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* [Quest API] Add Scripting Support to Mercenaries * Cleanup * Cleanup * Update lua_merc.h * Update mob.cpp * XYZH * Final * Update attack.cpp * Update attack.cpp * Simplify event invocation * Inline example * Nullptr init example * EVENT_TIMER simplify add EventPlayerNpcBotMerc * EVENT_TIMER_START * Remove has_start_event * EVENT_TIMER_START with settimerMS * EVENT_POPUP_RESPONSE * Consolidation * Update attack.cpp * Push * Update quest_parser_collection.h * Comments * Cleanup per comments --------- Co-authored-by: Akkadius <akkadius1@gmail.com>
330 lines
9.2 KiB
C++
330 lines
9.2 KiB
C++
#ifndef _EQE_LUA_PARSER_H
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#define _EQE_LUA_PARSER_H
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#ifdef LUA_EQEMU
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#include "quest_parser_collection.h"
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#include "quest_interface.h"
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#include <string>
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#include <list>
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#include <map>
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#include <exception>
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#include "zone_config.h"
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#include "lua_mod.h"
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#include "../common/repositories/bug_reports_repository.h"
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extern const ZoneConfig *Config;
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struct lua_State;
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class Client;
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class NPC;
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namespace EQ
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{
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class ItemInstance;
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}
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#include "lua_parser_events.h"
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struct lua_registered_event;
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namespace luabind {
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namespace adl {
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class object;
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}
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}
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class LuaParser : public QuestInterface {
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public:
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~LuaParser();
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virtual int EventNPC(
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QuestEventID evt,
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NPC* npc,
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Mob *init,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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virtual int EventGlobalNPC(
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QuestEventID evt,
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NPC* npc,
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Mob *init,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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virtual int EventPlayer(
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QuestEventID evt,
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Client *client,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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virtual int EventGlobalPlayer(
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QuestEventID evt,
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Client *client,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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virtual int EventItem(
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QuestEventID evt,
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Client *client,
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EQ::ItemInstance *item,
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Mob *mob,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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virtual int EventSpell(
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QuestEventID evt,
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Mob* mob,
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Client *client,
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uint32 spell_id,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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virtual int EventEncounter(
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QuestEventID evt,
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std::string encounter_name,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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virtual int EventBot(
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QuestEventID evt,
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Bot *bot,
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Mob *init,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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virtual int EventGlobalBot(
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QuestEventID evt,
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Bot *bot,
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Mob *init,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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virtual int EventMerc(
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QuestEventID evt,
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Merc* merc,
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Mob* init,
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std::string data,
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uint32 extra_data,
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std::vector<std::any>* extra_pointers
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);
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virtual int EventGlobalMerc(
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QuestEventID evt,
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Merc* merc,
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Mob* init,
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std::string data,
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uint32 extra_data,
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std::vector<std::any>* extra_pointers
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);
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virtual bool HasQuestSub(uint32 npc_id, QuestEventID evt);
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virtual bool HasGlobalQuestSub(QuestEventID evt);
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virtual bool PlayerHasQuestSub(QuestEventID evt);
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virtual bool GlobalPlayerHasQuestSub(QuestEventID evt);
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virtual bool SpellHasQuestSub(uint32 spell_id, QuestEventID evt);
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virtual bool ItemHasQuestSub(EQ::ItemInstance *itm, QuestEventID evt);
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virtual bool EncounterHasQuestSub(std::string encounter_name, QuestEventID evt);
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virtual bool HasEncounterSub(const std::string& package_name, QuestEventID evt);
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virtual bool BotHasQuestSub(QuestEventID evt);
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virtual bool GlobalBotHasQuestSub(QuestEventID evt);
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virtual bool MercHasQuestSub(QuestEventID evt);
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virtual bool GlobalMercHasQuestSub(QuestEventID evt);
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virtual void LoadNPCScript(std::string filename, int npc_id);
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virtual void LoadGlobalNPCScript(std::string filename);
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virtual void LoadPlayerScript(std::string filename);
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virtual void LoadGlobalPlayerScript(std::string filename);
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virtual void LoadItemScript(std::string filename, EQ::ItemInstance *item);
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virtual void LoadSpellScript(std::string filename, uint32 spell_id);
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virtual void LoadEncounterScript(std::string filename, std::string encounter_name);
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virtual void LoadBotScript(std::string filename);
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virtual void LoadGlobalBotScript(std::string filename);
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virtual void LoadMercScript(std::string filename);
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virtual void LoadGlobalMercScript(std::string filename);
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virtual void AddVar(std::string name, std::string val);
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virtual std::string GetVar(std::string name);
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virtual void Init();
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virtual void ReloadQuests();
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virtual void RemoveEncounter(const std::string &name);
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virtual uint32 GetIdentifier() { return 0xb0712acc; }
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virtual int DispatchEventNPC(
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QuestEventID evt,
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NPC* npc,
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Mob *init,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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virtual int DispatchEventPlayer(
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QuestEventID evt,
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Client *client,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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virtual int DispatchEventItem(
