyLock()
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{
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Lua_Safe_Call_Int();
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return zone_store.GetZoneSkyLock(self->GetZoneID(), self->GetInstanceVersion());
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}
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int Lua_Zone::GetSnowChance()
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{
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Lua_Safe_Call_Int();
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return zone_store.GetZoneSnowChance(self->GetZoneID(), 0, self->GetInstanceVersion());
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}
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int Lua_Zone::GetSnowChance(uint8 slot)
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{
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Lua_Safe_Call_Int();
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return zone_store.GetZoneSnowChance(self->GetZoneID(), slot, self->GetInstanceVersion());
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}
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int Lua_Zone::GetSnowDuration()
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{
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Lua_Safe_Call_Int();
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return zone_store.GetZoneSnowDuration(self->GetZoneID(), 0, self->GetInstanceVersion());
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}
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int Lua_Zone::GetSnowDuration(uint8 slot)
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{
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Lua_Safe_Call_Int();
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return zone_store.GetZoneSnowDuration(self->GetZoneID(), slot, self->GetInstanceVersion());
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}
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uint8 Lua_Zone::GetTimeType()
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{
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Lua_Safe_Call_Int();
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return zone_store.GetZoneTimeType(self->GetZoneID(), self->GetInstanceVersion());
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}
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int Lua_Zone::GetTimeZone()
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{
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Lua_Safe_Call_Int();
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return zone_store.GetZoneTimeZone(self->GetZoneID(), self->GetInstanceVersion());
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}
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std::string Lua_Zone::GetZoneDescription()
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{
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Lua_Safe_Call_String();
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return self->GetZoneDescription();
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}
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uint32 Lua_Zone::GetZoneID()
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{
