mirror of
https://github.com/EQEmu/Server.git
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* Zone optimizations * More changes * More * Update entity.cpp * Beautiful * Amazing * Feature flag all logic * Broadcast to group * Update mob.cpp * Updates * Update client.cpp * Update client.cpp * Add rule Zone:EnableEntityClipping * Little bit of cleanup * Don't send update to self while in group * Remove visibility work and feature flags * Cleanup * Logging * Improve CheckSendBulkNpcPositions * No need to cast * Field cleanup * Build initial list on zone-in
151 lines
6.5 KiB
C++
151 lines
6.5 KiB
C++
/**
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* EQEmulator: Everquest Server Emulator
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* Copyright (C) 2001-2020 EQEmulator Development Team (https://github.com/EQEmu/Server)
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; version 2 of the License.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY except by those people which sell it, which
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* are required to give you total support for your newly bought product;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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*/
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#ifndef EQEMU_ZONE_STORE_H
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#define EQEMU_ZONE_STORE_H
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#include "../common/repositories/zone_repository.h"
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#include "../common/repositories/base/base_content_flags_repository.h"
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#include <glm/vec4.hpp>
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class ZoneStore {
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public:
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ZoneStore();
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virtual ~ZoneStore();
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const std::vector<ZoneRepository::Zone> &GetZones() const;
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void LoadZones(Database &db);
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ZoneRepository::Zone *GetZone(uint32 zone_id, int version = 0);
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ZoneRepository::Zone *GetZone(const char *in_zone_name);
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ZoneRepository::Zone *GetZone(const std::string& in_zone_name);
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uint32 GetZoneID(const char *in_zone_name);
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uint32 GetZoneID(std::string zone_name);
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std::string GetZoneName(uint32 zone_id);
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std::string GetZoneLongName(uint32 zone_id);
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std::string GetZoneShortNameByLongName(const std::string& zone_long_name);
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uint32 GetZoneIDByLongName(const std::string& zone_long_name);
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const char *GetZoneName(uint32 zone_id, bool error_unknown = false);
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const char *GetZoneLongName(uint32 zone_id, bool error_unknown = false);
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ZoneRepository::Zone *GetZoneWithFallback(uint32 zone_id, int version = 0);
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glm::vec4 GetZoneSafeCoordinates(uint32 zone_id, int version = 0);
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float GetZoneGraveyardID(uint32 zone_id, int version = 0);
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uint8 GetZoneMinimumLevel(uint32 zone_id, int version = 0);
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uint8 GetZoneMaximumLevel(uint32 zone_id, int version = 0);
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uint8 GetZoneMinimumStatus(uint32 zone_id, int version = 0);
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int GetZoneTimeZone(uint32 zone_id, int version = 0);
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int GetZoneMaximumPlayers(uint32 zone_id, int version = 0);
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uint32 GetZoneRuleSet(uint32 zone_id, int version = 0);
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const std::string GetZoneNote(uint32 zone_id, int version = 0);
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float GetZoneUnderworld(uint32 zone_id, int version = 0);
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float GetZoneMinimumClip(uint32 zone_id, int version = 0);
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float GetZoneMaximumClip(uint32 zone_id, int version = 0);
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float GetZoneFogMinimumClip(uint32 zone_id, uint8 slot = 0, int version = 0);
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float GetZoneFogMaximumClip(uint32 zone_id, uint8 slot = 0, int version = 0);
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uint8 GetZoneFogRed(uint32 zone_id, uint8 slot = 0, int version = 0);
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uint8 GetZoneFogGreen(uint32 zone_id, uint8 slot = 0, int version = 0);
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uint8 GetZoneFogBlue(uint32 zone_id, uint8 slot = 0, int version = 0);
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uint8 GetZoneSky(uint32 zone_id, int version = 0);
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uint8 GetZoneZType(uint32 zone_id, int version = 0);
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float GetZoneExperienceMultiplier(uint32 zone_id, int version = 0);
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float GetZoneWalkSpeed(uint32 zone_id, int version = 0);
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uint8 GetZoneTimeType(uint32 zone_id, int version = 0);
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float GetZoneFogDensity(uint32 zone_id, int version = 0);
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const std::string GetZoneFlagNeeded(uint32 zone_id, int version = 0);
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int8 GetZoneCanBind(uint32 zone_id, int version = 0);
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int8 GetZoneCanCombat(uint32 zone_id, int version = 0);
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int8 GetZoneCanLevitate(uint32 zone_id, int version = 0);