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QuestEventID evt,
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Client *client,
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EQ::ItemInstance *item,
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Mob *mob,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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virtual int DispatchEventSpell(
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QuestEventID evt,
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Mob* mob,
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Client *client,
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uint32 spell_id,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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virtual int DispatchEventBot(
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QuestEventID evt,
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Bot *bot,
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Mob *init,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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virtual int DispatchEventMerc(
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QuestEventID evt,
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Merc* merc,
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Mob* init,
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std::string data,
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uint32 extra_data,
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std::vector<std::any>* extra_pointers
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);
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static LuaParser* Instance() {
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static LuaParser inst;
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return &inst;
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}
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bool HasFunction(std::string function, std::string package_name);
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//Mod Extensions
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void MeleeMitigation(Mob *self, Mob *attacker, DamageHitInfo &hit, ExtraAttackOptions *opts, bool &ignoreDefault);
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void ApplyDamageTable(Mob *self, DamageHitInfo &hit, bool &ignoreDefault);
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bool AvoidDamage(Mob *self, Mob *other, DamageHitInfo &hit, bool &ignoreDefault);
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bool CheckHitChance(Mob *self, Mob* other, DamageHitInfo &hit, bool &ignoreDefault);
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void TryCriticalHit(Mob *self, Mob *defender, DamageHitInfo &hit, ExtraAttackOptions *opts, bool &ignoreDefault);
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void CommonOutgoingHitSuccess(Mob *self, Mob* other, DamageHitInfo &hit, ExtraAttackOptions *opts, bool &ignoreDefault);
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uint32 GetRequiredAAExperience(Client *self, bool &ignoreDefault);
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uint32 GetEXPForLevel(Client *self, uint16 level, bool &ignoreDefault);
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uint64 GetExperienceForKill(Client *self, Mob *against, bool &ignoreDefault);
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int64 CalcSpellEffectValue_formula(Mob *self, uint32 formula, int64 base_value, int64 max_value, int caster_level, uint16 spell_id, int ticsremaining, bool &ignoreDefault);
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int32 UpdatePersonalFaction(Mob *self, int32 npc_value, int32 faction_id, int32 current_value, int32 temp, int32 this_faction_min, int32 this_faction_max, bool &ignore_default);
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void RegisterBug(Client *self, BaseBugReportsRepository::BugReports bug, bool &ignore_default);
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int64 CommonDamage(Mob *self, Mob* attacker, int64 value, uint16 spell_id, int skill_used, bool avoidable, int8 buff_slot, bool buff_tic, int special, bool &ignore_default);
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uint64 HealDamage(Mob *self, Mob* caster, uint64 value, uint16 spell_id, bool &ignore_default);
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uint64 SetEXP(Mob *self, ExpSource exp_source, uint64 current_exp, uint64 set_exp, bool is_rezz_exp, bool &ignore_default);
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uint64 SetAAEXP(Mob *self, ExpSource exp_source, uint64 current_aa_exp, uint64 set_aa_exp, bool is_rezz_exp, bool &ignore_default);
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bool IsImmuneToSpell(Mob *self, Mob* caster, uint16 spell_id, bool &ignore_default);
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private:
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LuaParser();
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LuaParser(const LuaParser&);
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LuaParser& operator=(const LuaParser&);
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int _EventNPC(
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std::string package_name,
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QuestEventID evt,
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NPC* npc,
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Mob *init,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers,
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luabind::adl::object *l_func = nullptr
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);
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int _EventPlayer(
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std::string package_name,
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QuestEventID evt,
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Client *client,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers,
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luabind::adl::object *l_func = nullptr
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);
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int _EventItem(
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std::string package_name,
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QuestEventID evt,
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Client *client,
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EQ::ItemInstance *item,
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Mob *mob,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers,
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luabind::adl::object *l_func = nullptr
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);
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int _EventSpell(
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std::string package_name,
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QuestEventID evt,
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Mob* mob,
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Client *client,
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uint32 spell_id,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers,
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luabind::adl::object *l_func = nullptr
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);
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int _EventEncounter(
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std::string package_name,
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QuestEventID evt,
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std::string encounter_name,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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int _EventBot(
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std::string package_name,
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QuestEventID evt,
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Bot *bot,
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Mob *init,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers,
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luabind::adl::object *l_func = nullptr
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);
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int _EventMerc(
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std::string package_name,
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QuestEventID evt,
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Merc* merc,
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Mob* init,
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std::string data,
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uint32 extra_data,
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std::vector<std::any>* extra_pointers,
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luabind::adl::object* l_func = nullptr
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);
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void LoadScript(std::string filename, std::string package_name);
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void MapFunctions(lua_State *L);
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QuestEventID ConvertLuaEvent(QuestEventID evt);
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std::map<std::string, std::string> vars_;
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std::map<std::string, bool> loaded_;
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std::vector<LuaMod> mods_;
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lua_State *L;
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NPCArgumentHandler NPCArgumentDispatch[_LargestEventID];
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PlayerArgumentHandler PlayerArgumentDispatch[_LargestEventID];
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ItemArgumentHandler ItemArgumentDispatch[_LargestEventID];
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SpellArgumentHandler SpellArgumentDispatch[_LargestEventID];
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EncounterArgumentHandler EncounterArgumentDispatch[_LargestEventID];
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BotArgumentHandler BotArgumentDispatch[_LargestEventID];
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};
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#endif
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#endif
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