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Lua_Safe_Call_Int();
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return self->GetZoneID();
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}
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uint8 Lua_Zone::GetZoneType()
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{
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Lua_Safe_Call_Int();
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return self->GetZoneType();
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}
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float Lua_Zone::GetUnderworld()
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{
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Lua_Safe_Call_Real();
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return zone_store.GetZoneUnderworld(self->GetZoneID(), self->GetInstanceVersion());
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}
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int Lua_Zone::GetUnderworldTeleportIndex()
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{
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Lua_Safe_Call_Int();
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return zone_store.GetZoneUnderworldTeleportIndex(self->GetZoneID(), self->GetInstanceVersion());
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}
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float Lua_Zone::GetWalkSpeed()
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{
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Lua_Safe_Call_Real();
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return zone_store.GetZoneWalkSpeed(self->GetZoneID(), self->GetInstanceVersion());
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}
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uint8 Lua_Zone::GetZoneZType()
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{
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Lua_Safe_Call_Int();
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return zone_store.GetZoneZType(self->GetZoneID(), self->GetInstanceVersion());
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}
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int Lua_Zone::GetZoneTotalBlockedSpells()
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{
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Lua_Safe_Call_Int();
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return self->GetZoneTotalBlockedSpells();
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}
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bool Lua_Zone::HasGraveyard()
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{
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Lua_Safe_Call_Bool();
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return self->HasGraveyard();
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}
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bool Lua_Zone::HasMap()
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{
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Lua_Safe_Call_Bool();
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return self->HasMap();
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}
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bool Lua_Zone::HasWaterMap()