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int8 GetZoneCastOutdoor(uint32 zone_id, int version = 0);
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uint8 GetZoneHotzone(uint32 zone_id, int version = 0);
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uint8 GetZoneInstanceType(uint32 zone_id, int version = 0);
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uint64 GetZoneShutdownDelay(uint32 zone_id, int version = 0);
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int8 GetZonePEQZone(uint32 zone_id, int version = 0);
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int8 GetZoneExpansion(uint32 zone_id, int version = 0);
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int8 GetZoneBypassExpansionCheck(uint32 zone_id, int version = 0);
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uint8 GetZoneSuspendBuffs(uint32 zone_id, int version = 0);
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int GetZoneRainChance(uint32 zone_id, uint8 slot = 0, int version = 0);
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int GetZoneRainDuration(uint32 zone_id, uint8 slot = 0, int version = 0);
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int GetZoneSnowChance(uint32 zone_id, uint8 slot = 0, int version = 0);
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int GetZoneSnowDuration(uint32 zone_id, uint8 slot = 0, int version = 0);
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float GetZoneGravity(uint32 zone_id, int version = 0);
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int GetZoneType(uint32 zone_id, int version = 0);
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int8 GetZoneSkyLock(uint32 zone_id, int version = 0);
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int GetZoneFastRegenHP(uint32 zone_id, int version = 0);
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int GetZoneFastRegenMana(uint32 zone_id, int version = 0);
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int GetZoneFastRegenEndurance(uint32 zone_id, int version = 0);
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int GetZoneNPCMaximumAggroDistance(uint32 zone_id, int version = 0);
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int8 GetZoneMinimumExpansion(uint32 zone_id, int version = 0);
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int8 GetZoneMaximumExpansion(uint32 zone_id, int version = 0);
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const std::string GetZoneContentFlags(uint32 zone_id, int version = 0);
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const std::string GetZoneContentFlagsDisabled(uint32 zone_id, int version = 0);
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int GetZoneUnderworldTeleportIndex(uint32 zone_id, int version = 0);
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int GetZoneLavaDamage(uint32 zone_id, int version = 0);
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int GetZoneMinimumLavaDamage(uint32 zone_id, int version = 0);
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uint8 GetZoneIdleWhenEmpty(uint32 zone_id, int version = 0);
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uint32 GetZoneSecondsBeforeIdle(uint32 zone_id, int version = 0);
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private:
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std::vector<ZoneRepository::Zone> m_zones;
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};
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extern ZoneStore zone_store;
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/**
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* Global helpers
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*/
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inline uint32 ZoneID(const char *in_zone_name) { return zone_store.GetZoneID(in_zone_name); }
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inline uint32 ZoneID(const std::string& zone_name) { return zone_store.GetZoneID(zone_name); }
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inline const char *ZoneName(uint32 zone_id, bool error_unknown = false)
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{
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return zone_store.GetZoneName(
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zone_id,
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error_unknown
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);
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}
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inline const char *ZoneLongName(uint32 zone_id, bool error_unknown = false)
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{
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return zone_store.GetZoneLongName(
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zone_id,
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error_unknown
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);
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}
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inline ZoneRepository::Zone *GetZone(uint32 zone_id, int version = 0) { return zone_store.GetZone(zone_id, version); };
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inline ZoneRepository::Zone *GetZone(const char *in_zone_name) { return zone_store.GetZone(in_zone_name); };
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inline ZoneRepository::Zone *GetZone(const char *in_zone_name, int version = 0)
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{
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return zone_store.GetZone(
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ZoneID(
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in_zone_name
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), version
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);
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};
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inline ZoneRepository::Zone *GetZoneVersionWithFallback(uint32 zone_id, int version = 0)
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{
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return zone_store.GetZoneWithFallback(
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zone_id,
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version
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);
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};
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#endif //EQEMU_ZONE_STORE_H
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