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{
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Lua_Safe_Call_Bool();
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return self->HasWaterMap();
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}
|
|
|
|
bool Lua_Zone::HasWeather()
|
|
{
|
|
Lua_Safe_Call_Bool();
|
|
return self->HasWeather();
|
|
}
|
|
|
|
bool Lua_Zone::IsCity()
|
|
{
|
|
Lua_Safe_Call_Bool();
|
|
return self->IsCity();
|
|
}
|
|
|
|
bool Lua_Zone::IsHotzone()
|
|
{
|
|
Lua_Safe_Call_Bool();
|
|
return self->IsHotzone();
|
|
}
|
|
|
|
bool Lua_Zone::IsInstancePersistent()
|
|
{
|
|
Lua_Safe_Call_Bool();
|
|
return self->IsInstancePersistent();
|
|
}
|
|
|
|
bool Lua_Zone::IsIdleWhenEmpty()
|
|
{
|
|
Lua_Safe_Call_Bool();
|
|
return self->IsIdleWhenEmpty();
|
|
}
|
|
|
|
bool Lua_Zone::IsPVPZone()
|
|
{
|
|
Lua_Safe_Call_Bool();
|
|
return self->IsPVPZone();
|
|
}
|
|
|
|
bool Lua_Zone::IsRaining()
|
|
{
|
|
Lua_Safe_Call_Bool();
|
|
return self->IsRaining();
|
|
}
|
|
|
|
bool Lua_Zone::IsSnowing()
|
|
{
|
|
Lua_Safe_Call_Bool();
|
|
return self->IsSnowing();
|
|
}
|
|
|
|
bool Lua_Zone::IsSpecialBindLocation(float x, float y, float z, float heading)
|
|
{
|
|
Lua_Safe_Call_Bool();
|
|
return self->IsSpecialBindLocation(glm::vec4(x, y, z, heading));
|
|
}
|
|
|
|
bool Lua_Zone::IsSpellBlocked(uint32 spell_id, float x, float y, float z)
|
|
{
|
|
Lua_Safe_Call_Bool();
|
|
return self->IsSpellBlocked(spell_id, glm::vec3(x, y, z));
|
|
}
|
|
|
|
bool Lua_Zone::IsStaticZone()
|
|
{
|
|
Lua_Safe_Call_Bool();
|
|
return self->IsStaticZone();
|
|
}
|
|
|
|
bool Lua_Zone::IsUCSServerAvailable()
|
|
{
|
|
Lua_Safe_Call_Bool();
|
|
return self->IsUCSServerAvailable();
|
|
}
|
|
|
|
bool Lua_Zone::IsWaterZone(float z)
|
|
{
|
|
Lua_Safe_Call_Bool();
|
|
return self->IsWaterZone(z);
|
|
}
|
|
|
|
void Lua_Zone::Repop()
|
|
{
|
|
Lua_Safe_Call_Void();
|
|
self->Repop();
|
|
}
|
|
|
|
void Lua_Zone::Repop(bool is_forced)
|
|
{
|
|
Lua_Safe_Call_Void();
|
|
self->Repop(is_forced);
|
|
}
|
|
|
|
void Lua_Zone::SetAAEXPModifier(Lua_Client c, float aa_modifier)
|
|
{
|
|
Lua_Safe_Call_Void();
|
|
self->SetAAEXPModifier(c, aa_modifier);
|
|
}
|
|
|
|
void Lua_Zone::SetAAEXPModifierByCharacterID(uint32 character_id, float aa_modifier)
|
|
{
|
|
Lua_Safe_Call_Void();
|
|
self->SetAAEXPModifierByCharacterID(character_id, aa_modifier);
|
|
}
|
|
|
|
void Lua_Zone::SetEXPModifier(Lua_Client c, float exp_modifier)
|
|
{
|
|
Lua_Safe_Call_Void();
|
|
self->SetAAEXPModifier(c, exp_modifier);
|
|
}
|
|
|
|
void Lua_Zone::SetEXPModifierByCharacterID(uint32 character_id, float exp_modifier)
|
|
{
|
|
Lua_Safe_Call_Void();
|
|
self->SetAAEXPModifierByCharacterID(character_id, exp_modifier);
|
|
}
|
|
|
|
void Lua_Zone::SetInstanceTimer(uint32 new_duration)
|
|
{
|
|
Lua_Safe_Call_Void();
|
|
self->SetInstanceTimer(new_duration);
|
|
}
|
|
|
|
void Lua_Zone::SetInstanceTimeRemaining(uint32 time_remaining)
|
|
{
|
|
Lua_Safe_Call_Void();
|
|
self->SetInstanceTimeRemaining(time_remaining);
|
|
}
|
|
|
|
void Lua_Zone::SetIsHotzone(bool is_hotzone)
|
|
{
|
|
Lua_Safe_Call_Void();
|
|
self->SetIsHotzone(is_hotzone);
|
|
}
|
|
|
|
void Lua_Zone::ShowZoneGlobalLoot(Lua_Client c)
|
|
{
|
|
Lua_Safe_Call_Void();
|
|
self->ShowZoneGlobalLoot(c);
|
|
}
|
|
|
|
void Lua_Zone::SetBucket(const std::string& bucket_name, const std::string& bucket_value)
|
|
{
|
|
Lua_Safe_Call_Void();
|
|
self->SetBucket(bucket_name, bucket_value);
|
|
}
|
|
|
|
void Lua_Zone::SetBucket(const std::string& bucket_name, const std::string& bucket_value, const std::string& expiration)
|
|
{
|
|
Lua_Safe_Call_Void();
|
|
self->SetBucket(bucket_name, bucket_value, expiration);
|
|
}
|
|
|
|
void Lua_Zone::DeleteBucket(const std::string& bucket_name)
|
|
{
|
|
Lua_Safe_Call_Void();
|
|
self->DeleteBucket(bucket_name);
|
|
}
|
|
|
|
std::string Lua_Zone::GetBucket(const std::string& bucket_name)
|
|
{
|
|
Lua_Safe_Call_String();
|
|
return self->GetBucket(bucket_name);
|
|
}
|
|
|
|
std::string Lua_Zone::GetBucketExpires(const std::string& bucket_name)
|
|
{
|
|
Lua_Safe_Call_String();
|
|
return self->GetBucketExpires(bucket_name);
|
|
}
|
|
|
|
std::string Lua_Zone::GetBucketRemaining(const std::string& bucket_name)
|
|
{
|
|
Lua_Safe_Call_String();
|
|
return self->GetBucketRemaining(bucket_name);
|
|
}
|
|
|
|
void Lua_Zone::ClearVariables()
|
|
{
|
|
Lua_Safe_Call_Void();
|
|
self->ClearVariables();
|
|
}
|
|
|
|
bool Lua_Zone::DeleteVariable(const std::string& variable_name)
|
|
{
|
|
Lua_Safe_Call_Bool();
|
|
return self->DeleteVariable(variable_name);
|
|
}
|
|
|
|
std::string Lua_Zone::GetVariable(const std::string& variable_name)
|
|
{
|
|
Lua_Safe_Call_String();
|
|
return self->GetVariable(variable_name);
|
|
}
|
|
|
|
luabind::object Lua_Zone::GetVariables(lua_State* L)
|
|
{
|
|
auto t = luabind::newtable(L);
|
|
if (d_) {
|
|
auto self = reinterpret_cast<NativeType*>(d_);
|
|
auto l = self->GetVariables();
|
|
int i = 1;
|
|
for (const auto& v : l) {
|
|
t[i] = v;
|
|
i++;
|
|
}
|
|
}
|
|
|
|
return t;
|
|
}
|
|
|
|
void Lua_Zone::SetVariable(const std::string& variable_name, const std::string& variable_value)
|
|
{
|
|
Lua_Safe_Call_Void();
|
|
self->SetVariable(variable_name, variable_value);
|
|
}
|
|
|
|
bool Lua_Zone::VariableExists(const std::string& variable_name)
|
|
{
|
|
Lua_Safe_Call_Bool();
|
|
return self->VariableExists(variable_name);
|
|
}
|
|
|
|
luabind::scope lua_register_zone() {
|
|
return luabind::class_<Lua_Zone>("Zones")
|
|
.def(luabind::constructor<>())
|
|
.def("BuffTimersSuspended", &Lua_Zone::BuffTimersSuspended)
|
|
.def("BypassesExpansionCheck", &Lua_Zone::BypassesExpansionCheck)
|
|
.def("CanBind", &Lua_Zone::CanBind)
|
|
.def("CanCastOutdoor", &Lua_Zone::CanCastOutdoor)
|
|
.def("CanDoCombat", &Lua_Zone::CanDoCombat)
|
|
.def("CanLevitate", &Lua_Zone::CanLevitate)
|
|
.def("ClearSpawnTimers", &Lua_Zone::ClearSpawnTimers)
|
|
.def("ClearVariables", &Lua_Zone::ClearVariables)
|
|
.def("DeleteBucket", (void(Lua_Zone::*)(const std::string&))&Lua_Zone::DeleteBucket)
|
|
.def("DeleteVariable", &Lua_Zone::DeleteVariable)
|
|
.def("Depop", (void(Lua_Zone::*)(void))&Lua_Zone::Depop)
|
|
.def("Depop", (void(Lua_Zone::*)(bool))&Lua_Zone::Depop)
|
|
.def("Despawn", &Lua_Zone::Despawn)
|
|
.def("DisableRespawnTimers", &Lua_Zone::DisableRespawnTimers)
|
|
.def("GetAAEXPModifier", &Lua_Zone::GetAAEXPModifier)
|
|
.def("GetAAEXPModifierByCharacterID", &Lua_Zone::GetAAEXPModifierByCharacterID)
|
|
.def("GetBucket", (std::string(Lua_Zone::*)(const std::string&))&Lua_Zone::GetBucket)
|
|
.def("GetBucketExpires", (std::string(Lua_Zone::*)(const std::string&))&Lua_Zone::GetBucketExpires)
|
|
.def("GetBucketRemaining", (std::string(Lua_Zone::*)(const std::string&))&Lua_Zone::GetBucketRemaining)
|
|
.def("GetContentFlags", &Lua_Zone::GetContentFlags)
|
|
.def("GetContentFlagsDisabled", &Lua_Zone::GetContentFlagsDisabled)
|
|
.def("GetExperienceMultiplier", &Lua_Zone::GetExperienceMultiplier)
|
|
.def("GetExpansion", &Lua_Zone::GetExpansion)
|
|
.def("GetEXPModifier", &Lua_Zone::GetEXPModifier)
|
|
.def("GetEXPModifierByCharacterID", &Lua_Zone::GetEXPModifierByCharacterID)
|
|
.def("GetFastRegenEndurance", &Lua_Zone::GetFastRegenEndurance)
|
|
.def("GetFastRegenHP", &Lua_Zone::GetFastRegenHP)
|
|
.def("GetFastRegenMana", &Lua_Zone::GetFastRegenMana)
|
|
.def("GetFileName", &Lua_Zone::GetFileName)
|
|
.def("GetFlagNeeded", &Lua_Zone::GetFlagNeeded)
|
|
.def("GetFogBlue", (uint8(Lua_Zone::*)(void))&Lua_Zone::GetFogBlue)
|
|
.def("GetFogBlue", (uint8(Lua_Zone::*)(uint8))&Lua_Zone::GetFogBlue)
|
|
.def("GetFogDensity", &Lua_Zone::GetFogDensity)
|
|
.def("GetFogGreen", (uint8(Lua_Zone::*)(void))&Lua_Zone::GetFogGreen)
|
|
.def("GetFogGreen", (uint8(Lua_Zone::*)(uint8))&Lua_Zone::GetFogGreen)
|
|
.def("GetFogMaximumClip", (float(Lua_Zone::*)(void))&Lua_Zone::GetFogMaximumClip)
|
|
.def("GetFogMaximumClip", (float(Lua_Zone::*)(uint8))&Lua_Zone::GetFogMaximumClip)
|
|
.def("GetFogMinimumClip", (float(Lua_Zone::*)(void))&Lua_Zone::GetFogMinimumClip)
|
|
.def("GetFogMinimumClip", (float(Lua_Zone::*)(uint8))&Lua_Zone::GetFogMinimumClip)
|
|
.def("GetFogRed", (uint8(Lua_Zone::*)(void))&Lua_Zone::GetFogRed)
|
|
.def("GetFogRed", (uint8(Lua_Zone::*)(uint8))&Lua_Zone::GetFogRed)
|
|
.def("GetGraveyardHeading", &Lua_Zone::GetGraveyardHeading)
|
|
.def("GetGraveyardID", &Lua_Zone::GetGraveyardID)
|
|
.def("GetGraveyardX", &Lua_Zone::GetGraveyardX)
|
|
.def("GetGraveyardY", &Lua_Zone::GetGraveyardY)
|
|
.def("GetGraveyardZ", &Lua_Zone::GetGraveyardZ)
|
|
.def("GetGraveyardZoneID", &Lua_Zone::GetGraveyardZoneID)
|
|
.def("GetGravity", &Lua_Zone::GetGravity)
|
|
.def("GetInstanceID", &Lua_Zone::GetInstanceID)
|
|
.def("GetInstanceType", &Lua_Zone::GetInstanceType)
|
|
.def("GetInstanceVersion", &Lua_Zone::GetInstanceVersion)
|
|
.def("GetInstanceTimeRemaining", &Lua_Zone::GetInstanceTimeRemaining)
|
|
.def("GetLavaDamage", &Lua_Zone::GetLavaDamage)
|
|
.def("GetLongName", &Lua_Zone::GetLongName)
|
|
.def("GetMaximumClip", &Lua_Zone::GetMaximumClip)
|
|
.def("GetMaximumExpansion", &Lua_Zone::GetMaximumExpansion)
|
|
.def("GetMaximumLevel", &Lua_Zone::GetMaximumLevel)
|
|
.def("GetMaxClients", &Lua_Zone::GetMaxClients)
|
|
.def("GetMinimumClip", &Lua_Zone::GetMinimumClip)
|
|
.def("GetMinimumExpansion", &Lua_Zone::GetMinimumExpansion)
|
|
.def("GetMinimumLevel", &Lua_Zone::GetMinimumLevel)
|
|
.def("GetMinimumLavaDamage", &Lua_Zone::GetMinimumLavaDamage)
|
|
.def("GetMinimumStatus", &Lua_Zone::GetMinimumStatus)
|
|
.def("GetNote", &Lua_Zone::GetNote)
|
|
.def("GetNPCMaximumAggroDistance", &Lua_Zone::GetNPCMaximumAggroDistance)
|
|
.def("GetPEQZone", &Lua_Zone::GetPEQZone)
|
|
.def("GetRainChance", (int(Lua_Zone::*)(void))&Lua_Zone::GetRainChance)
|
|
.def("GetRainChance", (int(Lua_Zone::*)(uint8))&Lua_Zone::GetRainChance)
|
|
.def("GetRainDuration", (int(Lua_Zone::*)(void))&Lua_Zone::GetRainDuration)
|
|
.def("GetRainDuration", (int(Lua_Zone::*)(uint8))&Lua_Zone::GetRainDuration)
|
|
.def("GetRuleSet", &Lua_Zone::GetRuleSet)
|
|
.def("GetSafeHeading", &Lua_Zone::GetSafeHeading)
|
|
.def("GetSafeX", &Lua_Zone::GetSafeX)
|
|
.def("GetSafeY", &Lua_Zone::GetSafeY)
|
|
.def("GetSafeZ", &Lua_Zone::GetSafeZ)
|
|
.def("GetShortName", &Lua_Zone::GetShortName)
|
|
.def("GetSecondsBeforeIdle", &Lua_Zone::GetSecondsBeforeIdle)
|
|
.def("GetShutdownDelay", &Lua_Zone::GetShutdownDelay)
|
|
.def("GetSky", &Lua_Zone::GetSky)
|
|
.def("GetSkyLock", &Lua_Zone::GetSkyLock)
|
|
.def("GetSnowChance", (int(Lua_Zone::*)(void))&Lua_Zone::GetSnowChance)
|
|
.def("GetSnowChance", (int(Lua_Zone::*)(uint8))&Lua_Zone::GetSnowChance)
|
|
.def("GetSnowDuration", (int(Lua_Zone::*)(void))&Lua_Zone::GetSnowDuration)
|
|
.def("GetSnowDuration", (int(Lua_Zone::*)(uint8))&Lua_Zone::GetSnowDuration)
|
|
.def("GetTimeType", &Lua_Zone::GetTimeType)
|
|
.def("GetTimeZone", &Lua_Zone::GetTimeZone)
|
|
.def("GetZoneDescription", &Lua_Zone::GetZoneDescription)
|
|
.def("GetZoneID", &Lua_Zone::GetZoneID)
|
|
.def("GetZoneType", &Lua_Zone::GetZoneType)
|
|
.def("GetUnderworld", &Lua_Zone::GetUnderworld)
|
|
.def("GetUnderworldTeleportIndex", &Lua_Zone::GetUnderworldTeleportIndex)
|
|
.def("GetVariable", &Lua_Zone::GetVariable)
|
|
.def("GetVariables", &Lua_Zone::GetVariables)
|
|
.def("GetWalkSpeed", &Lua_Zone::GetWalkSpeed)
|
|
.def("GetZoneZType", &Lua_Zone::GetZoneZType)
|
|
.def("GetZoneTotalBlockedSpells", &Lua_Zone::GetZoneTotalBlockedSpells)
|
|
.def("HasGraveyard", &Lua_Zone::HasGraveyard)
|
|
.def("HasMap", &Lua_Zone::HasMap)
|
|
.def("HasWaterMap", &Lua_Zone::HasWaterMap)
|
|
.def("HasWeather", &Lua_Zone::HasWeather)
|
|
.def("IsCity", &Lua_Zone::IsCity)
|
|
.def("IsHotzone", &Lua_Zone::IsHotzone)
|
|
.def("IsInstancePersistent", &Lua_Zone::IsInstancePersistent)
|
|
.def("IsIdleWhenEmpty", &Lua_Zone::IsIdleWhenEmpty)
|
|
.def("IsPVPZone", &Lua_Zone::IsPVPZone)
|
|
.def("IsRaining", &Lua_Zone::IsRaining)
|
|
.def("IsSnowing", &Lua_Zone::IsSnowing)
|
|
.def("IsSpecialBindLocation", &Lua_Zone::IsSpecialBindLocation)
|
|
.def("IsSpellBlocked", &Lua_Zone::IsSpellBlocked)
|
|
.def("IsStaticZone", &Lua_Zone::IsStaticZone)
|
|
.def("IsUCSServerAvailable", &Lua_Zone::IsUCSServerAvailable)
|
|
.def("IsWaterZone", &Lua_Zone::IsWaterZone)
|
|
.def("Repop", (void(Lua_Zone::*)(void))&Lua_Zone::Repop)
|
|
.def("Repop", (void(Lua_Zone::*)(bool))&Lua_Zone::Repop)
|
|
.def("SetAAEXPModifier", &Lua_Zone::SetAAEXPModifier)
|
|
.def("SetAAEXPModifierByCharacterID", &Lua_Zone::SetAAEXPModifierByCharacterID)
|
|
.def("SetBucket", (void(Lua_Zone::*)(const std::string&,const std::string&))&Lua_Zone::SetBucket)
|
|
.def("SetBucket", (void(Lua_Zone::*)(const std::string&,const std::string&,const std::string&))&Lua_Zone::SetBucket)
|
|
.def("SetEXPModifier", &Lua_Zone::SetEXPModifier)
|
|
.def("SetEXPModifierByCharacterID", &Lua_Zone::SetEXPModifierByCharacterID)
|
|
.def("SetInstanceTimer", &Lua_Zone::SetInstanceTimer)
|
|
.def("SetInstanceTimeRemaining", &Lua_Zone::SetInstanceTimeRemaining)
|
|
.def("SetIsHotzone", &Lua_Zone::SetIsHotzone)
|
|
.def("SetVariable", &Lua_Zone::SetVariable)
|
|
.def("ShowZoneGlobalLoot", &Lua_Zone::ShowZoneGlobalLoot)
|
|
.def("VariableExists", &Lua_Zone::VariableExists);
|
|
}
|
|
|